Searched refs:vs_code_specialized (Results 1 – 3 of 3) sorted by relevance
1002 std::string vs_code_specialized = specializeShader(1, &vs_code_raw); in iterate() local1003 const char *vs_code_specialized_raw = vs_code_specialized.c_str(); in iterate()1151 std::string vs_code_specialized = specializeShader(1, &vs_code_raw); in iterate() local1152 const char *vs_code_specialized_raw = vs_code_specialized.c_str(); in iterate()1315 std::string vs_code_specialized = specializeShader(1, &vs_code_raw); in iterate() local1316 const char *vs_code_specialized_raw = vs_code_specialized.c_str(); in iterate()1448 std::string vs_code_specialized = specializeShader(1, &minimal_vs_code); in iterate() local1449 const char *vs_code_specialized_raw = vs_code_specialized.c_str(); in iterate()1582 std::string vs_code_specialized = specializeShader(1, &minimal_vs_code); in iterate() local1583 const char *vs_code_specialized_raw = vs_code_specialized.c_str(); in iterate()[all …]
1545 std::string vs_code_specialized = ""; in iterate() local1628 vs_code_specialized = specializeShader(1, &minimal_vs_code); in iterate()1629 vs_code_specialized_raw = vs_code_specialized.c_str(); in iterate()1900 std::string vs_code_specialized = ""; in iterate() local1980 vs_code_specialized = specializeShader(1, &minimal_vs_code); in iterate()1981 vs_code_specialized_raw = vs_code_specialized.c_str(); in iterate()2296 std::string vs_code_specialized = ""; in iterate() local2350 vs_code_specialized = specializeShader(1, &vs_code); in iterate()2351 vs_code_specialized_raw = vs_code_specialized.c_str(); in iterate()2615 std::string vs_code_specialized = ""; in iterate() local[all …]
173 std::string vs_code_specialized = TestCaseBase::specializeShader(1, /* parts */ in initProgram() local175 const char *vs_code_specialized_raw = vs_code_specialized.c_str(); in initProgram()