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Searched refs:vs_key (Results 1 – 14 of 14) sorted by relevance

/aosp_15_r20/external/mesa3d/src/broadcom/compiler/
H A Dv3d_nir_lower_io.c99 num_used_outputs = c->vs_key->num_used_outputs; in v3d_varying_slot_vpm_offset()
100 used_outputs = c->vs_key->used_outputs; in v3d_varying_slot_vpm_offset()
295 if (!c->vs_key->va_swap_rb_mask) in v3d_nir_lower_vertex_input()
300 if (!(c->vs_key->va_swap_rb_mask & (1 << location))) in v3d_nir_lower_vertex_input()
411 bool needs_ff_outputs = c->vs_key->base.is_last_geometry_stage; in v3d_nir_setup_vpm_layout_vs()
413 if (c->vs_key->is_coord) { in v3d_nir_setup_vpm_layout_vs()
421 if (!c->vs_key->is_coord) { in v3d_nir_setup_vpm_layout_vs()
426 if (c->vs_key->per_vertex_point_size) in v3d_nir_setup_vpm_layout_vs()
432 c->vpm_output_size = MAX2(1, vpm_offset + c->vs_key->num_used_outputs); in v3d_nir_setup_vpm_layout_vs()
569 num_used_outputs = c->vs_key->num_used_outputs; in v3d_nir_emit_ff_vpm_outputs()
H A Dvir.c1035 for (int i = 0; i < c->vs_key->num_used_outputs; i++) { in v3d_nir_lower_vs_early()
1036 int slot = v3d_slot_get_slot(c->vs_key->used_outputs[i]); in v3d_nir_lower_vs_early()
1037 int comp = v3d_slot_get_component(c->vs_key->used_outputs[i]); in v3d_nir_lower_vs_early()
1047 if (c->vs_key->per_vertex_point_size) in v3d_nir_lower_vs_early()
1680 c->vs_key = (struct v3d_vs_key *) c->key; in v3d_attempt_compile()
2345 if (c->vs_key && c->vs_key->is_coord) in vir_get_stage_name()
H A Dv3d_compiler.h868 struct v3d_vs_key *vs_key; member
H A Dnir_to_vir.c2286 c->vs_key->va_swap_rb_mask & (1 << var->data.location)) { in ntq_setup_vs_inputs()
2795 if (i == 0 && c->vs_key->is_coord && in ntq_emit_load_input()
/aosp_15_r20/external/mesa3d/src/intel/blorp/
H A Dblorp_brw.c84 struct brw_vs_prog_key vs_key = { 0, }; in blorp_compile_vs_brw() local
93 .key = &vs_key, in blorp_compile_vs_brw()
H A Dblorp_elk.c92 struct elk_vs_prog_key vs_key = { 0, }; in blorp_compile_vs_elk() local
101 .key = &vs_key, in blorp_compile_vs_elk()
/aosp_15_r20/external/mesa3d/src/gallium/drivers/vc4/
H A Dvc4_program.c726 enum pipe_format format = c->vs_key->attr_formats[attr]; in emit_vertex_input()
1438 if (c->vs_key->per_vertex_point_size) in emit_vert_end()
1476 if (c->vs_key->per_vertex_point_size) in emit_coord_end()
2235 c->vs_key = (struct vc4_vs_key *)key; in vc4_shader_ntq()
2238 c->vs_key = (struct vc4_vs_key *)key; in vc4_shader_ntq()
2362 c->vs_key->fs_inputs->input_slots, in vc4_shader_ntq()
2363 c->vs_key->fs_inputs->num_inputs); in vc4_shader_ntq()
H A Dvc4_nir_lower_io.c175 enum pipe_format format = c->vs_key->attr_formats[attr]; in vc4_nir_lower_vertex_attr()
H A Dvc4_qir.h448 struct vc4_vs_key *vs_key; member
/aosp_15_r20/external/mesa3d/src/intel/compiler/elk/
H A Delk_fs_visitor.cpp563 const struct elk_vs_prog_key *vs_key = in emit_urb_writes() local
702 if (stage == MESA_SHADER_VERTEX && vs_key->clamp_vertex_color && in emit_urb_writes()
/aosp_15_r20/external/mesa3d/src/gallium/drivers/radeonsi/
H A Dsi_state_shaders.cpp2416 union si_shader_key *vs_key = &hw_vs->key; /* could also be TES or GS before PS */ in si_vs_ps_key_update_rast_prim_smooth_stipple() local
2419 bool old_kill_pointsize = vs_key->ge.opt.kill_pointsize; in si_vs_ps_key_update_rast_prim_smooth_stipple()
2427 vs_key->ge.opt.kill_pointsize = 0; in si_vs_ps_key_update_rast_prim_smooth_stipple()
2434 vs_key->ge.opt.kill_pointsize = hw_vs->cso->info.writes_psize; in si_vs_ps_key_update_rast_prim_smooth_stipple()
2442 vs_key->ge.opt.kill_pointsize = hw_vs->cso->info.writes_psize && in si_vs_ps_key_update_rast_prim_smooth_stipple()
2452 if (vs_key->ge.opt.kill_pointsize != old_kill_pointsize || in si_vs_ps_key_update_rast_prim_smooth_stipple()
/aosp_15_r20/external/nos/host/generic/nugget/proto/nugget/app/keymaster/ctdl/
Dkeymaster.proto555 VigoKey vs_key = 2; field
/aosp_15_r20/external/nos/host/generic/nugget/proto/nugget/app/keymaster/
Dkeymaster.proto558 VigoKey vs_key = 2; field
/aosp_15_r20/external/mesa3d/src/gallium/drivers/zink/
H A Dzink_compiler.c4025 const struct zink_vs_key *vs_key = zink_vs_key(key); in zink_shader_compile() local
4026 switch (vs_key->size) { in zink_shader_compile()
4028 decomposed_attrs = vs_key->u32.decomposed_attrs; in zink_shader_compile()
4029 decomposed_attrs_without_w = vs_key->u32.decomposed_attrs_without_w; in zink_shader_compile()
4032 decomposed_attrs = vs_key->u16.decomposed_attrs; in zink_shader_compile()
4033 decomposed_attrs_without_w = vs_key->u16.decomposed_attrs_without_w; in zink_shader_compile()
4036 decomposed_attrs = vs_key->u8.decomposed_attrs; in zink_shader_compile()
4037 decomposed_attrs_without_w = vs_key->u8.decomposed_attrs_without_w; in zink_shader_compile()