Searched refs:vs_program_id (Results 1 – 2 of 2) sorted by relevance
231 glw::GLuint vs_program_id; member256 , vs_program_id(0) in _run()
1928 if (run.vs_program_id != 0) in deinitTestRun()1930 gl.deleteProgram(run.vs_program_id); in deinitTestRun()1932 run.vs_program_id = 0; in deinitTestRun()2507 run.vs_program_id = gl.createProgram(); in initTestRun()2514 run.vs_program_id}; in initTestRun()2577 gl.attachShader(run.vs_program_id, run.vs_id); in initTestRun()2579 parent_po_id = run.vs_program_id; in initTestRun()2839 gl.useProgramStages(run.pipeline_object_id, GL_VERTEX_SHADER_BIT, run.vs_program_id); in initTestRun()