1 // automatically generated by the FlatBuffers compiler, do not modify 2 3 package MyGame.Example; 4 5 import java.nio.*; 6 import java.lang.*; 7 import java.util.*; 8 import com.google.flatbuffers.*; 9 10 public class Vec3T { 11 private float x; 12 private float y; 13 private float z; 14 private double test1; 15 private int test2; 16 private MyGame.Example.TestT test3; 17 getX()18 public float getX() { return x; } 19 setX(float x)20 public void setX(float x) { this.x = x; } 21 getY()22 public float getY() { return y; } 23 setY(float y)24 public void setY(float y) { this.y = y; } 25 getZ()26 public float getZ() { return z; } 27 setZ(float z)28 public void setZ(float z) { this.z = z; } 29 getTest1()30 public double getTest1() { return test1; } 31 setTest1(double test1)32 public void setTest1(double test1) { this.test1 = test1; } 33 getTest2()34 public int getTest2() { return test2; } 35 setTest2(int test2)36 public void setTest2(int test2) { this.test2 = test2; } 37 getTest3()38 public MyGame.Example.TestT getTest3() { return test3; } 39 setTest3(MyGame.Example.TestT test3)40 public void setTest3(MyGame.Example.TestT test3) { this.test3 = test3; } 41 42 Vec3T()43 public Vec3T() { 44 this.x = 0.0f; 45 this.y = 0.0f; 46 this.z = 0.0f; 47 this.test1 = 0.0; 48 this.test2 = 0; 49 this.test3 = new MyGame.Example.TestT(); 50 } 51 } 52 53