/aosp_15_r20/external/skia/src/gpu/ganesh/gl/builders/ |
H A D | GrGLProgramBuilder.cpp | 54 static void cleanup_program(GrGLGpu* gpu, GrGLuint programID, in cleanup_program() 128 void GrGLProgramBuilder::computeCountsAndStrides(GrGLuint programID, in computeCountsAndStrides() 172 GrGLuint programID, in storeShaderInCache() 225 GrGLuint programID; in finalize() local 428 void GrGLProgramBuilder::bindProgramResourceLocations(GrGLuint programID) { in bindProgramResourceLocations() 443 void GrGLProgramBuilder::resolveProgramResourceLocations(GrGLuint programID, bool force) { in resolveProgramResourceLocations() 447 sk_sp<GrGLProgram> GrGLProgramBuilder::createProgram(GrGLuint programID) { in createProgram() 489 GrGLuint programID; in PrecompileProgram() local
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H A D | GrGLShaderStringBuilder.cpp | 75 GrGLuint programID, in GrGLCheckLinkStatus()
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/aosp_15_r20/external/deqp/modules/gles31/functional/ |
H A D | es31fProgramInterfaceQueryTestCase.cpp | 245 … glw::GLuint programID, const VariableSearchFilter &filter, in SingleVariableValidator() 313 … glw::GLuint programID, const VariableSearchFilter &filter, in SingleBlockValidator() 385 TypeValidator::TypeValidator(Context &context, glw::GLuint programID, const VariableSearchFilter &f… in TypeValidator() 471 ArraySizeValidator::ArraySizeValidator(Context &context, glw::GLuint programID, int unsizedArraySiz… in ArraySizeValidator() 549 ArrayStrideValidator::ArrayStrideValidator(Context &context, glw::GLuint programID, const VariableS… in ArrayStrideValidator() 612 BlockIndexValidator::BlockIndexValidator(Context &context, glw::GLuint programID, const VariableSea… in BlockIndexValidator() 697 IsRowMajorValidator::IsRowMajorValidator(Context &context, glw::GLuint programID, const VariableSea… in IsRowMajorValidator() 742 MatrixStrideValidator::MatrixStrideValidator(Context &context, glw::GLuint programID, in MatrixStrideValidator() 806 …unterBufferIndexVerifier::AtomicCounterBufferIndexVerifier(Context &context, glw::GLuint programID, in AtomicCounterBufferIndexVerifier() 870 LocationValidator::LocationValidator(Context &context, glw::GLuint programID, const VariableSearchF… in LocationValidator() [all …]
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H A D | es31fDrawTests.cpp | 834 uint32_t programID = ctx.createProgram(&program); in renderTo() local 2435 uint32_t programID = program.getProgram(); in iterate() local 2616 const uint32_t programID = program.getProgram(); in iterate() local 2765 const uint32_t programID = program.getProgram(); in iterate() local
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H A D | es31fUniformLocationTests.cpp | 373 const uint32_t programID = program.getProgram(); in verifyLocations() local 535 const uint32_t programID = program.getProgram(); in render() local
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/aosp_15_r20/external/deqp/external/openglcts/modules/common/ |
H A D | glcShaderStructTests.cpp | 120 void ShaderStructCase::setupUniforms(uint32_t programID, const tcu::Vec4 &constCoords) in setupUniforms() 1175 void setUniform(const glw::Functions &gl, uint32_t programID, const char *name, float value) in setUniform() 1182 void setUniform(const glw::Functions &gl, uint32_t programID, const char *name, int value) in setUniform() 1189 void setUniform(const glw::Functions &gl, uint32_t programID, const char *name, const float *value,… in setUniform()
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H A D | glcShaderRenderCase.cpp | 497 uint32_t programID = m_program->getProgram(); in iterate() local 530 void ShaderRenderCase::setup(uint32_t programID) in setup() 535 void ShaderRenderCase::setupUniforms(uint32_t programID, const Vec4 &constCoords) in setupUniforms() 541 void ShaderRenderCase::setupDefaultInputs(int programID) in setupDefaultInputs() 664 void ShaderRenderCase::render(Surface &result, int programID, const QuadGrid &quadGrid) in render() 927 void setupDefaultUniforms(const glu::RenderContext &context, uint32_t programID) in setupDefaultUniforms()
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H A D | glcShaderLoopTests.cpp | 226 void ShaderLoopCase::setup(uint32_t programID) in setup() 231 void ShaderLoopCase::setupUniforms(uint32_t programID, const Vec4 &constCoords) in setupUniforms()
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H A D | glcShaderLibraryCase.cpp | 123 static void setUniformValue(const glw::Functions &gl, uint32_t programID, const std::string &name, in setUniformValue() 347 uint32_t programID = program.getProgram(); in execute() local
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H A D | glcShaderIndexingTests.cpp | 186 void ShaderIndexingCase::setup(uint32_t programID) in setup() 191 void ShaderIndexingCase::setupUniforms(uint32_t programID, const Vec4 &constCoords) in setupUniforms()
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H A D | glcShaderFunctionTests.cpp | 106 void ShaderFunctionCase::setupUniforms(uint32_t programID, const tcu::Vec4 &constCoords) in setupUniforms()
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/aosp_15_r20/external/deqp/modules/gles3/functional/ |
H A D | es3fShaderStructTests.cpp | 117 void ShaderStructCase::setupUniforms(int programID, const tcu::Vec4 &constCoords) in setupUniforms() 1245 void setUniform(const glw::Functions &gl, uint32_t programID, const char *name, float value) in setUniform() 1252 void setUniform(const glw::Functions &gl, uint32_t programID, const char *name, int value) in setUniform() 1259 void setUniform(const glw::Functions &gl, uint32_t programID, const char *name, const float *value,… in setUniform()
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H A D | es3fShaderLoopTests.cpp | 239 void ShaderLoopCase::setup(int programID) in setup() 244 void ShaderLoopCase::setupUniforms(int programID, const Vec4 &constCoords) in setupUniforms()
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H A D | es3fShaderIndexingTests.cpp | 191 void ShaderIndexingCase::setup(int programID) in setup() 196 void ShaderIndexingCase::setupUniforms(int programID, const Vec4 &constCoords) in setupUniforms()
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/aosp_15_r20/external/deqp/modules/gles2/functional/ |
H A D | es2fShaderStructTests.cpp | 156 void ShaderStructCase::setupUniforms(int programID, const tcu::Vec4 &constCoords) in setupUniforms() 1249 void setUniform(const glw::Functions &gl, uint32_t programID, const char *name, float value) in setUniform() 1256 void setUniform(const glw::Functions &gl, uint32_t programID, const char *name, int value) in setUniform() 1263 void setUniform(const glw::Functions &gl, uint32_t programID, const char *name, const float *value,… in setUniform()
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H A D | es2fShaderLoopTests.cpp | 271 void ShaderLoopCase::setup(int programID) in setup() 276 void ShaderLoopCase::setupUniforms(int programID, const Vec4 &constCoords) in setupUniforms()
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H A D | es2fShaderIndexingTests.cpp | 228 void ShaderIndexingCase::setup(int programID) in setup() 233 void ShaderIndexingCase::setupUniforms(int programID, const Vec4 &constCoords) in setupUniforms()
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H A D | es2fShaderFunctionTests.cpp | 92 void ShaderFunctionCase::setupUniforms(int programID, const tcu::Vec4 &constCoords) in setupUniforms()
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/aosp_15_r20/external/deqp/modules/glshared/ |
H A D | glsShaderRenderCase.cpp | 479 uint32_t programID = m_program->getProgram(); in iterate() local 516 void ShaderRenderCase::setup(int programID) in setup() 521 void ShaderRenderCase::setupUniforms(int programID, const Vec4 &constCoords) in setupUniforms() 527 void ShaderRenderCase::setupDefaultInputs(int programID) in setupDefaultInputs() 646 void ShaderRenderCase::render(Surface &result, int programID, const QuadGrid &quadGrid) in render() 898 void setupDefaultUniforms(const glu::RenderContext &context, uint32_t programID) in setupDefaultUniforms()
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/aosp_15_r20/external/skia/src/gpu/ganesh/gl/ |
H A D | GrGLUniformHandler.cpp | 124 void GrGLUniformHandler::bindUniformLocations(GrGLuint programID, const GrGLCaps& caps) { in bindUniformLocations() 140 void GrGLUniformHandler::getUniformLocations(GrGLuint programID, const GrGLCaps& caps, bool force) { in getUniformLocations()
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H A D | GrGLProgram.cpp | 44 GrGLuint programID, in Make() 76 GrGLuint programID, in GrGLProgram()
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H A D | GrGLProgram.h | 85 GrGLuint programID() const { return fProgramID; } in programID() function
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/aosp_15_r20/external/angle/src/libANGLE/capture/ |
H A D | FrameCapture.h | 265 gl::UniformLocation getDefaultUniformBaseLocation(gl::ShaderProgramID programID, in getDefaultUniformBaseLocation() 736 void setDeferredLinkProgram(gl::ShaderProgramID programID) in setDeferredLinkProgram() 740 bool isDeferredLinkProgram(gl::ShaderProgramID programID) in isDeferredLinkProgram()
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H A D | FrameCapture.cpp | 1637 gl::ShaderProgramID programID = param.value.ShaderProgramIDVal; in CaptureUpdateCurrentProgram() local 1647 gl::ShaderProgramID programID) in ProgramNeedsReset() 1688 gl::ShaderProgramID programID = uniformIter.first; in MaybeResetDefaultUniforms() local 3649 const ParamCapture &programID = in CaptureCustomUniformBlockBinding() local 7220 GLuint programID = 0; in trackDefaultUniformUpdate() local 7923 gl::ShaderProgramID programID = {call.params.getReturnValue().value.GLuintVal}; in maybeCapturePreCallUpdates() local 7948 gl::ShaderProgramID programID = {call.params.getReturnValue().value.GLuintVal}; in maybeCapturePreCallUpdates() local 8012 gl::ShaderProgramID programID = in maybeCapturePreCallUpdates() local 9298 void ResourceTracker::setModifiedDefaultUniform(gl::ShaderProgramID programID, in setModifiedDefaultUniform() 9305 void ResourceTracker::setDefaultUniformBaseLocation(gl::ShaderProgramID programID, in setDefaultUniformBaseLocation()
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/aosp_15_r20/external/angle/src/tests/gl_tests/ |
H A D | GeometryShaderTest.cpp | 170 GLuint programID = glCreateProgram(); in testCreateAndAttachGeometryShader() local 228 GLuint programID = glCreateProgram(); in TEST_P() local 1023 GLuint programID = glCreateProgram(); in TEST_P() local
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