Searched defs:shaderVariable (Results 1 – 4 of 4) sorted by relevance
76 for (const sh::ShaderVariable &shaderVariable : var.fields) in WriteShaderVar() local156 for (const sh::ShaderVariable &shaderVariable : block.fields) in WriteShInterfaceBlock() local316 for (const sh::ShaderVariable &shaderVariable : uniforms) in serialize() local341 for (const sh::ShaderVariable &shaderVariable : allAttributes) in serialize() local346 for (const sh::ShaderVariable &shaderVariable : activeAttributes) in serialize() local359 for (const sh::ShaderVariable &shaderVariable : outputVaryings) in serialize() local364 for (const sh::ShaderVariable &shaderVariable : allAttributes) in serialize() local369 for (const sh::ShaderVariable &shaderVariable : activeAttributes) in serialize() local379 for (const sh::ShaderVariable &shaderVariable : inputVaryings) in serialize() local384 for (const sh::ShaderVariable &shaderVariable : activeOutputVariables) in serialize() local[all …]
865 void SerializeShaderVariable(JsonSerializer *json, const sh::ShaderVariable &shaderVariable) in SerializeShaderVariable()898 for (const sh::ShaderVariable &shaderVariable : shaderVariables) in SerializeShaderVariablesVector() local
1072 for (const sh::ShaderVariable &shaderVariable : mLinkedOutputVaryings[shaderType]) in save() local1077 for (const sh::ShaderVariable &shaderVariable : mLinkedInputVaryings[shaderType]) in save() local1082 for (const sh::ShaderVariable &shaderVariable : mLinkedUniforms[shaderType]) in save() local
1143 for (const sh::ShaderVariable &shaderVariable : fragmentShader->activeOutputVariables) in linkJobImpl() local