Searched defs:vertexArray (Results 26 – 36 of 36) sorted by relevance
12
3857 VertexArray *vertexArray = name ? m_vertexArrays.find(name) : DE_NULL; in deleteVertexArrays() local4229 void ReferenceContext::deleteVertexArray(rc::VertexArray *vertexArray) in deleteVertexArray()
881 GLVertexArray vertexArray; in TEST_P() local4287 GLVertexArray vertexArray; in TEST_P() local
249 PLSProgram(VertexArray vertexArray = VertexArray::VAO) in PLSProgram()
14334 GLuint vertexArray; in TEST_P() local
925 Utils::vertexArray::vertexArray(deqp::Context &context) : m_id(0), m_context(context) in vertexArray() function in glcts::ViewportArray::Utils::vertexArray
2010 const std::vector<tcu::Vec4> vertexArray = createFullscreenQuad(); in prepareVertexBuffer() local
3333 const gl::VertexArray *vertexArray, in CaptureVertexArrayState()5138 const gl::VertexArray *vertexArray = vertexArrayIter.second; in CaptureMidExecutionSetup() local
4223 VertexArray *vertexArray = state.getVertexArray(); in ValidateDrawStates() local
750 Utils::vertexArray::vertexArray(deqp::Context &context) : m_id(0), m_context(context) in vertexArray() function in gl4cts::ShaderSubroutine::Utils::vertexArray
18736 Utils::vertexArray::vertexArray(deqp::Context &context) : m_id(0), m_context(context) in vertexArray() function in gl4cts::GLSL420Pack::Utils::vertexArray
174 VertexArrayVk *vertexArray, in CanMultiDrawIndirectUseCmd()