1*795d594fSAndroid Build Coastguard Worker /* 2*795d594fSAndroid Build Coastguard Worker * Copyright (C) 2014 The Android Open Source Project 3*795d594fSAndroid Build Coastguard Worker * 4*795d594fSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License"); 5*795d594fSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License. 6*795d594fSAndroid Build Coastguard Worker * You may obtain a copy of the License at 7*795d594fSAndroid Build Coastguard Worker * 8*795d594fSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0 9*795d594fSAndroid Build Coastguard Worker * 10*795d594fSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software 11*795d594fSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS, 12*795d594fSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13*795d594fSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and 14*795d594fSAndroid Build Coastguard Worker * limitations under the License. 15*795d594fSAndroid Build Coastguard Worker */ 16*795d594fSAndroid Build Coastguard Worker 17*795d594fSAndroid Build Coastguard Worker #ifndef ART_LIBELFFILE_ELF_ELF_UTILS_H_ 18*795d594fSAndroid Build Coastguard Worker #define ART_LIBELFFILE_ELF_ELF_UTILS_H_ 19*795d594fSAndroid Build Coastguard Worker 20*795d594fSAndroid Build Coastguard Worker #include <elf.h> 21*795d594fSAndroid Build Coastguard Worker 22*795d594fSAndroid Build Coastguard Worker #include <sys/cdefs.h> 23*795d594fSAndroid Build Coastguard Worker 24*795d594fSAndroid Build Coastguard Worker #include <android-base/logging.h> 25*795d594fSAndroid Build Coastguard Worker 26*795d594fSAndroid Build Coastguard Worker namespace art { 27*795d594fSAndroid Build Coastguard Worker 28*795d594fSAndroid Build Coastguard Worker struct ElfTypes32 { 29*795d594fSAndroid Build Coastguard Worker using Addr = Elf32_Addr; 30*795d594fSAndroid Build Coastguard Worker using Off = Elf32_Off; 31*795d594fSAndroid Build Coastguard Worker using Half = Elf32_Half; 32*795d594fSAndroid Build Coastguard Worker using Word = Elf32_Word; 33*795d594fSAndroid Build Coastguard Worker using Sword = Elf32_Sword; 34*795d594fSAndroid Build Coastguard Worker using Ehdr = Elf32_Ehdr; 35*795d594fSAndroid Build Coastguard Worker using Shdr = Elf32_Shdr; 36*795d594fSAndroid Build Coastguard Worker using Sym = Elf32_Sym; 37*795d594fSAndroid Build Coastguard Worker using Rel = Elf32_Rel; 38*795d594fSAndroid Build Coastguard Worker using Rela = Elf32_Rela; 39*795d594fSAndroid Build Coastguard Worker using Phdr = Elf32_Phdr; 40*795d594fSAndroid Build Coastguard Worker using Dyn = Elf32_Dyn; 41*795d594fSAndroid Build Coastguard Worker }; 42*795d594fSAndroid Build Coastguard Worker 43*795d594fSAndroid Build Coastguard Worker struct ElfTypes64 { 44*795d594fSAndroid Build Coastguard Worker using Addr = Elf64_Addr; 45*795d594fSAndroid Build Coastguard Worker using Off = Elf64_Off; 46*795d594fSAndroid Build Coastguard Worker using Half = Elf64_Half; 47*795d594fSAndroid Build Coastguard Worker using Word = Elf64_Word; 48*795d594fSAndroid Build Coastguard Worker using Sword = Elf64_Sword; 49*795d594fSAndroid Build Coastguard Worker using Xword = Elf64_Xword; 50*795d594fSAndroid Build Coastguard Worker using Sxword = Elf64_Sxword; 51*795d594fSAndroid Build Coastguard Worker using Ehdr = Elf64_Ehdr; 52*795d594fSAndroid Build Coastguard Worker using Shdr = Elf64_Shdr; 53*795d594fSAndroid Build Coastguard Worker using Sym = Elf64_Sym; 54*795d594fSAndroid Build Coastguard Worker using Rel = Elf64_Rel; 55*795d594fSAndroid Build Coastguard Worker using Rela = Elf64_Rela; 56*795d594fSAndroid Build Coastguard Worker using Phdr = Elf64_Phdr; 57*795d594fSAndroid Build Coastguard Worker using Dyn = Elf64_Dyn; 58*795d594fSAndroid Build Coastguard Worker }; 59*795d594fSAndroid Build Coastguard Worker 60*795d594fSAndroid Build Coastguard Worker // Only bionic has ELF class generic macros; glibc/musl require you to specify 61*795d594fSAndroid Build Coastguard Worker // ELF32 or ELF64, even though they're the same, and that makes call sites look 62*795d594fSAndroid Build Coastguard Worker // misleadingly class-specific. 63*795d594fSAndroid Build Coastguard Worker #ifndef __BIONIC__ 64*795d594fSAndroid Build Coastguard Worker #define ELF_ST_BIND(x) ELF64_ST_BIND(x) 65*795d594fSAndroid Build Coastguard Worker #define ELF_ST_TYPE(x) ELF64_ST_TYPE(x) 66*795d594fSAndroid Build Coastguard Worker #endif 67*795d594fSAndroid Build Coastguard Worker 68*795d594fSAndroid Build Coastguard Worker // Missing from musl (https://www.openwall.com/lists/musl/2024/03/21/10). 69*795d594fSAndroid Build Coastguard Worker #ifndef EF_RISCV_RVC 70*795d594fSAndroid Build Coastguard Worker #define EF_RISCV_RVC 0x1 71*795d594fSAndroid Build Coastguard Worker #define EF_RISCV_FLOAT_ABI_DOUBLE 0x4 72*795d594fSAndroid Build Coastguard Worker #endif 73*795d594fSAndroid Build Coastguard Worker 74*795d594fSAndroid Build Coastguard Worker // Patching section type 75*795d594fSAndroid Build Coastguard Worker #define SHT_OAT_PATCH SHT_LOUSER 76*795d594fSAndroid Build Coastguard Worker 77*795d594fSAndroid Build Coastguard Worker } // namespace art 78*795d594fSAndroid Build Coastguard Worker 79*795d594fSAndroid Build Coastguard Worker #endif // ART_LIBELFFILE_ELF_ELF_UTILS_H_ 80