xref: /aosp_15_r20/art/runtime/arch/arm/quick_entrypoints_arm.S (revision 795d594fd825385562da6b089ea9b2033f3abf5a)
1*795d594fSAndroid Build Coastguard Worker/*
2*795d594fSAndroid Build Coastguard Worker * Copyright (C) 2012 The Android Open Source Project
3*795d594fSAndroid Build Coastguard Worker *
4*795d594fSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License");
5*795d594fSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License.
6*795d594fSAndroid Build Coastguard Worker * You may obtain a copy of the License at
7*795d594fSAndroid Build Coastguard Worker *
8*795d594fSAndroid Build Coastguard Worker *      http://www.apache.org/licenses/LICENSE-2.0
9*795d594fSAndroid Build Coastguard Worker *
10*795d594fSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software
11*795d594fSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS,
12*795d594fSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*795d594fSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and
14*795d594fSAndroid Build Coastguard Worker * limitations under the License.
15*795d594fSAndroid Build Coastguard Worker */
16*795d594fSAndroid Build Coastguard Worker
17*795d594fSAndroid Build Coastguard Worker#include "asm_support_arm.S"
18*795d594fSAndroid Build Coastguard Worker#include "interpreter/cfi_asm_support.h"
19*795d594fSAndroid Build Coastguard Worker
20*795d594fSAndroid Build Coastguard Worker#include "arch/quick_alloc_entrypoints.S"
21*795d594fSAndroid Build Coastguard Worker#include "arch/quick_field_entrypoints.S"
22*795d594fSAndroid Build Coastguard Worker
23*795d594fSAndroid Build Coastguard Worker    /* Deliver the given exception */
24*795d594fSAndroid Build Coastguard Worker    .extern artDeliverExceptionFromCode
25*795d594fSAndroid Build Coastguard Worker    /* Deliver an exception pending on a thread */
26*795d594fSAndroid Build Coastguard Worker    .extern artDeliverPendingException
27*795d594fSAndroid Build Coastguard Worker
28*795d594fSAndroid Build Coastguard Worker.macro SETUP_SAVE_REFS_AND_ARGS_FRAME rTemp
29*795d594fSAndroid Build Coastguard Worker    SETUP_SAVE_REFS_AND_ARGS_FRAME_REGISTERS_ONLY
30*795d594fSAndroid Build Coastguard Worker    LOAD_RUNTIME_INSTANCE \rTemp                  @ Load Runtime::Current into rTemp.
31*795d594fSAndroid Build Coastguard Worker    @ Load kSaveRefsAndArgs Method* into rTemp.
32*795d594fSAndroid Build Coastguard Worker    ldr \rTemp, [\rTemp, #RUNTIME_SAVE_REFS_AND_ARGS_METHOD_OFFSET]
33*795d594fSAndroid Build Coastguard Worker    str \rTemp, [sp, #0]                          @ Place Method* at bottom of stack.
34*795d594fSAndroid Build Coastguard Worker    str sp, [rSELF, #THREAD_TOP_QUICK_FRAME_OFFSET]  @ Place sp in Thread::Current()->top_quick_frame.
35*795d594fSAndroid Build Coastguard Worker.endm
36*795d594fSAndroid Build Coastguard Worker
37*795d594fSAndroid Build Coastguard Worker.macro SETUP_SAVE_REFS_AND_ARGS_FRAME_WITH_METHOD_IN_R0
38*795d594fSAndroid Build Coastguard Worker    SETUP_SAVE_REFS_AND_ARGS_FRAME_REGISTERS_ONLY
39*795d594fSAndroid Build Coastguard Worker    str r0, [sp, #0]                              @ Store ArtMethod* to bottom of stack.
40*795d594fSAndroid Build Coastguard Worker    str sp, [rSELF, #THREAD_TOP_QUICK_FRAME_OFFSET]  @ Place sp in Thread::Current()->top_quick_frame.
41*795d594fSAndroid Build Coastguard Worker.endm
42*795d594fSAndroid Build Coastguard Worker
43*795d594fSAndroid Build Coastguard Worker    /*
44*795d594fSAndroid Build Coastguard Worker     * Macro that sets up the callee save frame to conform with
45*795d594fSAndroid Build Coastguard Worker     * Runtime::CreateCalleeSaveMethod(kSaveEverything)
46*795d594fSAndroid Build Coastguard Worker     * when core registers are already saved.
47*795d594fSAndroid Build Coastguard Worker     */
48*795d594fSAndroid Build Coastguard Worker.macro SETUP_SAVE_EVERYTHING_FRAME_CORE_REGS_SAVED rTemp, runtime_method_offset = RUNTIME_SAVE_EVERYTHING_METHOD_OFFSET
49*795d594fSAndroid Build Coastguard Worker                                        @ 14 words of callee saves and args already saved.
50*795d594fSAndroid Build Coastguard Worker    vpush {d0-d15}                      @ 32 words, 2 for each of the 16 saved doubles.
51*795d594fSAndroid Build Coastguard Worker    .cfi_adjust_cfa_offset 128
52*795d594fSAndroid Build Coastguard Worker    sub sp, #8                          @ 2 words of space, alignment padding and Method*
53*795d594fSAndroid Build Coastguard Worker    .cfi_adjust_cfa_offset 8
54*795d594fSAndroid Build Coastguard Worker    LOAD_RUNTIME_INSTANCE \rTemp        @ Load Runtime::Current into rTemp.
55*795d594fSAndroid Build Coastguard Worker    @ Load kSaveEverything Method* into rTemp.
56*795d594fSAndroid Build Coastguard Worker    ldr \rTemp, [\rTemp, #\runtime_method_offset]
57*795d594fSAndroid Build Coastguard Worker    str \rTemp, [sp, #0]                @ Place Method* at bottom of stack.
58*795d594fSAndroid Build Coastguard Worker    str sp, [rSELF, #THREAD_TOP_QUICK_FRAME_OFFSET]  @ Place sp in Thread::Current()->top_quick_frame.
59*795d594fSAndroid Build Coastguard Worker
60*795d594fSAndroid Build Coastguard Worker    // Ugly compile-time check, but we only have the preprocessor.
61*795d594fSAndroid Build Coastguard Worker#if (FRAME_SIZE_SAVE_EVERYTHING != 56 + 128 + 8)
62*795d594fSAndroid Build Coastguard Worker#error "FRAME_SIZE_SAVE_EVERYTHING(ARM) size not as expected."
63*795d594fSAndroid Build Coastguard Worker#endif
64*795d594fSAndroid Build Coastguard Worker.endm
65*795d594fSAndroid Build Coastguard Worker
66*795d594fSAndroid Build Coastguard Worker    /*
67*795d594fSAndroid Build Coastguard Worker     * Macro that sets up the callee save frame to conform with
68*795d594fSAndroid Build Coastguard Worker     * Runtime::CreateCalleeSaveMethod(kSaveEverything)
69*795d594fSAndroid Build Coastguard Worker     */
70*795d594fSAndroid Build Coastguard Worker.macro SETUP_SAVE_EVERYTHING_FRAME rTemp, runtime_method_offset = RUNTIME_SAVE_EVERYTHING_METHOD_OFFSET
71*795d594fSAndroid Build Coastguard Worker    push {r0-r12, lr}                   @ 14 words of callee saves and args.
72*795d594fSAndroid Build Coastguard Worker    .cfi_adjust_cfa_offset 56
73*795d594fSAndroid Build Coastguard Worker    .cfi_rel_offset r0, 0
74*795d594fSAndroid Build Coastguard Worker    .cfi_rel_offset r1, 4
75*795d594fSAndroid Build Coastguard Worker    .cfi_rel_offset r2, 8
76*795d594fSAndroid Build Coastguard Worker    .cfi_rel_offset r3, 12
77*795d594fSAndroid Build Coastguard Worker    .cfi_rel_offset r4, 16
78*795d594fSAndroid Build Coastguard Worker    .cfi_rel_offset r5, 20
79*795d594fSAndroid Build Coastguard Worker    .cfi_rel_offset r6, 24
80*795d594fSAndroid Build Coastguard Worker    .cfi_rel_offset r7, 28
81*795d594fSAndroid Build Coastguard Worker    .cfi_rel_offset r8, 32
82*795d594fSAndroid Build Coastguard Worker    .cfi_rel_offset r9, 36
83*795d594fSAndroid Build Coastguard Worker    .cfi_rel_offset r10, 40
84*795d594fSAndroid Build Coastguard Worker    .cfi_rel_offset r11, 44
85*795d594fSAndroid Build Coastguard Worker    .cfi_rel_offset ip, 48
86*795d594fSAndroid Build Coastguard Worker    .cfi_rel_offset lr, 52
87*795d594fSAndroid Build Coastguard Worker    SETUP_SAVE_EVERYTHING_FRAME_CORE_REGS_SAVED \rTemp, \runtime_method_offset
88*795d594fSAndroid Build Coastguard Worker.endm
89*795d594fSAndroid Build Coastguard Worker
90*795d594fSAndroid Build Coastguard Worker.macro RESTORE_SAVE_EVERYTHING_FRAME
91*795d594fSAndroid Build Coastguard Worker    add  sp, #8                         @ rewind sp
92*795d594fSAndroid Build Coastguard Worker    .cfi_adjust_cfa_offset -8
93*795d594fSAndroid Build Coastguard Worker    vpop {d0-d15}
94*795d594fSAndroid Build Coastguard Worker    .cfi_adjust_cfa_offset -128
95*795d594fSAndroid Build Coastguard Worker    pop {r0-r12, lr}                    @ 14 words of callee saves
96*795d594fSAndroid Build Coastguard Worker    .cfi_restore r0
97*795d594fSAndroid Build Coastguard Worker    .cfi_restore r1
98*795d594fSAndroid Build Coastguard Worker    .cfi_restore r2
99*795d594fSAndroid Build Coastguard Worker    .cfi_restore r3
100*795d594fSAndroid Build Coastguard Worker    .cfi_restore r4
101*795d594fSAndroid Build Coastguard Worker    .cfi_restore r5
102*795d594fSAndroid Build Coastguard Worker    .cfi_restore r6
103*795d594fSAndroid Build Coastguard Worker    .cfi_restore r7
104*795d594fSAndroid Build Coastguard Worker    .cfi_restore r8
105*795d594fSAndroid Build Coastguard Worker    .cfi_restore r9
106*795d594fSAndroid Build Coastguard Worker    .cfi_restore r10
107*795d594fSAndroid Build Coastguard Worker    .cfi_restore r11
108*795d594fSAndroid Build Coastguard Worker    .cfi_restore r12
109*795d594fSAndroid Build Coastguard Worker    .cfi_restore lr
110*795d594fSAndroid Build Coastguard Worker    .cfi_adjust_cfa_offset -56
111*795d594fSAndroid Build Coastguard Worker.endm
112*795d594fSAndroid Build Coastguard Worker
113*795d594fSAndroid Build Coastguard Worker.macro RESTORE_SAVE_EVERYTHING_FRAME_KEEP_R0
114*795d594fSAndroid Build Coastguard Worker    add  sp, #8                         @ rewind sp
115*795d594fSAndroid Build Coastguard Worker    .cfi_adjust_cfa_offset -8
116*795d594fSAndroid Build Coastguard Worker    vpop {d0-d15}
117*795d594fSAndroid Build Coastguard Worker    .cfi_adjust_cfa_offset -128
118*795d594fSAndroid Build Coastguard Worker    add  sp, #4                         @ skip r0
119*795d594fSAndroid Build Coastguard Worker    .cfi_adjust_cfa_offset -4
120*795d594fSAndroid Build Coastguard Worker    .cfi_restore r0                     @ debugger can no longer restore caller's r0
121*795d594fSAndroid Build Coastguard Worker    pop {r1-r12, lr}                    @ 13 words of callee saves
122*795d594fSAndroid Build Coastguard Worker    .cfi_restore r1
123*795d594fSAndroid Build Coastguard Worker    .cfi_restore r2
124*795d594fSAndroid Build Coastguard Worker    .cfi_restore r3
125*795d594fSAndroid Build Coastguard Worker    .cfi_restore r4
126*795d594fSAndroid Build Coastguard Worker    .cfi_restore r5
127*795d594fSAndroid Build Coastguard Worker    .cfi_restore r6
128*795d594fSAndroid Build Coastguard Worker    .cfi_restore r7
129*795d594fSAndroid Build Coastguard Worker    .cfi_restore r8
130*795d594fSAndroid Build Coastguard Worker    .cfi_restore r9
131*795d594fSAndroid Build Coastguard Worker    .cfi_restore r10
132*795d594fSAndroid Build Coastguard Worker    .cfi_restore r11
133*795d594fSAndroid Build Coastguard Worker    .cfi_restore r12
134*795d594fSAndroid Build Coastguard Worker    .cfi_restore lr
135*795d594fSAndroid Build Coastguard Worker    .cfi_adjust_cfa_offset -52
136*795d594fSAndroid Build Coastguard Worker.endm
137*795d594fSAndroid Build Coastguard Worker
138*795d594fSAndroid Build Coastguard Worker.macro RETURN_OR_DEOPT_OR_DELIVER_PENDING_EXCEPTION is_ref = 0
139*795d594fSAndroid Build Coastguard Worker    // Use R2 to allow returning 64-bit values in R0-R1.
140*795d594fSAndroid Build Coastguard Worker    ldr r2, [rSELF, # THREAD_EXCEPTION_OFFSET]  // Get exception field.
141*795d594fSAndroid Build Coastguard Worker    CFI_REMEMBER_STATE
142*795d594fSAndroid Build Coastguard Worker    cbnz r2, 1f
143*795d594fSAndroid Build Coastguard Worker    DEOPT_OR_RETURN r2, \is_ref                 // Check if deopt is required
144*795d594fSAndroid Build Coastguard Worker1:
145*795d594fSAndroid Build Coastguard Worker    CFI_RESTORE_STATE_AND_DEF_CFA sp, 0
146*795d594fSAndroid Build Coastguard Worker    DELIVER_PENDING_EXCEPTION
147*795d594fSAndroid Build Coastguard Worker.endm
148*795d594fSAndroid Build Coastguard Worker
149*795d594fSAndroid Build Coastguard Worker.macro RETURN_REF_OR_DEOPT_OR_DELIVER_PENDING_EXCEPTION
150*795d594fSAndroid Build Coastguard Worker    RETURN_OR_DEOPT_OR_DELIVER_PENDING_EXCEPTION /* is_ref= */ 1
151*795d594fSAndroid Build Coastguard Worker.endm
152*795d594fSAndroid Build Coastguard Worker
153*795d594fSAndroid Build Coastguard Worker.macro DEOPT_OR_RETURN temp, is_ref = 0
154*795d594fSAndroid Build Coastguard Worker  ldr \temp, [rSELF, #THREAD_DEOPT_CHECK_REQUIRED_OFFSET]
155*795d594fSAndroid Build Coastguard Worker  cbnz \temp, 2f
156*795d594fSAndroid Build Coastguard Worker  bx     lr
157*795d594fSAndroid Build Coastguard Worker2:
158*795d594fSAndroid Build Coastguard Worker  SETUP_SAVE_EVERYTHING_FRAME \temp
159*795d594fSAndroid Build Coastguard Worker  mov r2, \is_ref                      // pass if result is a reference
160*795d594fSAndroid Build Coastguard Worker  mov r1, r0                           // pass the result
161*795d594fSAndroid Build Coastguard Worker  mov r0, rSELF                        // Thread::Current
162*795d594fSAndroid Build Coastguard Worker  bl artDeoptimizeIfNeeded
163*795d594fSAndroid Build Coastguard Worker
164*795d594fSAndroid Build Coastguard Worker  CFI_REMEMBER_STATE
165*795d594fSAndroid Build Coastguard Worker  cbnz r0, 3f
166*795d594fSAndroid Build Coastguard Worker
167*795d594fSAndroid Build Coastguard Worker  RESTORE_SAVE_EVERYTHING_FRAME
168*795d594fSAndroid Build Coastguard Worker  REFRESH_MARKING_REGISTER
169*795d594fSAndroid Build Coastguard Worker  bx     lr
170*795d594fSAndroid Build Coastguard Worker
171*795d594fSAndroid Build Coastguard Worker3:
172*795d594fSAndroid Build Coastguard Worker  // Deoptimize
173*795d594fSAndroid Build Coastguard Worker  CFI_RESTORE_STATE_AND_DEF_CFA sp, FRAME_SIZE_SAVE_EVERYTHING
174*795d594fSAndroid Build Coastguard Worker  bl art_quick_do_long_jump            // (Context*)
175*795d594fSAndroid Build Coastguard Worker  bkpt  // Unreached
176*795d594fSAndroid Build Coastguard Worker.endm
177*795d594fSAndroid Build Coastguard Worker
178*795d594fSAndroid Build Coastguard Worker.macro DEOPT_OR_RESTORE_SAVE_EVERYTHING_FRAME_AND_RETURN_R0 temp, is_ref
179*795d594fSAndroid Build Coastguard Worker  ldr \temp, [rSELF, #THREAD_DEOPT_CHECK_REQUIRED_OFFSET]
180*795d594fSAndroid Build Coastguard Worker  cbnz \temp, 2f
181*795d594fSAndroid Build Coastguard Worker  CFI_REMEMBER_STATE
182*795d594fSAndroid Build Coastguard Worker  RESTORE_SAVE_EVERYTHING_FRAME_KEEP_R0
183*795d594fSAndroid Build Coastguard Worker  REFRESH_MARKING_REGISTER
184*795d594fSAndroid Build Coastguard Worker  bx     lr
185*795d594fSAndroid Build Coastguard Worker  CFI_RESTORE_STATE_AND_DEF_CFA sp, FRAME_SIZE_SAVE_EVERYTHING
186*795d594fSAndroid Build Coastguard Worker2:
187*795d594fSAndroid Build Coastguard Worker  str    r0, [sp, SAVE_EVERYTHING_FRAME_R0_OFFSET] // update result in the frame
188*795d594fSAndroid Build Coastguard Worker  mov r2, \is_ref                                  // pass if result is a reference
189*795d594fSAndroid Build Coastguard Worker  mov r1, r0                                       // pass the result
190*795d594fSAndroid Build Coastguard Worker  mov r0, rSELF                                    // Thread::Current
191*795d594fSAndroid Build Coastguard Worker  bl artDeoptimizeIfNeeded
192*795d594fSAndroid Build Coastguard Worker
193*795d594fSAndroid Build Coastguard Worker  CFI_REMEMBER_STATE
194*795d594fSAndroid Build Coastguard Worker  cbnz r0, 3f
195*795d594fSAndroid Build Coastguard Worker
196*795d594fSAndroid Build Coastguard Worker  RESTORE_SAVE_EVERYTHING_FRAME
197*795d594fSAndroid Build Coastguard Worker  REFRESH_MARKING_REGISTER
198*795d594fSAndroid Build Coastguard Worker  bx     lr
199*795d594fSAndroid Build Coastguard Worker
200*795d594fSAndroid Build Coastguard Worker3:
201*795d594fSAndroid Build Coastguard Worker  // Deoptimize
202*795d594fSAndroid Build Coastguard Worker  CFI_RESTORE_STATE_AND_DEF_CFA sp, FRAME_SIZE_SAVE_EVERYTHING
203*795d594fSAndroid Build Coastguard Worker  bl art_quick_do_long_jump                        // (Context*)
204*795d594fSAndroid Build Coastguard Worker  bkpt  // Unreached
205*795d594fSAndroid Build Coastguard Worker.endm
206*795d594fSAndroid Build Coastguard Worker
207*795d594fSAndroid Build Coastguard Worker.macro NO_ARG_RUNTIME_EXCEPTION c_name, cxx_name
208*795d594fSAndroid Build Coastguard Worker    .extern \cxx_name
209*795d594fSAndroid Build Coastguard WorkerENTRY \c_name
210*795d594fSAndroid Build Coastguard Worker    SETUP_SAVE_ALL_CALLEE_SAVES_FRAME r0       @ save all registers as basis for long jump context
211*795d594fSAndroid Build Coastguard Worker    mov r0, rSELF                   @ pass Thread::Current
212*795d594fSAndroid Build Coastguard Worker    bl  \cxx_name                   @ \cxx_name(Thread*)
213*795d594fSAndroid Build Coastguard Worker    bl  art_quick_do_long_jump      @ (Context*)
214*795d594fSAndroid Build Coastguard Worker    bkpt  // Unreached
215*795d594fSAndroid Build Coastguard WorkerEND \c_name
216*795d594fSAndroid Build Coastguard Worker.endm
217*795d594fSAndroid Build Coastguard Worker
218*795d594fSAndroid Build Coastguard Worker.macro NO_ARG_RUNTIME_EXCEPTION_SAVE_EVERYTHING c_name, cxx_name
219*795d594fSAndroid Build Coastguard Worker    .extern \cxx_name
220*795d594fSAndroid Build Coastguard WorkerENTRY \c_name
221*795d594fSAndroid Build Coastguard Worker    SETUP_SAVE_EVERYTHING_FRAME r0  @ save all registers as basis for long jump context
222*795d594fSAndroid Build Coastguard Worker    mov r0, rSELF                   @ pass Thread::Current
223*795d594fSAndroid Build Coastguard Worker    bl  \cxx_name                   @ \cxx_name(Thread*)
224*795d594fSAndroid Build Coastguard Worker    bl  art_quick_do_long_jump      @ (Context*)
225*795d594fSAndroid Build Coastguard Worker    bkpt  // Unreached
226*795d594fSAndroid Build Coastguard WorkerEND \c_name
227*795d594fSAndroid Build Coastguard Worker.endm
228*795d594fSAndroid Build Coastguard Worker
229*795d594fSAndroid Build Coastguard Worker.macro ONE_ARG_RUNTIME_EXCEPTION c_name, cxx_name
230*795d594fSAndroid Build Coastguard Worker    .extern \cxx_name
231*795d594fSAndroid Build Coastguard WorkerENTRY \c_name
232*795d594fSAndroid Build Coastguard Worker    SETUP_SAVE_ALL_CALLEE_SAVES_FRAME r1       @ save all registers as basis for long jump context
233*795d594fSAndroid Build Coastguard Worker    mov r1, rSELF                   @ pass Thread::Current
234*795d594fSAndroid Build Coastguard Worker    bl  \cxx_name                   @ \cxx_name(Thread*)
235*795d594fSAndroid Build Coastguard Worker    bl  art_quick_do_long_jump      @ (Context*)
236*795d594fSAndroid Build Coastguard Worker    bkpt  // Unreached
237*795d594fSAndroid Build Coastguard WorkerEND \c_name
238*795d594fSAndroid Build Coastguard Worker.endm
239*795d594fSAndroid Build Coastguard Worker
240*795d594fSAndroid Build Coastguard Worker.macro TWO_ARG_RUNTIME_EXCEPTION_SAVE_EVERYTHING c_name, cxx_name
241*795d594fSAndroid Build Coastguard Worker    .extern \cxx_name
242*795d594fSAndroid Build Coastguard WorkerENTRY \c_name
243*795d594fSAndroid Build Coastguard Worker    SETUP_SAVE_EVERYTHING_FRAME r2  @ save all registers as basis for long jump context
244*795d594fSAndroid Build Coastguard Worker    mov r2, rSELF                   @ pass Thread::Current
245*795d594fSAndroid Build Coastguard Worker    bl  \cxx_name                   @ \cxx_name(Thread*)
246*795d594fSAndroid Build Coastguard Worker    bl  art_quick_do_long_jump      @ (Context*)
247*795d594fSAndroid Build Coastguard Worker    bkpt  // Unreached
248*795d594fSAndroid Build Coastguard WorkerEND \c_name
249*795d594fSAndroid Build Coastguard Worker.endm
250*795d594fSAndroid Build Coastguard Worker
251*795d594fSAndroid Build Coastguard Worker.macro RETURN_OR_DEOPT_IF_INT_RESULT_IS_ZERO_OR_DELIVER
252*795d594fSAndroid Build Coastguard Worker    CFI_REMEMBER_STATE
253*795d594fSAndroid Build Coastguard Worker    cbnz   r0, 1f              @ result non-zero branch over
254*795d594fSAndroid Build Coastguard Worker    DEOPT_OR_RETURN r1
255*795d594fSAndroid Build Coastguard Worker1:
256*795d594fSAndroid Build Coastguard Worker    CFI_RESTORE_STATE_AND_DEF_CFA sp, 0
257*795d594fSAndroid Build Coastguard Worker    DELIVER_PENDING_EXCEPTION
258*795d594fSAndroid Build Coastguard Worker.endm
259*795d594fSAndroid Build Coastguard Worker
260*795d594fSAndroid Build Coastguard Worker.macro RETURN_OR_DEOPT_IF_RESULT_IS_NON_NULL_OR_DELIVER
261*795d594fSAndroid Build Coastguard Worker    CFI_REMEMBER_STATE
262*795d594fSAndroid Build Coastguard Worker    cbz    r0, 1f              @ result zero branch over
263*795d594fSAndroid Build Coastguard Worker    DEOPT_OR_RETURN r1, /* is_ref= */ 1
264*795d594fSAndroid Build Coastguard Worker1:
265*795d594fSAndroid Build Coastguard Worker    CFI_RESTORE_STATE_AND_DEF_CFA sp, 0
266*795d594fSAndroid Build Coastguard Worker    DELIVER_PENDING_EXCEPTION
267*795d594fSAndroid Build Coastguard Worker.endm
268*795d594fSAndroid Build Coastguard Worker
269*795d594fSAndroid Build Coastguard Worker// Macros taking opportunity of code similarities for downcalls.
270*795d594fSAndroid Build Coastguard Worker// Used for field and allocation entrypoints.
271*795d594fSAndroid Build Coastguard Worker.macro N_ARG_DOWNCALL n, name, entrypoint, return
272*795d594fSAndroid Build Coastguard Worker    .extern \entrypoint
273*795d594fSAndroid Build Coastguard WorkerENTRY \name
274*795d594fSAndroid Build Coastguard Worker    SETUP_SAVE_REFS_ONLY_FRAME r\n        @ save callee saves in case of GC
275*795d594fSAndroid Build Coastguard Worker    mov    r\n, rSELF                     @ pass Thread::Current
276*795d594fSAndroid Build Coastguard Worker    bl     \entrypoint                    @ (<args>, Thread*)
277*795d594fSAndroid Build Coastguard Worker    RESTORE_SAVE_REFS_ONLY_FRAME
278*795d594fSAndroid Build Coastguard Worker    REFRESH_MARKING_REGISTER
279*795d594fSAndroid Build Coastguard Worker    \return
280*795d594fSAndroid Build Coastguard WorkerEND \name
281*795d594fSAndroid Build Coastguard Worker.endm
282*795d594fSAndroid Build Coastguard Worker
283*795d594fSAndroid Build Coastguard Worker.macro ONE_ARG_DOWNCALL name, entrypoint, return
284*795d594fSAndroid Build Coastguard Worker    N_ARG_DOWNCALL 1, \name, \entrypoint, \return
285*795d594fSAndroid Build Coastguard Worker.endm
286*795d594fSAndroid Build Coastguard Worker
287*795d594fSAndroid Build Coastguard Worker.macro TWO_ARG_DOWNCALL name, entrypoint, return
288*795d594fSAndroid Build Coastguard Worker    N_ARG_DOWNCALL 2, \name, \entrypoint, \return
289*795d594fSAndroid Build Coastguard Worker.endm
290*795d594fSAndroid Build Coastguard Worker
291*795d594fSAndroid Build Coastguard Worker.macro THREE_ARG_DOWNCALL name, entrypoint, return
292*795d594fSAndroid Build Coastguard Worker    N_ARG_DOWNCALL 3, \name, \entrypoint, \return
293*795d594fSAndroid Build Coastguard Worker.endm
294*795d594fSAndroid Build Coastguard Worker
295*795d594fSAndroid Build Coastguard Worker// Macro to facilitate adding new allocation entrypoints.
296*795d594fSAndroid Build Coastguard Worker.macro FOUR_ARG_DOWNCALL name, entrypoint, return
297*795d594fSAndroid Build Coastguard Worker    .extern \entrypoint
298*795d594fSAndroid Build Coastguard WorkerENTRY \name
299*795d594fSAndroid Build Coastguard Worker    SETUP_SAVE_REFS_ONLY_FRAME r12        @ save callee saves in case of GC
300*795d594fSAndroid Build Coastguard Worker    str    rSELF, [sp, #-16]!             @ expand the frame and pass Thread::Current
301*795d594fSAndroid Build Coastguard Worker    .cfi_adjust_cfa_offset 16
302*795d594fSAndroid Build Coastguard Worker    bl     \entrypoint                    @ (<args>, Thread*)
303*795d594fSAndroid Build Coastguard Worker    DECREASE_FRAME 16                     @ strip the extra frame
304*795d594fSAndroid Build Coastguard Worker    RESTORE_SAVE_REFS_ONLY_FRAME
305*795d594fSAndroid Build Coastguard Worker    REFRESH_MARKING_REGISTER
306*795d594fSAndroid Build Coastguard Worker    \return
307*795d594fSAndroid Build Coastguard WorkerEND \name
308*795d594fSAndroid Build Coastguard Worker.endm
309*795d594fSAndroid Build Coastguard Worker
310*795d594fSAndroid Build Coastguard Worker    /*
311*795d594fSAndroid Build Coastguard Worker     * Called by managed code, saves callee saves and then calls artThrowException
312*795d594fSAndroid Build Coastguard Worker     * that will place a mock Method* at the bottom of the stack. Arg1 holds the exception.
313*795d594fSAndroid Build Coastguard Worker     */
314*795d594fSAndroid Build Coastguard WorkerONE_ARG_RUNTIME_EXCEPTION art_quick_deliver_exception, artDeliverExceptionFromCode
315*795d594fSAndroid Build Coastguard Worker
316*795d594fSAndroid Build Coastguard Worker    /*
317*795d594fSAndroid Build Coastguard Worker     * Called by managed code to create and deliver a NullPointerException.
318*795d594fSAndroid Build Coastguard Worker     */
319*795d594fSAndroid Build Coastguard WorkerNO_ARG_RUNTIME_EXCEPTION_SAVE_EVERYTHING art_quick_throw_null_pointer_exception, artThrowNullPointerExceptionFromCode
320*795d594fSAndroid Build Coastguard Worker
321*795d594fSAndroid Build Coastguard Worker    /*
322*795d594fSAndroid Build Coastguard Worker     * Call installed by a signal handler to create and deliver a NullPointerException.
323*795d594fSAndroid Build Coastguard Worker     */
324*795d594fSAndroid Build Coastguard Worker    .extern art_quick_throw_null_pointer_exception_from_signal
325*795d594fSAndroid Build Coastguard WorkerENTRY art_quick_throw_null_pointer_exception_from_signal
326*795d594fSAndroid Build Coastguard Worker    // The fault handler pushes the gc map address, i.e. "return address", to stack
327*795d594fSAndroid Build Coastguard Worker    // and passes the fault address in LR. So we need to set up the CFI info accordingly.
328*795d594fSAndroid Build Coastguard Worker    .cfi_def_cfa_offset __SIZEOF_POINTER__
329*795d594fSAndroid Build Coastguard Worker    .cfi_rel_offset lr, 0
330*795d594fSAndroid Build Coastguard Worker    push {r0-r12}                   @ 13 words of callee saves and args; LR already saved.
331*795d594fSAndroid Build Coastguard Worker    .cfi_adjust_cfa_offset 52
332*795d594fSAndroid Build Coastguard Worker    .cfi_rel_offset r0, 0
333*795d594fSAndroid Build Coastguard Worker    .cfi_rel_offset r1, 4
334*795d594fSAndroid Build Coastguard Worker    .cfi_rel_offset r2, 8
335*795d594fSAndroid Build Coastguard Worker    .cfi_rel_offset r3, 12
336*795d594fSAndroid Build Coastguard Worker    .cfi_rel_offset r4, 16
337*795d594fSAndroid Build Coastguard Worker    .cfi_rel_offset r5, 20
338*795d594fSAndroid Build Coastguard Worker    .cfi_rel_offset r6, 24
339*795d594fSAndroid Build Coastguard Worker    .cfi_rel_offset r7, 28
340*795d594fSAndroid Build Coastguard Worker    .cfi_rel_offset r8, 32
341*795d594fSAndroid Build Coastguard Worker    .cfi_rel_offset r9, 36
342*795d594fSAndroid Build Coastguard Worker    .cfi_rel_offset r10, 40
343*795d594fSAndroid Build Coastguard Worker    .cfi_rel_offset r11, 44
344*795d594fSAndroid Build Coastguard Worker    .cfi_rel_offset ip, 48
345*795d594fSAndroid Build Coastguard Worker
346*795d594fSAndroid Build Coastguard Worker    @ save all registers as basis for long jump context
347*795d594fSAndroid Build Coastguard Worker    SETUP_SAVE_EVERYTHING_FRAME_CORE_REGS_SAVED r1
348*795d594fSAndroid Build Coastguard Worker    mov r0, lr                      @ pass the fault address stored in LR by the fault handler.
349*795d594fSAndroid Build Coastguard Worker    mov r1, rSELF                   @ pass Thread::Current
350*795d594fSAndroid Build Coastguard Worker    bl  artThrowNullPointerExceptionFromSignal  @ (Thread*)
351*795d594fSAndroid Build Coastguard Worker    bl  art_quick_do_long_jump                  @ (Context*)
352*795d594fSAndroid Build Coastguard Worker    bkpt  // Unreached
353*795d594fSAndroid Build Coastguard WorkerEND art_quick_throw_null_pointer_exception_from_signal
354*795d594fSAndroid Build Coastguard Worker
355*795d594fSAndroid Build Coastguard Worker    /*
356*795d594fSAndroid Build Coastguard Worker     * Called by managed code to create and deliver an ArithmeticException.
357*795d594fSAndroid Build Coastguard Worker     */
358*795d594fSAndroid Build Coastguard WorkerNO_ARG_RUNTIME_EXCEPTION_SAVE_EVERYTHING art_quick_throw_div_zero, artThrowDivZeroFromCode
359*795d594fSAndroid Build Coastguard Worker
360*795d594fSAndroid Build Coastguard Worker    /*
361*795d594fSAndroid Build Coastguard Worker     * Called by managed code to create and deliver an ArrayIndexOutOfBoundsException. Arg1 holds
362*795d594fSAndroid Build Coastguard Worker     * index, arg2 holds limit.
363*795d594fSAndroid Build Coastguard Worker     */
364*795d594fSAndroid Build Coastguard WorkerTWO_ARG_RUNTIME_EXCEPTION_SAVE_EVERYTHING art_quick_throw_array_bounds, artThrowArrayBoundsFromCode
365*795d594fSAndroid Build Coastguard Worker
366*795d594fSAndroid Build Coastguard Worker    /*
367*795d594fSAndroid Build Coastguard Worker     * Called by managed code to create and deliver a StringIndexOutOfBoundsException
368*795d594fSAndroid Build Coastguard Worker     * as if thrown from a call to String.charAt(). Arg1 holds index, arg2 holds limit.
369*795d594fSAndroid Build Coastguard Worker     */
370*795d594fSAndroid Build Coastguard WorkerTWO_ARG_RUNTIME_EXCEPTION_SAVE_EVERYTHING art_quick_throw_string_bounds, artThrowStringBoundsFromCode
371*795d594fSAndroid Build Coastguard Worker
372*795d594fSAndroid Build Coastguard Worker    /*
373*795d594fSAndroid Build Coastguard Worker     * Called by managed code to create and deliver a StackOverflowError.
374*795d594fSAndroid Build Coastguard Worker     */
375*795d594fSAndroid Build Coastguard WorkerNO_ARG_RUNTIME_EXCEPTION art_quick_throw_stack_overflow, artThrowStackOverflowFromCode
376*795d594fSAndroid Build Coastguard Worker
377*795d594fSAndroid Build Coastguard Worker    /*
378*795d594fSAndroid Build Coastguard Worker     * All generated callsites for interface invokes and invocation slow paths will load arguments
379*795d594fSAndroid Build Coastguard Worker     * as usual - except instead of loading arg0/r0 with the target Method*, arg0/r0 will contain
380*795d594fSAndroid Build Coastguard Worker     * the method_idx.  This wrapper will save arg1-arg3, and call the appropriate C helper.
381*795d594fSAndroid Build Coastguard Worker     * NOTE: "this" is first visible argument of the target, and so can be found in arg1/r1.
382*795d594fSAndroid Build Coastguard Worker     *
383*795d594fSAndroid Build Coastguard Worker     * The helper will attempt to locate the target and return a 64-bit result in r0/r1 consisting
384*795d594fSAndroid Build Coastguard Worker     * of the target Method* in r0 and method->code_ in r1.
385*795d594fSAndroid Build Coastguard Worker     *
386*795d594fSAndroid Build Coastguard Worker     * If unsuccessful, the helper will return null/null. There will bea pending exception in the
387*795d594fSAndroid Build Coastguard Worker     * thread and we branch to another stub to deliver it.
388*795d594fSAndroid Build Coastguard Worker     *
389*795d594fSAndroid Build Coastguard Worker     * On success this wrapper will restore arguments and *jump* to the target, leaving the lr
390*795d594fSAndroid Build Coastguard Worker     * pointing back to the original caller.
391*795d594fSAndroid Build Coastguard Worker     *
392*795d594fSAndroid Build Coastguard Worker     * Clobbers IP (R12).
393*795d594fSAndroid Build Coastguard Worker     */
394*795d594fSAndroid Build Coastguard Worker.macro INVOKE_TRAMPOLINE_BODY cxx_name
395*795d594fSAndroid Build Coastguard Worker    .extern \cxx_name
396*795d594fSAndroid Build Coastguard Worker    SETUP_SAVE_REFS_AND_ARGS_FRAME r2     @ save callee saves in case allocation triggers GC
397*795d594fSAndroid Build Coastguard Worker    mov    r2, rSELF                      @ pass Thread::Current
398*795d594fSAndroid Build Coastguard Worker    mov    r3, sp
399*795d594fSAndroid Build Coastguard Worker    bl     \cxx_name                      @ (method_idx, this, Thread*, SP)
400*795d594fSAndroid Build Coastguard Worker    mov    r12, r1                        @ save Method*->code_
401*795d594fSAndroid Build Coastguard Worker    RESTORE_SAVE_REFS_AND_ARGS_FRAME
402*795d594fSAndroid Build Coastguard Worker    REFRESH_MARKING_REGISTER
403*795d594fSAndroid Build Coastguard Worker    cbz    r0, 1f                         @ did we find the target? if not go to exception delivery
404*795d594fSAndroid Build Coastguard Worker    bx     r12                            @ tail call to target
405*795d594fSAndroid Build Coastguard Worker1:
406*795d594fSAndroid Build Coastguard Worker    DELIVER_PENDING_EXCEPTION
407*795d594fSAndroid Build Coastguard Worker.endm
408*795d594fSAndroid Build Coastguard Worker.macro INVOKE_TRAMPOLINE c_name, cxx_name
409*795d594fSAndroid Build Coastguard WorkerENTRY \c_name
410*795d594fSAndroid Build Coastguard Worker    INVOKE_TRAMPOLINE_BODY \cxx_name
411*795d594fSAndroid Build Coastguard WorkerEND \c_name
412*795d594fSAndroid Build Coastguard Worker.endm
413*795d594fSAndroid Build Coastguard Worker
414*795d594fSAndroid Build Coastguard WorkerINVOKE_TRAMPOLINE art_quick_invoke_interface_trampoline_with_access_check, artInvokeInterfaceTrampolineWithAccessCheck
415*795d594fSAndroid Build Coastguard Worker
416*795d594fSAndroid Build Coastguard WorkerINVOKE_TRAMPOLINE art_quick_invoke_static_trampoline_with_access_check, artInvokeStaticTrampolineWithAccessCheck
417*795d594fSAndroid Build Coastguard WorkerINVOKE_TRAMPOLINE art_quick_invoke_direct_trampoline_with_access_check, artInvokeDirectTrampolineWithAccessCheck
418*795d594fSAndroid Build Coastguard WorkerINVOKE_TRAMPOLINE art_quick_invoke_super_trampoline_with_access_check, artInvokeSuperTrampolineWithAccessCheck
419*795d594fSAndroid Build Coastguard WorkerINVOKE_TRAMPOLINE art_quick_invoke_virtual_trampoline_with_access_check, artInvokeVirtualTrampolineWithAccessCheck
420*795d594fSAndroid Build Coastguard Worker
421*795d594fSAndroid Build Coastguard Worker    /*
422*795d594fSAndroid Build Coastguard Worker     * Quick invocation stub internal.
423*795d594fSAndroid Build Coastguard Worker     * On entry:
424*795d594fSAndroid Build Coastguard Worker     *   r0 = method pointer
425*795d594fSAndroid Build Coastguard Worker     *   r1 = argument array or null for no argument methods
426*795d594fSAndroid Build Coastguard Worker     *   r2 = size of argument array in bytes
427*795d594fSAndroid Build Coastguard Worker     *   r3 = (managed) thread pointer
428*795d594fSAndroid Build Coastguard Worker     *   [sp] = JValue* result
429*795d594fSAndroid Build Coastguard Worker     *   [sp + 4] = result_in_float
430*795d594fSAndroid Build Coastguard Worker     *   [sp + 8] = core register argument array
431*795d594fSAndroid Build Coastguard Worker     *   [sp + 12] = fp register argument array
432*795d594fSAndroid Build Coastguard Worker     *  +-------------------------+
433*795d594fSAndroid Build Coastguard Worker     *  | uint32_t* fp_reg_args   |
434*795d594fSAndroid Build Coastguard Worker     *  | uint32_t* core_reg_args |
435*795d594fSAndroid Build Coastguard Worker     *  |   result_in_float       | <- Caller frame
436*795d594fSAndroid Build Coastguard Worker     *  |   Jvalue* result        |
437*795d594fSAndroid Build Coastguard Worker     *  +-------------------------+
438*795d594fSAndroid Build Coastguard Worker     *  |          lr             |
439*795d594fSAndroid Build Coastguard Worker     *  |          r11            |
440*795d594fSAndroid Build Coastguard Worker     *  |          r9             |
441*795d594fSAndroid Build Coastguard Worker     *  |          r4             | <- r11
442*795d594fSAndroid Build Coastguard Worker     *  +-------------------------+
443*795d594fSAndroid Build Coastguard Worker     *  | uint32_t out[n-1]       |
444*795d594fSAndroid Build Coastguard Worker     *  |    :      :             |        Outs
445*795d594fSAndroid Build Coastguard Worker     *  | uint32_t out[0]         |
446*795d594fSAndroid Build Coastguard Worker     *  | StackRef<ArtMethod>     | <- SP  value=null
447*795d594fSAndroid Build Coastguard Worker     *  +-------------------------+
448*795d594fSAndroid Build Coastguard Worker     */
449*795d594fSAndroid Build Coastguard WorkerENTRY art_quick_invoke_stub_internal
450*795d594fSAndroid Build Coastguard Worker    SPILL_ALL_CALLEE_SAVE_GPRS             @ spill regs (9)
451*795d594fSAndroid Build Coastguard Worker    mov    r11, sp                         @ save the stack pointer
452*795d594fSAndroid Build Coastguard Worker    .cfi_def_cfa_register r11
453*795d594fSAndroid Build Coastguard Worker
454*795d594fSAndroid Build Coastguard Worker    mov    r9, r3                          @ move managed thread pointer into r9
455*795d594fSAndroid Build Coastguard Worker
456*795d594fSAndroid Build Coastguard Worker    add    r4, r2, #4                      @ create space for method pointer in frame
457*795d594fSAndroid Build Coastguard Worker    sub    r4, sp, r4                      @ reserve & align *stack* to 16 bytes: native calling
458*795d594fSAndroid Build Coastguard Worker    and    r4, #0xFFFFFFF0                 @ convention only aligns to 8B, so we have to ensure ART
459*795d594fSAndroid Build Coastguard Worker    mov    sp, r4                          @ 16B alignment ourselves.
460*795d594fSAndroid Build Coastguard Worker
461*795d594fSAndroid Build Coastguard Worker    mov    r4, r0                          @ save method*
462*795d594fSAndroid Build Coastguard Worker    add    r0, sp, #4                      @ pass stack pointer + method ptr as dest for memcpy
463*795d594fSAndroid Build Coastguard Worker    bl     memcpy                          @ memcpy (dest, src, bytes)
464*795d594fSAndroid Build Coastguard Worker    mov    ip, #0                          @ set ip to 0
465*795d594fSAndroid Build Coastguard Worker    str    ip, [sp]                        @ store null for method* at bottom of frame
466*795d594fSAndroid Build Coastguard Worker
467*795d594fSAndroid Build Coastguard Worker    ldr    ip, [r11, #48]                  @ load fp register argument array pointer
468*795d594fSAndroid Build Coastguard Worker    vldm   ip, {s0-s15}                    @ copy s0 - s15
469*795d594fSAndroid Build Coastguard Worker
470*795d594fSAndroid Build Coastguard Worker    ldr    ip, [r11, #44]                  @ load core register argument array pointer
471*795d594fSAndroid Build Coastguard Worker    mov    r0, r4                          @ restore method*
472*795d594fSAndroid Build Coastguard Worker    add    ip, ip, #4                      @ skip r0
473*795d594fSAndroid Build Coastguard Worker    ldm    ip, {r1-r3}                     @ copy r1 - r3
474*795d594fSAndroid Build Coastguard Worker
475*795d594fSAndroid Build Coastguard Worker    REFRESH_MARKING_REGISTER
476*795d594fSAndroid Build Coastguard Worker
477*795d594fSAndroid Build Coastguard Worker    ldr    ip, [r0, #ART_METHOD_QUICK_CODE_OFFSET_32]  @ get pointer to the code
478*795d594fSAndroid Build Coastguard Worker    blx    ip                              @ call the method
479*795d594fSAndroid Build Coastguard Worker
480*795d594fSAndroid Build Coastguard Worker    mov    sp, r11                         @ restore the stack pointer
481*795d594fSAndroid Build Coastguard Worker    .cfi_def_cfa_register sp
482*795d594fSAndroid Build Coastguard Worker
483*795d594fSAndroid Build Coastguard Worker    ldr    r4, [sp, #40]                   @ load result_is_float
484*795d594fSAndroid Build Coastguard Worker    ldr    r9, [sp, #36]                   @ load the result pointer
485*795d594fSAndroid Build Coastguard Worker    cmp    r4, #0
486*795d594fSAndroid Build Coastguard Worker    ite    eq
487*795d594fSAndroid Build Coastguard Worker    strdeq r0, [r9]                        @ store r0/r1 into result pointer
488*795d594fSAndroid Build Coastguard Worker    vstrne d0, [r9]                        @ store s0-s1/d0 into result pointer
489*795d594fSAndroid Build Coastguard Worker
490*795d594fSAndroid Build Coastguard Worker    pop    {r4, r5, r6, r7, r8, r9, r10, r11, pc}               @ restore spill regs
491*795d594fSAndroid Build Coastguard WorkerEND art_quick_invoke_stub_internal
492*795d594fSAndroid Build Coastguard Worker
493*795d594fSAndroid Build Coastguard Worker    /*
494*795d594fSAndroid Build Coastguard Worker     * On stack replacement stub.
495*795d594fSAndroid Build Coastguard Worker     * On entry:
496*795d594fSAndroid Build Coastguard Worker     *   r0 = stack to copy
497*795d594fSAndroid Build Coastguard Worker     *   r1 = size of stack
498*795d594fSAndroid Build Coastguard Worker     *   r2 = pc to call
499*795d594fSAndroid Build Coastguard Worker     *   r3 = JValue* result
500*795d594fSAndroid Build Coastguard Worker     *   [sp] = shorty
501*795d594fSAndroid Build Coastguard Worker     *   [sp + 4] = thread
502*795d594fSAndroid Build Coastguard Worker     */
503*795d594fSAndroid Build Coastguard WorkerENTRY art_quick_osr_stub
504*795d594fSAndroid Build Coastguard Worker    SPILL_ALL_CALLEE_SAVE_GPRS             @ Spill regs (9)
505*795d594fSAndroid Build Coastguard Worker    vpush  {s16-s31}                       @ Spill fp-regs (16)
506*795d594fSAndroid Build Coastguard Worker    .cfi_adjust_cfa_offset 64
507*795d594fSAndroid Build Coastguard Worker    SAVE_SIZE=(9*4+16*4)
508*795d594fSAndroid Build Coastguard Worker    mov    r11, sp                         @ Save the stack pointer
509*795d594fSAndroid Build Coastguard Worker    .cfi_def_cfa r11, SAVE_SIZE            @ CFA = r11 + SAVE_SIZE
510*795d594fSAndroid Build Coastguard Worker    CFI_REMEMBER_STATE
511*795d594fSAndroid Build Coastguard Worker    mov    r10, r1                         @ Save size of stack
512*795d594fSAndroid Build Coastguard Worker    ldr    r9, [r11, #(SAVE_SIZE+4)]       @ Move managed thread pointer into r9
513*795d594fSAndroid Build Coastguard Worker    REFRESH_MARKING_REGISTER
514*795d594fSAndroid Build Coastguard Worker    mov    r6, r2                          @ Save the pc to call
515*795d594fSAndroid Build Coastguard Worker    sub    r7, sp, #12                     @ Reserve space for stack pointer,
516*795d594fSAndroid Build Coastguard Worker                                           @    JValue* result, and ArtMethod* slot.
517*795d594fSAndroid Build Coastguard Worker    and    r7, #0xFFFFFFF0                 @ Align stack pointer
518*795d594fSAndroid Build Coastguard Worker    mov    sp, r7                          @ Update stack pointer
519*795d594fSAndroid Build Coastguard Worker    str    r11, [sp, #4]                   @ Save old stack pointer
520*795d594fSAndroid Build Coastguard Worker    str    r3, [sp, #8]                    @ Save JValue* result
521*795d594fSAndroid Build Coastguard Worker    mov    ip, #0
522*795d594fSAndroid Build Coastguard Worker    str    ip, [sp]                        @ Store null for ArtMethod* at bottom of frame
523*795d594fSAndroid Build Coastguard Worker    // r11 isn't properly spilled in the osr method, so we need use DWARF expression.
524*795d594fSAndroid Build Coastguard Worker    // NB: the CFI must be before the call since this is the address gdb will lookup.
525*795d594fSAndroid Build Coastguard Worker    // NB: gdb expects that cfa_expression returns the CFA value (not address to it).
526*795d594fSAndroid Build Coastguard Worker    .cfi_escape                            /* CFA = [sp + 4] + SAVE_SIZE */ \
527*795d594fSAndroid Build Coastguard Worker      0x0f, 6,                             /* DW_CFA_def_cfa_expression(len) */ \
528*795d594fSAndroid Build Coastguard Worker      0x92, 13, 4,                         /* DW_OP_bregx(reg,offset) */ \
529*795d594fSAndroid Build Coastguard Worker      0x06,                                /* DW_OP_deref */ \
530*795d594fSAndroid Build Coastguard Worker      0x23, SAVE_SIZE                      /* DW_OP_plus_uconst(val) */
531*795d594fSAndroid Build Coastguard Worker    bl     .Losr_entry                     @ Call the method
532*795d594fSAndroid Build Coastguard Worker    ldr    r10, [sp, #8]                   @ Restore JValue* result
533*795d594fSAndroid Build Coastguard Worker    ldr    sp, [sp, #4]                    @ Restore saved stack pointer
534*795d594fSAndroid Build Coastguard Worker    .cfi_def_cfa sp, SAVE_SIZE             @ CFA = sp + SAVE_SIZE
535*795d594fSAndroid Build Coastguard Worker    strd r0, [r10]                         @ Store r0/r1 into result pointer
536*795d594fSAndroid Build Coastguard Worker    vpop   {s16-s31}
537*795d594fSAndroid Build Coastguard Worker    .cfi_adjust_cfa_offset -64
538*795d594fSAndroid Build Coastguard Worker    pop    {r4, r5, r6, r7, r8, r9, r10, r11, pc}
539*795d594fSAndroid Build Coastguard Worker.Losr_entry:
540*795d594fSAndroid Build Coastguard Worker    CFI_RESTORE_STATE_AND_DEF_CFA r11, SAVE_SIZE  @ CFA = r11 + SAVE_SIZE
541*795d594fSAndroid Build Coastguard Worker    sub sp, sp, r10                        @ Reserve space for callee stack
542*795d594fSAndroid Build Coastguard Worker    sub r10, r10, #4
543*795d594fSAndroid Build Coastguard Worker    str lr, [sp, r10]                      @ Store link register per the compiler ABI
544*795d594fSAndroid Build Coastguard Worker    mov r2, r10
545*795d594fSAndroid Build Coastguard Worker    mov r1, r0
546*795d594fSAndroid Build Coastguard Worker    mov r0, sp
547*795d594fSAndroid Build Coastguard Worker    bl  memcpy                             @ memcpy (dest r0, src r1, bytes r2)
548*795d594fSAndroid Build Coastguard Worker    bx r6
549*795d594fSAndroid Build Coastguard WorkerEND art_quick_osr_stub
550*795d594fSAndroid Build Coastguard Worker
551*795d594fSAndroid Build Coastguard Worker    /*
552*795d594fSAndroid Build Coastguard Worker     * On entry r0 is the long jump context. This is expected to be returned from a previous
553*795d594fSAndroid Build Coastguard Worker     * entrypoint call which threw an exception or deoptimized.
554*795d594fSAndroid Build Coastguard Worker     * The r12 (IP) shall be clobbered rather than retrieved from gprs_.
555*795d594fSAndroid Build Coastguard Worker     */
556*795d594fSAndroid Build Coastguard WorkerARM_ENTRY art_quick_do_long_jump
557*795d594fSAndroid Build Coastguard Worker    // Reserve space for the gprs + fprs;
558*795d594fSAndroid Build Coastguard Worker    INCREASE_FRAME ARM_LONG_JUMP_CONTEXT_SIZE
559*795d594fSAndroid Build Coastguard Worker
560*795d594fSAndroid Build Coastguard Worker    mov r1, sp
561*795d594fSAndroid Build Coastguard Worker    add r2, sp, #ARM_LONG_JUMP_GPRS_SIZE
562*795d594fSAndroid Build Coastguard Worker
563*795d594fSAndroid Build Coastguard Worker    bl artContextCopyForLongJump  // Context* context, uintptr_t* gprs, uintptr_t* fprs
564*795d594fSAndroid Build Coastguard Worker
565*795d594fSAndroid Build Coastguard Worker    add r0, sp, #ARM_LONG_JUMP_GPRS_SIZE
566*795d594fSAndroid Build Coastguard Worker
567*795d594fSAndroid Build Coastguard Worker    vldm r0, {s0-s31}     @ Load all fprs from argument fprs_.
568*795d594fSAndroid Build Coastguard Worker                          @ Do not access fprs_ from now, they may be below SP.
569*795d594fSAndroid Build Coastguard Worker    ldm  sp, {r0-r11}     @ load r0-r11 from gprs_.
570*795d594fSAndroid Build Coastguard Worker    ldr  r12, [sp, #60]   @ Load the value of PC (r15) from gprs_ (60 = 4 * 15) into IP (r12).
571*795d594fSAndroid Build Coastguard Worker    ldr  lr, [sp, #56]    @ Load LR from gprs_, 56 = 4 * 14.
572*795d594fSAndroid Build Coastguard Worker    ldr  sp, [sp, #52]    @ Load SP from gprs_ 52 = 4 * 13.
573*795d594fSAndroid Build Coastguard Worker                          @ Do not access gprs_ from now, they are below SP.
574*795d594fSAndroid Build Coastguard Worker    .cfi_def_cfa_offset 0
575*795d594fSAndroid Build Coastguard Worker    REFRESH_MARKING_REGISTER
576*795d594fSAndroid Build Coastguard Worker    bx   r12              @ Do long jump.
577*795d594fSAndroid Build Coastguard WorkerEND art_quick_do_long_jump
578*795d594fSAndroid Build Coastguard Worker
579*795d594fSAndroid Build Coastguard Worker    /*
580*795d594fSAndroid Build Coastguard Worker     * Entry from managed code that calls artHandleFillArrayDataFromCode and delivers exception on
581*795d594fSAndroid Build Coastguard Worker     * failure.
582*795d594fSAndroid Build Coastguard Worker     */
583*795d594fSAndroid Build Coastguard WorkerTWO_ARG_DOWNCALL art_quick_handle_fill_data, \
584*795d594fSAndroid Build Coastguard Worker                 artHandleFillArrayDataFromCode, \
585*795d594fSAndroid Build Coastguard Worker                 RETURN_OR_DEOPT_IF_INT_RESULT_IS_ZERO_OR_DELIVER
586*795d594fSAndroid Build Coastguard Worker
587*795d594fSAndroid Build Coastguard Worker    /*
588*795d594fSAndroid Build Coastguard Worker     * Entry from managed code that tries to lock the object in a fast path and
589*795d594fSAndroid Build Coastguard Worker     * calls `artLockObjectFromCode()` for the difficult cases, may block for GC.
590*795d594fSAndroid Build Coastguard Worker     * r0 holds the possibly null object to lock.
591*795d594fSAndroid Build Coastguard Worker     */
592*795d594fSAndroid Build Coastguard WorkerENTRY art_quick_lock_object
593*795d594fSAndroid Build Coastguard Worker    // Note: the slow path is actually the art_quick_lock_object_no_inline (tail call).
594*795d594fSAndroid Build Coastguard Worker    LOCK_OBJECT_FAST_PATH r0, r1, r2, r3, .Llock_object_slow, /*can_be_null*/ 1
595*795d594fSAndroid Build Coastguard WorkerEND art_quick_lock_object
596*795d594fSAndroid Build Coastguard Worker
597*795d594fSAndroid Build Coastguard Worker    /*
598*795d594fSAndroid Build Coastguard Worker     * Entry from managed code that calls `artLockObjectFromCode()`, may block for GC.
599*795d594fSAndroid Build Coastguard Worker     * r0 holds the possibly null object to lock.
600*795d594fSAndroid Build Coastguard Worker     */
601*795d594fSAndroid Build Coastguard Worker    .extern artLockObjectFromCode
602*795d594fSAndroid Build Coastguard WorkerENTRY art_quick_lock_object_no_inline
603*795d594fSAndroid Build Coastguard Worker    // This is also the slow path for art_quick_lock_object.
604*795d594fSAndroid Build Coastguard Worker    // Note that we need a local label as the assembler emits bad instructions
605*795d594fSAndroid Build Coastguard Worker    // for CBZ/CBNZ if we try to jump to `art_quick_lock_object_no_inline`.
606*795d594fSAndroid Build Coastguard Worker.Llock_object_slow:
607*795d594fSAndroid Build Coastguard Worker    SETUP_SAVE_REFS_ONLY_FRAME r1     @ save callee saves in case we block
608*795d594fSAndroid Build Coastguard Worker    mov    r1, rSELF                  @ pass Thread::Current
609*795d594fSAndroid Build Coastguard Worker    bl     artLockObjectFromCode      @ (Object* obj, Thread*)
610*795d594fSAndroid Build Coastguard Worker    RESTORE_SAVE_REFS_ONLY_FRAME
611*795d594fSAndroid Build Coastguard Worker    REFRESH_MARKING_REGISTER
612*795d594fSAndroid Build Coastguard Worker    RETURN_OR_DEOPT_IF_INT_RESULT_IS_ZERO_OR_DELIVER
613*795d594fSAndroid Build Coastguard WorkerEND art_quick_lock_object_no_inline
614*795d594fSAndroid Build Coastguard Worker
615*795d594fSAndroid Build Coastguard Worker    /*
616*795d594fSAndroid Build Coastguard Worker     * Entry from managed code that tries to unlock the object in a fast path and calls
617*795d594fSAndroid Build Coastguard Worker     * `artUnlockObjectFromCode()` for the difficult cases and delivers exception on failure.
618*795d594fSAndroid Build Coastguard Worker     * r0 holds the possibly null object to unlock.
619*795d594fSAndroid Build Coastguard Worker     */
620*795d594fSAndroid Build Coastguard WorkerENTRY art_quick_unlock_object
621*795d594fSAndroid Build Coastguard Worker    // Note: the slow path is actually the art_quick_unlock_object_no_inline (tail call).
622*795d594fSAndroid Build Coastguard Worker    UNLOCK_OBJECT_FAST_PATH r0, r1, r2, r3, .Lunlock_object_slow, /*can_be_null*/ 1
623*795d594fSAndroid Build Coastguard WorkerEND art_quick_unlock_object
624*795d594fSAndroid Build Coastguard Worker
625*795d594fSAndroid Build Coastguard Worker    /*
626*795d594fSAndroid Build Coastguard Worker     * Entry from managed code that calls `artUnlockObjectFromCode()`
627*795d594fSAndroid Build Coastguard Worker     * and delivers exception on failure.
628*795d594fSAndroid Build Coastguard Worker     * r0 holds the possibly null object to unlock.
629*795d594fSAndroid Build Coastguard Worker     */
630*795d594fSAndroid Build Coastguard Worker    .extern artUnlockObjectFromCode
631*795d594fSAndroid Build Coastguard WorkerENTRY art_quick_unlock_object_no_inline
632*795d594fSAndroid Build Coastguard Worker    // This is also the slow path for art_quick_unlock_object.
633*795d594fSAndroid Build Coastguard Worker    // Note that we need a local label as the assembler emits bad instructions
634*795d594fSAndroid Build Coastguard Worker    // for CBZ/CBNZ if we try to jump to `art_quick_unlock_object_no_inline`.
635*795d594fSAndroid Build Coastguard Worker.Lunlock_object_slow:
636*795d594fSAndroid Build Coastguard Worker    @ save callee saves in case exception allocation triggers GC
637*795d594fSAndroid Build Coastguard Worker    SETUP_SAVE_REFS_ONLY_FRAME r1
638*795d594fSAndroid Build Coastguard Worker    mov    r1, rSELF                  @ pass Thread::Current
639*795d594fSAndroid Build Coastguard Worker    bl     artUnlockObjectFromCode    @ (Object* obj, Thread*)
640*795d594fSAndroid Build Coastguard Worker    RESTORE_SAVE_REFS_ONLY_FRAME
641*795d594fSAndroid Build Coastguard Worker    REFRESH_MARKING_REGISTER
642*795d594fSAndroid Build Coastguard Worker    RETURN_OR_DEOPT_IF_INT_RESULT_IS_ZERO_OR_DELIVER
643*795d594fSAndroid Build Coastguard WorkerEND art_quick_unlock_object_no_inline
644*795d594fSAndroid Build Coastguard Worker
645*795d594fSAndroid Build Coastguard Worker    /*
646*795d594fSAndroid Build Coastguard Worker     * Entry from managed code that calls artInstanceOfFromCode and on failure calls
647*795d594fSAndroid Build Coastguard Worker     * artThrowClassCastExceptionForObject.
648*795d594fSAndroid Build Coastguard Worker     */
649*795d594fSAndroid Build Coastguard Worker    .extern artInstanceOfFromCode
650*795d594fSAndroid Build Coastguard Worker    .extern artThrowClassCastExceptionForObject
651*795d594fSAndroid Build Coastguard WorkerENTRY art_quick_check_instance_of
652*795d594fSAndroid Build Coastguard Worker    // Type check using the bit string passes null as the target class. In that case just throw.
653*795d594fSAndroid Build Coastguard Worker    cbz r1, .Lthrow_class_cast_exception_for_bitstring_check
654*795d594fSAndroid Build Coastguard Worker
655*795d594fSAndroid Build Coastguard Worker    push {r0-r2, lr}                    @ save arguments, padding (r2) and link register
656*795d594fSAndroid Build Coastguard Worker    .cfi_adjust_cfa_offset 16
657*795d594fSAndroid Build Coastguard Worker    .cfi_rel_offset r0, 0
658*795d594fSAndroid Build Coastguard Worker    .cfi_rel_offset r1, 4
659*795d594fSAndroid Build Coastguard Worker    .cfi_rel_offset r2, 8
660*795d594fSAndroid Build Coastguard Worker    .cfi_rel_offset lr, 12
661*795d594fSAndroid Build Coastguard Worker    bl artInstanceOfFromCode
662*795d594fSAndroid Build Coastguard Worker    cbz    r0, .Lthrow_class_cast_exception
663*795d594fSAndroid Build Coastguard Worker    pop {r0-r2, pc}
664*795d594fSAndroid Build Coastguard Worker
665*795d594fSAndroid Build Coastguard Worker.Lthrow_class_cast_exception:
666*795d594fSAndroid Build Coastguard Worker    pop {r0-r2, lr}
667*795d594fSAndroid Build Coastguard Worker    .cfi_adjust_cfa_offset -16
668*795d594fSAndroid Build Coastguard Worker    .cfi_restore r0
669*795d594fSAndroid Build Coastguard Worker    .cfi_restore r1
670*795d594fSAndroid Build Coastguard Worker    .cfi_restore r2
671*795d594fSAndroid Build Coastguard Worker    .cfi_restore lr
672*795d594fSAndroid Build Coastguard Worker
673*795d594fSAndroid Build Coastguard Worker.Lthrow_class_cast_exception_for_bitstring_check:
674*795d594fSAndroid Build Coastguard Worker    SETUP_SAVE_ALL_CALLEE_SAVES_FRAME r2       @ save all registers as basis for long jump context
675*795d594fSAndroid Build Coastguard Worker    mov r2, rSELF                   @ pass Thread::Current
676*795d594fSAndroid Build Coastguard Worker    bl  artThrowClassCastExceptionForObject  @ (Object*, Class*, Thread*)
677*795d594fSAndroid Build Coastguard Worker    bl  art_quick_do_long_jump               @ (Context*)
678*795d594fSAndroid Build Coastguard Worker    bkpt  // Unreached
679*795d594fSAndroid Build Coastguard WorkerEND art_quick_check_instance_of
680*795d594fSAndroid Build Coastguard Worker
681*795d594fSAndroid Build Coastguard Worker// Restore rReg's value from [sp, #offset] if rReg is not the same as rExclude.
682*795d594fSAndroid Build Coastguard Worker.macro POP_REG_NE rReg, offset, rExclude
683*795d594fSAndroid Build Coastguard Worker    .ifnc \rReg, \rExclude
684*795d594fSAndroid Build Coastguard Worker        ldr \rReg, [sp, #\offset]   @ restore rReg
685*795d594fSAndroid Build Coastguard Worker        .cfi_restore \rReg
686*795d594fSAndroid Build Coastguard Worker    .endif
687*795d594fSAndroid Build Coastguard Worker.endm
688*795d594fSAndroid Build Coastguard Worker
689*795d594fSAndroid Build Coastguard Worker// Save rReg's value to [sp, #offset].
690*795d594fSAndroid Build Coastguard Worker.macro PUSH_REG rReg, offset
691*795d594fSAndroid Build Coastguard Worker    str \rReg, [sp, #\offset]       @ save rReg
692*795d594fSAndroid Build Coastguard Worker    .cfi_rel_offset \rReg, \offset
693*795d594fSAndroid Build Coastguard Worker.endm
694*795d594fSAndroid Build Coastguard Worker
695*795d594fSAndroid Build Coastguard Worker    // Helper macros for `art_quick_aput_obj`.
696*795d594fSAndroid Build Coastguard Worker#ifdef USE_READ_BARRIER
697*795d594fSAndroid Build Coastguard Worker#ifdef USE_BAKER_READ_BARRIER
698*795d594fSAndroid Build Coastguard Worker.macro BAKER_RB_CHECK_GRAY_BIT_AND_LOAD rDest, rObj, offset, gray_slow_path_label
699*795d594fSAndroid Build Coastguard Worker    ldr ip, [\rObj, #MIRROR_OBJECT_LOCK_WORD_OFFSET]
700*795d594fSAndroid Build Coastguard Worker    tst ip, #LOCK_WORD_READ_BARRIER_STATE_MASK_SHIFTED
701*795d594fSAndroid Build Coastguard Worker    bne \gray_slow_path_label
702*795d594fSAndroid Build Coastguard Worker    // False dependency to avoid needing load/load fence.
703*795d594fSAndroid Build Coastguard Worker    add \rObj, \rObj, ip, lsr #32
704*795d594fSAndroid Build Coastguard Worker    ldr \rDest, [\rObj, #\offset]
705*795d594fSAndroid Build Coastguard Worker    UNPOISON_HEAP_REF \rDest
706*795d594fSAndroid Build Coastguard Worker.endm
707*795d594fSAndroid Build Coastguard Worker
708*795d594fSAndroid Build Coastguard Worker.macro BAKER_RB_LOAD_AND_MARK rDest, rObj, offset, mark_function
709*795d594fSAndroid Build Coastguard Worker    ldr \rDest, [\rObj, #\offset]
710*795d594fSAndroid Build Coastguard Worker    UNPOISON_HEAP_REF \rDest
711*795d594fSAndroid Build Coastguard Worker    str lr, [sp, #-8]!             @ Save LR with correct stack alignment.
712*795d594fSAndroid Build Coastguard Worker    .cfi_rel_offset lr, 0
713*795d594fSAndroid Build Coastguard Worker    .cfi_adjust_cfa_offset 8
714*795d594fSAndroid Build Coastguard Worker    bl \mark_function
715*795d594fSAndroid Build Coastguard Worker    ldr lr, [sp], #8               @ Restore LR.
716*795d594fSAndroid Build Coastguard Worker    .cfi_restore lr
717*795d594fSAndroid Build Coastguard Worker    .cfi_adjust_cfa_offset -8
718*795d594fSAndroid Build Coastguard Worker.endm
719*795d594fSAndroid Build Coastguard Worker#else  // USE_BAKER_READ_BARRIER
720*795d594fSAndroid Build Coastguard Worker    .extern artReadBarrierSlow
721*795d594fSAndroid Build Coastguard Worker.macro READ_BARRIER_SLOW rDest, rObj, offset
722*795d594fSAndroid Build Coastguard Worker    push {r0-r3, ip, lr}            @ 6 words for saved registers (used in art_quick_aput_obj)
723*795d594fSAndroid Build Coastguard Worker    .cfi_adjust_cfa_offset 24
724*795d594fSAndroid Build Coastguard Worker    .cfi_rel_offset r0, 0
725*795d594fSAndroid Build Coastguard Worker    .cfi_rel_offset r1, 4
726*795d594fSAndroid Build Coastguard Worker    .cfi_rel_offset r2, 8
727*795d594fSAndroid Build Coastguard Worker    .cfi_rel_offset r3, 12
728*795d594fSAndroid Build Coastguard Worker    .cfi_rel_offset ip, 16
729*795d594fSAndroid Build Coastguard Worker    .cfi_rel_offset lr, 20
730*795d594fSAndroid Build Coastguard Worker    sub sp, #8                      @ push padding
731*795d594fSAndroid Build Coastguard Worker    .cfi_adjust_cfa_offset 8
732*795d594fSAndroid Build Coastguard Worker    @ mov r0, \rRef                 @ pass ref in r0 (no-op for now since parameter ref is unused)
733*795d594fSAndroid Build Coastguard Worker    .ifnc \rObj, r1
734*795d594fSAndroid Build Coastguard Worker        mov r1, \rObj               @ pass rObj
735*795d594fSAndroid Build Coastguard Worker    .endif
736*795d594fSAndroid Build Coastguard Worker    mov r2, #\offset                @ pass offset
737*795d594fSAndroid Build Coastguard Worker    bl artReadBarrierSlow           @ artReadBarrierSlow(ref, rObj, offset)
738*795d594fSAndroid Build Coastguard Worker    @ No need to unpoison return value in r0, artReadBarrierSlow() would do the unpoisoning.
739*795d594fSAndroid Build Coastguard Worker    .ifnc \rDest, r0
740*795d594fSAndroid Build Coastguard Worker        mov \rDest, r0              @ save return value in rDest
741*795d594fSAndroid Build Coastguard Worker    .endif
742*795d594fSAndroid Build Coastguard Worker    add sp, #8                      @ pop padding
743*795d594fSAndroid Build Coastguard Worker    .cfi_adjust_cfa_offset -8
744*795d594fSAndroid Build Coastguard Worker    POP_REG_NE r0, 0, \rDest        @ conditionally restore saved registers
745*795d594fSAndroid Build Coastguard Worker    POP_REG_NE r1, 4, \rDest
746*795d594fSAndroid Build Coastguard Worker    POP_REG_NE r2, 8, \rDest
747*795d594fSAndroid Build Coastguard Worker    POP_REG_NE r3, 12, \rDest
748*795d594fSAndroid Build Coastguard Worker    POP_REG_NE ip, 16, \rDest
749*795d594fSAndroid Build Coastguard Worker    add sp, #20
750*795d594fSAndroid Build Coastguard Worker    .cfi_adjust_cfa_offset -20
751*795d594fSAndroid Build Coastguard Worker    pop {lr}                        @ restore lr
752*795d594fSAndroid Build Coastguard Worker    .cfi_adjust_cfa_offset -4
753*795d594fSAndroid Build Coastguard Worker    .cfi_restore lr
754*795d594fSAndroid Build Coastguard Worker.endm
755*795d594fSAndroid Build Coastguard Worker#endif // USE_BAKER_READ_BARRIER
756*795d594fSAndroid Build Coastguard Worker#endif  // USE_READ_BARRIER
757*795d594fSAndroid Build Coastguard Worker
758*795d594fSAndroid Build Coastguard Worker    .hidden art_quick_aput_obj
759*795d594fSAndroid Build Coastguard WorkerENTRY art_quick_aput_obj
760*795d594fSAndroid Build Coastguard Worker#if defined(USE_READ_BARRIER) && !defined(USE_BAKER_READ_BARRIER)
761*795d594fSAndroid Build Coastguard Worker    @ The offset to .Ldo_aput_null is too large to use cbz due to expansion from `READ_BARRIER_SLOW`.
762*795d594fSAndroid Build Coastguard Worker    tst r2, r2
763*795d594fSAndroid Build Coastguard Worker    beq .Laput_obj_null
764*795d594fSAndroid Build Coastguard Worker    READ_BARRIER_SLOW r3, r0, MIRROR_OBJECT_CLASS_OFFSET
765*795d594fSAndroid Build Coastguard Worker    READ_BARRIER_SLOW r3, r3, MIRROR_CLASS_COMPONENT_TYPE_OFFSET
766*795d594fSAndroid Build Coastguard Worker    READ_BARRIER_SLOW r4, r2, MIRROR_OBJECT_CLASS_OFFSET
767*795d594fSAndroid Build Coastguard Worker#else  // !defined(USE_READ_BARRIER) || defined(USE_BAKER_READ_BARRIER)
768*795d594fSAndroid Build Coastguard Worker    cbz r2, .Laput_obj_null
769*795d594fSAndroid Build Coastguard Worker#ifdef USE_READ_BARRIER
770*795d594fSAndroid Build Coastguard Worker    cmp rMR, #0
771*795d594fSAndroid Build Coastguard Worker    bne .Laput_obj_gc_marking
772*795d594fSAndroid Build Coastguard Worker#endif  // USE_READ_BARRIER
773*795d594fSAndroid Build Coastguard Worker    ldr r3, [r0, #MIRROR_OBJECT_CLASS_OFFSET]
774*795d594fSAndroid Build Coastguard Worker    UNPOISON_HEAP_REF r3
775*795d594fSAndroid Build Coastguard Worker    // R4 is a scratch register in managed ARM ABI.
776*795d594fSAndroid Build Coastguard Worker    ldr r4, [r2, #MIRROR_OBJECT_CLASS_OFFSET]
777*795d594fSAndroid Build Coastguard Worker    UNPOISON_HEAP_REF r4
778*795d594fSAndroid Build Coastguard Worker    ldr r3, [r3, #MIRROR_CLASS_COMPONENT_TYPE_OFFSET]
779*795d594fSAndroid Build Coastguard Worker    UNPOISON_HEAP_REF r3
780*795d594fSAndroid Build Coastguard Worker#endif  // !defined(USE_READ_BARRIER) || defined(USE_BAKER_READ_BARRIER)
781*795d594fSAndroid Build Coastguard Worker    cmp r3, r4  @ value's type == array's component type - trivial assignability
782*795d594fSAndroid Build Coastguard Worker    bne .Laput_obj_check_assignability
783*795d594fSAndroid Build Coastguard Worker.Laput_obj_store:
784*795d594fSAndroid Build Coastguard Worker    add r3, r0, #MIRROR_OBJECT_ARRAY_DATA_OFFSET
785*795d594fSAndroid Build Coastguard Worker    POISON_HEAP_REF r2
786*795d594fSAndroid Build Coastguard Worker    str r2, [r3, r1, lsl #2]
787*795d594fSAndroid Build Coastguard Worker    ldr r3, [rSELF, #THREAD_CARD_TABLE_OFFSET]
788*795d594fSAndroid Build Coastguard Worker    lsr r0, r0, #CARD_TABLE_CARD_SHIFT
789*795d594fSAndroid Build Coastguard Worker    strb r3, [r3, r0]
790*795d594fSAndroid Build Coastguard Worker    blx lr
791*795d594fSAndroid Build Coastguard Worker
792*795d594fSAndroid Build Coastguard Worker.Laput_obj_null:
793*795d594fSAndroid Build Coastguard Worker    add r3, r0, #MIRROR_OBJECT_ARRAY_DATA_OFFSET
794*795d594fSAndroid Build Coastguard Worker    str r2, [r3, r1, lsl #2]
795*795d594fSAndroid Build Coastguard Worker    blx lr
796*795d594fSAndroid Build Coastguard Worker
797*795d594fSAndroid Build Coastguard Worker.Laput_obj_check_assignability:
798*795d594fSAndroid Build Coastguard Worker    push {r0-r2, lr}             @ save arguments
799*795d594fSAndroid Build Coastguard Worker    .cfi_adjust_cfa_offset 16
800*795d594fSAndroid Build Coastguard Worker    .cfi_rel_offset lr, 12
801*795d594fSAndroid Build Coastguard Worker    mov r1, r4
802*795d594fSAndroid Build Coastguard Worker    mov r0, r3
803*795d594fSAndroid Build Coastguard Worker    bl artIsAssignableFromCode
804*795d594fSAndroid Build Coastguard Worker    CFI_REMEMBER_STATE
805*795d594fSAndroid Build Coastguard Worker    cbz r0, .Lthrow_array_store_exception
806*795d594fSAndroid Build Coastguard Worker    pop {r0-r2, lr}
807*795d594fSAndroid Build Coastguard Worker    .cfi_restore lr
808*795d594fSAndroid Build Coastguard Worker    .cfi_adjust_cfa_offset -16
809*795d594fSAndroid Build Coastguard Worker    add r3, r0, #MIRROR_OBJECT_ARRAY_DATA_OFFSET
810*795d594fSAndroid Build Coastguard Worker    POISON_HEAP_REF r2
811*795d594fSAndroid Build Coastguard Worker    str r2, [r3, r1, lsl #2]
812*795d594fSAndroid Build Coastguard Worker    ldr r3, [rSELF, #THREAD_CARD_TABLE_OFFSET]
813*795d594fSAndroid Build Coastguard Worker    lsr r0, r0, #CARD_TABLE_CARD_SHIFT
814*795d594fSAndroid Build Coastguard Worker    strb r3, [r3, r0]
815*795d594fSAndroid Build Coastguard Worker    blx lr
816*795d594fSAndroid Build Coastguard Worker
817*795d594fSAndroid Build Coastguard Worker.Lthrow_array_store_exception:
818*795d594fSAndroid Build Coastguard Worker    CFI_RESTORE_STATE_AND_DEF_CFA sp, 16
819*795d594fSAndroid Build Coastguard Worker    pop {r0-r2, lr}
820*795d594fSAndroid Build Coastguard Worker    .cfi_restore lr
821*795d594fSAndroid Build Coastguard Worker    .cfi_adjust_cfa_offset -16
822*795d594fSAndroid Build Coastguard Worker#if defined(USE_READ_BARRIER) && defined(USE_BAKER_READ_BARRIER)
823*795d594fSAndroid Build Coastguard Worker    CFI_REMEMBER_STATE
824*795d594fSAndroid Build Coastguard Worker#endif  // defined(USE_READ_BARRIER) && defined(USE_BAKER_READ_BARRIER)
825*795d594fSAndroid Build Coastguard Worker    SETUP_SAVE_ALL_CALLEE_SAVES_FRAME r3
826*795d594fSAndroid Build Coastguard Worker    mov r1, r2
827*795d594fSAndroid Build Coastguard Worker    mov r2, rSELF                  @ Pass Thread::Current.
828*795d594fSAndroid Build Coastguard Worker    bl artThrowArrayStoreException @ (Class*, Class*, Thread*)
829*795d594fSAndroid Build Coastguard Worker    bl art_quick_do_long_jump      @ (Context*)
830*795d594fSAndroid Build Coastguard Worker    bkpt  // Unreached
831*795d594fSAndroid Build Coastguard Worker
832*795d594fSAndroid Build Coastguard Worker#if defined(USE_READ_BARRIER) && defined(USE_BAKER_READ_BARRIER)
833*795d594fSAndroid Build Coastguard Worker    CFI_RESTORE_STATE_AND_DEF_CFA sp, 0
834*795d594fSAndroid Build Coastguard Worker.Laput_obj_gc_marking:
835*795d594fSAndroid Build Coastguard Worker    BAKER_RB_CHECK_GRAY_BIT_AND_LOAD \
836*795d594fSAndroid Build Coastguard Worker        r3, r0, MIRROR_OBJECT_CLASS_OFFSET, .Laput_obj_mark_array_class
837*795d594fSAndroid Build Coastguard Worker.Laput_obj_mark_array_class_continue:
838*795d594fSAndroid Build Coastguard Worker    BAKER_RB_CHECK_GRAY_BIT_AND_LOAD \
839*795d594fSAndroid Build Coastguard Worker        r3, r3, MIRROR_CLASS_COMPONENT_TYPE_OFFSET, .Laput_obj_mark_array_element
840*795d594fSAndroid Build Coastguard Worker.Laput_obj_mark_array_element_continue:
841*795d594fSAndroid Build Coastguard Worker    BAKER_RB_CHECK_GRAY_BIT_AND_LOAD \
842*795d594fSAndroid Build Coastguard Worker        r4, r2, MIRROR_OBJECT_CLASS_OFFSET, .Laput_obj_mark_object_class
843*795d594fSAndroid Build Coastguard Worker.Laput_obj_mark_object_class_continue:
844*795d594fSAndroid Build Coastguard Worker
845*795d594fSAndroid Build Coastguard Worker    cmp r3, r4  @ value's type == array's component type - trivial assignability
846*795d594fSAndroid Build Coastguard Worker    // All registers are set up for correctly `.Laput_obj_check_assignability`.
847*795d594fSAndroid Build Coastguard Worker    bne .Laput_obj_check_assignability
848*795d594fSAndroid Build Coastguard Worker    b   .Laput_obj_store
849*795d594fSAndroid Build Coastguard Worker
850*795d594fSAndroid Build Coastguard Worker.Laput_obj_mark_array_class:
851*795d594fSAndroid Build Coastguard Worker    BAKER_RB_LOAD_AND_MARK r3, r0, MIRROR_OBJECT_CLASS_OFFSET, art_quick_read_barrier_mark_reg03
852*795d594fSAndroid Build Coastguard Worker    b .Laput_obj_mark_array_class_continue
853*795d594fSAndroid Build Coastguard Worker
854*795d594fSAndroid Build Coastguard Worker.Laput_obj_mark_array_element:
855*795d594fSAndroid Build Coastguard Worker    BAKER_RB_LOAD_AND_MARK \
856*795d594fSAndroid Build Coastguard Worker        r3, r3, MIRROR_CLASS_COMPONENT_TYPE_OFFSET, art_quick_read_barrier_mark_reg03
857*795d594fSAndroid Build Coastguard Worker    b .Laput_obj_mark_array_element_continue
858*795d594fSAndroid Build Coastguard Worker
859*795d594fSAndroid Build Coastguard Worker.Laput_obj_mark_object_class:
860*795d594fSAndroid Build Coastguard Worker    BAKER_RB_LOAD_AND_MARK r4, r2, MIRROR_OBJECT_CLASS_OFFSET, art_quick_read_barrier_mark_reg04
861*795d594fSAndroid Build Coastguard Worker    b .Laput_obj_mark_object_class_continue
862*795d594fSAndroid Build Coastguard Worker#endif  // defined(USE_READ_BARRIER) && defined(USE_BAKER_READ_BARRIER)
863*795d594fSAndroid Build Coastguard WorkerEND art_quick_aput_obj
864*795d594fSAndroid Build Coastguard Worker
865*795d594fSAndroid Build Coastguard Worker    /*
866*795d594fSAndroid Build Coastguard Worker     * Macro for resolution and initialization of indexed DEX file
867*795d594fSAndroid Build Coastguard Worker     * constants such as classes and strings.
868*795d594fSAndroid Build Coastguard Worker     */
869*795d594fSAndroid Build Coastguard Worker.macro ONE_ARG_SAVE_EVERYTHING_DOWNCALL name, entrypoint, runtime_method_offset = RUNTIME_SAVE_EVERYTHING_METHOD_OFFSET
870*795d594fSAndroid Build Coastguard Worker    .extern \entrypoint
871*795d594fSAndroid Build Coastguard WorkerENTRY \name
872*795d594fSAndroid Build Coastguard Worker    SETUP_SAVE_EVERYTHING_FRAME r1, \runtime_method_offset    @ save everything in case of GC
873*795d594fSAndroid Build Coastguard Worker    mov    r1, rSELF                  @ pass Thread::Current
874*795d594fSAndroid Build Coastguard Worker    bl     \entrypoint                @ (uint32_t index, Thread*)
875*795d594fSAndroid Build Coastguard Worker    cbz    r0, 1f                     @ If result is null, deliver the OOME.
876*795d594fSAndroid Build Coastguard Worker    str    r0, [sp, #136]             @ store result in the frame
877*795d594fSAndroid Build Coastguard Worker    DEOPT_OR_RESTORE_SAVE_EVERYTHING_FRAME_AND_RETURN_R0 r1, /* is_ref= */ 1
878*795d594fSAndroid Build Coastguard Worker1:
879*795d594fSAndroid Build Coastguard Worker    DELIVER_PENDING_EXCEPTION_FRAME_READY
880*795d594fSAndroid Build Coastguard WorkerEND \name
881*795d594fSAndroid Build Coastguard Worker.endm
882*795d594fSAndroid Build Coastguard Worker
883*795d594fSAndroid Build Coastguard Worker.macro ONE_ARG_SAVE_EVERYTHING_DOWNCALL_FOR_CLINIT name, entrypoint
884*795d594fSAndroid Build Coastguard Worker    ONE_ARG_SAVE_EVERYTHING_DOWNCALL \name, \entrypoint, RUNTIME_SAVE_EVERYTHING_FOR_CLINIT_METHOD_OFFSET
885*795d594fSAndroid Build Coastguard Worker.endm
886*795d594fSAndroid Build Coastguard Worker
887*795d594fSAndroid Build Coastguard WorkerONE_ARG_SAVE_EVERYTHING_DOWNCALL_FOR_CLINIT art_quick_initialize_static_storage, artInitializeStaticStorageFromCode
888*795d594fSAndroid Build Coastguard WorkerONE_ARG_SAVE_EVERYTHING_DOWNCALL_FOR_CLINIT art_quick_resolve_type, artResolveTypeFromCode
889*795d594fSAndroid Build Coastguard WorkerONE_ARG_SAVE_EVERYTHING_DOWNCALL art_quick_resolve_type_and_verify_access, artResolveTypeAndVerifyAccessFromCode
890*795d594fSAndroid Build Coastguard WorkerONE_ARG_SAVE_EVERYTHING_DOWNCALL art_quick_resolve_method_handle, artResolveMethodHandleFromCode
891*795d594fSAndroid Build Coastguard WorkerONE_ARG_SAVE_EVERYTHING_DOWNCALL art_quick_resolve_method_type, artResolveMethodTypeFromCode
892*795d594fSAndroid Build Coastguard WorkerONE_ARG_SAVE_EVERYTHING_DOWNCALL art_quick_resolve_string, artResolveStringFromCode
893*795d594fSAndroid Build Coastguard Worker
894*795d594fSAndroid Build Coastguard Worker// Note: Functions `art{Get,Set}<Kind>{Static,Instance}FromCompiledCode` are
895*795d594fSAndroid Build Coastguard Worker// defined with a macro in runtime/entrypoints/quick/quick_field_entrypoints.cc.
896*795d594fSAndroid Build Coastguard Worker
897*795d594fSAndroid Build Coastguard WorkerGENERATE_STATIC_FIELD_GETTERS
898*795d594fSAndroid Build Coastguard Worker
899*795d594fSAndroid Build Coastguard WorkerGENERATE_INSTANCE_FIELD_GETTERS
900*795d594fSAndroid Build Coastguard Worker
901*795d594fSAndroid Build Coastguard WorkerGENERATE_STATIC_FIELD_SETTERS /* emit64= */ 0
902*795d594fSAndroid Build Coastguard Worker
903*795d594fSAndroid Build Coastguard WorkerGENERATE_INSTANCE_FIELD_SETTERS /* emit64= */ 0
904*795d594fSAndroid Build Coastguard Worker
905*795d594fSAndroid Build Coastguard Worker    /*
906*795d594fSAndroid Build Coastguard Worker     * Called by managed code to resolve an instance field and store a wide value.
907*795d594fSAndroid Build Coastguard Worker     */
908*795d594fSAndroid Build Coastguard Worker    .extern artSet64InstanceFromCompiledCode
909*795d594fSAndroid Build Coastguard WorkerENTRY art_quick_set64_instance
910*795d594fSAndroid Build Coastguard Worker    SETUP_SAVE_REFS_ONLY_FRAME r12       @ save callee saves in case of GC
911*795d594fSAndroid Build Coastguard Worker                                         @ r2:r3 contain the wide argument
912*795d594fSAndroid Build Coastguard Worker    str    rSELF, [sp, #-16]!            @ expand the frame and pass Thread::Current
913*795d594fSAndroid Build Coastguard Worker    .cfi_adjust_cfa_offset 16
914*795d594fSAndroid Build Coastguard Worker    bl     artSet64InstanceFromCompiledCode      @ (field_idx, Object*, new_val, Thread*)
915*795d594fSAndroid Build Coastguard Worker    add    sp, #16                       @ release out args
916*795d594fSAndroid Build Coastguard Worker    .cfi_adjust_cfa_offset -16
917*795d594fSAndroid Build Coastguard Worker    RESTORE_SAVE_REFS_ONLY_FRAME         @ TODO: we can clearly save an add here
918*795d594fSAndroid Build Coastguard Worker    REFRESH_MARKING_REGISTER
919*795d594fSAndroid Build Coastguard Worker    RETURN_OR_DEOPT_IF_INT_RESULT_IS_ZERO_OR_DELIVER
920*795d594fSAndroid Build Coastguard WorkerEND art_quick_set64_instance
921*795d594fSAndroid Build Coastguard Worker
922*795d594fSAndroid Build Coastguard Worker    .extern artSet64StaticFromCompiledCode
923*795d594fSAndroid Build Coastguard WorkerENTRY art_quick_set64_static
924*795d594fSAndroid Build Coastguard Worker    SETUP_SAVE_REFS_ONLY_FRAME r12        @ save callee saves in case of GC
925*795d594fSAndroid Build Coastguard Worker                                          @ r2:r3 contain the wide argument
926*795d594fSAndroid Build Coastguard Worker    str    rSELF, [sp, #-16]!             @ expand the frame and pass Thread::Current
927*795d594fSAndroid Build Coastguard Worker    .cfi_adjust_cfa_offset 16
928*795d594fSAndroid Build Coastguard Worker    bl     artSet64StaticFromCompiledCode @ (field_idx, new_val, Thread*)
929*795d594fSAndroid Build Coastguard Worker    add    sp, #16                        @ release out args
930*795d594fSAndroid Build Coastguard Worker    .cfi_adjust_cfa_offset -16
931*795d594fSAndroid Build Coastguard Worker    RESTORE_SAVE_REFS_ONLY_FRAME          @ TODO: we can clearly save an add here
932*795d594fSAndroid Build Coastguard Worker    REFRESH_MARKING_REGISTER
933*795d594fSAndroid Build Coastguard Worker    RETURN_OR_DEOPT_IF_INT_RESULT_IS_ZERO_OR_DELIVER
934*795d594fSAndroid Build Coastguard WorkerEND art_quick_set64_static
935*795d594fSAndroid Build Coastguard Worker
936*795d594fSAndroid Build Coastguard Worker// Generate the allocation entrypoints for each allocator.
937*795d594fSAndroid Build Coastguard WorkerGENERATE_ALLOC_ENTRYPOINTS_FOR_NON_TLAB_ALLOCATORS
938*795d594fSAndroid Build Coastguard Worker// Comment out allocators that have arm specific asm.
939*795d594fSAndroid Build Coastguard Worker// GENERATE_ALLOC_ENTRYPOINTS_ALLOC_OBJECT_RESOLVED(_region_tlab, RegionTLAB)
940*795d594fSAndroid Build Coastguard Worker// GENERATE_ALLOC_ENTRYPOINTS_ALLOC_OBJECT_INITIALIZED(_region_tlab, RegionTLAB)
941*795d594fSAndroid Build Coastguard WorkerGENERATE_ALLOC_ENTRYPOINTS_ALLOC_OBJECT_WITH_ACCESS_CHECK(_region_tlab, RegionTLAB)
942*795d594fSAndroid Build Coastguard WorkerGENERATE_ALLOC_ENTRYPOINTS_ALLOC_STRING_OBJECT(_region_tlab, RegionTLAB)
943*795d594fSAndroid Build Coastguard Worker// GENERATE_ALLOC_ENTRYPOINTS_ALLOC_ARRAY_RESOLVED(_region_tlab, RegionTLAB)
944*795d594fSAndroid Build Coastguard Worker// GENERATE_ALLOC_ENTRYPOINTS_ALLOC_ARRAY_RESOLVED8(_region_tlab, RegionTLAB)
945*795d594fSAndroid Build Coastguard Worker// GENERATE_ALLOC_ENTRYPOINTS_ALLOC_ARRAY_RESOLVED16(_region_tlab, RegionTLAB)
946*795d594fSAndroid Build Coastguard Worker// GENERATE_ALLOC_ENTRYPOINTS_ALLOC_ARRAY_RESOLVED32(_region_tlab, RegionTLAB)
947*795d594fSAndroid Build Coastguard Worker// GENERATE_ALLOC_ENTRYPOINTS_ALLOC_ARRAY_RESOLVED64(_region_tlab, RegionTLAB)
948*795d594fSAndroid Build Coastguard WorkerGENERATE_ALLOC_ENTRYPOINTS_ALLOC_STRING_FROM_BYTES(_region_tlab, RegionTLAB)
949*795d594fSAndroid Build Coastguard WorkerGENERATE_ALLOC_ENTRYPOINTS_ALLOC_STRING_FROM_CHARS(_region_tlab, RegionTLAB)
950*795d594fSAndroid Build Coastguard WorkerGENERATE_ALLOC_ENTRYPOINTS_ALLOC_STRING_FROM_STRING(_region_tlab, RegionTLAB)
951*795d594fSAndroid Build Coastguard Worker
952*795d594fSAndroid Build Coastguard Worker// GENERATE_ALLOC_ENTRYPOINTS_ALLOC_OBJECT_RESOLVED(_tlab, TLAB)
953*795d594fSAndroid Build Coastguard Worker// GENERATE_ALLOC_ENTRYPOINTS_ALLOC_OBJECT_INITIALIZED(_tlab, TLAB)
954*795d594fSAndroid Build Coastguard WorkerGENERATE_ALLOC_ENTRYPOINTS_ALLOC_OBJECT_WITH_ACCESS_CHECK(_tlab, TLAB)
955*795d594fSAndroid Build Coastguard WorkerGENERATE_ALLOC_ENTRYPOINTS_ALLOC_STRING_OBJECT(_tlab, TLAB)
956*795d594fSAndroid Build Coastguard Worker// GENERATE_ALLOC_ENTRYPOINTS_ALLOC_ARRAY_RESOLVED(_tlab, TLAB)
957*795d594fSAndroid Build Coastguard Worker// GENERATE_ALLOC_ENTRYPOINTS_ALLOC_ARRAY_RESOLVED8(_tlab, TLAB)
958*795d594fSAndroid Build Coastguard Worker// GENERATE_ALLOC_ENTRYPOINTS_ALLOC_ARRAY_RESOLVED16(_tlab, TLAB)
959*795d594fSAndroid Build Coastguard Worker// GENERATE_ALLOC_ENTRYPOINTS_ALLOC_ARRAY_RESOLVED32(_tlab, TLAB)
960*795d594fSAndroid Build Coastguard Worker// GENERATE_ALLOC_ENTRYPOINTS_ALLOC_ARRAY_RESOLVED64(_tlab, TLAB)
961*795d594fSAndroid Build Coastguard WorkerGENERATE_ALLOC_ENTRYPOINTS_ALLOC_STRING_FROM_BYTES(_tlab, TLAB)
962*795d594fSAndroid Build Coastguard WorkerGENERATE_ALLOC_ENTRYPOINTS_ALLOC_STRING_FROM_CHARS(_tlab, TLAB)
963*795d594fSAndroid Build Coastguard WorkerGENERATE_ALLOC_ENTRYPOINTS_ALLOC_STRING_FROM_STRING(_tlab, TLAB)
964*795d594fSAndroid Build Coastguard Worker
965*795d594fSAndroid Build Coastguard Worker// A hand-written override for GENERATE_ALLOC_ENTRYPOINTS_ALLOC_RESOLVED_OBJECT(_rosalloc, RosAlloc).
966*795d594fSAndroid Build Coastguard Worker//
967*795d594fSAndroid Build Coastguard Worker// If isInitialized=1 then the compiler assumes the object's class has already been initialized.
968*795d594fSAndroid Build Coastguard Worker// If isInitialized=0 the compiler can only assume it's been at least resolved.
969*795d594fSAndroid Build Coastguard Worker.macro ART_QUICK_ALLOC_OBJECT_ROSALLOC c_name, cxx_name, isInitialized
970*795d594fSAndroid Build Coastguard WorkerENTRY \c_name
971*795d594fSAndroid Build Coastguard Worker    // Fast path rosalloc allocation.
972*795d594fSAndroid Build Coastguard Worker    // r0: type/return value, rSELF (r9): Thread::Current
973*795d594fSAndroid Build Coastguard Worker    // r1, r2, r3, r12: free.
974*795d594fSAndroid Build Coastguard Worker    ldr    r3, [rSELF, #THREAD_LOCAL_ALLOC_STACK_TOP_OFFSET]  // Check if the thread local
975*795d594fSAndroid Build Coastguard Worker                                                              // allocation stack has room.
976*795d594fSAndroid Build Coastguard Worker                                                              // TODO: consider using ldrd.
977*795d594fSAndroid Build Coastguard Worker    ldr    r12, [rSELF, #THREAD_LOCAL_ALLOC_STACK_END_OFFSET]
978*795d594fSAndroid Build Coastguard Worker    cmp    r3, r12
979*795d594fSAndroid Build Coastguard Worker    bhs    .Lslow_path\c_name
980*795d594fSAndroid Build Coastguard Worker
981*795d594fSAndroid Build Coastguard Worker    ldr    r3, [r0, #MIRROR_CLASS_OBJECT_SIZE_ALLOC_FAST_PATH_OFFSET]  // Load the object size (r3)
982*795d594fSAndroid Build Coastguard Worker    cmp    r3, #ROSALLOC_MAX_THREAD_LOCAL_BRACKET_SIZE        // Check if the size is for a thread
983*795d594fSAndroid Build Coastguard Worker                                                              // local allocation.
984*795d594fSAndroid Build Coastguard Worker    // If the class is not yet visibly initialized, or it is finalizable,
985*795d594fSAndroid Build Coastguard Worker    // the object size will be very large to force the branch below to be taken.
986*795d594fSAndroid Build Coastguard Worker    //
987*795d594fSAndroid Build Coastguard Worker    // See Class::SetStatus() in class.cc for more details.
988*795d594fSAndroid Build Coastguard Worker    bhs    .Lslow_path\c_name
989*795d594fSAndroid Build Coastguard Worker                                                              // Compute the rosalloc bracket index
990*795d594fSAndroid Build Coastguard Worker                                                              // from the size. Since the size is
991*795d594fSAndroid Build Coastguard Worker                                                              // already aligned we can combine the
992*795d594fSAndroid Build Coastguard Worker                                                              // two shifts together.
993*795d594fSAndroid Build Coastguard Worker    add    r12, rSELF, r3, lsr #(ROSALLOC_BRACKET_QUANTUM_SIZE_SHIFT - POINTER_SIZE_SHIFT)
994*795d594fSAndroid Build Coastguard Worker                                                              // Subtract pointer size since there
995*795d594fSAndroid Build Coastguard Worker                                                              // are no runs for 0 byte allocations
996*795d594fSAndroid Build Coastguard Worker                                                              // and the size is already aligned.
997*795d594fSAndroid Build Coastguard Worker                                                              // Load the rosalloc run (r12)
998*795d594fSAndroid Build Coastguard Worker    ldr    r12, [r12, #(THREAD_ROSALLOC_RUNS_OFFSET - __SIZEOF_POINTER__)]
999*795d594fSAndroid Build Coastguard Worker                                                              // Load the free list head (r3). This
1000*795d594fSAndroid Build Coastguard Worker                                                              // will be the return val.
1001*795d594fSAndroid Build Coastguard Worker    ldr    r3, [r12, #(ROSALLOC_RUN_FREE_LIST_OFFSET + ROSALLOC_RUN_FREE_LIST_HEAD_OFFSET)]
1002*795d594fSAndroid Build Coastguard Worker    cbz    r3, .Lslow_path\c_name
1003*795d594fSAndroid Build Coastguard Worker    // "Point of no slow path". Won't go to the slow path from here on. OK to clobber r0 and r1.
1004*795d594fSAndroid Build Coastguard Worker    ldr    r1, [r3, #ROSALLOC_SLOT_NEXT_OFFSET]               // Load the next pointer of the head
1005*795d594fSAndroid Build Coastguard Worker                                                              // and update the list head with the
1006*795d594fSAndroid Build Coastguard Worker                                                              // next pointer.
1007*795d594fSAndroid Build Coastguard Worker    str    r1, [r12, #(ROSALLOC_RUN_FREE_LIST_OFFSET + ROSALLOC_RUN_FREE_LIST_HEAD_OFFSET)]
1008*795d594fSAndroid Build Coastguard Worker                                                              // Store the class pointer in the
1009*795d594fSAndroid Build Coastguard Worker                                                              // header. This also overwrites the
1010*795d594fSAndroid Build Coastguard Worker                                                              // next pointer. The offsets are
1011*795d594fSAndroid Build Coastguard Worker                                                              // asserted to match.
1012*795d594fSAndroid Build Coastguard Worker#if ROSALLOC_SLOT_NEXT_OFFSET != MIRROR_OBJECT_CLASS_OFFSET
1013*795d594fSAndroid Build Coastguard Worker#error "Class pointer needs to overwrite next pointer."
1014*795d594fSAndroid Build Coastguard Worker#endif
1015*795d594fSAndroid Build Coastguard Worker    POISON_HEAP_REF r0
1016*795d594fSAndroid Build Coastguard Worker    str    r0, [r3, #MIRROR_OBJECT_CLASS_OFFSET]
1017*795d594fSAndroid Build Coastguard Worker                                                              // Push the new object onto the thread
1018*795d594fSAndroid Build Coastguard Worker                                                              // local allocation stack and
1019*795d594fSAndroid Build Coastguard Worker                                                              // increment the thread local
1020*795d594fSAndroid Build Coastguard Worker                                                              // allocation stack top.
1021*795d594fSAndroid Build Coastguard Worker    ldr    r1, [rSELF, #THREAD_LOCAL_ALLOC_STACK_TOP_OFFSET]
1022*795d594fSAndroid Build Coastguard Worker    str    r3, [r1], #COMPRESSED_REFERENCE_SIZE               // (Increment r1 as a side effect.)
1023*795d594fSAndroid Build Coastguard Worker    str    r1, [rSELF, #THREAD_LOCAL_ALLOC_STACK_TOP_OFFSET]
1024*795d594fSAndroid Build Coastguard Worker                                                              // Decrement the size of the free list
1025*795d594fSAndroid Build Coastguard Worker
1026*795d594fSAndroid Build Coastguard Worker    // After this "STR" the object is published to the thread local allocation stack,
1027*795d594fSAndroid Build Coastguard Worker    // and it will be observable from a runtime internal (eg. Heap::VisitObjects) point of view.
1028*795d594fSAndroid Build Coastguard Worker    // It is not yet visible to the running (user) compiled code until after the return.
1029*795d594fSAndroid Build Coastguard Worker    //
1030*795d594fSAndroid Build Coastguard Worker    // To avoid the memory barrier prior to the "STR", a trick is employed, by differentiating
1031*795d594fSAndroid Build Coastguard Worker    // the state of the allocation stack slot. It can be a pointer to one of:
1032*795d594fSAndroid Build Coastguard Worker    // 0) Null entry, because the stack was bumped but the new pointer wasn't written yet.
1033*795d594fSAndroid Build Coastguard Worker    //       (The stack initial state is "null" pointers).
1034*795d594fSAndroid Build Coastguard Worker    // 1) A partially valid object, with an invalid class pointer to the next free rosalloc slot.
1035*795d594fSAndroid Build Coastguard Worker    // 2) A fully valid object, with a valid class pointer pointing to a real class.
1036*795d594fSAndroid Build Coastguard Worker    // Other states are not allowed.
1037*795d594fSAndroid Build Coastguard Worker    //
1038*795d594fSAndroid Build Coastguard Worker    // An object that is invalid only temporarily, and will eventually become valid.
1039*795d594fSAndroid Build Coastguard Worker    // The internal runtime code simply checks if the object is not null or is partial and then
1040*795d594fSAndroid Build Coastguard Worker    // ignores it.
1041*795d594fSAndroid Build Coastguard Worker    //
1042*795d594fSAndroid Build Coastguard Worker    // (Note: The actual check is done by seeing if a non-null object has a class pointer pointing
1043*795d594fSAndroid Build Coastguard Worker    // to ClassClass, and that the ClassClass's class pointer is self-cyclic. A rosalloc free slot
1044*795d594fSAndroid Build Coastguard Worker    // "next" pointer is not-cyclic.)
1045*795d594fSAndroid Build Coastguard Worker    //
1046*795d594fSAndroid Build Coastguard Worker    // See also b/28790624 for a listing of CLs dealing with this race.
1047*795d594fSAndroid Build Coastguard Worker    ldr    r1, [r12, #(ROSALLOC_RUN_FREE_LIST_OFFSET + ROSALLOC_RUN_FREE_LIST_SIZE_OFFSET)]
1048*795d594fSAndroid Build Coastguard Worker    sub    r1, #1
1049*795d594fSAndroid Build Coastguard Worker                                                              // TODO: consider combining this store
1050*795d594fSAndroid Build Coastguard Worker                                                              // and the list head store above using
1051*795d594fSAndroid Build Coastguard Worker                                                              // strd.
1052*795d594fSAndroid Build Coastguard Worker    str    r1, [r12, #(ROSALLOC_RUN_FREE_LIST_OFFSET + ROSALLOC_RUN_FREE_LIST_SIZE_OFFSET)]
1053*795d594fSAndroid Build Coastguard Worker
1054*795d594fSAndroid Build Coastguard Worker    mov    r0, r3                                             // Set the return value and return.
1055*795d594fSAndroid Build Coastguard Worker    // No barrier. The class is already observably initialized (otherwise the fast
1056*795d594fSAndroid Build Coastguard Worker    // path size check above would fail) and new-instance allocations are protected
1057*795d594fSAndroid Build Coastguard Worker    // from publishing by the compiler which inserts its own StoreStore barrier.
1058*795d594fSAndroid Build Coastguard Worker    bx     lr
1059*795d594fSAndroid Build Coastguard Worker
1060*795d594fSAndroid Build Coastguard Worker.Lslow_path\c_name:
1061*795d594fSAndroid Build Coastguard Worker    SETUP_SAVE_REFS_ONLY_FRAME r2     @ save callee saves in case of GC
1062*795d594fSAndroid Build Coastguard Worker    mov    r1, rSELF                  @ pass Thread::Current
1063*795d594fSAndroid Build Coastguard Worker    bl     \cxx_name                  @ (mirror::Class* cls, Thread*)
1064*795d594fSAndroid Build Coastguard Worker    RESTORE_SAVE_REFS_ONLY_FRAME
1065*795d594fSAndroid Build Coastguard Worker    REFRESH_MARKING_REGISTER
1066*795d594fSAndroid Build Coastguard Worker    RETURN_OR_DEOPT_IF_RESULT_IS_NON_NULL_OR_DELIVER
1067*795d594fSAndroid Build Coastguard WorkerEND \c_name
1068*795d594fSAndroid Build Coastguard Worker.endm
1069*795d594fSAndroid Build Coastguard Worker
1070*795d594fSAndroid Build Coastguard WorkerART_QUICK_ALLOC_OBJECT_ROSALLOC art_quick_alloc_object_resolved_rosalloc, artAllocObjectFromCodeResolvedRosAlloc, /* isInitialized */ 0
1071*795d594fSAndroid Build Coastguard WorkerART_QUICK_ALLOC_OBJECT_ROSALLOC art_quick_alloc_object_initialized_rosalloc, artAllocObjectFromCodeInitializedRosAlloc, /* isInitialized */ 1
1072*795d594fSAndroid Build Coastguard Worker
1073*795d594fSAndroid Build Coastguard Worker// The common fast path code for art_quick_alloc_object_resolved/initialized_tlab
1074*795d594fSAndroid Build Coastguard Worker// and art_quick_alloc_object_resolved/initialized_region_tlab.
1075*795d594fSAndroid Build Coastguard Worker//
1076*795d594fSAndroid Build Coastguard Worker// r0: type, rSELF (r9): Thread::Current, r1, r2, r3, r12: free.
1077*795d594fSAndroid Build Coastguard Worker// Need to preserve r0 to the slow path.
1078*795d594fSAndroid Build Coastguard Worker//
1079*795d594fSAndroid Build Coastguard Worker// If isInitialized=1 then the compiler assumes the object's class has already been initialized.
1080*795d594fSAndroid Build Coastguard Worker// If isInitialized=0 the compiler can only assume it's been at least resolved.
1081*795d594fSAndroid Build Coastguard Worker.macro ALLOC_OBJECT_RESOLVED_TLAB_FAST_PATH slowPathLabel isInitialized
1082*795d594fSAndroid Build Coastguard Worker                                                             // Load thread_local_pos (r12) and
1083*795d594fSAndroid Build Coastguard Worker                                                             // thread_local_end (r3) with ldrd.
1084*795d594fSAndroid Build Coastguard Worker                                                             // Check constraints for ldrd.
1085*795d594fSAndroid Build Coastguard Worker#if !((THREAD_LOCAL_POS_OFFSET + 4 == THREAD_LOCAL_END_OFFSET) && (THREAD_LOCAL_POS_OFFSET % 8 == 0))
1086*795d594fSAndroid Build Coastguard Worker#error "Thread::thread_local_pos/end must be consecutive and are 8 byte aligned for performance"
1087*795d594fSAndroid Build Coastguard Worker#endif
1088*795d594fSAndroid Build Coastguard Worker    ldrd   r12, r3, [rSELF, #THREAD_LOCAL_POS_OFFSET]
1089*795d594fSAndroid Build Coastguard Worker    sub    r12, r3, r12                                       // Compute the remaining buf size.
1090*795d594fSAndroid Build Coastguard Worker    ldr    r3, [r0, #MIRROR_CLASS_OBJECT_SIZE_ALLOC_FAST_PATH_OFFSET]  // Load the object size (r3).
1091*795d594fSAndroid Build Coastguard Worker    cmp    r3, r12                                            // Check if it fits.
1092*795d594fSAndroid Build Coastguard Worker    // If the class is not yet visibly initialized, or it is finalizable,
1093*795d594fSAndroid Build Coastguard Worker    // the object size will be very large to force the branch below to be taken.
1094*795d594fSAndroid Build Coastguard Worker    //
1095*795d594fSAndroid Build Coastguard Worker    // See Class::SetStatus() in class.cc for more details.
1096*795d594fSAndroid Build Coastguard Worker    bhi    \slowPathLabel
1097*795d594fSAndroid Build Coastguard Worker    // "Point of no slow path". Won't go to the slow path from here on. OK to clobber r0 and r1.
1098*795d594fSAndroid Build Coastguard Worker                                                              // Reload old thread_local_pos (r0)
1099*795d594fSAndroid Build Coastguard Worker                                                              // for the return value.
1100*795d594fSAndroid Build Coastguard Worker    ldr    r2, [rSELF, #THREAD_LOCAL_POS_OFFSET]
1101*795d594fSAndroid Build Coastguard Worker    add    r1, r2, r3
1102*795d594fSAndroid Build Coastguard Worker    str    r1, [rSELF, #THREAD_LOCAL_POS_OFFSET]              // Store new thread_local_pos.
1103*795d594fSAndroid Build Coastguard Worker    // After this "STR" the object is published to the thread local allocation stack,
1104*795d594fSAndroid Build Coastguard Worker    // and it will be observable from a runtime internal (eg. Heap::VisitObjects) point of view.
1105*795d594fSAndroid Build Coastguard Worker    // It is not yet visible to the running (user) compiled code until after the return.
1106*795d594fSAndroid Build Coastguard Worker    //
1107*795d594fSAndroid Build Coastguard Worker    // To avoid the memory barrier prior to the "STR", a trick is employed, by differentiating
1108*795d594fSAndroid Build Coastguard Worker    // the state of the object. It can be either:
1109*795d594fSAndroid Build Coastguard Worker    // 1) A partially valid object, with a null class pointer
1110*795d594fSAndroid Build Coastguard Worker    //       (because the initial state of TLAB buffers is all 0s/nulls).
1111*795d594fSAndroid Build Coastguard Worker    // 2) A fully valid object, with a valid class pointer pointing to a real class.
1112*795d594fSAndroid Build Coastguard Worker    // Other states are not allowed.
1113*795d594fSAndroid Build Coastguard Worker    //
1114*795d594fSAndroid Build Coastguard Worker    // An object that is invalid only temporarily, and will eventually become valid.
1115*795d594fSAndroid Build Coastguard Worker    // The internal runtime code simply checks if the object is not null or is partial and then
1116*795d594fSAndroid Build Coastguard Worker    // ignores it.
1117*795d594fSAndroid Build Coastguard Worker    //
1118*795d594fSAndroid Build Coastguard Worker    // (Note: The actual check is done by checking that the object's class pointer is non-null.
1119*795d594fSAndroid Build Coastguard Worker    // Also, unlike rosalloc, the object can never be observed as null).
1120*795d594fSAndroid Build Coastguard Worker    POISON_HEAP_REF r0
1121*795d594fSAndroid Build Coastguard Worker    str    r0, [r2, #MIRROR_OBJECT_CLASS_OFFSET]              // Store the class pointer.
1122*795d594fSAndroid Build Coastguard Worker    mov    r0, r2
1123*795d594fSAndroid Build Coastguard Worker    // No barrier. The class is already observably initialized (otherwise the fast
1124*795d594fSAndroid Build Coastguard Worker    // path size check above would fail) and new-instance allocations are protected
1125*795d594fSAndroid Build Coastguard Worker    // from publishing by the compiler which inserts its own StoreStore barrier.
1126*795d594fSAndroid Build Coastguard Worker    bx     lr
1127*795d594fSAndroid Build Coastguard Worker.endm
1128*795d594fSAndroid Build Coastguard Worker
1129*795d594fSAndroid Build Coastguard Worker// The common code for art_quick_alloc_object_*region_tlab
1130*795d594fSAndroid Build Coastguard Worker// Currently the implementation ignores isInitialized. TODO(b/172087402): clean this up.
1131*795d594fSAndroid Build Coastguard Worker// Caller must execute a constructor fence after this.
1132*795d594fSAndroid Build Coastguard Worker.macro GENERATE_ALLOC_OBJECT_RESOLVED_TLAB name, entrypoint, isInitialized
1133*795d594fSAndroid Build Coastguard WorkerENTRY \name
1134*795d594fSAndroid Build Coastguard Worker    // Fast path tlab allocation.
1135*795d594fSAndroid Build Coastguard Worker    // r0: type, rSELF (r9): Thread::Current
1136*795d594fSAndroid Build Coastguard Worker    // r1, r2, r3, r12: free.
1137*795d594fSAndroid Build Coastguard Worker    ALLOC_OBJECT_RESOLVED_TLAB_FAST_PATH .Lslow_path\name, \isInitialized
1138*795d594fSAndroid Build Coastguard Worker.Lslow_path\name:
1139*795d594fSAndroid Build Coastguard Worker    SETUP_SAVE_REFS_ONLY_FRAME r2                             // Save callee saves in case of GC.
1140*795d594fSAndroid Build Coastguard Worker    mov    r1, rSELF                                          // Pass Thread::Current.
1141*795d594fSAndroid Build Coastguard Worker    bl     \entrypoint                                        // (mirror::Class* klass, Thread*)
1142*795d594fSAndroid Build Coastguard Worker    RESTORE_SAVE_REFS_ONLY_FRAME
1143*795d594fSAndroid Build Coastguard Worker    REFRESH_MARKING_REGISTER
1144*795d594fSAndroid Build Coastguard Worker    RETURN_OR_DEOPT_IF_RESULT_IS_NON_NULL_OR_DELIVER
1145*795d594fSAndroid Build Coastguard WorkerEND \name
1146*795d594fSAndroid Build Coastguard Worker.endm
1147*795d594fSAndroid Build Coastguard Worker
1148*795d594fSAndroid Build Coastguard WorkerGENERATE_ALLOC_OBJECT_RESOLVED_TLAB art_quick_alloc_object_resolved_region_tlab, artAllocObjectFromCodeResolvedRegionTLAB, /* isInitialized */ 0
1149*795d594fSAndroid Build Coastguard WorkerGENERATE_ALLOC_OBJECT_RESOLVED_TLAB art_quick_alloc_object_initialized_region_tlab, artAllocObjectFromCodeInitializedRegionTLAB, /* isInitialized */ 1
1150*795d594fSAndroid Build Coastguard WorkerGENERATE_ALLOC_OBJECT_RESOLVED_TLAB art_quick_alloc_object_resolved_tlab, artAllocObjectFromCodeResolvedTLAB, /* isInitialized */ 0
1151*795d594fSAndroid Build Coastguard WorkerGENERATE_ALLOC_OBJECT_RESOLVED_TLAB art_quick_alloc_object_initialized_tlab, artAllocObjectFromCodeInitializedTLAB, /* isInitialized */ 1
1152*795d594fSAndroid Build Coastguard Worker
1153*795d594fSAndroid Build Coastguard Worker
1154*795d594fSAndroid Build Coastguard Worker// The common fast path code for art_quick_alloc_array_resolved/initialized_tlab
1155*795d594fSAndroid Build Coastguard Worker// and art_quick_alloc_array_resolved/initialized_region_tlab.
1156*795d594fSAndroid Build Coastguard Worker//
1157*795d594fSAndroid Build Coastguard Worker// r0: type, r1: component_count, r2: total_size, rSELF (r9): Thread::Current, r3, r12: free.
1158*795d594fSAndroid Build Coastguard Worker// Need to preserve r0 and r1 to the slow path.
1159*795d594fSAndroid Build Coastguard Worker.macro ALLOC_ARRAY_TLAB_FAST_PATH_RESOLVED_WITH_SIZE slowPathLabel
1160*795d594fSAndroid Build Coastguard Worker    and    r2, r2, #OBJECT_ALIGNMENT_MASK_TOGGLED             // Apply alignment mask
1161*795d594fSAndroid Build Coastguard Worker                                                              // (addr + 7) & ~7.
1162*795d594fSAndroid Build Coastguard Worker
1163*795d594fSAndroid Build Coastguard Worker                                                              // Load thread_local_pos (r3) and
1164*795d594fSAndroid Build Coastguard Worker                                                              // thread_local_end (r12) with ldrd.
1165*795d594fSAndroid Build Coastguard Worker                                                              // Check constraints for ldrd.
1166*795d594fSAndroid Build Coastguard Worker#if !((THREAD_LOCAL_POS_OFFSET + 4 == THREAD_LOCAL_END_OFFSET) && (THREAD_LOCAL_POS_OFFSET % 8 == 0))
1167*795d594fSAndroid Build Coastguard Worker#error "Thread::thread_local_pos/end must be consecutive and are 8 byte aligned for performance"
1168*795d594fSAndroid Build Coastguard Worker#endif
1169*795d594fSAndroid Build Coastguard Worker    ldrd   r3, r12, [rSELF, #THREAD_LOCAL_POS_OFFSET]
1170*795d594fSAndroid Build Coastguard Worker    sub    r12, r12, r3                                       // Compute the remaining buf size.
1171*795d594fSAndroid Build Coastguard Worker    cmp    r2, r12                                            // Check if the total_size fits.
1172*795d594fSAndroid Build Coastguard Worker    // The array class is always initialized here. Unlike new-instance,
1173*795d594fSAndroid Build Coastguard Worker    // this does not act as a double test.
1174*795d594fSAndroid Build Coastguard Worker    bhi    \slowPathLabel
1175*795d594fSAndroid Build Coastguard Worker    // "Point of no slow path". Won't go to the slow path from here on. OK to clobber r0 and r1.
1176*795d594fSAndroid Build Coastguard Worker    add    r2, r2, r3
1177*795d594fSAndroid Build Coastguard Worker    str    r2, [rSELF, #THREAD_LOCAL_POS_OFFSET]              // Store new thread_local_pos.
1178*795d594fSAndroid Build Coastguard Worker    POISON_HEAP_REF r0
1179*795d594fSAndroid Build Coastguard Worker    str    r0, [r3, #MIRROR_OBJECT_CLASS_OFFSET]              // Store the class pointer.
1180*795d594fSAndroid Build Coastguard Worker    str    r1, [r3, #MIRROR_ARRAY_LENGTH_OFFSET]              // Store the array length.
1181*795d594fSAndroid Build Coastguard Worker    mov    r0, r3
1182*795d594fSAndroid Build Coastguard Worker// new-array is special. The class is loaded and immediately goes to the Initialized state
1183*795d594fSAndroid Build Coastguard Worker// before it is published. Therefore the only fence needed is for the publication of the object.
1184*795d594fSAndroid Build Coastguard Worker// See ClassLinker::CreateArrayClass() for more details.
1185*795d594fSAndroid Build Coastguard Worker
1186*795d594fSAndroid Build Coastguard Worker// For publication of the new array, we don't need a 'dmb ishst' here.
1187*795d594fSAndroid Build Coastguard Worker// The compiler generates 'dmb ishst' for all new-array insts.
1188*795d594fSAndroid Build Coastguard Worker    bx     lr
1189*795d594fSAndroid Build Coastguard Worker.endm
1190*795d594fSAndroid Build Coastguard Worker
1191*795d594fSAndroid Build Coastguard Worker// Caller must execute a constructor fence after this.
1192*795d594fSAndroid Build Coastguard Worker.macro GENERATE_ALLOC_ARRAY_TLAB name, entrypoint, size_setup
1193*795d594fSAndroid Build Coastguard WorkerENTRY \name
1194*795d594fSAndroid Build Coastguard Worker    // Fast path array allocation for region tlab allocation.
1195*795d594fSAndroid Build Coastguard Worker    // r0: mirror::Class* type
1196*795d594fSAndroid Build Coastguard Worker    // r1: int32_t component_count
1197*795d594fSAndroid Build Coastguard Worker    // rSELF (r9): thread
1198*795d594fSAndroid Build Coastguard Worker    // r2, r3, r12: free.
1199*795d594fSAndroid Build Coastguard Worker    \size_setup .Lslow_path\name
1200*795d594fSAndroid Build Coastguard Worker    ALLOC_ARRAY_TLAB_FAST_PATH_RESOLVED_WITH_SIZE .Lslow_path\name
1201*795d594fSAndroid Build Coastguard Worker.Lslow_path\name:
1202*795d594fSAndroid Build Coastguard Worker    // r0: mirror::Class* klass
1203*795d594fSAndroid Build Coastguard Worker    // r1: int32_t component_count
1204*795d594fSAndroid Build Coastguard Worker    // r2: Thread* self
1205*795d594fSAndroid Build Coastguard Worker    SETUP_SAVE_REFS_ONLY_FRAME r2  // save callee saves in case of GC
1206*795d594fSAndroid Build Coastguard Worker    mov    r2, rSELF               // pass Thread::Current
1207*795d594fSAndroid Build Coastguard Worker    bl     \entrypoint
1208*795d594fSAndroid Build Coastguard Worker    RESTORE_SAVE_REFS_ONLY_FRAME
1209*795d594fSAndroid Build Coastguard Worker    REFRESH_MARKING_REGISTER
1210*795d594fSAndroid Build Coastguard Worker    RETURN_OR_DEOPT_IF_RESULT_IS_NON_NULL_OR_DELIVER
1211*795d594fSAndroid Build Coastguard WorkerEND \name
1212*795d594fSAndroid Build Coastguard Worker.endm
1213*795d594fSAndroid Build Coastguard Worker
1214*795d594fSAndroid Build Coastguard Worker.macro COMPUTE_ARRAY_SIZE_UNKNOWN slow_path
1215*795d594fSAndroid Build Coastguard Worker    movw r2, #((MIN_LARGE_OBJECT_THRESHOLD - MIRROR_WIDE_ARRAY_DATA_OFFSET) / 8)
1216*795d594fSAndroid Build Coastguard Worker    cmp r1, r2
1217*795d594fSAndroid Build Coastguard Worker    bhi \slow_path
1218*795d594fSAndroid Build Coastguard Worker                                                            // Array classes are never finalizable
1219*795d594fSAndroid Build Coastguard Worker                                                            // or uninitialized, no need to check.
1220*795d594fSAndroid Build Coastguard Worker    ldr    r3, [r0, #MIRROR_CLASS_COMPONENT_TYPE_OFFSET]    // Load component type
1221*795d594fSAndroid Build Coastguard Worker    UNPOISON_HEAP_REF r3
1222*795d594fSAndroid Build Coastguard Worker    ldr    r3, [r3, #MIRROR_CLASS_OBJECT_PRIMITIVE_TYPE_OFFSET]
1223*795d594fSAndroid Build Coastguard Worker    lsr    r3, r3, #PRIMITIVE_TYPE_SIZE_SHIFT_SHIFT         // Component size shift is in high 16
1224*795d594fSAndroid Build Coastguard Worker                                                            // bits.
1225*795d594fSAndroid Build Coastguard Worker    lsl    r2, r1, r3                                       // Calculate data size
1226*795d594fSAndroid Build Coastguard Worker                                                            // Add array data offset and alignment.
1227*795d594fSAndroid Build Coastguard Worker    add    r2, r2, #(MIRROR_INT_ARRAY_DATA_OFFSET + OBJECT_ALIGNMENT_MASK)
1228*795d594fSAndroid Build Coastguard Worker#if MIRROR_WIDE_ARRAY_DATA_OFFSET != MIRROR_INT_ARRAY_DATA_OFFSET + 4
1229*795d594fSAndroid Build Coastguard Worker#error Long array data offset must be 4 greater than int array data offset.
1230*795d594fSAndroid Build Coastguard Worker#endif
1231*795d594fSAndroid Build Coastguard Worker
1232*795d594fSAndroid Build Coastguard Worker    add    r3, r3, #1                                       // Add 4 to the length only if the
1233*795d594fSAndroid Build Coastguard Worker                                                            // component size shift is 3
1234*795d594fSAndroid Build Coastguard Worker                                                            // (for 64 bit alignment).
1235*795d594fSAndroid Build Coastguard Worker    and    r3, r3, #4
1236*795d594fSAndroid Build Coastguard Worker    add    r2, r2, r3
1237*795d594fSAndroid Build Coastguard Worker.endm
1238*795d594fSAndroid Build Coastguard Worker
1239*795d594fSAndroid Build Coastguard Worker.macro COMPUTE_ARRAY_SIZE_8 slow_path
1240*795d594fSAndroid Build Coastguard Worker    // Possibly a large object, go slow.
1241*795d594fSAndroid Build Coastguard Worker    // Also does negative array size check.
1242*795d594fSAndroid Build Coastguard Worker    movw r2, #(MIN_LARGE_OBJECT_THRESHOLD - MIRROR_INT_ARRAY_DATA_OFFSET)
1243*795d594fSAndroid Build Coastguard Worker    cmp r1, r2
1244*795d594fSAndroid Build Coastguard Worker    bhi \slow_path
1245*795d594fSAndroid Build Coastguard Worker    // Add array data offset and alignment.
1246*795d594fSAndroid Build Coastguard Worker    add    r2, r1, #(MIRROR_INT_ARRAY_DATA_OFFSET + OBJECT_ALIGNMENT_MASK)
1247*795d594fSAndroid Build Coastguard Worker.endm
1248*795d594fSAndroid Build Coastguard Worker
1249*795d594fSAndroid Build Coastguard Worker.macro COMPUTE_ARRAY_SIZE_16 slow_path
1250*795d594fSAndroid Build Coastguard Worker    // Possibly a large object, go slow.
1251*795d594fSAndroid Build Coastguard Worker    // Also does negative array size check.
1252*795d594fSAndroid Build Coastguard Worker    movw r2, #((MIN_LARGE_OBJECT_THRESHOLD - MIRROR_INT_ARRAY_DATA_OFFSET) / 2)
1253*795d594fSAndroid Build Coastguard Worker    cmp r1, r2
1254*795d594fSAndroid Build Coastguard Worker    bhi \slow_path
1255*795d594fSAndroid Build Coastguard Worker    lsl    r2, r1, #1
1256*795d594fSAndroid Build Coastguard Worker    // Add array data offset and alignment.
1257*795d594fSAndroid Build Coastguard Worker    add    r2, r2, #(MIRROR_INT_ARRAY_DATA_OFFSET + OBJECT_ALIGNMENT_MASK)
1258*795d594fSAndroid Build Coastguard Worker.endm
1259*795d594fSAndroid Build Coastguard Worker
1260*795d594fSAndroid Build Coastguard Worker.macro COMPUTE_ARRAY_SIZE_32 slow_path
1261*795d594fSAndroid Build Coastguard Worker    // Possibly a large object, go slow.
1262*795d594fSAndroid Build Coastguard Worker    // Also does negative array size check.
1263*795d594fSAndroid Build Coastguard Worker    movw r2, #((MIN_LARGE_OBJECT_THRESHOLD - MIRROR_INT_ARRAY_DATA_OFFSET) / 4)
1264*795d594fSAndroid Build Coastguard Worker    cmp r1, r2
1265*795d594fSAndroid Build Coastguard Worker    bhi \slow_path
1266*795d594fSAndroid Build Coastguard Worker    lsl    r2, r1, #2
1267*795d594fSAndroid Build Coastguard Worker    // Add array data offset and alignment.
1268*795d594fSAndroid Build Coastguard Worker    add    r2, r2, #(MIRROR_INT_ARRAY_DATA_OFFSET + OBJECT_ALIGNMENT_MASK)
1269*795d594fSAndroid Build Coastguard Worker.endm
1270*795d594fSAndroid Build Coastguard Worker
1271*795d594fSAndroid Build Coastguard Worker.macro COMPUTE_ARRAY_SIZE_64 slow_path
1272*795d594fSAndroid Build Coastguard Worker    // Possibly a large object, go slow.
1273*795d594fSAndroid Build Coastguard Worker    // Also does negative array size check.
1274*795d594fSAndroid Build Coastguard Worker    movw r2, #((MIN_LARGE_OBJECT_THRESHOLD - MIRROR_LONG_ARRAY_DATA_OFFSET) / 8)
1275*795d594fSAndroid Build Coastguard Worker    cmp r1, r2
1276*795d594fSAndroid Build Coastguard Worker    bhi \slow_path
1277*795d594fSAndroid Build Coastguard Worker    lsl    r2, r1, #3
1278*795d594fSAndroid Build Coastguard Worker    // Add array data offset and alignment.
1279*795d594fSAndroid Build Coastguard Worker    add    r2, r2, #(MIRROR_WIDE_ARRAY_DATA_OFFSET + OBJECT_ALIGNMENT_MASK)
1280*795d594fSAndroid Build Coastguard Worker.endm
1281*795d594fSAndroid Build Coastguard Worker
1282*795d594fSAndroid Build Coastguard WorkerGENERATE_ALLOC_ARRAY_TLAB art_quick_alloc_array_resolved_region_tlab, artAllocArrayFromCodeResolvedRegionTLAB, COMPUTE_ARRAY_SIZE_UNKNOWN
1283*795d594fSAndroid Build Coastguard WorkerGENERATE_ALLOC_ARRAY_TLAB art_quick_alloc_array_resolved8_region_tlab, artAllocArrayFromCodeResolvedRegionTLAB, COMPUTE_ARRAY_SIZE_8
1284*795d594fSAndroid Build Coastguard WorkerGENERATE_ALLOC_ARRAY_TLAB art_quick_alloc_array_resolved16_region_tlab, artAllocArrayFromCodeResolvedRegionTLAB, COMPUTE_ARRAY_SIZE_16
1285*795d594fSAndroid Build Coastguard WorkerGENERATE_ALLOC_ARRAY_TLAB art_quick_alloc_array_resolved32_region_tlab, artAllocArrayFromCodeResolvedRegionTLAB, COMPUTE_ARRAY_SIZE_32
1286*795d594fSAndroid Build Coastguard WorkerGENERATE_ALLOC_ARRAY_TLAB art_quick_alloc_array_resolved64_region_tlab, artAllocArrayFromCodeResolvedRegionTLAB, COMPUTE_ARRAY_SIZE_64
1287*795d594fSAndroid Build Coastguard WorkerGENERATE_ALLOC_ARRAY_TLAB art_quick_alloc_array_resolved_tlab, artAllocArrayFromCodeResolvedTLAB, COMPUTE_ARRAY_SIZE_UNKNOWN
1288*795d594fSAndroid Build Coastguard WorkerGENERATE_ALLOC_ARRAY_TLAB art_quick_alloc_array_resolved8_tlab, artAllocArrayFromCodeResolvedTLAB, COMPUTE_ARRAY_SIZE_8
1289*795d594fSAndroid Build Coastguard WorkerGENERATE_ALLOC_ARRAY_TLAB art_quick_alloc_array_resolved16_tlab, artAllocArrayFromCodeResolvedTLAB, COMPUTE_ARRAY_SIZE_16
1290*795d594fSAndroid Build Coastguard WorkerGENERATE_ALLOC_ARRAY_TLAB art_quick_alloc_array_resolved32_tlab, artAllocArrayFromCodeResolvedTLAB, COMPUTE_ARRAY_SIZE_32
1291*795d594fSAndroid Build Coastguard WorkerGENERATE_ALLOC_ARRAY_TLAB art_quick_alloc_array_resolved64_tlab, artAllocArrayFromCodeResolvedTLAB, COMPUTE_ARRAY_SIZE_64
1292*795d594fSAndroid Build Coastguard Worker
1293*795d594fSAndroid Build Coastguard Worker    /*
1294*795d594fSAndroid Build Coastguard Worker     * Called by managed code when the value in rSUSPEND has been decremented to 0.
1295*795d594fSAndroid Build Coastguard Worker     */
1296*795d594fSAndroid Build Coastguard Worker    .extern artTestSuspendFromCode
1297*795d594fSAndroid Build Coastguard WorkerENTRY art_quick_test_suspend
1298*795d594fSAndroid Build Coastguard Worker    SETUP_SAVE_EVERYTHING_FRAME r0, RUNTIME_SAVE_EVERYTHING_FOR_SUSPEND_CHECK_METHOD_OFFSET @ save everything for GC stack crawl
1299*795d594fSAndroid Build Coastguard Worker    mov    r0, rSELF
1300*795d594fSAndroid Build Coastguard Worker    bl     artTestSuspendFromCode               @ (Thread*)
1301*795d594fSAndroid Build Coastguard Worker
1302*795d594fSAndroid Build Coastguard Worker    CFI_REMEMBER_STATE
1303*795d594fSAndroid Build Coastguard Worker    cbnz   r0, .Ltest_suspend_deoptimize
1304*795d594fSAndroid Build Coastguard Worker
1305*795d594fSAndroid Build Coastguard Worker    RESTORE_SAVE_EVERYTHING_FRAME
1306*795d594fSAndroid Build Coastguard Worker    REFRESH_MARKING_REGISTER
1307*795d594fSAndroid Build Coastguard Worker    bx     lr
1308*795d594fSAndroid Build Coastguard Worker
1309*795d594fSAndroid Build Coastguard Worker.Ltest_suspend_deoptimize:
1310*795d594fSAndroid Build Coastguard Worker    // Deoptimize
1311*795d594fSAndroid Build Coastguard Worker    CFI_RESTORE_STATE_AND_DEF_CFA sp, FRAME_SIZE_SAVE_EVERYTHING
1312*795d594fSAndroid Build Coastguard Worker    bl     art_quick_do_long_jump               @ (Context*)
1313*795d594fSAndroid Build Coastguard Worker    bkpt  // Unreached
1314*795d594fSAndroid Build Coastguard WorkerEND art_quick_test_suspend
1315*795d594fSAndroid Build Coastguard Worker
1316*795d594fSAndroid Build Coastguard Worker    .extern artImplicitSuspendFromCode
1317*795d594fSAndroid Build Coastguard WorkerENTRY art_quick_implicit_suspend
1318*795d594fSAndroid Build Coastguard Worker    mov    r0, rSELF
1319*795d594fSAndroid Build Coastguard Worker    SETUP_SAVE_REFS_ONLY_FRAME r1             @ save callee saves for stack crawl
1320*795d594fSAndroid Build Coastguard Worker    bl     artImplicitSuspendFromCode         @ (Thread*)
1321*795d594fSAndroid Build Coastguard Worker
1322*795d594fSAndroid Build Coastguard Worker    CFI_REMEMBER_STATE
1323*795d594fSAndroid Build Coastguard Worker    cbnz   r0, .Limplicit_suspend_deopt
1324*795d594fSAndroid Build Coastguard Worker
1325*795d594fSAndroid Build Coastguard Worker    RESTORE_SAVE_REFS_ONLY_FRAME
1326*795d594fSAndroid Build Coastguard Worker    REFRESH_MARKING_REGISTER
1327*795d594fSAndroid Build Coastguard Worker    bx     lr
1328*795d594fSAndroid Build Coastguard Worker
1329*795d594fSAndroid Build Coastguard Worker.Limplicit_suspend_deopt:
1330*795d594fSAndroid Build Coastguard Worker    // Deoptimize
1331*795d594fSAndroid Build Coastguard Worker    CFI_RESTORE_STATE_AND_DEF_CFA sp, FRAME_SIZE_SAVE_REFS_ONLY
1332*795d594fSAndroid Build Coastguard Worker    bl     art_quick_do_long_jump             @ (Context*)
1333*795d594fSAndroid Build Coastguard Worker    bkpt  // Unreached
1334*795d594fSAndroid Build Coastguard WorkerEND art_quick_implicit_suspend
1335*795d594fSAndroid Build Coastguard Worker
1336*795d594fSAndroid Build Coastguard Worker    /*
1337*795d594fSAndroid Build Coastguard Worker     * Called by managed code that is attempting to call a method on a proxy class. On entry
1338*795d594fSAndroid Build Coastguard Worker     * r0 holds the proxy method and r1 holds the receiver; r2 and r3 may contain arguments. The
1339*795d594fSAndroid Build Coastguard Worker     * frame size of the invoked proxy method agrees with a ref and args callee save frame.
1340*795d594fSAndroid Build Coastguard Worker     */
1341*795d594fSAndroid Build Coastguard Worker     .extern artQuickProxyInvokeHandler
1342*795d594fSAndroid Build Coastguard WorkerENTRY art_quick_proxy_invoke_handler
1343*795d594fSAndroid Build Coastguard Worker    SETUP_SAVE_REFS_AND_ARGS_FRAME_WITH_METHOD_IN_R0
1344*795d594fSAndroid Build Coastguard Worker    mov     r2, rSELF              @ pass Thread::Current
1345*795d594fSAndroid Build Coastguard Worker    mov     r3, sp                 @ pass SP
1346*795d594fSAndroid Build Coastguard Worker    blx     artQuickProxyInvokeHandler  @ (Method* proxy method, receiver, Thread*, SP)
1347*795d594fSAndroid Build Coastguard Worker    ldr     r2, [rSELF, #THREAD_EXCEPTION_OFFSET]  @ load Thread::Current()->exception_
1348*795d594fSAndroid Build Coastguard Worker    // Tear down the callee-save frame. Skip arg registers.
1349*795d594fSAndroid Build Coastguard Worker    add     sp, #(FRAME_SIZE_SAVE_REFS_AND_ARGS - FRAME_SIZE_SAVE_REFS_ONLY)
1350*795d594fSAndroid Build Coastguard Worker    .cfi_adjust_cfa_offset -(FRAME_SIZE_SAVE_REFS_AND_ARGS - FRAME_SIZE_SAVE_REFS_ONLY)
1351*795d594fSAndroid Build Coastguard Worker    RESTORE_SAVE_REFS_ONLY_FRAME
1352*795d594fSAndroid Build Coastguard Worker    REFRESH_MARKING_REGISTER
1353*795d594fSAndroid Build Coastguard Worker    cbnz    r2, 1f                 @ success if no exception is pending
1354*795d594fSAndroid Build Coastguard Worker    vmov    d0, r0, r1             @ store into fpr, for when it's a fpr return...
1355*795d594fSAndroid Build Coastguard Worker    bx      lr                     @ return on success
1356*795d594fSAndroid Build Coastguard Worker1:
1357*795d594fSAndroid Build Coastguard Worker    DELIVER_PENDING_EXCEPTION
1358*795d594fSAndroid Build Coastguard WorkerEND art_quick_proxy_invoke_handler
1359*795d594fSAndroid Build Coastguard Worker
1360*795d594fSAndroid Build Coastguard Worker    /*
1361*795d594fSAndroid Build Coastguard Worker     * Called to resolve an imt conflict.
1362*795d594fSAndroid Build Coastguard Worker     * r0 is the conflict ArtMethod.
1363*795d594fSAndroid Build Coastguard Worker     * r12 is a hidden argument that holds the target interface method.
1364*795d594fSAndroid Build Coastguard Worker     *
1365*795d594fSAndroid Build Coastguard Worker     * Note that this stub writes to r0, r4, and r12.
1366*795d594fSAndroid Build Coastguard Worker     */
1367*795d594fSAndroid Build Coastguard WorkerENTRY art_quick_imt_conflict_trampoline
1368*795d594fSAndroid Build Coastguard Worker    ldr     r0, [r0, #ART_METHOD_JNI_OFFSET_32]  // Load ImtConflictTable
1369*795d594fSAndroid Build Coastguard Worker    ldr     r4, [r0]  // Load first entry in ImtConflictTable.
1370*795d594fSAndroid Build Coastguard Worker.Limt_table_iterate:
1371*795d594fSAndroid Build Coastguard Worker    cmp     r4, r12
1372*795d594fSAndroid Build Coastguard Worker    // Branch if found. Benchmarks have shown doing a branch here is better.
1373*795d594fSAndroid Build Coastguard Worker    beq     .Limt_table_found
1374*795d594fSAndroid Build Coastguard Worker    // If the entry is null, the interface method is not in the ImtConflictTable.
1375*795d594fSAndroid Build Coastguard Worker    cbz     r4, .Lconflict_trampoline
1376*795d594fSAndroid Build Coastguard Worker    // Iterate over the entries of the ImtConflictTable.
1377*795d594fSAndroid Build Coastguard Worker    ldr     r4, [r0, #(2 * __SIZEOF_POINTER__)]!
1378*795d594fSAndroid Build Coastguard Worker    b .Limt_table_iterate
1379*795d594fSAndroid Build Coastguard Worker.Limt_table_found:
1380*795d594fSAndroid Build Coastguard Worker    // We successfully hit an entry in the table. Load the target method
1381*795d594fSAndroid Build Coastguard Worker    // and jump to it.
1382*795d594fSAndroid Build Coastguard Worker    ldr     r0, [r0, #__SIZEOF_POINTER__]
1383*795d594fSAndroid Build Coastguard Worker    ldr     pc, [r0, #ART_METHOD_QUICK_CODE_OFFSET_32]
1384*795d594fSAndroid Build Coastguard Worker.Lconflict_trampoline:
1385*795d594fSAndroid Build Coastguard Worker    // Pass interface method to the trampoline.
1386*795d594fSAndroid Build Coastguard Worker    mov r0, r12
1387*795d594fSAndroid Build Coastguard Worker    INVOKE_TRAMPOLINE_BODY artInvokeInterfaceTrampoline
1388*795d594fSAndroid Build Coastguard WorkerEND art_quick_imt_conflict_trampoline
1389*795d594fSAndroid Build Coastguard Worker
1390*795d594fSAndroid Build Coastguard Worker    .extern artQuickResolutionTrampoline
1391*795d594fSAndroid Build Coastguard WorkerENTRY art_quick_resolution_trampoline
1392*795d594fSAndroid Build Coastguard Worker    SETUP_SAVE_REFS_AND_ARGS_FRAME r2
1393*795d594fSAndroid Build Coastguard Worker    mov     r2, rSELF              @ pass Thread::Current
1394*795d594fSAndroid Build Coastguard Worker    mov     r3, sp                 @ pass SP
1395*795d594fSAndroid Build Coastguard Worker    blx     artQuickResolutionTrampoline  @ (Method* called, receiver, Thread*, SP)
1396*795d594fSAndroid Build Coastguard Worker    CFI_REMEMBER_STATE
1397*795d594fSAndroid Build Coastguard Worker    cbz     r0, 1f                 @ is code pointer null? goto exception
1398*795d594fSAndroid Build Coastguard Worker    mov     r12, r0
1399*795d594fSAndroid Build Coastguard Worker    ldr     r0, [sp, #0]           @ load resolved method in r0
1400*795d594fSAndroid Build Coastguard Worker    RESTORE_SAVE_REFS_AND_ARGS_FRAME
1401*795d594fSAndroid Build Coastguard Worker    REFRESH_MARKING_REGISTER
1402*795d594fSAndroid Build Coastguard Worker    bx      r12                    @ tail-call into actual code
1403*795d594fSAndroid Build Coastguard Worker1:
1404*795d594fSAndroid Build Coastguard Worker    CFI_RESTORE_STATE_AND_DEF_CFA sp, FRAME_SIZE_SAVE_REFS_AND_ARGS
1405*795d594fSAndroid Build Coastguard Worker    RESTORE_SAVE_REFS_AND_ARGS_FRAME
1406*795d594fSAndroid Build Coastguard Worker    DELIVER_PENDING_EXCEPTION
1407*795d594fSAndroid Build Coastguard WorkerEND art_quick_resolution_trampoline
1408*795d594fSAndroid Build Coastguard Worker
1409*795d594fSAndroid Build Coastguard Worker    /*
1410*795d594fSAndroid Build Coastguard Worker     * Called to do a generic JNI down-call
1411*795d594fSAndroid Build Coastguard Worker     */
1412*795d594fSAndroid Build Coastguard WorkerENTRY art_quick_generic_jni_trampoline
1413*795d594fSAndroid Build Coastguard Worker    SETUP_SAVE_REFS_AND_ARGS_FRAME_WITH_METHOD_IN_R0
1414*795d594fSAndroid Build Coastguard Worker
1415*795d594fSAndroid Build Coastguard Worker    // Save rSELF
1416*795d594fSAndroid Build Coastguard Worker    mov r11, rSELF
1417*795d594fSAndroid Build Coastguard Worker    // Save SP , so we can have static CFI info. r10 is saved in ref_and_args.
1418*795d594fSAndroid Build Coastguard Worker    mov r10, sp
1419*795d594fSAndroid Build Coastguard Worker    .cfi_def_cfa_register r10
1420*795d594fSAndroid Build Coastguard Worker
1421*795d594fSAndroid Build Coastguard Worker    sub sp, sp, #GENERIC_JNI_TRAMPOLINE_RESERVED_AREA
1422*795d594fSAndroid Build Coastguard Worker
1423*795d594fSAndroid Build Coastguard Worker    // prepare for artQuickGenericJniTrampoline call
1424*795d594fSAndroid Build Coastguard Worker    // (Thread*, managed_sp, reserved_area)
1425*795d594fSAndroid Build Coastguard Worker    //    r0         r1            r2   <= C calling convention
1426*795d594fSAndroid Build Coastguard Worker    //  rSELF       r10            sp   <= where they are
1427*795d594fSAndroid Build Coastguard Worker
1428*795d594fSAndroid Build Coastguard Worker    mov r0, rSELF   // Thread*
1429*795d594fSAndroid Build Coastguard Worker    mov r1, r10     // SP for the managed frame.
1430*795d594fSAndroid Build Coastguard Worker    mov r2, sp      // reserved area for arguments and other saved data (up to managed frame)
1431*795d594fSAndroid Build Coastguard Worker    blx artQuickGenericJniTrampoline  // (Thread*, managed_sp, reserved_area)
1432*795d594fSAndroid Build Coastguard Worker
1433*795d594fSAndroid Build Coastguard Worker    // The C call will have registered the complete save-frame on success.
1434*795d594fSAndroid Build Coastguard Worker    // The result of the call is:
1435*795d594fSAndroid Build Coastguard Worker    //     r0: pointer to native code, 0 on error.
1436*795d594fSAndroid Build Coastguard Worker    //     The bottom of the reserved area contains values for arg registers,
1437*795d594fSAndroid Build Coastguard Worker    //     hidden arg register and SP for out args for the call.
1438*795d594fSAndroid Build Coastguard Worker
1439*795d594fSAndroid Build Coastguard Worker    // Check for error (class init check or locking for synchronized native method can throw).
1440*795d594fSAndroid Build Coastguard Worker    cbz r0, .Lexception_in_native
1441*795d594fSAndroid Build Coastguard Worker
1442*795d594fSAndroid Build Coastguard Worker    // Save the code pointer
1443*795d594fSAndroid Build Coastguard Worker    mov lr, r0
1444*795d594fSAndroid Build Coastguard Worker
1445*795d594fSAndroid Build Coastguard Worker    // Load parameters from frame into registers r0-r3 (soft-float),
1446*795d594fSAndroid Build Coastguard Worker    // hidden arg (r4) for @CriticalNative and SP for out args.
1447*795d594fSAndroid Build Coastguard Worker    pop {r0-r3, r4, ip}
1448*795d594fSAndroid Build Coastguard Worker
1449*795d594fSAndroid Build Coastguard Worker    // Apply the new SP for out args, releasing unneeded reserved area.
1450*795d594fSAndroid Build Coastguard Worker    mov sp, ip
1451*795d594fSAndroid Build Coastguard Worker
1452*795d594fSAndroid Build Coastguard Worker    // Softfloat.
1453*795d594fSAndroid Build Coastguard Worker    // TODO: Change to hardfloat when supported.
1454*795d594fSAndroid Build Coastguard Worker
1455*795d594fSAndroid Build Coastguard Worker    blx lr            // native call.
1456*795d594fSAndroid Build Coastguard Worker
1457*795d594fSAndroid Build Coastguard Worker    // result sign extension is handled in C code
1458*795d594fSAndroid Build Coastguard Worker    // prepare for artQuickGenericJniEndTrampoline call
1459*795d594fSAndroid Build Coastguard Worker    // (Thread*, result, result_f)
1460*795d594fSAndroid Build Coastguard Worker    //    r0      r2,r3    stack       <= C calling convention
1461*795d594fSAndroid Build Coastguard Worker    //    r11     r0,r1    r0,r1       <= where they are
1462*795d594fSAndroid Build Coastguard Worker    sub sp, sp, #8 // Stack alignment.
1463*795d594fSAndroid Build Coastguard Worker
1464*795d594fSAndroid Build Coastguard Worker    push {r0-r1}
1465*795d594fSAndroid Build Coastguard Worker    mov r3, r1
1466*795d594fSAndroid Build Coastguard Worker    mov r2, r0
1467*795d594fSAndroid Build Coastguard Worker    mov r0, r11
1468*795d594fSAndroid Build Coastguard Worker
1469*795d594fSAndroid Build Coastguard Worker    blx artQuickGenericJniEndTrampoline
1470*795d594fSAndroid Build Coastguard Worker
1471*795d594fSAndroid Build Coastguard Worker    // Restore self pointer.
1472*795d594fSAndroid Build Coastguard Worker    mov rSELF, r11
1473*795d594fSAndroid Build Coastguard Worker
1474*795d594fSAndroid Build Coastguard Worker    // Pending exceptions possible.
1475*795d594fSAndroid Build Coastguard Worker    ldr r2, [rSELF, #THREAD_EXCEPTION_OFFSET]  @ load Thread::Current()->exception_
1476*795d594fSAndroid Build Coastguard Worker    cbnz r2, .Lexception_in_native
1477*795d594fSAndroid Build Coastguard Worker
1478*795d594fSAndroid Build Coastguard Worker    // Tear down the alloca.
1479*795d594fSAndroid Build Coastguard Worker    mov sp, r10
1480*795d594fSAndroid Build Coastguard Worker
1481*795d594fSAndroid Build Coastguard Worker    // store into fpr, for when it's a fpr return...
1482*795d594fSAndroid Build Coastguard Worker    vmov d0, r0, r1
1483*795d594fSAndroid Build Coastguard Worker
1484*795d594fSAndroid Build Coastguard Worker    LOAD_RUNTIME_INSTANCE r2
1485*795d594fSAndroid Build Coastguard Worker    ldrb r2, [r2,  #RUN_EXIT_HOOKS_OFFSET_FROM_RUNTIME_INSTANCE]
1486*795d594fSAndroid Build Coastguard Worker    CFI_REMEMBER_STATE
1487*795d594fSAndroid Build Coastguard Worker    cbnz r2, .Lcall_method_exit_hook
1488*795d594fSAndroid Build Coastguard Worker.Lcall_method_exit_hook_done:
1489*795d594fSAndroid Build Coastguard Worker
1490*795d594fSAndroid Build Coastguard Worker    // Tear down the callee-save frame. Skip arg registers.
1491*795d594fSAndroid Build Coastguard Worker    .cfi_def_cfa_register sp
1492*795d594fSAndroid Build Coastguard Worker    add sp, #(FRAME_SIZE_SAVE_REFS_AND_ARGS - 7 * 4)
1493*795d594fSAndroid Build Coastguard Worker    .cfi_adjust_cfa_offset -(FRAME_SIZE_SAVE_REFS_AND_ARGS - 7 * 4)
1494*795d594fSAndroid Build Coastguard Worker    pop {r5-r8, r10-r11, lr}  @ This must match the non-args registers restored by
1495*795d594fSAndroid Build Coastguard Worker    .cfi_restore r5           @ `RESTORE_SAVE_REFS_AND_ARGS_FRAME`.
1496*795d594fSAndroid Build Coastguard Worker    .cfi_restore r6
1497*795d594fSAndroid Build Coastguard Worker    .cfi_restore r7
1498*795d594fSAndroid Build Coastguard Worker    .cfi_restore r8
1499*795d594fSAndroid Build Coastguard Worker    .cfi_restore r10
1500*795d594fSAndroid Build Coastguard Worker    .cfi_restore r11
1501*795d594fSAndroid Build Coastguard Worker    .cfi_restore lr
1502*795d594fSAndroid Build Coastguard Worker    .cfi_adjust_cfa_offset -(7 * 4)
1503*795d594fSAndroid Build Coastguard Worker    REFRESH_MARKING_REGISTER
1504*795d594fSAndroid Build Coastguard Worker    bx lr      // ret
1505*795d594fSAndroid Build Coastguard Worker
1506*795d594fSAndroid Build Coastguard Worker.Lcall_method_exit_hook:
1507*795d594fSAndroid Build Coastguard Worker    CFI_RESTORE_STATE_AND_DEF_CFA r10, FRAME_SIZE_SAVE_REFS_AND_ARGS
1508*795d594fSAndroid Build Coastguard Worker    mov r2, #FRAME_SIZE_SAVE_REFS_AND_ARGS
1509*795d594fSAndroid Build Coastguard Worker    bl art_quick_method_exit_hook
1510*795d594fSAndroid Build Coastguard Worker    b .Lcall_method_exit_hook_done
1511*795d594fSAndroid Build Coastguard Worker
1512*795d594fSAndroid Build Coastguard Worker.Lexception_in_native:
1513*795d594fSAndroid Build Coastguard Worker    ldr ip, [rSELF, #THREAD_TOP_QUICK_FRAME_OFFSET]
1514*795d594fSAndroid Build Coastguard Worker    add ip, ip, #-1  // Remove the GenericJNI tag. ADD/SUB writing directly to SP is UNPREDICTABLE.
1515*795d594fSAndroid Build Coastguard Worker    mov sp, ip
1516*795d594fSAndroid Build Coastguard Worker    bl art_deliver_pending_exception
1517*795d594fSAndroid Build Coastguard WorkerEND art_quick_generic_jni_trampoline
1518*795d594fSAndroid Build Coastguard Worker
1519*795d594fSAndroid Build Coastguard WorkerENTRY art_deliver_pending_exception
1520*795d594fSAndroid Build Coastguard Worker    # This will create a new save-all frame, required by the runtime.
1521*795d594fSAndroid Build Coastguard Worker    DELIVER_PENDING_EXCEPTION
1522*795d594fSAndroid Build Coastguard WorkerEND art_deliver_pending_exception
1523*795d594fSAndroid Build Coastguard Worker
1524*795d594fSAndroid Build Coastguard Worker    .extern artQuickToInterpreterBridge
1525*795d594fSAndroid Build Coastguard WorkerENTRY art_quick_to_interpreter_bridge
1526*795d594fSAndroid Build Coastguard Worker    SETUP_SAVE_REFS_AND_ARGS_FRAME r1
1527*795d594fSAndroid Build Coastguard Worker    mov     r1, rSELF              @ pass Thread::Current
1528*795d594fSAndroid Build Coastguard Worker    mov     r2, sp                 @ pass SP
1529*795d594fSAndroid Build Coastguard Worker    blx     artQuickToInterpreterBridge    @ (Method* method, Thread*, SP)
1530*795d594fSAndroid Build Coastguard Worker    ldr     r2, [rSELF, #THREAD_EXCEPTION_OFFSET]  @ load Thread::Current()->exception_
1531*795d594fSAndroid Build Coastguard Worker    // Tear down the callee-save frame. Skip arg registers.
1532*795d594fSAndroid Build Coastguard Worker    add     sp, #(FRAME_SIZE_SAVE_REFS_AND_ARGS - FRAME_SIZE_SAVE_REFS_ONLY)
1533*795d594fSAndroid Build Coastguard Worker    .cfi_adjust_cfa_offset -(FRAME_SIZE_SAVE_REFS_AND_ARGS - FRAME_SIZE_SAVE_REFS_ONLY)
1534*795d594fSAndroid Build Coastguard Worker    RESTORE_SAVE_REFS_ONLY_FRAME
1535*795d594fSAndroid Build Coastguard Worker    REFRESH_MARKING_REGISTER
1536*795d594fSAndroid Build Coastguard Worker    cbnz    r2, 1f                 @ success if no exception is pending
1537*795d594fSAndroid Build Coastguard Worker    vmov    d0, r0, r1             @ store into fpr, for when it's a fpr return...
1538*795d594fSAndroid Build Coastguard Worker    bx      lr                     @ return on success
1539*795d594fSAndroid Build Coastguard Worker1:
1540*795d594fSAndroid Build Coastguard Worker    DELIVER_PENDING_EXCEPTION
1541*795d594fSAndroid Build Coastguard WorkerEND art_quick_to_interpreter_bridge
1542*795d594fSAndroid Build Coastguard Worker
1543*795d594fSAndroid Build Coastguard Worker/*
1544*795d594fSAndroid Build Coastguard Worker * Called to attempt to execute an obsolete method.
1545*795d594fSAndroid Build Coastguard Worker */
1546*795d594fSAndroid Build Coastguard WorkerONE_ARG_RUNTIME_EXCEPTION art_invoke_obsolete_method_stub, artInvokeObsoleteMethod
1547*795d594fSAndroid Build Coastguard Worker
1548*795d594fSAndroid Build Coastguard Worker    /*
1549*795d594fSAndroid Build Coastguard Worker     * Compiled code has requested that we deoptimize into the interpreter. The deoptimization
1550*795d594fSAndroid Build Coastguard Worker     * will long jump to the interpreter bridge.
1551*795d594fSAndroid Build Coastguard Worker     */
1552*795d594fSAndroid Build Coastguard Worker    .extern artDeoptimizeFromCompiledCode
1553*795d594fSAndroid Build Coastguard WorkerENTRY art_quick_deoptimize_from_compiled_code
1554*795d594fSAndroid Build Coastguard Worker    SETUP_SAVE_EVERYTHING_FRAME r1
1555*795d594fSAndroid Build Coastguard Worker    mov    r1, rSELF                      @ pass Thread::Current
1556*795d594fSAndroid Build Coastguard Worker    blx    artDeoptimizeFromCompiledCode  @ (DeoptimizationKind, Thread*)
1557*795d594fSAndroid Build Coastguard Worker    bl     art_quick_do_long_jump         @ (Context*)
1558*795d594fSAndroid Build Coastguard Worker    bkpt  // Unreached
1559*795d594fSAndroid Build Coastguard WorkerEND art_quick_deoptimize_from_compiled_code
1560*795d594fSAndroid Build Coastguard Worker
1561*795d594fSAndroid Build Coastguard Worker    /*
1562*795d594fSAndroid Build Coastguard Worker     * Signed 64-bit integer multiply.
1563*795d594fSAndroid Build Coastguard Worker     *
1564*795d594fSAndroid Build Coastguard Worker     * Consider WXxYZ (r1r0 x r3r2) with a long multiply:
1565*795d594fSAndroid Build Coastguard Worker     *        WX
1566*795d594fSAndroid Build Coastguard Worker     *      x YZ
1567*795d594fSAndroid Build Coastguard Worker     *  --------
1568*795d594fSAndroid Build Coastguard Worker     *     ZW ZX
1569*795d594fSAndroid Build Coastguard Worker     *  YW YX
1570*795d594fSAndroid Build Coastguard Worker     *
1571*795d594fSAndroid Build Coastguard Worker     * The low word of the result holds ZX, the high word holds
1572*795d594fSAndroid Build Coastguard Worker     * (ZW+YX) + (the high overflow from ZX).  YW doesn't matter because
1573*795d594fSAndroid Build Coastguard Worker     * it doesn't fit in the low 64 bits.
1574*795d594fSAndroid Build Coastguard Worker     *
1575*795d594fSAndroid Build Coastguard Worker     * Unlike most ARM math operations, multiply instructions have
1576*795d594fSAndroid Build Coastguard Worker     * restrictions on using the same register more than once (Rd and Rm
1577*795d594fSAndroid Build Coastguard Worker     * cannot be the same).
1578*795d594fSAndroid Build Coastguard Worker     */
1579*795d594fSAndroid Build Coastguard Worker    /* mul-long vAA, vBB, vCC */
1580*795d594fSAndroid Build Coastguard WorkerENTRY art_quick_mul_long
1581*795d594fSAndroid Build Coastguard Worker    push    {r9-r10}
1582*795d594fSAndroid Build Coastguard Worker    .cfi_adjust_cfa_offset 8
1583*795d594fSAndroid Build Coastguard Worker    .cfi_rel_offset r9, 0
1584*795d594fSAndroid Build Coastguard Worker    .cfi_rel_offset r10, 4
1585*795d594fSAndroid Build Coastguard Worker    mul     ip, r2, r1                  @  ip<- ZxW
1586*795d594fSAndroid Build Coastguard Worker    umull   r9, r10, r2, r0             @  r9/r10 <- ZxX
1587*795d594fSAndroid Build Coastguard Worker    mla     r2, r0, r3, ip              @  r2<- YxX + (ZxW)
1588*795d594fSAndroid Build Coastguard Worker    add     r10, r2, r10                @  r10<- r10 + low(ZxW + (YxX))
1589*795d594fSAndroid Build Coastguard Worker    mov     r0,r9
1590*795d594fSAndroid Build Coastguard Worker    mov     r1,r10
1591*795d594fSAndroid Build Coastguard Worker    pop     {r9-r10}
1592*795d594fSAndroid Build Coastguard Worker    .cfi_adjust_cfa_offset -8
1593*795d594fSAndroid Build Coastguard Worker    .cfi_restore r9
1594*795d594fSAndroid Build Coastguard Worker    .cfi_restore r10
1595*795d594fSAndroid Build Coastguard Worker    bx      lr
1596*795d594fSAndroid Build Coastguard WorkerEND art_quick_mul_long
1597*795d594fSAndroid Build Coastguard Worker
1598*795d594fSAndroid Build Coastguard Worker    /*
1599*795d594fSAndroid Build Coastguard Worker     * Long integer shift.  This is different from the generic 32/64-bit
1600*795d594fSAndroid Build Coastguard Worker     * binary operations because vAA/vBB are 64-bit but vCC (the shift
1601*795d594fSAndroid Build Coastguard Worker     * distance) is 32-bit.  Also, Dalvik requires us to ignore all but the low
1602*795d594fSAndroid Build Coastguard Worker     * 6 bits.
1603*795d594fSAndroid Build Coastguard Worker     * On entry:
1604*795d594fSAndroid Build Coastguard Worker     *   r0: low word
1605*795d594fSAndroid Build Coastguard Worker     *   r1: high word
1606*795d594fSAndroid Build Coastguard Worker     *   r2: shift count
1607*795d594fSAndroid Build Coastguard Worker     */
1608*795d594fSAndroid Build Coastguard Worker    /* shl-long vAA, vBB, vCC */
1609*795d594fSAndroid Build Coastguard WorkerARM_ENTRY art_quick_shl_long            @ ARM code as thumb code requires spills
1610*795d594fSAndroid Build Coastguard Worker    and     r2, r2, #63                 @ r2<- r2 & 0x3f
1611*795d594fSAndroid Build Coastguard Worker    mov     r1, r1, asl r2              @  r1<- r1 << r2
1612*795d594fSAndroid Build Coastguard Worker    rsb     r3, r2, #32                 @  r3<- 32 - r2
1613*795d594fSAndroid Build Coastguard Worker    orr     r1, r1, r0, lsr r3          @  r1<- r1 | (r0 << (32-r2))
1614*795d594fSAndroid Build Coastguard Worker    subs    ip, r2, #32                 @  ip<- r2 - 32
1615*795d594fSAndroid Build Coastguard Worker    movpl   r1, r0, asl ip              @  if r2 >= 32, r1<- r0 << (r2-32)
1616*795d594fSAndroid Build Coastguard Worker    mov     r0, r0, asl r2              @  r0<- r0 << r2
1617*795d594fSAndroid Build Coastguard Worker    bx      lr
1618*795d594fSAndroid Build Coastguard WorkerEND art_quick_shl_long
1619*795d594fSAndroid Build Coastguard Worker
1620*795d594fSAndroid Build Coastguard Worker    /*
1621*795d594fSAndroid Build Coastguard Worker     * Long integer shift.  This is different from the generic 32/64-bit
1622*795d594fSAndroid Build Coastguard Worker     * binary operations because vAA/vBB are 64-bit but vCC (the shift
1623*795d594fSAndroid Build Coastguard Worker     * distance) is 32-bit.  Also, Dalvik requires us to ignore all but the low
1624*795d594fSAndroid Build Coastguard Worker     * 6 bits.
1625*795d594fSAndroid Build Coastguard Worker     * On entry:
1626*795d594fSAndroid Build Coastguard Worker     *   r0: low word
1627*795d594fSAndroid Build Coastguard Worker     *   r1: high word
1628*795d594fSAndroid Build Coastguard Worker     *   r2: shift count
1629*795d594fSAndroid Build Coastguard Worker     */
1630*795d594fSAndroid Build Coastguard Worker    /* shr-long vAA, vBB, vCC */
1631*795d594fSAndroid Build Coastguard WorkerARM_ENTRY art_quick_shr_long            @ ARM code as thumb code requires spills
1632*795d594fSAndroid Build Coastguard Worker    and     r2, r2, #63                 @ r0<- r0 & 0x3f
1633*795d594fSAndroid Build Coastguard Worker    mov     r0, r0, lsr r2              @  r0<- r2 >> r2
1634*795d594fSAndroid Build Coastguard Worker    rsb     r3, r2, #32                 @  r3<- 32 - r2
1635*795d594fSAndroid Build Coastguard Worker    orr     r0, r0, r1, asl r3          @  r0<- r0 | (r1 << (32-r2))
1636*795d594fSAndroid Build Coastguard Worker    subs    ip, r2, #32                 @  ip<- r2 - 32
1637*795d594fSAndroid Build Coastguard Worker    movpl   r0, r1, asr ip              @  if r2 >= 32, r0<-r1 >> (r2-32)
1638*795d594fSAndroid Build Coastguard Worker    mov     r1, r1, asr r2              @  r1<- r1 >> r2
1639*795d594fSAndroid Build Coastguard Worker    bx      lr
1640*795d594fSAndroid Build Coastguard WorkerEND art_quick_shr_long
1641*795d594fSAndroid Build Coastguard Worker
1642*795d594fSAndroid Build Coastguard Worker    /*
1643*795d594fSAndroid Build Coastguard Worker     * Long integer shift.  This is different from the generic 32/64-bit
1644*795d594fSAndroid Build Coastguard Worker     * binary operations because vAA/vBB are 64-bit but vCC (the shift
1645*795d594fSAndroid Build Coastguard Worker     * distance) is 32-bit.  Also, Dalvik requires us to ignore all but the low
1646*795d594fSAndroid Build Coastguard Worker     * 6 bits.
1647*795d594fSAndroid Build Coastguard Worker     * On entry:
1648*795d594fSAndroid Build Coastguard Worker     *   r0: low word
1649*795d594fSAndroid Build Coastguard Worker     *   r1: high word
1650*795d594fSAndroid Build Coastguard Worker     *   r2: shift count
1651*795d594fSAndroid Build Coastguard Worker     */
1652*795d594fSAndroid Build Coastguard Worker    /* ushr-long vAA, vBB, vCC */
1653*795d594fSAndroid Build Coastguard WorkerARM_ENTRY art_quick_ushr_long           @ ARM code as thumb code requires spills
1654*795d594fSAndroid Build Coastguard Worker    and     r2, r2, #63                 @ r0<- r0 & 0x3f
1655*795d594fSAndroid Build Coastguard Worker    mov     r0, r0, lsr r2              @  r0<- r2 >> r2
1656*795d594fSAndroid Build Coastguard Worker    rsb     r3, r2, #32                 @  r3<- 32 - r2
1657*795d594fSAndroid Build Coastguard Worker    orr     r0, r0, r1, asl r3          @  r0<- r0 | (r1 << (32-r2))
1658*795d594fSAndroid Build Coastguard Worker    subs    ip, r2, #32                 @  ip<- r2 - 32
1659*795d594fSAndroid Build Coastguard Worker    movpl   r0, r1, lsr ip              @  if r2 >= 32, r0<-r1 >>> (r2-32)
1660*795d594fSAndroid Build Coastguard Worker    mov     r1, r1, lsr r2              @  r1<- r1 >>> r2
1661*795d594fSAndroid Build Coastguard Worker    bx      lr
1662*795d594fSAndroid Build Coastguard WorkerEND art_quick_ushr_long
1663*795d594fSAndroid Build Coastguard Worker
1664*795d594fSAndroid Build Coastguard Worker    /*
1665*795d594fSAndroid Build Coastguard Worker     * String's indexOf.
1666*795d594fSAndroid Build Coastguard Worker     *
1667*795d594fSAndroid Build Coastguard Worker     * On entry:
1668*795d594fSAndroid Build Coastguard Worker     *    r0:   string object (known non-null)
1669*795d594fSAndroid Build Coastguard Worker     *    r1:   char to match (known <= 0xFFFF)
1670*795d594fSAndroid Build Coastguard Worker     *    r2:   Starting offset in string data
1671*795d594fSAndroid Build Coastguard Worker     */
1672*795d594fSAndroid Build Coastguard WorkerENTRY art_quick_indexof
1673*795d594fSAndroid Build Coastguard Worker    push {r4, r10-r11, lr} @ 4 words of callee saves
1674*795d594fSAndroid Build Coastguard Worker    .cfi_adjust_cfa_offset 16
1675*795d594fSAndroid Build Coastguard Worker    .cfi_rel_offset r4, 0
1676*795d594fSAndroid Build Coastguard Worker    .cfi_rel_offset r10, 4
1677*795d594fSAndroid Build Coastguard Worker    .cfi_rel_offset r11, 8
1678*795d594fSAndroid Build Coastguard Worker    .cfi_rel_offset lr, 12
1679*795d594fSAndroid Build Coastguard Worker#if (STRING_COMPRESSION_FEATURE)
1680*795d594fSAndroid Build Coastguard Worker    ldr   r4, [r0, #MIRROR_STRING_COUNT_OFFSET]
1681*795d594fSAndroid Build Coastguard Worker#else
1682*795d594fSAndroid Build Coastguard Worker    ldr   r3, [r0, #MIRROR_STRING_COUNT_OFFSET]
1683*795d594fSAndroid Build Coastguard Worker#endif
1684*795d594fSAndroid Build Coastguard Worker    add   r0, #MIRROR_STRING_VALUE_OFFSET
1685*795d594fSAndroid Build Coastguard Worker#if (STRING_COMPRESSION_FEATURE)
1686*795d594fSAndroid Build Coastguard Worker    /* r4 count (with flag) and r3 holds actual length */
1687*795d594fSAndroid Build Coastguard Worker    lsr   r3, r4, #1
1688*795d594fSAndroid Build Coastguard Worker#endif
1689*795d594fSAndroid Build Coastguard Worker    /* Clamp start to [0..count] */
1690*795d594fSAndroid Build Coastguard Worker    cmp   r2, #0
1691*795d594fSAndroid Build Coastguard Worker    it    lt
1692*795d594fSAndroid Build Coastguard Worker    movlt r2, #0
1693*795d594fSAndroid Build Coastguard Worker    cmp   r2, r3
1694*795d594fSAndroid Build Coastguard Worker    it    gt
1695*795d594fSAndroid Build Coastguard Worker    movgt r2, r3
1696*795d594fSAndroid Build Coastguard Worker
1697*795d594fSAndroid Build Coastguard Worker    /* Save a copy in r12 to later compute result */
1698*795d594fSAndroid Build Coastguard Worker    mov   r12, r0
1699*795d594fSAndroid Build Coastguard Worker
1700*795d594fSAndroid Build Coastguard Worker    /* Build pointer to start of data to compare and pre-bias */
1701*795d594fSAndroid Build Coastguard Worker#if (STRING_COMPRESSION_FEATURE)
1702*795d594fSAndroid Build Coastguard Worker    lsrs  r4, r4, #1
1703*795d594fSAndroid Build Coastguard Worker    bcc   .Lstring_indexof_compressed
1704*795d594fSAndroid Build Coastguard Worker#endif
1705*795d594fSAndroid Build Coastguard Worker    add   r0, r0, r2, lsl #1
1706*795d594fSAndroid Build Coastguard Worker    sub   r0, #2
1707*795d594fSAndroid Build Coastguard Worker
1708*795d594fSAndroid Build Coastguard Worker    /* Compute iteration count */
1709*795d594fSAndroid Build Coastguard Worker    sub   r2, r3, r2
1710*795d594fSAndroid Build Coastguard Worker
1711*795d594fSAndroid Build Coastguard Worker    /*
1712*795d594fSAndroid Build Coastguard Worker     * At this point we have:
1713*795d594fSAndroid Build Coastguard Worker     *   r0: start of data to test
1714*795d594fSAndroid Build Coastguard Worker     *   r1: char to compare
1715*795d594fSAndroid Build Coastguard Worker     *   r2: iteration count
1716*795d594fSAndroid Build Coastguard Worker     *   r4: compression style (used temporarily)
1717*795d594fSAndroid Build Coastguard Worker     *   r12: original start of string data
1718*795d594fSAndroid Build Coastguard Worker     *   r3, r4, r10, r11 available for loading string data
1719*795d594fSAndroid Build Coastguard Worker     */
1720*795d594fSAndroid Build Coastguard Worker
1721*795d594fSAndroid Build Coastguard Worker    subs  r2, #4
1722*795d594fSAndroid Build Coastguard Worker    blt   .Lindexof_remainder
1723*795d594fSAndroid Build Coastguard Worker
1724*795d594fSAndroid Build Coastguard Worker.Lindexof_loop4:
1725*795d594fSAndroid Build Coastguard Worker    ldrh  r3, [r0, #2]!
1726*795d594fSAndroid Build Coastguard Worker    ldrh  r4, [r0, #2]!
1727*795d594fSAndroid Build Coastguard Worker    ldrh  r10, [r0, #2]!
1728*795d594fSAndroid Build Coastguard Worker    ldrh  r11, [r0, #2]!
1729*795d594fSAndroid Build Coastguard Worker    cmp   r3, r1
1730*795d594fSAndroid Build Coastguard Worker    beq   .Lmatch_0
1731*795d594fSAndroid Build Coastguard Worker    cmp   r4, r1
1732*795d594fSAndroid Build Coastguard Worker    beq   .Lmatch_1
1733*795d594fSAndroid Build Coastguard Worker    cmp   r10, r1
1734*795d594fSAndroid Build Coastguard Worker    beq   .Lmatch_2
1735*795d594fSAndroid Build Coastguard Worker    cmp   r11, r1
1736*795d594fSAndroid Build Coastguard Worker    beq   .Lmatch_3
1737*795d594fSAndroid Build Coastguard Worker    subs  r2, #4
1738*795d594fSAndroid Build Coastguard Worker    bge   .Lindexof_loop4
1739*795d594fSAndroid Build Coastguard Worker
1740*795d594fSAndroid Build Coastguard Worker.Lindexof_remainder:
1741*795d594fSAndroid Build Coastguard Worker    adds  r2, #4
1742*795d594fSAndroid Build Coastguard Worker    beq   .Lindexof_nomatch
1743*795d594fSAndroid Build Coastguard Worker
1744*795d594fSAndroid Build Coastguard Worker.Lindexof_loop1:
1745*795d594fSAndroid Build Coastguard Worker    ldrh  r3, [r0, #2]!
1746*795d594fSAndroid Build Coastguard Worker    cmp   r3, r1
1747*795d594fSAndroid Build Coastguard Worker    beq   .Lmatch_3
1748*795d594fSAndroid Build Coastguard Worker    subs  r2, #1
1749*795d594fSAndroid Build Coastguard Worker    bne   .Lindexof_loop1
1750*795d594fSAndroid Build Coastguard Worker
1751*795d594fSAndroid Build Coastguard Worker.Lindexof_nomatch:
1752*795d594fSAndroid Build Coastguard Worker    mov   r0, #-1
1753*795d594fSAndroid Build Coastguard Worker    pop {r4, r10-r11, pc}
1754*795d594fSAndroid Build Coastguard Worker
1755*795d594fSAndroid Build Coastguard Worker.Lmatch_0:
1756*795d594fSAndroid Build Coastguard Worker    sub   r0, #6
1757*795d594fSAndroid Build Coastguard Worker    sub   r0, r12
1758*795d594fSAndroid Build Coastguard Worker    asr   r0, r0, #1
1759*795d594fSAndroid Build Coastguard Worker    pop {r4, r10-r11, pc}
1760*795d594fSAndroid Build Coastguard Worker.Lmatch_1:
1761*795d594fSAndroid Build Coastguard Worker    sub   r0, #4
1762*795d594fSAndroid Build Coastguard Worker    sub   r0, r12
1763*795d594fSAndroid Build Coastguard Worker    asr   r0, r0, #1
1764*795d594fSAndroid Build Coastguard Worker    pop {r4, r10-r11, pc}
1765*795d594fSAndroid Build Coastguard Worker.Lmatch_2:
1766*795d594fSAndroid Build Coastguard Worker    sub   r0, #2
1767*795d594fSAndroid Build Coastguard Worker    sub   r0, r12
1768*795d594fSAndroid Build Coastguard Worker    asr   r0, r0, #1
1769*795d594fSAndroid Build Coastguard Worker    pop {r4, r10-r11, pc}
1770*795d594fSAndroid Build Coastguard Worker.Lmatch_3:
1771*795d594fSAndroid Build Coastguard Worker    sub   r0, r12
1772*795d594fSAndroid Build Coastguard Worker    asr   r0, r0, #1
1773*795d594fSAndroid Build Coastguard Worker    pop {r4, r10-r11, pc}
1774*795d594fSAndroid Build Coastguard Worker#if (STRING_COMPRESSION_FEATURE)
1775*795d594fSAndroid Build Coastguard Worker.Lstring_indexof_compressed:
1776*795d594fSAndroid Build Coastguard Worker    add   r0, r0, r2
1777*795d594fSAndroid Build Coastguard Worker    sub   r0, #1
1778*795d594fSAndroid Build Coastguard Worker    sub   r2, r3, r2
1779*795d594fSAndroid Build Coastguard Worker.Lstring_indexof_compressed_loop:
1780*795d594fSAndroid Build Coastguard Worker    subs  r2, #1
1781*795d594fSAndroid Build Coastguard Worker    blt   .Lindexof_nomatch
1782*795d594fSAndroid Build Coastguard Worker    ldrb  r3, [r0, #1]!
1783*795d594fSAndroid Build Coastguard Worker    cmp   r3, r1
1784*795d594fSAndroid Build Coastguard Worker    beq   .Lstring_indexof_compressed_matched
1785*795d594fSAndroid Build Coastguard Worker    b     .Lstring_indexof_compressed_loop
1786*795d594fSAndroid Build Coastguard Worker.Lstring_indexof_compressed_matched:
1787*795d594fSAndroid Build Coastguard Worker    sub   r0, r12
1788*795d594fSAndroid Build Coastguard Worker    pop {r4, r10-r11, pc}
1789*795d594fSAndroid Build Coastguard Worker#endif
1790*795d594fSAndroid Build Coastguard WorkerEND art_quick_indexof
1791*795d594fSAndroid Build Coastguard Worker
1792*795d594fSAndroid Build Coastguard Worker    /* Assembly routines used to handle ABI differences. */
1793*795d594fSAndroid Build Coastguard Worker
1794*795d594fSAndroid Build Coastguard Worker    /* double fmod(double a, double b) */
1795*795d594fSAndroid Build Coastguard Worker    .extern fmod
1796*795d594fSAndroid Build Coastguard WorkerENTRY art_quick_fmod
1797*795d594fSAndroid Build Coastguard Worker    push  {lr}
1798*795d594fSAndroid Build Coastguard Worker    .cfi_adjust_cfa_offset 4
1799*795d594fSAndroid Build Coastguard Worker    .cfi_rel_offset lr, 0
1800*795d594fSAndroid Build Coastguard Worker    sub   sp, #4
1801*795d594fSAndroid Build Coastguard Worker    .cfi_adjust_cfa_offset 4
1802*795d594fSAndroid Build Coastguard Worker    vmov  r0, r1, d0
1803*795d594fSAndroid Build Coastguard Worker    vmov  r2, r3, d1
1804*795d594fSAndroid Build Coastguard Worker    bl    fmod
1805*795d594fSAndroid Build Coastguard Worker    vmov  d0, r0, r1
1806*795d594fSAndroid Build Coastguard Worker    add   sp, #4
1807*795d594fSAndroid Build Coastguard Worker    .cfi_adjust_cfa_offset -4
1808*795d594fSAndroid Build Coastguard Worker    pop   {pc}
1809*795d594fSAndroid Build Coastguard WorkerEND art_quick_fmod
1810*795d594fSAndroid Build Coastguard Worker
1811*795d594fSAndroid Build Coastguard Worker    /* float fmodf(float a, float b) */
1812*795d594fSAndroid Build Coastguard Worker     .extern fmodf
1813*795d594fSAndroid Build Coastguard WorkerENTRY art_quick_fmodf
1814*795d594fSAndroid Build Coastguard Worker    push  {lr}
1815*795d594fSAndroid Build Coastguard Worker    .cfi_adjust_cfa_offset 4
1816*795d594fSAndroid Build Coastguard Worker    .cfi_rel_offset lr, 0
1817*795d594fSAndroid Build Coastguard Worker    sub   sp, #4
1818*795d594fSAndroid Build Coastguard Worker    .cfi_adjust_cfa_offset 4
1819*795d594fSAndroid Build Coastguard Worker    vmov  r0, r1, d0
1820*795d594fSAndroid Build Coastguard Worker    bl    fmodf
1821*795d594fSAndroid Build Coastguard Worker    vmov  s0, r0
1822*795d594fSAndroid Build Coastguard Worker    add   sp, #4
1823*795d594fSAndroid Build Coastguard Worker    .cfi_adjust_cfa_offset -4
1824*795d594fSAndroid Build Coastguard Worker    pop   {pc}
1825*795d594fSAndroid Build Coastguard WorkerEND art_quick_fmodf
1826*795d594fSAndroid Build Coastguard Worker
1827*795d594fSAndroid Build Coastguard Worker    /* int64_t art_d2l(double d) */
1828*795d594fSAndroid Build Coastguard Worker    .extern art_d2l
1829*795d594fSAndroid Build Coastguard WorkerENTRY art_quick_d2l
1830*795d594fSAndroid Build Coastguard Worker    vmov  r0, r1, d0
1831*795d594fSAndroid Build Coastguard Worker    b     art_d2l
1832*795d594fSAndroid Build Coastguard WorkerEND art_quick_d2l
1833*795d594fSAndroid Build Coastguard Worker
1834*795d594fSAndroid Build Coastguard Worker    /* int64_t art_f2l(float f) */
1835*795d594fSAndroid Build Coastguard Worker    .extern art_f2l
1836*795d594fSAndroid Build Coastguard WorkerENTRY art_quick_f2l
1837*795d594fSAndroid Build Coastguard Worker    vmov  r0, s0
1838*795d594fSAndroid Build Coastguard Worker    b     art_f2l
1839*795d594fSAndroid Build Coastguard WorkerEND art_quick_f2l
1840*795d594fSAndroid Build Coastguard Worker
1841*795d594fSAndroid Build Coastguard Worker    /* float art_l2f(int64_t l) */
1842*795d594fSAndroid Build Coastguard Worker    .extern art_l2f
1843*795d594fSAndroid Build Coastguard WorkerENTRY art_quick_l2f
1844*795d594fSAndroid Build Coastguard Worker    push  {lr}
1845*795d594fSAndroid Build Coastguard Worker    .cfi_adjust_cfa_offset 4
1846*795d594fSAndroid Build Coastguard Worker    .cfi_rel_offset lr, 0
1847*795d594fSAndroid Build Coastguard Worker    sub   sp, #4
1848*795d594fSAndroid Build Coastguard Worker    .cfi_adjust_cfa_offset 4
1849*795d594fSAndroid Build Coastguard Worker    bl    art_l2f
1850*795d594fSAndroid Build Coastguard Worker    vmov  s0, r0
1851*795d594fSAndroid Build Coastguard Worker    add   sp, #4
1852*795d594fSAndroid Build Coastguard Worker    .cfi_adjust_cfa_offset -4
1853*795d594fSAndroid Build Coastguard Worker    pop   {pc}
1854*795d594fSAndroid Build Coastguard WorkerEND art_quick_l2f
1855*795d594fSAndroid Build Coastguard Worker
1856*795d594fSAndroid Build Coastguard Worker    .extern artStringBuilderAppend
1857*795d594fSAndroid Build Coastguard WorkerENTRY art_quick_string_builder_append
1858*795d594fSAndroid Build Coastguard Worker    SETUP_SAVE_REFS_ONLY_FRAME r2       @ save callee saves in case of GC
1859*795d594fSAndroid Build Coastguard Worker    add    r1, sp, #(FRAME_SIZE_SAVE_REFS_ONLY + __SIZEOF_POINTER__)  @ pass args
1860*795d594fSAndroid Build Coastguard Worker    mov    r2, rSELF                    @ pass Thread::Current
1861*795d594fSAndroid Build Coastguard Worker    bl     artStringBuilderAppend       @ (uint32_t, const unit32_t*, Thread*)
1862*795d594fSAndroid Build Coastguard Worker    RESTORE_SAVE_REFS_ONLY_FRAME
1863*795d594fSAndroid Build Coastguard Worker    REFRESH_MARKING_REGISTER
1864*795d594fSAndroid Build Coastguard Worker    RETURN_OR_DEOPT_IF_RESULT_IS_NON_NULL_OR_DELIVER
1865*795d594fSAndroid Build Coastguard WorkerEND art_quick_string_builder_append
1866*795d594fSAndroid Build Coastguard Worker
1867*795d594fSAndroid Build Coastguard Worker    /*
1868*795d594fSAndroid Build Coastguard Worker     * Create a function `name` calling the ReadBarrier::Mark routine,
1869*795d594fSAndroid Build Coastguard Worker     * getting its argument and returning its result through register
1870*795d594fSAndroid Build Coastguard Worker     * `reg`, saving and restoring all caller-save registers.
1871*795d594fSAndroid Build Coastguard Worker     *
1872*795d594fSAndroid Build Coastguard Worker     * IP is clobbered; `reg` must not be IP.
1873*795d594fSAndroid Build Coastguard Worker     *
1874*795d594fSAndroid Build Coastguard Worker     * If `reg` is different from `r0`, the generated function follows a
1875*795d594fSAndroid Build Coastguard Worker     * non-standard runtime calling convention:
1876*795d594fSAndroid Build Coastguard Worker     * - register `reg` (which may be different from R0) is used to pass the (sole) argument,
1877*795d594fSAndroid Build Coastguard Worker     * - register `reg` (which may be different from R0) is used to return the result,
1878*795d594fSAndroid Build Coastguard Worker     * - all other registers are callee-save (the values they hold are preserved).
1879*795d594fSAndroid Build Coastguard Worker     */
1880*795d594fSAndroid Build Coastguard Worker.macro READ_BARRIER_MARK_REG name, reg
1881*795d594fSAndroid Build Coastguard WorkerENTRY \name
1882*795d594fSAndroid Build Coastguard Worker    // Null check so that we can load the lock word.
1883*795d594fSAndroid Build Coastguard Worker    SMART_CBZ \reg, .Lret_rb_\name
1884*795d594fSAndroid Build Coastguard Worker    // Check lock word for mark bit, if marked return. Use IP for scratch since it is blocked.
1885*795d594fSAndroid Build Coastguard Worker    ldr ip, [\reg, MIRROR_OBJECT_LOCK_WORD_OFFSET]
1886*795d594fSAndroid Build Coastguard Worker    tst ip, #LOCK_WORD_MARK_BIT_MASK_SHIFTED
1887*795d594fSAndroid Build Coastguard Worker    beq .Lnot_marked_rb_\name
1888*795d594fSAndroid Build Coastguard Worker    // Already marked, return right away.
1889*795d594fSAndroid Build Coastguard Worker.Lret_rb_\name:
1890*795d594fSAndroid Build Coastguard Worker    bx lr
1891*795d594fSAndroid Build Coastguard Worker
1892*795d594fSAndroid Build Coastguard Worker.Lnot_marked_rb_\name:
1893*795d594fSAndroid Build Coastguard Worker    // Test that both the forwarding state bits are 1.
1894*795d594fSAndroid Build Coastguard Worker#if (LOCK_WORD_STATE_SHIFT != 30) || (LOCK_WORD_STATE_FORWARDING_ADDRESS != 3)
1895*795d594fSAndroid Build Coastguard Worker    // To use "CMP ip, #modified-immediate; BHS", we need the lock word state in
1896*795d594fSAndroid Build Coastguard Worker    // the highest bits and the "forwarding address" state to have all bits set.
1897*795d594fSAndroid Build Coastguard Worker#error "Unexpected lock word state shift or forwarding address state value."
1898*795d594fSAndroid Build Coastguard Worker#endif
1899*795d594fSAndroid Build Coastguard Worker    cmp ip, #(LOCK_WORD_STATE_FORWARDING_ADDRESS << LOCK_WORD_STATE_SHIFT)
1900*795d594fSAndroid Build Coastguard Worker    bhs .Lret_forwarding_address\name
1901*795d594fSAndroid Build Coastguard Worker
1902*795d594fSAndroid Build Coastguard Worker.Lslow_rb_\name:
1903*795d594fSAndroid Build Coastguard Worker    // Save IP: The kSaveEverything entrypoint art_quick_resolve_string used to
1904*795d594fSAndroid Build Coastguard Worker    // make a tail call here. Currently, it serves only for stack alignment but
1905*795d594fSAndroid Build Coastguard Worker    // we may reintroduce kSaveEverything calls here in the future.
1906*795d594fSAndroid Build Coastguard Worker    push  {r0-r4, r9, ip, lr}           @ save return address, core caller-save registers and ip
1907*795d594fSAndroid Build Coastguard Worker    .cfi_adjust_cfa_offset 32
1908*795d594fSAndroid Build Coastguard Worker    .cfi_rel_offset r0, 0
1909*795d594fSAndroid Build Coastguard Worker    .cfi_rel_offset r1, 4
1910*795d594fSAndroid Build Coastguard Worker    .cfi_rel_offset r2, 8
1911*795d594fSAndroid Build Coastguard Worker    .cfi_rel_offset r3, 12
1912*795d594fSAndroid Build Coastguard Worker    .cfi_rel_offset r4, 16
1913*795d594fSAndroid Build Coastguard Worker    .cfi_rel_offset r9, 20
1914*795d594fSAndroid Build Coastguard Worker    .cfi_rel_offset ip, 24
1915*795d594fSAndroid Build Coastguard Worker    .cfi_rel_offset lr, 28
1916*795d594fSAndroid Build Coastguard Worker
1917*795d594fSAndroid Build Coastguard Worker    .ifnc \reg, r0
1918*795d594fSAndroid Build Coastguard Worker      mov   r0, \reg                    @ pass arg1 - obj from `reg`
1919*795d594fSAndroid Build Coastguard Worker    .endif
1920*795d594fSAndroid Build Coastguard Worker
1921*795d594fSAndroid Build Coastguard Worker    vpush {s0-s15}                      @ save floating-point caller-save registers
1922*795d594fSAndroid Build Coastguard Worker    .cfi_adjust_cfa_offset 64
1923*795d594fSAndroid Build Coastguard Worker    bl    artReadBarrierMark            @ r0 <- artReadBarrierMark(obj)
1924*795d594fSAndroid Build Coastguard Worker    vpop {s0-s15}                       @ restore floating-point registers
1925*795d594fSAndroid Build Coastguard Worker    .cfi_adjust_cfa_offset -64
1926*795d594fSAndroid Build Coastguard Worker
1927*795d594fSAndroid Build Coastguard Worker    .ifc \reg, r0                       @ Save result to the stack slot or destination register.
1928*795d594fSAndroid Build Coastguard Worker      str r0, [sp, #0]
1929*795d594fSAndroid Build Coastguard Worker    .else
1930*795d594fSAndroid Build Coastguard Worker      .ifc \reg, r1
1931*795d594fSAndroid Build Coastguard Worker        str r0, [sp, #4]
1932*795d594fSAndroid Build Coastguard Worker      .else
1933*795d594fSAndroid Build Coastguard Worker        .ifc \reg, r2
1934*795d594fSAndroid Build Coastguard Worker          str r0, [sp, #8]
1935*795d594fSAndroid Build Coastguard Worker        .else
1936*795d594fSAndroid Build Coastguard Worker          .ifc \reg, r3
1937*795d594fSAndroid Build Coastguard Worker            str r0, [sp, #12]
1938*795d594fSAndroid Build Coastguard Worker          .else
1939*795d594fSAndroid Build Coastguard Worker            .ifc \reg, r4
1940*795d594fSAndroid Build Coastguard Worker              str r0, [sp, #16]
1941*795d594fSAndroid Build Coastguard Worker            .else
1942*795d594fSAndroid Build Coastguard Worker              .ifc \reg, r9
1943*795d594fSAndroid Build Coastguard Worker                str r0, [sp, #20]
1944*795d594fSAndroid Build Coastguard Worker              .else
1945*795d594fSAndroid Build Coastguard Worker                mov \reg, r0
1946*795d594fSAndroid Build Coastguard Worker              .endif
1947*795d594fSAndroid Build Coastguard Worker            .endif
1948*795d594fSAndroid Build Coastguard Worker          .endif
1949*795d594fSAndroid Build Coastguard Worker        .endif
1950*795d594fSAndroid Build Coastguard Worker      .endif
1951*795d594fSAndroid Build Coastguard Worker    .endif
1952*795d594fSAndroid Build Coastguard Worker
1953*795d594fSAndroid Build Coastguard Worker    pop   {r0-r4, r9, ip, lr}           @ restore caller-save registers
1954*795d594fSAndroid Build Coastguard Worker    .cfi_adjust_cfa_offset -32
1955*795d594fSAndroid Build Coastguard Worker    .cfi_restore r0
1956*795d594fSAndroid Build Coastguard Worker    .cfi_restore r1
1957*795d594fSAndroid Build Coastguard Worker    .cfi_restore r2
1958*795d594fSAndroid Build Coastguard Worker    .cfi_restore r3
1959*795d594fSAndroid Build Coastguard Worker    .cfi_restore r4
1960*795d594fSAndroid Build Coastguard Worker    .cfi_restore r9
1961*795d594fSAndroid Build Coastguard Worker    .cfi_restore ip
1962*795d594fSAndroid Build Coastguard Worker    .cfi_restore lr
1963*795d594fSAndroid Build Coastguard Worker    bx lr
1964*795d594fSAndroid Build Coastguard Worker.Lret_forwarding_address\name:
1965*795d594fSAndroid Build Coastguard Worker    // Shift left by the forwarding address shift. This clears out the state bits since they are
1966*795d594fSAndroid Build Coastguard Worker    // in the top 2 bits of the lock word.
1967*795d594fSAndroid Build Coastguard Worker    lsl \reg, ip, #LOCK_WORD_STATE_FORWARDING_ADDRESS_SHIFT
1968*795d594fSAndroid Build Coastguard Worker    bx lr
1969*795d594fSAndroid Build Coastguard WorkerEND \name
1970*795d594fSAndroid Build Coastguard Worker.endm
1971*795d594fSAndroid Build Coastguard Worker
1972*795d594fSAndroid Build Coastguard WorkerREAD_BARRIER_MARK_REG art_quick_read_barrier_mark_reg00, r0
1973*795d594fSAndroid Build Coastguard WorkerREAD_BARRIER_MARK_REG art_quick_read_barrier_mark_reg01, r1
1974*795d594fSAndroid Build Coastguard WorkerREAD_BARRIER_MARK_REG art_quick_read_barrier_mark_reg02, r2
1975*795d594fSAndroid Build Coastguard WorkerREAD_BARRIER_MARK_REG art_quick_read_barrier_mark_reg03, r3
1976*795d594fSAndroid Build Coastguard WorkerREAD_BARRIER_MARK_REG art_quick_read_barrier_mark_reg04, r4
1977*795d594fSAndroid Build Coastguard WorkerREAD_BARRIER_MARK_REG art_quick_read_barrier_mark_reg05, r5
1978*795d594fSAndroid Build Coastguard WorkerREAD_BARRIER_MARK_REG art_quick_read_barrier_mark_reg06, r6
1979*795d594fSAndroid Build Coastguard WorkerREAD_BARRIER_MARK_REG art_quick_read_barrier_mark_reg07, r7
1980*795d594fSAndroid Build Coastguard WorkerREAD_BARRIER_MARK_REG art_quick_read_barrier_mark_reg08, r8
1981*795d594fSAndroid Build Coastguard WorkerREAD_BARRIER_MARK_REG art_quick_read_barrier_mark_reg09, r9
1982*795d594fSAndroid Build Coastguard WorkerREAD_BARRIER_MARK_REG art_quick_read_barrier_mark_reg10, r10
1983*795d594fSAndroid Build Coastguard WorkerREAD_BARRIER_MARK_REG art_quick_read_barrier_mark_reg11, r11
1984*795d594fSAndroid Build Coastguard Worker
1985*795d594fSAndroid Build Coastguard Worker// Helper macros for Baker CC read barrier mark introspection (BRBMI).
1986*795d594fSAndroid Build Coastguard Worker.macro BRBMI_FOR_REGISTERS macro_for_register, macro_for_reserved_register
1987*795d594fSAndroid Build Coastguard Worker    \macro_for_register r0
1988*795d594fSAndroid Build Coastguard Worker    \macro_for_register r1
1989*795d594fSAndroid Build Coastguard Worker    \macro_for_register r2
1990*795d594fSAndroid Build Coastguard Worker    \macro_for_register r3
1991*795d594fSAndroid Build Coastguard Worker    \macro_for_register r4
1992*795d594fSAndroid Build Coastguard Worker    \macro_for_register r5
1993*795d594fSAndroid Build Coastguard Worker    \macro_for_register r6
1994*795d594fSAndroid Build Coastguard Worker    \macro_for_register r7
1995*795d594fSAndroid Build Coastguard Worker    \macro_for_reserved_register  // r8 (rMR) is the marking register.
1996*795d594fSAndroid Build Coastguard Worker    \macro_for_register r9
1997*795d594fSAndroid Build Coastguard Worker    \macro_for_register r10
1998*795d594fSAndroid Build Coastguard Worker    \macro_for_register r11
1999*795d594fSAndroid Build Coastguard Worker    \macro_for_reserved_register  // IP is reserved.
2000*795d594fSAndroid Build Coastguard Worker    \macro_for_reserved_register  // SP is reserved.
2001*795d594fSAndroid Build Coastguard Worker    \macro_for_reserved_register  // LR is reserved.
2002*795d594fSAndroid Build Coastguard Worker    \macro_for_reserved_register  // PC is reserved.
2003*795d594fSAndroid Build Coastguard Worker.endm
2004*795d594fSAndroid Build Coastguard Worker
2005*795d594fSAndroid Build Coastguard Worker.macro BRBMI_RETURN_SWITCH_CASE reg
2006*795d594fSAndroid Build Coastguard Worker    .balign 8
2007*795d594fSAndroid Build Coastguard Worker.Lmark_introspection_return_switch_case_\reg:
2008*795d594fSAndroid Build Coastguard Worker    mov     rMR, #1
2009*795d594fSAndroid Build Coastguard Worker    mov     \reg, ip
2010*795d594fSAndroid Build Coastguard Worker    bx      lr
2011*795d594fSAndroid Build Coastguard Worker.endm
2012*795d594fSAndroid Build Coastguard Worker
2013*795d594fSAndroid Build Coastguard Worker.macro BRBMI_RETURN_SWITCH_CASE_OFFSET reg
2014*795d594fSAndroid Build Coastguard Worker    .byte   (.Lmark_introspection_return_switch_case_\reg - .Lmark_introspection_return_table) / 2
2015*795d594fSAndroid Build Coastguard Worker.endm
2016*795d594fSAndroid Build Coastguard Worker
2017*795d594fSAndroid Build Coastguard Worker.macro BRBMI_BAD_RETURN_SWITCH_CASE_OFFSET
2018*795d594fSAndroid Build Coastguard Worker    .byte   (.Lmark_introspection_return_switch_case_bad - .Lmark_introspection_return_table) / 2
2019*795d594fSAndroid Build Coastguard Worker.endm
2020*795d594fSAndroid Build Coastguard Worker
2021*795d594fSAndroid Build Coastguard Worker#if BAKER_MARK_INTROSPECTION_FIELD_LDR_WIDE_OFFSET != BAKER_MARK_INTROSPECTION_ARRAY_LDR_OFFSET
2022*795d594fSAndroid Build Coastguard Worker#error "Array and field introspection code sharing requires same LDR offset."
2023*795d594fSAndroid Build Coastguard Worker#endif
2024*795d594fSAndroid Build Coastguard Worker.macro BRBMI_ARRAY_LOAD index_reg
2025*795d594fSAndroid Build Coastguard Worker    ldr     ip, [ip, \index_reg, lsl #2]                // 4 bytes.
2026*795d594fSAndroid Build Coastguard Worker    b       art_quick_read_barrier_mark_introspection   // Should be 2 bytes, encoding T2.
2027*795d594fSAndroid Build Coastguard Worker    .balign 8                                           // Add padding to 8 bytes.
2028*795d594fSAndroid Build Coastguard Worker.endm
2029*795d594fSAndroid Build Coastguard Worker
2030*795d594fSAndroid Build Coastguard Worker.macro BRBMI_BKPT_FILL_4B
2031*795d594fSAndroid Build Coastguard Worker    bkpt    0
2032*795d594fSAndroid Build Coastguard Worker    bkpt    0
2033*795d594fSAndroid Build Coastguard Worker.endm
2034*795d594fSAndroid Build Coastguard Worker
2035*795d594fSAndroid Build Coastguard Worker.macro BRBMI_BKPT_FILL_8B
2036*795d594fSAndroid Build Coastguard Worker    BRBMI_BKPT_FILL_4B
2037*795d594fSAndroid Build Coastguard Worker    BRBMI_BKPT_FILL_4B
2038*795d594fSAndroid Build Coastguard Worker.endm
2039*795d594fSAndroid Build Coastguard Worker
2040*795d594fSAndroid Build Coastguard Worker.macro BRBMI_RUNTIME_CALL
2041*795d594fSAndroid Build Coastguard Worker    // Note: This macro generates exactly 22 bytes of code. The core register
2042*795d594fSAndroid Build Coastguard Worker    // PUSH and the MOVs are 16-bit instructions, the rest is 32-bit instructions.
2043*795d594fSAndroid Build Coastguard Worker
2044*795d594fSAndroid Build Coastguard Worker    push   {r0-r3, r7, lr}            // Save return address and caller-save registers.
2045*795d594fSAndroid Build Coastguard Worker    .cfi_adjust_cfa_offset 24
2046*795d594fSAndroid Build Coastguard Worker    .cfi_rel_offset r0, 0
2047*795d594fSAndroid Build Coastguard Worker    .cfi_rel_offset r1, 4
2048*795d594fSAndroid Build Coastguard Worker    .cfi_rel_offset r2, 8
2049*795d594fSAndroid Build Coastguard Worker    .cfi_rel_offset r3, 12
2050*795d594fSAndroid Build Coastguard Worker    .cfi_rel_offset r7, 16
2051*795d594fSAndroid Build Coastguard Worker    .cfi_rel_offset lr, 20
2052*795d594fSAndroid Build Coastguard Worker
2053*795d594fSAndroid Build Coastguard Worker    mov     r0, ip                    // Pass the reference.
2054*795d594fSAndroid Build Coastguard Worker    vpush {s0-s15}                    // save floating-point caller-save registers
2055*795d594fSAndroid Build Coastguard Worker    .cfi_adjust_cfa_offset 64
2056*795d594fSAndroid Build Coastguard Worker    bl      artReadBarrierMark        // r0 <- artReadBarrierMark(obj)
2057*795d594fSAndroid Build Coastguard Worker    vpop    {s0-s15}                  // restore floating-point registers
2058*795d594fSAndroid Build Coastguard Worker    .cfi_adjust_cfa_offset -64
2059*795d594fSAndroid Build Coastguard Worker    mov     ip, r0                    // Move reference to ip in preparation for return switch.
2060*795d594fSAndroid Build Coastguard Worker
2061*795d594fSAndroid Build Coastguard Worker    pop     {r0-r3, r7, lr}           // Restore registers.
2062*795d594fSAndroid Build Coastguard Worker    .cfi_adjust_cfa_offset -24
2063*795d594fSAndroid Build Coastguard Worker    .cfi_restore r0
2064*795d594fSAndroid Build Coastguard Worker    .cfi_restore r1
2065*795d594fSAndroid Build Coastguard Worker    .cfi_restore r2
2066*795d594fSAndroid Build Coastguard Worker    .cfi_restore r3
2067*795d594fSAndroid Build Coastguard Worker    .cfi_restore r7
2068*795d594fSAndroid Build Coastguard Worker    .cfi_restore lr
2069*795d594fSAndroid Build Coastguard Worker.endm
2070*795d594fSAndroid Build Coastguard Worker
2071*795d594fSAndroid Build Coastguard Worker.macro BRBMI_CHECK_NULL_AND_MARKED label_suffix
2072*795d594fSAndroid Build Coastguard Worker    // If reference is null, just return it in the right register.
2073*795d594fSAndroid Build Coastguard Worker    cmp     ip, #0
2074*795d594fSAndroid Build Coastguard Worker    beq     .Lmark_introspection_return\label_suffix
2075*795d594fSAndroid Build Coastguard Worker    // Use rMR as temp and check the mark bit of the reference.
2076*795d594fSAndroid Build Coastguard Worker    ldr     rMR, [ip, #MIRROR_OBJECT_LOCK_WORD_OFFSET]
2077*795d594fSAndroid Build Coastguard Worker    tst     rMR, #LOCK_WORD_MARK_BIT_MASK_SHIFTED
2078*795d594fSAndroid Build Coastguard Worker    beq     .Lmark_introspection_unmarked\label_suffix
2079*795d594fSAndroid Build Coastguard Worker.Lmark_introspection_return\label_suffix:
2080*795d594fSAndroid Build Coastguard Worker.endm
2081*795d594fSAndroid Build Coastguard Worker
2082*795d594fSAndroid Build Coastguard Worker.macro BRBMI_UNMARKED_FORWARDING_ADDRESS_CHECK label_suffix
2083*795d594fSAndroid Build Coastguard Worker.Lmark_introspection_unmarked\label_suffix:
2084*795d594fSAndroid Build Coastguard Worker    // Check if the top two bits are one, if this is the case it is a forwarding address.
2085*795d594fSAndroid Build Coastguard Worker#if (LOCK_WORD_STATE_SHIFT != 30) || (LOCK_WORD_STATE_FORWARDING_ADDRESS != 3)
2086*795d594fSAndroid Build Coastguard Worker    // To use "CMP ip, #modified-immediate; BHS", we need the lock word state in
2087*795d594fSAndroid Build Coastguard Worker    // the highest bits and the "forwarding address" state to have all bits set.
2088*795d594fSAndroid Build Coastguard Worker#error "Unexpected lock word state shift or forwarding address state value."
2089*795d594fSAndroid Build Coastguard Worker#endif
2090*795d594fSAndroid Build Coastguard Worker    cmp     rMR, #(LOCK_WORD_STATE_FORWARDING_ADDRESS << LOCK_WORD_STATE_SHIFT)
2091*795d594fSAndroid Build Coastguard Worker    bhs     .Lmark_introspection_forwarding_address\label_suffix
2092*795d594fSAndroid Build Coastguard Worker.endm
2093*795d594fSAndroid Build Coastguard Worker
2094*795d594fSAndroid Build Coastguard Worker.macro BRBMI_EXTRACT_FORWARDING_ADDRESS label_suffix
2095*795d594fSAndroid Build Coastguard Worker.Lmark_introspection_forwarding_address\label_suffix:
2096*795d594fSAndroid Build Coastguard Worker    // Note: This macro generates exactly 22 bytes of code, the branch is near.
2097*795d594fSAndroid Build Coastguard Worker
2098*795d594fSAndroid Build Coastguard Worker    // Shift left by the forwarding address shift. This clears out the state bits since they are
2099*795d594fSAndroid Build Coastguard Worker    // in the top 2 bits of the lock word.
2100*795d594fSAndroid Build Coastguard Worker    lsl     ip, rMR, #LOCK_WORD_STATE_FORWARDING_ADDRESS_SHIFT
2101*795d594fSAndroid Build Coastguard Worker    b       .Lmark_introspection_return\label_suffix
2102*795d594fSAndroid Build Coastguard Worker.endm
2103*795d594fSAndroid Build Coastguard Worker
2104*795d594fSAndroid Build Coastguard Worker.macro BRBMI_LOAD_RETURN_REG_FROM_CODE_wide ldr_offset
2105*795d594fSAndroid Build Coastguard Worker    // Load the half of the instruction that contains Rt. Adjust for the thumb state in LR.
2106*795d594fSAndroid Build Coastguard Worker    ldrh    rMR, [lr, #(-1 + \ldr_offset + 2)]
2107*795d594fSAndroid Build Coastguard Worker.endm
2108*795d594fSAndroid Build Coastguard Worker
2109*795d594fSAndroid Build Coastguard Worker.macro BRBMI_LOAD_RETURN_REG_FROM_CODE_narrow ldr_offset
2110*795d594fSAndroid Build Coastguard Worker    // Load the 16-bit instruction. Adjust for the thumb state in LR.
2111*795d594fSAndroid Build Coastguard Worker    ldrh    rMR, [lr, #(-1 + \ldr_offset)]
2112*795d594fSAndroid Build Coastguard Worker.endm
2113*795d594fSAndroid Build Coastguard Worker
2114*795d594fSAndroid Build Coastguard Worker.macro BRBMI_EXTRACT_RETURN_REG_wide
2115*795d594fSAndroid Build Coastguard Worker    lsr     rMR, rMR, #12             // Extract `ref_reg`.
2116*795d594fSAndroid Build Coastguard Worker.endm
2117*795d594fSAndroid Build Coastguard Worker
2118*795d594fSAndroid Build Coastguard Worker.macro BRBMI_EXTRACT_RETURN_REG_narrow
2119*795d594fSAndroid Build Coastguard Worker    and     rMR, rMR, #7              // Extract `ref_reg`.
2120*795d594fSAndroid Build Coastguard Worker.endm
2121*795d594fSAndroid Build Coastguard Worker
2122*795d594fSAndroid Build Coastguard Worker.macro BRBMI_LOAD_AND_EXTRACT_RETURN_REG ldr_offset, label_suffix
2123*795d594fSAndroid Build Coastguard Worker    BRBMI_LOAD_RETURN_REG_FROM_CODE\label_suffix \ldr_offset
2124*795d594fSAndroid Build Coastguard Worker    BRBMI_EXTRACT_RETURN_REG\label_suffix
2125*795d594fSAndroid Build Coastguard Worker.endm
2126*795d594fSAndroid Build Coastguard Worker
2127*795d594fSAndroid Build Coastguard Worker.macro BRBMI_GC_ROOT gc_root_ldr_offset, label_suffix
2128*795d594fSAndroid Build Coastguard Worker    .balign 32
2129*795d594fSAndroid Build Coastguard Worker    .thumb_func
2130*795d594fSAndroid Build Coastguard Worker    .type art_quick_read_barrier_mark_introspection_gc_roots\label_suffix, #function
2131*795d594fSAndroid Build Coastguard Worker    .hidden art_quick_read_barrier_mark_introspection_gc_roots\label_suffix
2132*795d594fSAndroid Build Coastguard Worker    .global art_quick_read_barrier_mark_introspection_gc_roots\label_suffix
2133*795d594fSAndroid Build Coastguard Workerart_quick_read_barrier_mark_introspection_gc_roots\label_suffix:
2134*795d594fSAndroid Build Coastguard Worker    BRBMI_LOAD_AND_EXTRACT_RETURN_REG \gc_root_ldr_offset, \label_suffix
2135*795d594fSAndroid Build Coastguard Worker.endm
2136*795d594fSAndroid Build Coastguard Worker
2137*795d594fSAndroid Build Coastguard Worker.macro BRBMI_FIELD_SLOW_PATH ldr_offset, label_suffix
2138*795d594fSAndroid Build Coastguard Worker    .balign 16
2139*795d594fSAndroid Build Coastguard Worker    // Note: Generates exactly 16 bytes of code.
2140*795d594fSAndroid Build Coastguard Worker    BRBMI_UNMARKED_FORWARDING_ADDRESS_CHECK \label_suffix
2141*795d594fSAndroid Build Coastguard Worker    BRBMI_LOAD_AND_EXTRACT_RETURN_REG \ldr_offset, \label_suffix
2142*795d594fSAndroid Build Coastguard Worker    b .Lmark_introspection_runtime_call
2143*795d594fSAndroid Build Coastguard Worker.endm
2144*795d594fSAndroid Build Coastguard Worker
2145*795d594fSAndroid Build Coastguard Worker    /*
2146*795d594fSAndroid Build Coastguard Worker     * Use introspection to load a reference from the same address as the LDR
2147*795d594fSAndroid Build Coastguard Worker     * instruction in generated code would load (unless loaded by the thunk,
2148*795d594fSAndroid Build Coastguard Worker     * see below), call ReadBarrier::Mark() with that reference if needed
2149*795d594fSAndroid Build Coastguard Worker     * and return it in the same register as the LDR instruction would load.
2150*795d594fSAndroid Build Coastguard Worker     *
2151*795d594fSAndroid Build Coastguard Worker     * The entrypoint is called through a thunk that differs across load kinds.
2152*795d594fSAndroid Build Coastguard Worker     * For field and array loads the LDR instruction in generated code follows
2153*795d594fSAndroid Build Coastguard Worker     * the branch to the thunk, i.e. the LDR is (ignoring the heap poisoning)
2154*795d594fSAndroid Build Coastguard Worker     * at [LR, #(-4 - 1)] (encoding T3) or [LR, #(-2 - 1)] (encoding T1) where
2155*795d594fSAndroid Build Coastguard Worker     * the -1 is an adjustment for the Thumb mode bit in LR, and the thunk
2156*795d594fSAndroid Build Coastguard Worker     * knows the holder and performs the gray bit check, returning to the LDR
2157*795d594fSAndroid Build Coastguard Worker     * instruction if the object is not gray, so this entrypoint no longer
2158*795d594fSAndroid Build Coastguard Worker     * needs to know anything about the holder. For GC root loads, the LDR
2159*795d594fSAndroid Build Coastguard Worker     * instruction in generated code precedes the branch to the thunk, i.e. the
2160*795d594fSAndroid Build Coastguard Worker     * LDR is at [LR, #(-8 - 1)] (encoding T3) or [LR, #(-6 - 1)] (encoding T1)
2161*795d594fSAndroid Build Coastguard Worker     * where the -1 is again the Thumb mode bit adjustment, and the thunk does
2162*795d594fSAndroid Build Coastguard Worker     * not do the gray bit check.
2163*795d594fSAndroid Build Coastguard Worker     *
2164*795d594fSAndroid Build Coastguard Worker     * For field accesses and array loads with a constant index the thunk loads
2165*795d594fSAndroid Build Coastguard Worker     * the reference into IP using introspection and calls the main entrypoint
2166*795d594fSAndroid Build Coastguard Worker     * ("wide", for 32-bit LDR) art_quick_read_barrier_mark_introspection or
2167*795d594fSAndroid Build Coastguard Worker     * the "narrow" entrypoint (for 16-bit LDR). The latter is at a known
2168*795d594fSAndroid Build Coastguard Worker     * offset (BAKER_MARK_INTROSPECTION_FIELD_LDR_NARROW_ENTRYPOINT_OFFSET)
2169*795d594fSAndroid Build Coastguard Worker     * from the main entrypoint and the thunk adjusts the entrypoint pointer.
2170*795d594fSAndroid Build Coastguard Worker     * With heap poisoning enabled, the passed reference is poisoned.
2171*795d594fSAndroid Build Coastguard Worker     *
2172*795d594fSAndroid Build Coastguard Worker     * For array accesses with non-constant index, the thunk inserts the bits
2173*795d594fSAndroid Build Coastguard Worker     * 0-5 of the LDR instruction to the entrypoint address, effectively
2174*795d594fSAndroid Build Coastguard Worker     * calculating a switch case label based on the index register (bits 0-3)
2175*795d594fSAndroid Build Coastguard Worker     * and adding an extra offset (bits 4-5 hold the shift which is always 2
2176*795d594fSAndroid Build Coastguard Worker     * for reference loads) to differentiate from the main entrypoint, then
2177*795d594fSAndroid Build Coastguard Worker     * moves the base register to IP and jumps to the switch case. Therefore
2178*795d594fSAndroid Build Coastguard Worker     * we need to align the main entrypoint to 512 bytes, accounting for
2179*795d594fSAndroid Build Coastguard Worker     * a 256-byte offset followed by 16 array entrypoints starting at
2180*795d594fSAndroid Build Coastguard Worker     * art_quick_read_barrier_mark_introspection_arrays, each containing an LDR
2181*795d594fSAndroid Build Coastguard Worker     * (register) and a branch to the main entrypoint.
2182*795d594fSAndroid Build Coastguard Worker     *
2183*795d594fSAndroid Build Coastguard Worker     * For GC root accesses we cannot use the main entrypoint because of the
2184*795d594fSAndroid Build Coastguard Worker     * different offset where the LDR instruction in generated code is located.
2185*795d594fSAndroid Build Coastguard Worker     * (And even with heap poisoning enabled, GC roots are not poisoned.)
2186*795d594fSAndroid Build Coastguard Worker     * To re-use the same entrypoint pointer in generated code, we make sure
2187*795d594fSAndroid Build Coastguard Worker     * that the gc root entrypoint (a copy of the entrypoint with a different
2188*795d594fSAndroid Build Coastguard Worker     * offset for introspection loads) is located at a known offset (0xc0/0xe0
2189*795d594fSAndroid Build Coastguard Worker     * bytes, or BAKER_MARK_INTROSPECTION_GC_ROOT_LDR_WIDE_ENTRYPOINT_OFFSET/
2190*795d594fSAndroid Build Coastguard Worker     * BAKER_MARK_INTROSPECTION_GC_ROOT_LDR_NARROW_ENTRYPOINT_OFFSET) from the
2191*795d594fSAndroid Build Coastguard Worker     * main entrypoint and the GC root thunk adjusts the entrypoint pointer,
2192*795d594fSAndroid Build Coastguard Worker     * moves the root register to IP and jumps to the customized entrypoint,
2193*795d594fSAndroid Build Coastguard Worker     * art_quick_read_barrier_mark_introspection_gc_roots_{wide,narrow}.
2194*795d594fSAndroid Build Coastguard Worker     * The thunk also performs all the fast-path checks, so we need just the
2195*795d594fSAndroid Build Coastguard Worker     * slow path.
2196*795d594fSAndroid Build Coastguard Worker     *
2197*795d594fSAndroid Build Coastguard Worker     * Intrinsic CAS operations (VarHandle*CompareAnd{Set,Exchange}* and
2198*795d594fSAndroid Build Coastguard Worker     * UnsafeCASObject) use similar code to the GC roots wide load but using
2199*795d594fSAndroid Build Coastguard Worker     * MOV (register, T3) instead of the LDR (immediate, T3), with destination
2200*795d594fSAndroid Build Coastguard Worker     * register in bits 8-11 rather than 12-15. Therefore they have their own
2201*795d594fSAndroid Build Coastguard Worker     * entrypoint, art_quick_read_barrier_mark_introspection_intrinsic_cas
2202*795d594fSAndroid Build Coastguard Worker     * at the offset BAKER_MARK_INTROSPECTION_INTRINSIC_CAS_ENTRYPOINT_OFFSET.
2203*795d594fSAndroid Build Coastguard Worker     * This is used only for high registers, low registers reuse the GC roots
2204*795d594fSAndroid Build Coastguard Worker     * narrow load entrypoint as the low 3 bits of the destination register
2205*795d594fSAndroid Build Coastguard Worker     * for MOV (register) encoding T1 match the LDR (immediate) encoding T1.
2206*795d594fSAndroid Build Coastguard Worker     *
2207*795d594fSAndroid Build Coastguard Worker     * The code structure is
2208*795d594fSAndroid Build Coastguard Worker     *   art_quick_read_barrier_mark_introspection:                   // @0x00
2209*795d594fSAndroid Build Coastguard Worker     *     Up to 32 bytes code for main entrypoint fast-path code for fields
2210*795d594fSAndroid Build Coastguard Worker     *     (and array elements with constant offset) with LDR encoding T3;
2211*795d594fSAndroid Build Coastguard Worker     *     jumps to the switch in the "narrow" entrypoint.
2212*795d594fSAndroid Build Coastguard Worker     *   art_quick_read_barrier_mark_introspection_narrow:            // @0x20
2213*795d594fSAndroid Build Coastguard Worker     *     Up to 48 bytes code for fast path code for fields (and array
2214*795d594fSAndroid Build Coastguard Worker     *     elements with constant offset) with LDR encoding T1, ending in the
2215*795d594fSAndroid Build Coastguard Worker     *     return switch instruction TBB and the table with switch offsets.
2216*795d594fSAndroid Build Coastguard Worker     *   .Lmark_introspection_return_switch_case_r0:                  // @0x50
2217*795d594fSAndroid Build Coastguard Worker     *     Exactly 88 bytes of code for the return switch cases (8 bytes per
2218*795d594fSAndroid Build Coastguard Worker     *     case, 11 cases; no code for reserved registers).
2219*795d594fSAndroid Build Coastguard Worker     *   .Lmark_introspection_forwarding_address_narrow:              // @0xa8
2220*795d594fSAndroid Build Coastguard Worker     *     Exactly 6 bytes to extract the forwarding address and jump to the
2221*795d594fSAndroid Build Coastguard Worker     *     "narrow" entrypoint fast path.
2222*795d594fSAndroid Build Coastguard Worker     *   .Lmark_introspection_return_switch_case_bad:                 // @0xae
2223*795d594fSAndroid Build Coastguard Worker     *     Exactly 2 bytes, bkpt for unexpected return register.
2224*795d594fSAndroid Build Coastguard Worker     *   .Lmark_introspection_unmarked_narrow:                        // @0xb0
2225*795d594fSAndroid Build Coastguard Worker     *     Exactly 16 bytes for "narrow" entrypoint slow path.
2226*795d594fSAndroid Build Coastguard Worker     *   art_quick_read_barrier_mark_introspection_gc_roots_wide:     // @0xc0
2227*795d594fSAndroid Build Coastguard Worker     *     GC root entrypoint code for LDR encoding T3 (10 bytes); loads and
2228*795d594fSAndroid Build Coastguard Worker     *     extracts the return register and jumps to the runtime call.
2229*795d594fSAndroid Build Coastguard Worker     *   .Lmark_introspection_forwarding_address_wide:                // @0xca
2230*795d594fSAndroid Build Coastguard Worker     *     Exactly 6 bytes to extract the forwarding address and jump to the
2231*795d594fSAndroid Build Coastguard Worker     *     "wide" entrypoint fast path.
2232*795d594fSAndroid Build Coastguard Worker     *   .Lmark_introspection_unmarked_wide:                          // @0xd0
2233*795d594fSAndroid Build Coastguard Worker     *     Exactly 16 bytes for "wide" entrypoint slow path.
2234*795d594fSAndroid Build Coastguard Worker     *   art_quick_read_barrier_mark_introspection_gc_roots_narrow:   // @0xe0
2235*795d594fSAndroid Build Coastguard Worker     *     GC root entrypoint code for LDR encoding T1 (8 bytes); loads and
2236*795d594fSAndroid Build Coastguard Worker     *     extracts the return register and falls through to the runtime call.
2237*795d594fSAndroid Build Coastguard Worker     *   .Lmark_introspection_runtime_call:                           // @0xe8
2238*795d594fSAndroid Build Coastguard Worker     *     Exactly 24 bytes for the runtime call to MarkReg() and jump to the
2239*795d594fSAndroid Build Coastguard Worker     *     return switch.
2240*795d594fSAndroid Build Coastguard Worker     *   art_quick_read_barrier_mark_introspection_arrays:            // @0x100
2241*795d594fSAndroid Build Coastguard Worker     *     Exactly 128 bytes for array load switch cases (16x2 instructions).
2242*795d594fSAndroid Build Coastguard Worker     *   art_quick_read_barrier_mark_introspection_intrinsic_cas:     // @0x180
2243*795d594fSAndroid Build Coastguard Worker     *     Intrinsic CAS entrypoint for MOV (register) encoding T3 (6 bytes).
2244*795d594fSAndroid Build Coastguard Worker     *     Loads the return register and jumps to the runtime call.
2245*795d594fSAndroid Build Coastguard Worker     */
2246*795d594fSAndroid Build Coastguard Worker#if defined(USE_READ_BARRIER) && defined(USE_BAKER_READ_BARRIER)
2247*795d594fSAndroid Build Coastguard WorkerENTRY_ALIGNED art_quick_read_barrier_mark_introspection, 512
2248*795d594fSAndroid Build Coastguard Worker    // At this point, IP contains the reference, rMR is clobbered by the thunk
2249*795d594fSAndroid Build Coastguard Worker    // and can be freely used as it will be set back to 1 before returning.
2250*795d594fSAndroid Build Coastguard Worker    // For heap poisoning, the reference is poisoned, so unpoison it first.
2251*795d594fSAndroid Build Coastguard Worker    UNPOISON_HEAP_REF ip
2252*795d594fSAndroid Build Coastguard Worker    // Check for null or marked, lock word is loaded into rMR.
2253*795d594fSAndroid Build Coastguard Worker    BRBMI_CHECK_NULL_AND_MARKED _wide
2254*795d594fSAndroid Build Coastguard Worker    // Load and extract the return register from the instruction.
2255*795d594fSAndroid Build Coastguard Worker    BRBMI_LOAD_AND_EXTRACT_RETURN_REG BAKER_MARK_INTROSPECTION_FIELD_LDR_WIDE_OFFSET, _wide
2256*795d594fSAndroid Build Coastguard Worker    b       .Lmark_introspection_return_switch
2257*795d594fSAndroid Build Coastguard Worker
2258*795d594fSAndroid Build Coastguard Worker    .balign 32
2259*795d594fSAndroid Build Coastguard Worker    .thumb_func
2260*795d594fSAndroid Build Coastguard Worker    .type art_quick_read_barrier_mark_introspection_narrow, #function
2261*795d594fSAndroid Build Coastguard Worker    .hidden art_quick_read_barrier_mark_introspection_narrow
2262*795d594fSAndroid Build Coastguard Worker    .global art_quick_read_barrier_mark_introspection_narrow
2263*795d594fSAndroid Build Coastguard Workerart_quick_read_barrier_mark_introspection_narrow:
2264*795d594fSAndroid Build Coastguard Worker    // At this point, IP contains the reference, rMR is clobbered by the thunk
2265*795d594fSAndroid Build Coastguard Worker    // and can be freely used as it will be set back to 1 before returning.
2266*795d594fSAndroid Build Coastguard Worker    // For heap poisoning, the reference is poisoned, so unpoison it first.
2267*795d594fSAndroid Build Coastguard Worker    UNPOISON_HEAP_REF ip
2268*795d594fSAndroid Build Coastguard Worker    // Check for null or marked, lock word is loaded into rMR.
2269*795d594fSAndroid Build Coastguard Worker    BRBMI_CHECK_NULL_AND_MARKED _narrow
2270*795d594fSAndroid Build Coastguard Worker    // Load and extract the return register from the instruction.
2271*795d594fSAndroid Build Coastguard Worker    BRBMI_LOAD_AND_EXTRACT_RETURN_REG BAKER_MARK_INTROSPECTION_FIELD_LDR_NARROW_OFFSET, _narrow
2272*795d594fSAndroid Build Coastguard Worker.Lmark_introspection_return_switch:
2273*795d594fSAndroid Build Coastguard Worker    tbb     [pc, rMR]                 // Jump to the switch case.
2274*795d594fSAndroid Build Coastguard Worker.Lmark_introspection_return_table:
2275*795d594fSAndroid Build Coastguard Worker    BRBMI_FOR_REGISTERS BRBMI_RETURN_SWITCH_CASE_OFFSET, BRBMI_BAD_RETURN_SWITCH_CASE_OFFSET
2276*795d594fSAndroid Build Coastguard Worker    BRBMI_FOR_REGISTERS BRBMI_RETURN_SWITCH_CASE, /* no code */
2277*795d594fSAndroid Build Coastguard Worker
2278*795d594fSAndroid Build Coastguard Worker    .balign 8
2279*795d594fSAndroid Build Coastguard Worker    BRBMI_EXTRACT_FORWARDING_ADDRESS _narrow  // 6 bytes
2280*795d594fSAndroid Build Coastguard Worker.Lmark_introspection_return_switch_case_bad:
2281*795d594fSAndroid Build Coastguard Worker    bkpt                              // 2 bytes
2282*795d594fSAndroid Build Coastguard Worker
2283*795d594fSAndroid Build Coastguard Worker    BRBMI_FIELD_SLOW_PATH BAKER_MARK_INTROSPECTION_FIELD_LDR_NARROW_OFFSET, _narrow
2284*795d594fSAndroid Build Coastguard Worker
2285*795d594fSAndroid Build Coastguard Worker    // 8 bytes for the loading and extracting of the return register.
2286*795d594fSAndroid Build Coastguard Worker    BRBMI_GC_ROOT BAKER_MARK_INTROSPECTION_GC_ROOT_LDR_WIDE_OFFSET, _wide
2287*795d594fSAndroid Build Coastguard Worker    // 2 bytes for near branch to the runtime call.
2288*795d594fSAndroid Build Coastguard Worker    b .Lmark_introspection_runtime_call
2289*795d594fSAndroid Build Coastguard Worker
2290*795d594fSAndroid Build Coastguard Worker    BRBMI_EXTRACT_FORWARDING_ADDRESS _wide  // Not even 4-byte aligned.
2291*795d594fSAndroid Build Coastguard Worker
2292*795d594fSAndroid Build Coastguard Worker    BRBMI_FIELD_SLOW_PATH BAKER_MARK_INTROSPECTION_FIELD_LDR_WIDE_OFFSET, _wide
2293*795d594fSAndroid Build Coastguard Worker
2294*795d594fSAndroid Build Coastguard Worker    // 8 bytes for the loading and extracting of the return register.
2295*795d594fSAndroid Build Coastguard Worker    BRBMI_GC_ROOT BAKER_MARK_INTROSPECTION_GC_ROOT_LDR_NARROW_OFFSET, _narrow
2296*795d594fSAndroid Build Coastguard Worker    // And the runtime call and branch to the switch taking exactly 24 bytes
2297*795d594fSAndroid Build Coastguard Worker    // (22 bytes for BRBMI_RUNTIME_CALL and 2 bytes for the near branch)
2298*795d594fSAndroid Build Coastguard Worker    // shall take the rest of the 32-byte section (within a cache line).
2299*795d594fSAndroid Build Coastguard Worker.Lmark_introspection_runtime_call:
2300*795d594fSAndroid Build Coastguard Worker    BRBMI_RUNTIME_CALL
2301*795d594fSAndroid Build Coastguard Worker    b       .Lmark_introspection_return_switch
2302*795d594fSAndroid Build Coastguard Worker
2303*795d594fSAndroid Build Coastguard Worker    .balign 256
2304*795d594fSAndroid Build Coastguard Worker    .thumb_func
2305*795d594fSAndroid Build Coastguard Worker    .type art_quick_read_barrier_mark_introspection_arrays, #function
2306*795d594fSAndroid Build Coastguard Worker    .hidden art_quick_read_barrier_mark_introspection_arrays
2307*795d594fSAndroid Build Coastguard Worker    .global art_quick_read_barrier_mark_introspection_arrays
2308*795d594fSAndroid Build Coastguard Workerart_quick_read_barrier_mark_introspection_arrays:
2309*795d594fSAndroid Build Coastguard Worker    BRBMI_FOR_REGISTERS BRBMI_ARRAY_LOAD, BRBMI_BKPT_FILL_8B
2310*795d594fSAndroid Build Coastguard Worker
2311*795d594fSAndroid Build Coastguard Worker    .balign 8
2312*795d594fSAndroid Build Coastguard Worker    .thumb_func
2313*795d594fSAndroid Build Coastguard Worker    .type art_quick_read_barrier_mark_introspection_intrinsic_cas, #function
2314*795d594fSAndroid Build Coastguard Worker    .hidden art_quick_read_barrier_mark_introspection_intrinsic_cas
2315*795d594fSAndroid Build Coastguard Worker    .global art_quick_read_barrier_mark_introspection_intrinsic_cas
2316*795d594fSAndroid Build Coastguard Workerart_quick_read_barrier_mark_introspection_intrinsic_cas:
2317*795d594fSAndroid Build Coastguard Worker    // Load the byte of the MOV instruction that contains Rd. Adjust for the thumb state in LR.
2318*795d594fSAndroid Build Coastguard Worker    // The MOV (register, T3) is |11101010010|S|1111|(0)000|Rd|0000|Rm|, so the byte we read
2319*795d594fSAndroid Build Coastguard Worker    // here, i.e. |(0)000|Rd|, contains only the register number, the top 4 bits are 0.
2320*795d594fSAndroid Build Coastguard Worker    ldrb    rMR, [lr, #(-1 + BAKER_MARK_INTROSPECTION_INTRINSIC_CAS_MOV_OFFSET + 3)]
2321*795d594fSAndroid Build Coastguard Worker    b .Lmark_introspection_runtime_call
2322*795d594fSAndroid Build Coastguard WorkerEND art_quick_read_barrier_mark_introspection
2323*795d594fSAndroid Build Coastguard Worker#else  // defined(USE_READ_BARRIER) && defined(USE_BAKER_READ_BARRIER)
2324*795d594fSAndroid Build Coastguard WorkerENTRY art_quick_read_barrier_mark_introspection
2325*795d594fSAndroid Build Coastguard Worker    bkpt                              // Unreachable.
2326*795d594fSAndroid Build Coastguard WorkerEND art_quick_read_barrier_mark_introspection
2327*795d594fSAndroid Build Coastguard Worker#endif  // defined(USE_READ_BARRIER) && defined(USE_BAKER_READ_BARRIER)
2328*795d594fSAndroid Build Coastguard Worker
2329*795d594fSAndroid Build Coastguard Worker.extern artInvokePolymorphic
2330*795d594fSAndroid Build Coastguard WorkerENTRY art_quick_invoke_polymorphic
2331*795d594fSAndroid Build Coastguard Worker    SETUP_SAVE_REFS_AND_ARGS_FRAME r2
2332*795d594fSAndroid Build Coastguard Worker    mov     r0, r1                 @ r0 := receiver
2333*795d594fSAndroid Build Coastguard Worker    mov     r1, rSELF              @ r1 := Thread::Current
2334*795d594fSAndroid Build Coastguard Worker    mov     r2, sp                 @ r2 := SP
2335*795d594fSAndroid Build Coastguard Worker    bl      artInvokePolymorphic   @ artInvokePolymorphic(receiver, Thread*, SP)
2336*795d594fSAndroid Build Coastguard Worker    str     r1, [sp, 72]           @ r0:r1 := Result. Copy r1 to context.
2337*795d594fSAndroid Build Coastguard Worker    RESTORE_SAVE_REFS_AND_ARGS_FRAME
2338*795d594fSAndroid Build Coastguard Worker    REFRESH_MARKING_REGISTER
2339*795d594fSAndroid Build Coastguard Worker    vmov    d0, r0, r1             @ Put result r0:r1 into floating point return register.
2340*795d594fSAndroid Build Coastguard Worker    RETURN_OR_DELIVER_PENDING_EXCEPTION_REG r2
2341*795d594fSAndroid Build Coastguard WorkerEND art_quick_invoke_polymorphic
2342*795d594fSAndroid Build Coastguard Worker
2343*795d594fSAndroid Build Coastguard Worker.extern artInvokeCustom
2344*795d594fSAndroid Build Coastguard WorkerENTRY art_quick_invoke_custom
2345*795d594fSAndroid Build Coastguard Worker    SETUP_SAVE_REFS_AND_ARGS_FRAME r1
2346*795d594fSAndroid Build Coastguard Worker                                   @ r0 := call_site_idx
2347*795d594fSAndroid Build Coastguard Worker    mov     r1, rSELF              @ r1 := Thread::Current
2348*795d594fSAndroid Build Coastguard Worker    mov     r2, sp                 @ r2 := SP
2349*795d594fSAndroid Build Coastguard Worker    bl      artInvokeCustom        @ artInvokeCustom(call_site_idx, Thread*, SP)
2350*795d594fSAndroid Build Coastguard Worker    str     r1, [sp, #72]          @ Save r1 to context (r0:r1 = result)
2351*795d594fSAndroid Build Coastguard Worker    RESTORE_SAVE_REFS_AND_ARGS_FRAME
2352*795d594fSAndroid Build Coastguard Worker    REFRESH_MARKING_REGISTER
2353*795d594fSAndroid Build Coastguard Worker    vmov    d0, r0, r1             @ Put result r0:r1 into floating point return register.
2354*795d594fSAndroid Build Coastguard Worker    RETURN_OR_DELIVER_PENDING_EXCEPTION_REG r2
2355*795d594fSAndroid Build Coastguard WorkerEND art_quick_invoke_custom
2356*795d594fSAndroid Build Coastguard Worker
2357*795d594fSAndroid Build Coastguard Worker// r0 contains the class, r4 contains the inline cache. We can use ip as temporary.
2358*795d594fSAndroid Build Coastguard WorkerENTRY art_quick_update_inline_cache
2359*795d594fSAndroid Build Coastguard Worker#if (INLINE_CACHE_SIZE != 5)
2360*795d594fSAndroid Build Coastguard Worker#error "INLINE_CACHE_SIZE not as expected."
2361*795d594fSAndroid Build Coastguard Worker#endif
2362*795d594fSAndroid Build Coastguard Worker#if defined(USE_READ_BARRIER) && defined(USE_BAKER_READ_BARRIER)
2363*795d594fSAndroid Build Coastguard Worker    // Don't update the cache if we are marking.
2364*795d594fSAndroid Build Coastguard Worker    cmp rMR, #0
2365*795d594fSAndroid Build Coastguard Worker    bne .Ldone
2366*795d594fSAndroid Build Coastguard Worker#endif
2367*795d594fSAndroid Build Coastguard Worker.Lentry1:
2368*795d594fSAndroid Build Coastguard Worker    ldr ip, [r4, #INLINE_CACHE_CLASSES_OFFSET]
2369*795d594fSAndroid Build Coastguard Worker    cmp ip, r0
2370*795d594fSAndroid Build Coastguard Worker    beq .Ldone
2371*795d594fSAndroid Build Coastguard Worker    cmp ip, #0
2372*795d594fSAndroid Build Coastguard Worker    bne .Lentry2
2373*795d594fSAndroid Build Coastguard Worker    ldrex ip, [r4, #INLINE_CACHE_CLASSES_OFFSET]
2374*795d594fSAndroid Build Coastguard Worker    cmp ip, #0
2375*795d594fSAndroid Build Coastguard Worker    bne .Lentry1
2376*795d594fSAndroid Build Coastguard Worker    strex  ip, r0, [r4, #INLINE_CACHE_CLASSES_OFFSET]
2377*795d594fSAndroid Build Coastguard Worker    cmp ip, #0
2378*795d594fSAndroid Build Coastguard Worker    bne .Ldone
2379*795d594fSAndroid Build Coastguard Worker    b .Lentry1
2380*795d594fSAndroid Build Coastguard Worker.Lentry2:
2381*795d594fSAndroid Build Coastguard Worker    ldr ip, [r4, #INLINE_CACHE_CLASSES_OFFSET+4]
2382*795d594fSAndroid Build Coastguard Worker    cmp ip, r0
2383*795d594fSAndroid Build Coastguard Worker    beq .Ldone
2384*795d594fSAndroid Build Coastguard Worker    cmp ip, #0
2385*795d594fSAndroid Build Coastguard Worker    bne .Lentry3
2386*795d594fSAndroid Build Coastguard Worker    ldrex ip, [r4, #INLINE_CACHE_CLASSES_OFFSET+4]
2387*795d594fSAndroid Build Coastguard Worker    cmp ip, #0
2388*795d594fSAndroid Build Coastguard Worker    bne .Lentry2
2389*795d594fSAndroid Build Coastguard Worker    strex  ip, r0, [r4, #INLINE_CACHE_CLASSES_OFFSET+4]
2390*795d594fSAndroid Build Coastguard Worker    cmp ip, #0
2391*795d594fSAndroid Build Coastguard Worker    bne .Ldone
2392*795d594fSAndroid Build Coastguard Worker    b .Lentry2
2393*795d594fSAndroid Build Coastguard Worker.Lentry3:
2394*795d594fSAndroid Build Coastguard Worker    ldr ip, [r4, #INLINE_CACHE_CLASSES_OFFSET+8]
2395*795d594fSAndroid Build Coastguard Worker    cmp ip, r0
2396*795d594fSAndroid Build Coastguard Worker    beq .Ldone
2397*795d594fSAndroid Build Coastguard Worker    cmp ip, #0
2398*795d594fSAndroid Build Coastguard Worker    bne .Lentry4
2399*795d594fSAndroid Build Coastguard Worker    ldrex ip, [r4, #INLINE_CACHE_CLASSES_OFFSET+8]
2400*795d594fSAndroid Build Coastguard Worker    cmp ip, #0
2401*795d594fSAndroid Build Coastguard Worker    bne .Lentry3
2402*795d594fSAndroid Build Coastguard Worker    strex  ip, r0, [r4, #INLINE_CACHE_CLASSES_OFFSET+8]
2403*795d594fSAndroid Build Coastguard Worker    cmp ip, #0
2404*795d594fSAndroid Build Coastguard Worker    bne .Ldone
2405*795d594fSAndroid Build Coastguard Worker    b .Lentry3
2406*795d594fSAndroid Build Coastguard Worker.Lentry4:
2407*795d594fSAndroid Build Coastguard Worker    ldr ip, [r4, #INLINE_CACHE_CLASSES_OFFSET+12]
2408*795d594fSAndroid Build Coastguard Worker    cmp ip, r0
2409*795d594fSAndroid Build Coastguard Worker    beq .Ldone
2410*795d594fSAndroid Build Coastguard Worker    cmp ip, #0
2411*795d594fSAndroid Build Coastguard Worker    bne .Lentry5
2412*795d594fSAndroid Build Coastguard Worker    ldrex ip, [r4, #INLINE_CACHE_CLASSES_OFFSET+12]
2413*795d594fSAndroid Build Coastguard Worker    cmp ip, #0
2414*795d594fSAndroid Build Coastguard Worker    bne .Lentry4
2415*795d594fSAndroid Build Coastguard Worker    strex  ip, r0, [r4, #INLINE_CACHE_CLASSES_OFFSET+12]
2416*795d594fSAndroid Build Coastguard Worker    cmp ip, #0
2417*795d594fSAndroid Build Coastguard Worker    bne .Ldone
2418*795d594fSAndroid Build Coastguard Worker    b .Lentry4
2419*795d594fSAndroid Build Coastguard Worker.Lentry5:
2420*795d594fSAndroid Build Coastguard Worker    // Unconditionally store, the inline cache is megamorphic.
2421*795d594fSAndroid Build Coastguard Worker    str  r0, [r4, #INLINE_CACHE_CLASSES_OFFSET+16]
2422*795d594fSAndroid Build Coastguard Worker.Ldone:
2423*795d594fSAndroid Build Coastguard Worker    blx lr
2424*795d594fSAndroid Build Coastguard WorkerEND art_quick_update_inline_cache
2425*795d594fSAndroid Build Coastguard Worker
2426*795d594fSAndroid Build Coastguard Worker// On entry, method is at the bottom of the stack.
2427*795d594fSAndroid Build Coastguard WorkerENTRY art_quick_compile_optimized
2428*795d594fSAndroid Build Coastguard Worker    SETUP_SAVE_EVERYTHING_FRAME r0
2429*795d594fSAndroid Build Coastguard Worker    ldr r0, [sp, FRAME_SIZE_SAVE_EVERYTHING] @ pass ArtMethod
2430*795d594fSAndroid Build Coastguard Worker    mov r1, rSELF                            @ pass Thread::Current
2431*795d594fSAndroid Build Coastguard Worker    bl     artCompileOptimized               @ (ArtMethod*, Thread*)
2432*795d594fSAndroid Build Coastguard Worker    RESTORE_SAVE_EVERYTHING_FRAME
2433*795d594fSAndroid Build Coastguard Worker    // We don't need to restore the marking register here, as
2434*795d594fSAndroid Build Coastguard Worker    // artCompileOptimized doesn't allow thread suspension.
2435*795d594fSAndroid Build Coastguard Worker    blx lr
2436*795d594fSAndroid Build Coastguard WorkerEND art_quick_compile_optimized
2437*795d594fSAndroid Build Coastguard Worker
2438*795d594fSAndroid Build Coastguard Worker// On entry, method is at the bottom of the stack.
2439*795d594fSAndroid Build Coastguard WorkerENTRY art_quick_method_entry_hook
2440*795d594fSAndroid Build Coastguard Worker    SETUP_SAVE_EVERYTHING_FRAME r0
2441*795d594fSAndroid Build Coastguard Worker    ldr r0, [sp, FRAME_SIZE_SAVE_EVERYTHING] @ pass ArtMethod
2442*795d594fSAndroid Build Coastguard Worker    mov r1, rSELF                            @ pass Thread::Current
2443*795d594fSAndroid Build Coastguard Worker    mov r2, sp                               @ pass SP
2444*795d594fSAndroid Build Coastguard Worker    bl  artMethodEntryHook                   @ (ArtMethod*, Thread*, SP)
2445*795d594fSAndroid Build Coastguard Worker
2446*795d594fSAndroid Build Coastguard Worker    CFI_REMEMBER_STATE
2447*795d594fSAndroid Build Coastguard Worker    cbnz r0, .Lentryhook_deopt
2448*795d594fSAndroid Build Coastguard Worker
2449*795d594fSAndroid Build Coastguard Worker    RESTORE_SAVE_EVERYTHING_FRAME
2450*795d594fSAndroid Build Coastguard Worker    REFRESH_MARKING_REGISTER
2451*795d594fSAndroid Build Coastguard Worker    blx lr
2452*795d594fSAndroid Build Coastguard Worker
2453*795d594fSAndroid Build Coastguard Worker.Lentryhook_deopt:
2454*795d594fSAndroid Build Coastguard Worker    // Deoptimize
2455*795d594fSAndroid Build Coastguard Worker    CFI_RESTORE_STATE_AND_DEF_CFA sp, FRAME_SIZE_SAVE_EVERYTHING
2456*795d594fSAndroid Build Coastguard Worker    bl  art_quick_do_long_jump               @ (Context*)
2457*795d594fSAndroid Build Coastguard Worker    bkpt  // Unreached
2458*795d594fSAndroid Build Coastguard WorkerEND art_quick_method_entry_hook
2459*795d594fSAndroid Build Coastguard Worker
2460*795d594fSAndroid Build Coastguard WorkerENTRY art_quick_method_exit_hook
2461*795d594fSAndroid Build Coastguard Worker    SETUP_SAVE_EVERYTHING_FRAME r5
2462*795d594fSAndroid Build Coastguard Worker
2463*795d594fSAndroid Build Coastguard Worker    INCREASE_FRAME 4                          @ align stack
2464*795d594fSAndroid Build Coastguard Worker    push {r2}                                 @ pass frame_size stack
2465*795d594fSAndroid Build Coastguard Worker    .cfi_adjust_cfa_offset 4
2466*795d594fSAndroid Build Coastguard Worker    add r3, sp, #(8 + 8)                      @ store fpr_res pointer, in kSaveEverything frame
2467*795d594fSAndroid Build Coastguard Worker    add r2, sp, #(136 + 8)                    @ store gpr_res pointer, in kSaveEverything frame
2468*795d594fSAndroid Build Coastguard Worker    add r1, sp, #(FRAME_SIZE_SAVE_EVERYTHING + 8)   @ pass ArtMethod**
2469*795d594fSAndroid Build Coastguard Worker    mov r0, rSELF                             @ pass Thread::Current
2470*795d594fSAndroid Build Coastguard Worker    blx artMethodExitHook                     @ (Thread*, ArtMethod**, gpr_res*, fpr_res*,
2471*795d594fSAndroid Build Coastguard Worker                                              @ frame_size)
2472*795d594fSAndroid Build Coastguard Worker    DECREASE_FRAME 8                          @ pop arguments on stack
2473*795d594fSAndroid Build Coastguard Worker
2474*795d594fSAndroid Build Coastguard Worker    CFI_REMEMBER_STATE
2475*795d594fSAndroid Build Coastguard Worker    cbnz r0, .Lexithook_deopt_or_exception
2476*795d594fSAndroid Build Coastguard Worker
2477*795d594fSAndroid Build Coastguard Worker    RESTORE_SAVE_EVERYTHING_FRAME
2478*795d594fSAndroid Build Coastguard Worker    REFRESH_MARKING_REGISTER
2479*795d594fSAndroid Build Coastguard Worker    blx lr
2480*795d594fSAndroid Build Coastguard Worker
2481*795d594fSAndroid Build Coastguard Worker.Lexithook_deopt_or_exception:
2482*795d594fSAndroid Build Coastguard Worker    // Deoptimize or exception thrown.
2483*795d594fSAndroid Build Coastguard Worker    CFI_RESTORE_STATE_AND_DEF_CFA sp, FRAME_SIZE_SAVE_EVERYTHING
2484*795d594fSAndroid Build Coastguard Worker    bl  art_quick_do_long_jump                @ (Context*)
2485*795d594fSAndroid Build Coastguard Worker    bkpt  // Unreached
2486*795d594fSAndroid Build Coastguard WorkerEND art_quick_method_exit_hook
2487