1*795d594fSAndroid Build Coastguard Worker /* 2*795d594fSAndroid Build Coastguard Worker * Copyright (C) 2017 The Android Open Source Project 3*795d594fSAndroid Build Coastguard Worker * 4*795d594fSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License"); 5*795d594fSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License. 6*795d594fSAndroid Build Coastguard Worker * You may obtain a copy of the License at 7*795d594fSAndroid Build Coastguard Worker * 8*795d594fSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0 9*795d594fSAndroid Build Coastguard Worker * 10*795d594fSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software 11*795d594fSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS, 12*795d594fSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13*795d594fSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and 14*795d594fSAndroid Build Coastguard Worker * limitations under the License. 15*795d594fSAndroid Build Coastguard Worker */ 16*795d594fSAndroid Build Coastguard Worker 17*795d594fSAndroid Build Coastguard Worker #ifndef ART_RUNTIME_BACKTRACE_HELPER_H_ 18*795d594fSAndroid Build Coastguard Worker #define ART_RUNTIME_BACKTRACE_HELPER_H_ 19*795d594fSAndroid Build Coastguard Worker 20*795d594fSAndroid Build Coastguard Worker #include <stddef.h> 21*795d594fSAndroid Build Coastguard Worker #include <stdint.h> 22*795d594fSAndroid Build Coastguard Worker 23*795d594fSAndroid Build Coastguard Worker #include "base/macros.h" 24*795d594fSAndroid Build Coastguard Worker 25*795d594fSAndroid Build Coastguard Worker namespace unwindstack { 26*795d594fSAndroid Build Coastguard Worker class Unwinder; 27*795d594fSAndroid Build Coastguard Worker } 28*795d594fSAndroid Build Coastguard Worker 29*795d594fSAndroid Build Coastguard Worker namespace art HIDDEN { 30*795d594fSAndroid Build Coastguard Worker 31*795d594fSAndroid Build Coastguard Worker // Using libunwindstack 32*795d594fSAndroid Build Coastguard Worker class BacktraceCollector { 33*795d594fSAndroid Build Coastguard Worker public: BacktraceCollector(uintptr_t * out_frames,size_t max_depth,size_t skip_count)34*795d594fSAndroid Build Coastguard Worker BacktraceCollector(uintptr_t* out_frames, size_t max_depth, size_t skip_count) 35*795d594fSAndroid Build Coastguard Worker : out_frames_(out_frames), max_depth_(max_depth), skip_count_(skip_count) {} 36*795d594fSAndroid Build Coastguard Worker NumFrames()37*795d594fSAndroid Build Coastguard Worker size_t NumFrames() const { 38*795d594fSAndroid Build Coastguard Worker return num_frames_; 39*795d594fSAndroid Build Coastguard Worker } 40*795d594fSAndroid Build Coastguard Worker 41*795d594fSAndroid Build Coastguard Worker // Collect the backtrace, do not call more than once. 42*795d594fSAndroid Build Coastguard Worker void Collect(); 43*795d594fSAndroid Build Coastguard Worker 44*795d594fSAndroid Build Coastguard Worker private: 45*795d594fSAndroid Build Coastguard Worker // Try to collect backtrace. Returns false on failure. 46*795d594fSAndroid Build Coastguard Worker // It is used to retry backtrace on temporary failure. 47*795d594fSAndroid Build Coastguard Worker bool CollectImpl(unwindstack::Unwinder* unwinder); 48*795d594fSAndroid Build Coastguard Worker 49*795d594fSAndroid Build Coastguard Worker uintptr_t* const out_frames_ = nullptr; 50*795d594fSAndroid Build Coastguard Worker size_t num_frames_ = 0u; 51*795d594fSAndroid Build Coastguard Worker const size_t max_depth_ = 0u; 52*795d594fSAndroid Build Coastguard Worker size_t skip_count_ = 0u; 53*795d594fSAndroid Build Coastguard Worker }; 54*795d594fSAndroid Build Coastguard Worker 55*795d594fSAndroid Build Coastguard Worker // A bounded sized backtrace. 56*795d594fSAndroid Build Coastguard Worker template <size_t kMaxFrames> 57*795d594fSAndroid Build Coastguard Worker class FixedSizeBacktrace { 58*795d594fSAndroid Build Coastguard Worker public: Collect(size_t skip_count)59*795d594fSAndroid Build Coastguard Worker void Collect(size_t skip_count) { 60*795d594fSAndroid Build Coastguard Worker BacktraceCollector collector(frames_, kMaxFrames, skip_count); 61*795d594fSAndroid Build Coastguard Worker collector.Collect(); 62*795d594fSAndroid Build Coastguard Worker num_frames_ = collector.NumFrames(); 63*795d594fSAndroid Build Coastguard Worker } 64*795d594fSAndroid Build Coastguard Worker Hash()65*795d594fSAndroid Build Coastguard Worker uint64_t Hash() const { 66*795d594fSAndroid Build Coastguard Worker uint64_t hash = 9314237; 67*795d594fSAndroid Build Coastguard Worker for (size_t i = 0; i < num_frames_; ++i) { 68*795d594fSAndroid Build Coastguard Worker hash = hash * 2654435761 + frames_[i]; 69*795d594fSAndroid Build Coastguard Worker hash += (hash >> 13) ^ (hash << 6); 70*795d594fSAndroid Build Coastguard Worker } 71*795d594fSAndroid Build Coastguard Worker return hash; 72*795d594fSAndroid Build Coastguard Worker } 73*795d594fSAndroid Build Coastguard Worker 74*795d594fSAndroid Build Coastguard Worker private: 75*795d594fSAndroid Build Coastguard Worker uintptr_t frames_[kMaxFrames]; 76*795d594fSAndroid Build Coastguard Worker size_t num_frames_; 77*795d594fSAndroid Build Coastguard Worker }; 78*795d594fSAndroid Build Coastguard Worker 79*795d594fSAndroid Build Coastguard Worker } // namespace art 80*795d594fSAndroid Build Coastguard Worker 81*795d594fSAndroid Build Coastguard Worker #endif // ART_RUNTIME_BACKTRACE_HELPER_H_ 82