xref: /aosp_15_r20/art/runtime/gc/task_processor.cc (revision 795d594fd825385562da6b089ea9b2033f3abf5a)
1*795d594fSAndroid Build Coastguard Worker /*
2*795d594fSAndroid Build Coastguard Worker  * Copyright (C) 2014 The Android Open Source Project
3*795d594fSAndroid Build Coastguard Worker  *
4*795d594fSAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
5*795d594fSAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
6*795d594fSAndroid Build Coastguard Worker  * You may obtain a copy of the License at
7*795d594fSAndroid Build Coastguard Worker  *
8*795d594fSAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
9*795d594fSAndroid Build Coastguard Worker  *
10*795d594fSAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
11*795d594fSAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
12*795d594fSAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*795d594fSAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
14*795d594fSAndroid Build Coastguard Worker  * limitations under the License.
15*795d594fSAndroid Build Coastguard Worker  */
16*795d594fSAndroid Build Coastguard Worker 
17*795d594fSAndroid Build Coastguard Worker #include "task_processor.h"
18*795d594fSAndroid Build Coastguard Worker 
19*795d594fSAndroid Build Coastguard Worker #include "base/time_utils.h"
20*795d594fSAndroid Build Coastguard Worker #include "scoped_thread_state_change-inl.h"
21*795d594fSAndroid Build Coastguard Worker 
22*795d594fSAndroid Build Coastguard Worker namespace art HIDDEN {
23*795d594fSAndroid Build Coastguard Worker namespace gc {
24*795d594fSAndroid Build Coastguard Worker 
TaskProcessor()25*795d594fSAndroid Build Coastguard Worker TaskProcessor::TaskProcessor()
26*795d594fSAndroid Build Coastguard Worker     : lock_("Task processor lock", kReferenceProcessorLock),
27*795d594fSAndroid Build Coastguard Worker       cond_("Task processor condition", lock_),
28*795d594fSAndroid Build Coastguard Worker       is_running_(false),
29*795d594fSAndroid Build Coastguard Worker       running_thread_(nullptr) {
30*795d594fSAndroid Build Coastguard Worker }
31*795d594fSAndroid Build Coastguard Worker 
~TaskProcessor()32*795d594fSAndroid Build Coastguard Worker TaskProcessor::~TaskProcessor() {
33*795d594fSAndroid Build Coastguard Worker   if (!tasks_.empty()) {
34*795d594fSAndroid Build Coastguard Worker     LOG(WARNING) << "TaskProcessor: Finalizing " << tasks_.size() << " unprocessed tasks.";
35*795d594fSAndroid Build Coastguard Worker     for (HeapTask* task : tasks_) {
36*795d594fSAndroid Build Coastguard Worker       task->Finalize();
37*795d594fSAndroid Build Coastguard Worker     }
38*795d594fSAndroid Build Coastguard Worker   }
39*795d594fSAndroid Build Coastguard Worker }
40*795d594fSAndroid Build Coastguard Worker 
AddTask(Thread * self,HeapTask * task)41*795d594fSAndroid Build Coastguard Worker void TaskProcessor::AddTask(Thread* self, HeapTask* task) {
42*795d594fSAndroid Build Coastguard Worker   ScopedThreadStateChange tsc(self, ThreadState::kWaitingForTaskProcessor);
43*795d594fSAndroid Build Coastguard Worker   MutexLock mu(self, lock_);
44*795d594fSAndroid Build Coastguard Worker   tasks_.insert(task);
45*795d594fSAndroid Build Coastguard Worker   cond_.Signal(self);
46*795d594fSAndroid Build Coastguard Worker }
47*795d594fSAndroid Build Coastguard Worker 
GetTask(Thread * self)48*795d594fSAndroid Build Coastguard Worker HeapTask* TaskProcessor::GetTask(Thread* self) {
49*795d594fSAndroid Build Coastguard Worker   ScopedThreadStateChange tsc(self, ThreadState::kWaitingForTaskProcessor);
50*795d594fSAndroid Build Coastguard Worker   MutexLock mu(self, lock_);
51*795d594fSAndroid Build Coastguard Worker   while (true) {
52*795d594fSAndroid Build Coastguard Worker     if (tasks_.empty()) {
53*795d594fSAndroid Build Coastguard Worker       if (!is_running_) {
54*795d594fSAndroid Build Coastguard Worker         return nullptr;
55*795d594fSAndroid Build Coastguard Worker       }
56*795d594fSAndroid Build Coastguard Worker       cond_.Wait(self);  // Empty queue, wait until we are signalled.
57*795d594fSAndroid Build Coastguard Worker     } else {
58*795d594fSAndroid Build Coastguard Worker       // Non empty queue, look at the top element and see if we are ready to run it.
59*795d594fSAndroid Build Coastguard Worker       const uint64_t current_time = NanoTime();
60*795d594fSAndroid Build Coastguard Worker       HeapTask* task = *tasks_.begin();
61*795d594fSAndroid Build Coastguard Worker       // If we are shutting down, return the task right away without waiting. Otherwise return the
62*795d594fSAndroid Build Coastguard Worker       // task if it is late enough.
63*795d594fSAndroid Build Coastguard Worker       uint64_t target_time = task->GetTargetRunTime();
64*795d594fSAndroid Build Coastguard Worker       if (!is_running_ || target_time <= current_time) {
65*795d594fSAndroid Build Coastguard Worker         tasks_.erase(tasks_.begin());
66*795d594fSAndroid Build Coastguard Worker         return task;
67*795d594fSAndroid Build Coastguard Worker       }
68*795d594fSAndroid Build Coastguard Worker       DCHECK_GT(target_time, current_time);
69*795d594fSAndroid Build Coastguard Worker       // Wait until we hit the target run time.
70*795d594fSAndroid Build Coastguard Worker       const uint64_t delta_time = target_time - current_time;
71*795d594fSAndroid Build Coastguard Worker       const uint64_t ms_delta = NsToMs(delta_time);
72*795d594fSAndroid Build Coastguard Worker       const uint64_t ns_delta = delta_time - MsToNs(ms_delta);
73*795d594fSAndroid Build Coastguard Worker       cond_.TimedWait(self, static_cast<int64_t>(ms_delta), static_cast<int32_t>(ns_delta));
74*795d594fSAndroid Build Coastguard Worker     }
75*795d594fSAndroid Build Coastguard Worker   }
76*795d594fSAndroid Build Coastguard Worker   UNREACHABLE();
77*795d594fSAndroid Build Coastguard Worker }
78*795d594fSAndroid Build Coastguard Worker 
UpdateTargetRunTime(Thread * self,HeapTask * task,uint64_t new_target_time)79*795d594fSAndroid Build Coastguard Worker void TaskProcessor::UpdateTargetRunTime(Thread* self, HeapTask* task, uint64_t new_target_time) {
80*795d594fSAndroid Build Coastguard Worker   MutexLock mu(self, lock_);
81*795d594fSAndroid Build Coastguard Worker   // Find the task.
82*795d594fSAndroid Build Coastguard Worker   auto range = tasks_.equal_range(task);
83*795d594fSAndroid Build Coastguard Worker   for (auto it = range.first; it != range.second; ++it) {
84*795d594fSAndroid Build Coastguard Worker     if (*it == task) {
85*795d594fSAndroid Build Coastguard Worker       // Check if the target time was updated, if so re-insert then wait.
86*795d594fSAndroid Build Coastguard Worker       if (new_target_time != task->GetTargetRunTime()) {
87*795d594fSAndroid Build Coastguard Worker         tasks_.erase(it);
88*795d594fSAndroid Build Coastguard Worker         task->SetTargetRunTime(new_target_time);
89*795d594fSAndroid Build Coastguard Worker         tasks_.insert(task);
90*795d594fSAndroid Build Coastguard Worker         // If we became the first task then we may need to signal since we changed the task that we
91*795d594fSAndroid Build Coastguard Worker         // are sleeping on.
92*795d594fSAndroid Build Coastguard Worker         if (*tasks_.begin() == task) {
93*795d594fSAndroid Build Coastguard Worker           cond_.Signal(self);
94*795d594fSAndroid Build Coastguard Worker         }
95*795d594fSAndroid Build Coastguard Worker         return;
96*795d594fSAndroid Build Coastguard Worker       }
97*795d594fSAndroid Build Coastguard Worker     }
98*795d594fSAndroid Build Coastguard Worker   }
99*795d594fSAndroid Build Coastguard Worker }
100*795d594fSAndroid Build Coastguard Worker 
IsRunning() const101*795d594fSAndroid Build Coastguard Worker bool TaskProcessor::IsRunning() const {
102*795d594fSAndroid Build Coastguard Worker   MutexLock mu(Thread::Current(), lock_);
103*795d594fSAndroid Build Coastguard Worker   return is_running_;
104*795d594fSAndroid Build Coastguard Worker }
105*795d594fSAndroid Build Coastguard Worker 
WaitForThread(Thread * self)106*795d594fSAndroid Build Coastguard Worker bool TaskProcessor::WaitForThread(Thread* self) {
107*795d594fSAndroid Build Coastguard Worker   // Waiting for too little time here may cause us to fail to get stack traces, since we can't
108*795d594fSAndroid Build Coastguard Worker   // safely do so without identifying a HeapTaskDaemon to avoid it. Waiting too long could
109*795d594fSAndroid Build Coastguard Worker   // conceivably deadlock if we somehow try to get a stack trace on the way to starting the
110*795d594fSAndroid Build Coastguard Worker   // HeapTaskDaemon. Under normal circumstances. this should terminate immediately, since
111*795d594fSAndroid Build Coastguard Worker   // HeapTaskDaemon should normally be running.
112*795d594fSAndroid Build Coastguard Worker   constexpr int kTotalWaitMillis = 100;
113*795d594fSAndroid Build Coastguard Worker   for (int i = 0; i < kTotalWaitMillis; ++i) {
114*795d594fSAndroid Build Coastguard Worker     if (is_running_) {
115*795d594fSAndroid Build Coastguard Worker       return true;
116*795d594fSAndroid Build Coastguard Worker     }
117*795d594fSAndroid Build Coastguard Worker     cond_.TimedWait(self, 1 /*msecs*/, 0 /*nsecs*/);
118*795d594fSAndroid Build Coastguard Worker   }
119*795d594fSAndroid Build Coastguard Worker   LOG(ERROR) << "No identifiable HeapTaskDaemon; unsafe to get thread stacks.";
120*795d594fSAndroid Build Coastguard Worker   return false;
121*795d594fSAndroid Build Coastguard Worker }
122*795d594fSAndroid Build Coastguard Worker 
IsRunningThread(Thread * t,bool wait)123*795d594fSAndroid Build Coastguard Worker bool TaskProcessor::IsRunningThread(Thread* t, bool wait) {
124*795d594fSAndroid Build Coastguard Worker   Thread* self = Thread::Current();
125*795d594fSAndroid Build Coastguard Worker   MutexLock mu(self, lock_);
126*795d594fSAndroid Build Coastguard Worker   if (wait && !WaitForThread(self)) {
127*795d594fSAndroid Build Coastguard Worker     // If Wait failed, either answer may be correct; in our case, true is safer.
128*795d594fSAndroid Build Coastguard Worker     return true;
129*795d594fSAndroid Build Coastguard Worker   }
130*795d594fSAndroid Build Coastguard Worker   return running_thread_ == t;
131*795d594fSAndroid Build Coastguard Worker }
132*795d594fSAndroid Build Coastguard Worker 
Stop(Thread * self)133*795d594fSAndroid Build Coastguard Worker void TaskProcessor::Stop(Thread* self) {
134*795d594fSAndroid Build Coastguard Worker   MutexLock mu(self, lock_);
135*795d594fSAndroid Build Coastguard Worker   is_running_ = false;
136*795d594fSAndroid Build Coastguard Worker   running_thread_ = nullptr;
137*795d594fSAndroid Build Coastguard Worker   cond_.Broadcast(self);
138*795d594fSAndroid Build Coastguard Worker }
139*795d594fSAndroid Build Coastguard Worker 
Start(Thread * self)140*795d594fSAndroid Build Coastguard Worker void TaskProcessor::Start(Thread* self) {
141*795d594fSAndroid Build Coastguard Worker   MutexLock mu(self, lock_);
142*795d594fSAndroid Build Coastguard Worker   is_running_ = true;
143*795d594fSAndroid Build Coastguard Worker   running_thread_ = self;
144*795d594fSAndroid Build Coastguard Worker }
145*795d594fSAndroid Build Coastguard Worker 
RunAllTasks(Thread * self)146*795d594fSAndroid Build Coastguard Worker void TaskProcessor::RunAllTasks(Thread* self) {
147*795d594fSAndroid Build Coastguard Worker   while (true) {
148*795d594fSAndroid Build Coastguard Worker     // Wait and get a task, may be interrupted.
149*795d594fSAndroid Build Coastguard Worker     HeapTask* task = GetTask(self);
150*795d594fSAndroid Build Coastguard Worker     if (task != nullptr) {
151*795d594fSAndroid Build Coastguard Worker       task->Run(self);
152*795d594fSAndroid Build Coastguard Worker       task->Finalize();
153*795d594fSAndroid Build Coastguard Worker     } else if (!IsRunning()) {
154*795d594fSAndroid Build Coastguard Worker       break;
155*795d594fSAndroid Build Coastguard Worker     }
156*795d594fSAndroid Build Coastguard Worker   }
157*795d594fSAndroid Build Coastguard Worker }
158*795d594fSAndroid Build Coastguard Worker 
159*795d594fSAndroid Build Coastguard Worker }  // namespace gc
160*795d594fSAndroid Build Coastguard Worker }  // namespace art
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