xref: /aosp_15_r20/art/runtime/gc/task_processor.h (revision 795d594fd825385562da6b089ea9b2033f3abf5a)
1*795d594fSAndroid Build Coastguard Worker /*
2*795d594fSAndroid Build Coastguard Worker  * Copyright (C) 2014 The Android Open Source Project
3*795d594fSAndroid Build Coastguard Worker  *
4*795d594fSAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
5*795d594fSAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
6*795d594fSAndroid Build Coastguard Worker  * You may obtain a copy of the License at
7*795d594fSAndroid Build Coastguard Worker  *
8*795d594fSAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
9*795d594fSAndroid Build Coastguard Worker  *
10*795d594fSAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
11*795d594fSAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
12*795d594fSAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*795d594fSAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
14*795d594fSAndroid Build Coastguard Worker  * limitations under the License.
15*795d594fSAndroid Build Coastguard Worker  */
16*795d594fSAndroid Build Coastguard Worker 
17*795d594fSAndroid Build Coastguard Worker #ifndef ART_RUNTIME_GC_TASK_PROCESSOR_H_
18*795d594fSAndroid Build Coastguard Worker #define ART_RUNTIME_GC_TASK_PROCESSOR_H_
19*795d594fSAndroid Build Coastguard Worker 
20*795d594fSAndroid Build Coastguard Worker #include <memory>
21*795d594fSAndroid Build Coastguard Worker #include <set>
22*795d594fSAndroid Build Coastguard Worker 
23*795d594fSAndroid Build Coastguard Worker #include "base/macros.h"
24*795d594fSAndroid Build Coastguard Worker #include "base/mutex.h"
25*795d594fSAndroid Build Coastguard Worker #include "runtime_globals.h"
26*795d594fSAndroid Build Coastguard Worker #include "thread_pool.h"
27*795d594fSAndroid Build Coastguard Worker 
28*795d594fSAndroid Build Coastguard Worker namespace art HIDDEN {
29*795d594fSAndroid Build Coastguard Worker namespace gc {
30*795d594fSAndroid Build Coastguard Worker 
31*795d594fSAndroid Build Coastguard Worker class HeapTask : public SelfDeletingTask {
32*795d594fSAndroid Build Coastguard Worker  public:
HeapTask(uint64_t target_run_time)33*795d594fSAndroid Build Coastguard Worker   explicit HeapTask(uint64_t target_run_time) : target_run_time_(target_run_time) {
34*795d594fSAndroid Build Coastguard Worker   }
GetTargetRunTime()35*795d594fSAndroid Build Coastguard Worker   uint64_t GetTargetRunTime() const {
36*795d594fSAndroid Build Coastguard Worker     return target_run_time_;
37*795d594fSAndroid Build Coastguard Worker   }
38*795d594fSAndroid Build Coastguard Worker 
39*795d594fSAndroid Build Coastguard Worker  private:
40*795d594fSAndroid Build Coastguard Worker   // Update the updated_target_run_time_, the task processor will re-insert the task when it is
41*795d594fSAndroid Build Coastguard Worker   // popped and update the target_run_time_.
SetTargetRunTime(uint64_t new_target_run_time)42*795d594fSAndroid Build Coastguard Worker   void SetTargetRunTime(uint64_t new_target_run_time) {
43*795d594fSAndroid Build Coastguard Worker     target_run_time_ = new_target_run_time;
44*795d594fSAndroid Build Coastguard Worker   }
45*795d594fSAndroid Build Coastguard Worker 
46*795d594fSAndroid Build Coastguard Worker   // Time in ns at which we want the task to run.
47*795d594fSAndroid Build Coastguard Worker   uint64_t target_run_time_;
48*795d594fSAndroid Build Coastguard Worker 
49*795d594fSAndroid Build Coastguard Worker   friend class TaskProcessor;
50*795d594fSAndroid Build Coastguard Worker   DISALLOW_IMPLICIT_CONSTRUCTORS(HeapTask);
51*795d594fSAndroid Build Coastguard Worker };
52*795d594fSAndroid Build Coastguard Worker 
53*795d594fSAndroid Build Coastguard Worker // Used to process GC tasks (heap trim, heap transitions, concurrent GC).
54*795d594fSAndroid Build Coastguard Worker class TaskProcessor {
55*795d594fSAndroid Build Coastguard Worker  public:
56*795d594fSAndroid Build Coastguard Worker   TaskProcessor();
57*795d594fSAndroid Build Coastguard Worker   virtual ~TaskProcessor();
58*795d594fSAndroid Build Coastguard Worker   void AddTask(Thread* self, HeapTask* task) REQUIRES(!lock_);
59*795d594fSAndroid Build Coastguard Worker   HeapTask* GetTask(Thread* self) REQUIRES(!lock_);
60*795d594fSAndroid Build Coastguard Worker   void Start(Thread* self) REQUIRES(!lock_);
61*795d594fSAndroid Build Coastguard Worker   // Stop tells the RunAllTasks to finish up the remaining tasks as soon as
62*795d594fSAndroid Build Coastguard Worker   // possible then return.
63*795d594fSAndroid Build Coastguard Worker   void Stop(Thread* self) REQUIRES(!lock_);
64*795d594fSAndroid Build Coastguard Worker   void RunAllTasks(Thread* self) REQUIRES(!lock_);
65*795d594fSAndroid Build Coastguard Worker   bool IsRunning() const REQUIRES(!lock_);
66*795d594fSAndroid Build Coastguard Worker   void UpdateTargetRunTime(Thread* self, HeapTask* target_time, uint64_t new_target_time)
67*795d594fSAndroid Build Coastguard Worker       REQUIRES(!lock_);
68*795d594fSAndroid Build Coastguard Worker   // Is the given thread the task processor thread?
69*795d594fSAndroid Build Coastguard Worker   // If wait is true, and no thread has been registered via Start(), we briefly
70*795d594fSAndroid Build Coastguard Worker   // wait for one to be registered. If we time out, we return true.
71*795d594fSAndroid Build Coastguard Worker   bool IsRunningThread(Thread* t, bool wait = false) REQUIRES(!lock_);
72*795d594fSAndroid Build Coastguard Worker 
73*795d594fSAndroid Build Coastguard Worker  private:
74*795d594fSAndroid Build Coastguard Worker   // Wait briefly for running_thread_ to become non-null. Return false on timeout.
75*795d594fSAndroid Build Coastguard Worker   bool WaitForThread(Thread* self) REQUIRES(lock_);
76*795d594fSAndroid Build Coastguard Worker 
77*795d594fSAndroid Build Coastguard Worker   class CompareByTargetRunTime {
78*795d594fSAndroid Build Coastguard Worker    public:
operator()79*795d594fSAndroid Build Coastguard Worker     bool operator()(const HeapTask* a, const HeapTask* b) const {
80*795d594fSAndroid Build Coastguard Worker       return a->GetTargetRunTime() < b->GetTargetRunTime();
81*795d594fSAndroid Build Coastguard Worker     }
82*795d594fSAndroid Build Coastguard Worker   };
83*795d594fSAndroid Build Coastguard Worker 
84*795d594fSAndroid Build Coastguard Worker   mutable Mutex lock_ DEFAULT_MUTEX_ACQUIRED_AFTER;
85*795d594fSAndroid Build Coastguard Worker   ConditionVariable cond_ GUARDED_BY(lock_);
86*795d594fSAndroid Build Coastguard Worker   bool is_running_ GUARDED_BY(lock_);
87*795d594fSAndroid Build Coastguard Worker   std::multiset<HeapTask*, CompareByTargetRunTime> tasks_ GUARDED_BY(lock_);
88*795d594fSAndroid Build Coastguard Worker   Thread* running_thread_ GUARDED_BY(lock_);
89*795d594fSAndroid Build Coastguard Worker 
90*795d594fSAndroid Build Coastguard Worker   DISALLOW_COPY_AND_ASSIGN(TaskProcessor);
91*795d594fSAndroid Build Coastguard Worker };
92*795d594fSAndroid Build Coastguard Worker 
93*795d594fSAndroid Build Coastguard Worker }  // namespace gc
94*795d594fSAndroid Build Coastguard Worker }  // namespace art
95*795d594fSAndroid Build Coastguard Worker 
96*795d594fSAndroid Build Coastguard Worker #endif  // ART_RUNTIME_GC_TASK_PROCESSOR_H_
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