xref: /aosp_15_r20/art/runtime/monitor.cc (revision 795d594fd825385562da6b089ea9b2033f3abf5a)
1*795d594fSAndroid Build Coastguard Worker /*
2*795d594fSAndroid Build Coastguard Worker  * Copyright (C) 2008 The Android Open Source Project
3*795d594fSAndroid Build Coastguard Worker  *
4*795d594fSAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
5*795d594fSAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
6*795d594fSAndroid Build Coastguard Worker  * You may obtain a copy of the License at
7*795d594fSAndroid Build Coastguard Worker  *
8*795d594fSAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
9*795d594fSAndroid Build Coastguard Worker  *
10*795d594fSAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
11*795d594fSAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
12*795d594fSAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*795d594fSAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
14*795d594fSAndroid Build Coastguard Worker  * limitations under the License.
15*795d594fSAndroid Build Coastguard Worker  */
16*795d594fSAndroid Build Coastguard Worker 
17*795d594fSAndroid Build Coastguard Worker #include <android-base/properties.h>
18*795d594fSAndroid Build Coastguard Worker 
19*795d594fSAndroid Build Coastguard Worker #include <vector>
20*795d594fSAndroid Build Coastguard Worker 
21*795d594fSAndroid Build Coastguard Worker #include "android-base/stringprintf.h"
22*795d594fSAndroid Build Coastguard Worker #include "art_method-inl.h"
23*795d594fSAndroid Build Coastguard Worker #include "base/logging.h"  // For VLOG.
24*795d594fSAndroid Build Coastguard Worker #include "base/mutex.h"
25*795d594fSAndroid Build Coastguard Worker #include "base/quasi_atomic.h"
26*795d594fSAndroid Build Coastguard Worker #include "base/stl_util.h"
27*795d594fSAndroid Build Coastguard Worker #include "base/systrace.h"
28*795d594fSAndroid Build Coastguard Worker #include "base/time_utils.h"
29*795d594fSAndroid Build Coastguard Worker #include "class_linker.h"
30*795d594fSAndroid Build Coastguard Worker #include "dex/dex_file-inl.h"
31*795d594fSAndroid Build Coastguard Worker #include "dex/dex_file_types.h"
32*795d594fSAndroid Build Coastguard Worker #include "dex/dex_instruction-inl.h"
33*795d594fSAndroid Build Coastguard Worker #include "entrypoints/entrypoint_utils-inl.h"
34*795d594fSAndroid Build Coastguard Worker #include "gc/verification-inl.h"
35*795d594fSAndroid Build Coastguard Worker #include "lock_word-inl.h"
36*795d594fSAndroid Build Coastguard Worker #include "mirror/class-inl.h"
37*795d594fSAndroid Build Coastguard Worker #include "mirror/object-inl.h"
38*795d594fSAndroid Build Coastguard Worker #include "monitor-inl.h"
39*795d594fSAndroid Build Coastguard Worker #include "object_callbacks.h"
40*795d594fSAndroid Build Coastguard Worker #include "scoped_thread_state_change-inl.h"
41*795d594fSAndroid Build Coastguard Worker #include "stack.h"
42*795d594fSAndroid Build Coastguard Worker #include "thread.h"
43*795d594fSAndroid Build Coastguard Worker #include "thread_list.h"
44*795d594fSAndroid Build Coastguard Worker #include "verifier/method_verifier.h"
45*795d594fSAndroid Build Coastguard Worker #include "well_known_classes.h"
46*795d594fSAndroid Build Coastguard Worker 
47*795d594fSAndroid Build Coastguard Worker static_assert(ART_USE_FUTEXES);
48*795d594fSAndroid Build Coastguard Worker 
49*795d594fSAndroid Build Coastguard Worker namespace art HIDDEN {
50*795d594fSAndroid Build Coastguard Worker 
51*795d594fSAndroid Build Coastguard Worker using android::base::StringPrintf;
52*795d594fSAndroid Build Coastguard Worker 
53*795d594fSAndroid Build Coastguard Worker static constexpr uint64_t kDebugThresholdFudgeFactor = kIsDebugBuild ? 10 : 1;
54*795d594fSAndroid Build Coastguard Worker static constexpr uint64_t kLongWaitMs = 100 * kDebugThresholdFudgeFactor;
55*795d594fSAndroid Build Coastguard Worker 
56*795d594fSAndroid Build Coastguard Worker /*
57*795d594fSAndroid Build Coastguard Worker  * Every Object has a monitor associated with it, but not every Object is actually locked.  Even
58*795d594fSAndroid Build Coastguard Worker  * the ones that are locked do not need a full-fledged monitor until a) there is actual contention
59*795d594fSAndroid Build Coastguard Worker  * or b) wait() is called on the Object, or (c) we need to lock an object that also has an
60*795d594fSAndroid Build Coastguard Worker  * identity hashcode.
61*795d594fSAndroid Build Coastguard Worker  *
62*795d594fSAndroid Build Coastguard Worker  * For Android, we have implemented a scheme similar to the one described in Bacon et al.'s
63*795d594fSAndroid Build Coastguard Worker  * "Thin locks: featherweight synchronization for Java" (ACM 1998).  Things are even easier for us,
64*795d594fSAndroid Build Coastguard Worker  * though, because we have a full 32 bits to work with.
65*795d594fSAndroid Build Coastguard Worker  *
66*795d594fSAndroid Build Coastguard Worker  * The two states of an Object's lock are referred to as "thin" and "fat".  A lock may transition
67*795d594fSAndroid Build Coastguard Worker  * from the "thin" state to the "fat" state and this transition is referred to as inflation. We
68*795d594fSAndroid Build Coastguard Worker  * deflate locks from time to time as part of heap trimming.
69*795d594fSAndroid Build Coastguard Worker  *
70*795d594fSAndroid Build Coastguard Worker  * The lock value itself is stored in mirror::Object::monitor_ and the representation is described
71*795d594fSAndroid Build Coastguard Worker  * in the LockWord value type.
72*795d594fSAndroid Build Coastguard Worker  *
73*795d594fSAndroid Build Coastguard Worker  * Monitors provide:
74*795d594fSAndroid Build Coastguard Worker  *  - mutually exclusive access to resources
75*795d594fSAndroid Build Coastguard Worker  *  - a way for multiple threads to wait for notification
76*795d594fSAndroid Build Coastguard Worker  *
77*795d594fSAndroid Build Coastguard Worker  * In effect, they fill the role of both mutexes and condition variables.
78*795d594fSAndroid Build Coastguard Worker  *
79*795d594fSAndroid Build Coastguard Worker  * Only one thread can own the monitor at any time.  There may be several threads waiting on it
80*795d594fSAndroid Build Coastguard Worker  * (the wait call unlocks it).  One or more waiting threads may be getting interrupted or notified
81*795d594fSAndroid Build Coastguard Worker  * at any given time.
82*795d594fSAndroid Build Coastguard Worker  */
83*795d594fSAndroid Build Coastguard Worker 
84*795d594fSAndroid Build Coastguard Worker uint32_t Monitor::lock_profiling_threshold_ = 0;
85*795d594fSAndroid Build Coastguard Worker uint32_t Monitor::stack_dump_lock_profiling_threshold_ = 0;
86*795d594fSAndroid Build Coastguard Worker 
Init(uint32_t lock_profiling_threshold,uint32_t stack_dump_lock_profiling_threshold)87*795d594fSAndroid Build Coastguard Worker void Monitor::Init(uint32_t lock_profiling_threshold,
88*795d594fSAndroid Build Coastguard Worker                    uint32_t stack_dump_lock_profiling_threshold) {
89*795d594fSAndroid Build Coastguard Worker   // It isn't great to always include the debug build fudge factor for command-
90*795d594fSAndroid Build Coastguard Worker   // line driven arguments, but it's easier to adjust here than in the build.
91*795d594fSAndroid Build Coastguard Worker   lock_profiling_threshold_ =
92*795d594fSAndroid Build Coastguard Worker       lock_profiling_threshold * kDebugThresholdFudgeFactor;
93*795d594fSAndroid Build Coastguard Worker   stack_dump_lock_profiling_threshold_ =
94*795d594fSAndroid Build Coastguard Worker       stack_dump_lock_profiling_threshold * kDebugThresholdFudgeFactor;
95*795d594fSAndroid Build Coastguard Worker }
96*795d594fSAndroid Build Coastguard Worker 
Monitor(Thread * self,Thread * owner,ObjPtr<mirror::Object> obj,int32_t hash_code)97*795d594fSAndroid Build Coastguard Worker Monitor::Monitor(Thread* self, Thread* owner, ObjPtr<mirror::Object> obj, int32_t hash_code)
98*795d594fSAndroid Build Coastguard Worker     : monitor_lock_("a monitor lock", kMonitorLock),
99*795d594fSAndroid Build Coastguard Worker       num_waiters_(0),
100*795d594fSAndroid Build Coastguard Worker       owner_(owner),
101*795d594fSAndroid Build Coastguard Worker       lock_count_(0),
102*795d594fSAndroid Build Coastguard Worker       obj_(GcRoot<mirror::Object>(obj)),
103*795d594fSAndroid Build Coastguard Worker       wait_set_(nullptr),
104*795d594fSAndroid Build Coastguard Worker       wake_set_(nullptr),
105*795d594fSAndroid Build Coastguard Worker       hash_code_(hash_code),
106*795d594fSAndroid Build Coastguard Worker       lock_owner_(nullptr),
107*795d594fSAndroid Build Coastguard Worker       lock_owner_method_(nullptr),
108*795d594fSAndroid Build Coastguard Worker       lock_owner_dex_pc_(0),
109*795d594fSAndroid Build Coastguard Worker       lock_owner_sum_(0),
110*795d594fSAndroid Build Coastguard Worker       lock_owner_request_(nullptr),
111*795d594fSAndroid Build Coastguard Worker       monitor_id_(MonitorPool::ComputeMonitorId(this, self)) {
112*795d594fSAndroid Build Coastguard Worker #ifdef __LP64__
113*795d594fSAndroid Build Coastguard Worker   DCHECK(false) << "Should not be reached in 64b";
114*795d594fSAndroid Build Coastguard Worker   next_free_ = nullptr;
115*795d594fSAndroid Build Coastguard Worker #endif
116*795d594fSAndroid Build Coastguard Worker   // We should only inflate a lock if the owner is ourselves or suspended. This avoids a race
117*795d594fSAndroid Build Coastguard Worker   // with the owner unlocking the thin-lock.
118*795d594fSAndroid Build Coastguard Worker   CHECK(owner == nullptr || owner == self || owner->IsSuspended());
119*795d594fSAndroid Build Coastguard Worker   // The identity hash code is set for the life time of the monitor.
120*795d594fSAndroid Build Coastguard Worker 
121*795d594fSAndroid Build Coastguard Worker   bool monitor_timeout_enabled = Runtime::Current()->IsMonitorTimeoutEnabled();
122*795d594fSAndroid Build Coastguard Worker   if (monitor_timeout_enabled) {
123*795d594fSAndroid Build Coastguard Worker     MaybeEnableTimeout();
124*795d594fSAndroid Build Coastguard Worker   }
125*795d594fSAndroid Build Coastguard Worker }
126*795d594fSAndroid Build Coastguard Worker 
Monitor(Thread * self,Thread * owner,ObjPtr<mirror::Object> obj,int32_t hash_code,MonitorId id)127*795d594fSAndroid Build Coastguard Worker Monitor::Monitor(Thread* self,
128*795d594fSAndroid Build Coastguard Worker                  Thread* owner,
129*795d594fSAndroid Build Coastguard Worker                  ObjPtr<mirror::Object> obj,
130*795d594fSAndroid Build Coastguard Worker                  int32_t hash_code,
131*795d594fSAndroid Build Coastguard Worker                  MonitorId id)
132*795d594fSAndroid Build Coastguard Worker     : monitor_lock_("a monitor lock", kMonitorLock),
133*795d594fSAndroid Build Coastguard Worker       num_waiters_(0),
134*795d594fSAndroid Build Coastguard Worker       owner_(owner),
135*795d594fSAndroid Build Coastguard Worker       lock_count_(0),
136*795d594fSAndroid Build Coastguard Worker       obj_(GcRoot<mirror::Object>(obj)),
137*795d594fSAndroid Build Coastguard Worker       wait_set_(nullptr),
138*795d594fSAndroid Build Coastguard Worker       wake_set_(nullptr),
139*795d594fSAndroid Build Coastguard Worker       hash_code_(hash_code),
140*795d594fSAndroid Build Coastguard Worker       lock_owner_(nullptr),
141*795d594fSAndroid Build Coastguard Worker       lock_owner_method_(nullptr),
142*795d594fSAndroid Build Coastguard Worker       lock_owner_dex_pc_(0),
143*795d594fSAndroid Build Coastguard Worker       lock_owner_sum_(0),
144*795d594fSAndroid Build Coastguard Worker       lock_owner_request_(nullptr),
145*795d594fSAndroid Build Coastguard Worker       monitor_id_(id) {
146*795d594fSAndroid Build Coastguard Worker #ifdef __LP64__
147*795d594fSAndroid Build Coastguard Worker   next_free_ = nullptr;
148*795d594fSAndroid Build Coastguard Worker #endif
149*795d594fSAndroid Build Coastguard Worker   // We should only inflate a lock if the owner is ourselves or suspended. This avoids a race
150*795d594fSAndroid Build Coastguard Worker   // with the owner unlocking the thin-lock.
151*795d594fSAndroid Build Coastguard Worker   CHECK(owner == nullptr || owner == self || owner->IsSuspended());
152*795d594fSAndroid Build Coastguard Worker   // The identity hash code is set for the life time of the monitor.
153*795d594fSAndroid Build Coastguard Worker 
154*795d594fSAndroid Build Coastguard Worker   bool monitor_timeout_enabled = Runtime::Current()->IsMonitorTimeoutEnabled();
155*795d594fSAndroid Build Coastguard Worker   if (monitor_timeout_enabled) {
156*795d594fSAndroid Build Coastguard Worker     MaybeEnableTimeout();
157*795d594fSAndroid Build Coastguard Worker   }
158*795d594fSAndroid Build Coastguard Worker }
159*795d594fSAndroid Build Coastguard Worker 
GetHashCode()160*795d594fSAndroid Build Coastguard Worker int32_t Monitor::GetHashCode() {
161*795d594fSAndroid Build Coastguard Worker   int32_t hc = hash_code_.load(std::memory_order_relaxed);
162*795d594fSAndroid Build Coastguard Worker   if (!HasHashCode()) {
163*795d594fSAndroid Build Coastguard Worker     // Use a strong CAS to prevent spurious failures since these can make the boot image
164*795d594fSAndroid Build Coastguard Worker     // non-deterministic.
165*795d594fSAndroid Build Coastguard Worker     hash_code_.CompareAndSetStrongRelaxed(0, mirror::Object::GenerateIdentityHashCode());
166*795d594fSAndroid Build Coastguard Worker     hc = hash_code_.load(std::memory_order_relaxed);
167*795d594fSAndroid Build Coastguard Worker   }
168*795d594fSAndroid Build Coastguard Worker   DCHECK(HasHashCode());
169*795d594fSAndroid Build Coastguard Worker   return hc;
170*795d594fSAndroid Build Coastguard Worker }
171*795d594fSAndroid Build Coastguard Worker 
SetLockingMethod(Thread * owner)172*795d594fSAndroid Build Coastguard Worker void Monitor::SetLockingMethod(Thread* owner) {
173*795d594fSAndroid Build Coastguard Worker   DCHECK(owner == Thread::Current() || owner->IsSuspended());
174*795d594fSAndroid Build Coastguard Worker   // Do not abort on dex pc errors. This can easily happen when we want to dump a stack trace on
175*795d594fSAndroid Build Coastguard Worker   // abort.
176*795d594fSAndroid Build Coastguard Worker   ArtMethod* lock_owner_method;
177*795d594fSAndroid Build Coastguard Worker   uint32_t lock_owner_dex_pc;
178*795d594fSAndroid Build Coastguard Worker   lock_owner_method = owner->GetCurrentMethod(&lock_owner_dex_pc, false);
179*795d594fSAndroid Build Coastguard Worker   if (lock_owner_method != nullptr && UNLIKELY(lock_owner_method->IsProxyMethod())) {
180*795d594fSAndroid Build Coastguard Worker     // Grab another frame. Proxy methods are not helpful for lock profiling. This should be rare
181*795d594fSAndroid Build Coastguard Worker     // enough that it's OK to walk the stack twice.
182*795d594fSAndroid Build Coastguard Worker     struct NextMethodVisitor final : public StackVisitor {
183*795d594fSAndroid Build Coastguard Worker       explicit NextMethodVisitor(Thread* thread) REQUIRES_SHARED(Locks::mutator_lock_)
184*795d594fSAndroid Build Coastguard Worker           : StackVisitor(thread,
185*795d594fSAndroid Build Coastguard Worker                          nullptr,
186*795d594fSAndroid Build Coastguard Worker                          StackVisitor::StackWalkKind::kIncludeInlinedFrames,
187*795d594fSAndroid Build Coastguard Worker                          false),
188*795d594fSAndroid Build Coastguard Worker             count_(0),
189*795d594fSAndroid Build Coastguard Worker             method_(nullptr),
190*795d594fSAndroid Build Coastguard Worker             dex_pc_(0) {}
191*795d594fSAndroid Build Coastguard Worker       bool VisitFrame() override REQUIRES_SHARED(Locks::mutator_lock_) {
192*795d594fSAndroid Build Coastguard Worker         ArtMethod* m = GetMethod();
193*795d594fSAndroid Build Coastguard Worker         if (m->IsRuntimeMethod()) {
194*795d594fSAndroid Build Coastguard Worker           // Continue if this is a runtime method.
195*795d594fSAndroid Build Coastguard Worker           return true;
196*795d594fSAndroid Build Coastguard Worker         }
197*795d594fSAndroid Build Coastguard Worker         count_++;
198*795d594fSAndroid Build Coastguard Worker         if (count_ == 2u) {
199*795d594fSAndroid Build Coastguard Worker           method_ = m;
200*795d594fSAndroid Build Coastguard Worker           dex_pc_ = GetDexPc(false);
201*795d594fSAndroid Build Coastguard Worker           return false;
202*795d594fSAndroid Build Coastguard Worker         }
203*795d594fSAndroid Build Coastguard Worker         return true;
204*795d594fSAndroid Build Coastguard Worker       }
205*795d594fSAndroid Build Coastguard Worker       size_t count_;
206*795d594fSAndroid Build Coastguard Worker       ArtMethod* method_;
207*795d594fSAndroid Build Coastguard Worker       uint32_t dex_pc_;
208*795d594fSAndroid Build Coastguard Worker     };
209*795d594fSAndroid Build Coastguard Worker     NextMethodVisitor nmv(owner_.load(std::memory_order_relaxed));
210*795d594fSAndroid Build Coastguard Worker     nmv.WalkStack();
211*795d594fSAndroid Build Coastguard Worker     lock_owner_method = nmv.method_;
212*795d594fSAndroid Build Coastguard Worker     lock_owner_dex_pc = nmv.dex_pc_;
213*795d594fSAndroid Build Coastguard Worker   }
214*795d594fSAndroid Build Coastguard Worker   SetLockOwnerInfo(lock_owner_method, lock_owner_dex_pc, owner);
215*795d594fSAndroid Build Coastguard Worker   DCHECK(lock_owner_method == nullptr || !lock_owner_method->IsProxyMethod());
216*795d594fSAndroid Build Coastguard Worker }
217*795d594fSAndroid Build Coastguard Worker 
SetLockingMethodNoProxy(Thread * owner)218*795d594fSAndroid Build Coastguard Worker void Monitor::SetLockingMethodNoProxy(Thread *owner) {
219*795d594fSAndroid Build Coastguard Worker   DCHECK(owner == Thread::Current());
220*795d594fSAndroid Build Coastguard Worker   uint32_t lock_owner_dex_pc;
221*795d594fSAndroid Build Coastguard Worker   ArtMethod* lock_owner_method = owner->GetCurrentMethod(&lock_owner_dex_pc);
222*795d594fSAndroid Build Coastguard Worker   // We don't expect a proxy method here.
223*795d594fSAndroid Build Coastguard Worker   DCHECK(lock_owner_method == nullptr || !lock_owner_method->IsProxyMethod());
224*795d594fSAndroid Build Coastguard Worker   SetLockOwnerInfo(lock_owner_method, lock_owner_dex_pc, owner);
225*795d594fSAndroid Build Coastguard Worker }
226*795d594fSAndroid Build Coastguard Worker 
Install(Thread * self)227*795d594fSAndroid Build Coastguard Worker bool Monitor::Install(Thread* self) NO_THREAD_SAFETY_ANALYSIS {
228*795d594fSAndroid Build Coastguard Worker   // This may or may not result in acquiring monitor_lock_. Its behavior is much more complicated
229*795d594fSAndroid Build Coastguard Worker   // than what clang thread safety analysis understands.
230*795d594fSAndroid Build Coastguard Worker   // Monitor is not yet public.
231*795d594fSAndroid Build Coastguard Worker   Thread* owner = owner_.load(std::memory_order_relaxed);
232*795d594fSAndroid Build Coastguard Worker   CHECK(owner == nullptr || owner == self || owner->IsSuspended());
233*795d594fSAndroid Build Coastguard Worker   // Propagate the lock state.
234*795d594fSAndroid Build Coastguard Worker   LockWord lw(GetObject()->GetLockWord(false));
235*795d594fSAndroid Build Coastguard Worker   switch (lw.GetState()) {
236*795d594fSAndroid Build Coastguard Worker     case LockWord::kThinLocked: {
237*795d594fSAndroid Build Coastguard Worker       DCHECK(owner != nullptr);
238*795d594fSAndroid Build Coastguard Worker       CHECK_EQ(owner->GetThreadId(), lw.ThinLockOwner());
239*795d594fSAndroid Build Coastguard Worker       DCHECK_EQ(monitor_lock_.GetExclusiveOwnerTid(), 0) << " my tid = " << SafeGetTid(self);
240*795d594fSAndroid Build Coastguard Worker       lock_count_ = lw.ThinLockCount();
241*795d594fSAndroid Build Coastguard Worker       monitor_lock_.ExclusiveLockUncontendedFor(owner);
242*795d594fSAndroid Build Coastguard Worker       DCHECK_EQ(monitor_lock_.GetExclusiveOwnerTid(), owner->GetTid())
243*795d594fSAndroid Build Coastguard Worker           << " my tid = " << SafeGetTid(self);
244*795d594fSAndroid Build Coastguard Worker       LockWord fat(this, lw.GCState());
245*795d594fSAndroid Build Coastguard Worker       // Publish the updated lock word, which may race with other threads.
246*795d594fSAndroid Build Coastguard Worker       bool success = GetObject()->CasLockWord(lw, fat, CASMode::kWeak, std::memory_order_release);
247*795d594fSAndroid Build Coastguard Worker       if (success) {
248*795d594fSAndroid Build Coastguard Worker         if (ATraceEnabled()) {
249*795d594fSAndroid Build Coastguard Worker           SetLockingMethod(owner);
250*795d594fSAndroid Build Coastguard Worker         }
251*795d594fSAndroid Build Coastguard Worker         return true;
252*795d594fSAndroid Build Coastguard Worker       } else {
253*795d594fSAndroid Build Coastguard Worker         monitor_lock_.ExclusiveUnlockUncontended();
254*795d594fSAndroid Build Coastguard Worker         return false;
255*795d594fSAndroid Build Coastguard Worker       }
256*795d594fSAndroid Build Coastguard Worker     }
257*795d594fSAndroid Build Coastguard Worker     case LockWord::kHashCode: {
258*795d594fSAndroid Build Coastguard Worker       CHECK_EQ(hash_code_.load(std::memory_order_relaxed), static_cast<int32_t>(lw.GetHashCode()));
259*795d594fSAndroid Build Coastguard Worker       DCHECK_EQ(monitor_lock_.GetExclusiveOwnerTid(), 0) << " my tid = " << SafeGetTid(self);
260*795d594fSAndroid Build Coastguard Worker       LockWord fat(this, lw.GCState());
261*795d594fSAndroid Build Coastguard Worker       return GetObject()->CasLockWord(lw, fat, CASMode::kWeak, std::memory_order_release);
262*795d594fSAndroid Build Coastguard Worker     }
263*795d594fSAndroid Build Coastguard Worker     case LockWord::kFatLocked: {
264*795d594fSAndroid Build Coastguard Worker       // The owner_ is suspended but another thread beat us to install a monitor.
265*795d594fSAndroid Build Coastguard Worker       return false;
266*795d594fSAndroid Build Coastguard Worker     }
267*795d594fSAndroid Build Coastguard Worker     case LockWord::kUnlocked: {
268*795d594fSAndroid Build Coastguard Worker       LOG(FATAL) << "Inflating unlocked lock word";
269*795d594fSAndroid Build Coastguard Worker       UNREACHABLE();
270*795d594fSAndroid Build Coastguard Worker     }
271*795d594fSAndroid Build Coastguard Worker     default: {
272*795d594fSAndroid Build Coastguard Worker       LOG(FATAL) << "Invalid monitor state " << lw.GetState();
273*795d594fSAndroid Build Coastguard Worker       UNREACHABLE();
274*795d594fSAndroid Build Coastguard Worker     }
275*795d594fSAndroid Build Coastguard Worker   }
276*795d594fSAndroid Build Coastguard Worker }
277*795d594fSAndroid Build Coastguard Worker 
~Monitor()278*795d594fSAndroid Build Coastguard Worker Monitor::~Monitor() {
279*795d594fSAndroid Build Coastguard Worker   // Deflated monitors have a null object.
280*795d594fSAndroid Build Coastguard Worker }
281*795d594fSAndroid Build Coastguard Worker 
AppendToWaitSet(Thread * thread)282*795d594fSAndroid Build Coastguard Worker void Monitor::AppendToWaitSet(Thread* thread) {
283*795d594fSAndroid Build Coastguard Worker   // Not checking that the owner is equal to this thread, since we've released
284*795d594fSAndroid Build Coastguard Worker   // the monitor by the time this method is called.
285*795d594fSAndroid Build Coastguard Worker   DCHECK(thread != nullptr);
286*795d594fSAndroid Build Coastguard Worker   DCHECK(thread->GetWaitNext() == nullptr) << thread->GetWaitNext();
287*795d594fSAndroid Build Coastguard Worker   if (wait_set_ == nullptr) {
288*795d594fSAndroid Build Coastguard Worker     wait_set_ = thread;
289*795d594fSAndroid Build Coastguard Worker     return;
290*795d594fSAndroid Build Coastguard Worker   }
291*795d594fSAndroid Build Coastguard Worker 
292*795d594fSAndroid Build Coastguard Worker   // push_back.
293*795d594fSAndroid Build Coastguard Worker   Thread* t = wait_set_;
294*795d594fSAndroid Build Coastguard Worker   while (t->GetWaitNext() != nullptr) {
295*795d594fSAndroid Build Coastguard Worker     t = t->GetWaitNext();
296*795d594fSAndroid Build Coastguard Worker   }
297*795d594fSAndroid Build Coastguard Worker   t->SetWaitNext(thread);
298*795d594fSAndroid Build Coastguard Worker }
299*795d594fSAndroid Build Coastguard Worker 
RemoveFromWaitSet(Thread * thread)300*795d594fSAndroid Build Coastguard Worker void Monitor::RemoveFromWaitSet(Thread *thread) {
301*795d594fSAndroid Build Coastguard Worker   DCHECK(owner_ == Thread::Current());
302*795d594fSAndroid Build Coastguard Worker   DCHECK(thread != nullptr);
303*795d594fSAndroid Build Coastguard Worker   auto remove = [&](Thread*& set){
304*795d594fSAndroid Build Coastguard Worker     if (set != nullptr) {
305*795d594fSAndroid Build Coastguard Worker       if (set == thread) {
306*795d594fSAndroid Build Coastguard Worker         set = thread->GetWaitNext();
307*795d594fSAndroid Build Coastguard Worker         thread->SetWaitNext(nullptr);
308*795d594fSAndroid Build Coastguard Worker         return true;
309*795d594fSAndroid Build Coastguard Worker       }
310*795d594fSAndroid Build Coastguard Worker       Thread* t = set;
311*795d594fSAndroid Build Coastguard Worker       while (t->GetWaitNext() != nullptr) {
312*795d594fSAndroid Build Coastguard Worker         if (t->GetWaitNext() == thread) {
313*795d594fSAndroid Build Coastguard Worker           t->SetWaitNext(thread->GetWaitNext());
314*795d594fSAndroid Build Coastguard Worker           thread->SetWaitNext(nullptr);
315*795d594fSAndroid Build Coastguard Worker           return true;
316*795d594fSAndroid Build Coastguard Worker         }
317*795d594fSAndroid Build Coastguard Worker         t = t->GetWaitNext();
318*795d594fSAndroid Build Coastguard Worker       }
319*795d594fSAndroid Build Coastguard Worker     }
320*795d594fSAndroid Build Coastguard Worker     return false;
321*795d594fSAndroid Build Coastguard Worker   };
322*795d594fSAndroid Build Coastguard Worker   if (remove(wait_set_)) {
323*795d594fSAndroid Build Coastguard Worker     return;
324*795d594fSAndroid Build Coastguard Worker   }
325*795d594fSAndroid Build Coastguard Worker   remove(wake_set_);
326*795d594fSAndroid Build Coastguard Worker }
327*795d594fSAndroid Build Coastguard Worker 
SetObject(ObjPtr<mirror::Object> object)328*795d594fSAndroid Build Coastguard Worker void Monitor::SetObject(ObjPtr<mirror::Object> object) {
329*795d594fSAndroid Build Coastguard Worker   obj_ = GcRoot<mirror::Object>(object);
330*795d594fSAndroid Build Coastguard Worker }
331*795d594fSAndroid Build Coastguard Worker 
332*795d594fSAndroid Build Coastguard Worker // This function is inlined and just helps to not have the VLOG and ATRACE check at all the
333*795d594fSAndroid Build Coastguard Worker // potential tracing points.
AtraceMonitorLock(Thread * self,ObjPtr<mirror::Object> obj,bool is_wait)334*795d594fSAndroid Build Coastguard Worker void Monitor::AtraceMonitorLock(Thread* self, ObjPtr<mirror::Object> obj, bool is_wait) {
335*795d594fSAndroid Build Coastguard Worker   if (UNLIKELY(VLOG_IS_ON(systrace_lock_logging) && ATraceEnabled())) {
336*795d594fSAndroid Build Coastguard Worker     AtraceMonitorLockImpl(self, obj, is_wait);
337*795d594fSAndroid Build Coastguard Worker   }
338*795d594fSAndroid Build Coastguard Worker }
339*795d594fSAndroid Build Coastguard Worker 
AtraceMonitorLockImpl(Thread * self,ObjPtr<mirror::Object> obj,bool is_wait)340*795d594fSAndroid Build Coastguard Worker void Monitor::AtraceMonitorLockImpl(Thread* self, ObjPtr<mirror::Object> obj, bool is_wait) {
341*795d594fSAndroid Build Coastguard Worker   // Wait() requires a deeper call stack to be useful. Otherwise you'll see "Waiting at
342*795d594fSAndroid Build Coastguard Worker   // Object.java". Assume that we'll wait a nontrivial amount, so it's OK to do a longer
343*795d594fSAndroid Build Coastguard Worker   // stack walk than if !is_wait.
344*795d594fSAndroid Build Coastguard Worker   const size_t wanted_frame_number = is_wait ? 1U : 0U;
345*795d594fSAndroid Build Coastguard Worker 
346*795d594fSAndroid Build Coastguard Worker   ArtMethod* method = nullptr;
347*795d594fSAndroid Build Coastguard Worker   uint32_t dex_pc = 0u;
348*795d594fSAndroid Build Coastguard Worker 
349*795d594fSAndroid Build Coastguard Worker   size_t current_frame_number = 0u;
350*795d594fSAndroid Build Coastguard Worker   StackVisitor::WalkStack(
351*795d594fSAndroid Build Coastguard Worker       // Note: Adapted from CurrentMethodVisitor in thread.cc. We must not resolve here.
352*795d594fSAndroid Build Coastguard Worker       [&](const art::StackVisitor* stack_visitor) REQUIRES_SHARED(Locks::mutator_lock_) {
353*795d594fSAndroid Build Coastguard Worker         ArtMethod* m = stack_visitor->GetMethod();
354*795d594fSAndroid Build Coastguard Worker         if (m == nullptr || m->IsRuntimeMethod()) {
355*795d594fSAndroid Build Coastguard Worker           // Runtime method, upcall, or resolution issue. Skip.
356*795d594fSAndroid Build Coastguard Worker           return true;
357*795d594fSAndroid Build Coastguard Worker         }
358*795d594fSAndroid Build Coastguard Worker 
359*795d594fSAndroid Build Coastguard Worker         // Is this the requested frame?
360*795d594fSAndroid Build Coastguard Worker         if (current_frame_number == wanted_frame_number) {
361*795d594fSAndroid Build Coastguard Worker           method = m;
362*795d594fSAndroid Build Coastguard Worker           dex_pc = stack_visitor->GetDexPc(false /* abort_on_error*/);
363*795d594fSAndroid Build Coastguard Worker           return false;
364*795d594fSAndroid Build Coastguard Worker         }
365*795d594fSAndroid Build Coastguard Worker 
366*795d594fSAndroid Build Coastguard Worker         // Look for more.
367*795d594fSAndroid Build Coastguard Worker         current_frame_number++;
368*795d594fSAndroid Build Coastguard Worker         return true;
369*795d594fSAndroid Build Coastguard Worker       },
370*795d594fSAndroid Build Coastguard Worker       self,
371*795d594fSAndroid Build Coastguard Worker       /* context= */ nullptr,
372*795d594fSAndroid Build Coastguard Worker       art::StackVisitor::StackWalkKind::kIncludeInlinedFrames);
373*795d594fSAndroid Build Coastguard Worker 
374*795d594fSAndroid Build Coastguard Worker   const char* prefix = is_wait ? "Waiting on " : "Locking ";
375*795d594fSAndroid Build Coastguard Worker 
376*795d594fSAndroid Build Coastguard Worker   const char* filename;
377*795d594fSAndroid Build Coastguard Worker   int32_t line_number;
378*795d594fSAndroid Build Coastguard Worker   TranslateLocation(method, dex_pc, &filename, &line_number);
379*795d594fSAndroid Build Coastguard Worker 
380*795d594fSAndroid Build Coastguard Worker   // It would be nice to have a stable "ID" for the object here. However, the only stable thing
381*795d594fSAndroid Build Coastguard Worker   // would be the identity hashcode. But we cannot use IdentityHashcode here: For one, there are
382*795d594fSAndroid Build Coastguard Worker   // times when it is unsafe to make that call (see stack dumping for an explanation). More
383*795d594fSAndroid Build Coastguard Worker   // importantly, we would have to give up on thin-locking when adding systrace locks, as the
384*795d594fSAndroid Build Coastguard Worker   // identity hashcode is stored in the lockword normally (so can't be used with thin-locks).
385*795d594fSAndroid Build Coastguard Worker   //
386*795d594fSAndroid Build Coastguard Worker   // Because of thin-locks we also cannot use the monitor id (as there is no monitor). Monitor ids
387*795d594fSAndroid Build Coastguard Worker   // also do not have to be stable, as the monitor may be deflated.
388*795d594fSAndroid Build Coastguard Worker   std::string tmp = StringPrintf("%s %d at %s:%d",
389*795d594fSAndroid Build Coastguard Worker       prefix,
390*795d594fSAndroid Build Coastguard Worker       (obj == nullptr ? -1 : static_cast<int32_t>(reinterpret_cast<uintptr_t>(obj.Ptr()))),
391*795d594fSAndroid Build Coastguard Worker       (filename != nullptr ? filename : "null"),
392*795d594fSAndroid Build Coastguard Worker       line_number);
393*795d594fSAndroid Build Coastguard Worker   ATraceBegin(tmp.c_str());
394*795d594fSAndroid Build Coastguard Worker }
395*795d594fSAndroid Build Coastguard Worker 
AtraceMonitorUnlock()396*795d594fSAndroid Build Coastguard Worker void Monitor::AtraceMonitorUnlock() {
397*795d594fSAndroid Build Coastguard Worker   if (UNLIKELY(VLOG_IS_ON(systrace_lock_logging))) {
398*795d594fSAndroid Build Coastguard Worker     ATraceEnd();
399*795d594fSAndroid Build Coastguard Worker   }
400*795d594fSAndroid Build Coastguard Worker }
401*795d594fSAndroid Build Coastguard Worker 
PrettyContentionInfo(const std::string & owner_name,pid_t owner_tid,ArtMethod * owners_method,uint32_t owners_dex_pc,size_t num_waiters)402*795d594fSAndroid Build Coastguard Worker std::string Monitor::PrettyContentionInfo(const std::string& owner_name,
403*795d594fSAndroid Build Coastguard Worker                                           pid_t owner_tid,
404*795d594fSAndroid Build Coastguard Worker                                           ArtMethod* owners_method,
405*795d594fSAndroid Build Coastguard Worker                                           uint32_t owners_dex_pc,
406*795d594fSAndroid Build Coastguard Worker                                           size_t num_waiters) {
407*795d594fSAndroid Build Coastguard Worker   Locks::mutator_lock_->AssertSharedHeld(Thread::Current());
408*795d594fSAndroid Build Coastguard Worker   const char* owners_filename;
409*795d594fSAndroid Build Coastguard Worker   int32_t owners_line_number = 0;
410*795d594fSAndroid Build Coastguard Worker   if (owners_method != nullptr) {
411*795d594fSAndroid Build Coastguard Worker     TranslateLocation(owners_method, owners_dex_pc, &owners_filename, &owners_line_number);
412*795d594fSAndroid Build Coastguard Worker   }
413*795d594fSAndroid Build Coastguard Worker   std::ostringstream oss;
414*795d594fSAndroid Build Coastguard Worker   oss << "monitor contention with owner " << owner_name << " (" << owner_tid << ")";
415*795d594fSAndroid Build Coastguard Worker   if (owners_method != nullptr) {
416*795d594fSAndroid Build Coastguard Worker     oss << " at " << owners_method->PrettyMethod();
417*795d594fSAndroid Build Coastguard Worker     oss << "(" << owners_filename << ":" << owners_line_number << ")";
418*795d594fSAndroid Build Coastguard Worker   }
419*795d594fSAndroid Build Coastguard Worker   oss << " waiters=" << num_waiters;
420*795d594fSAndroid Build Coastguard Worker   return oss.str();
421*795d594fSAndroid Build Coastguard Worker }
422*795d594fSAndroid Build Coastguard Worker 
TryLock(Thread * self,bool spin)423*795d594fSAndroid Build Coastguard Worker bool Monitor::TryLock(Thread* self, bool spin) {
424*795d594fSAndroid Build Coastguard Worker   Thread *owner = owner_.load(std::memory_order_relaxed);
425*795d594fSAndroid Build Coastguard Worker   if (owner == self) {
426*795d594fSAndroid Build Coastguard Worker     lock_count_++;
427*795d594fSAndroid Build Coastguard Worker     CHECK_NE(lock_count_, 0u);  // Abort on overflow.
428*795d594fSAndroid Build Coastguard Worker   } else {
429*795d594fSAndroid Build Coastguard Worker     bool success = spin ? monitor_lock_.ExclusiveTryLockWithSpinning(self)
430*795d594fSAndroid Build Coastguard Worker         : monitor_lock_.ExclusiveTryLock(self);
431*795d594fSAndroid Build Coastguard Worker     if (!success) {
432*795d594fSAndroid Build Coastguard Worker       return false;
433*795d594fSAndroid Build Coastguard Worker     }
434*795d594fSAndroid Build Coastguard Worker     DCHECK(owner_.load(std::memory_order_relaxed) == nullptr);
435*795d594fSAndroid Build Coastguard Worker     owner_.store(self, std::memory_order_relaxed);
436*795d594fSAndroid Build Coastguard Worker     CHECK_EQ(lock_count_, 0u);
437*795d594fSAndroid Build Coastguard Worker     if (ATraceEnabled()) {
438*795d594fSAndroid Build Coastguard Worker       SetLockingMethodNoProxy(self);
439*795d594fSAndroid Build Coastguard Worker     }
440*795d594fSAndroid Build Coastguard Worker   }
441*795d594fSAndroid Build Coastguard Worker   DCHECK(monitor_lock_.IsExclusiveHeld(self));
442*795d594fSAndroid Build Coastguard Worker   AtraceMonitorLock(self, GetObject(), /* is_wait= */ false);
443*795d594fSAndroid Build Coastguard Worker   return true;
444*795d594fSAndroid Build Coastguard Worker }
445*795d594fSAndroid Build Coastguard Worker 
446*795d594fSAndroid Build Coastguard Worker template <LockReason reason>
Lock(Thread * self)447*795d594fSAndroid Build Coastguard Worker void Monitor::Lock(Thread* self) {
448*795d594fSAndroid Build Coastguard Worker   bool called_monitors_callback = false;
449*795d594fSAndroid Build Coastguard Worker   if (TryLock(self, /*spin=*/ true)) {
450*795d594fSAndroid Build Coastguard Worker     // TODO: This preserves original behavior. Correct?
451*795d594fSAndroid Build Coastguard Worker     if (called_monitors_callback) {
452*795d594fSAndroid Build Coastguard Worker       CHECK(reason == LockReason::kForLock);
453*795d594fSAndroid Build Coastguard Worker       Runtime::Current()->GetRuntimeCallbacks()->MonitorContendedLocked(this);
454*795d594fSAndroid Build Coastguard Worker     }
455*795d594fSAndroid Build Coastguard Worker     return;
456*795d594fSAndroid Build Coastguard Worker   }
457*795d594fSAndroid Build Coastguard Worker   // Contended; not reentrant. We hold no locks, so tread carefully.
458*795d594fSAndroid Build Coastguard Worker   const bool log_contention = (lock_profiling_threshold_ != 0);
459*795d594fSAndroid Build Coastguard Worker   uint64_t wait_start_ms = log_contention ? MilliTime() : 0;
460*795d594fSAndroid Build Coastguard Worker 
461*795d594fSAndroid Build Coastguard Worker   Thread *orig_owner = nullptr;
462*795d594fSAndroid Build Coastguard Worker   ArtMethod* owners_method;
463*795d594fSAndroid Build Coastguard Worker   uint32_t owners_dex_pc;
464*795d594fSAndroid Build Coastguard Worker 
465*795d594fSAndroid Build Coastguard Worker   // Do this before releasing the mutator lock so that we don't get deflated.
466*795d594fSAndroid Build Coastguard Worker   size_t num_waiters = num_waiters_.fetch_add(1, std::memory_order_relaxed);
467*795d594fSAndroid Build Coastguard Worker 
468*795d594fSAndroid Build Coastguard Worker   bool started_trace = false;
469*795d594fSAndroid Build Coastguard Worker   if (ATraceEnabled() && owner_.load(std::memory_order_relaxed) != nullptr) {
470*795d594fSAndroid Build Coastguard Worker     // Acquiring thread_list_lock_ ensures that owner doesn't disappear while
471*795d594fSAndroid Build Coastguard Worker     // we're looking at it.
472*795d594fSAndroid Build Coastguard Worker     Locks::thread_list_lock_->ExclusiveLock(self);
473*795d594fSAndroid Build Coastguard Worker     orig_owner = owner_.load(std::memory_order_relaxed);
474*795d594fSAndroid Build Coastguard Worker     if (orig_owner != nullptr) {  // Did the owner_ give the lock up?
475*795d594fSAndroid Build Coastguard Worker       const uint32_t orig_owner_thread_id = orig_owner->GetTid();
476*795d594fSAndroid Build Coastguard Worker       GetLockOwnerInfo(&owners_method, &owners_dex_pc, orig_owner);
477*795d594fSAndroid Build Coastguard Worker       std::ostringstream oss;
478*795d594fSAndroid Build Coastguard Worker       std::string name;
479*795d594fSAndroid Build Coastguard Worker       orig_owner->GetThreadName(name);
480*795d594fSAndroid Build Coastguard Worker       oss << PrettyContentionInfo(name,
481*795d594fSAndroid Build Coastguard Worker                                   orig_owner_thread_id,
482*795d594fSAndroid Build Coastguard Worker                                   owners_method,
483*795d594fSAndroid Build Coastguard Worker                                   owners_dex_pc,
484*795d594fSAndroid Build Coastguard Worker                                   num_waiters);
485*795d594fSAndroid Build Coastguard Worker       Locks::thread_list_lock_->ExclusiveUnlock(self);
486*795d594fSAndroid Build Coastguard Worker       // Add info for contending thread.
487*795d594fSAndroid Build Coastguard Worker       uint32_t pc;
488*795d594fSAndroid Build Coastguard Worker       ArtMethod* m = self->GetCurrentMethod(&pc);
489*795d594fSAndroid Build Coastguard Worker       const char* filename;
490*795d594fSAndroid Build Coastguard Worker       int32_t line_number;
491*795d594fSAndroid Build Coastguard Worker       TranslateLocation(m, pc, &filename, &line_number);
492*795d594fSAndroid Build Coastguard Worker       oss << " blocking from "
493*795d594fSAndroid Build Coastguard Worker           << ArtMethod::PrettyMethod(m) << "(" << (filename != nullptr ? filename : "null")
494*795d594fSAndroid Build Coastguard Worker           << ":" << line_number << ")";
495*795d594fSAndroid Build Coastguard Worker       ATraceBegin(oss.str().c_str());
496*795d594fSAndroid Build Coastguard Worker       started_trace = true;
497*795d594fSAndroid Build Coastguard Worker     } else {
498*795d594fSAndroid Build Coastguard Worker       Locks::thread_list_lock_->ExclusiveUnlock(self);
499*795d594fSAndroid Build Coastguard Worker     }
500*795d594fSAndroid Build Coastguard Worker   }
501*795d594fSAndroid Build Coastguard Worker   if (log_contention) {
502*795d594fSAndroid Build Coastguard Worker     // Request the current holder to set lock_owner_info.
503*795d594fSAndroid Build Coastguard Worker     // Do this even if tracing is enabled, so we semi-consistently get the information
504*795d594fSAndroid Build Coastguard Worker     // corresponding to MonitorExit.
505*795d594fSAndroid Build Coastguard Worker     // TODO: Consider optionally obtaining a stack trace here via a checkpoint.  That would allow
506*795d594fSAndroid Build Coastguard Worker     // us to see what the other thread is doing while we're waiting.
507*795d594fSAndroid Build Coastguard Worker     orig_owner = owner_.load(std::memory_order_relaxed);
508*795d594fSAndroid Build Coastguard Worker     lock_owner_request_.store(orig_owner, std::memory_order_relaxed);
509*795d594fSAndroid Build Coastguard Worker   }
510*795d594fSAndroid Build Coastguard Worker   // Call the contended locking cb once and only once. Also only call it if we are locking for
511*795d594fSAndroid Build Coastguard Worker   // the first time, not during a Wait wakeup.
512*795d594fSAndroid Build Coastguard Worker   if (reason == LockReason::kForLock && !called_monitors_callback) {
513*795d594fSAndroid Build Coastguard Worker     called_monitors_callback = true;
514*795d594fSAndroid Build Coastguard Worker     Runtime::Current()->GetRuntimeCallbacks()->MonitorContendedLocking(this);
515*795d594fSAndroid Build Coastguard Worker   }
516*795d594fSAndroid Build Coastguard Worker   self->SetMonitorEnterObject(GetObject().Ptr());
517*795d594fSAndroid Build Coastguard Worker   {
518*795d594fSAndroid Build Coastguard Worker     // Change to blocked and give up mutator_lock_.
519*795d594fSAndroid Build Coastguard Worker     ScopedThreadSuspension tsc(self, ThreadState::kBlocked);
520*795d594fSAndroid Build Coastguard Worker 
521*795d594fSAndroid Build Coastguard Worker     // Acquire monitor_lock_ without mutator_lock_, expecting to block this time.
522*795d594fSAndroid Build Coastguard Worker     // We already tried spinning above. The shutdown procedure currently assumes we stop
523*795d594fSAndroid Build Coastguard Worker     // touching monitors shortly after we suspend, so don't spin again here.
524*795d594fSAndroid Build Coastguard Worker     monitor_lock_.ExclusiveLock(self);
525*795d594fSAndroid Build Coastguard Worker 
526*795d594fSAndroid Build Coastguard Worker     if (log_contention && orig_owner != nullptr) {
527*795d594fSAndroid Build Coastguard Worker       // Woken from contention.
528*795d594fSAndroid Build Coastguard Worker       uint64_t wait_ms = MilliTime() - wait_start_ms;
529*795d594fSAndroid Build Coastguard Worker       uint32_t sample_percent;
530*795d594fSAndroid Build Coastguard Worker       if (wait_ms >= lock_profiling_threshold_) {
531*795d594fSAndroid Build Coastguard Worker         sample_percent = 100;
532*795d594fSAndroid Build Coastguard Worker       } else {
533*795d594fSAndroid Build Coastguard Worker         sample_percent = 100 * wait_ms / lock_profiling_threshold_;
534*795d594fSAndroid Build Coastguard Worker       }
535*795d594fSAndroid Build Coastguard Worker       if (sample_percent != 0 && (static_cast<uint32_t>(rand() % 100) < sample_percent)) {
536*795d594fSAndroid Build Coastguard Worker         // Do this unconditionally for consistency. It's possible another thread
537*795d594fSAndroid Build Coastguard Worker         // snuck in in the middle, and tracing was enabled. In that case, we may get its
538*795d594fSAndroid Build Coastguard Worker         // MonitorEnter information. We can live with that.
539*795d594fSAndroid Build Coastguard Worker         GetLockOwnerInfo(&owners_method, &owners_dex_pc, orig_owner);
540*795d594fSAndroid Build Coastguard Worker 
541*795d594fSAndroid Build Coastguard Worker         // Reacquire mutator_lock_ for logging.
542*795d594fSAndroid Build Coastguard Worker         ScopedObjectAccess soa(self);
543*795d594fSAndroid Build Coastguard Worker 
544*795d594fSAndroid Build Coastguard Worker         const bool should_dump_stacks = stack_dump_lock_profiling_threshold_ > 0 &&
545*795d594fSAndroid Build Coastguard Worker             wait_ms > stack_dump_lock_profiling_threshold_;
546*795d594fSAndroid Build Coastguard Worker 
547*795d594fSAndroid Build Coastguard Worker         // Acquire thread-list lock to find thread and keep it from dying until we've got all
548*795d594fSAndroid Build Coastguard Worker         // the info we need.
549*795d594fSAndroid Build Coastguard Worker         Locks::thread_list_lock_->ExclusiveLock(self);
550*795d594fSAndroid Build Coastguard Worker 
551*795d594fSAndroid Build Coastguard Worker         // Is there still a thread at the same address as the original owner?
552*795d594fSAndroid Build Coastguard Worker         // We tolerate the fact that it may occasionally be the wrong one.
553*795d594fSAndroid Build Coastguard Worker         if (Runtime::Current()->GetThreadList()->Contains(orig_owner)) {
554*795d594fSAndroid Build Coastguard Worker           uint32_t original_owner_tid = orig_owner->GetTid();  // System thread id.
555*795d594fSAndroid Build Coastguard Worker           std::string original_owner_name;
556*795d594fSAndroid Build Coastguard Worker           orig_owner->GetThreadName(original_owner_name);
557*795d594fSAndroid Build Coastguard Worker           std::string owner_stack_dump;
558*795d594fSAndroid Build Coastguard Worker 
559*795d594fSAndroid Build Coastguard Worker           if (should_dump_stacks) {
560*795d594fSAndroid Build Coastguard Worker             // Very long contention. Dump stacks.
561*795d594fSAndroid Build Coastguard Worker             struct CollectStackTrace : public Closure {
562*795d594fSAndroid Build Coastguard Worker               void Run(art::Thread* thread) override
563*795d594fSAndroid Build Coastguard Worker                   REQUIRES_SHARED(art::Locks::mutator_lock_) {
564*795d594fSAndroid Build Coastguard Worker                 thread->DumpJavaStack(oss);
565*795d594fSAndroid Build Coastguard Worker               }
566*795d594fSAndroid Build Coastguard Worker 
567*795d594fSAndroid Build Coastguard Worker               std::ostringstream oss;
568*795d594fSAndroid Build Coastguard Worker             };
569*795d594fSAndroid Build Coastguard Worker             CollectStackTrace owner_trace;
570*795d594fSAndroid Build Coastguard Worker             // RequestSynchronousCheckpoint releases the thread_list_lock_ as a part of its
571*795d594fSAndroid Build Coastguard Worker             // execution.
572*795d594fSAndroid Build Coastguard Worker             orig_owner->RequestSynchronousCheckpoint(&owner_trace);
573*795d594fSAndroid Build Coastguard Worker             owner_stack_dump = owner_trace.oss.str();
574*795d594fSAndroid Build Coastguard Worker           } else {
575*795d594fSAndroid Build Coastguard Worker             Locks::thread_list_lock_->ExclusiveUnlock(self);
576*795d594fSAndroid Build Coastguard Worker           }
577*795d594fSAndroid Build Coastguard Worker 
578*795d594fSAndroid Build Coastguard Worker           // This is all the data we need. We dropped the thread-list lock, it's OK for the
579*795d594fSAndroid Build Coastguard Worker           // owner to go away now.
580*795d594fSAndroid Build Coastguard Worker 
581*795d594fSAndroid Build Coastguard Worker           if (should_dump_stacks) {
582*795d594fSAndroid Build Coastguard Worker             // Give the detailed traces for really long contention.
583*795d594fSAndroid Build Coastguard Worker             // This must be here (and not above) because we cannot hold the thread-list lock
584*795d594fSAndroid Build Coastguard Worker             // while running the checkpoint.
585*795d594fSAndroid Build Coastguard Worker             std::ostringstream self_trace_oss;
586*795d594fSAndroid Build Coastguard Worker             self->DumpJavaStack(self_trace_oss);
587*795d594fSAndroid Build Coastguard Worker 
588*795d594fSAndroid Build Coastguard Worker             uint32_t pc;
589*795d594fSAndroid Build Coastguard Worker             ArtMethod* m = self->GetCurrentMethod(&pc);
590*795d594fSAndroid Build Coastguard Worker 
591*795d594fSAndroid Build Coastguard Worker             LOG(WARNING) << "Long "
592*795d594fSAndroid Build Coastguard Worker                 << PrettyContentionInfo(original_owner_name,
593*795d594fSAndroid Build Coastguard Worker                                         original_owner_tid,
594*795d594fSAndroid Build Coastguard Worker                                         owners_method,
595*795d594fSAndroid Build Coastguard Worker                                         owners_dex_pc,
596*795d594fSAndroid Build Coastguard Worker                                         num_waiters)
597*795d594fSAndroid Build Coastguard Worker                 << " in " << ArtMethod::PrettyMethod(m) << " for "
598*795d594fSAndroid Build Coastguard Worker                 << PrettyDuration(MsToNs(wait_ms)) << "\n"
599*795d594fSAndroid Build Coastguard Worker                 << "Current owner stack:\n" << owner_stack_dump
600*795d594fSAndroid Build Coastguard Worker                 << "Contender stack:\n" << self_trace_oss.str();
601*795d594fSAndroid Build Coastguard Worker           } else if (wait_ms > kLongWaitMs && owners_method != nullptr) {
602*795d594fSAndroid Build Coastguard Worker             uint32_t pc;
603*795d594fSAndroid Build Coastguard Worker             ArtMethod* m = self->GetCurrentMethod(&pc);
604*795d594fSAndroid Build Coastguard Worker             // TODO: We should maybe check that original_owner is still a live thread.
605*795d594fSAndroid Build Coastguard Worker             LOG(WARNING) << "Long "
606*795d594fSAndroid Build Coastguard Worker                 << PrettyContentionInfo(original_owner_name,
607*795d594fSAndroid Build Coastguard Worker                                         original_owner_tid,
608*795d594fSAndroid Build Coastguard Worker                                         owners_method,
609*795d594fSAndroid Build Coastguard Worker                                         owners_dex_pc,
610*795d594fSAndroid Build Coastguard Worker                                         num_waiters)
611*795d594fSAndroid Build Coastguard Worker                 << " in " << ArtMethod::PrettyMethod(m) << " for "
612*795d594fSAndroid Build Coastguard Worker                 << PrettyDuration(MsToNs(wait_ms));
613*795d594fSAndroid Build Coastguard Worker           }
614*795d594fSAndroid Build Coastguard Worker           LogContentionEvent(self,
615*795d594fSAndroid Build Coastguard Worker                             wait_ms,
616*795d594fSAndroid Build Coastguard Worker                             sample_percent,
617*795d594fSAndroid Build Coastguard Worker                             owners_method,
618*795d594fSAndroid Build Coastguard Worker                             owners_dex_pc);
619*795d594fSAndroid Build Coastguard Worker         } else {
620*795d594fSAndroid Build Coastguard Worker           Locks::thread_list_lock_->ExclusiveUnlock(self);
621*795d594fSAndroid Build Coastguard Worker         }
622*795d594fSAndroid Build Coastguard Worker       }
623*795d594fSAndroid Build Coastguard Worker     }
624*795d594fSAndroid Build Coastguard Worker   }
625*795d594fSAndroid Build Coastguard Worker   // We've successfully acquired monitor_lock_, released thread_list_lock, and are runnable.
626*795d594fSAndroid Build Coastguard Worker 
627*795d594fSAndroid Build Coastguard Worker   // We avoided touching monitor fields while suspended, so set owner_ here.
628*795d594fSAndroid Build Coastguard Worker   owner_.store(self, std::memory_order_relaxed);
629*795d594fSAndroid Build Coastguard Worker   DCHECK_EQ(lock_count_, 0u);
630*795d594fSAndroid Build Coastguard Worker 
631*795d594fSAndroid Build Coastguard Worker   if (ATraceEnabled()) {
632*795d594fSAndroid Build Coastguard Worker     SetLockingMethodNoProxy(self);
633*795d594fSAndroid Build Coastguard Worker   }
634*795d594fSAndroid Build Coastguard Worker   if (started_trace) {
635*795d594fSAndroid Build Coastguard Worker     ATraceEnd();
636*795d594fSAndroid Build Coastguard Worker   }
637*795d594fSAndroid Build Coastguard Worker   self->SetMonitorEnterObject(nullptr);
638*795d594fSAndroid Build Coastguard Worker   num_waiters_.fetch_sub(1, std::memory_order_relaxed);
639*795d594fSAndroid Build Coastguard Worker   DCHECK(monitor_lock_.IsExclusiveHeld(self));
640*795d594fSAndroid Build Coastguard Worker   // We need to pair this with a single contended locking call. NB we match the RI behavior and call
641*795d594fSAndroid Build Coastguard Worker   // this even if MonitorEnter failed.
642*795d594fSAndroid Build Coastguard Worker   if (called_monitors_callback) {
643*795d594fSAndroid Build Coastguard Worker     CHECK(reason == LockReason::kForLock);
644*795d594fSAndroid Build Coastguard Worker     Runtime::Current()->GetRuntimeCallbacks()->MonitorContendedLocked(this);
645*795d594fSAndroid Build Coastguard Worker   }
646*795d594fSAndroid Build Coastguard Worker }
647*795d594fSAndroid Build Coastguard Worker 
648*795d594fSAndroid Build Coastguard Worker template void Monitor::Lock<LockReason::kForLock>(Thread* self);
649*795d594fSAndroid Build Coastguard Worker template void Monitor::Lock<LockReason::kForWait>(Thread* self);
650*795d594fSAndroid Build Coastguard Worker 
651*795d594fSAndroid Build Coastguard Worker static void ThrowIllegalMonitorStateExceptionF(const char* fmt, ...)
652*795d594fSAndroid Build Coastguard Worker                                               __attribute__((format(printf, 1, 2)));
653*795d594fSAndroid Build Coastguard Worker 
ThrowIllegalMonitorStateExceptionF(const char * fmt,...)654*795d594fSAndroid Build Coastguard Worker static void ThrowIllegalMonitorStateExceptionF(const char* fmt, ...)
655*795d594fSAndroid Build Coastguard Worker     REQUIRES_SHARED(Locks::mutator_lock_) {
656*795d594fSAndroid Build Coastguard Worker   va_list args;
657*795d594fSAndroid Build Coastguard Worker   va_start(args, fmt);
658*795d594fSAndroid Build Coastguard Worker   Thread* self = Thread::Current();
659*795d594fSAndroid Build Coastguard Worker   self->ThrowNewExceptionV("Ljava/lang/IllegalMonitorStateException;", fmt, args);
660*795d594fSAndroid Build Coastguard Worker   if (!Runtime::Current()->IsStarted() || VLOG_IS_ON(monitor)) {
661*795d594fSAndroid Build Coastguard Worker     std::ostringstream ss;
662*795d594fSAndroid Build Coastguard Worker     self->Dump(ss);
663*795d594fSAndroid Build Coastguard Worker     LOG(Runtime::Current()->IsStarted() ? ::android::base::INFO : ::android::base::ERROR)
664*795d594fSAndroid Build Coastguard Worker         << self->GetException()->Dump() << "\n" << ss.str();
665*795d594fSAndroid Build Coastguard Worker   }
666*795d594fSAndroid Build Coastguard Worker   va_end(args);
667*795d594fSAndroid Build Coastguard Worker }
668*795d594fSAndroid Build Coastguard Worker 
ThreadToString(Thread * thread)669*795d594fSAndroid Build Coastguard Worker static std::string ThreadToString(Thread* thread) {
670*795d594fSAndroid Build Coastguard Worker   if (thread == nullptr) {
671*795d594fSAndroid Build Coastguard Worker     return "nullptr";
672*795d594fSAndroid Build Coastguard Worker   }
673*795d594fSAndroid Build Coastguard Worker   std::ostringstream oss;
674*795d594fSAndroid Build Coastguard Worker   // TODO: alternatively, we could just return the thread's name.
675*795d594fSAndroid Build Coastguard Worker   oss << *thread;
676*795d594fSAndroid Build Coastguard Worker   return oss.str();
677*795d594fSAndroid Build Coastguard Worker }
678*795d594fSAndroid Build Coastguard Worker 
FailedUnlock(ObjPtr<mirror::Object> o,uint32_t expected_owner_thread_id,uint32_t found_owner_thread_id,Monitor * monitor)679*795d594fSAndroid Build Coastguard Worker void Monitor::FailedUnlock(ObjPtr<mirror::Object> o,
680*795d594fSAndroid Build Coastguard Worker                            uint32_t expected_owner_thread_id,
681*795d594fSAndroid Build Coastguard Worker                            uint32_t found_owner_thread_id,
682*795d594fSAndroid Build Coastguard Worker                            Monitor* monitor) {
683*795d594fSAndroid Build Coastguard Worker   std::string current_owner_string;
684*795d594fSAndroid Build Coastguard Worker   std::string expected_owner_string;
685*795d594fSAndroid Build Coastguard Worker   std::string found_owner_string;
686*795d594fSAndroid Build Coastguard Worker   uint32_t current_owner_thread_id = 0u;
687*795d594fSAndroid Build Coastguard Worker   {
688*795d594fSAndroid Build Coastguard Worker     MutexLock mu(Thread::Current(), *Locks::thread_list_lock_);
689*795d594fSAndroid Build Coastguard Worker     ThreadList* const thread_list = Runtime::Current()->GetThreadList();
690*795d594fSAndroid Build Coastguard Worker     Thread* expected_owner = thread_list->FindThreadByThreadId(expected_owner_thread_id);
691*795d594fSAndroid Build Coastguard Worker     Thread* found_owner = thread_list->FindThreadByThreadId(found_owner_thread_id);
692*795d594fSAndroid Build Coastguard Worker 
693*795d594fSAndroid Build Coastguard Worker     // Re-read owner now that we hold lock.
694*795d594fSAndroid Build Coastguard Worker     Thread* current_owner = (monitor != nullptr) ? monitor->GetOwner() : nullptr;
695*795d594fSAndroid Build Coastguard Worker     if (current_owner != nullptr) {
696*795d594fSAndroid Build Coastguard Worker       current_owner_thread_id = current_owner->GetThreadId();
697*795d594fSAndroid Build Coastguard Worker     }
698*795d594fSAndroid Build Coastguard Worker     // Get short descriptions of the threads involved.
699*795d594fSAndroid Build Coastguard Worker     current_owner_string = ThreadToString(current_owner);
700*795d594fSAndroid Build Coastguard Worker     expected_owner_string = expected_owner != nullptr ? ThreadToString(expected_owner) : "unnamed";
701*795d594fSAndroid Build Coastguard Worker     found_owner_string = found_owner != nullptr ? ThreadToString(found_owner) : "unnamed";
702*795d594fSAndroid Build Coastguard Worker   }
703*795d594fSAndroid Build Coastguard Worker 
704*795d594fSAndroid Build Coastguard Worker   if (current_owner_thread_id == 0u) {
705*795d594fSAndroid Build Coastguard Worker     if (found_owner_thread_id == 0u) {
706*795d594fSAndroid Build Coastguard Worker       ThrowIllegalMonitorStateExceptionF("unlock of unowned monitor on object of type '%s'"
707*795d594fSAndroid Build Coastguard Worker                                          " on thread '%s'",
708*795d594fSAndroid Build Coastguard Worker                                          mirror::Object::PrettyTypeOf(o).c_str(),
709*795d594fSAndroid Build Coastguard Worker                                          expected_owner_string.c_str());
710*795d594fSAndroid Build Coastguard Worker     } else {
711*795d594fSAndroid Build Coastguard Worker       // Race: the original read found an owner but now there is none
712*795d594fSAndroid Build Coastguard Worker       ThrowIllegalMonitorStateExceptionF("unlock of monitor owned by '%s' on object of type '%s'"
713*795d594fSAndroid Build Coastguard Worker                                          " (where now the monitor appears unowned) on thread '%s'",
714*795d594fSAndroid Build Coastguard Worker                                          found_owner_string.c_str(),
715*795d594fSAndroid Build Coastguard Worker                                          mirror::Object::PrettyTypeOf(o).c_str(),
716*795d594fSAndroid Build Coastguard Worker                                          expected_owner_string.c_str());
717*795d594fSAndroid Build Coastguard Worker     }
718*795d594fSAndroid Build Coastguard Worker   } else {
719*795d594fSAndroid Build Coastguard Worker     if (found_owner_thread_id == 0u) {
720*795d594fSAndroid Build Coastguard Worker       // Race: originally there was no owner, there is now
721*795d594fSAndroid Build Coastguard Worker       ThrowIllegalMonitorStateExceptionF("unlock of monitor owned by '%s' on object of type '%s'"
722*795d594fSAndroid Build Coastguard Worker                                          " (originally believed to be unowned) on thread '%s'",
723*795d594fSAndroid Build Coastguard Worker                                          current_owner_string.c_str(),
724*795d594fSAndroid Build Coastguard Worker                                          mirror::Object::PrettyTypeOf(o).c_str(),
725*795d594fSAndroid Build Coastguard Worker                                          expected_owner_string.c_str());
726*795d594fSAndroid Build Coastguard Worker     } else {
727*795d594fSAndroid Build Coastguard Worker       if (found_owner_thread_id != current_owner_thread_id) {
728*795d594fSAndroid Build Coastguard Worker         // Race: originally found and current owner have changed
729*795d594fSAndroid Build Coastguard Worker         ThrowIllegalMonitorStateExceptionF("unlock of monitor originally owned by '%s' (now"
730*795d594fSAndroid Build Coastguard Worker                                            " owned by '%s') on object of type '%s' on thread '%s'",
731*795d594fSAndroid Build Coastguard Worker                                            found_owner_string.c_str(),
732*795d594fSAndroid Build Coastguard Worker                                            current_owner_string.c_str(),
733*795d594fSAndroid Build Coastguard Worker                                            mirror::Object::PrettyTypeOf(o).c_str(),
734*795d594fSAndroid Build Coastguard Worker                                            expected_owner_string.c_str());
735*795d594fSAndroid Build Coastguard Worker       } else {
736*795d594fSAndroid Build Coastguard Worker         ThrowIllegalMonitorStateExceptionF("unlock of monitor owned by '%s' on object of type '%s'"
737*795d594fSAndroid Build Coastguard Worker                                            " on thread '%s",
738*795d594fSAndroid Build Coastguard Worker                                            current_owner_string.c_str(),
739*795d594fSAndroid Build Coastguard Worker                                            mirror::Object::PrettyTypeOf(o).c_str(),
740*795d594fSAndroid Build Coastguard Worker                                            expected_owner_string.c_str());
741*795d594fSAndroid Build Coastguard Worker       }
742*795d594fSAndroid Build Coastguard Worker     }
743*795d594fSAndroid Build Coastguard Worker   }
744*795d594fSAndroid Build Coastguard Worker }
745*795d594fSAndroid Build Coastguard Worker 
Unlock(Thread * self)746*795d594fSAndroid Build Coastguard Worker bool Monitor::Unlock(Thread* self) {
747*795d594fSAndroid Build Coastguard Worker   DCHECK(self != nullptr);
748*795d594fSAndroid Build Coastguard Worker   Thread* owner = owner_.load(std::memory_order_relaxed);
749*795d594fSAndroid Build Coastguard Worker   if (owner == self) {
750*795d594fSAndroid Build Coastguard Worker     // We own the monitor, so nobody else can be in here.
751*795d594fSAndroid Build Coastguard Worker     CheckLockOwnerRequest(self);
752*795d594fSAndroid Build Coastguard Worker     AtraceMonitorUnlock();
753*795d594fSAndroid Build Coastguard Worker     if (lock_count_ == 0) {
754*795d594fSAndroid Build Coastguard Worker       owner_.store(nullptr, std::memory_order_relaxed);
755*795d594fSAndroid Build Coastguard Worker       SignalWaiterAndReleaseMonitorLock(self);
756*795d594fSAndroid Build Coastguard Worker     } else {
757*795d594fSAndroid Build Coastguard Worker       --lock_count_;
758*795d594fSAndroid Build Coastguard Worker       DCHECK(monitor_lock_.IsExclusiveHeld(self));
759*795d594fSAndroid Build Coastguard Worker       DCHECK_EQ(owner_.load(std::memory_order_relaxed), self);
760*795d594fSAndroid Build Coastguard Worker       // Keep monitor_lock_, but pretend we released it.
761*795d594fSAndroid Build Coastguard Worker       FakeUnlockMonitorLock();
762*795d594fSAndroid Build Coastguard Worker     }
763*795d594fSAndroid Build Coastguard Worker     return true;
764*795d594fSAndroid Build Coastguard Worker   }
765*795d594fSAndroid Build Coastguard Worker   // We don't own this, so we're not allowed to unlock it.
766*795d594fSAndroid Build Coastguard Worker   // The JNI spec says that we should throw IllegalMonitorStateException in this case.
767*795d594fSAndroid Build Coastguard Worker   uint32_t owner_thread_id = 0u;
768*795d594fSAndroid Build Coastguard Worker   {
769*795d594fSAndroid Build Coastguard Worker     MutexLock mu(self, *Locks::thread_list_lock_);
770*795d594fSAndroid Build Coastguard Worker     owner = owner_.load(std::memory_order_relaxed);
771*795d594fSAndroid Build Coastguard Worker     if (owner != nullptr) {
772*795d594fSAndroid Build Coastguard Worker       owner_thread_id = owner->GetThreadId();
773*795d594fSAndroid Build Coastguard Worker     }
774*795d594fSAndroid Build Coastguard Worker   }
775*795d594fSAndroid Build Coastguard Worker   FailedUnlock(GetObject(), self->GetThreadId(), owner_thread_id, this);
776*795d594fSAndroid Build Coastguard Worker   // Pretend to release monitor_lock_, which we should not.
777*795d594fSAndroid Build Coastguard Worker   FakeUnlockMonitorLock();
778*795d594fSAndroid Build Coastguard Worker   return false;
779*795d594fSAndroid Build Coastguard Worker }
780*795d594fSAndroid Build Coastguard Worker 
SignalWaiterAndReleaseMonitorLock(Thread * self)781*795d594fSAndroid Build Coastguard Worker void Monitor::SignalWaiterAndReleaseMonitorLock(Thread* self) {
782*795d594fSAndroid Build Coastguard Worker   // We want to release the monitor and signal up to one thread that was waiting
783*795d594fSAndroid Build Coastguard Worker   // but has since been notified.
784*795d594fSAndroid Build Coastguard Worker   DCHECK_EQ(lock_count_, 0u);
785*795d594fSAndroid Build Coastguard Worker   DCHECK(monitor_lock_.IsExclusiveHeld(self));
786*795d594fSAndroid Build Coastguard Worker   while (wake_set_ != nullptr) {
787*795d594fSAndroid Build Coastguard Worker     // No risk of waking ourselves here; since monitor_lock_ is not released until we're ready to
788*795d594fSAndroid Build Coastguard Worker     // return, notify can't move the current thread from wait_set_ to wake_set_ until this
789*795d594fSAndroid Build Coastguard Worker     // method is done checking wake_set_.
790*795d594fSAndroid Build Coastguard Worker     Thread* thread = wake_set_;
791*795d594fSAndroid Build Coastguard Worker     wake_set_ = thread->GetWaitNext();
792*795d594fSAndroid Build Coastguard Worker     thread->SetWaitNext(nullptr);
793*795d594fSAndroid Build Coastguard Worker     DCHECK(owner_.load(std::memory_order_relaxed) == nullptr);
794*795d594fSAndroid Build Coastguard Worker 
795*795d594fSAndroid Build Coastguard Worker     // Check to see if the thread is still waiting.
796*795d594fSAndroid Build Coastguard Worker     {
797*795d594fSAndroid Build Coastguard Worker       // In the case of wait(), we'll be acquiring another thread's GetWaitMutex with
798*795d594fSAndroid Build Coastguard Worker       // self's GetWaitMutex held. This does not risk deadlock, because we only acquire this lock
799*795d594fSAndroid Build Coastguard Worker       // for threads in the wake_set_. A thread can only enter wake_set_ from Notify or NotifyAll,
800*795d594fSAndroid Build Coastguard Worker       // and those hold monitor_lock_. Thus, the threads whose wait mutexes we acquire here must
801*795d594fSAndroid Build Coastguard Worker       // have already been released from wait(), since we have not released monitor_lock_ until
802*795d594fSAndroid Build Coastguard Worker       // after we've chosen our thread to wake, so there is no risk of the following lock ordering
803*795d594fSAndroid Build Coastguard Worker       // leading to deadlock:
804*795d594fSAndroid Build Coastguard Worker       // Thread 1 waits
805*795d594fSAndroid Build Coastguard Worker       // Thread 2 waits
806*795d594fSAndroid Build Coastguard Worker       // Thread 3 moves threads 1 and 2 from wait_set_ to wake_set_
807*795d594fSAndroid Build Coastguard Worker       // Thread 1 enters this block, and attempts to acquire Thread 2's GetWaitMutex to wake it
808*795d594fSAndroid Build Coastguard Worker       // Thread 2 enters this block, and attempts to acquire Thread 1's GetWaitMutex to wake it
809*795d594fSAndroid Build Coastguard Worker       //
810*795d594fSAndroid Build Coastguard Worker       // Since monitor_lock_ is not released until the thread-to-be-woken-up's GetWaitMutex is
811*795d594fSAndroid Build Coastguard Worker       // acquired, two threads cannot attempt to acquire each other's GetWaitMutex while holding
812*795d594fSAndroid Build Coastguard Worker       // their own and cause deadlock.
813*795d594fSAndroid Build Coastguard Worker       MutexLock wait_mu(self, *thread->GetWaitMutex());
814*795d594fSAndroid Build Coastguard Worker       if (thread->GetWaitMonitor() != nullptr) {
815*795d594fSAndroid Build Coastguard Worker         // Release the lock, so that a potentially awakened thread will not
816*795d594fSAndroid Build Coastguard Worker         // immediately contend on it. The lock ordering here is:
817*795d594fSAndroid Build Coastguard Worker         // monitor_lock_, self->GetWaitMutex, thread->GetWaitMutex
818*795d594fSAndroid Build Coastguard Worker         monitor_lock_.Unlock(self);  // Releases contenders.
819*795d594fSAndroid Build Coastguard Worker         thread->GetWaitConditionVariable()->Signal(self);
820*795d594fSAndroid Build Coastguard Worker         return;
821*795d594fSAndroid Build Coastguard Worker       }
822*795d594fSAndroid Build Coastguard Worker     }
823*795d594fSAndroid Build Coastguard Worker   }
824*795d594fSAndroid Build Coastguard Worker   monitor_lock_.Unlock(self);
825*795d594fSAndroid Build Coastguard Worker   DCHECK(!monitor_lock_.IsExclusiveHeld(self));
826*795d594fSAndroid Build Coastguard Worker }
827*795d594fSAndroid Build Coastguard Worker 
Wait(Thread * self,int64_t ms,int32_t ns,bool interruptShouldThrow,ThreadState why)828*795d594fSAndroid Build Coastguard Worker void Monitor::Wait(Thread* self, int64_t ms, int32_t ns,
829*795d594fSAndroid Build Coastguard Worker                    bool interruptShouldThrow, ThreadState why) {
830*795d594fSAndroid Build Coastguard Worker   DCHECK(self != nullptr);
831*795d594fSAndroid Build Coastguard Worker   DCHECK(why == ThreadState::kTimedWaiting ||
832*795d594fSAndroid Build Coastguard Worker          why == ThreadState::kWaiting ||
833*795d594fSAndroid Build Coastguard Worker          why == ThreadState::kSleeping);
834*795d594fSAndroid Build Coastguard Worker 
835*795d594fSAndroid Build Coastguard Worker   // Make sure that we hold the lock.
836*795d594fSAndroid Build Coastguard Worker   if (owner_.load(std::memory_order_relaxed) != self) {
837*795d594fSAndroid Build Coastguard Worker     ThrowIllegalMonitorStateExceptionF("object not locked by thread before wait()");
838*795d594fSAndroid Build Coastguard Worker     return;
839*795d594fSAndroid Build Coastguard Worker   }
840*795d594fSAndroid Build Coastguard Worker 
841*795d594fSAndroid Build Coastguard Worker   // We need to turn a zero-length timed wait into a regular wait because
842*795d594fSAndroid Build Coastguard Worker   // Object.wait(0, 0) is defined as Object.wait(0), which is defined as Object.wait().
843*795d594fSAndroid Build Coastguard Worker   if (why == ThreadState::kTimedWaiting && (ms == 0 && ns == 0)) {
844*795d594fSAndroid Build Coastguard Worker     why = ThreadState::kWaiting;
845*795d594fSAndroid Build Coastguard Worker   }
846*795d594fSAndroid Build Coastguard Worker 
847*795d594fSAndroid Build Coastguard Worker   // Enforce the timeout range.
848*795d594fSAndroid Build Coastguard Worker   if (ms < 0 || ns < 0 || ns > 999999) {
849*795d594fSAndroid Build Coastguard Worker     self->ThrowNewExceptionF("Ljava/lang/IllegalArgumentException;",
850*795d594fSAndroid Build Coastguard Worker                              "timeout arguments out of range: ms=%" PRId64 " ns=%d", ms, ns);
851*795d594fSAndroid Build Coastguard Worker     return;
852*795d594fSAndroid Build Coastguard Worker   }
853*795d594fSAndroid Build Coastguard Worker 
854*795d594fSAndroid Build Coastguard Worker   CheckLockOwnerRequest(self);
855*795d594fSAndroid Build Coastguard Worker 
856*795d594fSAndroid Build Coastguard Worker   /*
857*795d594fSAndroid Build Coastguard Worker    * Release our hold - we need to let it go even if we're a few levels
858*795d594fSAndroid Build Coastguard Worker    * deep in a recursive lock, and we need to restore that later.
859*795d594fSAndroid Build Coastguard Worker    */
860*795d594fSAndroid Build Coastguard Worker   unsigned int prev_lock_count = lock_count_;
861*795d594fSAndroid Build Coastguard Worker   lock_count_ = 0;
862*795d594fSAndroid Build Coastguard Worker 
863*795d594fSAndroid Build Coastguard Worker   AtraceMonitorUnlock();  // For the implict Unlock() just above. This will only end the deepest
864*795d594fSAndroid Build Coastguard Worker                           // nesting, but that is enough for the visualization, and corresponds to
865*795d594fSAndroid Build Coastguard Worker                           // the single Lock() we do afterwards.
866*795d594fSAndroid Build Coastguard Worker   AtraceMonitorLock(self, GetObject(), /* is_wait= */ true);
867*795d594fSAndroid Build Coastguard Worker 
868*795d594fSAndroid Build Coastguard Worker   bool was_interrupted = false;
869*795d594fSAndroid Build Coastguard Worker   bool timed_out = false;
870*795d594fSAndroid Build Coastguard Worker   // Update monitor state now; it's not safe once we're "suspended".
871*795d594fSAndroid Build Coastguard Worker   owner_.store(nullptr, std::memory_order_relaxed);
872*795d594fSAndroid Build Coastguard Worker   num_waiters_.fetch_add(1, std::memory_order_relaxed);
873*795d594fSAndroid Build Coastguard Worker   {
874*795d594fSAndroid Build Coastguard Worker     // Update thread state. If the GC wakes up, it'll ignore us, knowing
875*795d594fSAndroid Build Coastguard Worker     // that we won't touch any references in this state, and we'll check
876*795d594fSAndroid Build Coastguard Worker     // our suspend mode before we transition out.
877*795d594fSAndroid Build Coastguard Worker     ScopedThreadSuspension sts(self, why);
878*795d594fSAndroid Build Coastguard Worker 
879*795d594fSAndroid Build Coastguard Worker     // Pseudo-atomically wait on self's wait_cond_ and release the monitor lock.
880*795d594fSAndroid Build Coastguard Worker     MutexLock mu(self, *self->GetWaitMutex());
881*795d594fSAndroid Build Coastguard Worker 
882*795d594fSAndroid Build Coastguard Worker     /*
883*795d594fSAndroid Build Coastguard Worker      * Add ourselves to the set of threads waiting on this monitor.
884*795d594fSAndroid Build Coastguard Worker      * It's important that we are only added to the wait set after
885*795d594fSAndroid Build Coastguard Worker      * acquiring our GetWaitMutex, so that calls to Notify() that occur after we
886*795d594fSAndroid Build Coastguard Worker      * have released monitor_lock_ will not move us from wait_set_ to wake_set_
887*795d594fSAndroid Build Coastguard Worker      * until we've signalled contenders on this monitor.
888*795d594fSAndroid Build Coastguard Worker      */
889*795d594fSAndroid Build Coastguard Worker     AppendToWaitSet(self);
890*795d594fSAndroid Build Coastguard Worker 
891*795d594fSAndroid Build Coastguard Worker     // Set wait_monitor_ to the monitor object we will be waiting on. When wait_monitor_ is
892*795d594fSAndroid Build Coastguard Worker     // non-null a notifying or interrupting thread must signal the thread's wait_cond_ to wake it
893*795d594fSAndroid Build Coastguard Worker     // up.
894*795d594fSAndroid Build Coastguard Worker     DCHECK(self->GetWaitMonitor() == nullptr);
895*795d594fSAndroid Build Coastguard Worker     self->SetWaitMonitor(this);
896*795d594fSAndroid Build Coastguard Worker 
897*795d594fSAndroid Build Coastguard Worker     // Release the monitor lock.
898*795d594fSAndroid Build Coastguard Worker     DCHECK(monitor_lock_.IsExclusiveHeld(self));
899*795d594fSAndroid Build Coastguard Worker     SignalWaiterAndReleaseMonitorLock(self);
900*795d594fSAndroid Build Coastguard Worker 
901*795d594fSAndroid Build Coastguard Worker     // Handle the case where the thread was interrupted before we called wait().
902*795d594fSAndroid Build Coastguard Worker     if (self->IsInterrupted()) {
903*795d594fSAndroid Build Coastguard Worker       was_interrupted = true;
904*795d594fSAndroid Build Coastguard Worker     } else {
905*795d594fSAndroid Build Coastguard Worker       // Wait for a notification or a timeout to occur.
906*795d594fSAndroid Build Coastguard Worker       if (why == ThreadState::kWaiting) {
907*795d594fSAndroid Build Coastguard Worker         self->GetWaitConditionVariable()->Wait(self);
908*795d594fSAndroid Build Coastguard Worker       } else {
909*795d594fSAndroid Build Coastguard Worker         DCHECK(why == ThreadState::kTimedWaiting || why == ThreadState::kSleeping) << why;
910*795d594fSAndroid Build Coastguard Worker         timed_out = self->GetWaitConditionVariable()->TimedWait(self, ms, ns);
911*795d594fSAndroid Build Coastguard Worker       }
912*795d594fSAndroid Build Coastguard Worker       was_interrupted = self->IsInterrupted();
913*795d594fSAndroid Build Coastguard Worker     }
914*795d594fSAndroid Build Coastguard Worker   }
915*795d594fSAndroid Build Coastguard Worker 
916*795d594fSAndroid Build Coastguard Worker   {
917*795d594fSAndroid Build Coastguard Worker     // We reset the thread's wait_monitor_ field after transitioning back to runnable so
918*795d594fSAndroid Build Coastguard Worker     // that a thread in a waiting/sleeping state has a non-null wait_monitor_ for debugging
919*795d594fSAndroid Build Coastguard Worker     // and diagnostic purposes. (If you reset this earlier, stack dumps will claim that threads
920*795d594fSAndroid Build Coastguard Worker     // are waiting on "null".)
921*795d594fSAndroid Build Coastguard Worker     MutexLock mu(self, *self->GetWaitMutex());
922*795d594fSAndroid Build Coastguard Worker     DCHECK(self->GetWaitMonitor() != nullptr);
923*795d594fSAndroid Build Coastguard Worker     self->SetWaitMonitor(nullptr);
924*795d594fSAndroid Build Coastguard Worker   }
925*795d594fSAndroid Build Coastguard Worker 
926*795d594fSAndroid Build Coastguard Worker   // Allocate the interrupted exception not holding the monitor lock since it may cause a GC.
927*795d594fSAndroid Build Coastguard Worker   // If the GC requires acquiring the monitor for enqueuing cleared references, this would
928*795d594fSAndroid Build Coastguard Worker   // cause a deadlock if the monitor is held.
929*795d594fSAndroid Build Coastguard Worker   if (was_interrupted && interruptShouldThrow) {
930*795d594fSAndroid Build Coastguard Worker     /*
931*795d594fSAndroid Build Coastguard Worker      * We were interrupted while waiting, or somebody interrupted an
932*795d594fSAndroid Build Coastguard Worker      * un-interruptible thread earlier and we're bailing out immediately.
933*795d594fSAndroid Build Coastguard Worker      *
934*795d594fSAndroid Build Coastguard Worker      * The doc sayeth: "The interrupted status of the current thread is
935*795d594fSAndroid Build Coastguard Worker      * cleared when this exception is thrown."
936*795d594fSAndroid Build Coastguard Worker      */
937*795d594fSAndroid Build Coastguard Worker     self->SetInterrupted(false);
938*795d594fSAndroid Build Coastguard Worker     self->ThrowNewException("Ljava/lang/InterruptedException;", nullptr);
939*795d594fSAndroid Build Coastguard Worker   }
940*795d594fSAndroid Build Coastguard Worker 
941*795d594fSAndroid Build Coastguard Worker   AtraceMonitorUnlock();  // End Wait().
942*795d594fSAndroid Build Coastguard Worker 
943*795d594fSAndroid Build Coastguard Worker   // We just slept, tell the runtime callbacks about this.
944*795d594fSAndroid Build Coastguard Worker   Runtime::Current()->GetRuntimeCallbacks()->MonitorWaitFinished(this, timed_out);
945*795d594fSAndroid Build Coastguard Worker 
946*795d594fSAndroid Build Coastguard Worker   // Re-acquire the monitor and lock.
947*795d594fSAndroid Build Coastguard Worker   Lock<LockReason::kForWait>(self);
948*795d594fSAndroid Build Coastguard Worker   lock_count_ = prev_lock_count;
949*795d594fSAndroid Build Coastguard Worker   DCHECK(monitor_lock_.IsExclusiveHeld(self));
950*795d594fSAndroid Build Coastguard Worker   self->GetWaitMutex()->AssertNotHeld(self);
951*795d594fSAndroid Build Coastguard Worker 
952*795d594fSAndroid Build Coastguard Worker   num_waiters_.fetch_sub(1, std::memory_order_relaxed);
953*795d594fSAndroid Build Coastguard Worker   RemoveFromWaitSet(self);
954*795d594fSAndroid Build Coastguard Worker }
955*795d594fSAndroid Build Coastguard Worker 
Notify(Thread * self)956*795d594fSAndroid Build Coastguard Worker void Monitor::Notify(Thread* self) {
957*795d594fSAndroid Build Coastguard Worker   DCHECK(self != nullptr);
958*795d594fSAndroid Build Coastguard Worker   // Make sure that we hold the lock.
959*795d594fSAndroid Build Coastguard Worker   if (owner_.load(std::memory_order_relaxed) != self) {
960*795d594fSAndroid Build Coastguard Worker     ThrowIllegalMonitorStateExceptionF("object not locked by thread before notify()");
961*795d594fSAndroid Build Coastguard Worker     return;
962*795d594fSAndroid Build Coastguard Worker   }
963*795d594fSAndroid Build Coastguard Worker   // Move one thread from waiters to wake set
964*795d594fSAndroid Build Coastguard Worker   Thread* to_move = wait_set_;
965*795d594fSAndroid Build Coastguard Worker   if (to_move != nullptr) {
966*795d594fSAndroid Build Coastguard Worker     wait_set_ = to_move->GetWaitNext();
967*795d594fSAndroid Build Coastguard Worker     to_move->SetWaitNext(wake_set_);
968*795d594fSAndroid Build Coastguard Worker     wake_set_ = to_move;
969*795d594fSAndroid Build Coastguard Worker   }
970*795d594fSAndroid Build Coastguard Worker }
971*795d594fSAndroid Build Coastguard Worker 
NotifyAll(Thread * self)972*795d594fSAndroid Build Coastguard Worker void Monitor::NotifyAll(Thread* self) {
973*795d594fSAndroid Build Coastguard Worker   DCHECK(self != nullptr);
974*795d594fSAndroid Build Coastguard Worker   // Make sure that we hold the lock.
975*795d594fSAndroid Build Coastguard Worker   if (owner_.load(std::memory_order_relaxed) != self) {
976*795d594fSAndroid Build Coastguard Worker     ThrowIllegalMonitorStateExceptionF("object not locked by thread before notifyAll()");
977*795d594fSAndroid Build Coastguard Worker     return;
978*795d594fSAndroid Build Coastguard Worker   }
979*795d594fSAndroid Build Coastguard Worker 
980*795d594fSAndroid Build Coastguard Worker   // Move all threads from waiters to wake set
981*795d594fSAndroid Build Coastguard Worker   Thread* to_move = wait_set_;
982*795d594fSAndroid Build Coastguard Worker   if (to_move != nullptr) {
983*795d594fSAndroid Build Coastguard Worker     wait_set_ = nullptr;
984*795d594fSAndroid Build Coastguard Worker     Thread* move_to = wake_set_;
985*795d594fSAndroid Build Coastguard Worker     if (move_to == nullptr) {
986*795d594fSAndroid Build Coastguard Worker       wake_set_ = to_move;
987*795d594fSAndroid Build Coastguard Worker       return;
988*795d594fSAndroid Build Coastguard Worker     }
989*795d594fSAndroid Build Coastguard Worker     while (move_to->GetWaitNext() != nullptr) {
990*795d594fSAndroid Build Coastguard Worker       move_to = move_to->GetWaitNext();
991*795d594fSAndroid Build Coastguard Worker     }
992*795d594fSAndroid Build Coastguard Worker     move_to->SetWaitNext(to_move);
993*795d594fSAndroid Build Coastguard Worker   }
994*795d594fSAndroid Build Coastguard Worker }
995*795d594fSAndroid Build Coastguard Worker 
Deflate(Thread * self,ObjPtr<mirror::Object> obj)996*795d594fSAndroid Build Coastguard Worker bool Monitor::Deflate(Thread* self, ObjPtr<mirror::Object> obj) {
997*795d594fSAndroid Build Coastguard Worker   // No other relevant code is running. We should hold mutator_lock_ exclusively, but
998*795d594fSAndroid Build Coastguard Worker   // ImageWriter cheats, since it's single-threaded.
999*795d594fSAndroid Build Coastguard Worker   DCHECK(obj != nullptr);
1000*795d594fSAndroid Build Coastguard Worker   // Don't need volatile since we only deflate with mutators suspended.
1001*795d594fSAndroid Build Coastguard Worker   LockWord lw(obj->GetLockWord(false));
1002*795d594fSAndroid Build Coastguard Worker   // If the lock isn't an inflated monitor, then we don't need to deflate anything.
1003*795d594fSAndroid Build Coastguard Worker   if (lw.GetState() == LockWord::kFatLocked) {
1004*795d594fSAndroid Build Coastguard Worker     Monitor* monitor = lw.FatLockMonitor();
1005*795d594fSAndroid Build Coastguard Worker     DCHECK(monitor != nullptr);
1006*795d594fSAndroid Build Coastguard Worker     // Can't deflate if we have anybody waiting on the CV or trying to acquire the monitor.
1007*795d594fSAndroid Build Coastguard Worker     if (monitor->num_waiters_.load(std::memory_order_relaxed) > 0) {
1008*795d594fSAndroid Build Coastguard Worker       return false;
1009*795d594fSAndroid Build Coastguard Worker     }
1010*795d594fSAndroid Build Coastguard Worker     if (!monitor->monitor_lock_.ExclusiveTryLock</* check= */ false>(self)) {
1011*795d594fSAndroid Build Coastguard Worker       // We cannot deflate a monitor that's currently held. It's unclear whether we should if
1012*795d594fSAndroid Build Coastguard Worker       // we could.
1013*795d594fSAndroid Build Coastguard Worker       return false;
1014*795d594fSAndroid Build Coastguard Worker     }
1015*795d594fSAndroid Build Coastguard Worker     DCHECK_EQ(monitor->lock_count_, 0u);
1016*795d594fSAndroid Build Coastguard Worker     DCHECK_EQ(monitor->owner_.load(std::memory_order_relaxed), static_cast<Thread*>(nullptr));
1017*795d594fSAndroid Build Coastguard Worker     if (monitor->HasHashCode()) {
1018*795d594fSAndroid Build Coastguard Worker       LockWord new_lw = LockWord::FromHashCode(monitor->GetHashCode(), lw.GCState());
1019*795d594fSAndroid Build Coastguard Worker       // Assume no concurrent read barrier state changes as mutators are suspended.
1020*795d594fSAndroid Build Coastguard Worker       obj->SetLockWord(new_lw, false);
1021*795d594fSAndroid Build Coastguard Worker       VLOG(monitor) << "Deflated " << obj << " to hash monitor " << monitor->GetHashCode();
1022*795d594fSAndroid Build Coastguard Worker     } else {
1023*795d594fSAndroid Build Coastguard Worker       // No lock and no hash, just put an empty lock word inside the object.
1024*795d594fSAndroid Build Coastguard Worker       LockWord new_lw = LockWord::FromDefault(lw.GCState());
1025*795d594fSAndroid Build Coastguard Worker       // Assume no concurrent read barrier state changes as mutators are suspended.
1026*795d594fSAndroid Build Coastguard Worker       obj->SetLockWord(new_lw, false);
1027*795d594fSAndroid Build Coastguard Worker       VLOG(monitor) << "Deflated" << obj << " to empty lock word";
1028*795d594fSAndroid Build Coastguard Worker     }
1029*795d594fSAndroid Build Coastguard Worker     monitor->monitor_lock_.ExclusiveUnlock(self);
1030*795d594fSAndroid Build Coastguard Worker     DCHECK(!(monitor->monitor_lock_.IsExclusiveHeld(self)));
1031*795d594fSAndroid Build Coastguard Worker     // The monitor is deflated, mark the object as null so that we know to delete it during the
1032*795d594fSAndroid Build Coastguard Worker     // next GC.
1033*795d594fSAndroid Build Coastguard Worker     monitor->obj_ = GcRoot<mirror::Object>(nullptr);
1034*795d594fSAndroid Build Coastguard Worker   }
1035*795d594fSAndroid Build Coastguard Worker   return true;
1036*795d594fSAndroid Build Coastguard Worker }
1037*795d594fSAndroid Build Coastguard Worker 
Inflate(Thread * self,Thread * owner,ObjPtr<mirror::Object> obj,int32_t hash_code)1038*795d594fSAndroid Build Coastguard Worker void Monitor::Inflate(Thread* self, Thread* owner, ObjPtr<mirror::Object> obj, int32_t hash_code) {
1039*795d594fSAndroid Build Coastguard Worker   DCHECK(self != nullptr);
1040*795d594fSAndroid Build Coastguard Worker   DCHECK(obj != nullptr);
1041*795d594fSAndroid Build Coastguard Worker   // Allocate and acquire a new monitor.
1042*795d594fSAndroid Build Coastguard Worker   Monitor* m = MonitorPool::CreateMonitor(self, owner, obj, hash_code);
1043*795d594fSAndroid Build Coastguard Worker   DCHECK(m != nullptr);
1044*795d594fSAndroid Build Coastguard Worker   if (m->Install(self)) {
1045*795d594fSAndroid Build Coastguard Worker     if (owner != nullptr) {
1046*795d594fSAndroid Build Coastguard Worker       VLOG(monitor) << "monitor: thread" << owner->GetThreadId()
1047*795d594fSAndroid Build Coastguard Worker           << " created monitor " << m << " for object " << obj;
1048*795d594fSAndroid Build Coastguard Worker     } else {
1049*795d594fSAndroid Build Coastguard Worker       VLOG(monitor) << "monitor: Inflate with hashcode " << hash_code
1050*795d594fSAndroid Build Coastguard Worker           << " created monitor " << m << " for object " << obj;
1051*795d594fSAndroid Build Coastguard Worker     }
1052*795d594fSAndroid Build Coastguard Worker     Runtime::Current()->GetMonitorList()->Add(m);
1053*795d594fSAndroid Build Coastguard Worker     CHECK_EQ(obj->GetLockWord(true).GetState(), LockWord::kFatLocked);
1054*795d594fSAndroid Build Coastguard Worker   } else {
1055*795d594fSAndroid Build Coastguard Worker     MonitorPool::ReleaseMonitor(self, m);
1056*795d594fSAndroid Build Coastguard Worker   }
1057*795d594fSAndroid Build Coastguard Worker }
1058*795d594fSAndroid Build Coastguard Worker 
InflateThinLocked(Thread * self,Handle<mirror::Object> obj,LockWord lock_word,uint32_t hash_code,int attempt_of_4)1059*795d594fSAndroid Build Coastguard Worker void Monitor::InflateThinLocked(Thread* self,
1060*795d594fSAndroid Build Coastguard Worker                                 Handle<mirror::Object> obj,
1061*795d594fSAndroid Build Coastguard Worker                                 LockWord lock_word,
1062*795d594fSAndroid Build Coastguard Worker                                 uint32_t hash_code,
1063*795d594fSAndroid Build Coastguard Worker                                 int attempt_of_4) {
1064*795d594fSAndroid Build Coastguard Worker   DCHECK_EQ(lock_word.GetState(), LockWord::kThinLocked);
1065*795d594fSAndroid Build Coastguard Worker   uint32_t owner_thread_id = lock_word.ThinLockOwner();
1066*795d594fSAndroid Build Coastguard Worker   if (owner_thread_id == self->GetThreadId()) {
1067*795d594fSAndroid Build Coastguard Worker     // We own the monitor, we can easily inflate it.
1068*795d594fSAndroid Build Coastguard Worker     Inflate(self, self, obj.Get(), hash_code);
1069*795d594fSAndroid Build Coastguard Worker   } else {
1070*795d594fSAndroid Build Coastguard Worker     ThreadList* thread_list = Runtime::Current()->GetThreadList();
1071*795d594fSAndroid Build Coastguard Worker     // Suspend the owner, inflate. First change to blocked and give up mutator_lock_.
1072*795d594fSAndroid Build Coastguard Worker     self->SetMonitorEnterObject(obj.Get());
1073*795d594fSAndroid Build Coastguard Worker     Thread* owner;
1074*795d594fSAndroid Build Coastguard Worker     {
1075*795d594fSAndroid Build Coastguard Worker       ScopedThreadSuspension sts(self, ThreadState::kWaitingForLockInflation);
1076*795d594fSAndroid Build Coastguard Worker       owner = thread_list->SuspendThreadByThreadId(
1077*795d594fSAndroid Build Coastguard Worker           owner_thread_id, SuspendReason::kInternal, attempt_of_4);
1078*795d594fSAndroid Build Coastguard Worker     }
1079*795d594fSAndroid Build Coastguard Worker     if (owner != nullptr) {
1080*795d594fSAndroid Build Coastguard Worker       // We succeeded in suspending the thread, check the lock's status didn't change.
1081*795d594fSAndroid Build Coastguard Worker       lock_word = obj->GetLockWord(true);
1082*795d594fSAndroid Build Coastguard Worker       if (lock_word.GetState() == LockWord::kThinLocked &&
1083*795d594fSAndroid Build Coastguard Worker           lock_word.ThinLockOwner() == owner_thread_id) {
1084*795d594fSAndroid Build Coastguard Worker         // Go ahead and inflate the lock.
1085*795d594fSAndroid Build Coastguard Worker         Inflate(self, owner, obj.Get(), hash_code);
1086*795d594fSAndroid Build Coastguard Worker       }
1087*795d594fSAndroid Build Coastguard Worker       bool resumed = thread_list->Resume(owner, SuspendReason::kInternal);
1088*795d594fSAndroid Build Coastguard Worker       DCHECK(resumed);
1089*795d594fSAndroid Build Coastguard Worker     }
1090*795d594fSAndroid Build Coastguard Worker     self->SetMonitorEnterObject(nullptr);
1091*795d594fSAndroid Build Coastguard Worker   }
1092*795d594fSAndroid Build Coastguard Worker }
1093*795d594fSAndroid Build Coastguard Worker 
1094*795d594fSAndroid Build Coastguard Worker // Fool annotalysis into thinking that the lock on obj is acquired.
FakeLock(ObjPtr<mirror::Object> obj)1095*795d594fSAndroid Build Coastguard Worker static ObjPtr<mirror::Object> FakeLock(ObjPtr<mirror::Object> obj)
1096*795d594fSAndroid Build Coastguard Worker     EXCLUSIVE_LOCK_FUNCTION(obj.Ptr()) NO_THREAD_SAFETY_ANALYSIS {
1097*795d594fSAndroid Build Coastguard Worker   return obj;
1098*795d594fSAndroid Build Coastguard Worker }
1099*795d594fSAndroid Build Coastguard Worker 
1100*795d594fSAndroid Build Coastguard Worker // Fool annotalysis into thinking that the lock on obj is release.
FakeUnlock(ObjPtr<mirror::Object> obj)1101*795d594fSAndroid Build Coastguard Worker static ObjPtr<mirror::Object> FakeUnlock(ObjPtr<mirror::Object> obj)
1102*795d594fSAndroid Build Coastguard Worker     UNLOCK_FUNCTION(obj.Ptr()) NO_THREAD_SAFETY_ANALYSIS {
1103*795d594fSAndroid Build Coastguard Worker   return obj;
1104*795d594fSAndroid Build Coastguard Worker }
1105*795d594fSAndroid Build Coastguard Worker 
MonitorEnter(Thread * self,ObjPtr<mirror::Object> obj,bool trylock)1106*795d594fSAndroid Build Coastguard Worker ObjPtr<mirror::Object> Monitor::MonitorEnter(Thread* self,
1107*795d594fSAndroid Build Coastguard Worker                                              ObjPtr<mirror::Object> obj,
1108*795d594fSAndroid Build Coastguard Worker                                              bool trylock) {
1109*795d594fSAndroid Build Coastguard Worker   DCHECK(self != nullptr);
1110*795d594fSAndroid Build Coastguard Worker   DCHECK(obj != nullptr);
1111*795d594fSAndroid Build Coastguard Worker   self->AssertThreadSuspensionIsAllowable();
1112*795d594fSAndroid Build Coastguard Worker   obj = FakeLock(obj);
1113*795d594fSAndroid Build Coastguard Worker   uint32_t thread_id = self->GetThreadId();
1114*795d594fSAndroid Build Coastguard Worker   size_t contention_count = 0;
1115*795d594fSAndroid Build Coastguard Worker   constexpr size_t kExtraSpinIters = 100;
1116*795d594fSAndroid Build Coastguard Worker   int inflation_attempt = 1;
1117*795d594fSAndroid Build Coastguard Worker   StackHandleScope<1> hs(self);
1118*795d594fSAndroid Build Coastguard Worker   Handle<mirror::Object> h_obj(hs.NewHandle(obj));
1119*795d594fSAndroid Build Coastguard Worker   while (true) {
1120*795d594fSAndroid Build Coastguard Worker     // We initially read the lockword with ordinary Java/relaxed semantics. When stronger
1121*795d594fSAndroid Build Coastguard Worker     // semantics are needed, we address it below. Since GetLockWord bottoms out to a relaxed load,
1122*795d594fSAndroid Build Coastguard Worker     // we can fix it later, in an infrequently executed case, with a fence.
1123*795d594fSAndroid Build Coastguard Worker     LockWord lock_word = h_obj->GetLockWord(false);
1124*795d594fSAndroid Build Coastguard Worker     switch (lock_word.GetState()) {
1125*795d594fSAndroid Build Coastguard Worker       case LockWord::kUnlocked: {
1126*795d594fSAndroid Build Coastguard Worker         // No ordering required for preceding lockword read, since we retest.
1127*795d594fSAndroid Build Coastguard Worker         LockWord thin_locked(LockWord::FromThinLockId(thread_id, 0, lock_word.GCState()));
1128*795d594fSAndroid Build Coastguard Worker         if (h_obj->CasLockWord(lock_word, thin_locked, CASMode::kWeak, std::memory_order_acquire)) {
1129*795d594fSAndroid Build Coastguard Worker           AtraceMonitorLock(self, h_obj.Get(), /* is_wait= */ false);
1130*795d594fSAndroid Build Coastguard Worker           return h_obj.Get();  // Success!
1131*795d594fSAndroid Build Coastguard Worker         }
1132*795d594fSAndroid Build Coastguard Worker         continue;  // Go again.
1133*795d594fSAndroid Build Coastguard Worker       }
1134*795d594fSAndroid Build Coastguard Worker       case LockWord::kThinLocked: {
1135*795d594fSAndroid Build Coastguard Worker         uint32_t owner_thread_id = lock_word.ThinLockOwner();
1136*795d594fSAndroid Build Coastguard Worker         if (owner_thread_id == thread_id) {
1137*795d594fSAndroid Build Coastguard Worker           // No ordering required for initial lockword read.
1138*795d594fSAndroid Build Coastguard Worker           // We own the lock, increase the recursion count.
1139*795d594fSAndroid Build Coastguard Worker           uint32_t new_count = lock_word.ThinLockCount() + 1;
1140*795d594fSAndroid Build Coastguard Worker           if (LIKELY(new_count <= LockWord::kThinLockMaxCount)) {
1141*795d594fSAndroid Build Coastguard Worker             LockWord thin_locked(LockWord::FromThinLockId(thread_id,
1142*795d594fSAndroid Build Coastguard Worker                                                           new_count,
1143*795d594fSAndroid Build Coastguard Worker                                                           lock_word.GCState()));
1144*795d594fSAndroid Build Coastguard Worker             // Only this thread pays attention to the count. Thus there is no need for stronger
1145*795d594fSAndroid Build Coastguard Worker             // than relaxed memory ordering.
1146*795d594fSAndroid Build Coastguard Worker             if (!gUseReadBarrier) {
1147*795d594fSAndroid Build Coastguard Worker               h_obj->SetLockWord(thin_locked, /* as_volatile= */ false);
1148*795d594fSAndroid Build Coastguard Worker               AtraceMonitorLock(self, h_obj.Get(), /* is_wait= */ false);
1149*795d594fSAndroid Build Coastguard Worker               return h_obj.Get();  // Success!
1150*795d594fSAndroid Build Coastguard Worker             } else {
1151*795d594fSAndroid Build Coastguard Worker               // Use CAS to preserve the read barrier state.
1152*795d594fSAndroid Build Coastguard Worker               if (h_obj->CasLockWord(lock_word,
1153*795d594fSAndroid Build Coastguard Worker                                      thin_locked,
1154*795d594fSAndroid Build Coastguard Worker                                      CASMode::kWeak,
1155*795d594fSAndroid Build Coastguard Worker                                      std::memory_order_relaxed)) {
1156*795d594fSAndroid Build Coastguard Worker                 AtraceMonitorLock(self, h_obj.Get(), /* is_wait= */ false);
1157*795d594fSAndroid Build Coastguard Worker                 return h_obj.Get();  // Success!
1158*795d594fSAndroid Build Coastguard Worker               }
1159*795d594fSAndroid Build Coastguard Worker             }
1160*795d594fSAndroid Build Coastguard Worker             continue;  // Go again.
1161*795d594fSAndroid Build Coastguard Worker           } else {
1162*795d594fSAndroid Build Coastguard Worker             // We'd overflow the recursion count, so inflate the monitor.
1163*795d594fSAndroid Build Coastguard Worker             InflateThinLocked(self, h_obj, lock_word, 0, inflation_attempt++);
1164*795d594fSAndroid Build Coastguard Worker           }
1165*795d594fSAndroid Build Coastguard Worker         } else {
1166*795d594fSAndroid Build Coastguard Worker           if (trylock) {
1167*795d594fSAndroid Build Coastguard Worker             return nullptr;
1168*795d594fSAndroid Build Coastguard Worker           }
1169*795d594fSAndroid Build Coastguard Worker           // Contention.
1170*795d594fSAndroid Build Coastguard Worker           contention_count++;
1171*795d594fSAndroid Build Coastguard Worker           Runtime* runtime = Runtime::Current();
1172*795d594fSAndroid Build Coastguard Worker           if (contention_count
1173*795d594fSAndroid Build Coastguard Worker               <= kExtraSpinIters + runtime->GetMaxSpinsBeforeThinLockInflation()) {
1174*795d594fSAndroid Build Coastguard Worker             // TODO: Consider switching the thread state to kWaitingForLockInflation when we are
1175*795d594fSAndroid Build Coastguard Worker             // yielding.  Use sched_yield instead of NanoSleep since NanoSleep can wait much longer
1176*795d594fSAndroid Build Coastguard Worker             // than the parameter you pass in. This can cause thread suspension to take excessively
1177*795d594fSAndroid Build Coastguard Worker             // long and make long pauses. See b/16307460.
1178*795d594fSAndroid Build Coastguard Worker             if (contention_count > kExtraSpinIters) {
1179*795d594fSAndroid Build Coastguard Worker               sched_yield();
1180*795d594fSAndroid Build Coastguard Worker             }
1181*795d594fSAndroid Build Coastguard Worker           } else {
1182*795d594fSAndroid Build Coastguard Worker             contention_count = 0;
1183*795d594fSAndroid Build Coastguard Worker             // No ordering required for initial lockword read. Install rereads it anyway.
1184*795d594fSAndroid Build Coastguard Worker             InflateThinLocked(self, h_obj, lock_word, 0, inflation_attempt++);
1185*795d594fSAndroid Build Coastguard Worker           }
1186*795d594fSAndroid Build Coastguard Worker         }
1187*795d594fSAndroid Build Coastguard Worker         continue;  // Start from the beginning.
1188*795d594fSAndroid Build Coastguard Worker       }
1189*795d594fSAndroid Build Coastguard Worker       case LockWord::kFatLocked: {
1190*795d594fSAndroid Build Coastguard Worker         // We should have done an acquire read of the lockword initially, to ensure
1191*795d594fSAndroid Build Coastguard Worker         // visibility of the monitor data structure. Use an explicit fence instead.
1192*795d594fSAndroid Build Coastguard Worker         std::atomic_thread_fence(std::memory_order_acquire);
1193*795d594fSAndroid Build Coastguard Worker         Monitor* mon = lock_word.FatLockMonitor();
1194*795d594fSAndroid Build Coastguard Worker         if (trylock) {
1195*795d594fSAndroid Build Coastguard Worker           return mon->TryLock(self) ? h_obj.Get() : nullptr;
1196*795d594fSAndroid Build Coastguard Worker         } else {
1197*795d594fSAndroid Build Coastguard Worker           mon->Lock(self);
1198*795d594fSAndroid Build Coastguard Worker           DCHECK(mon->monitor_lock_.IsExclusiveHeld(self));
1199*795d594fSAndroid Build Coastguard Worker           return h_obj.Get();  // Success!
1200*795d594fSAndroid Build Coastguard Worker         }
1201*795d594fSAndroid Build Coastguard Worker       }
1202*795d594fSAndroid Build Coastguard Worker       case LockWord::kHashCode:
1203*795d594fSAndroid Build Coastguard Worker         // Inflate with the existing hashcode.
1204*795d594fSAndroid Build Coastguard Worker         // Again no ordering required for initial lockword read, since we don't rely
1205*795d594fSAndroid Build Coastguard Worker         // on the visibility of any prior computation.
1206*795d594fSAndroid Build Coastguard Worker         Inflate(self, nullptr, h_obj.Get(), lock_word.GetHashCode());
1207*795d594fSAndroid Build Coastguard Worker         continue;  // Start from the beginning.
1208*795d594fSAndroid Build Coastguard Worker       default: {
1209*795d594fSAndroid Build Coastguard Worker         LOG(FATAL) << "Invalid monitor state " << lock_word.GetState();
1210*795d594fSAndroid Build Coastguard Worker         UNREACHABLE();
1211*795d594fSAndroid Build Coastguard Worker       }
1212*795d594fSAndroid Build Coastguard Worker     }
1213*795d594fSAndroid Build Coastguard Worker   }
1214*795d594fSAndroid Build Coastguard Worker }
1215*795d594fSAndroid Build Coastguard Worker 
MonitorExit(Thread * self,ObjPtr<mirror::Object> obj)1216*795d594fSAndroid Build Coastguard Worker bool Monitor::MonitorExit(Thread* self, ObjPtr<mirror::Object> obj) {
1217*795d594fSAndroid Build Coastguard Worker   DCHECK(self != nullptr);
1218*795d594fSAndroid Build Coastguard Worker   DCHECK(obj != nullptr);
1219*795d594fSAndroid Build Coastguard Worker   self->AssertThreadSuspensionIsAllowable();
1220*795d594fSAndroid Build Coastguard Worker   obj = FakeUnlock(obj);
1221*795d594fSAndroid Build Coastguard Worker   StackHandleScope<1> hs(self);
1222*795d594fSAndroid Build Coastguard Worker   Handle<mirror::Object> h_obj(hs.NewHandle(obj));
1223*795d594fSAndroid Build Coastguard Worker   while (true) {
1224*795d594fSAndroid Build Coastguard Worker     LockWord lock_word = obj->GetLockWord(true);
1225*795d594fSAndroid Build Coastguard Worker     switch (lock_word.GetState()) {
1226*795d594fSAndroid Build Coastguard Worker       case LockWord::kHashCode:
1227*795d594fSAndroid Build Coastguard Worker         // Fall-through.
1228*795d594fSAndroid Build Coastguard Worker       case LockWord::kUnlocked:
1229*795d594fSAndroid Build Coastguard Worker         FailedUnlock(h_obj.Get(), self->GetThreadId(), 0u, nullptr);
1230*795d594fSAndroid Build Coastguard Worker         return false;  // Failure.
1231*795d594fSAndroid Build Coastguard Worker       case LockWord::kThinLocked: {
1232*795d594fSAndroid Build Coastguard Worker         uint32_t thread_id = self->GetThreadId();
1233*795d594fSAndroid Build Coastguard Worker         uint32_t owner_thread_id = lock_word.ThinLockOwner();
1234*795d594fSAndroid Build Coastguard Worker         if (owner_thread_id != thread_id) {
1235*795d594fSAndroid Build Coastguard Worker           FailedUnlock(h_obj.Get(), thread_id, owner_thread_id, nullptr);
1236*795d594fSAndroid Build Coastguard Worker           return false;  // Failure.
1237*795d594fSAndroid Build Coastguard Worker         } else {
1238*795d594fSAndroid Build Coastguard Worker           // We own the lock, decrease the recursion count.
1239*795d594fSAndroid Build Coastguard Worker           LockWord new_lw = LockWord::Default();
1240*795d594fSAndroid Build Coastguard Worker           if (lock_word.ThinLockCount() != 0) {
1241*795d594fSAndroid Build Coastguard Worker             uint32_t new_count = lock_word.ThinLockCount() - 1;
1242*795d594fSAndroid Build Coastguard Worker             new_lw = LockWord::FromThinLockId(thread_id, new_count, lock_word.GCState());
1243*795d594fSAndroid Build Coastguard Worker           } else {
1244*795d594fSAndroid Build Coastguard Worker             new_lw = LockWord::FromDefault(lock_word.GCState());
1245*795d594fSAndroid Build Coastguard Worker           }
1246*795d594fSAndroid Build Coastguard Worker           if (!gUseReadBarrier) {
1247*795d594fSAndroid Build Coastguard Worker             DCHECK_EQ(new_lw.ReadBarrierState(), 0U);
1248*795d594fSAndroid Build Coastguard Worker             // TODO: This really only needs memory_order_release, but we currently have
1249*795d594fSAndroid Build Coastguard Worker             // no way to specify that. In fact there seem to be no legitimate uses of SetLockWord
1250*795d594fSAndroid Build Coastguard Worker             // with a final argument of true. This slows down x86 and ARMv7, but probably not v8.
1251*795d594fSAndroid Build Coastguard Worker             h_obj->SetLockWord(new_lw, true);
1252*795d594fSAndroid Build Coastguard Worker             AtraceMonitorUnlock();
1253*795d594fSAndroid Build Coastguard Worker             // Success!
1254*795d594fSAndroid Build Coastguard Worker             return true;
1255*795d594fSAndroid Build Coastguard Worker           } else {
1256*795d594fSAndroid Build Coastguard Worker             // Use CAS to preserve the read barrier state.
1257*795d594fSAndroid Build Coastguard Worker             if (h_obj->CasLockWord(lock_word, new_lw, CASMode::kWeak, std::memory_order_release)) {
1258*795d594fSAndroid Build Coastguard Worker               AtraceMonitorUnlock();
1259*795d594fSAndroid Build Coastguard Worker               // Success!
1260*795d594fSAndroid Build Coastguard Worker               return true;
1261*795d594fSAndroid Build Coastguard Worker             }
1262*795d594fSAndroid Build Coastguard Worker           }
1263*795d594fSAndroid Build Coastguard Worker           continue;  // Go again.
1264*795d594fSAndroid Build Coastguard Worker         }
1265*795d594fSAndroid Build Coastguard Worker       }
1266*795d594fSAndroid Build Coastguard Worker       case LockWord::kFatLocked: {
1267*795d594fSAndroid Build Coastguard Worker         Monitor* mon = lock_word.FatLockMonitor();
1268*795d594fSAndroid Build Coastguard Worker         return mon->Unlock(self);
1269*795d594fSAndroid Build Coastguard Worker       }
1270*795d594fSAndroid Build Coastguard Worker       default: {
1271*795d594fSAndroid Build Coastguard Worker         LOG(FATAL) << "Invalid monitor state " << lock_word.GetState();
1272*795d594fSAndroid Build Coastguard Worker         UNREACHABLE();
1273*795d594fSAndroid Build Coastguard Worker       }
1274*795d594fSAndroid Build Coastguard Worker     }
1275*795d594fSAndroid Build Coastguard Worker   }
1276*795d594fSAndroid Build Coastguard Worker }
1277*795d594fSAndroid Build Coastguard Worker 
Wait(Thread * self,ObjPtr<mirror::Object> obj,int64_t ms,int32_t ns,bool interruptShouldThrow,ThreadState why)1278*795d594fSAndroid Build Coastguard Worker void Monitor::Wait(Thread* self,
1279*795d594fSAndroid Build Coastguard Worker                    ObjPtr<mirror::Object> obj,
1280*795d594fSAndroid Build Coastguard Worker                    int64_t ms,
1281*795d594fSAndroid Build Coastguard Worker                    int32_t ns,
1282*795d594fSAndroid Build Coastguard Worker                    bool interruptShouldThrow,
1283*795d594fSAndroid Build Coastguard Worker                    ThreadState why) {
1284*795d594fSAndroid Build Coastguard Worker   DCHECK(self != nullptr);
1285*795d594fSAndroid Build Coastguard Worker   DCHECK(obj != nullptr);
1286*795d594fSAndroid Build Coastguard Worker   StackHandleScope<1> hs(self);
1287*795d594fSAndroid Build Coastguard Worker   Handle<mirror::Object> h_obj(hs.NewHandle(obj));
1288*795d594fSAndroid Build Coastguard Worker 
1289*795d594fSAndroid Build Coastguard Worker   Runtime::Current()->GetRuntimeCallbacks()->ObjectWaitStart(h_obj, ms);
1290*795d594fSAndroid Build Coastguard Worker   if (UNLIKELY(self->ObserveAsyncException() || self->IsExceptionPending())) {
1291*795d594fSAndroid Build Coastguard Worker     // See b/65558434 for information on handling of exceptions here.
1292*795d594fSAndroid Build Coastguard Worker     return;
1293*795d594fSAndroid Build Coastguard Worker   }
1294*795d594fSAndroid Build Coastguard Worker 
1295*795d594fSAndroid Build Coastguard Worker   LockWord lock_word = h_obj->GetLockWord(true);
1296*795d594fSAndroid Build Coastguard Worker   while (lock_word.GetState() != LockWord::kFatLocked) {
1297*795d594fSAndroid Build Coastguard Worker     switch (lock_word.GetState()) {
1298*795d594fSAndroid Build Coastguard Worker       case LockWord::kHashCode:
1299*795d594fSAndroid Build Coastguard Worker         // Fall-through.
1300*795d594fSAndroid Build Coastguard Worker       case LockWord::kUnlocked:
1301*795d594fSAndroid Build Coastguard Worker         ThrowIllegalMonitorStateExceptionF("object not locked by thread before wait()");
1302*795d594fSAndroid Build Coastguard Worker         return;  // Failure.
1303*795d594fSAndroid Build Coastguard Worker       case LockWord::kThinLocked: {
1304*795d594fSAndroid Build Coastguard Worker         uint32_t thread_id = self->GetThreadId();
1305*795d594fSAndroid Build Coastguard Worker         uint32_t owner_thread_id = lock_word.ThinLockOwner();
1306*795d594fSAndroid Build Coastguard Worker         if (owner_thread_id != thread_id) {
1307*795d594fSAndroid Build Coastguard Worker           ThrowIllegalMonitorStateExceptionF("object not locked by thread before wait()");
1308*795d594fSAndroid Build Coastguard Worker           return;  // Failure.
1309*795d594fSAndroid Build Coastguard Worker         } else {
1310*795d594fSAndroid Build Coastguard Worker           // We own the lock, inflate to enqueue ourself on the Monitor. May fail spuriously so
1311*795d594fSAndroid Build Coastguard Worker           // re-load.
1312*795d594fSAndroid Build Coastguard Worker           Inflate(self, self, h_obj.Get(), 0);
1313*795d594fSAndroid Build Coastguard Worker           lock_word = h_obj->GetLockWord(true);
1314*795d594fSAndroid Build Coastguard Worker         }
1315*795d594fSAndroid Build Coastguard Worker         break;
1316*795d594fSAndroid Build Coastguard Worker       }
1317*795d594fSAndroid Build Coastguard Worker       case LockWord::kFatLocked:  // Unreachable given the loop condition above. Fall-through.
1318*795d594fSAndroid Build Coastguard Worker       default: {
1319*795d594fSAndroid Build Coastguard Worker         LOG(FATAL) << "Invalid monitor state " << lock_word.GetState();
1320*795d594fSAndroid Build Coastguard Worker         UNREACHABLE();
1321*795d594fSAndroid Build Coastguard Worker       }
1322*795d594fSAndroid Build Coastguard Worker     }
1323*795d594fSAndroid Build Coastguard Worker   }
1324*795d594fSAndroid Build Coastguard Worker   Monitor* mon = lock_word.FatLockMonitor();
1325*795d594fSAndroid Build Coastguard Worker   mon->Wait(self, ms, ns, interruptShouldThrow, why);
1326*795d594fSAndroid Build Coastguard Worker }
1327*795d594fSAndroid Build Coastguard Worker 
DoNotify(Thread * self,ObjPtr<mirror::Object> obj,bool notify_all)1328*795d594fSAndroid Build Coastguard Worker void Monitor::DoNotify(Thread* self, ObjPtr<mirror::Object> obj, bool notify_all) {
1329*795d594fSAndroid Build Coastguard Worker   DCHECK(self != nullptr);
1330*795d594fSAndroid Build Coastguard Worker   DCHECK(obj != nullptr);
1331*795d594fSAndroid Build Coastguard Worker   LockWord lock_word = obj->GetLockWord(true);
1332*795d594fSAndroid Build Coastguard Worker   switch (lock_word.GetState()) {
1333*795d594fSAndroid Build Coastguard Worker     case LockWord::kHashCode:
1334*795d594fSAndroid Build Coastguard Worker       // Fall-through.
1335*795d594fSAndroid Build Coastguard Worker     case LockWord::kUnlocked:
1336*795d594fSAndroid Build Coastguard Worker       ThrowIllegalMonitorStateExceptionF("object not locked by thread before notify()");
1337*795d594fSAndroid Build Coastguard Worker       return;  // Failure.
1338*795d594fSAndroid Build Coastguard Worker     case LockWord::kThinLocked: {
1339*795d594fSAndroid Build Coastguard Worker       uint32_t thread_id = self->GetThreadId();
1340*795d594fSAndroid Build Coastguard Worker       uint32_t owner_thread_id = lock_word.ThinLockOwner();
1341*795d594fSAndroid Build Coastguard Worker       if (owner_thread_id != thread_id) {
1342*795d594fSAndroid Build Coastguard Worker         ThrowIllegalMonitorStateExceptionF("object not locked by thread before notify()");
1343*795d594fSAndroid Build Coastguard Worker         return;  // Failure.
1344*795d594fSAndroid Build Coastguard Worker       } else {
1345*795d594fSAndroid Build Coastguard Worker         // We own the lock but there's no Monitor and therefore no waiters.
1346*795d594fSAndroid Build Coastguard Worker         return;  // Success.
1347*795d594fSAndroid Build Coastguard Worker       }
1348*795d594fSAndroid Build Coastguard Worker     }
1349*795d594fSAndroid Build Coastguard Worker     case LockWord::kFatLocked: {
1350*795d594fSAndroid Build Coastguard Worker       Monitor* mon = lock_word.FatLockMonitor();
1351*795d594fSAndroid Build Coastguard Worker       if (notify_all) {
1352*795d594fSAndroid Build Coastguard Worker         mon->NotifyAll(self);
1353*795d594fSAndroid Build Coastguard Worker       } else {
1354*795d594fSAndroid Build Coastguard Worker         mon->Notify(self);
1355*795d594fSAndroid Build Coastguard Worker       }
1356*795d594fSAndroid Build Coastguard Worker       return;  // Success.
1357*795d594fSAndroid Build Coastguard Worker     }
1358*795d594fSAndroid Build Coastguard Worker     default: {
1359*795d594fSAndroid Build Coastguard Worker       LOG(FATAL) << "Invalid monitor state " << lock_word.GetState();
1360*795d594fSAndroid Build Coastguard Worker       UNREACHABLE();
1361*795d594fSAndroid Build Coastguard Worker     }
1362*795d594fSAndroid Build Coastguard Worker   }
1363*795d594fSAndroid Build Coastguard Worker }
1364*795d594fSAndroid Build Coastguard Worker 
GetLockOwnerThreadId(ObjPtr<mirror::Object> obj)1365*795d594fSAndroid Build Coastguard Worker uint32_t Monitor::GetLockOwnerThreadId(ObjPtr<mirror::Object> obj) {
1366*795d594fSAndroid Build Coastguard Worker   DCHECK(obj != nullptr);
1367*795d594fSAndroid Build Coastguard Worker   Locks::mutator_lock_->AssertSharedHeld(Thread::Current());
1368*795d594fSAndroid Build Coastguard Worker   LockWord lock_word = obj->GetLockWord(true);
1369*795d594fSAndroid Build Coastguard Worker   switch (lock_word.GetState()) {
1370*795d594fSAndroid Build Coastguard Worker     case LockWord::kHashCode:
1371*795d594fSAndroid Build Coastguard Worker       // Fall-through.
1372*795d594fSAndroid Build Coastguard Worker     case LockWord::kUnlocked:
1373*795d594fSAndroid Build Coastguard Worker       return ThreadList::kInvalidThreadId;
1374*795d594fSAndroid Build Coastguard Worker     case LockWord::kThinLocked:
1375*795d594fSAndroid Build Coastguard Worker       return lock_word.ThinLockOwner();
1376*795d594fSAndroid Build Coastguard Worker     case LockWord::kFatLocked: {
1377*795d594fSAndroid Build Coastguard Worker       Monitor* mon = lock_word.FatLockMonitor();
1378*795d594fSAndroid Build Coastguard Worker       // Since we hold a share of the mutator lock, the obj lock cannot be deflated here.
1379*795d594fSAndroid Build Coastguard Worker       // Since our caller holds a reference to obj, mon cannot be reclaimed.
1380*795d594fSAndroid Build Coastguard Worker       return mon->GetOwnerThreadId();
1381*795d594fSAndroid Build Coastguard Worker     }
1382*795d594fSAndroid Build Coastguard Worker     default: {
1383*795d594fSAndroid Build Coastguard Worker       LOG(FATAL) << "Unreachable";
1384*795d594fSAndroid Build Coastguard Worker       UNREACHABLE();
1385*795d594fSAndroid Build Coastguard Worker     }
1386*795d594fSAndroid Build Coastguard Worker   }
1387*795d594fSAndroid Build Coastguard Worker }
1388*795d594fSAndroid Build Coastguard Worker 
FetchState(const Thread * thread,ObjPtr<mirror::Object> * monitor_object,uint32_t * lock_owner_tid)1389*795d594fSAndroid Build Coastguard Worker ThreadState Monitor::FetchState(const Thread* thread,
1390*795d594fSAndroid Build Coastguard Worker                                 /* out */ ObjPtr<mirror::Object>* monitor_object,
1391*795d594fSAndroid Build Coastguard Worker                                 /* out */ uint32_t* lock_owner_tid) {
1392*795d594fSAndroid Build Coastguard Worker   DCHECK(monitor_object != nullptr);
1393*795d594fSAndroid Build Coastguard Worker   DCHECK(lock_owner_tid != nullptr);
1394*795d594fSAndroid Build Coastguard Worker 
1395*795d594fSAndroid Build Coastguard Worker   *monitor_object = nullptr;
1396*795d594fSAndroid Build Coastguard Worker   *lock_owner_tid = ThreadList::kInvalidThreadId;
1397*795d594fSAndroid Build Coastguard Worker 
1398*795d594fSAndroid Build Coastguard Worker   ThreadState state = thread->GetState();
1399*795d594fSAndroid Build Coastguard Worker 
1400*795d594fSAndroid Build Coastguard Worker   switch (state) {
1401*795d594fSAndroid Build Coastguard Worker     case ThreadState::kWaiting:
1402*795d594fSAndroid Build Coastguard Worker     case ThreadState::kTimedWaiting:
1403*795d594fSAndroid Build Coastguard Worker     case ThreadState::kSleeping:
1404*795d594fSAndroid Build Coastguard Worker     {
1405*795d594fSAndroid Build Coastguard Worker       Thread* self = Thread::Current();
1406*795d594fSAndroid Build Coastguard Worker       MutexLock mu(self, *thread->GetWaitMutex());
1407*795d594fSAndroid Build Coastguard Worker       Monitor* monitor = thread->GetWaitMonitor();
1408*795d594fSAndroid Build Coastguard Worker       if (monitor != nullptr) {
1409*795d594fSAndroid Build Coastguard Worker         *monitor_object = monitor->GetObject();
1410*795d594fSAndroid Build Coastguard Worker       }
1411*795d594fSAndroid Build Coastguard Worker     }
1412*795d594fSAndroid Build Coastguard Worker     break;
1413*795d594fSAndroid Build Coastguard Worker 
1414*795d594fSAndroid Build Coastguard Worker     case ThreadState::kBlocked:
1415*795d594fSAndroid Build Coastguard Worker     case ThreadState::kWaitingForLockInflation:
1416*795d594fSAndroid Build Coastguard Worker     {
1417*795d594fSAndroid Build Coastguard Worker       ObjPtr<mirror::Object> lock_object = thread->GetMonitorEnterObject();
1418*795d594fSAndroid Build Coastguard Worker       if (lock_object != nullptr) {
1419*795d594fSAndroid Build Coastguard Worker         if (gUseReadBarrier && Thread::Current()->GetIsGcMarking()) {
1420*795d594fSAndroid Build Coastguard Worker           // We may call Thread::Dump() in the middle of the CC thread flip and this thread's stack
1421*795d594fSAndroid Build Coastguard Worker           // may have not been flipped yet and "pretty_object" may be a from-space (stale) ref, in
1422*795d594fSAndroid Build Coastguard Worker           // which case the GetLockOwnerThreadId() call below will crash. So explicitly mark/forward
1423*795d594fSAndroid Build Coastguard Worker           // it here.
1424*795d594fSAndroid Build Coastguard Worker           lock_object = ReadBarrier::Mark(lock_object.Ptr());
1425*795d594fSAndroid Build Coastguard Worker         }
1426*795d594fSAndroid Build Coastguard Worker         *monitor_object = lock_object;
1427*795d594fSAndroid Build Coastguard Worker         *lock_owner_tid = lock_object->GetLockOwnerThreadId();
1428*795d594fSAndroid Build Coastguard Worker       }
1429*795d594fSAndroid Build Coastguard Worker     }
1430*795d594fSAndroid Build Coastguard Worker     break;
1431*795d594fSAndroid Build Coastguard Worker 
1432*795d594fSAndroid Build Coastguard Worker     default:
1433*795d594fSAndroid Build Coastguard Worker       break;
1434*795d594fSAndroid Build Coastguard Worker   }
1435*795d594fSAndroid Build Coastguard Worker 
1436*795d594fSAndroid Build Coastguard Worker   return state;
1437*795d594fSAndroid Build Coastguard Worker }
1438*795d594fSAndroid Build Coastguard Worker 
GetContendedMonitor(Thread * thread)1439*795d594fSAndroid Build Coastguard Worker ObjPtr<mirror::Object> Monitor::GetContendedMonitor(Thread* thread) {
1440*795d594fSAndroid Build Coastguard Worker   // This is used to implement JDWP's ThreadReference.CurrentContendedMonitor, and has a bizarre
1441*795d594fSAndroid Build Coastguard Worker   // definition of contended that includes a monitor a thread is trying to enter...
1442*795d594fSAndroid Build Coastguard Worker   ObjPtr<mirror::Object> result = thread->GetMonitorEnterObject();
1443*795d594fSAndroid Build Coastguard Worker   if (result == nullptr) {
1444*795d594fSAndroid Build Coastguard Worker     // ...but also a monitor that the thread is waiting on.
1445*795d594fSAndroid Build Coastguard Worker     MutexLock mu(Thread::Current(), *thread->GetWaitMutex());
1446*795d594fSAndroid Build Coastguard Worker     Monitor* monitor = thread->GetWaitMonitor();
1447*795d594fSAndroid Build Coastguard Worker     if (monitor != nullptr) {
1448*795d594fSAndroid Build Coastguard Worker       result = monitor->GetObject();
1449*795d594fSAndroid Build Coastguard Worker     }
1450*795d594fSAndroid Build Coastguard Worker   }
1451*795d594fSAndroid Build Coastguard Worker   return result;
1452*795d594fSAndroid Build Coastguard Worker }
1453*795d594fSAndroid Build Coastguard Worker 
VisitLocks(StackVisitor * stack_visitor,void (* callback)(ObjPtr<mirror::Object>,void *),void * callback_context,bool abort_on_failure)1454*795d594fSAndroid Build Coastguard Worker void Monitor::VisitLocks(StackVisitor* stack_visitor,
1455*795d594fSAndroid Build Coastguard Worker                          void (*callback)(ObjPtr<mirror::Object>, void*),
1456*795d594fSAndroid Build Coastguard Worker                          void* callback_context,
1457*795d594fSAndroid Build Coastguard Worker                          bool abort_on_failure) {
1458*795d594fSAndroid Build Coastguard Worker   ArtMethod* m = stack_visitor->GetMethod();
1459*795d594fSAndroid Build Coastguard Worker   CHECK(m != nullptr);
1460*795d594fSAndroid Build Coastguard Worker 
1461*795d594fSAndroid Build Coastguard Worker   // Native methods are an easy special case.
1462*795d594fSAndroid Build Coastguard Worker   // TODO: use the JNI implementation's table of explicit MonitorEnter calls and dump those too.
1463*795d594fSAndroid Build Coastguard Worker   if (m->IsNative()) {
1464*795d594fSAndroid Build Coastguard Worker     if (m->IsSynchronized()) {
1465*795d594fSAndroid Build Coastguard Worker       DCHECK(!m->IsCriticalNative());
1466*795d594fSAndroid Build Coastguard Worker       DCHECK(!m->IsFastNative());
1467*795d594fSAndroid Build Coastguard Worker       ObjPtr<mirror::Object> lock;
1468*795d594fSAndroid Build Coastguard Worker       if (m->IsStatic()) {
1469*795d594fSAndroid Build Coastguard Worker         // Static methods synchronize on the declaring class object.
1470*795d594fSAndroid Build Coastguard Worker         lock = m->GetDeclaringClass();
1471*795d594fSAndroid Build Coastguard Worker       } else {
1472*795d594fSAndroid Build Coastguard Worker         // Instance methods synchronize on the `this` object.
1473*795d594fSAndroid Build Coastguard Worker         // The `this` reference is stored in the first out vreg in the caller's frame.
1474*795d594fSAndroid Build Coastguard Worker         uint8_t* sp = reinterpret_cast<uint8_t*>(stack_visitor->GetCurrentQuickFrame());
1475*795d594fSAndroid Build Coastguard Worker         size_t frame_size = stack_visitor->GetCurrentQuickFrameInfo().FrameSizeInBytes();
1476*795d594fSAndroid Build Coastguard Worker         lock = reinterpret_cast<StackReference<mirror::Object>*>(
1477*795d594fSAndroid Build Coastguard Worker             sp + frame_size + static_cast<size_t>(kRuntimePointerSize))->AsMirrorPtr();
1478*795d594fSAndroid Build Coastguard Worker       }
1479*795d594fSAndroid Build Coastguard Worker       callback(lock, callback_context);
1480*795d594fSAndroid Build Coastguard Worker     }
1481*795d594fSAndroid Build Coastguard Worker     return;
1482*795d594fSAndroid Build Coastguard Worker   }
1483*795d594fSAndroid Build Coastguard Worker 
1484*795d594fSAndroid Build Coastguard Worker   // Proxy methods should not be synchronized.
1485*795d594fSAndroid Build Coastguard Worker   if (m->IsProxyMethod()) {
1486*795d594fSAndroid Build Coastguard Worker     CHECK(!m->IsSynchronized());
1487*795d594fSAndroid Build Coastguard Worker     return;
1488*795d594fSAndroid Build Coastguard Worker   }
1489*795d594fSAndroid Build Coastguard Worker 
1490*795d594fSAndroid Build Coastguard Worker   // Is there any reason to believe there's any synchronization in this method?
1491*795d594fSAndroid Build Coastguard Worker   CHECK(m->GetCodeItem() != nullptr) << m->PrettyMethod();
1492*795d594fSAndroid Build Coastguard Worker   CodeItemDataAccessor accessor(m->DexInstructionData());
1493*795d594fSAndroid Build Coastguard Worker   if (accessor.TriesSize() == 0) {
1494*795d594fSAndroid Build Coastguard Worker     return;  // No "tries" implies no synchronization, so no held locks to report.
1495*795d594fSAndroid Build Coastguard Worker   }
1496*795d594fSAndroid Build Coastguard Worker 
1497*795d594fSAndroid Build Coastguard Worker   // Get the dex pc. If abort_on_failure is false, GetDexPc will not abort in the case it cannot
1498*795d594fSAndroid Build Coastguard Worker   // find the dex pc, and instead return kDexNoIndex. Then bail out, as it indicates we have an
1499*795d594fSAndroid Build Coastguard Worker   // inconsistent stack anyways.
1500*795d594fSAndroid Build Coastguard Worker   uint32_t dex_pc = stack_visitor->GetDexPc(abort_on_failure);
1501*795d594fSAndroid Build Coastguard Worker   if (!abort_on_failure && dex_pc == dex::kDexNoIndex) {
1502*795d594fSAndroid Build Coastguard Worker     LOG(ERROR) << "Could not find dex_pc for " << m->PrettyMethod();
1503*795d594fSAndroid Build Coastguard Worker     return;
1504*795d594fSAndroid Build Coastguard Worker   }
1505*795d594fSAndroid Build Coastguard Worker 
1506*795d594fSAndroid Build Coastguard Worker   // Ask the verifier for the dex pcs of all the monitor-enter instructions corresponding to
1507*795d594fSAndroid Build Coastguard Worker   // the locks held in this stack frame.
1508*795d594fSAndroid Build Coastguard Worker   std::vector<verifier::MethodVerifier::DexLockInfo> monitor_enter_dex_pcs;
1509*795d594fSAndroid Build Coastguard Worker   verifier::MethodVerifier::FindLocksAtDexPc(m,
1510*795d594fSAndroid Build Coastguard Worker                                              dex_pc,
1511*795d594fSAndroid Build Coastguard Worker                                              &monitor_enter_dex_pcs,
1512*795d594fSAndroid Build Coastguard Worker                                              Runtime::Current()->GetTargetSdkVersion());
1513*795d594fSAndroid Build Coastguard Worker   for (verifier::MethodVerifier::DexLockInfo& dex_lock_info : monitor_enter_dex_pcs) {
1514*795d594fSAndroid Build Coastguard Worker     // As a debug check, check that dex PC corresponds to a monitor-enter.
1515*795d594fSAndroid Build Coastguard Worker     if (kIsDebugBuild) {
1516*795d594fSAndroid Build Coastguard Worker       const Instruction& monitor_enter_instruction = accessor.InstructionAt(dex_lock_info.dex_pc);
1517*795d594fSAndroid Build Coastguard Worker       CHECK_EQ(monitor_enter_instruction.Opcode(), Instruction::MONITOR_ENTER)
1518*795d594fSAndroid Build Coastguard Worker           << "expected monitor-enter @" << dex_lock_info.dex_pc << "; was "
1519*795d594fSAndroid Build Coastguard Worker           << reinterpret_cast<const void*>(&monitor_enter_instruction);
1520*795d594fSAndroid Build Coastguard Worker     }
1521*795d594fSAndroid Build Coastguard Worker 
1522*795d594fSAndroid Build Coastguard Worker     // Iterate through the set of dex registers, as the compiler may not have held all of them
1523*795d594fSAndroid Build Coastguard Worker     // live.
1524*795d594fSAndroid Build Coastguard Worker     bool success = false;
1525*795d594fSAndroid Build Coastguard Worker     for (uint32_t dex_reg : dex_lock_info.dex_registers) {
1526*795d594fSAndroid Build Coastguard Worker       uint32_t value;
1527*795d594fSAndroid Build Coastguard Worker 
1528*795d594fSAndroid Build Coastguard Worker       // For optimized code we expect the DexRegisterMap to be present - monitor information
1529*795d594fSAndroid Build Coastguard Worker       // not be optimized out.
1530*795d594fSAndroid Build Coastguard Worker       success = stack_visitor->GetVReg(m, dex_reg, kReferenceVReg, &value);
1531*795d594fSAndroid Build Coastguard Worker       if (success) {
1532*795d594fSAndroid Build Coastguard Worker         mirror::Object* mp = reinterpret_cast<mirror::Object*>(value);
1533*795d594fSAndroid Build Coastguard Worker         // TODO(b/299577730) Remove the extra checks here once the underlying bug is fixed.
1534*795d594fSAndroid Build Coastguard Worker         const gc::Verification* v = Runtime::Current()->GetHeap()->GetVerification();
1535*795d594fSAndroid Build Coastguard Worker         if (v->IsValidObject(mp)) {
1536*795d594fSAndroid Build Coastguard Worker           ObjPtr<mirror::Object> o = mp;
1537*795d594fSAndroid Build Coastguard Worker           callback(o, callback_context);
1538*795d594fSAndroid Build Coastguard Worker           break;
1539*795d594fSAndroid Build Coastguard Worker         } else {
1540*795d594fSAndroid Build Coastguard Worker           LOG(ERROR) << "Encountered bad lock object: " << std::hex << value << std::dec;
1541*795d594fSAndroid Build Coastguard Worker           success = false;
1542*795d594fSAndroid Build Coastguard Worker         }
1543*795d594fSAndroid Build Coastguard Worker       }
1544*795d594fSAndroid Build Coastguard Worker     }
1545*795d594fSAndroid Build Coastguard Worker     if (!success) {
1546*795d594fSAndroid Build Coastguard Worker       LOG(ERROR) << "Failed to find/read reference for monitor-enter at dex pc "
1547*795d594fSAndroid Build Coastguard Worker                  << dex_lock_info.dex_pc << " in method " << m->PrettyMethod();
1548*795d594fSAndroid Build Coastguard Worker       if (kIsDebugBuild) {
1549*795d594fSAndroid Build Coastguard Worker         // Crash only in debug ART builds.
1550*795d594fSAndroid Build Coastguard Worker         LOG(FATAL) << "Had a lock reported for a dex pc "
1551*795d594fSAndroid Build Coastguard Worker                       "but was not able to fetch a corresponding object!";
1552*795d594fSAndroid Build Coastguard Worker       } else {
1553*795d594fSAndroid Build Coastguard Worker         LOG(ERROR) << "Held monitor information in stack trace will be incomplete!";
1554*795d594fSAndroid Build Coastguard Worker       }
1555*795d594fSAndroid Build Coastguard Worker     }
1556*795d594fSAndroid Build Coastguard Worker   }
1557*795d594fSAndroid Build Coastguard Worker }
1558*795d594fSAndroid Build Coastguard Worker 
IsValidLockWord(LockWord lock_word)1559*795d594fSAndroid Build Coastguard Worker bool Monitor::IsValidLockWord(LockWord lock_word) {
1560*795d594fSAndroid Build Coastguard Worker   switch (lock_word.GetState()) {
1561*795d594fSAndroid Build Coastguard Worker     case LockWord::kUnlocked:
1562*795d594fSAndroid Build Coastguard Worker       // Nothing to check.
1563*795d594fSAndroid Build Coastguard Worker       return true;
1564*795d594fSAndroid Build Coastguard Worker     case LockWord::kThinLocked:
1565*795d594fSAndroid Build Coastguard Worker       // Basic consistency check of owner.
1566*795d594fSAndroid Build Coastguard Worker       return lock_word.ThinLockOwner() != ThreadList::kInvalidThreadId;
1567*795d594fSAndroid Build Coastguard Worker     case LockWord::kFatLocked: {
1568*795d594fSAndroid Build Coastguard Worker       // Check the  monitor appears in the monitor list.
1569*795d594fSAndroid Build Coastguard Worker       Monitor* mon = lock_word.FatLockMonitor();
1570*795d594fSAndroid Build Coastguard Worker       MonitorList* list = Runtime::Current()->GetMonitorList();
1571*795d594fSAndroid Build Coastguard Worker       MutexLock mu(Thread::Current(), list->monitor_list_lock_);
1572*795d594fSAndroid Build Coastguard Worker       for (Monitor* list_mon : list->list_) {
1573*795d594fSAndroid Build Coastguard Worker         if (mon == list_mon) {
1574*795d594fSAndroid Build Coastguard Worker           return true;  // Found our monitor.
1575*795d594fSAndroid Build Coastguard Worker         }
1576*795d594fSAndroid Build Coastguard Worker       }
1577*795d594fSAndroid Build Coastguard Worker       return false;  // Fail - unowned monitor in an object.
1578*795d594fSAndroid Build Coastguard Worker     }
1579*795d594fSAndroid Build Coastguard Worker     case LockWord::kHashCode:
1580*795d594fSAndroid Build Coastguard Worker       return true;
1581*795d594fSAndroid Build Coastguard Worker     default:
1582*795d594fSAndroid Build Coastguard Worker       LOG(FATAL) << "Unreachable";
1583*795d594fSAndroid Build Coastguard Worker       UNREACHABLE();
1584*795d594fSAndroid Build Coastguard Worker   }
1585*795d594fSAndroid Build Coastguard Worker }
1586*795d594fSAndroid Build Coastguard Worker 
IsLocked()1587*795d594fSAndroid Build Coastguard Worker bool Monitor::IsLocked() REQUIRES_SHARED(Locks::mutator_lock_) {
1588*795d594fSAndroid Build Coastguard Worker   return GetOwner() != nullptr;
1589*795d594fSAndroid Build Coastguard Worker }
1590*795d594fSAndroid Build Coastguard Worker 
TranslateLocation(ArtMethod * method,uint32_t dex_pc,const char ** source_file,int32_t * line_number)1591*795d594fSAndroid Build Coastguard Worker void Monitor::TranslateLocation(ArtMethod* method,
1592*795d594fSAndroid Build Coastguard Worker                                 uint32_t dex_pc,
1593*795d594fSAndroid Build Coastguard Worker                                 const char** source_file,
1594*795d594fSAndroid Build Coastguard Worker                                 int32_t* line_number) {
1595*795d594fSAndroid Build Coastguard Worker   // If method is null, location is unknown
1596*795d594fSAndroid Build Coastguard Worker   if (method == nullptr) {
1597*795d594fSAndroid Build Coastguard Worker     *source_file = "";
1598*795d594fSAndroid Build Coastguard Worker     *line_number = 0;
1599*795d594fSAndroid Build Coastguard Worker     return;
1600*795d594fSAndroid Build Coastguard Worker   }
1601*795d594fSAndroid Build Coastguard Worker   *source_file = method->GetDeclaringClassSourceFile();
1602*795d594fSAndroid Build Coastguard Worker   if (*source_file == nullptr) {
1603*795d594fSAndroid Build Coastguard Worker     *source_file = "";
1604*795d594fSAndroid Build Coastguard Worker   }
1605*795d594fSAndroid Build Coastguard Worker   *line_number = method->GetLineNumFromDexPC(dex_pc);
1606*795d594fSAndroid Build Coastguard Worker }
1607*795d594fSAndroid Build Coastguard Worker 
GetOwnerThreadId()1608*795d594fSAndroid Build Coastguard Worker uint32_t Monitor::GetOwnerThreadId() {
1609*795d594fSAndroid Build Coastguard Worker   // Make sure owner is not deallocated during access.
1610*795d594fSAndroid Build Coastguard Worker   MutexLock mu(Thread::Current(), *Locks::thread_list_lock_);
1611*795d594fSAndroid Build Coastguard Worker   Thread* owner = GetOwner();
1612*795d594fSAndroid Build Coastguard Worker   if (owner != nullptr) {
1613*795d594fSAndroid Build Coastguard Worker     return owner->GetThreadId();
1614*795d594fSAndroid Build Coastguard Worker   } else {
1615*795d594fSAndroid Build Coastguard Worker     return ThreadList::kInvalidThreadId;
1616*795d594fSAndroid Build Coastguard Worker   }
1617*795d594fSAndroid Build Coastguard Worker }
1618*795d594fSAndroid Build Coastguard Worker 
MonitorList()1619*795d594fSAndroid Build Coastguard Worker MonitorList::MonitorList()
1620*795d594fSAndroid Build Coastguard Worker     : allow_new_monitors_(true), monitor_list_lock_("MonitorList lock", kMonitorListLock),
1621*795d594fSAndroid Build Coastguard Worker       monitor_add_condition_("MonitorList disallow condition", monitor_list_lock_) {
1622*795d594fSAndroid Build Coastguard Worker }
1623*795d594fSAndroid Build Coastguard Worker 
~MonitorList()1624*795d594fSAndroid Build Coastguard Worker MonitorList::~MonitorList() {
1625*795d594fSAndroid Build Coastguard Worker   Thread* self = Thread::Current();
1626*795d594fSAndroid Build Coastguard Worker   MutexLock mu(self, monitor_list_lock_);
1627*795d594fSAndroid Build Coastguard Worker   // Release all monitors to the pool.
1628*795d594fSAndroid Build Coastguard Worker   // TODO: Is it an invariant that *all* open monitors are in the list? Then we could
1629*795d594fSAndroid Build Coastguard Worker   // clear faster in the pool.
1630*795d594fSAndroid Build Coastguard Worker   MonitorPool::ReleaseMonitors(self, &list_);
1631*795d594fSAndroid Build Coastguard Worker }
1632*795d594fSAndroid Build Coastguard Worker 
DisallowNewMonitors()1633*795d594fSAndroid Build Coastguard Worker void MonitorList::DisallowNewMonitors() {
1634*795d594fSAndroid Build Coastguard Worker   CHECK(!gUseReadBarrier);
1635*795d594fSAndroid Build Coastguard Worker   MutexLock mu(Thread::Current(), monitor_list_lock_);
1636*795d594fSAndroid Build Coastguard Worker   allow_new_monitors_ = false;
1637*795d594fSAndroid Build Coastguard Worker }
1638*795d594fSAndroid Build Coastguard Worker 
AllowNewMonitors()1639*795d594fSAndroid Build Coastguard Worker void MonitorList::AllowNewMonitors() {
1640*795d594fSAndroid Build Coastguard Worker   CHECK(!gUseReadBarrier);
1641*795d594fSAndroid Build Coastguard Worker   Thread* self = Thread::Current();
1642*795d594fSAndroid Build Coastguard Worker   MutexLock mu(self, monitor_list_lock_);
1643*795d594fSAndroid Build Coastguard Worker   allow_new_monitors_ = true;
1644*795d594fSAndroid Build Coastguard Worker   monitor_add_condition_.Broadcast(self);
1645*795d594fSAndroid Build Coastguard Worker }
1646*795d594fSAndroid Build Coastguard Worker 
BroadcastForNewMonitors()1647*795d594fSAndroid Build Coastguard Worker void MonitorList::BroadcastForNewMonitors() {
1648*795d594fSAndroid Build Coastguard Worker   Thread* self = Thread::Current();
1649*795d594fSAndroid Build Coastguard Worker   MutexLock mu(self, monitor_list_lock_);
1650*795d594fSAndroid Build Coastguard Worker   monitor_add_condition_.Broadcast(self);
1651*795d594fSAndroid Build Coastguard Worker }
1652*795d594fSAndroid Build Coastguard Worker 
Add(Monitor * m)1653*795d594fSAndroid Build Coastguard Worker void MonitorList::Add(Monitor* m) {
1654*795d594fSAndroid Build Coastguard Worker   Thread* self = Thread::Current();
1655*795d594fSAndroid Build Coastguard Worker   MutexLock mu(self, monitor_list_lock_);
1656*795d594fSAndroid Build Coastguard Worker   // CMS needs this to block for concurrent reference processing because an object allocated during
1657*795d594fSAndroid Build Coastguard Worker   // the GC won't be marked and concurrent reference processing would incorrectly clear the JNI weak
1658*795d594fSAndroid Build Coastguard Worker   // ref. But CC (gUseReadBarrier == true) doesn't because of the to-space invariant.
1659*795d594fSAndroid Build Coastguard Worker   while (!gUseReadBarrier && UNLIKELY(!allow_new_monitors_)) {
1660*795d594fSAndroid Build Coastguard Worker     // Check and run the empty checkpoint before blocking so the empty checkpoint will work in the
1661*795d594fSAndroid Build Coastguard Worker     // presence of threads blocking for weak ref access.
1662*795d594fSAndroid Build Coastguard Worker     self->CheckEmptyCheckpointFromWeakRefAccess(&monitor_list_lock_);
1663*795d594fSAndroid Build Coastguard Worker     monitor_add_condition_.WaitHoldingLocks(self);
1664*795d594fSAndroid Build Coastguard Worker   }
1665*795d594fSAndroid Build Coastguard Worker   list_.push_front(m);
1666*795d594fSAndroid Build Coastguard Worker }
1667*795d594fSAndroid Build Coastguard Worker 
SweepMonitorList(IsMarkedVisitor * visitor)1668*795d594fSAndroid Build Coastguard Worker void MonitorList::SweepMonitorList(IsMarkedVisitor* visitor) {
1669*795d594fSAndroid Build Coastguard Worker   Thread* self = Thread::Current();
1670*795d594fSAndroid Build Coastguard Worker   MutexLock mu(self, monitor_list_lock_);
1671*795d594fSAndroid Build Coastguard Worker   for (auto it = list_.begin(); it != list_.end(); ) {
1672*795d594fSAndroid Build Coastguard Worker     Monitor* m = *it;
1673*795d594fSAndroid Build Coastguard Worker     // Disable the read barrier in GetObject() as this is called by GC.
1674*795d594fSAndroid Build Coastguard Worker     ObjPtr<mirror::Object> obj = m->GetObject<kWithoutReadBarrier>();
1675*795d594fSAndroid Build Coastguard Worker     // The object of a monitor can be null if we have deflated it.
1676*795d594fSAndroid Build Coastguard Worker     ObjPtr<mirror::Object> new_obj = obj != nullptr ? visitor->IsMarked(obj.Ptr()) : nullptr;
1677*795d594fSAndroid Build Coastguard Worker     if (new_obj == nullptr) {
1678*795d594fSAndroid Build Coastguard Worker       VLOG(monitor) << "freeing monitor " << m << " belonging to unmarked object "
1679*795d594fSAndroid Build Coastguard Worker                     << obj;
1680*795d594fSAndroid Build Coastguard Worker       MonitorPool::ReleaseMonitor(self, m);
1681*795d594fSAndroid Build Coastguard Worker       it = list_.erase(it);
1682*795d594fSAndroid Build Coastguard Worker     } else {
1683*795d594fSAndroid Build Coastguard Worker       m->SetObject(new_obj);
1684*795d594fSAndroid Build Coastguard Worker       ++it;
1685*795d594fSAndroid Build Coastguard Worker     }
1686*795d594fSAndroid Build Coastguard Worker   }
1687*795d594fSAndroid Build Coastguard Worker }
1688*795d594fSAndroid Build Coastguard Worker 
Size()1689*795d594fSAndroid Build Coastguard Worker size_t MonitorList::Size() {
1690*795d594fSAndroid Build Coastguard Worker   Thread* self = Thread::Current();
1691*795d594fSAndroid Build Coastguard Worker   MutexLock mu(self, monitor_list_lock_);
1692*795d594fSAndroid Build Coastguard Worker   return list_.size();
1693*795d594fSAndroid Build Coastguard Worker }
1694*795d594fSAndroid Build Coastguard Worker 
1695*795d594fSAndroid Build Coastguard Worker class MonitorDeflateVisitor : public IsMarkedVisitor {
1696*795d594fSAndroid Build Coastguard Worker  public:
MonitorDeflateVisitor()1697*795d594fSAndroid Build Coastguard Worker   MonitorDeflateVisitor() : self_(Thread::Current()), deflate_count_(0) {}
1698*795d594fSAndroid Build Coastguard Worker 
IsMarked(mirror::Object * object)1699*795d594fSAndroid Build Coastguard Worker   mirror::Object* IsMarked(mirror::Object* object) override REQUIRES(Locks::mutator_lock_) {
1700*795d594fSAndroid Build Coastguard Worker     if (Monitor::Deflate(self_, object)) {
1701*795d594fSAndroid Build Coastguard Worker       DCHECK_NE(object->GetLockWord(true).GetState(), LockWord::kFatLocked);
1702*795d594fSAndroid Build Coastguard Worker       ++deflate_count_;
1703*795d594fSAndroid Build Coastguard Worker       // If we deflated, return null so that the monitor gets removed from the array.
1704*795d594fSAndroid Build Coastguard Worker       return nullptr;
1705*795d594fSAndroid Build Coastguard Worker     }
1706*795d594fSAndroid Build Coastguard Worker     return object;  // Monitor was not deflated.
1707*795d594fSAndroid Build Coastguard Worker   }
1708*795d594fSAndroid Build Coastguard Worker 
1709*795d594fSAndroid Build Coastguard Worker   Thread* const self_;
1710*795d594fSAndroid Build Coastguard Worker   size_t deflate_count_;
1711*795d594fSAndroid Build Coastguard Worker };
1712*795d594fSAndroid Build Coastguard Worker 
DeflateMonitors()1713*795d594fSAndroid Build Coastguard Worker size_t MonitorList::DeflateMonitors() {
1714*795d594fSAndroid Build Coastguard Worker   MonitorDeflateVisitor visitor;
1715*795d594fSAndroid Build Coastguard Worker   Locks::mutator_lock_->AssertExclusiveHeld(visitor.self_);
1716*795d594fSAndroid Build Coastguard Worker   SweepMonitorList(&visitor);
1717*795d594fSAndroid Build Coastguard Worker   return visitor.deflate_count_;
1718*795d594fSAndroid Build Coastguard Worker }
1719*795d594fSAndroid Build Coastguard Worker 
MonitorInfo(ObjPtr<mirror::Object> obj)1720*795d594fSAndroid Build Coastguard Worker MonitorInfo::MonitorInfo(ObjPtr<mirror::Object> obj) : owner_(nullptr), entry_count_(0) {
1721*795d594fSAndroid Build Coastguard Worker   DCHECK(obj != nullptr);
1722*795d594fSAndroid Build Coastguard Worker   LockWord lock_word = obj->GetLockWord(true);
1723*795d594fSAndroid Build Coastguard Worker   switch (lock_word.GetState()) {
1724*795d594fSAndroid Build Coastguard Worker     case LockWord::kUnlocked:
1725*795d594fSAndroid Build Coastguard Worker       // Fall-through.
1726*795d594fSAndroid Build Coastguard Worker     case LockWord::kForwardingAddress:
1727*795d594fSAndroid Build Coastguard Worker       // Fall-through.
1728*795d594fSAndroid Build Coastguard Worker     case LockWord::kHashCode:
1729*795d594fSAndroid Build Coastguard Worker       break;
1730*795d594fSAndroid Build Coastguard Worker     case LockWord::kThinLocked:
1731*795d594fSAndroid Build Coastguard Worker       owner_ = Runtime::Current()->GetThreadList()->FindThreadByThreadId(lock_word.ThinLockOwner());
1732*795d594fSAndroid Build Coastguard Worker       DCHECK(owner_ != nullptr) << "Thin-locked without owner!";
1733*795d594fSAndroid Build Coastguard Worker       entry_count_ = 1 + lock_word.ThinLockCount();
1734*795d594fSAndroid Build Coastguard Worker       // Thin locks have no waiters.
1735*795d594fSAndroid Build Coastguard Worker       break;
1736*795d594fSAndroid Build Coastguard Worker     case LockWord::kFatLocked: {
1737*795d594fSAndroid Build Coastguard Worker       Monitor* mon = lock_word.FatLockMonitor();
1738*795d594fSAndroid Build Coastguard Worker       owner_ = mon->owner_.load(std::memory_order_relaxed);
1739*795d594fSAndroid Build Coastguard Worker       // Here it is okay for the owner to be null since we don't reset the LockWord back to
1740*795d594fSAndroid Build Coastguard Worker       // kUnlocked until we get a GC. In cases where this hasn't happened yet we will have a fat
1741*795d594fSAndroid Build Coastguard Worker       // lock without an owner.
1742*795d594fSAndroid Build Coastguard Worker       // Neither owner_ nor entry_count_ is touched by threads in "suspended" state, so
1743*795d594fSAndroid Build Coastguard Worker       // we must see consistent values.
1744*795d594fSAndroid Build Coastguard Worker       if (owner_ != nullptr) {
1745*795d594fSAndroid Build Coastguard Worker         entry_count_ = 1 + mon->lock_count_;
1746*795d594fSAndroid Build Coastguard Worker       } else {
1747*795d594fSAndroid Build Coastguard Worker         DCHECK_EQ(mon->lock_count_, 0u) << "Monitor is fat-locked without any owner!";
1748*795d594fSAndroid Build Coastguard Worker       }
1749*795d594fSAndroid Build Coastguard Worker       for (Thread* waiter = mon->wait_set_; waiter != nullptr; waiter = waiter->GetWaitNext()) {
1750*795d594fSAndroid Build Coastguard Worker         waiters_.push_back(waiter);
1751*795d594fSAndroid Build Coastguard Worker       }
1752*795d594fSAndroid Build Coastguard Worker       break;
1753*795d594fSAndroid Build Coastguard Worker     }
1754*795d594fSAndroid Build Coastguard Worker   }
1755*795d594fSAndroid Build Coastguard Worker }
1756*795d594fSAndroid Build Coastguard Worker 
MaybeEnableTimeout()1757*795d594fSAndroid Build Coastguard Worker void Monitor::MaybeEnableTimeout() {
1758*795d594fSAndroid Build Coastguard Worker   std::string current_package = Runtime::Current()->GetProcessPackageName();
1759*795d594fSAndroid Build Coastguard Worker   bool enabled_for_app = android::base::GetBoolProperty("debug.art.monitor.app", false);
1760*795d594fSAndroid Build Coastguard Worker   if (current_package == "android" || enabled_for_app) {
1761*795d594fSAndroid Build Coastguard Worker     monitor_lock_.setEnableMonitorTimeout();
1762*795d594fSAndroid Build Coastguard Worker     monitor_lock_.setMonitorId(monitor_id_);
1763*795d594fSAndroid Build Coastguard Worker   }
1764*795d594fSAndroid Build Coastguard Worker }
1765*795d594fSAndroid Build Coastguard Worker 
1766*795d594fSAndroid Build Coastguard Worker }  // namespace art
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