1*795d594fSAndroid Build Coastguard Worker /* 2*795d594fSAndroid Build Coastguard Worker * Copyright (C) 2012 The Android Open Source Project 3*795d594fSAndroid Build Coastguard Worker * 4*795d594fSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License"); 5*795d594fSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License. 6*795d594fSAndroid Build Coastguard Worker * You may obtain a copy of the License at 7*795d594fSAndroid Build Coastguard Worker * 8*795d594fSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0 9*795d594fSAndroid Build Coastguard Worker * 10*795d594fSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software 11*795d594fSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS, 12*795d594fSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13*795d594fSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and 14*795d594fSAndroid Build Coastguard Worker * limitations under the License. 15*795d594fSAndroid Build Coastguard Worker */ 16*795d594fSAndroid Build Coastguard Worker 17*795d594fSAndroid Build Coastguard Worker #ifndef ART_RUNTIME_OAT_ELF_FILE_IMPL_H_ 18*795d594fSAndroid Build Coastguard Worker #define ART_RUNTIME_OAT_ELF_FILE_IMPL_H_ 19*795d594fSAndroid Build Coastguard Worker 20*795d594fSAndroid Build Coastguard Worker #include <map> 21*795d594fSAndroid Build Coastguard Worker #include <memory> 22*795d594fSAndroid Build Coastguard Worker #include <type_traits> 23*795d594fSAndroid Build Coastguard Worker #include <vector> 24*795d594fSAndroid Build Coastguard Worker 25*795d594fSAndroid Build Coastguard Worker #include "base/macros.h" 26*795d594fSAndroid Build Coastguard Worker #include "base/mem_map.h" 27*795d594fSAndroid Build Coastguard Worker #include "elf/elf_utils.h" 28*795d594fSAndroid Build Coastguard Worker 29*795d594fSAndroid Build Coastguard Worker namespace art HIDDEN { 30*795d594fSAndroid Build Coastguard Worker 31*795d594fSAndroid Build Coastguard Worker template <typename ElfTypes> 32*795d594fSAndroid Build Coastguard Worker class ElfFileImpl { 33*795d594fSAndroid Build Coastguard Worker public: 34*795d594fSAndroid Build Coastguard Worker using Elf_Addr = typename ElfTypes::Addr; 35*795d594fSAndroid Build Coastguard Worker using Elf_Off = typename ElfTypes::Off; 36*795d594fSAndroid Build Coastguard Worker using Elf_Half = typename ElfTypes::Half; 37*795d594fSAndroid Build Coastguard Worker using Elf_Word = typename ElfTypes::Word; 38*795d594fSAndroid Build Coastguard Worker using Elf_Sword = typename ElfTypes::Sword; 39*795d594fSAndroid Build Coastguard Worker using Elf_Ehdr = typename ElfTypes::Ehdr; 40*795d594fSAndroid Build Coastguard Worker using Elf_Shdr = typename ElfTypes::Shdr; 41*795d594fSAndroid Build Coastguard Worker using Elf_Sym = typename ElfTypes::Sym; 42*795d594fSAndroid Build Coastguard Worker using Elf_Rel = typename ElfTypes::Rel; 43*795d594fSAndroid Build Coastguard Worker using Elf_Rela = typename ElfTypes::Rela; 44*795d594fSAndroid Build Coastguard Worker using Elf_Phdr = typename ElfTypes::Phdr; 45*795d594fSAndroid Build Coastguard Worker using Elf_Dyn = typename ElfTypes::Dyn; 46*795d594fSAndroid Build Coastguard Worker 47*795d594fSAndroid Build Coastguard Worker static ElfFileImpl* Open(File* file, 48*795d594fSAndroid Build Coastguard Worker bool writable, 49*795d594fSAndroid Build Coastguard Worker bool program_header_only, 50*795d594fSAndroid Build Coastguard Worker bool low_4gb, 51*795d594fSAndroid Build Coastguard Worker /*out*/std::string* error_msg); 52*795d594fSAndroid Build Coastguard Worker static ElfFileImpl* Open(File* file, 53*795d594fSAndroid Build Coastguard Worker int mmap_prot, 54*795d594fSAndroid Build Coastguard Worker int mmap_flags, 55*795d594fSAndroid Build Coastguard Worker bool low_4gb, 56*795d594fSAndroid Build Coastguard Worker /*out*/std::string* error_msg); 57*795d594fSAndroid Build Coastguard Worker ~ElfFileImpl(); 58*795d594fSAndroid Build Coastguard Worker GetFilePath()59*795d594fSAndroid Build Coastguard Worker const std::string& GetFilePath() const { 60*795d594fSAndroid Build Coastguard Worker return file_path_; 61*795d594fSAndroid Build Coastguard Worker } 62*795d594fSAndroid Build Coastguard Worker GetBaseAddress()63*795d594fSAndroid Build Coastguard Worker uint8_t* GetBaseAddress() const { 64*795d594fSAndroid Build Coastguard Worker return base_address_; 65*795d594fSAndroid Build Coastguard Worker } 66*795d594fSAndroid Build Coastguard Worker Begin()67*795d594fSAndroid Build Coastguard Worker uint8_t* Begin() const { 68*795d594fSAndroid Build Coastguard Worker return map_.Begin(); 69*795d594fSAndroid Build Coastguard Worker } 70*795d594fSAndroid Build Coastguard Worker End()71*795d594fSAndroid Build Coastguard Worker uint8_t* End() const { 72*795d594fSAndroid Build Coastguard Worker return map_.End(); 73*795d594fSAndroid Build Coastguard Worker } 74*795d594fSAndroid Build Coastguard Worker Size()75*795d594fSAndroid Build Coastguard Worker size_t Size() const { 76*795d594fSAndroid Build Coastguard Worker return map_.Size(); 77*795d594fSAndroid Build Coastguard Worker } 78*795d594fSAndroid Build Coastguard Worker 79*795d594fSAndroid Build Coastguard Worker Elf_Ehdr& GetHeader() const; 80*795d594fSAndroid Build Coastguard Worker 81*795d594fSAndroid Build Coastguard Worker Elf_Word GetProgramHeaderNum() const; 82*795d594fSAndroid Build Coastguard Worker Elf_Phdr* GetProgramHeader(Elf_Word) const; 83*795d594fSAndroid Build Coastguard Worker 84*795d594fSAndroid Build Coastguard Worker Elf_Word GetSectionHeaderNum() const; 85*795d594fSAndroid Build Coastguard Worker Elf_Shdr* GetSectionHeader(Elf_Word) const; 86*795d594fSAndroid Build Coastguard Worker Elf_Shdr* FindSectionByType(Elf_Word type) const; 87*795d594fSAndroid Build Coastguard Worker Elf_Shdr* FindSectionByName(const std::string& name) const; 88*795d594fSAndroid Build Coastguard Worker 89*795d594fSAndroid Build Coastguard Worker Elf_Shdr* GetSectionNameStringSection() const; 90*795d594fSAndroid Build Coastguard Worker 91*795d594fSAndroid Build Coastguard Worker // Find .dynsym using .hash for more efficient lookup than FindSymbolAddress. 92*795d594fSAndroid Build Coastguard Worker const uint8_t* FindDynamicSymbolAddress(const std::string& symbol_name) const; 93*795d594fSAndroid Build Coastguard Worker 94*795d594fSAndroid Build Coastguard Worker static bool IsSymbolSectionType(Elf_Word section_type); 95*795d594fSAndroid Build Coastguard Worker Elf_Word GetSymbolNum(Elf_Shdr&) const; 96*795d594fSAndroid Build Coastguard Worker Elf_Sym* GetSymbol(Elf_Word section_type, Elf_Word i) const; 97*795d594fSAndroid Build Coastguard Worker 98*795d594fSAndroid Build Coastguard Worker // Find address of symbol in specified table, returning 0 if it is 99*795d594fSAndroid Build Coastguard Worker // not found. See FindSymbolByName for an explanation of build_map. 100*795d594fSAndroid Build Coastguard Worker Elf_Addr FindSymbolAddress(Elf_Word section_type, 101*795d594fSAndroid Build Coastguard Worker const std::string& symbol_name, 102*795d594fSAndroid Build Coastguard Worker bool build_map); 103*795d594fSAndroid Build Coastguard Worker 104*795d594fSAndroid Build Coastguard Worker // Lookup a string given string section and offset. Returns null for special 0 offset. 105*795d594fSAndroid Build Coastguard Worker const char* GetString(Elf_Shdr&, Elf_Word) const; 106*795d594fSAndroid Build Coastguard Worker 107*795d594fSAndroid Build Coastguard Worker Elf_Word GetDynamicNum() const; 108*795d594fSAndroid Build Coastguard Worker Elf_Dyn& GetDynamic(Elf_Word) const; 109*795d594fSAndroid Build Coastguard Worker 110*795d594fSAndroid Build Coastguard Worker Elf_Word GetRelNum(Elf_Shdr&) const; 111*795d594fSAndroid Build Coastguard Worker Elf_Rel& GetRel(Elf_Shdr&, Elf_Word) const; 112*795d594fSAndroid Build Coastguard Worker 113*795d594fSAndroid Build Coastguard Worker Elf_Word GetRelaNum(Elf_Shdr&) const; 114*795d594fSAndroid Build Coastguard Worker Elf_Rela& GetRela(Elf_Shdr&, Elf_Word) const; 115*795d594fSAndroid Build Coastguard Worker 116*795d594fSAndroid Build Coastguard Worker // Retrieves the expected size when the file is loaded at runtime. Returns true if successful. 117*795d594fSAndroid Build Coastguard Worker bool GetLoadedSize(size_t* size, std::string* error_msg) const; 118*795d594fSAndroid Build Coastguard Worker 119*795d594fSAndroid Build Coastguard Worker // Get the alignment of the first loadable program segment. Return 0 if no loadable segment found. 120*795d594fSAndroid Build Coastguard Worker size_t GetElfSegmentAlignmentFromFile() const; 121*795d594fSAndroid Build Coastguard Worker 122*795d594fSAndroid Build Coastguard Worker // Load segments into memory based on PT_LOAD program headers. 123*795d594fSAndroid Build Coastguard Worker // executable is true at run time, false at compile time. 124*795d594fSAndroid Build Coastguard Worker bool Load(File* file, 125*795d594fSAndroid Build Coastguard Worker bool executable, 126*795d594fSAndroid Build Coastguard Worker bool low_4gb, 127*795d594fSAndroid Build Coastguard Worker /*inout*/MemMap* reservation, 128*795d594fSAndroid Build Coastguard Worker /*out*/std::string* error_msg); 129*795d594fSAndroid Build Coastguard Worker 130*795d594fSAndroid Build Coastguard Worker bool Strip(File* file, std::string* error_msg); 131*795d594fSAndroid Build Coastguard Worker 132*795d594fSAndroid Build Coastguard Worker private: 133*795d594fSAndroid Build Coastguard Worker ElfFileImpl(File* file, bool writable, bool program_header_only); 134*795d594fSAndroid Build Coastguard Worker 135*795d594fSAndroid Build Coastguard Worker bool GetLoadedAddressRange(/*out*/uint8_t** vaddr_begin, 136*795d594fSAndroid Build Coastguard Worker /*out*/size_t* vaddr_size, 137*795d594fSAndroid Build Coastguard Worker /*out*/std::string* error_msg) const; 138*795d594fSAndroid Build Coastguard Worker 139*795d594fSAndroid Build Coastguard Worker bool Setup(File* file, int prot, int flags, bool low_4gb, std::string* error_msg); 140*795d594fSAndroid Build Coastguard Worker 141*795d594fSAndroid Build Coastguard Worker bool SetMap(File* file, MemMap&& map, std::string* error_msg); 142*795d594fSAndroid Build Coastguard Worker 143*795d594fSAndroid Build Coastguard Worker uint8_t* GetProgramHeadersStart() const; 144*795d594fSAndroid Build Coastguard Worker uint8_t* GetSectionHeadersStart() const; 145*795d594fSAndroid Build Coastguard Worker Elf_Phdr& GetDynamicProgramHeader() const; 146*795d594fSAndroid Build Coastguard Worker Elf_Dyn* GetDynamicSectionStart() const; 147*795d594fSAndroid Build Coastguard Worker Elf_Sym* GetSymbolSectionStart(Elf_Word section_type) const; 148*795d594fSAndroid Build Coastguard Worker const char* GetStringSectionStart(Elf_Word section_type) const; 149*795d594fSAndroid Build Coastguard Worker Elf_Rel* GetRelSectionStart(Elf_Shdr&) const; 150*795d594fSAndroid Build Coastguard Worker Elf_Rela* GetRelaSectionStart(Elf_Shdr&) const; 151*795d594fSAndroid Build Coastguard Worker Elf_Word* GetHashSectionStart() const; 152*795d594fSAndroid Build Coastguard Worker Elf_Word GetHashBucketNum() const; 153*795d594fSAndroid Build Coastguard Worker Elf_Word GetHashChainNum() const; 154*795d594fSAndroid Build Coastguard Worker Elf_Word GetHashBucket(size_t i, bool* ok) const; 155*795d594fSAndroid Build Coastguard Worker Elf_Word GetHashChain(size_t i, bool* ok) const; 156*795d594fSAndroid Build Coastguard Worker 157*795d594fSAndroid Build Coastguard Worker using SymbolTable = std::map<std::string, Elf_Sym*>; 158*795d594fSAndroid Build Coastguard Worker SymbolTable** GetSymbolTable(Elf_Word section_type); 159*795d594fSAndroid Build Coastguard Worker 160*795d594fSAndroid Build Coastguard Worker bool ValidPointer(const uint8_t* start) const; 161*795d594fSAndroid Build Coastguard Worker 162*795d594fSAndroid Build Coastguard Worker const Elf_Sym* FindDynamicSymbol(const std::string& symbol_name) const; 163*795d594fSAndroid Build Coastguard Worker 164*795d594fSAndroid Build Coastguard Worker // Check that certain sections and their dependencies exist. 165*795d594fSAndroid Build Coastguard Worker bool CheckSectionsExist(File* file, std::string* error_msg) const; 166*795d594fSAndroid Build Coastguard Worker 167*795d594fSAndroid Build Coastguard Worker // Check that the link of the first section links to the second section. 168*795d594fSAndroid Build Coastguard Worker bool CheckSectionsLinked(const uint8_t* source, const uint8_t* target) const; 169*795d594fSAndroid Build Coastguard Worker 170*795d594fSAndroid Build Coastguard Worker // Check whether the offset is in range, and set to target to Begin() + offset if OK. 171*795d594fSAndroid Build Coastguard Worker bool CheckAndSet(Elf32_Off offset, const char* label, uint8_t** target, std::string* error_msg); 172*795d594fSAndroid Build Coastguard Worker 173*795d594fSAndroid Build Coastguard Worker // Find symbol in specified table, returning null if it is not found. 174*795d594fSAndroid Build Coastguard Worker // 175*795d594fSAndroid Build Coastguard Worker // If build_map is true, builds a map to speed repeated access. The 176*795d594fSAndroid Build Coastguard Worker // map does not included untyped symbol values (aka STT_NOTYPE) 177*795d594fSAndroid Build Coastguard Worker // since they can contain duplicates. If build_map is false, the map 178*795d594fSAndroid Build Coastguard Worker // will be used if it was already created. Typically build_map 179*795d594fSAndroid Build Coastguard Worker // should be set unless only a small number of symbols will be 180*795d594fSAndroid Build Coastguard Worker // looked up. 181*795d594fSAndroid Build Coastguard Worker Elf_Sym* FindSymbolByName(Elf_Word section_type, 182*795d594fSAndroid Build Coastguard Worker const std::string& symbol_name, 183*795d594fSAndroid Build Coastguard Worker bool build_map); 184*795d594fSAndroid Build Coastguard Worker 185*795d594fSAndroid Build Coastguard Worker Elf_Phdr* FindProgamHeaderByType(Elf_Word type) const; 186*795d594fSAndroid Build Coastguard Worker 187*795d594fSAndroid Build Coastguard Worker Elf_Dyn* FindDynamicByType(Elf_Sword type) const; 188*795d594fSAndroid Build Coastguard Worker Elf_Word FindDynamicValueByType(Elf_Sword type) const; 189*795d594fSAndroid Build Coastguard Worker 190*795d594fSAndroid Build Coastguard Worker // Lookup a string by section type. Returns null for special 0 offset. 191*795d594fSAndroid Build Coastguard Worker const char* GetString(Elf_Word section_type, Elf_Word) const; 192*795d594fSAndroid Build Coastguard Worker 193*795d594fSAndroid Build Coastguard Worker const std::string file_path_; 194*795d594fSAndroid Build Coastguard Worker const bool writable_; 195*795d594fSAndroid Build Coastguard Worker const bool program_header_only_; 196*795d594fSAndroid Build Coastguard Worker 197*795d594fSAndroid Build Coastguard Worker // ELF header mapping. If program_header_only_ is false, will 198*795d594fSAndroid Build Coastguard Worker // actually point to the entire elf file. 199*795d594fSAndroid Build Coastguard Worker MemMap map_; 200*795d594fSAndroid Build Coastguard Worker Elf_Ehdr* header_; 201*795d594fSAndroid Build Coastguard Worker std::vector<MemMap> segments_; 202*795d594fSAndroid Build Coastguard Worker 203*795d594fSAndroid Build Coastguard Worker // Pointer to start of first PT_LOAD program segment after Load() 204*795d594fSAndroid Build Coastguard Worker // when program_header_only_ is true. 205*795d594fSAndroid Build Coastguard Worker uint8_t* base_address_; 206*795d594fSAndroid Build Coastguard Worker 207*795d594fSAndroid Build Coastguard Worker // The program header should always available but use GetProgramHeadersStart() to be sure. 208*795d594fSAndroid Build Coastguard Worker uint8_t* program_headers_start_; 209*795d594fSAndroid Build Coastguard Worker 210*795d594fSAndroid Build Coastguard Worker // Conditionally available values. Use accessors to ensure they exist if they are required. 211*795d594fSAndroid Build Coastguard Worker uint8_t* section_headers_start_; 212*795d594fSAndroid Build Coastguard Worker Elf_Phdr* dynamic_program_header_; 213*795d594fSAndroid Build Coastguard Worker Elf_Dyn* dynamic_section_start_; 214*795d594fSAndroid Build Coastguard Worker Elf_Sym* symtab_section_start_; 215*795d594fSAndroid Build Coastguard Worker Elf_Sym* dynsym_section_start_; 216*795d594fSAndroid Build Coastguard Worker char* strtab_section_start_; 217*795d594fSAndroid Build Coastguard Worker char* dynstr_section_start_; 218*795d594fSAndroid Build Coastguard Worker Elf_Word* hash_section_start_; 219*795d594fSAndroid Build Coastguard Worker 220*795d594fSAndroid Build Coastguard Worker SymbolTable* symtab_symbol_table_; 221*795d594fSAndroid Build Coastguard Worker SymbolTable* dynsym_symbol_table_; 222*795d594fSAndroid Build Coastguard Worker 223*795d594fSAndroid Build Coastguard Worker DISALLOW_COPY_AND_ASSIGN(ElfFileImpl); 224*795d594fSAndroid Build Coastguard Worker }; 225*795d594fSAndroid Build Coastguard Worker 226*795d594fSAndroid Build Coastguard Worker } // namespace art 227*795d594fSAndroid Build Coastguard Worker 228*795d594fSAndroid Build Coastguard Worker #endif // ART_RUNTIME_OAT_ELF_FILE_IMPL_H_ 229