xref: /aosp_15_r20/art/runtime/oat/elf_file_impl.h (revision 795d594fd825385562da6b089ea9b2033f3abf5a)
1*795d594fSAndroid Build Coastguard Worker /*
2*795d594fSAndroid Build Coastguard Worker  * Copyright (C) 2012 The Android Open Source Project
3*795d594fSAndroid Build Coastguard Worker  *
4*795d594fSAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
5*795d594fSAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
6*795d594fSAndroid Build Coastguard Worker  * You may obtain a copy of the License at
7*795d594fSAndroid Build Coastguard Worker  *
8*795d594fSAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
9*795d594fSAndroid Build Coastguard Worker  *
10*795d594fSAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
11*795d594fSAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
12*795d594fSAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*795d594fSAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
14*795d594fSAndroid Build Coastguard Worker  * limitations under the License.
15*795d594fSAndroid Build Coastguard Worker  */
16*795d594fSAndroid Build Coastguard Worker 
17*795d594fSAndroid Build Coastguard Worker #ifndef ART_RUNTIME_OAT_ELF_FILE_IMPL_H_
18*795d594fSAndroid Build Coastguard Worker #define ART_RUNTIME_OAT_ELF_FILE_IMPL_H_
19*795d594fSAndroid Build Coastguard Worker 
20*795d594fSAndroid Build Coastguard Worker #include <map>
21*795d594fSAndroid Build Coastguard Worker #include <memory>
22*795d594fSAndroid Build Coastguard Worker #include <type_traits>
23*795d594fSAndroid Build Coastguard Worker #include <vector>
24*795d594fSAndroid Build Coastguard Worker 
25*795d594fSAndroid Build Coastguard Worker #include "base/macros.h"
26*795d594fSAndroid Build Coastguard Worker #include "base/mem_map.h"
27*795d594fSAndroid Build Coastguard Worker #include "elf/elf_utils.h"
28*795d594fSAndroid Build Coastguard Worker 
29*795d594fSAndroid Build Coastguard Worker namespace art HIDDEN {
30*795d594fSAndroid Build Coastguard Worker 
31*795d594fSAndroid Build Coastguard Worker template <typename ElfTypes>
32*795d594fSAndroid Build Coastguard Worker class ElfFileImpl {
33*795d594fSAndroid Build Coastguard Worker  public:
34*795d594fSAndroid Build Coastguard Worker   using Elf_Addr = typename ElfTypes::Addr;
35*795d594fSAndroid Build Coastguard Worker   using Elf_Off = typename ElfTypes::Off;
36*795d594fSAndroid Build Coastguard Worker   using Elf_Half = typename ElfTypes::Half;
37*795d594fSAndroid Build Coastguard Worker   using Elf_Word = typename ElfTypes::Word;
38*795d594fSAndroid Build Coastguard Worker   using Elf_Sword = typename ElfTypes::Sword;
39*795d594fSAndroid Build Coastguard Worker   using Elf_Ehdr = typename ElfTypes::Ehdr;
40*795d594fSAndroid Build Coastguard Worker   using Elf_Shdr = typename ElfTypes::Shdr;
41*795d594fSAndroid Build Coastguard Worker   using Elf_Sym = typename ElfTypes::Sym;
42*795d594fSAndroid Build Coastguard Worker   using Elf_Rel = typename ElfTypes::Rel;
43*795d594fSAndroid Build Coastguard Worker   using Elf_Rela = typename ElfTypes::Rela;
44*795d594fSAndroid Build Coastguard Worker   using Elf_Phdr = typename ElfTypes::Phdr;
45*795d594fSAndroid Build Coastguard Worker   using Elf_Dyn = typename ElfTypes::Dyn;
46*795d594fSAndroid Build Coastguard Worker 
47*795d594fSAndroid Build Coastguard Worker   static ElfFileImpl* Open(File* file,
48*795d594fSAndroid Build Coastguard Worker                            bool writable,
49*795d594fSAndroid Build Coastguard Worker                            bool program_header_only,
50*795d594fSAndroid Build Coastguard Worker                            bool low_4gb,
51*795d594fSAndroid Build Coastguard Worker                            /*out*/std::string* error_msg);
52*795d594fSAndroid Build Coastguard Worker   static ElfFileImpl* Open(File* file,
53*795d594fSAndroid Build Coastguard Worker                            int mmap_prot,
54*795d594fSAndroid Build Coastguard Worker                            int mmap_flags,
55*795d594fSAndroid Build Coastguard Worker                            bool low_4gb,
56*795d594fSAndroid Build Coastguard Worker                            /*out*/std::string* error_msg);
57*795d594fSAndroid Build Coastguard Worker   ~ElfFileImpl();
58*795d594fSAndroid Build Coastguard Worker 
GetFilePath()59*795d594fSAndroid Build Coastguard Worker   const std::string& GetFilePath() const {
60*795d594fSAndroid Build Coastguard Worker     return file_path_;
61*795d594fSAndroid Build Coastguard Worker   }
62*795d594fSAndroid Build Coastguard Worker 
GetBaseAddress()63*795d594fSAndroid Build Coastguard Worker   uint8_t* GetBaseAddress() const {
64*795d594fSAndroid Build Coastguard Worker     return base_address_;
65*795d594fSAndroid Build Coastguard Worker   }
66*795d594fSAndroid Build Coastguard Worker 
Begin()67*795d594fSAndroid Build Coastguard Worker   uint8_t* Begin() const {
68*795d594fSAndroid Build Coastguard Worker     return map_.Begin();
69*795d594fSAndroid Build Coastguard Worker   }
70*795d594fSAndroid Build Coastguard Worker 
End()71*795d594fSAndroid Build Coastguard Worker   uint8_t* End() const {
72*795d594fSAndroid Build Coastguard Worker     return map_.End();
73*795d594fSAndroid Build Coastguard Worker   }
74*795d594fSAndroid Build Coastguard Worker 
Size()75*795d594fSAndroid Build Coastguard Worker   size_t Size() const {
76*795d594fSAndroid Build Coastguard Worker     return map_.Size();
77*795d594fSAndroid Build Coastguard Worker   }
78*795d594fSAndroid Build Coastguard Worker 
79*795d594fSAndroid Build Coastguard Worker   Elf_Ehdr& GetHeader() const;
80*795d594fSAndroid Build Coastguard Worker 
81*795d594fSAndroid Build Coastguard Worker   Elf_Word GetProgramHeaderNum() const;
82*795d594fSAndroid Build Coastguard Worker   Elf_Phdr* GetProgramHeader(Elf_Word) const;
83*795d594fSAndroid Build Coastguard Worker 
84*795d594fSAndroid Build Coastguard Worker   Elf_Word GetSectionHeaderNum() const;
85*795d594fSAndroid Build Coastguard Worker   Elf_Shdr* GetSectionHeader(Elf_Word) const;
86*795d594fSAndroid Build Coastguard Worker   Elf_Shdr* FindSectionByType(Elf_Word type) const;
87*795d594fSAndroid Build Coastguard Worker   Elf_Shdr* FindSectionByName(const std::string& name) const;
88*795d594fSAndroid Build Coastguard Worker 
89*795d594fSAndroid Build Coastguard Worker   Elf_Shdr* GetSectionNameStringSection() const;
90*795d594fSAndroid Build Coastguard Worker 
91*795d594fSAndroid Build Coastguard Worker   // Find .dynsym using .hash for more efficient lookup than FindSymbolAddress.
92*795d594fSAndroid Build Coastguard Worker   const uint8_t* FindDynamicSymbolAddress(const std::string& symbol_name) const;
93*795d594fSAndroid Build Coastguard Worker 
94*795d594fSAndroid Build Coastguard Worker   static bool IsSymbolSectionType(Elf_Word section_type);
95*795d594fSAndroid Build Coastguard Worker   Elf_Word GetSymbolNum(Elf_Shdr&) const;
96*795d594fSAndroid Build Coastguard Worker   Elf_Sym* GetSymbol(Elf_Word section_type, Elf_Word i) const;
97*795d594fSAndroid Build Coastguard Worker 
98*795d594fSAndroid Build Coastguard Worker   // Find address of symbol in specified table, returning 0 if it is
99*795d594fSAndroid Build Coastguard Worker   // not found. See FindSymbolByName for an explanation of build_map.
100*795d594fSAndroid Build Coastguard Worker   Elf_Addr FindSymbolAddress(Elf_Word section_type,
101*795d594fSAndroid Build Coastguard Worker                              const std::string& symbol_name,
102*795d594fSAndroid Build Coastguard Worker                              bool build_map);
103*795d594fSAndroid Build Coastguard Worker 
104*795d594fSAndroid Build Coastguard Worker   // Lookup a string given string section and offset. Returns null for special 0 offset.
105*795d594fSAndroid Build Coastguard Worker   const char* GetString(Elf_Shdr&, Elf_Word) const;
106*795d594fSAndroid Build Coastguard Worker 
107*795d594fSAndroid Build Coastguard Worker   Elf_Word GetDynamicNum() const;
108*795d594fSAndroid Build Coastguard Worker   Elf_Dyn& GetDynamic(Elf_Word) const;
109*795d594fSAndroid Build Coastguard Worker 
110*795d594fSAndroid Build Coastguard Worker   Elf_Word GetRelNum(Elf_Shdr&) const;
111*795d594fSAndroid Build Coastguard Worker   Elf_Rel& GetRel(Elf_Shdr&, Elf_Word) const;
112*795d594fSAndroid Build Coastguard Worker 
113*795d594fSAndroid Build Coastguard Worker   Elf_Word GetRelaNum(Elf_Shdr&) const;
114*795d594fSAndroid Build Coastguard Worker   Elf_Rela& GetRela(Elf_Shdr&, Elf_Word) const;
115*795d594fSAndroid Build Coastguard Worker 
116*795d594fSAndroid Build Coastguard Worker   // Retrieves the expected size when the file is loaded at runtime. Returns true if successful.
117*795d594fSAndroid Build Coastguard Worker   bool GetLoadedSize(size_t* size, std::string* error_msg) const;
118*795d594fSAndroid Build Coastguard Worker 
119*795d594fSAndroid Build Coastguard Worker   // Get the alignment of the first loadable program segment. Return 0 if no loadable segment found.
120*795d594fSAndroid Build Coastguard Worker   size_t GetElfSegmentAlignmentFromFile() const;
121*795d594fSAndroid Build Coastguard Worker 
122*795d594fSAndroid Build Coastguard Worker   // Load segments into memory based on PT_LOAD program headers.
123*795d594fSAndroid Build Coastguard Worker   // executable is true at run time, false at compile time.
124*795d594fSAndroid Build Coastguard Worker   bool Load(File* file,
125*795d594fSAndroid Build Coastguard Worker             bool executable,
126*795d594fSAndroid Build Coastguard Worker             bool low_4gb,
127*795d594fSAndroid Build Coastguard Worker             /*inout*/MemMap* reservation,
128*795d594fSAndroid Build Coastguard Worker             /*out*/std::string* error_msg);
129*795d594fSAndroid Build Coastguard Worker 
130*795d594fSAndroid Build Coastguard Worker   bool Strip(File* file, std::string* error_msg);
131*795d594fSAndroid Build Coastguard Worker 
132*795d594fSAndroid Build Coastguard Worker  private:
133*795d594fSAndroid Build Coastguard Worker   ElfFileImpl(File* file, bool writable, bool program_header_only);
134*795d594fSAndroid Build Coastguard Worker 
135*795d594fSAndroid Build Coastguard Worker   bool GetLoadedAddressRange(/*out*/uint8_t** vaddr_begin,
136*795d594fSAndroid Build Coastguard Worker                              /*out*/size_t* vaddr_size,
137*795d594fSAndroid Build Coastguard Worker                              /*out*/std::string* error_msg) const;
138*795d594fSAndroid Build Coastguard Worker 
139*795d594fSAndroid Build Coastguard Worker   bool Setup(File* file, int prot, int flags, bool low_4gb, std::string* error_msg);
140*795d594fSAndroid Build Coastguard Worker 
141*795d594fSAndroid Build Coastguard Worker   bool SetMap(File* file, MemMap&& map, std::string* error_msg);
142*795d594fSAndroid Build Coastguard Worker 
143*795d594fSAndroid Build Coastguard Worker   uint8_t* GetProgramHeadersStart() const;
144*795d594fSAndroid Build Coastguard Worker   uint8_t* GetSectionHeadersStart() const;
145*795d594fSAndroid Build Coastguard Worker   Elf_Phdr& GetDynamicProgramHeader() const;
146*795d594fSAndroid Build Coastguard Worker   Elf_Dyn* GetDynamicSectionStart() const;
147*795d594fSAndroid Build Coastguard Worker   Elf_Sym* GetSymbolSectionStart(Elf_Word section_type) const;
148*795d594fSAndroid Build Coastguard Worker   const char* GetStringSectionStart(Elf_Word section_type) const;
149*795d594fSAndroid Build Coastguard Worker   Elf_Rel* GetRelSectionStart(Elf_Shdr&) const;
150*795d594fSAndroid Build Coastguard Worker   Elf_Rela* GetRelaSectionStart(Elf_Shdr&) const;
151*795d594fSAndroid Build Coastguard Worker   Elf_Word* GetHashSectionStart() const;
152*795d594fSAndroid Build Coastguard Worker   Elf_Word GetHashBucketNum() const;
153*795d594fSAndroid Build Coastguard Worker   Elf_Word GetHashChainNum() const;
154*795d594fSAndroid Build Coastguard Worker   Elf_Word GetHashBucket(size_t i, bool* ok) const;
155*795d594fSAndroid Build Coastguard Worker   Elf_Word GetHashChain(size_t i, bool* ok) const;
156*795d594fSAndroid Build Coastguard Worker 
157*795d594fSAndroid Build Coastguard Worker   using SymbolTable = std::map<std::string, Elf_Sym*>;
158*795d594fSAndroid Build Coastguard Worker   SymbolTable** GetSymbolTable(Elf_Word section_type);
159*795d594fSAndroid Build Coastguard Worker 
160*795d594fSAndroid Build Coastguard Worker   bool ValidPointer(const uint8_t* start) const;
161*795d594fSAndroid Build Coastguard Worker 
162*795d594fSAndroid Build Coastguard Worker   const Elf_Sym* FindDynamicSymbol(const std::string& symbol_name) const;
163*795d594fSAndroid Build Coastguard Worker 
164*795d594fSAndroid Build Coastguard Worker   // Check that certain sections and their dependencies exist.
165*795d594fSAndroid Build Coastguard Worker   bool CheckSectionsExist(File* file, std::string* error_msg) const;
166*795d594fSAndroid Build Coastguard Worker 
167*795d594fSAndroid Build Coastguard Worker   // Check that the link of the first section links to the second section.
168*795d594fSAndroid Build Coastguard Worker   bool CheckSectionsLinked(const uint8_t* source, const uint8_t* target) const;
169*795d594fSAndroid Build Coastguard Worker 
170*795d594fSAndroid Build Coastguard Worker   // Check whether the offset is in range, and set to target to Begin() + offset if OK.
171*795d594fSAndroid Build Coastguard Worker   bool CheckAndSet(Elf32_Off offset, const char* label, uint8_t** target, std::string* error_msg);
172*795d594fSAndroid Build Coastguard Worker 
173*795d594fSAndroid Build Coastguard Worker   // Find symbol in specified table, returning null if it is not found.
174*795d594fSAndroid Build Coastguard Worker   //
175*795d594fSAndroid Build Coastguard Worker   // If build_map is true, builds a map to speed repeated access. The
176*795d594fSAndroid Build Coastguard Worker   // map does not included untyped symbol values (aka STT_NOTYPE)
177*795d594fSAndroid Build Coastguard Worker   // since they can contain duplicates. If build_map is false, the map
178*795d594fSAndroid Build Coastguard Worker   // will be used if it was already created. Typically build_map
179*795d594fSAndroid Build Coastguard Worker   // should be set unless only a small number of symbols will be
180*795d594fSAndroid Build Coastguard Worker   // looked up.
181*795d594fSAndroid Build Coastguard Worker   Elf_Sym* FindSymbolByName(Elf_Word section_type,
182*795d594fSAndroid Build Coastguard Worker                             const std::string& symbol_name,
183*795d594fSAndroid Build Coastguard Worker                             bool build_map);
184*795d594fSAndroid Build Coastguard Worker 
185*795d594fSAndroid Build Coastguard Worker   Elf_Phdr* FindProgamHeaderByType(Elf_Word type) const;
186*795d594fSAndroid Build Coastguard Worker 
187*795d594fSAndroid Build Coastguard Worker   Elf_Dyn* FindDynamicByType(Elf_Sword type) const;
188*795d594fSAndroid Build Coastguard Worker   Elf_Word FindDynamicValueByType(Elf_Sword type) const;
189*795d594fSAndroid Build Coastguard Worker 
190*795d594fSAndroid Build Coastguard Worker   // Lookup a string by section type. Returns null for special 0 offset.
191*795d594fSAndroid Build Coastguard Worker   const char* GetString(Elf_Word section_type, Elf_Word) const;
192*795d594fSAndroid Build Coastguard Worker 
193*795d594fSAndroid Build Coastguard Worker   const std::string file_path_;
194*795d594fSAndroid Build Coastguard Worker   const bool writable_;
195*795d594fSAndroid Build Coastguard Worker   const bool program_header_only_;
196*795d594fSAndroid Build Coastguard Worker 
197*795d594fSAndroid Build Coastguard Worker   // ELF header mapping. If program_header_only_ is false, will
198*795d594fSAndroid Build Coastguard Worker   // actually point to the entire elf file.
199*795d594fSAndroid Build Coastguard Worker   MemMap map_;
200*795d594fSAndroid Build Coastguard Worker   Elf_Ehdr* header_;
201*795d594fSAndroid Build Coastguard Worker   std::vector<MemMap> segments_;
202*795d594fSAndroid Build Coastguard Worker 
203*795d594fSAndroid Build Coastguard Worker   // Pointer to start of first PT_LOAD program segment after Load()
204*795d594fSAndroid Build Coastguard Worker   // when program_header_only_ is true.
205*795d594fSAndroid Build Coastguard Worker   uint8_t* base_address_;
206*795d594fSAndroid Build Coastguard Worker 
207*795d594fSAndroid Build Coastguard Worker   // The program header should always available but use GetProgramHeadersStart() to be sure.
208*795d594fSAndroid Build Coastguard Worker   uint8_t* program_headers_start_;
209*795d594fSAndroid Build Coastguard Worker 
210*795d594fSAndroid Build Coastguard Worker   // Conditionally available values. Use accessors to ensure they exist if they are required.
211*795d594fSAndroid Build Coastguard Worker   uint8_t* section_headers_start_;
212*795d594fSAndroid Build Coastguard Worker   Elf_Phdr* dynamic_program_header_;
213*795d594fSAndroid Build Coastguard Worker   Elf_Dyn* dynamic_section_start_;
214*795d594fSAndroid Build Coastguard Worker   Elf_Sym* symtab_section_start_;
215*795d594fSAndroid Build Coastguard Worker   Elf_Sym* dynsym_section_start_;
216*795d594fSAndroid Build Coastguard Worker   char* strtab_section_start_;
217*795d594fSAndroid Build Coastguard Worker   char* dynstr_section_start_;
218*795d594fSAndroid Build Coastguard Worker   Elf_Word* hash_section_start_;
219*795d594fSAndroid Build Coastguard Worker 
220*795d594fSAndroid Build Coastguard Worker   SymbolTable* symtab_symbol_table_;
221*795d594fSAndroid Build Coastguard Worker   SymbolTable* dynsym_symbol_table_;
222*795d594fSAndroid Build Coastguard Worker 
223*795d594fSAndroid Build Coastguard Worker   DISALLOW_COPY_AND_ASSIGN(ElfFileImpl);
224*795d594fSAndroid Build Coastguard Worker };
225*795d594fSAndroid Build Coastguard Worker 
226*795d594fSAndroid Build Coastguard Worker }  // namespace art
227*795d594fSAndroid Build Coastguard Worker 
228*795d594fSAndroid Build Coastguard Worker #endif  // ART_RUNTIME_OAT_ELF_FILE_IMPL_H_
229