1*795d594fSAndroid Build Coastguard Worker /* 2*795d594fSAndroid Build Coastguard Worker * Copyright (C) 2017 The Android Open Source Project 3*795d594fSAndroid Build Coastguard Worker * 4*795d594fSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License"); 5*795d594fSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License. 6*795d594fSAndroid Build Coastguard Worker * You may obtain a copy of the License at 7*795d594fSAndroid Build Coastguard Worker * 8*795d594fSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0 9*795d594fSAndroid Build Coastguard Worker * 10*795d594fSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software 11*795d594fSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS, 12*795d594fSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13*795d594fSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and 14*795d594fSAndroid Build Coastguard Worker * limitations under the License. 15*795d594fSAndroid Build Coastguard Worker */ 16*795d594fSAndroid Build Coastguard Worker 17*795d594fSAndroid Build Coastguard Worker /** 18*795d594fSAndroid Build Coastguard Worker * Tests for halving-add idiomatic vectorization. 19*795d594fSAndroid Build Coastguard Worker */ 20*795d594fSAndroid Build Coastguard Worker public class HaddShort { 21*795d594fSAndroid Build Coastguard Worker 22*795d594fSAndroid Build Coastguard Worker private static final int N = 64 * 1024; 23*795d594fSAndroid Build Coastguard Worker private static final int M = N + 31; 24*795d594fSAndroid Build Coastguard Worker 25*795d594fSAndroid Build Coastguard Worker static short[] sB1 = new short[M]; 26*795d594fSAndroid Build Coastguard Worker static short[] sB2 = new short[M]; 27*795d594fSAndroid Build Coastguard Worker static short[] sBo = new short[M]; 28*795d594fSAndroid Build Coastguard Worker $inline$mone()29*795d594fSAndroid Build Coastguard Worker private static int $inline$mone() { 30*795d594fSAndroid Build Coastguard Worker return -1; 31*795d594fSAndroid Build Coastguard Worker } 32*795d594fSAndroid Build Coastguard Worker 33*795d594fSAndroid Build Coastguard Worker /// CHECK-START: void HaddShort.halving_add_signed(short[], short[], short[]) loop_optimization (before) 34*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<I1:i\d+>> IntConstant 1 loop:none 35*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<Phi:i\d+>> Phi loop:<<Loop:B\d+>> outer_loop:none 36*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<Get1:s\d+>> ArrayGet loop:<<Loop>> outer_loop:none 37*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<Get2:s\d+>> ArrayGet loop:<<Loop>> outer_loop:none 38*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<Add:i\d+>> Add [<<Get1>>,<<Get2>>] loop:<<Loop>> outer_loop:none 39*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<Shr:i\d+>> Shr [<<Add>>,<<I1>>] loop:<<Loop>> outer_loop:none 40*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<Cnv:s\d+>> TypeConversion [<<Shr>>] loop:<<Loop>> outer_loop:none 41*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: ArraySet [{{l\d+}},<<Phi>>,<<Cnv>>] loop:<<Loop>> outer_loop:none 42*795d594fSAndroid Build Coastguard Worker // 43*795d594fSAndroid Build Coastguard Worker /// CHECK-START-ARM: void HaddShort.halving_add_signed(short[], short[], short[]) loop_optimization (after) 44*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<Get1:d\d+>> VecLoad loop:<<Loop:B\d+>> outer_loop:none 45*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<Get2:d\d+>> VecLoad loop:<<Loop>> outer_loop:none 46*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<HAdd:d\d+>> VecHalvingAdd [<<Get1>>,<<Get2>>] packed_type:Int16 rounded:false loop:<<Loop>> outer_loop:none 47*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: VecStore [{{l\d+}},{{i\d+}},<<HAdd>>] loop:<<Loop>> outer_loop:none 48*795d594fSAndroid Build Coastguard Worker // 49*795d594fSAndroid Build Coastguard Worker /// CHECK-START-ARM64: void HaddShort.halving_add_signed(short[], short[], short[]) loop_optimization (after) 50*795d594fSAndroid Build Coastguard Worker /// CHECK-IF: hasIsaFeature("sve") and os.environ.get('ART_FORCE_TRY_PREDICATED_SIMD') == 'true' 51*795d594fSAndroid Build Coastguard Worker // 52*795d594fSAndroid Build Coastguard Worker // HalvingAdd idiom is not supported for SVE. 53*795d594fSAndroid Build Coastguard Worker /// CHECK-NOT: VecHalvingAdd 54*795d594fSAndroid Build Coastguard Worker // 55*795d594fSAndroid Build Coastguard Worker /// CHECK-ELSE: 56*795d594fSAndroid Build Coastguard Worker // 57*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<Get1:d\d+>> VecLoad loop:<<Loop:B\d+>> outer_loop:none 58*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<Get2:d\d+>> VecLoad loop:<<Loop>> outer_loop:none 59*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<HAdd:d\d+>> VecHalvingAdd [<<Get1>>,<<Get2>>] packed_type:Int16 rounded:false loop:<<Loop>> outer_loop:none 60*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: VecStore [{{l\d+}},{{i\d+}},<<HAdd>>] loop:<<Loop>> outer_loop:none 61*795d594fSAndroid Build Coastguard Worker // 62*795d594fSAndroid Build Coastguard Worker /// CHECK-FI: halving_add_signed(short[] b1, short[] b2, short[] bo)63*795d594fSAndroid Build Coastguard Worker private static void halving_add_signed(short[] b1, short[] b2, short[] bo) { 64*795d594fSAndroid Build Coastguard Worker int min_length = Math.min(bo.length, Math.min(b1.length, b2.length)); 65*795d594fSAndroid Build Coastguard Worker for (int i = 0; i < min_length; i++) { 66*795d594fSAndroid Build Coastguard Worker bo[i] = (short) ((b1[i] + b2[i]) >> 1); 67*795d594fSAndroid Build Coastguard Worker } 68*795d594fSAndroid Build Coastguard Worker } 69*795d594fSAndroid Build Coastguard Worker 70*795d594fSAndroid Build Coastguard Worker /// CHECK-START: void HaddShort.halving_add_signed_alt(short[], short[], short[]) loop_optimization (before) 71*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<I1:i\d+>> IntConstant 1 loop:none 72*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<I10:i\d+>> IntConstant 10 loop:none 73*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<M10:i\d+>> IntConstant -10 loop:none 74*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<Phi:i\d+>> Phi loop:<<Loop:B\d+>> outer_loop:none 75*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<Get1:s\d+>> ArrayGet loop:<<Loop>> outer_loop:none 76*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<Get2:s\d+>> ArrayGet loop:<<Loop>> outer_loop:none 77*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<Add1:i\d+>> Add [<<Get1>>,<<I10>>] loop:<<Loop>> outer_loop:none 78*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<Add2:i\d+>> Add [<<Get2>>,<<M10>>] loop:<<Loop>> outer_loop:none 79*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<Add3:i\d+>> Add [<<Add1>>,<<Add2>>] loop:<<Loop>> outer_loop:none 80*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<Shr:i\d+>> Shr [<<Add3>>,<<I1>>] loop:<<Loop>> outer_loop:none 81*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<Cnv:s\d+>> TypeConversion [<<Shr>>] loop:<<Loop>> outer_loop:none 82*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: ArraySet [{{l\d+}},<<Phi>>,<<Cnv>>] loop:<<Loop>> outer_loop:none 83*795d594fSAndroid Build Coastguard Worker // 84*795d594fSAndroid Build Coastguard Worker /// CHECK-START-ARM: void HaddShort.halving_add_signed_alt(short[], short[], short[]) loop_optimization (after) 85*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<Get1:d\d+>> VecLoad loop:<<Loop:B\d+>> outer_loop:none 86*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<Get2:d\d+>> VecLoad loop:<<Loop>> outer_loop:none 87*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<HAdd:d\d+>> VecHalvingAdd [<<Get1>>,<<Get2>>] packed_type:Int16 rounded:false loop:<<Loop>> outer_loop:none 88*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: VecStore [{{l\d+}},{{i\d+}},<<HAdd>>] loop:<<Loop>> outer_loop:none 89*795d594fSAndroid Build Coastguard Worker // 90*795d594fSAndroid Build Coastguard Worker /// CHECK-START-ARM64: void HaddShort.halving_add_signed_alt(short[], short[], short[]) loop_optimization (after) 91*795d594fSAndroid Build Coastguard Worker /// CHECK-IF: hasIsaFeature("sve") and os.environ.get('ART_FORCE_TRY_PREDICATED_SIMD') == 'true' 92*795d594fSAndroid Build Coastguard Worker // 93*795d594fSAndroid Build Coastguard Worker // HalvingAdd idiom is not supported for SVE. 94*795d594fSAndroid Build Coastguard Worker /// CHECK-NOT: VecHalvingAdd 95*795d594fSAndroid Build Coastguard Worker // 96*795d594fSAndroid Build Coastguard Worker /// CHECK-ELSE: 97*795d594fSAndroid Build Coastguard Worker // 98*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<Get1:d\d+>> VecLoad loop:<<Loop:B\d+>> outer_loop:none 99*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<Get2:d\d+>> VecLoad loop:<<Loop>> outer_loop:none 100*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<HAdd:d\d+>> VecHalvingAdd [<<Get1>>,<<Get2>>] packed_type:Int16 rounded:false loop:<<Loop>> outer_loop:none 101*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: VecStore [{{l\d+}},{{i\d+}},<<HAdd>>] loop:<<Loop>> outer_loop:none 102*795d594fSAndroid Build Coastguard Worker // 103*795d594fSAndroid Build Coastguard Worker /// CHECK-FI: halving_add_signed_alt(short[] b1, short[] b2, short[] bo)104*795d594fSAndroid Build Coastguard Worker private static void halving_add_signed_alt(short[] b1, short[] b2, short[] bo) { 105*795d594fSAndroid Build Coastguard Worker int min_length = Math.min(bo.length, Math.min(b1.length, b2.length)); 106*795d594fSAndroid Build Coastguard Worker for (int i = 0; i < min_length; i++) { 107*795d594fSAndroid Build Coastguard Worker // Cancelling constant computations do not confuse recognition. 108*795d594fSAndroid Build Coastguard Worker bo[i] = (short) (((b1[i] + 10) + (b2[i] - 10)) >> 1); 109*795d594fSAndroid Build Coastguard Worker } 110*795d594fSAndroid Build Coastguard Worker } 111*795d594fSAndroid Build Coastguard Worker 112*795d594fSAndroid Build Coastguard Worker /// CHECK-START: void HaddShort.halving_add_unsigned(short[], short[], short[]) instruction_simplifier (before) 113*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<I1:i\d+>> IntConstant 1 loop:none 114*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<UMAX:i\d+>> IntConstant 65535 loop:none 115*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<Phi:i\d+>> Phi loop:<<Loop:B\d+>> outer_loop:none 116*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<Get1:s\d+>> ArrayGet loop:<<Loop>> outer_loop:none 117*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<Get2:s\d+>> ArrayGet loop:<<Loop>> outer_loop:none 118*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<And1:i\d+>> And [<<Get1>>,<<UMAX>>] loop:<<Loop>> outer_loop:none 119*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<And2:i\d+>> And [<<UMAX>>,<<Get2>>] loop:<<Loop>> outer_loop:none 120*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<Add:i\d+>> Add [<<And1>>,<<And2>>] loop:<<Loop>> outer_loop:none 121*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<Shr:i\d+>> Shr [<<Add>>,<<I1>>] loop:<<Loop>> outer_loop:none 122*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<Cnv:s\d+>> TypeConversion [<<Shr>>] loop:<<Loop>> outer_loop:none 123*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: ArraySet [{{l\d+}},{{i\d+}},<<Cnv>>] loop:<<Loop>> outer_loop:none 124*795d594fSAndroid Build Coastguard Worker // 125*795d594fSAndroid Build Coastguard Worker /// CHECK-START: void HaddShort.halving_add_unsigned(short[], short[], short[]) loop_optimization (before) 126*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<I1:i\d+>> IntConstant 1 loop:none 127*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<Phi:i\d+>> Phi loop:<<Loop:B\d+>> outer_loop:none 128*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<Get1:c\d+>> ArrayGet loop:<<Loop>> outer_loop:none 129*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<Get2:c\d+>> ArrayGet loop:<<Loop>> outer_loop:none 130*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<Add:i\d+>> Add [<<Get1>>,<<Get2>>] loop:<<Loop>> outer_loop:none 131*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<Shr:i\d+>> Shr [<<Add>>,<<I1>>] loop:<<Loop>> outer_loop:none 132*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<Cnv:s\d+>> TypeConversion [<<Shr>>] loop:<<Loop>> outer_loop:none 133*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: ArraySet [{{l\d+}},<<Phi>>,<<Cnv>>] loop:<<Loop>> outer_loop:none 134*795d594fSAndroid Build Coastguard Worker // 135*795d594fSAndroid Build Coastguard Worker /// CHECK-START-ARM: void HaddShort.halving_add_unsigned(short[], short[], short[]) loop_optimization (after) 136*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<Get1:d\d+>> VecLoad loop:<<Loop:B\d+>> outer_loop:none 137*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<Get2:d\d+>> VecLoad loop:<<Loop>> outer_loop:none 138*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<HAdd:d\d+>> VecHalvingAdd [<<Get1>>,<<Get2>>] packed_type:Uint16 rounded:false loop:<<Loop>> outer_loop:none 139*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: VecStore [{{l\d+}},{{i\d+}},<<HAdd>>] loop:<<Loop>> outer_loop:none 140*795d594fSAndroid Build Coastguard Worker // 141*795d594fSAndroid Build Coastguard Worker /// CHECK-START-ARM64: void HaddShort.halving_add_unsigned(short[], short[], short[]) loop_optimization (after) 142*795d594fSAndroid Build Coastguard Worker /// CHECK-IF: hasIsaFeature("sve") and os.environ.get('ART_FORCE_TRY_PREDICATED_SIMD') == 'true' 143*795d594fSAndroid Build Coastguard Worker // 144*795d594fSAndroid Build Coastguard Worker // HalvingAdd idiom is not supported for SVE. 145*795d594fSAndroid Build Coastguard Worker /// CHECK-NOT: VecHalvingAdd 146*795d594fSAndroid Build Coastguard Worker // 147*795d594fSAndroid Build Coastguard Worker /// CHECK-ELSE: 148*795d594fSAndroid Build Coastguard Worker // 149*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<Get1:d\d+>> VecLoad loop:<<Loop:B\d+>> outer_loop:none 150*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<Get2:d\d+>> VecLoad loop:<<Loop>> outer_loop:none 151*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<HAdd:d\d+>> VecHalvingAdd [<<Get1>>,<<Get2>>] packed_type:Uint16 rounded:false loop:<<Loop>> outer_loop:none 152*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: VecStore [{{l\d+}},{{i\d+}},<<HAdd>>] loop:<<Loop>> outer_loop:none 153*795d594fSAndroid Build Coastguard Worker // 154*795d594fSAndroid Build Coastguard Worker /// CHECK-FI: halving_add_unsigned(short[] b1, short[] b2, short[] bo)155*795d594fSAndroid Build Coastguard Worker private static void halving_add_unsigned(short[] b1, short[] b2, short[] bo) { 156*795d594fSAndroid Build Coastguard Worker int min_length = Math.min(bo.length, Math.min(b1.length, b2.length)); 157*795d594fSAndroid Build Coastguard Worker for (int i = 0; i < min_length; i++) { 158*795d594fSAndroid Build Coastguard Worker int v1 = b1[i] & 0xffff; 159*795d594fSAndroid Build Coastguard Worker int v2 = b2[i] & 0xffff; 160*795d594fSAndroid Build Coastguard Worker bo[i] = (short) ((v1 + v2) >> 1); 161*795d594fSAndroid Build Coastguard Worker } 162*795d594fSAndroid Build Coastguard Worker } 163*795d594fSAndroid Build Coastguard Worker 164*795d594fSAndroid Build Coastguard Worker /// CHECK-START: void HaddShort.rounding_halving_add_signed(short[], short[], short[]) loop_optimization (before) 165*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<I1:i\d+>> IntConstant 1 loop:none 166*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<Phi:i\d+>> Phi loop:<<Loop:B\d+>> outer_loop:none 167*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<Get1:s\d+>> ArrayGet loop:<<Loop>> outer_loop:none 168*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<Get2:s\d+>> ArrayGet loop:<<Loop>> outer_loop:none 169*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<Add1:i\d+>> Add [<<Get1>>,<<Get2>>] loop:<<Loop>> outer_loop:none 170*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<Add2:i\d+>> Add [<<Add1>>,<<I1>>] loop:<<Loop>> outer_loop:none 171*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<Shr:i\d+>> Shr [<<Add2>>,<<I1>>] loop:<<Loop>> outer_loop:none 172*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<Cnv:s\d+>> TypeConversion [<<Shr>>] loop:<<Loop>> outer_loop:none 173*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: ArraySet [{{l\d+}},<<Phi>>,<<Cnv>>] loop:<<Loop>> outer_loop:none 174*795d594fSAndroid Build Coastguard Worker // 175*795d594fSAndroid Build Coastguard Worker /// CHECK-START-ARM: void HaddShort.rounding_halving_add_signed(short[], short[], short[]) loop_optimization (after) 176*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<Get1:d\d+>> VecLoad loop:<<Loop:B\d+>> outer_loop:none 177*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<Get2:d\d+>> VecLoad loop:<<Loop>> outer_loop:none 178*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<HAdd:d\d+>> VecHalvingAdd [<<Get1>>,<<Get2>>] packed_type:Int16 rounded:true loop:<<Loop>> outer_loop:none 179*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: VecStore [{{l\d+}},{{i\d+}},<<HAdd>>] loop:<<Loop>> outer_loop:none 180*795d594fSAndroid Build Coastguard Worker // 181*795d594fSAndroid Build Coastguard Worker /// CHECK-START-ARM64: void HaddShort.rounding_halving_add_signed(short[], short[], short[]) loop_optimization (after) 182*795d594fSAndroid Build Coastguard Worker /// CHECK-IF: hasIsaFeature("sve") and os.environ.get('ART_FORCE_TRY_PREDICATED_SIMD') == 'true' 183*795d594fSAndroid Build Coastguard Worker // 184*795d594fSAndroid Build Coastguard Worker // HalvingAdd idiom is not supported for SVE. 185*795d594fSAndroid Build Coastguard Worker /// CHECK-NOT: VecHalvingAdd 186*795d594fSAndroid Build Coastguard Worker // 187*795d594fSAndroid Build Coastguard Worker /// CHECK-ELSE: 188*795d594fSAndroid Build Coastguard Worker // 189*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<Get1:d\d+>> VecLoad loop:<<Loop:B\d+>> outer_loop:none 190*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<Get2:d\d+>> VecLoad loop:<<Loop>> outer_loop:none 191*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<HAdd:d\d+>> VecHalvingAdd [<<Get1>>,<<Get2>>] packed_type:Int16 rounded:true loop:<<Loop>> outer_loop:none 192*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: VecStore [{{l\d+}},{{i\d+}},<<HAdd>>] loop:<<Loop>> outer_loop:none 193*795d594fSAndroid Build Coastguard Worker // 194*795d594fSAndroid Build Coastguard Worker /// CHECK-FI: rounding_halving_add_signed(short[] b1, short[] b2, short[] bo)195*795d594fSAndroid Build Coastguard Worker private static void rounding_halving_add_signed(short[] b1, short[] b2, short[] bo) { 196*795d594fSAndroid Build Coastguard Worker int min_length = Math.min(bo.length, Math.min(b1.length, b2.length)); 197*795d594fSAndroid Build Coastguard Worker for (int i = 0; i < min_length; i++) { 198*795d594fSAndroid Build Coastguard Worker bo[i] = (short) ((b1[i] + b2[i] + 1) >> 1); 199*795d594fSAndroid Build Coastguard Worker } 200*795d594fSAndroid Build Coastguard Worker } 201*795d594fSAndroid Build Coastguard Worker 202*795d594fSAndroid Build Coastguard Worker /// CHECK-START: void HaddShort.rounding_halving_add_signed_alt(short[], short[], short[]) loop_optimization (before) 203*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<I1:i\d+>> IntConstant 1 loop:none 204*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<Phi:i\d+>> Phi loop:<<Loop:B\d+>> outer_loop:none 205*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<Get1:s\d+>> ArrayGet loop:<<Loop>> outer_loop:none 206*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<Get2:s\d+>> ArrayGet loop:<<Loop>> outer_loop:none 207*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<Add1:i\d+>> Add [<<Get1>>,<<I1>>] loop:<<Loop>> outer_loop:none 208*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<Add2:i\d+>> Add [<<Add1>>,<<Get2>>] loop:<<Loop>> outer_loop:none 209*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<Shr:i\d+>> Shr [<<Add2>>,<<I1>>] loop:<<Loop>> outer_loop:none 210*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<Cnv:s\d+>> TypeConversion [<<Shr>>] loop:<<Loop>> outer_loop:none 211*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: ArraySet [{{l\d+}},<<Phi>>,<<Cnv>>] loop:<<Loop>> outer_loop:none 212*795d594fSAndroid Build Coastguard Worker // 213*795d594fSAndroid Build Coastguard Worker /// CHECK-START-ARM: void HaddShort.rounding_halving_add_signed_alt(short[], short[], short[]) loop_optimization (after) 214*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<Get1:d\d+>> VecLoad loop:<<Loop:B\d+>> outer_loop:none 215*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<Get2:d\d+>> VecLoad loop:<<Loop>> outer_loop:none 216*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<HAdd:d\d+>> VecHalvingAdd [<<Get1>>,<<Get2>>] packed_type:Int16 rounded:true loop:<<Loop>> outer_loop:none 217*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: VecStore [{{l\d+}},{{i\d+}},<<HAdd>>] loop:<<Loop>> outer_loop:none 218*795d594fSAndroid Build Coastguard Worker // 219*795d594fSAndroid Build Coastguard Worker /// CHECK-START-ARM64: void HaddShort.rounding_halving_add_signed_alt(short[], short[], short[]) loop_optimization (after) 220*795d594fSAndroid Build Coastguard Worker /// CHECK-IF: hasIsaFeature("sve") and os.environ.get('ART_FORCE_TRY_PREDICATED_SIMD') == 'true' 221*795d594fSAndroid Build Coastguard Worker // 222*795d594fSAndroid Build Coastguard Worker // HalvingAdd idiom is not supported for SVE. 223*795d594fSAndroid Build Coastguard Worker /// CHECK-NOT: VecHalvingAdd 224*795d594fSAndroid Build Coastguard Worker // 225*795d594fSAndroid Build Coastguard Worker /// CHECK-ELSE: 226*795d594fSAndroid Build Coastguard Worker // 227*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<Get1:d\d+>> VecLoad loop:<<Loop:B\d+>> outer_loop:none 228*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<Get2:d\d+>> VecLoad loop:<<Loop>> outer_loop:none 229*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<HAdd:d\d+>> VecHalvingAdd [<<Get1>>,<<Get2>>] packed_type:Int16 rounded:true loop:<<Loop>> outer_loop:none 230*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: VecStore [{{l\d+}},{{i\d+}},<<HAdd>>] loop:<<Loop>> outer_loop:none 231*795d594fSAndroid Build Coastguard Worker // 232*795d594fSAndroid Build Coastguard Worker /// CHECK-FI: rounding_halving_add_signed_alt(short[] b1, short[] b2, short[] bo)233*795d594fSAndroid Build Coastguard Worker private static void rounding_halving_add_signed_alt(short[] b1, short[] b2, short[] bo) { 234*795d594fSAndroid Build Coastguard Worker int min_length = Math.min(bo.length, Math.min(b1.length, b2.length)); 235*795d594fSAndroid Build Coastguard Worker for (int i = 0; i < min_length; i++) { 236*795d594fSAndroid Build Coastguard Worker // Slightly different order in idiom does not confuse recognition. 237*795d594fSAndroid Build Coastguard Worker bo[i] = (short) (((1 + b1[i]) + b2[i]) >> 1); 238*795d594fSAndroid Build Coastguard Worker } 239*795d594fSAndroid Build Coastguard Worker } 240*795d594fSAndroid Build Coastguard Worker 241*795d594fSAndroid Build Coastguard Worker /// CHECK-START: void HaddShort.rounding_halving_add_signed_alt2(short[], short[], short[]) loop_optimization (before) 242*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<I1:i\d+>> IntConstant 1 loop:none 243*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<I10:i\d+>> IntConstant 10 loop:none 244*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<M9:i\d+>> IntConstant -9 loop:none 245*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<Phi:i\d+>> Phi loop:<<Loop:B\d+>> outer_loop:none 246*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<Get1:s\d+>> ArrayGet loop:<<Loop>> outer_loop:none 247*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<Get2:s\d+>> ArrayGet loop:<<Loop>> outer_loop:none 248*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<Add1:i\d+>> Add [<<Get1>>,<<I10>>] loop:<<Loop>> outer_loop:none 249*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<Add2:i\d+>> Add [<<Get2>>,<<M9>>] loop:<<Loop>> outer_loop:none 250*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<Add3:i\d+>> Add [<<Add1>>,<<Add2>>] loop:<<Loop>> outer_loop:none 251*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<Shr:i\d+>> Shr [<<Add3>>,<<I1>>] loop:<<Loop>> outer_loop:none 252*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<Cnv:s\d+>> TypeConversion [<<Shr>>] loop:<<Loop>> outer_loop:none 253*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: ArraySet [{{l\d+}},<<Phi>>,<<Cnv>>] loop:<<Loop>> outer_loop:none 254*795d594fSAndroid Build Coastguard Worker // 255*795d594fSAndroid Build Coastguard Worker /// CHECK-START-ARM: void HaddShort.rounding_halving_add_signed_alt2(short[], short[], short[]) loop_optimization (after) 256*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<Get1:d\d+>> VecLoad loop:<<Loop:B\d+>> outer_loop:none 257*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<Get2:d\d+>> VecLoad loop:<<Loop>> outer_loop:none 258*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<HAdd:d\d+>> VecHalvingAdd [<<Get1>>,<<Get2>>] packed_type:Int16 rounded:true loop:<<Loop>> outer_loop:none 259*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: VecStore [{{l\d+}},{{i\d+}},<<HAdd>>] loop:<<Loop>> outer_loop:none 260*795d594fSAndroid Build Coastguard Worker // 261*795d594fSAndroid Build Coastguard Worker /// CHECK-START-ARM64: void HaddShort.rounding_halving_add_signed_alt2(short[], short[], short[]) loop_optimization (after) 262*795d594fSAndroid Build Coastguard Worker /// CHECK-IF: hasIsaFeature("sve") and os.environ.get('ART_FORCE_TRY_PREDICATED_SIMD') == 'true' 263*795d594fSAndroid Build Coastguard Worker // 264*795d594fSAndroid Build Coastguard Worker // HalvingAdd idiom is not supported for SVE. 265*795d594fSAndroid Build Coastguard Worker /// CHECK-NOT: VecHalvingAdd 266*795d594fSAndroid Build Coastguard Worker // 267*795d594fSAndroid Build Coastguard Worker /// CHECK-ELSE: 268*795d594fSAndroid Build Coastguard Worker // 269*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<Get1:d\d+>> VecLoad loop:<<Loop:B\d+>> outer_loop:none 270*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<Get2:d\d+>> VecLoad loop:<<Loop>> outer_loop:none 271*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<HAdd:d\d+>> VecHalvingAdd [<<Get1>>,<<Get2>>] packed_type:Int16 rounded:true loop:<<Loop>> outer_loop:none 272*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: VecStore [{{l\d+}},{{i\d+}},<<HAdd>>] loop:<<Loop>> outer_loop:none 273*795d594fSAndroid Build Coastguard Worker // 274*795d594fSAndroid Build Coastguard Worker /// CHECK-FI: rounding_halving_add_signed_alt2(short[] b1, short[] b2, short[] bo)275*795d594fSAndroid Build Coastguard Worker private static void rounding_halving_add_signed_alt2(short[] b1, short[] b2, short[] bo) { 276*795d594fSAndroid Build Coastguard Worker int min_length = Math.min(bo.length, Math.min(b1.length, b2.length)); 277*795d594fSAndroid Build Coastguard Worker for (int i = 0; i < min_length; i++) { 278*795d594fSAndroid Build Coastguard Worker // Computations that cancel to adding 1 also do not confuse recognition. 279*795d594fSAndroid Build Coastguard Worker bo[i] = (short) (((b1[i] + 10) + (b2[i] - 9)) >> 1); 280*795d594fSAndroid Build Coastguard Worker } 281*795d594fSAndroid Build Coastguard Worker } 282*795d594fSAndroid Build Coastguard Worker 283*795d594fSAndroid Build Coastguard Worker /// CHECK-START: void HaddShort.rounding_halving_add_signed_alt3(short[], short[], short[]) loop_optimization (before) 284*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<I1:i\d+>> IntConstant 1 loop:none 285*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<M1:i\d+>> IntConstant -1 loop:none 286*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<I9:i\d+>> IntConstant 9 loop:none 287*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<M9:i\d+>> IntConstant -9 loop:none 288*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<Phi:i\d+>> Phi loop:<<Loop:B\d+>> outer_loop:none 289*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<Get1:s\d+>> ArrayGet loop:<<Loop>> outer_loop:none 290*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<Get2:s\d+>> ArrayGet loop:<<Loop>> outer_loop:none 291*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<Add1:i\d+>> Add [<<Get1>>,<<I9>>] loop:<<Loop>> outer_loop:none 292*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<Add2:i\d+>> Add [<<Get2>>,<<M9>>] loop:<<Loop>> outer_loop:none 293*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<Add3:i\d+>> Add [<<Add1>>,<<Add2>>] loop:<<Loop>> outer_loop:none 294*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<Sub:i\d+>> Sub [<<Add3>>,<<M1>>] loop:<<Loop>> outer_loop:none 295*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<Shr:i\d+>> Shr [<<Sub>>,<<I1>>] loop:<<Loop>> outer_loop:none 296*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<Cnv:s\d+>> TypeConversion [<<Shr>>] loop:<<Loop>> outer_loop:none 297*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: ArraySet [{{l\d+}},<<Phi>>,<<Cnv>>] loop:<<Loop>> outer_loop:none 298*795d594fSAndroid Build Coastguard Worker // 299*795d594fSAndroid Build Coastguard Worker /// CHECK-START-ARM: void HaddShort.rounding_halving_add_signed_alt3(short[], short[], short[]) loop_optimization (after) 300*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<Get1:d\d+>> VecLoad loop:<<Loop:B\d+>> outer_loop:none 301*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<Get2:d\d+>> VecLoad loop:<<Loop>> outer_loop:none 302*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<HAdd:d\d+>> VecHalvingAdd [<<Get1>>,<<Get2>>] packed_type:Int16 rounded:true loop:<<Loop>> outer_loop:none 303*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: VecStore [{{l\d+}},{{i\d+}},<<HAdd>>] loop:<<Loop>> outer_loop:none 304*795d594fSAndroid Build Coastguard Worker // 305*795d594fSAndroid Build Coastguard Worker /// CHECK-START-ARM64: void HaddShort.rounding_halving_add_signed_alt3(short[], short[], short[]) loop_optimization (after) 306*795d594fSAndroid Build Coastguard Worker /// CHECK-IF: hasIsaFeature("sve") and os.environ.get('ART_FORCE_TRY_PREDICATED_SIMD') == 'true' 307*795d594fSAndroid Build Coastguard Worker // 308*795d594fSAndroid Build Coastguard Worker // HalvingAdd idiom is not supported for SVE. 309*795d594fSAndroid Build Coastguard Worker /// CHECK-NOT: VecHalvingAdd 310*795d594fSAndroid Build Coastguard Worker // 311*795d594fSAndroid Build Coastguard Worker /// CHECK-ELSE: 312*795d594fSAndroid Build Coastguard Worker // 313*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<Get1:d\d+>> VecLoad loop:<<Loop:B\d+>> outer_loop:none 314*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<Get2:d\d+>> VecLoad loop:<<Loop>> outer_loop:none 315*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<HAdd:d\d+>> VecHalvingAdd [<<Get1>>,<<Get2>>] packed_type:Int16 rounded:true loop:<<Loop>> outer_loop:none 316*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: VecStore [{{l\d+}},{{i\d+}},<<HAdd>>] loop:<<Loop>> outer_loop:none 317*795d594fSAndroid Build Coastguard Worker // 318*795d594fSAndroid Build Coastguard Worker /// CHECK-FI: rounding_halving_add_signed_alt3(short[] b1, short[] b2, short[] bo)319*795d594fSAndroid Build Coastguard Worker private static void rounding_halving_add_signed_alt3(short[] b1, short[] b2, short[] bo) { 320*795d594fSAndroid Build Coastguard Worker int min_length = Math.min(bo.length, Math.min(b1.length, b2.length)); 321*795d594fSAndroid Build Coastguard Worker for (int i = 0; i < min_length; i++) { 322*795d594fSAndroid Build Coastguard Worker // Computations that cancel to adding 1 also do not confuse recognition. 323*795d594fSAndroid Build Coastguard Worker bo[i] = (short) (((b1[i] + 9) + (b2[i] - 9) - $inline$mone()) >> 1); 324*795d594fSAndroid Build Coastguard Worker } 325*795d594fSAndroid Build Coastguard Worker } 326*795d594fSAndroid Build Coastguard Worker 327*795d594fSAndroid Build Coastguard Worker /// CHECK-START: void HaddShort.rounding_halving_add_unsigned(short[], short[], short[]) instruction_simplifier (before) 328*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<I1:i\d+>> IntConstant 1 loop:none 329*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<UMAX:i\d+>> IntConstant 65535 loop:none 330*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<Phi:i\d+>> Phi loop:<<Loop:B\d+>> outer_loop:none 331*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<Get1:s\d+>> ArrayGet loop:<<Loop>> outer_loop:none 332*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<Get2:s\d+>> ArrayGet loop:<<Loop>> outer_loop:none 333*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<And1:i\d+>> And [<<Get1>>,<<UMAX>>] loop:<<Loop>> outer_loop:none 334*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<And2:i\d+>> And [<<UMAX>>,<<Get2>>] loop:<<Loop>> outer_loop:none 335*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<Add1:i\d+>> Add [<<And1>>,<<And2>>] loop:<<Loop>> outer_loop:none 336*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<Add2:i\d+>> Add [<<Add1>>,<<I1>>] loop:<<Loop>> outer_loop:none 337*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<Shr:i\d+>> Shr [<<Add2>>,<<I1>>] loop:<<Loop>> outer_loop:none 338*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<Cnv:s\d+>> TypeConversion [<<Shr>>] loop:<<Loop>> outer_loop:none 339*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: ArraySet [{{l\d+}},{{i\d+}},<<Cnv>>] loop:<<Loop>> outer_loop:none 340*795d594fSAndroid Build Coastguard Worker // 341*795d594fSAndroid Build Coastguard Worker /// CHECK-START: void HaddShort.rounding_halving_add_unsigned(short[], short[], short[]) loop_optimization (before) 342*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<I1:i\d+>> IntConstant 1 loop:none 343*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<Phi:i\d+>> Phi loop:<<Loop:B\d+>> outer_loop:none 344*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<Get1:c\d+>> ArrayGet loop:<<Loop>> outer_loop:none 345*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<Get2:c\d+>> ArrayGet loop:<<Loop>> outer_loop:none 346*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<Add1:i\d+>> Add [<<Get1>>,<<Get2>>] loop:<<Loop>> outer_loop:none 347*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<Add2:i\d+>> Add [<<Add1>>,<<I1>>] loop:<<Loop>> outer_loop:none 348*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<Shr:i\d+>> Shr [<<Add2>>,<<I1>>] loop:<<Loop>> outer_loop:none 349*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<Cnv:s\d+>> TypeConversion [<<Shr>>] loop:<<Loop>> outer_loop:none 350*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: ArraySet [{{l\d+}},<<Phi>>,<<Cnv>>] loop:<<Loop>> outer_loop:none 351*795d594fSAndroid Build Coastguard Worker // 352*795d594fSAndroid Build Coastguard Worker /// CHECK-START-ARM: void HaddShort.rounding_halving_add_unsigned(short[], short[], short[]) loop_optimization (after) 353*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<Get1:d\d+>> VecLoad loop:<<Loop:B\d+>> outer_loop:none 354*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<Get2:d\d+>> VecLoad loop:<<Loop>> outer_loop:none 355*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<HAdd:d\d+>> VecHalvingAdd [<<Get1>>,<<Get2>>] packed_type:Uint16 rounded:true loop:<<Loop>> outer_loop:none 356*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: VecStore [{{l\d+}},{{i\d+}},<<HAdd>>] loop:<<Loop>> outer_loop:none 357*795d594fSAndroid Build Coastguard Worker // 358*795d594fSAndroid Build Coastguard Worker /// CHECK-START-ARM64: void HaddShort.rounding_halving_add_unsigned(short[], short[], short[]) loop_optimization (after) 359*795d594fSAndroid Build Coastguard Worker /// CHECK-IF: hasIsaFeature("sve") and os.environ.get('ART_FORCE_TRY_PREDICATED_SIMD') == 'true' 360*795d594fSAndroid Build Coastguard Worker // 361*795d594fSAndroid Build Coastguard Worker // HalvingAdd idiom is not supported for SVE. 362*795d594fSAndroid Build Coastguard Worker /// CHECK-NOT: VecHalvingAdd 363*795d594fSAndroid Build Coastguard Worker // 364*795d594fSAndroid Build Coastguard Worker /// CHECK-ELSE: 365*795d594fSAndroid Build Coastguard Worker // 366*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<Get1:d\d+>> VecLoad loop:<<Loop:B\d+>> outer_loop:none 367*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<Get2:d\d+>> VecLoad loop:<<Loop>> outer_loop:none 368*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<HAdd:d\d+>> VecHalvingAdd [<<Get1>>,<<Get2>>] packed_type:Uint16 rounded:true loop:<<Loop>> outer_loop:none 369*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: VecStore [{{l\d+}},{{i\d+}},<<HAdd>>] loop:<<Loop>> outer_loop:none 370*795d594fSAndroid Build Coastguard Worker // 371*795d594fSAndroid Build Coastguard Worker /// CHECK-FI: rounding_halving_add_unsigned(short[] b1, short[] b2, short[] bo)372*795d594fSAndroid Build Coastguard Worker private static void rounding_halving_add_unsigned(short[] b1, short[] b2, short[] bo) { 373*795d594fSAndroid Build Coastguard Worker int min_length = Math.min(bo.length, Math.min(b1.length, b2.length)); 374*795d594fSAndroid Build Coastguard Worker for (int i = 0; i < min_length; i++) { 375*795d594fSAndroid Build Coastguard Worker int v1 = b1[i] & 0xffff; 376*795d594fSAndroid Build Coastguard Worker int v2 = b2[i] & 0xffff; 377*795d594fSAndroid Build Coastguard Worker bo[i] = (short) ((v1 + v2 + 1) >> 1); 378*795d594fSAndroid Build Coastguard Worker } 379*795d594fSAndroid Build Coastguard Worker } 380*795d594fSAndroid Build Coastguard Worker 381*795d594fSAndroid Build Coastguard Worker /// CHECK-START: void HaddShort.rounding_halving_add_unsigned_alt(short[], short[], short[]) instruction_simplifier (before) 382*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<I1:i\d+>> IntConstant 1 loop:none 383*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<UMAX:i\d+>> IntConstant 65535 loop:none 384*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<Phi:i\d+>> Phi loop:<<Loop:B\d+>> outer_loop:none 385*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<Get1:s\d+>> ArrayGet loop:<<Loop>> outer_loop:none 386*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<Get2:s\d+>> ArrayGet loop:<<Loop>> outer_loop:none 387*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<And1:i\d+>> And [<<Get1>>,<<UMAX>>] loop:<<Loop>> outer_loop:none 388*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<And2:i\d+>> And [<<UMAX>>,<<Get2>>] loop:<<Loop>> outer_loop:none 389*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<Add1:i\d+>> Add [<<And2>>,<<I1>>] loop:<<Loop>> outer_loop:none 390*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<Add2:i\d+>> Add [<<Add1>>,<<And1>>] loop:<<Loop>> outer_loop:none 391*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<Shr:i\d+>> Shr [<<Add2>>,<<I1>>] loop:<<Loop>> outer_loop:none 392*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<Cnv:s\d+>> TypeConversion [<<Shr>>] loop:<<Loop>> outer_loop:none 393*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: ArraySet [{{l\d+}},{{i\d+}},<<Cnv>>] loop:<<Loop>> outer_loop:none 394*795d594fSAndroid Build Coastguard Worker // 395*795d594fSAndroid Build Coastguard Worker /// CHECK-START: void HaddShort.rounding_halving_add_unsigned_alt(short[], short[], short[]) loop_optimization (before) 396*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<I1:i\d+>> IntConstant 1 loop:none 397*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<Phi:i\d+>> Phi loop:<<Loop:B\d+>> outer_loop:none 398*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<Get1:c\d+>> ArrayGet loop:<<Loop>> outer_loop:none 399*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<Get2:c\d+>> ArrayGet loop:<<Loop>> outer_loop:none 400*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<Add1:i\d+>> Add [<<Get2>>,<<I1>>] loop:<<Loop>> outer_loop:none 401*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<Add2:i\d+>> Add [<<Get1>>,<<Add1>>] loop:<<Loop>> outer_loop:none 402*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<Shr:i\d+>> Shr [<<Add2>>,<<I1>>] loop:<<Loop>> outer_loop:none 403*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<Cnv:s\d+>> TypeConversion [<<Shr>>] loop:<<Loop>> outer_loop:none 404*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: ArraySet [{{l\d+}},<<Phi>>,<<Cnv>>] loop:<<Loop>> outer_loop:none 405*795d594fSAndroid Build Coastguard Worker // 406*795d594fSAndroid Build Coastguard Worker /// CHECK-START-ARM: void HaddShort.rounding_halving_add_unsigned_alt(short[], short[], short[]) loop_optimization (after) 407*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<Get1:d\d+>> VecLoad loop:<<Loop:B\d+>> outer_loop:none 408*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<Get2:d\d+>> VecLoad loop:<<Loop>> outer_loop:none 409*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<HAdd:d\d+>> VecHalvingAdd [<<Get1>>,<<Get2>>] packed_type:Uint16 rounded:true loop:<<Loop>> outer_loop:none 410*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: VecStore [{{l\d+}},{{i\d+}},<<HAdd>>] loop:<<Loop>> outer_loop:none 411*795d594fSAndroid Build Coastguard Worker // 412*795d594fSAndroid Build Coastguard Worker /// CHECK-START-ARM64: void HaddShort.rounding_halving_add_unsigned_alt(short[], short[], short[]) loop_optimization (after) 413*795d594fSAndroid Build Coastguard Worker /// CHECK-IF: hasIsaFeature("sve") and os.environ.get('ART_FORCE_TRY_PREDICATED_SIMD') == 'true' 414*795d594fSAndroid Build Coastguard Worker // 415*795d594fSAndroid Build Coastguard Worker // HalvingAdd idiom is not supported for SVE. 416*795d594fSAndroid Build Coastguard Worker /// CHECK-NOT: VecHalvingAdd 417*795d594fSAndroid Build Coastguard Worker // 418*795d594fSAndroid Build Coastguard Worker /// CHECK-ELSE: 419*795d594fSAndroid Build Coastguard Worker // 420*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<Get1:d\d+>> VecLoad loop:<<Loop:B\d+>> outer_loop:none 421*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<Get2:d\d+>> VecLoad loop:<<Loop>> outer_loop:none 422*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<HAdd:d\d+>> VecHalvingAdd [<<Get1>>,<<Get2>>] packed_type:Uint16 rounded:true loop:<<Loop>> outer_loop:none 423*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: VecStore [{{l\d+}},{{i\d+}},<<HAdd>>] loop:<<Loop>> outer_loop:none 424*795d594fSAndroid Build Coastguard Worker // 425*795d594fSAndroid Build Coastguard Worker /// CHECK-FI: rounding_halving_add_unsigned_alt(short[] b1, short[] b2, short[] bo)426*795d594fSAndroid Build Coastguard Worker private static void rounding_halving_add_unsigned_alt(short[] b1, short[] b2, short[] bo) { 427*795d594fSAndroid Build Coastguard Worker int min_length = Math.min(bo.length, Math.min(b1.length, b2.length)); 428*795d594fSAndroid Build Coastguard Worker for (int i = 0; i < min_length; i++) { 429*795d594fSAndroid Build Coastguard Worker // Slightly different order in idiom does not confuse recognition. 430*795d594fSAndroid Build Coastguard Worker int v1 = b1[i] & 0xffff; 431*795d594fSAndroid Build Coastguard Worker int v2 = b2[i] & 0xffff; 432*795d594fSAndroid Build Coastguard Worker bo[i] = (short) (v1 + (v2 + 1) >> 1); 433*795d594fSAndroid Build Coastguard Worker } 434*795d594fSAndroid Build Coastguard Worker } 435*795d594fSAndroid Build Coastguard Worker 436*795d594fSAndroid Build Coastguard Worker /// CHECK-START: void HaddShort.halving_add_signed_constant(short[], short[]) loop_optimization (before) 437*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<I1:i\d+>> IntConstant 1 loop:none 438*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<SMAX:i\d+>> IntConstant 32767 loop:none 439*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<Phi:i\d+>> Phi loop:<<Loop:B\d+>> outer_loop:none 440*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<Get:s\d+>> ArrayGet loop:<<Loop>> outer_loop:none 441*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<Add:i\d+>> Add [<<Get>>,<<SMAX>>] loop:<<Loop>> outer_loop:none 442*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<Shr:i\d+>> Shr [<<Add>>,<<I1>>] loop:<<Loop>> outer_loop:none 443*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<Cnv:s\d+>> TypeConversion [<<Shr>>] loop:<<Loop>> outer_loop:none 444*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: ArraySet [{{l\d+}},<<Phi>>,<<Cnv>>] loop:<<Loop>> outer_loop:none 445*795d594fSAndroid Build Coastguard Worker // 446*795d594fSAndroid Build Coastguard Worker /// CHECK-START-ARM: void HaddShort.halving_add_signed_constant(short[], short[]) loop_optimization (after) 447*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<SMAX:i\d+>> IntConstant 32767 loop:none 448*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<Repl:d\d+>> VecReplicateScalar [<<SMAX>>] loop:none 449*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<Get:d\d+>> VecLoad loop:<<Loop:B\d+>> outer_loop:none 450*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<HAdd:d\d+>> VecHalvingAdd [<<Get>>,<<Repl>>] packed_type:Int16 rounded:false loop:<<Loop>> outer_loop:none 451*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: VecStore [{{l\d+}},{{i\d+}},<<HAdd>>] loop:<<Loop>> outer_loop:none 452*795d594fSAndroid Build Coastguard Worker // 453*795d594fSAndroid Build Coastguard Worker /// CHECK-START-ARM64: void HaddShort.halving_add_signed_constant(short[], short[]) loop_optimization (after) 454*795d594fSAndroid Build Coastguard Worker /// CHECK-IF: hasIsaFeature("sve") and os.environ.get('ART_FORCE_TRY_PREDICATED_SIMD') == 'true' 455*795d594fSAndroid Build Coastguard Worker // 456*795d594fSAndroid Build Coastguard Worker // HalvingAdd idiom is not supported for SVE. 457*795d594fSAndroid Build Coastguard Worker /// CHECK-NOT: VecHalvingAdd 458*795d594fSAndroid Build Coastguard Worker // 459*795d594fSAndroid Build Coastguard Worker /// CHECK-ELSE: 460*795d594fSAndroid Build Coastguard Worker // 461*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<SMAX:i\d+>> IntConstant 32767 loop:none 462*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<Repl:d\d+>> VecReplicateScalar [<<SMAX>>] loop:none 463*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<Get:d\d+>> VecLoad loop:<<Loop:B\d+>> outer_loop:none 464*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<HAdd:d\d+>> VecHalvingAdd [<<Get>>,<<Repl>>] packed_type:Int16 rounded:false loop:<<Loop>> outer_loop:none 465*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: VecStore [{{l\d+}},{{i\d+}},<<HAdd>>] loop:<<Loop>> outer_loop:none 466*795d594fSAndroid Build Coastguard Worker // 467*795d594fSAndroid Build Coastguard Worker /// CHECK-FI: halving_add_signed_constant(short[] b1, short[] bo)468*795d594fSAndroid Build Coastguard Worker private static void halving_add_signed_constant(short[] b1, short[] bo) { 469*795d594fSAndroid Build Coastguard Worker int min_length = Math.min(bo.length, b1.length); 470*795d594fSAndroid Build Coastguard Worker for (int i = 0; i < min_length; i++) { 471*795d594fSAndroid Build Coastguard Worker bo[i] = (short) ((b1[i] + 0x7fff) >> 1); 472*795d594fSAndroid Build Coastguard Worker } 473*795d594fSAndroid Build Coastguard Worker } 474*795d594fSAndroid Build Coastguard Worker 475*795d594fSAndroid Build Coastguard Worker /// CHECK-START: void HaddShort.halving_add_unsigned_constant(short[], short[]) instruction_simplifier (before) 476*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<I1:i\d+>> IntConstant 1 loop:none 477*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<UMAX:i\d+>> IntConstant 65535 loop:none 478*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<Phi:i\d+>> Phi loop:<<Loop:B\d+>> outer_loop:none 479*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<Get:s\d+>> ArrayGet loop:<<Loop>> outer_loop:none 480*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<And:i\d+>> And [<<Get>>,<<UMAX>>] loop:<<Loop>> outer_loop:none 481*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<Add:i\d+>> Add [<<And>>,<<UMAX>>] loop:<<Loop>> outer_loop:none 482*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<Shr:i\d+>> Shr [<<Add>>,<<I1>>] loop:<<Loop>> outer_loop:none 483*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<Cnv:s\d+>> TypeConversion [<<Shr>>] loop:<<Loop>> outer_loop:none 484*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: ArraySet [{{l\d+}},{{i\d+}},<<Cnv>>] loop:<<Loop>> outer_loop:none 485*795d594fSAndroid Build Coastguard Worker // 486*795d594fSAndroid Build Coastguard Worker /// CHECK-START: void HaddShort.halving_add_unsigned_constant(short[], short[]) loop_optimization (before) 487*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<I1:i\d+>> IntConstant 1 loop:none 488*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<UMAX:i\d+>> IntConstant 65535 loop:none 489*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<Phi:i\d+>> Phi loop:<<Loop:B\d+>> outer_loop:none 490*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<Get:c\d+>> ArrayGet loop:<<Loop>> outer_loop:none 491*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<Add:i\d+>> Add [<<Get>>,<<UMAX>>] loop:<<Loop>> outer_loop:none 492*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<Shr:i\d+>> Shr [<<Add>>,<<I1>>] loop:<<Loop>> outer_loop:none 493*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<Cnv:s\d+>> TypeConversion [<<Shr>>] loop:<<Loop>> outer_loop:none 494*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: ArraySet [{{l\d+}},<<Phi>>,<<Cnv>>] loop:<<Loop>> outer_loop:none 495*795d594fSAndroid Build Coastguard Worker // 496*795d594fSAndroid Build Coastguard Worker /// CHECK-START-ARM: void HaddShort.halving_add_unsigned_constant(short[], short[]) loop_optimization (after) 497*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<UMAX:i\d+>> IntConstant 65535 loop:none 498*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<Repl:d\d+>> VecReplicateScalar [<<UMAX>>] loop:none 499*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<Get:d\d+>> VecLoad loop:<<Loop:B\d+>> outer_loop:none 500*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<HAdd:d\d+>> VecHalvingAdd [<<Get>>,<<Repl>>] packed_type:Uint16 rounded:false loop:<<Loop>> outer_loop:none 501*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: VecStore [{{l\d+}},{{i\d+}},<<HAdd>>] loop:<<Loop>> outer_loop:none 502*795d594fSAndroid Build Coastguard Worker // 503*795d594fSAndroid Build Coastguard Worker /// CHECK-START-ARM64: void HaddShort.halving_add_unsigned_constant(short[], short[]) loop_optimization (after) 504*795d594fSAndroid Build Coastguard Worker /// CHECK-IF: hasIsaFeature("sve") and os.environ.get('ART_FORCE_TRY_PREDICATED_SIMD') == 'true' 505*795d594fSAndroid Build Coastguard Worker // 506*795d594fSAndroid Build Coastguard Worker // HalvingAdd idiom is not supported for SVE. 507*795d594fSAndroid Build Coastguard Worker /// CHECK-NOT: VecHalvingAdd 508*795d594fSAndroid Build Coastguard Worker // 509*795d594fSAndroid Build Coastguard Worker /// CHECK-ELSE: 510*795d594fSAndroid Build Coastguard Worker // 511*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<UMAX:i\d+>> IntConstant 65535 loop:none 512*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<Repl:d\d+>> VecReplicateScalar [<<UMAX>>] loop:none 513*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<Get:d\d+>> VecLoad loop:<<Loop:B\d+>> outer_loop:none 514*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: <<HAdd:d\d+>> VecHalvingAdd [<<Get>>,<<Repl>>] packed_type:Uint16 rounded:false loop:<<Loop>> outer_loop:none 515*795d594fSAndroid Build Coastguard Worker /// CHECK-DAG: VecStore [{{l\d+}},{{i\d+}},<<HAdd>>] loop:<<Loop>> outer_loop:none 516*795d594fSAndroid Build Coastguard Worker // 517*795d594fSAndroid Build Coastguard Worker /// CHECK-FI: halving_add_unsigned_constant(short[] b1, short[] bo)518*795d594fSAndroid Build Coastguard Worker private static void halving_add_unsigned_constant(short[] b1, short[] bo) { 519*795d594fSAndroid Build Coastguard Worker int min_length = Math.min(bo.length, b1.length); 520*795d594fSAndroid Build Coastguard Worker for (int i = 0; i < min_length; i++) { 521*795d594fSAndroid Build Coastguard Worker bo[i] = (short) (((b1[i] & 0xffff) + 0xffff) >> 1); 522*795d594fSAndroid Build Coastguard Worker } 523*795d594fSAndroid Build Coastguard Worker } 524*795d594fSAndroid Build Coastguard Worker main()525*795d594fSAndroid Build Coastguard Worker public static void main() { 526*795d594fSAndroid Build Coastguard Worker // Some interesting values. 527*795d594fSAndroid Build Coastguard Worker short[] interesting = { 528*795d594fSAndroid Build Coastguard Worker (short) 0x0000, 529*795d594fSAndroid Build Coastguard Worker (short) 0x0001, 530*795d594fSAndroid Build Coastguard Worker (short) 0x0002, 531*795d594fSAndroid Build Coastguard Worker (short) 0x1234, 532*795d594fSAndroid Build Coastguard Worker (short) 0x8000, 533*795d594fSAndroid Build Coastguard Worker (short) 0x8001, 534*795d594fSAndroid Build Coastguard Worker (short) 0x7fff, 535*795d594fSAndroid Build Coastguard Worker (short) 0xffff 536*795d594fSAndroid Build Coastguard Worker }; 537*795d594fSAndroid Build Coastguard Worker // Initialize cross-values to test all cases, and also 538*795d594fSAndroid Build Coastguard Worker // set up some extra values to exercise the cleanup loop. 539*795d594fSAndroid Build Coastguard Worker for (int i = 0; i < M; i++) { 540*795d594fSAndroid Build Coastguard Worker sB1[i] = (short) i; 541*795d594fSAndroid Build Coastguard Worker sB2[i] = interesting[i & 7]; 542*795d594fSAndroid Build Coastguard Worker } 543*795d594fSAndroid Build Coastguard Worker 544*795d594fSAndroid Build Coastguard Worker // Test halving add idioms. 545*795d594fSAndroid Build Coastguard Worker halving_add_signed(sB1, sB2, sBo); 546*795d594fSAndroid Build Coastguard Worker for (int i = 0; i < M; i++) { 547*795d594fSAndroid Build Coastguard Worker short e = (short) ((sB1[i] + sB2[i]) >> 1); 548*795d594fSAndroid Build Coastguard Worker expectEquals(e, sBo[i]); 549*795d594fSAndroid Build Coastguard Worker } 550*795d594fSAndroid Build Coastguard Worker halving_add_signed_alt(sB1, sB2, sBo); 551*795d594fSAndroid Build Coastguard Worker for (int i = 0; i < M; i++) { 552*795d594fSAndroid Build Coastguard Worker short e = (short) ((sB1[i] + sB2[i]) >> 1); 553*795d594fSAndroid Build Coastguard Worker expectEquals(e, sBo[i]); 554*795d594fSAndroid Build Coastguard Worker } 555*795d594fSAndroid Build Coastguard Worker halving_add_unsigned(sB1, sB2, sBo); 556*795d594fSAndroid Build Coastguard Worker for (int i = 0; i < M; i++) { 557*795d594fSAndroid Build Coastguard Worker short e = (short) (((sB1[i] & 0xffff) + (sB2[i] & 0xffff)) >> 1); 558*795d594fSAndroid Build Coastguard Worker expectEquals(e, sBo[i]); 559*795d594fSAndroid Build Coastguard Worker } 560*795d594fSAndroid Build Coastguard Worker rounding_halving_add_signed(sB1, sB2, sBo); 561*795d594fSAndroid Build Coastguard Worker for (int i = 0; i < M; i++) { 562*795d594fSAndroid Build Coastguard Worker short e = (short) ((sB1[i] + sB2[i] + 1) >> 1); 563*795d594fSAndroid Build Coastguard Worker expectEquals(e, sBo[i]); 564*795d594fSAndroid Build Coastguard Worker } 565*795d594fSAndroid Build Coastguard Worker rounding_halving_add_signed_alt(sB1, sB2, sBo); 566*795d594fSAndroid Build Coastguard Worker for (int i = 0; i < M; i++) { 567*795d594fSAndroid Build Coastguard Worker short e = (short) ((sB1[i] + sB2[i] + 1) >> 1); 568*795d594fSAndroid Build Coastguard Worker expectEquals(e, sBo[i]); 569*795d594fSAndroid Build Coastguard Worker } 570*795d594fSAndroid Build Coastguard Worker rounding_halving_add_signed_alt2(sB1, sB2, sBo); 571*795d594fSAndroid Build Coastguard Worker for (int i = 0; i < M; i++) { 572*795d594fSAndroid Build Coastguard Worker short e = (short) ((sB1[i] + sB2[i] + 1) >> 1); 573*795d594fSAndroid Build Coastguard Worker expectEquals(e, sBo[i]); 574*795d594fSAndroid Build Coastguard Worker } 575*795d594fSAndroid Build Coastguard Worker rounding_halving_add_signed_alt3(sB1, sB2, sBo); 576*795d594fSAndroid Build Coastguard Worker for (int i = 0; i < M; i++) { 577*795d594fSAndroid Build Coastguard Worker short e = (short) ((sB1[i] + sB2[i] + 1) >> 1); 578*795d594fSAndroid Build Coastguard Worker expectEquals(e, sBo[i]); 579*795d594fSAndroid Build Coastguard Worker } 580*795d594fSAndroid Build Coastguard Worker rounding_halving_add_unsigned(sB1, sB2, sBo); 581*795d594fSAndroid Build Coastguard Worker for (int i = 0; i < M; i++) { 582*795d594fSAndroid Build Coastguard Worker short e = (short) (((sB1[i] & 0xffff) + (sB2[i] & 0xffff) + 1) >> 1); 583*795d594fSAndroid Build Coastguard Worker expectEquals(e, sBo[i]); 584*795d594fSAndroid Build Coastguard Worker } 585*795d594fSAndroid Build Coastguard Worker rounding_halving_add_unsigned_alt(sB1, sB2, sBo); 586*795d594fSAndroid Build Coastguard Worker for (int i = 0; i < M; i++) { 587*795d594fSAndroid Build Coastguard Worker short e = (short) (((sB1[i] & 0xffff) + (sB2[i] & 0xffff) + 1) >> 1); 588*795d594fSAndroid Build Coastguard Worker expectEquals(e, sBo[i]); 589*795d594fSAndroid Build Coastguard Worker } 590*795d594fSAndroid Build Coastguard Worker halving_add_signed_constant(sB1, sBo); 591*795d594fSAndroid Build Coastguard Worker for (int i = 0; i < M; i++) { 592*795d594fSAndroid Build Coastguard Worker short e = (short) ((sB1[i] + 0x7fff) >> 1); 593*795d594fSAndroid Build Coastguard Worker expectEquals(e, sBo[i]); 594*795d594fSAndroid Build Coastguard Worker } 595*795d594fSAndroid Build Coastguard Worker halving_add_unsigned_constant(sB1, sBo); 596*795d594fSAndroid Build Coastguard Worker for (int i = 0; i < M; i++) { 597*795d594fSAndroid Build Coastguard Worker short e = (short) (((sB1[i] & 0xffff) + 0xffff) >> 1); 598*795d594fSAndroid Build Coastguard Worker expectEquals(e, sBo[i]); 599*795d594fSAndroid Build Coastguard Worker } 600*795d594fSAndroid Build Coastguard Worker 601*795d594fSAndroid Build Coastguard Worker System.out.println("HaddShort passed"); 602*795d594fSAndroid Build Coastguard Worker } 603*795d594fSAndroid Build Coastguard Worker expectEquals(int expected, int result)604*795d594fSAndroid Build Coastguard Worker private static void expectEquals(int expected, int result) { 605*795d594fSAndroid Build Coastguard Worker if (expected != result) { 606*795d594fSAndroid Build Coastguard Worker throw new Error("Expected: " + expected + ", found: " + result); 607*795d594fSAndroid Build Coastguard Worker } 608*795d594fSAndroid Build Coastguard Worker } 609*795d594fSAndroid Build Coastguard Worker } 610