1*e7c364b6SAndroid Build Coastguard Worker /*
2*e7c364b6SAndroid Build Coastguard Worker * Copyright (C) 2014 The Android Open Source Project
3*e7c364b6SAndroid Build Coastguard Worker *
4*e7c364b6SAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License");
5*e7c364b6SAndroid Build Coastguard Worker * you may not use this file except in compliance with the License.
6*e7c364b6SAndroid Build Coastguard Worker * You may obtain a copy of the License at
7*e7c364b6SAndroid Build Coastguard Worker *
8*e7c364b6SAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0
9*e7c364b6SAndroid Build Coastguard Worker *
10*e7c364b6SAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software
11*e7c364b6SAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS,
12*e7c364b6SAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*e7c364b6SAndroid Build Coastguard Worker * See the License for the specific language governing permissions and
14*e7c364b6SAndroid Build Coastguard Worker * limitations under the License.
15*e7c364b6SAndroid Build Coastguard Worker */
16*e7c364b6SAndroid Build Coastguard Worker
17*e7c364b6SAndroid Build Coastguard Worker #include "graphics_fbdev.h"
18*e7c364b6SAndroid Build Coastguard Worker
19*e7c364b6SAndroid Build Coastguard Worker #include <fcntl.h>
20*e7c364b6SAndroid Build Coastguard Worker #include <linux/fb.h>
21*e7c364b6SAndroid Build Coastguard Worker #include <stdio.h>
22*e7c364b6SAndroid Build Coastguard Worker #include <stdlib.h>
23*e7c364b6SAndroid Build Coastguard Worker #include <string.h>
24*e7c364b6SAndroid Build Coastguard Worker #include <sys/ioctl.h>
25*e7c364b6SAndroid Build Coastguard Worker #include <sys/mman.h>
26*e7c364b6SAndroid Build Coastguard Worker #include <sys/types.h>
27*e7c364b6SAndroid Build Coastguard Worker #include <unistd.h>
28*e7c364b6SAndroid Build Coastguard Worker
29*e7c364b6SAndroid Build Coastguard Worker #include <memory>
30*e7c364b6SAndroid Build Coastguard Worker
31*e7c364b6SAndroid Build Coastguard Worker #include <android-base/unique_fd.h>
32*e7c364b6SAndroid Build Coastguard Worker
33*e7c364b6SAndroid Build Coastguard Worker #include "minui/minui.h"
34*e7c364b6SAndroid Build Coastguard Worker
Create(size_t width,size_t height,size_t row_bytes,size_t pixel_bytes)35*e7c364b6SAndroid Build Coastguard Worker std::unique_ptr<GRSurfaceFbdev> GRSurfaceFbdev::Create(size_t width, size_t height,
36*e7c364b6SAndroid Build Coastguard Worker size_t row_bytes, size_t pixel_bytes) {
37*e7c364b6SAndroid Build Coastguard Worker // Cannot use std::make_unique to access non-public ctor.
38*e7c364b6SAndroid Build Coastguard Worker return std::unique_ptr<GRSurfaceFbdev>(new GRSurfaceFbdev(width, height, row_bytes, pixel_bytes));
39*e7c364b6SAndroid Build Coastguard Worker }
40*e7c364b6SAndroid Build Coastguard Worker
Blank(bool blank)41*e7c364b6SAndroid Build Coastguard Worker void MinuiBackendFbdev::Blank(bool blank) {
42*e7c364b6SAndroid Build Coastguard Worker int ret = ioctl(fb_fd, FBIOBLANK, blank ? FB_BLANK_POWERDOWN : FB_BLANK_UNBLANK);
43*e7c364b6SAndroid Build Coastguard Worker if (ret < 0) perror("ioctl(): blank");
44*e7c364b6SAndroid Build Coastguard Worker }
45*e7c364b6SAndroid Build Coastguard Worker
Blank(bool blank,DrmConnector index)46*e7c364b6SAndroid Build Coastguard Worker void MinuiBackendFbdev::Blank(bool blank, DrmConnector index) {
47*e7c364b6SAndroid Build Coastguard Worker if (index == DRM_MAIN) {
48*e7c364b6SAndroid Build Coastguard Worker MinuiBackendFbdev::Blank(blank);
49*e7c364b6SAndroid Build Coastguard Worker } else {
50*e7c364b6SAndroid Build Coastguard Worker fprintf(stderr, "Unsupported multiple connectors, blank = %d, index = %d\n", blank, index);
51*e7c364b6SAndroid Build Coastguard Worker }
52*e7c364b6SAndroid Build Coastguard Worker }
53*e7c364b6SAndroid Build Coastguard Worker
HasMultipleConnectors()54*e7c364b6SAndroid Build Coastguard Worker bool MinuiBackendFbdev::HasMultipleConnectors() {
55*e7c364b6SAndroid Build Coastguard Worker fprintf(stderr, "Unsupported multiple connectors\n");
56*e7c364b6SAndroid Build Coastguard Worker return false;
57*e7c364b6SAndroid Build Coastguard Worker }
58*e7c364b6SAndroid Build Coastguard Worker
SetDisplayedFramebuffer(size_t n)59*e7c364b6SAndroid Build Coastguard Worker void MinuiBackendFbdev::SetDisplayedFramebuffer(size_t n) {
60*e7c364b6SAndroid Build Coastguard Worker if (n > 1 || !double_buffered) return;
61*e7c364b6SAndroid Build Coastguard Worker
62*e7c364b6SAndroid Build Coastguard Worker vi.yres_virtual = gr_framebuffer[0]->height * 2;
63*e7c364b6SAndroid Build Coastguard Worker vi.yoffset = n * gr_framebuffer[0]->height;
64*e7c364b6SAndroid Build Coastguard Worker vi.bits_per_pixel = gr_framebuffer[0]->pixel_bytes * 8;
65*e7c364b6SAndroid Build Coastguard Worker if (ioctl(fb_fd, FBIOPUT_VSCREENINFO, &vi) < 0) {
66*e7c364b6SAndroid Build Coastguard Worker perror("active fb swap failed");
67*e7c364b6SAndroid Build Coastguard Worker }
68*e7c364b6SAndroid Build Coastguard Worker displayed_buffer = n;
69*e7c364b6SAndroid Build Coastguard Worker }
70*e7c364b6SAndroid Build Coastguard Worker
Init()71*e7c364b6SAndroid Build Coastguard Worker GRSurface* MinuiBackendFbdev::Init() {
72*e7c364b6SAndroid Build Coastguard Worker android::base::unique_fd fd(open("/dev/graphics/fb0", O_RDWR | O_CLOEXEC));
73*e7c364b6SAndroid Build Coastguard Worker if (fd == -1) {
74*e7c364b6SAndroid Build Coastguard Worker perror("cannot open fb0");
75*e7c364b6SAndroid Build Coastguard Worker return nullptr;
76*e7c364b6SAndroid Build Coastguard Worker }
77*e7c364b6SAndroid Build Coastguard Worker
78*e7c364b6SAndroid Build Coastguard Worker fb_fix_screeninfo fi;
79*e7c364b6SAndroid Build Coastguard Worker if (ioctl(fd, FBIOGET_FSCREENINFO, &fi) < 0) {
80*e7c364b6SAndroid Build Coastguard Worker perror("failed to get fb0 info");
81*e7c364b6SAndroid Build Coastguard Worker return nullptr;
82*e7c364b6SAndroid Build Coastguard Worker }
83*e7c364b6SAndroid Build Coastguard Worker
84*e7c364b6SAndroid Build Coastguard Worker if (ioctl(fd, FBIOGET_VSCREENINFO, &vi) < 0) {
85*e7c364b6SAndroid Build Coastguard Worker perror("failed to get fb0 info");
86*e7c364b6SAndroid Build Coastguard Worker return nullptr;
87*e7c364b6SAndroid Build Coastguard Worker }
88*e7c364b6SAndroid Build Coastguard Worker
89*e7c364b6SAndroid Build Coastguard Worker // We print this out for informational purposes only, but
90*e7c364b6SAndroid Build Coastguard Worker // throughout we assume that the framebuffer device uses an RGBX
91*e7c364b6SAndroid Build Coastguard Worker // pixel format. This is the case for every development device I
92*e7c364b6SAndroid Build Coastguard Worker // have access to. For some of those devices (eg, hammerhead aka
93*e7c364b6SAndroid Build Coastguard Worker // Nexus 5), FBIOGET_VSCREENINFO *reports* that it wants a
94*e7c364b6SAndroid Build Coastguard Worker // different format (XBGR) but actually produces the correct
95*e7c364b6SAndroid Build Coastguard Worker // results on the display when you write RGBX.
96*e7c364b6SAndroid Build Coastguard Worker //
97*e7c364b6SAndroid Build Coastguard Worker // If you have a device that actually *needs* another pixel format
98*e7c364b6SAndroid Build Coastguard Worker // (ie, BGRX, or 565), patches welcome...
99*e7c364b6SAndroid Build Coastguard Worker
100*e7c364b6SAndroid Build Coastguard Worker printf(
101*e7c364b6SAndroid Build Coastguard Worker "fb0 reports (possibly inaccurate):\n"
102*e7c364b6SAndroid Build Coastguard Worker " vi.bits_per_pixel = %d\n"
103*e7c364b6SAndroid Build Coastguard Worker " vi.red.offset = %3d .length = %3d\n"
104*e7c364b6SAndroid Build Coastguard Worker " vi.green.offset = %3d .length = %3d\n"
105*e7c364b6SAndroid Build Coastguard Worker " vi.blue.offset = %3d .length = %3d\n",
106*e7c364b6SAndroid Build Coastguard Worker vi.bits_per_pixel, vi.red.offset, vi.red.length, vi.green.offset, vi.green.length,
107*e7c364b6SAndroid Build Coastguard Worker vi.blue.offset, vi.blue.length);
108*e7c364b6SAndroid Build Coastguard Worker
109*e7c364b6SAndroid Build Coastguard Worker void* bits = mmap(0, fi.smem_len, PROT_READ | PROT_WRITE, MAP_SHARED, fd, 0);
110*e7c364b6SAndroid Build Coastguard Worker if (bits == MAP_FAILED) {
111*e7c364b6SAndroid Build Coastguard Worker perror("failed to mmap framebuffer");
112*e7c364b6SAndroid Build Coastguard Worker return nullptr;
113*e7c364b6SAndroid Build Coastguard Worker }
114*e7c364b6SAndroid Build Coastguard Worker
115*e7c364b6SAndroid Build Coastguard Worker memset(bits, 0, fi.smem_len);
116*e7c364b6SAndroid Build Coastguard Worker
117*e7c364b6SAndroid Build Coastguard Worker gr_framebuffer[0] =
118*e7c364b6SAndroid Build Coastguard Worker GRSurfaceFbdev::Create(vi.xres, vi.yres, fi.line_length, vi.bits_per_pixel / 8);
119*e7c364b6SAndroid Build Coastguard Worker gr_framebuffer[0]->buffer_ = static_cast<uint8_t*>(bits);
120*e7c364b6SAndroid Build Coastguard Worker memset(gr_framebuffer[0]->buffer_, 0, gr_framebuffer[0]->height * gr_framebuffer[0]->row_bytes);
121*e7c364b6SAndroid Build Coastguard Worker
122*e7c364b6SAndroid Build Coastguard Worker gr_framebuffer[1] =
123*e7c364b6SAndroid Build Coastguard Worker GRSurfaceFbdev::Create(gr_framebuffer[0]->width, gr_framebuffer[0]->height,
124*e7c364b6SAndroid Build Coastguard Worker gr_framebuffer[0]->row_bytes, gr_framebuffer[0]->pixel_bytes);
125*e7c364b6SAndroid Build Coastguard Worker
126*e7c364b6SAndroid Build Coastguard Worker /* check if we can use double buffering */
127*e7c364b6SAndroid Build Coastguard Worker if (vi.yres * fi.line_length * 2 <= fi.smem_len) {
128*e7c364b6SAndroid Build Coastguard Worker double_buffered = true;
129*e7c364b6SAndroid Build Coastguard Worker
130*e7c364b6SAndroid Build Coastguard Worker gr_framebuffer[1]->buffer_ =
131*e7c364b6SAndroid Build Coastguard Worker gr_framebuffer[0]->buffer_ + gr_framebuffer[0]->height * gr_framebuffer[0]->row_bytes;
132*e7c364b6SAndroid Build Coastguard Worker } else {
133*e7c364b6SAndroid Build Coastguard Worker double_buffered = false;
134*e7c364b6SAndroid Build Coastguard Worker
135*e7c364b6SAndroid Build Coastguard Worker // Without double-buffering, we allocate RAM for a buffer to draw in, and then "flipping" the
136*e7c364b6SAndroid Build Coastguard Worker // buffer consists of a memcpy from the buffer we allocated to the framebuffer.
137*e7c364b6SAndroid Build Coastguard Worker memory_buffer.resize(gr_framebuffer[1]->height * gr_framebuffer[1]->row_bytes);
138*e7c364b6SAndroid Build Coastguard Worker gr_framebuffer[1]->buffer_ = memory_buffer.data();
139*e7c364b6SAndroid Build Coastguard Worker }
140*e7c364b6SAndroid Build Coastguard Worker
141*e7c364b6SAndroid Build Coastguard Worker gr_draw = gr_framebuffer[1].get();
142*e7c364b6SAndroid Build Coastguard Worker memset(gr_draw->buffer_, 0, gr_draw->height * gr_draw->row_bytes);
143*e7c364b6SAndroid Build Coastguard Worker fb_fd = std::move(fd);
144*e7c364b6SAndroid Build Coastguard Worker SetDisplayedFramebuffer(0);
145*e7c364b6SAndroid Build Coastguard Worker
146*e7c364b6SAndroid Build Coastguard Worker printf("framebuffer: %d (%zu x %zu)\n", fb_fd.get(), gr_draw->width, gr_draw->height);
147*e7c364b6SAndroid Build Coastguard Worker Blank(false);
148*e7c364b6SAndroid Build Coastguard Worker
149*e7c364b6SAndroid Build Coastguard Worker return gr_draw;
150*e7c364b6SAndroid Build Coastguard Worker }
151*e7c364b6SAndroid Build Coastguard Worker
Flip()152*e7c364b6SAndroid Build Coastguard Worker GRSurface* MinuiBackendFbdev::Flip() {
153*e7c364b6SAndroid Build Coastguard Worker if (double_buffered) {
154*e7c364b6SAndroid Build Coastguard Worker // Change gr_draw to point to the buffer currently displayed, then flip the driver so we're
155*e7c364b6SAndroid Build Coastguard Worker // displaying the other buffer instead.
156*e7c364b6SAndroid Build Coastguard Worker gr_draw = gr_framebuffer[displayed_buffer].get();
157*e7c364b6SAndroid Build Coastguard Worker SetDisplayedFramebuffer(1 - displayed_buffer);
158*e7c364b6SAndroid Build Coastguard Worker } else {
159*e7c364b6SAndroid Build Coastguard Worker // Copy from the in-memory surface to the framebuffer.
160*e7c364b6SAndroid Build Coastguard Worker memcpy(gr_framebuffer[0]->buffer_, gr_draw->buffer_, gr_draw->height * gr_draw->row_bytes);
161*e7c364b6SAndroid Build Coastguard Worker }
162*e7c364b6SAndroid Build Coastguard Worker return gr_draw;
163*e7c364b6SAndroid Build Coastguard Worker }
164