xref: /aosp_15_r20/bootable/recovery/recovery_ui/vr_ui.cpp (revision e7c364b630b241adcb6c7726a21055250b91fdac)
1*e7c364b6SAndroid Build Coastguard Worker /*
2*e7c364b6SAndroid Build Coastguard Worker  * Copyright (C) 2017 The Android Open Source Project
3*e7c364b6SAndroid Build Coastguard Worker  *
4*e7c364b6SAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
5*e7c364b6SAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
6*e7c364b6SAndroid Build Coastguard Worker  * You may obtain a copy of the License at
7*e7c364b6SAndroid Build Coastguard Worker  *
8*e7c364b6SAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
9*e7c364b6SAndroid Build Coastguard Worker  *
10*e7c364b6SAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
11*e7c364b6SAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
12*e7c364b6SAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*e7c364b6SAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
14*e7c364b6SAndroid Build Coastguard Worker  * limitations under the License.
15*e7c364b6SAndroid Build Coastguard Worker  */
16*e7c364b6SAndroid Build Coastguard Worker 
17*e7c364b6SAndroid Build Coastguard Worker #include "recovery_ui/vr_ui.h"
18*e7c364b6SAndroid Build Coastguard Worker 
19*e7c364b6SAndroid Build Coastguard Worker #include <android-base/properties.h>
20*e7c364b6SAndroid Build Coastguard Worker 
21*e7c364b6SAndroid Build Coastguard Worker #include "minui/minui.h"
22*e7c364b6SAndroid Build Coastguard Worker 
23*e7c364b6SAndroid Build Coastguard Worker constexpr int kDefaultStereoOffset = 0;
24*e7c364b6SAndroid Build Coastguard Worker 
VrRecoveryUI()25*e7c364b6SAndroid Build Coastguard Worker VrRecoveryUI::VrRecoveryUI()
26*e7c364b6SAndroid Build Coastguard Worker     : stereo_offset_(
27*e7c364b6SAndroid Build Coastguard Worker           android::base::GetIntProperty("ro.recovery.ui.stereo_offset", kDefaultStereoOffset)) {}
28*e7c364b6SAndroid Build Coastguard Worker 
ScreenWidth() const29*e7c364b6SAndroid Build Coastguard Worker int VrRecoveryUI::ScreenWidth() const {
30*e7c364b6SAndroid Build Coastguard Worker   return gr_fb_width() / 2;
31*e7c364b6SAndroid Build Coastguard Worker }
32*e7c364b6SAndroid Build Coastguard Worker 
ScreenHeight() const33*e7c364b6SAndroid Build Coastguard Worker int VrRecoveryUI::ScreenHeight() const {
34*e7c364b6SAndroid Build Coastguard Worker   return gr_fb_height();
35*e7c364b6SAndroid Build Coastguard Worker }
36*e7c364b6SAndroid Build Coastguard Worker 
DrawSurface(const GRSurface * surface,int sx,int sy,int w,int h,int dx,int dy) const37*e7c364b6SAndroid Build Coastguard Worker void VrRecoveryUI::DrawSurface(const GRSurface* surface, int sx, int sy, int w, int h, int dx,
38*e7c364b6SAndroid Build Coastguard Worker                                int dy) const {
39*e7c364b6SAndroid Build Coastguard Worker   gr_blit(surface, sx, sy, w, h, dx + stereo_offset_, dy);
40*e7c364b6SAndroid Build Coastguard Worker   gr_blit(surface, sx, sy, w, h, dx - stereo_offset_ + ScreenWidth(), dy);
41*e7c364b6SAndroid Build Coastguard Worker }
42*e7c364b6SAndroid Build Coastguard Worker 
DrawTextIcon(int x,int y,const GRSurface * surface) const43*e7c364b6SAndroid Build Coastguard Worker void VrRecoveryUI::DrawTextIcon(int x, int y, const GRSurface* surface) const {
44*e7c364b6SAndroid Build Coastguard Worker   gr_texticon(x + stereo_offset_, y, surface);
45*e7c364b6SAndroid Build Coastguard Worker   gr_texticon(x - stereo_offset_ + ScreenWidth(), y, surface);
46*e7c364b6SAndroid Build Coastguard Worker }
47*e7c364b6SAndroid Build Coastguard Worker 
DrawTextLine(int x,int y,const std::string & line,bool bold) const48*e7c364b6SAndroid Build Coastguard Worker int VrRecoveryUI::DrawTextLine(int x, int y, const std::string& line, bool bold) const {
49*e7c364b6SAndroid Build Coastguard Worker   gr_text(gr_sys_font(), x + stereo_offset_, y, line.c_str(), bold);
50*e7c364b6SAndroid Build Coastguard Worker   gr_text(gr_sys_font(), x - stereo_offset_ + ScreenWidth(), y, line.c_str(), bold);
51*e7c364b6SAndroid Build Coastguard Worker   return char_height_ + 4;
52*e7c364b6SAndroid Build Coastguard Worker }
53*e7c364b6SAndroid Build Coastguard Worker 
DrawHorizontalRule(int y) const54*e7c364b6SAndroid Build Coastguard Worker int VrRecoveryUI::DrawHorizontalRule(int y) const {
55*e7c364b6SAndroid Build Coastguard Worker   y += 4;
56*e7c364b6SAndroid Build Coastguard Worker   gr_fill(margin_width_ + stereo_offset_, y, ScreenWidth() - margin_width_ + stereo_offset_, y + 2);
57*e7c364b6SAndroid Build Coastguard Worker   gr_fill(ScreenWidth() + margin_width_ - stereo_offset_, y,
58*e7c364b6SAndroid Build Coastguard Worker           gr_fb_width() - margin_width_ - stereo_offset_, y + 2);
59*e7c364b6SAndroid Build Coastguard Worker   return y + 4;
60*e7c364b6SAndroid Build Coastguard Worker }
61*e7c364b6SAndroid Build Coastguard Worker 
DrawHighlightBar(int,int y,int,int height) const62*e7c364b6SAndroid Build Coastguard Worker void VrRecoveryUI::DrawHighlightBar(int /* x */, int y, int /* width */, int height) const {
63*e7c364b6SAndroid Build Coastguard Worker   gr_fill(margin_width_ + stereo_offset_, y, ScreenWidth() - margin_width_ + stereo_offset_,
64*e7c364b6SAndroid Build Coastguard Worker           y + height);
65*e7c364b6SAndroid Build Coastguard Worker   gr_fill(ScreenWidth() + margin_width_ - stereo_offset_, y,
66*e7c364b6SAndroid Build Coastguard Worker           gr_fb_width() - margin_width_ - stereo_offset_, y + height);
67*e7c364b6SAndroid Build Coastguard Worker }
68*e7c364b6SAndroid Build Coastguard Worker 
DrawFill(int x,int y,int w,int h) const69*e7c364b6SAndroid Build Coastguard Worker void VrRecoveryUI::DrawFill(int x, int y, int w, int h) const {
70*e7c364b6SAndroid Build Coastguard Worker   gr_fill(x + stereo_offset_, y, w, h);
71*e7c364b6SAndroid Build Coastguard Worker   gr_fill(x - stereo_offset_ + ScreenWidth(), y, w, h);
72*e7c364b6SAndroid Build Coastguard Worker }
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