xref: /aosp_15_r20/bootable/recovery/recovery_ui/wear_ui.cpp (revision e7c364b630b241adcb6c7726a21055250b91fdac)
1*e7c364b6SAndroid Build Coastguard Worker /*
2*e7c364b6SAndroid Build Coastguard Worker  * Copyright (C) 2014 The Android Open Source Project
3*e7c364b6SAndroid Build Coastguard Worker  *
4*e7c364b6SAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
5*e7c364b6SAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
6*e7c364b6SAndroid Build Coastguard Worker  * You may obtain a copy of the License at
7*e7c364b6SAndroid Build Coastguard Worker  *
8*e7c364b6SAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
9*e7c364b6SAndroid Build Coastguard Worker  *
10*e7c364b6SAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
11*e7c364b6SAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
12*e7c364b6SAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*e7c364b6SAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
14*e7c364b6SAndroid Build Coastguard Worker  * limitations under the License.
15*e7c364b6SAndroid Build Coastguard Worker  */
16*e7c364b6SAndroid Build Coastguard Worker 
17*e7c364b6SAndroid Build Coastguard Worker #include "otautil/paths.h"
18*e7c364b6SAndroid Build Coastguard Worker #include "recovery_ui/wear_ui.h"
19*e7c364b6SAndroid Build Coastguard Worker 
20*e7c364b6SAndroid Build Coastguard Worker #include <string.h>
21*e7c364b6SAndroid Build Coastguard Worker 
22*e7c364b6SAndroid Build Coastguard Worker #include <string>
23*e7c364b6SAndroid Build Coastguard Worker #include <vector>
24*e7c364b6SAndroid Build Coastguard Worker 
25*e7c364b6SAndroid Build Coastguard Worker #include <android-base/logging.h>
26*e7c364b6SAndroid Build Coastguard Worker #include <android-base/properties.h>
27*e7c364b6SAndroid Build Coastguard Worker #include <android-base/strings.h>
28*e7c364b6SAndroid Build Coastguard Worker 
29*e7c364b6SAndroid Build Coastguard Worker #include <minui/minui.h>
30*e7c364b6SAndroid Build Coastguard Worker 
31*e7c364b6SAndroid Build Coastguard Worker constexpr int kDefaultProgressBarBaseline = 259;
32*e7c364b6SAndroid Build Coastguard Worker constexpr int kDefaultMenuUnusableRows = 9;
33*e7c364b6SAndroid Build Coastguard Worker constexpr int kProgressBarVerticalOffsetDp = 72;
34*e7c364b6SAndroid Build Coastguard Worker constexpr bool kDefaultIsScreenCircle = true;
35*e7c364b6SAndroid Build Coastguard Worker 
WearRecoveryUI()36*e7c364b6SAndroid Build Coastguard Worker WearRecoveryUI::WearRecoveryUI()
37*e7c364b6SAndroid Build Coastguard Worker     : ScreenRecoveryUI(true),
38*e7c364b6SAndroid Build Coastguard Worker       progress_bar_baseline_(android::base::GetIntProperty("ro.recovery.ui.progress_bar_baseline",
39*e7c364b6SAndroid Build Coastguard Worker                                                            kDefaultProgressBarBaseline)),
40*e7c364b6SAndroid Build Coastguard Worker       menu_unusable_rows_(android::base::GetIntProperty("ro.recovery.ui.menu_unusable_rows",
41*e7c364b6SAndroid Build Coastguard Worker                                                         kDefaultMenuUnusableRows)),
42*e7c364b6SAndroid Build Coastguard Worker       is_screen_circle_(android::base::GetBoolProperty("ro.recovery.ui.is_screen_circle",
43*e7c364b6SAndroid Build Coastguard Worker                                                              kDefaultIsScreenCircle)) {
44*e7c364b6SAndroid Build Coastguard Worker   // TODO: menu_unusable_rows_ should be computed based on the lines in draw_screen_locked().
45*e7c364b6SAndroid Build Coastguard Worker   touch_screen_allowed_ = true;
46*e7c364b6SAndroid Build Coastguard Worker }
47*e7c364b6SAndroid Build Coastguard Worker 
FlipOrientation()48*e7c364b6SAndroid Build Coastguard Worker static void FlipOrientation() {
49*e7c364b6SAndroid Build Coastguard Worker   auto rotation = gr_get_rotation();
50*e7c364b6SAndroid Build Coastguard Worker   if (rotation == GRRotation::NONE) {
51*e7c364b6SAndroid Build Coastguard Worker     gr_rotate(GRRotation::DOWN);
52*e7c364b6SAndroid Build Coastguard Worker   } else if (rotation == GRRotation::DOWN) {
53*e7c364b6SAndroid Build Coastguard Worker     gr_rotate(GRRotation::NONE);
54*e7c364b6SAndroid Build Coastguard Worker   } else {
55*e7c364b6SAndroid Build Coastguard Worker     LOG(WARNING) << "Unsupported rotation for wrist orientation" << static_cast<int>(rotation);
56*e7c364b6SAndroid Build Coastguard Worker   }
57*e7c364b6SAndroid Build Coastguard Worker }
58*e7c364b6SAndroid Build Coastguard Worker 
59*e7c364b6SAndroid Build Coastguard Worker // Match values in
60*e7c364b6SAndroid Build Coastguard Worker // frameworks/opt/wear/src/com/android/clockwork/wristorientation/WristOrientationService.java
61*e7c364b6SAndroid Build Coastguard Worker enum class WristOrientation : unsigned {
62*e7c364b6SAndroid Build Coastguard Worker   LEFT_WRIST_ROTATION_0 = 0,
63*e7c364b6SAndroid Build Coastguard Worker   LEFT_WRIST_ROTATION_180 = 1,
64*e7c364b6SAndroid Build Coastguard Worker   RIGHT_WRIST_ROTATION_0 = 2,
65*e7c364b6SAndroid Build Coastguard Worker   RIGHT_WRIST_ROTATION_180 = 3,
66*e7c364b6SAndroid Build Coastguard Worker };
67*e7c364b6SAndroid Build Coastguard Worker 
InitWristOrientation()68*e7c364b6SAndroid Build Coastguard Worker static void InitWristOrientation() {
69*e7c364b6SAndroid Build Coastguard Worker   auto prop = android::base::GetUintProperty("ro.boot.wrist_orientation", 0u);
70*e7c364b6SAndroid Build Coastguard Worker   WristOrientation orientation{ prop };
71*e7c364b6SAndroid Build Coastguard Worker   if (orientation == WristOrientation::LEFT_WRIST_ROTATION_180 ||
72*e7c364b6SAndroid Build Coastguard Worker       orientation == WristOrientation::RIGHT_WRIST_ROTATION_180) {
73*e7c364b6SAndroid Build Coastguard Worker     LOG(INFO)
74*e7c364b6SAndroid Build Coastguard Worker         << "InitWristOrientation(): flipping orientation because, 'ro.boot.wrist_orientation'="
75*e7c364b6SAndroid Build Coastguard Worker         << prop;
76*e7c364b6SAndroid Build Coastguard Worker 
77*e7c364b6SAndroid Build Coastguard Worker     FlipOrientation();
78*e7c364b6SAndroid Build Coastguard Worker   }
79*e7c364b6SAndroid Build Coastguard Worker }
80*e7c364b6SAndroid Build Coastguard Worker 
Init(const std::string & locale)81*e7c364b6SAndroid Build Coastguard Worker bool WearRecoveryUI::Init(const std::string& locale) {
82*e7c364b6SAndroid Build Coastguard Worker   auto result = ScreenRecoveryUI::Init(locale);
83*e7c364b6SAndroid Build Coastguard Worker   auto wrist_orientation_enabled =
84*e7c364b6SAndroid Build Coastguard Worker       android::base::GetBoolProperty("config.enable_wristorientation", false);
85*e7c364b6SAndroid Build Coastguard Worker   LOG(INFO) << "WearRecoveryUI::Init(): enable_wristorientation=" << wrist_orientation_enabled;
86*e7c364b6SAndroid Build Coastguard Worker   if (wrist_orientation_enabled) {
87*e7c364b6SAndroid Build Coastguard Worker     InitWristOrientation();
88*e7c364b6SAndroid Build Coastguard Worker   }
89*e7c364b6SAndroid Build Coastguard Worker   return result;
90*e7c364b6SAndroid Build Coastguard Worker }
91*e7c364b6SAndroid Build Coastguard Worker 
92*e7c364b6SAndroid Build Coastguard Worker // Draw background frame on the screen.  Does not flip pages.
93*e7c364b6SAndroid Build Coastguard Worker // Should only be called with updateMutex locked.
94*e7c364b6SAndroid Build Coastguard Worker // TODO merge drawing routines with screen_ui
draw_background_locked()95*e7c364b6SAndroid Build Coastguard Worker void WearRecoveryUI::draw_background_locked() {
96*e7c364b6SAndroid Build Coastguard Worker   pagesIdentical = false;
97*e7c364b6SAndroid Build Coastguard Worker   gr_color(0, 0, 0, 255);
98*e7c364b6SAndroid Build Coastguard Worker   gr_fill(0, 0, gr_fb_width(), gr_fb_height());
99*e7c364b6SAndroid Build Coastguard Worker 
100*e7c364b6SAndroid Build Coastguard Worker   if (current_icon_ == ERROR) {
101*e7c364b6SAndroid Build Coastguard Worker     const auto& frame = GetCurrentFrame();
102*e7c364b6SAndroid Build Coastguard Worker     int frame_width = gr_get_width(frame);
103*e7c364b6SAndroid Build Coastguard Worker     int frame_height = gr_get_height(frame);
104*e7c364b6SAndroid Build Coastguard Worker     int frame_x = (gr_fb_width() - frame_width) / 2;
105*e7c364b6SAndroid Build Coastguard Worker     int frame_y = (gr_fb_height() - frame_height) / 2;
106*e7c364b6SAndroid Build Coastguard Worker     gr_blit(frame, 0, 0, frame_width, frame_height, frame_x, frame_y);
107*e7c364b6SAndroid Build Coastguard Worker   }
108*e7c364b6SAndroid Build Coastguard Worker 
109*e7c364b6SAndroid Build Coastguard Worker   if (current_icon_ != NONE) {
110*e7c364b6SAndroid Build Coastguard Worker     // Draw recovery text on screen centered
111*e7c364b6SAndroid Build Coastguard Worker     const auto& text = GetCurrentText();
112*e7c364b6SAndroid Build Coastguard Worker     int text_x = (ScreenWidth() - gr_get_width(text)) / 2;
113*e7c364b6SAndroid Build Coastguard Worker     int text_y = (ScreenHeight() - gr_get_height(text)) / 2;
114*e7c364b6SAndroid Build Coastguard Worker     gr_color(255, 255, 255, 255);
115*e7c364b6SAndroid Build Coastguard Worker     gr_texticon(text_x, text_y, text);
116*e7c364b6SAndroid Build Coastguard Worker   }
117*e7c364b6SAndroid Build Coastguard Worker }
118*e7c364b6SAndroid Build Coastguard Worker 
draw_screen_locked()119*e7c364b6SAndroid Build Coastguard Worker void WearRecoveryUI::draw_screen_locked() {
120*e7c364b6SAndroid Build Coastguard Worker   if (!show_text) {
121*e7c364b6SAndroid Build Coastguard Worker     draw_background_locked();
122*e7c364b6SAndroid Build Coastguard Worker     if (is_screen_circle_) {
123*e7c364b6SAndroid Build Coastguard Worker         draw_circle_foreground_locked();
124*e7c364b6SAndroid Build Coastguard Worker     } else {
125*e7c364b6SAndroid Build Coastguard Worker         draw_foreground_locked();
126*e7c364b6SAndroid Build Coastguard Worker     }
127*e7c364b6SAndroid Build Coastguard Worker     return;
128*e7c364b6SAndroid Build Coastguard Worker   }
129*e7c364b6SAndroid Build Coastguard Worker 
130*e7c364b6SAndroid Build Coastguard Worker   SetColor(UIElement::TEXT_FILL);
131*e7c364b6SAndroid Build Coastguard Worker   gr_clear();
132*e7c364b6SAndroid Build Coastguard Worker 
133*e7c364b6SAndroid Build Coastguard Worker   // clang-format off
134*e7c364b6SAndroid Build Coastguard Worker   static std::vector<std::string> SWIPE_HELP = {
135*e7c364b6SAndroid Build Coastguard Worker     "Swipe up/down to move.",
136*e7c364b6SAndroid Build Coastguard Worker     "Swipe left/right to select.",
137*e7c364b6SAndroid Build Coastguard Worker     "",
138*e7c364b6SAndroid Build Coastguard Worker   };
139*e7c364b6SAndroid Build Coastguard Worker   // clang-format on
140*e7c364b6SAndroid Build Coastguard Worker   draw_menu_and_text_buffer_locked(SWIPE_HELP);
141*e7c364b6SAndroid Build Coastguard Worker }
142*e7c364b6SAndroid Build Coastguard Worker 
draw_circle_foreground_locked()143*e7c364b6SAndroid Build Coastguard Worker void WearRecoveryUI::draw_circle_foreground_locked() {
144*e7c364b6SAndroid Build Coastguard Worker     if (current_icon_ != NONE) {
145*e7c364b6SAndroid Build Coastguard Worker         const auto& frame = GetCurrentFrame();
146*e7c364b6SAndroid Build Coastguard Worker         int frame_width = gr_get_width(frame);
147*e7c364b6SAndroid Build Coastguard Worker         int frame_height = gr_get_height(frame);
148*e7c364b6SAndroid Build Coastguard Worker         int frame_x = (ScreenWidth() - frame_width) / 2;
149*e7c364b6SAndroid Build Coastguard Worker         int frame_y = GetAnimationBaseline();
150*e7c364b6SAndroid Build Coastguard Worker         DrawSurface(frame, 0, 0, frame_width, frame_height, frame_x, frame_y);
151*e7c364b6SAndroid Build Coastguard Worker       }
152*e7c364b6SAndroid Build Coastguard Worker 
153*e7c364b6SAndroid Build Coastguard Worker     if (progressBarType == DETERMINATE) {
154*e7c364b6SAndroid Build Coastguard Worker         const auto& first_progress_frame = rtl_locale_ ? rtl_progress_frames_[0].get()
155*e7c364b6SAndroid Build Coastguard Worker                                                         :progress_frames_[0].get();
156*e7c364b6SAndroid Build Coastguard Worker         int width = gr_get_width(first_progress_frame);
157*e7c364b6SAndroid Build Coastguard Worker         int height = gr_get_height(first_progress_frame);
158*e7c364b6SAndroid Build Coastguard Worker 
159*e7c364b6SAndroid Build Coastguard Worker         int progress_x = (ScreenWidth() - width) / 2;
160*e7c364b6SAndroid Build Coastguard Worker         int progress_y = GetProgressBaseline();
161*e7c364b6SAndroid Build Coastguard Worker 
162*e7c364b6SAndroid Build Coastguard Worker         const auto index = GetProgressFrameIndex(progress);
163*e7c364b6SAndroid Build Coastguard Worker         const auto& frame = rtl_locale_ ? rtl_progress_frames_[index].get()
164*e7c364b6SAndroid Build Coastguard Worker                                         : progress_frames_[index].get();
165*e7c364b6SAndroid Build Coastguard Worker 
166*e7c364b6SAndroid Build Coastguard Worker         DrawSurface(frame, 0, 0, width, height, progress_x, progress_y);
167*e7c364b6SAndroid Build Coastguard Worker     }
168*e7c364b6SAndroid Build Coastguard Worker }
169*e7c364b6SAndroid Build Coastguard Worker 
LoadAnimation()170*e7c364b6SAndroid Build Coastguard Worker void WearRecoveryUI::LoadAnimation() {
171*e7c364b6SAndroid Build Coastguard Worker   ScreenRecoveryUI::LoadAnimation();
172*e7c364b6SAndroid Build Coastguard Worker   std::unique_ptr<DIR, decltype(&closedir)> dir(opendir(Paths::Get().resource_dir().c_str()),
173*e7c364b6SAndroid Build Coastguard Worker                                                 closedir);
174*e7c364b6SAndroid Build Coastguard Worker   dirent* de;
175*e7c364b6SAndroid Build Coastguard Worker   std::vector<std::string> progress_frame_names;
176*e7c364b6SAndroid Build Coastguard Worker   std::vector<std::string> rtl_progress_frame_names;
177*e7c364b6SAndroid Build Coastguard Worker 
178*e7c364b6SAndroid Build Coastguard Worker   if(dir.get() == nullptr) abort();
179*e7c364b6SAndroid Build Coastguard Worker 
180*e7c364b6SAndroid Build Coastguard Worker   while ((de = readdir(dir.get())) != nullptr) {
181*e7c364b6SAndroid Build Coastguard Worker     int value, num_chars;
182*e7c364b6SAndroid Build Coastguard Worker     if (sscanf(de->d_name, "progress%d%n.png", &value, &num_chars) == 1) {
183*e7c364b6SAndroid Build Coastguard Worker       progress_frame_names.emplace_back(de->d_name, num_chars);
184*e7c364b6SAndroid Build Coastguard Worker     } else if (sscanf(de->d_name, "rtl_progress%d%n.png", &value, &num_chars) == 1) {
185*e7c364b6SAndroid Build Coastguard Worker       rtl_progress_frame_names.emplace_back(de->d_name, num_chars);
186*e7c364b6SAndroid Build Coastguard Worker     }
187*e7c364b6SAndroid Build Coastguard Worker   }
188*e7c364b6SAndroid Build Coastguard Worker 
189*e7c364b6SAndroid Build Coastguard Worker   size_t progress_frames = progress_frame_names.size();
190*e7c364b6SAndroid Build Coastguard Worker   size_t rtl_progress_frames = rtl_progress_frame_names.size();
191*e7c364b6SAndroid Build Coastguard Worker 
192*e7c364b6SAndroid Build Coastguard Worker   // You must have an animation.
193*e7c364b6SAndroid Build Coastguard Worker   if (progress_frames == 0 || rtl_progress_frames == 0) abort();
194*e7c364b6SAndroid Build Coastguard Worker 
195*e7c364b6SAndroid Build Coastguard Worker   std::sort(progress_frame_names.begin(), progress_frame_names.end());
196*e7c364b6SAndroid Build Coastguard Worker   std::sort(rtl_progress_frame_names.begin(), rtl_progress_frame_names.end());
197*e7c364b6SAndroid Build Coastguard Worker 
198*e7c364b6SAndroid Build Coastguard Worker   progress_frames_.clear();
199*e7c364b6SAndroid Build Coastguard Worker   progress_frames_.reserve(progress_frames);
200*e7c364b6SAndroid Build Coastguard Worker   for (const auto& frame_name : progress_frame_names) {
201*e7c364b6SAndroid Build Coastguard Worker     progress_frames_.emplace_back(LoadBitmap(frame_name));
202*e7c364b6SAndroid Build Coastguard Worker   }
203*e7c364b6SAndroid Build Coastguard Worker 
204*e7c364b6SAndroid Build Coastguard Worker   rtl_progress_frames_.clear();
205*e7c364b6SAndroid Build Coastguard Worker     rtl_progress_frames_.reserve(rtl_progress_frames);
206*e7c364b6SAndroid Build Coastguard Worker     for (const auto& frame_name : rtl_progress_frame_names) {
207*e7c364b6SAndroid Build Coastguard Worker       rtl_progress_frames_.emplace_back(LoadBitmap(frame_name));
208*e7c364b6SAndroid Build Coastguard Worker   }
209*e7c364b6SAndroid Build Coastguard Worker }
210*e7c364b6SAndroid Build Coastguard Worker 
SetProgress(float fraction)211*e7c364b6SAndroid Build Coastguard Worker void WearRecoveryUI::SetProgress(float fraction) {
212*e7c364b6SAndroid Build Coastguard Worker     if (is_screen_circle_) {
213*e7c364b6SAndroid Build Coastguard Worker        std::lock_guard<std::mutex> lg(updateMutex);
214*e7c364b6SAndroid Build Coastguard Worker        if (fraction < 0.0) fraction = 0.0;
215*e7c364b6SAndroid Build Coastguard Worker        if (fraction > 1.0) fraction = 1.0;
216*e7c364b6SAndroid Build Coastguard Worker        if (progressBarType == DETERMINATE && fraction > progress) {
217*e7c364b6SAndroid Build Coastguard Worker           // Skip updates that aren't visibly different.
218*e7c364b6SAndroid Build Coastguard Worker           if (GetProgressFrameIndex(fraction) != GetProgressFrameIndex(progress)) {
219*e7c364b6SAndroid Build Coastguard Worker               // circular display
220*e7c364b6SAndroid Build Coastguard Worker               progress = fraction;
221*e7c364b6SAndroid Build Coastguard Worker               update_progress_locked();
222*e7c364b6SAndroid Build Coastguard Worker           }
223*e7c364b6SAndroid Build Coastguard Worker        }
224*e7c364b6SAndroid Build Coastguard Worker     } else {
225*e7c364b6SAndroid Build Coastguard Worker         // rectangular display
226*e7c364b6SAndroid Build Coastguard Worker         ScreenRecoveryUI::SetProgress(fraction);
227*e7c364b6SAndroid Build Coastguard Worker     }
228*e7c364b6SAndroid Build Coastguard Worker }
229*e7c364b6SAndroid Build Coastguard Worker 
GetProgressBaseline() const230*e7c364b6SAndroid Build Coastguard Worker int WearRecoveryUI::GetProgressBaseline() const {
231*e7c364b6SAndroid Build Coastguard Worker   int progress_height = gr_get_height(progress_frames_[0].get());
232*e7c364b6SAndroid Build Coastguard Worker   return (ScreenHeight() - progress_height) / 2 + PixelsFromDp(kProgressBarVerticalOffsetDp);
233*e7c364b6SAndroid Build Coastguard Worker }
234*e7c364b6SAndroid Build Coastguard Worker 
GetTextBaseline() const235*e7c364b6SAndroid Build Coastguard Worker int WearRecoveryUI::GetTextBaseline() const {
236*e7c364b6SAndroid Build Coastguard Worker   if (is_screen_circle_) {
237*e7c364b6SAndroid Build Coastguard Worker         return GetProgressBaseline() - PixelsFromDp(kProgressBarVerticalOffsetDp) -
238*e7c364b6SAndroid Build Coastguard Worker                                     gr_get_height(installing_text_.get());
239*e7c364b6SAndroid Build Coastguard Worker   } else {
240*e7c364b6SAndroid Build Coastguard Worker        return ScreenRecoveryUI::GetTextBaseline();
241*e7c364b6SAndroid Build Coastguard Worker   }
242*e7c364b6SAndroid Build Coastguard Worker }
243*e7c364b6SAndroid Build Coastguard Worker 
GetProgressFrameIndex(float fraction) const244*e7c364b6SAndroid Build Coastguard Worker size_t WearRecoveryUI::GetProgressFrameIndex(float fraction) const {
245*e7c364b6SAndroid Build Coastguard Worker   return static_cast<size_t>(fraction * (progress_frames_.size() - 1));
246*e7c364b6SAndroid Build Coastguard Worker }
247*e7c364b6SAndroid Build Coastguard Worker 
248*e7c364b6SAndroid Build Coastguard Worker // TODO merge drawing routines with screen_ui
update_progress_locked()249*e7c364b6SAndroid Build Coastguard Worker void WearRecoveryUI::update_progress_locked() {
250*e7c364b6SAndroid Build Coastguard Worker   draw_screen_locked();
251*e7c364b6SAndroid Build Coastguard Worker   gr_flip();
252*e7c364b6SAndroid Build Coastguard Worker }
253*e7c364b6SAndroid Build Coastguard Worker 
IsWearable()254*e7c364b6SAndroid Build Coastguard Worker bool WearRecoveryUI::IsWearable() {
255*e7c364b6SAndroid Build Coastguard Worker   return true;
256*e7c364b6SAndroid Build Coastguard Worker }
257*e7c364b6SAndroid Build Coastguard Worker 
SetStage(int,int)258*e7c364b6SAndroid Build Coastguard Worker void WearRecoveryUI::SetStage(int /* current */, int /* max */) {}
259*e7c364b6SAndroid Build Coastguard Worker 
CreateMenu(const std::vector<std::string> & text_headers,const std::vector<std::string> & text_items,size_t initial_selection) const260*e7c364b6SAndroid Build Coastguard Worker std::unique_ptr<Menu> WearRecoveryUI::CreateMenu(const std::vector<std::string>& text_headers,
261*e7c364b6SAndroid Build Coastguard Worker                                                  const std::vector<std::string>& text_items,
262*e7c364b6SAndroid Build Coastguard Worker                                                  size_t initial_selection) const {
263*e7c364b6SAndroid Build Coastguard Worker   if (text_rows_ > 0 && text_cols_ > 0) {
264*e7c364b6SAndroid Build Coastguard Worker     return std::make_unique<TextMenu>(scrollable_menu_, text_rows_ - menu_unusable_rows_ - 1,
265*e7c364b6SAndroid Build Coastguard Worker                                       text_cols_ - 1, text_headers, text_items, initial_selection,
266*e7c364b6SAndroid Build Coastguard Worker                                       char_height_, *this);
267*e7c364b6SAndroid Build Coastguard Worker   }
268*e7c364b6SAndroid Build Coastguard Worker 
269*e7c364b6SAndroid Build Coastguard Worker   return nullptr;
270*e7c364b6SAndroid Build Coastguard Worker }
271