1*333d2b36SAndroid Build Coastguard Worker// Copyright 2020 The Android Open Source Project 2*333d2b36SAndroid Build Coastguard Worker// 3*333d2b36SAndroid Build Coastguard Worker// Licensed under the Apache License, Version 2.0 (the "License"); 4*333d2b36SAndroid Build Coastguard Worker// you may not use this file except in compliance with the License. 5*333d2b36SAndroid Build Coastguard Worker// You may obtain a copy of the License at 6*333d2b36SAndroid Build Coastguard Worker// 7*333d2b36SAndroid Build Coastguard Worker// http://www.apache.org/licenses/LICENSE-2.0 8*333d2b36SAndroid Build Coastguard Worker// 9*333d2b36SAndroid Build Coastguard Worker// Unless required by applicable law or agreed to in writing, software 10*333d2b36SAndroid Build Coastguard Worker// distributed under the License is distributed on an "AS IS" BASIS, 11*333d2b36SAndroid Build Coastguard Worker// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12*333d2b36SAndroid Build Coastguard Worker// See the License for the specific language governing permissions and 13*333d2b36SAndroid Build Coastguard Worker// limitations under the License. 14*333d2b36SAndroid Build Coastguard Worker 15*333d2b36SAndroid Build Coastguard Workerpackage config 16*333d2b36SAndroid Build Coastguard Worker 17*333d2b36SAndroid Build Coastguard Workerimport ( 18*333d2b36SAndroid Build Coastguard Worker "fmt" 19*333d2b36SAndroid Build Coastguard Worker "strings" 20*333d2b36SAndroid Build Coastguard Worker 21*333d2b36SAndroid Build Coastguard Worker "android/soong/android" 22*333d2b36SAndroid Build Coastguard Worker) 23*333d2b36SAndroid Build Coastguard Worker 24*333d2b36SAndroid Build Coastguard Worker// Overarching principles for Rust lints on Android: 25*333d2b36SAndroid Build Coastguard Worker// The Android build system tries to avoid reporting warnings during the build. 26*333d2b36SAndroid Build Coastguard Worker// Therefore, by default, we upgrade warnings to denials. For some of these 27*333d2b36SAndroid Build Coastguard Worker// lints, an allow exception is setup, using the variables below. 28*333d2b36SAndroid Build Coastguard Worker// 29*333d2b36SAndroid Build Coastguard Worker// The lints are split into two categories. The first one contains the built-in 30*333d2b36SAndroid Build Coastguard Worker// lints (https://doc.rust-lang.org/rustc/lints/index.html). The second is 31*333d2b36SAndroid Build Coastguard Worker// specific to Clippy lints (https://rust-lang.github.io/rust-clippy/master/). 32*333d2b36SAndroid Build Coastguard Worker// 33*333d2b36SAndroid Build Coastguard Worker// For both categories, there are 3 levels of linting possible: 34*333d2b36SAndroid Build Coastguard Worker// - "android", for the strictest lints that applies to all Android platform code. 35*333d2b36SAndroid Build Coastguard Worker// - "vendor", for relaxed rules. 36*333d2b36SAndroid Build Coastguard Worker// - "none", to disable the linting. 37*333d2b36SAndroid Build Coastguard Worker// There is a fourth option ("default") which automatically selects the linting level 38*333d2b36SAndroid Build Coastguard Worker// based on the module's location. See defaultLintSetForPath. 39*333d2b36SAndroid Build Coastguard Worker// 40*333d2b36SAndroid Build Coastguard Worker// When developing a module, you may set `lints = "none"` and `clippy_lints = 41*333d2b36SAndroid Build Coastguard Worker// "none"` to disable all the linting. Expect some questioning during code review 42*333d2b36SAndroid Build Coastguard Worker// if you enable one of these options. 43*333d2b36SAndroid Build Coastguard Workervar ( 44*333d2b36SAndroid Build Coastguard Worker // Default Rust lints that applies to Google-authored modules. 45*333d2b36SAndroid Build Coastguard Worker defaultRustcLints = []string{ 46*333d2b36SAndroid Build Coastguard Worker "-A deprecated", 47*333d2b36SAndroid Build Coastguard Worker "-A unknown_lints", 48*333d2b36SAndroid Build Coastguard Worker "-D missing-docs", 49*333d2b36SAndroid Build Coastguard Worker "-D warnings", 50*333d2b36SAndroid Build Coastguard Worker "-D unsafe_op_in_unsafe_fn", 51*333d2b36SAndroid Build Coastguard Worker } 52*333d2b36SAndroid Build Coastguard Worker // Default Clippy lints. These are applied on top of defaultRustcLints. 53*333d2b36SAndroid Build Coastguard Worker // It should be assumed that any warning lint will be promoted to a 54*333d2b36SAndroid Build Coastguard Worker // deny. 55*333d2b36SAndroid Build Coastguard Worker defaultClippyLints = []string{ 56*333d2b36SAndroid Build Coastguard Worker // Let people hack in peace. ;) 57*333d2b36SAndroid Build Coastguard Worker "-A clippy::disallowed_names", 58*333d2b36SAndroid Build Coastguard Worker "-A clippy::type-complexity", 59*333d2b36SAndroid Build Coastguard Worker "-A clippy::unnecessary_fallible_conversions", 60*333d2b36SAndroid Build Coastguard Worker "-A clippy::unnecessary-wraps", 61*333d2b36SAndroid Build Coastguard Worker "-A clippy::unusual-byte-groupings", 62*333d2b36SAndroid Build Coastguard Worker "-A clippy::upper-case-acronyms", 63*333d2b36SAndroid Build Coastguard Worker "-D clippy::undocumented_unsafe_blocks", 64*333d2b36SAndroid Build Coastguard Worker } 65*333d2b36SAndroid Build Coastguard Worker 66*333d2b36SAndroid Build Coastguard Worker // Rust lints for vendor code. 67*333d2b36SAndroid Build Coastguard Worker defaultRustcVendorLints = []string{ 68*333d2b36SAndroid Build Coastguard Worker "-A deprecated", 69*333d2b36SAndroid Build Coastguard Worker "-D warnings", 70*333d2b36SAndroid Build Coastguard Worker } 71*333d2b36SAndroid Build Coastguard Worker // Clippy lints for vendor source. These are applied on top of 72*333d2b36SAndroid Build Coastguard Worker // defaultRustcVendorLints. It should be assumed that any warning lint 73*333d2b36SAndroid Build Coastguard Worker // will be promoted to a deny. 74*333d2b36SAndroid Build Coastguard Worker defaultClippyVendorLints = []string{ 75*333d2b36SAndroid Build Coastguard Worker "-A clippy::complexity", 76*333d2b36SAndroid Build Coastguard Worker "-A clippy::perf", 77*333d2b36SAndroid Build Coastguard Worker "-A clippy::style", 78*333d2b36SAndroid Build Coastguard Worker } 79*333d2b36SAndroid Build Coastguard Worker 80*333d2b36SAndroid Build Coastguard Worker // For prebuilts/ and external/, no linting is expected. If a warning 81*333d2b36SAndroid Build Coastguard Worker // or a deny is reported, it should be fixed upstream. 82*333d2b36SAndroid Build Coastguard Worker allowAllLints = []string{ 83*333d2b36SAndroid Build Coastguard Worker "--cap-lints allow", 84*333d2b36SAndroid Build Coastguard Worker } 85*333d2b36SAndroid Build Coastguard Worker) 86*333d2b36SAndroid Build Coastguard Worker 87*333d2b36SAndroid Build Coastguard Workerfunc init() { 88*333d2b36SAndroid Build Coastguard Worker // Default Rust lints. These apply to all Google-authored modules. 89*333d2b36SAndroid Build Coastguard Worker pctx.VariableFunc("RustDefaultLints", func(ctx android.PackageVarContext) string { 90*333d2b36SAndroid Build Coastguard Worker if override := ctx.Config().Getenv("RUST_DEFAULT_LINTS"); override != "" { 91*333d2b36SAndroid Build Coastguard Worker return override 92*333d2b36SAndroid Build Coastguard Worker } 93*333d2b36SAndroid Build Coastguard Worker return strings.Join(defaultRustcLints, " ") 94*333d2b36SAndroid Build Coastguard Worker }) 95*333d2b36SAndroid Build Coastguard Worker pctx.VariableFunc("ClippyDefaultLints", func(ctx android.PackageVarContext) string { 96*333d2b36SAndroid Build Coastguard Worker if override := ctx.Config().Getenv("CLIPPY_DEFAULT_LINTS"); override != "" { 97*333d2b36SAndroid Build Coastguard Worker return override 98*333d2b36SAndroid Build Coastguard Worker } 99*333d2b36SAndroid Build Coastguard Worker return strings.Join(defaultClippyLints, " ") 100*333d2b36SAndroid Build Coastguard Worker }) 101*333d2b36SAndroid Build Coastguard Worker 102*333d2b36SAndroid Build Coastguard Worker // Rust lints that only applies to external code. 103*333d2b36SAndroid Build Coastguard Worker pctx.VariableFunc("RustVendorLints", func(ctx android.PackageVarContext) string { 104*333d2b36SAndroid Build Coastguard Worker if override := ctx.Config().Getenv("RUST_VENDOR_LINTS"); override != "" { 105*333d2b36SAndroid Build Coastguard Worker return override 106*333d2b36SAndroid Build Coastguard Worker } 107*333d2b36SAndroid Build Coastguard Worker return strings.Join(defaultRustcVendorLints, " ") 108*333d2b36SAndroid Build Coastguard Worker }) 109*333d2b36SAndroid Build Coastguard Worker pctx.VariableFunc("ClippyVendorLints", func(ctx android.PackageVarContext) string { 110*333d2b36SAndroid Build Coastguard Worker if override := ctx.Config().Getenv("CLIPPY_VENDOR_LINTS"); override != "" { 111*333d2b36SAndroid Build Coastguard Worker return override 112*333d2b36SAndroid Build Coastguard Worker } 113*333d2b36SAndroid Build Coastguard Worker return strings.Join(defaultClippyVendorLints, " ") 114*333d2b36SAndroid Build Coastguard Worker }) 115*333d2b36SAndroid Build Coastguard Worker pctx.StaticVariable("RustAllowAllLints", strings.Join(allowAllLints, " ")) 116*333d2b36SAndroid Build Coastguard Worker} 117*333d2b36SAndroid Build Coastguard Worker 118*333d2b36SAndroid Build Coastguard Workerconst noLint = "" 119*333d2b36SAndroid Build Coastguard Workerconst rustcDefault = "${config.RustDefaultLints}" 120*333d2b36SAndroid Build Coastguard Workerconst rustcVendor = "${config.RustVendorLints}" 121*333d2b36SAndroid Build Coastguard Workerconst rustcAllowAll = "${config.RustAllowAllLints}" 122*333d2b36SAndroid Build Coastguard Workerconst clippyDefault = "${config.ClippyDefaultLints}" 123*333d2b36SAndroid Build Coastguard Workerconst clippyVendor = "${config.ClippyVendorLints}" 124*333d2b36SAndroid Build Coastguard Worker 125*333d2b36SAndroid Build Coastguard Worker// lintConfig defines a set of lints and clippy configuration. 126*333d2b36SAndroid Build Coastguard Workertype lintConfig struct { 127*333d2b36SAndroid Build Coastguard Worker rustcConfig string // for the lints to apply to rustc. 128*333d2b36SAndroid Build Coastguard Worker clippyEnabled bool // to indicate if clippy should be executed. 129*333d2b36SAndroid Build Coastguard Worker clippyConfig string // for the lints to apply to clippy. 130*333d2b36SAndroid Build Coastguard Worker} 131*333d2b36SAndroid Build Coastguard Worker 132*333d2b36SAndroid Build Coastguard Workerconst ( 133*333d2b36SAndroid Build Coastguard Worker androidLints = "android" 134*333d2b36SAndroid Build Coastguard Worker vendorLints = "vendor" 135*333d2b36SAndroid Build Coastguard Worker noneLints = "none" 136*333d2b36SAndroid Build Coastguard Worker) 137*333d2b36SAndroid Build Coastguard Worker 138*333d2b36SAndroid Build Coastguard Worker// lintSets defines the categories of linting for Android and their mapping to lintConfigs. 139*333d2b36SAndroid Build Coastguard Workervar lintSets = map[string]lintConfig{ 140*333d2b36SAndroid Build Coastguard Worker androidLints: {rustcDefault, true, clippyDefault}, 141*333d2b36SAndroid Build Coastguard Worker vendorLints: {rustcVendor, true, clippyVendor}, 142*333d2b36SAndroid Build Coastguard Worker noneLints: {rustcAllowAll, false, noLint}, 143*333d2b36SAndroid Build Coastguard Worker} 144*333d2b36SAndroid Build Coastguard Worker 145*333d2b36SAndroid Build Coastguard Workertype pathLintSet struct { 146*333d2b36SAndroid Build Coastguard Worker prefix string 147*333d2b36SAndroid Build Coastguard Worker set string 148*333d2b36SAndroid Build Coastguard Worker} 149*333d2b36SAndroid Build Coastguard Worker 150*333d2b36SAndroid Build Coastguard Worker// This is a map of local path prefixes to a lint set. The first entry 151*333d2b36SAndroid Build Coastguard Worker// matching will be used. If no entry matches, androidLints ("android") will be 152*333d2b36SAndroid Build Coastguard Worker// used. 153*333d2b36SAndroid Build Coastguard Workervar defaultLintSetForPath = []pathLintSet{ 154*333d2b36SAndroid Build Coastguard Worker {"external", noneLints}, 155*333d2b36SAndroid Build Coastguard Worker {"hardware", vendorLints}, 156*333d2b36SAndroid Build Coastguard Worker {"prebuilts", noneLints}, 157*333d2b36SAndroid Build Coastguard Worker {"vendor/google", androidLints}, 158*333d2b36SAndroid Build Coastguard Worker {"vendor", vendorLints}, 159*333d2b36SAndroid Build Coastguard Worker} 160*333d2b36SAndroid Build Coastguard Worker 161*333d2b36SAndroid Build Coastguard Worker// ClippyLintsForDir returns a boolean if Clippy should be executed and if so, the lints to be used. 162*333d2b36SAndroid Build Coastguard Workerfunc ClippyLintsForDir(dir string, clippyLintsProperty *string) (bool, string, error) { 163*333d2b36SAndroid Build Coastguard Worker if clippyLintsProperty != nil { 164*333d2b36SAndroid Build Coastguard Worker set, ok := lintSets[*clippyLintsProperty] 165*333d2b36SAndroid Build Coastguard Worker if ok { 166*333d2b36SAndroid Build Coastguard Worker return set.clippyEnabled, set.clippyConfig, nil 167*333d2b36SAndroid Build Coastguard Worker } 168*333d2b36SAndroid Build Coastguard Worker if *clippyLintsProperty != "default" { 169*333d2b36SAndroid Build Coastguard Worker return false, "", fmt.Errorf("unknown value for `clippy_lints`: %v, valid options are: default, android, vendor or none", *clippyLintsProperty) 170*333d2b36SAndroid Build Coastguard Worker } 171*333d2b36SAndroid Build Coastguard Worker } 172*333d2b36SAndroid Build Coastguard Worker for _, p := range defaultLintSetForPath { 173*333d2b36SAndroid Build Coastguard Worker if strings.HasPrefix(dir, p.prefix) { 174*333d2b36SAndroid Build Coastguard Worker setConfig := lintSets[p.set] 175*333d2b36SAndroid Build Coastguard Worker return setConfig.clippyEnabled, setConfig.clippyConfig, nil 176*333d2b36SAndroid Build Coastguard Worker } 177*333d2b36SAndroid Build Coastguard Worker } 178*333d2b36SAndroid Build Coastguard Worker return true, clippyDefault, nil 179*333d2b36SAndroid Build Coastguard Worker} 180*333d2b36SAndroid Build Coastguard Worker 181*333d2b36SAndroid Build Coastguard Worker// RustcLintsForDir returns the standard lints to be used for a repository. 182*333d2b36SAndroid Build Coastguard Workerfunc RustcLintsForDir(dir string, lintProperty *string) (string, error) { 183*333d2b36SAndroid Build Coastguard Worker if lintProperty != nil { 184*333d2b36SAndroid Build Coastguard Worker set, ok := lintSets[*lintProperty] 185*333d2b36SAndroid Build Coastguard Worker if ok { 186*333d2b36SAndroid Build Coastguard Worker return set.rustcConfig, nil 187*333d2b36SAndroid Build Coastguard Worker } 188*333d2b36SAndroid Build Coastguard Worker if *lintProperty != "default" { 189*333d2b36SAndroid Build Coastguard Worker return "", fmt.Errorf("unknown value for `lints`: %v, valid options are: default, android, vendor or none", *lintProperty) 190*333d2b36SAndroid Build Coastguard Worker } 191*333d2b36SAndroid Build Coastguard Worker 192*333d2b36SAndroid Build Coastguard Worker } 193*333d2b36SAndroid Build Coastguard Worker for _, p := range defaultLintSetForPath { 194*333d2b36SAndroid Build Coastguard Worker if strings.HasPrefix(dir, p.prefix) { 195*333d2b36SAndroid Build Coastguard Worker return lintSets[p.set].rustcConfig, nil 196*333d2b36SAndroid Build Coastguard Worker } 197*333d2b36SAndroid Build Coastguard Worker } 198*333d2b36SAndroid Build Coastguard Worker return rustcDefault, nil 199*333d2b36SAndroid Build Coastguard Worker} 200