1*b7c941bbSAndroid Build Coastguard Worker /*
2*b7c941bbSAndroid Build Coastguard Worker * Copyright (C) 2016 The Android Open Source Project
3*b7c941bbSAndroid Build Coastguard Worker *
4*b7c941bbSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License");
5*b7c941bbSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License.
6*b7c941bbSAndroid Build Coastguard Worker * You may obtain a copy of the License at
7*b7c941bbSAndroid Build Coastguard Worker *
8*b7c941bbSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0
9*b7c941bbSAndroid Build Coastguard Worker *
10*b7c941bbSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software
11*b7c941bbSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS,
12*b7c941bbSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*b7c941bbSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and
14*b7c941bbSAndroid Build Coastguard Worker * limitations under the License.
15*b7c941bbSAndroid Build Coastguard Worker */
16*b7c941bbSAndroid Build Coastguard Worker
17*b7c941bbSAndroid Build Coastguard Worker #define _USE_MATH_DEFINES
18*b7c941bbSAndroid Build Coastguard Worker #include <math.h>
19*b7c941bbSAndroid Build Coastguard Worker #include "utils.h"
20*b7c941bbSAndroid Build Coastguard Worker
DegToRad(float deg)21*b7c941bbSAndroid Build Coastguard Worker float DegToRad(float deg) {
22*b7c941bbSAndroid Build Coastguard Worker return deg * (float)M_PI / 180.0f;
23*b7c941bbSAndroid Build Coastguard Worker }
24*b7c941bbSAndroid Build Coastguard Worker
CompileShader(GLuint shader,const std::string & shader_string)25*b7c941bbSAndroid Build Coastguard Worker bool CompileShader(GLuint shader, const std::string& shader_string) {
26*b7c941bbSAndroid Build Coastguard Worker std::string prefix = "#version 300 es\n";
27*b7c941bbSAndroid Build Coastguard Worker std::string string_with_prefix = prefix + shader_string;
28*b7c941bbSAndroid Build Coastguard Worker const char* shader_str[] = { string_with_prefix.data() };
29*b7c941bbSAndroid Build Coastguard Worker glShaderSource(shader, 1, shader_str, NULL);
30*b7c941bbSAndroid Build Coastguard Worker glCompileShader(shader);
31*b7c941bbSAndroid Build Coastguard Worker
32*b7c941bbSAndroid Build Coastguard Worker GLint success;
33*b7c941bbSAndroid Build Coastguard Worker GLchar infoLog[512];
34*b7c941bbSAndroid Build Coastguard Worker glGetShaderiv(shader, GL_COMPILE_STATUS, &success);
35*b7c941bbSAndroid Build Coastguard Worker if (!success)
36*b7c941bbSAndroid Build Coastguard Worker {
37*b7c941bbSAndroid Build Coastguard Worker glGetShaderInfoLog(shader, 512, NULL, infoLog);
38*b7c941bbSAndroid Build Coastguard Worker LOGI("Shader Failed to compile: %s -- %s\n", *shader_str, infoLog);
39*b7c941bbSAndroid Build Coastguard Worker return false;
40*b7c941bbSAndroid Build Coastguard Worker }
41*b7c941bbSAndroid Build Coastguard Worker return true;
42*b7c941bbSAndroid Build Coastguard Worker }
43*b7c941bbSAndroid Build Coastguard Worker
LinkProgram(GLuint program,GLuint vertex_shader,GLuint fragment_shader)44*b7c941bbSAndroid Build Coastguard Worker bool LinkProgram(GLuint program, GLuint vertex_shader, GLuint fragment_shader) {
45*b7c941bbSAndroid Build Coastguard Worker glAttachShader(program, vertex_shader);
46*b7c941bbSAndroid Build Coastguard Worker glAttachShader(program, fragment_shader);
47*b7c941bbSAndroid Build Coastguard Worker glLinkProgram(program);
48*b7c941bbSAndroid Build Coastguard Worker
49*b7c941bbSAndroid Build Coastguard Worker // Check for linking errors
50*b7c941bbSAndroid Build Coastguard Worker GLint success;
51*b7c941bbSAndroid Build Coastguard Worker GLchar infoLog[512];
52*b7c941bbSAndroid Build Coastguard Worker glGetProgramiv(program, GL_LINK_STATUS, &success);
53*b7c941bbSAndroid Build Coastguard Worker if (!success) {
54*b7c941bbSAndroid Build Coastguard Worker glGetProgramInfoLog(program, 512, NULL, infoLog);
55*b7c941bbSAndroid Build Coastguard Worker LOGE("Shader failed to link: %s\n", infoLog);
56*b7c941bbSAndroid Build Coastguard Worker return false;
57*b7c941bbSAndroid Build Coastguard Worker }
58*b7c941bbSAndroid Build Coastguard Worker
59*b7c941bbSAndroid Build Coastguard Worker return true;
60*b7c941bbSAndroid Build Coastguard Worker }
61*b7c941bbSAndroid Build Coastguard Worker
GLCheckError()62*b7c941bbSAndroid Build Coastguard Worker GLenum GLCheckError() {
63*b7c941bbSAndroid Build Coastguard Worker return GLCheckErrorStr("");
64*b7c941bbSAndroid Build Coastguard Worker }
65*b7c941bbSAndroid Build Coastguard Worker
GLCheckErrorStr(std::string msg)66*b7c941bbSAndroid Build Coastguard Worker GLenum GLCheckErrorStr(std::string msg) {
67*b7c941bbSAndroid Build Coastguard Worker GLenum e = glGetError();
68*b7c941bbSAndroid Build Coastguard Worker std::string str;
69*b7c941bbSAndroid Build Coastguard Worker if (e != GL_NO_ERROR) {
70*b7c941bbSAndroid Build Coastguard Worker switch (e) {
71*b7c941bbSAndroid Build Coastguard Worker case GL_INVALID_ENUM:
72*b7c941bbSAndroid Build Coastguard Worker str = "GL_INVALID_ENUM";
73*b7c941bbSAndroid Build Coastguard Worker break;
74*b7c941bbSAndroid Build Coastguard Worker case GL_INVALID_OPERATION:
75*b7c941bbSAndroid Build Coastguard Worker str = "GL_INVALID_OPERATION";
76*b7c941bbSAndroid Build Coastguard Worker break;
77*b7c941bbSAndroid Build Coastguard Worker case GL_INVALID_VALUE:
78*b7c941bbSAndroid Build Coastguard Worker str = "GL_INVALID_VALUE";
79*b7c941bbSAndroid Build Coastguard Worker break;
80*b7c941bbSAndroid Build Coastguard Worker case GL_OUT_OF_MEMORY:
81*b7c941bbSAndroid Build Coastguard Worker str = "GL_OUT_OF_MEMORY";
82*b7c941bbSAndroid Build Coastguard Worker break;
83*b7c941bbSAndroid Build Coastguard Worker case GL_INVALID_FRAMEBUFFER_OPERATION:
84*b7c941bbSAndroid Build Coastguard Worker str = "GL_INVALID_FRAMEBUFFER_OPERATION";
85*b7c941bbSAndroid Build Coastguard Worker break;
86*b7c941bbSAndroid Build Coastguard Worker }
87*b7c941bbSAndroid Build Coastguard Worker LOGE("OpenGL error : %s : %s (%#08x)\n", msg.c_str(), str.c_str(), e);
88*b7c941bbSAndroid Build Coastguard Worker }
89*b7c941bbSAndroid Build Coastguard Worker return e;
90*b7c941bbSAndroid Build Coastguard Worker }
91