xref: /aosp_15_r20/cts/tests/openglperf2/assets/fragment/blur (revision b7c941bb3fa97aba169d73cee0bed2de8ac964bf)
1*b7c941bbSAndroid Build Coastguard Worker/*
2*b7c941bbSAndroid Build Coastguard Worker * Copyright (C) 2013 The Android Open Source Project
3*b7c941bbSAndroid Build Coastguard Worker *
4*b7c941bbSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except
5*b7c941bbSAndroid Build Coastguard Worker * in compliance with the License. You may obtain a copy of the License at
6*b7c941bbSAndroid Build Coastguard Worker *
7*b7c941bbSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0
8*b7c941bbSAndroid Build Coastguard Worker *
9*b7c941bbSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software distributed under the License
10*b7c941bbSAndroid Build Coastguard Worker * is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
11*b7c941bbSAndroid Build Coastguard Worker * or implied. See the License for the specific language governing permissions and limitations under
12*b7c941bbSAndroid Build Coastguard Worker * the License.
13*b7c941bbSAndroid Build Coastguard Worker */
14*b7c941bbSAndroid Build Coastguard Workerprecision mediump float;
15*b7c941bbSAndroid Build Coastguard Workeruniform sampler2D u_Texture;
16*b7c941bbSAndroid Build Coastguard Workeruniform vec2 u_Scale;
17*b7c941bbSAndroid Build Coastguard Workervarying vec2 v_TexCoordinate;
18*b7c941bbSAndroid Build Coastguard Workervoid main() {
19*b7c941bbSAndroid Build Coastguard Worker  float weights[11];
20*b7c941bbSAndroid Build Coastguard Worker  weights[0] = 0.047748641153356156;
21*b7c941bbSAndroid Build Coastguard Worker  weights[1] = 0.05979670798364139;
22*b7c941bbSAndroid Build Coastguard Worker  weights[2] = 0.07123260215138659;
23*b7c941bbSAndroid Build Coastguard Worker  weights[3] = 0.08071711293576822;
24*b7c941bbSAndroid Build Coastguard Worker  weights[4] = 0.08700369673862933;
25*b7c941bbSAndroid Build Coastguard Worker  weights[5] = 0.08920620580763855;
26*b7c941bbSAndroid Build Coastguard Worker  weights[6] = 0.08700369673862933;
27*b7c941bbSAndroid Build Coastguard Worker  weights[7] = 0.08071711293576822;
28*b7c941bbSAndroid Build Coastguard Worker  weights[8] = 0.07123260215138659;
29*b7c941bbSAndroid Build Coastguard Worker  weights[9] = 0.05979670798364139;
30*b7c941bbSAndroid Build Coastguard Worker  weights[10] = 0.047748641153356156;
31*b7c941bbSAndroid Build Coastguard Worker  vec4 color = vec4(0.0, 0.0, 0.0, 0.0);
32*b7c941bbSAndroid Build Coastguard Worker  for (int i = 0; i < 11; i++) {
33*b7c941bbSAndroid Build Coastguard Worker    vec2 coords = v_TexCoordinate.xy + ((float(i) - 5.0) * u_Scale);
34*b7c941bbSAndroid Build Coastguard Worker    color += texture2D(u_Texture, coords) * weights[i];
35*b7c941bbSAndroid Build Coastguard Worker  }
36*b7c941bbSAndroid Build Coastguard Worker  gl_FragColor = color;
37*b7c941bbSAndroid Build Coastguard Worker}