1*b7c941bbSAndroid Build Coastguard Worker /* 2*b7c941bbSAndroid Build Coastguard Worker * Copyright (C) 2013 The Android Open Source Project 3*b7c941bbSAndroid Build Coastguard Worker * 4*b7c941bbSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except 5*b7c941bbSAndroid Build Coastguard Worker * in compliance with the License. You may obtain a copy of the License at 6*b7c941bbSAndroid Build Coastguard Worker * 7*b7c941bbSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0 8*b7c941bbSAndroid Build Coastguard Worker * 9*b7c941bbSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software distributed under the License 10*b7c941bbSAndroid Build Coastguard Worker * is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express 11*b7c941bbSAndroid Build Coastguard Worker * or implied. See the License for the specific language governing permissions and limitations under 12*b7c941bbSAndroid Build Coastguard Worker * the License. 13*b7c941bbSAndroid Build Coastguard Worker */ 14*b7c941bbSAndroid Build Coastguard Worker #ifndef MESH_H 15*b7c941bbSAndroid Build Coastguard Worker #define MESH_H 16*b7c941bbSAndroid Build Coastguard Worker 17*b7c941bbSAndroid Build Coastguard Worker #include <GLES2/gl2.h> 18*b7c941bbSAndroid Build Coastguard Worker 19*b7c941bbSAndroid Build Coastguard Worker // Meshes act as holders for geometry data etc. This is accessed by the MeshNodes to render them. 20*b7c941bbSAndroid Build Coastguard Worker // This allows a mesh to appear multiple times in a SceneGraph without duplication. 21*b7c941bbSAndroid Build Coastguard Worker class Mesh { 22*b7c941bbSAndroid Build Coastguard Worker public: 23*b7c941bbSAndroid Build Coastguard Worker Mesh(const float* vertices, const float* normals, const float* texCoords, 24*b7c941bbSAndroid Build Coastguard Worker const int numVertices); ~Mesh()25*b7c941bbSAndroid Build Coastguard Worker virtual ~Mesh() {}; 26*b7c941bbSAndroid Build Coastguard Worker const float* mVertices; 27*b7c941bbSAndroid Build Coastguard Worker const float* mNormals; 28*b7c941bbSAndroid Build Coastguard Worker const float* mTexCoords; 29*b7c941bbSAndroid Build Coastguard Worker const int mNumVertices; 30*b7c941bbSAndroid Build Coastguard Worker }; 31*b7c941bbSAndroid Build Coastguard Worker 32*b7c941bbSAndroid Build Coastguard Worker #endif 33