1*b7c941bbSAndroid Build Coastguard Worker /* 2*b7c941bbSAndroid Build Coastguard Worker * Copyright (C) 2013 The Android Open Source Project 3*b7c941bbSAndroid Build Coastguard Worker * 4*b7c941bbSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except 5*b7c941bbSAndroid Build Coastguard Worker * in compliance with the License. You may obtain a copy of the License at 6*b7c941bbSAndroid Build Coastguard Worker * 7*b7c941bbSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0 8*b7c941bbSAndroid Build Coastguard Worker * 9*b7c941bbSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software distributed under the License 10*b7c941bbSAndroid Build Coastguard Worker * is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express 11*b7c941bbSAndroid Build Coastguard Worker * or implied. See the License for the specific language governing permissions and limitations under 12*b7c941bbSAndroid Build Coastguard Worker * the License. 13*b7c941bbSAndroid Build Coastguard Worker */ 14*b7c941bbSAndroid Build Coastguard Worker #include "Vector2D.h" 15*b7c941bbSAndroid Build Coastguard Worker 16*b7c941bbSAndroid Build Coastguard Worker #include <math.h> 17*b7c941bbSAndroid Build Coastguard Worker Vector2D()18*b7c941bbSAndroid Build Coastguard WorkerVector2D::Vector2D() : 19*b7c941bbSAndroid Build Coastguard Worker mX(0), mY(0) { 20*b7c941bbSAndroid Build Coastguard Worker } 21*b7c941bbSAndroid Build Coastguard Worker Vector2D(float x,float y)22*b7c941bbSAndroid Build Coastguard WorkerVector2D::Vector2D(float x, float y) : 23*b7c941bbSAndroid Build Coastguard Worker mX(x), mY(y) { 24*b7c941bbSAndroid Build Coastguard Worker } 25*b7c941bbSAndroid Build Coastguard Worker copy()26*b7c941bbSAndroid Build Coastguard WorkerVector2D Vector2D::copy() { 27*b7c941bbSAndroid Build Coastguard Worker Vector2D v(mX, mY); 28*b7c941bbSAndroid Build Coastguard Worker return v; 29*b7c941bbSAndroid Build Coastguard Worker } 30*b7c941bbSAndroid Build Coastguard Worker add(const Vector2D & v)31*b7c941bbSAndroid Build Coastguard Workervoid Vector2D::add(const Vector2D& v) { 32*b7c941bbSAndroid Build Coastguard Worker mX += v.mX; 33*b7c941bbSAndroid Build Coastguard Worker mY += v.mY; 34*b7c941bbSAndroid Build Coastguard Worker } 35*b7c941bbSAndroid Build Coastguard Worker sub(const Vector2D & v)36*b7c941bbSAndroid Build Coastguard Workervoid Vector2D::sub(const Vector2D& v) { 37*b7c941bbSAndroid Build Coastguard Worker mX -= v.mX; 38*b7c941bbSAndroid Build Coastguard Worker mY -= v.mY; 39*b7c941bbSAndroid Build Coastguard Worker } 40*b7c941bbSAndroid Build Coastguard Worker scale(float s)41*b7c941bbSAndroid Build Coastguard Workervoid Vector2D::scale(float s) { 42*b7c941bbSAndroid Build Coastguard Worker mX *= s; 43*b7c941bbSAndroid Build Coastguard Worker mY *= s; 44*b7c941bbSAndroid Build Coastguard Worker } 45*b7c941bbSAndroid Build Coastguard Worker distance(const Vector2D & v)46*b7c941bbSAndroid Build Coastguard Workerfloat Vector2D::distance(const Vector2D& v) { 47*b7c941bbSAndroid Build Coastguard Worker float dx = mX - v.mX; 48*b7c941bbSAndroid Build Coastguard Worker float dy = mY - v.mY; 49*b7c941bbSAndroid Build Coastguard Worker return (float) sqrt(dx * dx + dy * dy); 50*b7c941bbSAndroid Build Coastguard Worker } 51*b7c941bbSAndroid Build Coastguard Worker normalize()52*b7c941bbSAndroid Build Coastguard Workervoid Vector2D::normalize() { 53*b7c941bbSAndroid Build Coastguard Worker float m = magnitude(); 54*b7c941bbSAndroid Build Coastguard Worker if (m > 0) { 55*b7c941bbSAndroid Build Coastguard Worker scale(1 / m); 56*b7c941bbSAndroid Build Coastguard Worker } 57*b7c941bbSAndroid Build Coastguard Worker } 58*b7c941bbSAndroid Build Coastguard Worker limit(float max)59*b7c941bbSAndroid Build Coastguard Workervoid Vector2D::limit(float max) { 60*b7c941bbSAndroid Build Coastguard Worker if (magnitude() > max) { 61*b7c941bbSAndroid Build Coastguard Worker normalize(); 62*b7c941bbSAndroid Build Coastguard Worker scale(max); 63*b7c941bbSAndroid Build Coastguard Worker } 64*b7c941bbSAndroid Build Coastguard Worker } 65*b7c941bbSAndroid Build Coastguard Worker magnitude()66*b7c941bbSAndroid Build Coastguard Workerfloat Vector2D::magnitude() { 67*b7c941bbSAndroid Build Coastguard Worker return (float) sqrt(mX * mX + mY * mY); 68*b7c941bbSAndroid Build Coastguard Worker } 69