xref: /aosp_15_r20/cts/tests/openglperf2/jni/reference/ReferenceRenderer.h (revision b7c941bb3fa97aba169d73cee0bed2de8ac964bf)
1*b7c941bbSAndroid Build Coastguard Worker /*
2*b7c941bbSAndroid Build Coastguard Worker  * Copyright (C) 2013 The Android Open Source Project
3*b7c941bbSAndroid Build Coastguard Worker  *
4*b7c941bbSAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except
5*b7c941bbSAndroid Build Coastguard Worker  * in compliance with the License. You may obtain a copy of the License at
6*b7c941bbSAndroid Build Coastguard Worker  *
7*b7c941bbSAndroid Build Coastguard Worker  * http://www.apache.org/licenses/LICENSE-2.0
8*b7c941bbSAndroid Build Coastguard Worker  *
9*b7c941bbSAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software distributed under the License
10*b7c941bbSAndroid Build Coastguard Worker  * is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
11*b7c941bbSAndroid Build Coastguard Worker  * or implied. See the License for the specific language governing permissions and limitations under
12*b7c941bbSAndroid Build Coastguard Worker  * the License.
13*b7c941bbSAndroid Build Coastguard Worker  */
14*b7c941bbSAndroid Build Coastguard Worker #ifndef REFERENCERENDERER_H
15*b7c941bbSAndroid Build Coastguard Worker #define REFERENCERENDERER_H
16*b7c941bbSAndroid Build Coastguard Worker 
17*b7c941bbSAndroid Build Coastguard Worker #include "scene/Scene.h"
18*b7c941bbSAndroid Build Coastguard Worker 
19*b7c941bbSAndroid Build Coastguard Worker #include <graphics/Mesh.h>
20*b7c941bbSAndroid Build Coastguard Worker #include <graphics/Renderer.h>
21*b7c941bbSAndroid Build Coastguard Worker 
22*b7c941bbSAndroid Build Coastguard Worker class ReferenceRenderer: public Renderer {
23*b7c941bbSAndroid Build Coastguard Worker public:
24*b7c941bbSAndroid Build Coastguard Worker     explicit ReferenceRenderer(ANativeWindow* window);
~ReferenceRenderer()25*b7c941bbSAndroid Build Coastguard Worker     virtual ~ReferenceRenderer() {};
26*b7c941bbSAndroid Build Coastguard Worker     bool setUp(int workload);
27*b7c941bbSAndroid Build Coastguard Worker     bool tearDown();
28*b7c941bbSAndroid Build Coastguard Worker     bool update(int frame);
29*b7c941bbSAndroid Build Coastguard Worker     void drawWorkload();
30*b7c941bbSAndroid Build Coastguard Worker     double mSetUpTimes[4];
31*b7c941bbSAndroid Build Coastguard Worker     static const int FRAMES_PER_SCENE = 500;
32*b7c941bbSAndroid Build Coastguard Worker     static const int NUM_SCENES = 2;
33*b7c941bbSAndroid Build Coastguard Worker     static const int NUM_SETUP_TIMES = 4;
34*b7c941bbSAndroid Build Coastguard Worker private:
35*b7c941bbSAndroid Build Coastguard Worker     Scene* mScenes[NUM_SCENES];
36*b7c941bbSAndroid Build Coastguard Worker     Scene* mCurrentScene;
37*b7c941bbSAndroid Build Coastguard Worker 
38*b7c941bbSAndroid Build Coastguard Worker };
39*b7c941bbSAndroid Build Coastguard Worker 
40*b7c941bbSAndroid Build Coastguard Worker #endif
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