xref: /aosp_15_r20/development/host/windows/usb/winusb/SOURCES (revision 90c8c64db3049935a07c6143d7fd006e26f8ecca)
1*90c8c64dSAndroid Build Coastguard Worker#
2*90c8c64dSAndroid Build Coastguard Worker#  Copyright (C) 2009 The Android Open Source Project
3*90c8c64dSAndroid Build Coastguard Worker#
4*90c8c64dSAndroid Build Coastguard Worker#  Licensed under the Apache License, Version 2.0 (the "License");
5*90c8c64dSAndroid Build Coastguard Worker#  you may not use this file except in compliance with the License.
6*90c8c64dSAndroid Build Coastguard Worker#  You may obtain a copy of the License at
7*90c8c64dSAndroid Build Coastguard Worker#
8*90c8c64dSAndroid Build Coastguard Worker#       http://www.apache.org/licenses/LICENSE-2.0
9*90c8c64dSAndroid Build Coastguard Worker#
10*90c8c64dSAndroid Build Coastguard Worker#  Unless required by applicable law or agreed to in writing, software
11*90c8c64dSAndroid Build Coastguard Worker#  distributed under the License is distributed on an "AS IS" BASIS,
12*90c8c64dSAndroid Build Coastguard Worker#  WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*90c8c64dSAndroid Build Coastguard Worker#  See the License for the specific language governing permissions and
14*90c8c64dSAndroid Build Coastguard Worker#  limitations under the License.
15*90c8c64dSAndroid Build Coastguard Worker#
16*90c8c64dSAndroid Build Coastguard Worker
17*90c8c64dSAndroid Build Coastguard WorkerTARGETNAME = AdbWinUsbApi
18*90c8c64dSAndroid Build Coastguard WorkerTARGETPATH = obj
19*90c8c64dSAndroid Build Coastguard WorkerTARGETTYPE = DYNLINK
20*90c8c64dSAndroid Build Coastguard Worker
21*90c8c64dSAndroid Build Coastguard Worker_NT_TARGET_VERSION = $(_NT_TARGET_VERSION_VISTA)
22*90c8c64dSAndroid Build Coastguard Worker
23*90c8c64dSAndroid Build Coastguard WorkerUMTYPE = windows
24*90c8c64dSAndroid Build Coastguard WorkerDLLDEF = AdbWinUsbApi.def
25*90c8c64dSAndroid Build Coastguard Worker# Use the same load address as previous versions just to be conservative. This
26*90c8c64dSAndroid Build Coastguard Worker# really doesn't matter on newer OSes that use ASLR.
27*90c8c64dSAndroid Build Coastguard WorkerDLLBASE = 0x400000
28*90c8c64dSAndroid Build Coastguard Worker
29*90c8c64dSAndroid Build Coastguard Worker# Use statically linked atl libraries:
30*90c8c64dSAndroid Build Coastguard Worker# - atls.lib for free build
31*90c8c64dSAndroid Build Coastguard Worker# - atlsd.lib for checked build
32*90c8c64dSAndroid Build Coastguard WorkerUSE_STATIC_ATL  = 1
33*90c8c64dSAndroid Build Coastguard Worker# Use ATL v. 7.1
34*90c8c64dSAndroid Build Coastguard WorkerATL_VER         = 71
35*90c8c64dSAndroid Build Coastguard Worker# Use STL v. 6.0
36*90c8c64dSAndroid Build Coastguard WorkerUSE_STL         = 1
37*90c8c64dSAndroid Build Coastguard WorkerSTL_VER         = 60
38*90c8c64dSAndroid Build Coastguard Worker# Use multithreaded libraries
39*90c8c64dSAndroid Build Coastguard WorkerUSE_LIBCMT      = 1
40*90c8c64dSAndroid Build Coastguard Worker
41*90c8c64dSAndroid Build Coastguard Worker!IF !$(FREEBUILD)
42*90c8c64dSAndroid Build Coastguard Worker# In checked build, ATL headers call APIs that are only in atlsd.lib. To use
43*90c8c64dSAndroid Build Coastguard Worker# atlsd.lib in checked build, set DEBUG_CRTS.
44*90c8c64dSAndroid Build Coastguard WorkerDEBUG_CRTS=1
45*90c8c64dSAndroid Build Coastguard Worker!ENDIF
46*90c8c64dSAndroid Build Coastguard Worker
47*90c8c64dSAndroid Build Coastguard Worker# Include directories
48*90c8c64dSAndroid Build Coastguard WorkerINCLUDES = $(DDK_INC_PATH);           \
49*90c8c64dSAndroid Build Coastguard Worker           $(SDK_INC_PATH);           \
50*90c8c64dSAndroid Build Coastguard Worker           $(CRT_INC_PATH);           \
51*90c8c64dSAndroid Build Coastguard Worker           $(SDK_INC_PATH)\crt;       \
52*90c8c64dSAndroid Build Coastguard Worker           $(CRT_INC_PATH)\atl71;     \
53*90c8c64dSAndroid Build Coastguard Worker           $(SDK_INC_PATH)\crt\stl60
54*90c8c64dSAndroid Build Coastguard Worker
55*90c8c64dSAndroid Build Coastguard Worker# Common target libraries
56*90c8c64dSAndroid Build Coastguard WorkerTARGETLIBS = $(SDK_LIB_PATH)\ole32.lib    \
57*90c8c64dSAndroid Build Coastguard Worker             $(SDK_LIB_PATH)\Advapi32.lib \
58*90c8c64dSAndroid Build Coastguard Worker             $(SDK_LIB_PATH)\Kernel32.lib \
59*90c8c64dSAndroid Build Coastguard Worker             $(SDK_LIB_PATH)\User32.lib   \
60*90c8c64dSAndroid Build Coastguard Worker             $(SDK_LIB_PATH)\oleaut32.lib \
61*90c8c64dSAndroid Build Coastguard Worker             $(SDK_LIB_PATH)\wbemuuid.lib \
62*90c8c64dSAndroid Build Coastguard Worker             $(SDK_LIB_PATH)\uuid.lib     \
63*90c8c64dSAndroid Build Coastguard Worker             $(SDK_LIB_PATH)\setupapi.lib \
64*90c8c64dSAndroid Build Coastguard Worker             $(SDK_LIB_PATH)\usbd.lib     \
65*90c8c64dSAndroid Build Coastguard Worker             $(SDK_LIB_PATH)\winusb.lib   \
66*90c8c64dSAndroid Build Coastguard Worker             ..\api\obj$(BUILD_ALT_DIR)\i386\AdbWinApi.lib
67*90c8c64dSAndroid Build Coastguard Worker
68*90c8c64dSAndroid Build Coastguard Worker# Common C defines
69*90c8c64dSAndroid Build Coastguard WorkerC_DEFINES= $(C_DEFINES) -DADBWINUSB_EXPORTS -D_UNICODE \
70*90c8c64dSAndroid Build Coastguard Worker           -DUNICODE -DWIN32 -D_WINDOWS -D_USRDLL -D_WINDLL
71*90c8c64dSAndroid Build Coastguard Worker
72*90c8c64dSAndroid Build Coastguard Worker!IF "$(DDKBUILDENV)" == "fre"
73*90c8c64dSAndroid Build Coastguard Worker# C defines for release (free) builds
74*90c8c64dSAndroid Build Coastguard WorkerC_DEFINES = $(C_DEFINES) -DNDEBUG
75*90c8c64dSAndroid Build Coastguard Worker!ELSE
76*90c8c64dSAndroid Build Coastguard Worker# C defines for debug (checked) builds
77*90c8c64dSAndroid Build Coastguard WorkerC_DEFINES = $(C_DEFINES) -D_DEBUG
78*90c8c64dSAndroid Build Coastguard Worker!ENDIF
79*90c8c64dSAndroid Build Coastguard Worker
80*90c8c64dSAndroid Build Coastguard Worker# Turn on all warnings, and treat warnings as errors
81*90c8c64dSAndroid Build Coastguard WorkerMSC_WARNING_LEVEL = /W4 /WX
82*90c8c64dSAndroid Build Coastguard Worker
83*90c8c64dSAndroid Build Coastguard Worker# operator new throws C++ exceptions
84*90c8c64dSAndroid Build Coastguard WorkerUSE_NATIVE_EH=1
85*90c8c64dSAndroid Build Coastguard Worker
86*90c8c64dSAndroid Build Coastguard Worker# Common C defines
87*90c8c64dSAndroid Build Coastguard WorkerUSER_C_FLAGS = $(USER_C_FLAGS) /FD /wd4100 /wd4200 /wd4702 /nologo
88*90c8c64dSAndroid Build Coastguard Worker
89*90c8c64dSAndroid Build Coastguard Worker# Set precompiled header information
90*90c8c64dSAndroid Build Coastguard WorkerPRECOMPILED_CXX = 1
91*90c8c64dSAndroid Build Coastguard WorkerPRECOMPILED_INCLUDE = stdafx.h
92*90c8c64dSAndroid Build Coastguard WorkerPRECOMPILED_SOURCEFILE = stdafx.cpp
93*90c8c64dSAndroid Build Coastguard Worker
94*90c8c64dSAndroid Build Coastguard Worker# Define source files for AdbWinUsbApi.dll
95*90c8c64dSAndroid Build Coastguard WorkerSOURCES = adb_winusb_endpoint_object.cpp  \
96*90c8c64dSAndroid Build Coastguard Worker          adb_winusb_interface.cpp        \
97*90c8c64dSAndroid Build Coastguard Worker          adb_winusb_io_completion.cpp    \
98*90c8c64dSAndroid Build Coastguard Worker          AdbWinUsbApi.cpp                \
99*90c8c64dSAndroid Build Coastguard Worker		      AdbWinUsbApi.rc
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