1*4bdc9457SAndroid Build Coastguard Worker // Copyright 2020 Google LLC
2*4bdc9457SAndroid Build Coastguard Worker //
3*4bdc9457SAndroid Build Coastguard Worker // This source code is licensed under the BSD-style license found in the
4*4bdc9457SAndroid Build Coastguard Worker // LICENSE file in the root directory of this source tree.
5*4bdc9457SAndroid Build Coastguard Worker
6*4bdc9457SAndroid Build Coastguard Worker #include <assert.h>
7*4bdc9457SAndroid Build Coastguard Worker #include <math.h>
8*4bdc9457SAndroid Build Coastguard Worker #include <stddef.h>
9*4bdc9457SAndroid Build Coastguard Worker
10*4bdc9457SAndroid Build Coastguard Worker #include <xnnpack/common.h>
11*4bdc9457SAndroid Build Coastguard Worker #include <xnnpack/math-stubs.h>
12*4bdc9457SAndroid Build Coastguard Worker
13*4bdc9457SAndroid Build Coastguard Worker
xnn_math_f32_roundd__scalar_addsub(size_t n,const float * input,float * output)14*4bdc9457SAndroid Build Coastguard Worker void xnn_math_f32_roundd__scalar_addsub(
15*4bdc9457SAndroid Build Coastguard Worker size_t n,
16*4bdc9457SAndroid Build Coastguard Worker const float* input,
17*4bdc9457SAndroid Build Coastguard Worker float* output)
18*4bdc9457SAndroid Build Coastguard Worker {
19*4bdc9457SAndroid Build Coastguard Worker assert(n % sizeof(float) == 0);
20*4bdc9457SAndroid Build Coastguard Worker
21*4bdc9457SAndroid Build Coastguard Worker // Addition of this number to a floating-point number x cause rounding of the result to an integer. Then this magic
22*4bdc9457SAndroid Build Coastguard Worker // number is subtracted back from the result to get original x rounded to integer. This trick works only for
23*4bdc9457SAndroid Build Coastguard Worker // 0 <= x < 2**24, but all numbers in 2**23 <= x < 2**24 range are integers, so we can further restrict it to
24*4bdc9457SAndroid Build Coastguard Worker // 0 <= x < 2**23. Then the upper bound of the validity interval is conveniently the same as the magic number.
25*4bdc9457SAndroid Build Coastguard Worker const float vmagic_number = 0x1.000000p+23f;
26*4bdc9457SAndroid Build Coastguard Worker // Unit constant to decrement results rounded "wrong way" (i.e. up) in the round-to-nearest-even operation.
27*4bdc9457SAndroid Build Coastguard Worker const float vone = 1.0f;
28*4bdc9457SAndroid Build Coastguard Worker
29*4bdc9457SAndroid Build Coastguard Worker for (; n != 0; n -= sizeof(float)) {
30*4bdc9457SAndroid Build Coastguard Worker const float vx = *input++;
31*4bdc9457SAndroid Build Coastguard Worker
32*4bdc9457SAndroid Build Coastguard Worker // The rounding trick works only for x >= 0, so we compute absolute value of x, round it, and restore the sign in
33*4bdc9457SAndroid Build Coastguard Worker // the end. This method works for round-to-nearest-even because it is an odd function.
34*4bdc9457SAndroid Build Coastguard Worker const float vabsx = fabsf(vx);
35*4bdc9457SAndroid Build Coastguard Worker // Addition-subtraction trick with the magic number to cause rounding to integer for abs(x).
36*4bdc9457SAndroid Build Coastguard Worker // Note: the result is valid only for 0 <= abs(x) < 2**23.
37*4bdc9457SAndroid Build Coastguard Worker // Note: addition-subtraction implicitly converts SNaN inputs to QNaNs.
38*4bdc9457SAndroid Build Coastguard Worker const float vprerndabsx = (vabsx + vmagic_number) - vmagic_number;
39*4bdc9457SAndroid Build Coastguard Worker
40*4bdc9457SAndroid Build Coastguard Worker // Select between the abs(x) rounded using addition-subtraction trick and the abs(x) value.
41*4bdc9457SAndroid Build Coastguard Worker // For abs(x) < 2**23, the result is abs(x) rounded via addition-subtraction trick.
42*4bdc9457SAndroid Build Coastguard Worker // For abs(x) >= 2**23, the result is abs(x) itself (already an integer).
43*4bdc9457SAndroid Build Coastguard Worker // For NaN inputs, the result is abs(x) converted to QNaN as a side-effect of addition-subtraction.
44*4bdc9457SAndroid Build Coastguard Worker const float vrndabsx = XNN_UNPREDICTABLE(vabsx >= vmagic_number) ? vabsx : vprerndabsx;
45*4bdc9457SAndroid Build Coastguard Worker // Restore the sign of the rounded value.
46*4bdc9457SAndroid Build Coastguard Worker const float vrndx = copysignf(vrndabsx, vx);
47*4bdc9457SAndroid Build Coastguard Worker
48*4bdc9457SAndroid Build Coastguard Worker // Adjust x rounded to nearest-even to get x rounded down.
49*4bdc9457SAndroid Build Coastguard Worker const float vy = XNN_UNPREDICTABLE(vrndx > vx) ? vrndx - vone : vrndx;
50*4bdc9457SAndroid Build Coastguard Worker
51*4bdc9457SAndroid Build Coastguard Worker *output++ = vy;
52*4bdc9457SAndroid Build Coastguard Worker }
53*4bdc9457SAndroid Build Coastguard Worker }
54