1*4bdc9457SAndroid Build Coastguard Worker // Copyright 2022 Google LLC 2*4bdc9457SAndroid Build Coastguard Worker // 3*4bdc9457SAndroid Build Coastguard Worker // This source code is licensed under the BSD-style license found in the 4*4bdc9457SAndroid Build Coastguard Worker // LICENSE file in the root directory of this source tree. 5*4bdc9457SAndroid Build Coastguard Worker 6*4bdc9457SAndroid Build Coastguard Worker #include <assert.h> 7*4bdc9457SAndroid Build Coastguard Worker #include <stddef.h> 8*4bdc9457SAndroid Build Coastguard Worker 9*4bdc9457SAndroid Build Coastguard Worker #include <xnnpack/math.h> 10*4bdc9457SAndroid Build Coastguard Worker #include <xnnpack/math-stubs.h> 11*4bdc9457SAndroid Build Coastguard Worker 12*4bdc9457SAndroid Build Coastguard Worker xnn_math_u32_sqrt__scalar_clz_newton(size_t n,const uint32_t * input,uint32_t * output)13*4bdc9457SAndroid Build Coastguard Workervoid xnn_math_u32_sqrt__scalar_clz_newton( 14*4bdc9457SAndroid Build Coastguard Worker size_t n, 15*4bdc9457SAndroid Build Coastguard Worker const uint32_t* input, 16*4bdc9457SAndroid Build Coastguard Worker uint32_t* output) 17*4bdc9457SAndroid Build Coastguard Worker { 18*4bdc9457SAndroid Build Coastguard Worker assert(n % sizeof(uint32_t) == 0); 19*4bdc9457SAndroid Build Coastguard Worker 20*4bdc9457SAndroid Build Coastguard Worker for (; n != 0; n -= sizeof(uint32_t)) { 21*4bdc9457SAndroid Build Coastguard Worker const uint32_t vx = *input++; 22*4bdc9457SAndroid Build Coastguard Worker 23*4bdc9457SAndroid Build Coastguard Worker uint32_t vy = vx; 24*4bdc9457SAndroid Build Coastguard Worker 25*4bdc9457SAndroid Build Coastguard Worker // Based on Hacker's Delight, Figure 11-1. 26*4bdc9457SAndroid Build Coastguard Worker if (vx != 0) { 27*4bdc9457SAndroid Build Coastguard Worker const uint32_t vs = 16 - (math_clz_nonzero_u32(vx - 1) >> 1); 28*4bdc9457SAndroid Build Coastguard Worker 29*4bdc9457SAndroid Build Coastguard Worker uint32_t vg0 = UINT32_C(1) << vs; 30*4bdc9457SAndroid Build Coastguard Worker uint32_t vg1 = (vg0 + (vx >> vs)) >> 1; 31*4bdc9457SAndroid Build Coastguard Worker while XNN_LIKELY(vg1 < vg0) { 32*4bdc9457SAndroid Build Coastguard Worker vg0 = vg1; 33*4bdc9457SAndroid Build Coastguard Worker vg1 = (vg0 + vx / vg0) >> 1; 34*4bdc9457SAndroid Build Coastguard Worker } 35*4bdc9457SAndroid Build Coastguard Worker 36*4bdc9457SAndroid Build Coastguard Worker // vg0 is sqrt(vx) rounded down. Do the final rounding up if needed. 37*4bdc9457SAndroid Build Coastguard Worker if XNN_UNPREDICTABLE(vg0 * vg0 < vx - vg0) { 38*4bdc9457SAndroid Build Coastguard Worker vg0 += 1; 39*4bdc9457SAndroid Build Coastguard Worker } 40*4bdc9457SAndroid Build Coastguard Worker vy = vg0; 41*4bdc9457SAndroid Build Coastguard Worker } 42*4bdc9457SAndroid Build Coastguard Worker 43*4bdc9457SAndroid Build Coastguard Worker *output++ = vy; 44*4bdc9457SAndroid Build Coastguard Worker } 45*4bdc9457SAndroid Build Coastguard Worker } 46