xref: /aosp_15_r20/external/aac/libFDK/src/FDK_matrixCalloc.cpp (revision e54365361535b070c2db7374cec45c159c7d0e7a)
1*e5436536SAndroid Build Coastguard Worker /* -----------------------------------------------------------------------------
2*e5436536SAndroid Build Coastguard Worker Software License for The Fraunhofer FDK AAC Codec Library for Android
3*e5436536SAndroid Build Coastguard Worker 
4*e5436536SAndroid Build Coastguard Worker © Copyright  1995 - 2018 Fraunhofer-Gesellschaft zur Förderung der angewandten
5*e5436536SAndroid Build Coastguard Worker Forschung e.V. All rights reserved.
6*e5436536SAndroid Build Coastguard Worker 
7*e5436536SAndroid Build Coastguard Worker  1.    INTRODUCTION
8*e5436536SAndroid Build Coastguard Worker The Fraunhofer FDK AAC Codec Library for Android ("FDK AAC Codec") is software
9*e5436536SAndroid Build Coastguard Worker that implements the MPEG Advanced Audio Coding ("AAC") encoding and decoding
10*e5436536SAndroid Build Coastguard Worker scheme for digital audio. This FDK AAC Codec software is intended to be used on
11*e5436536SAndroid Build Coastguard Worker a wide variety of Android devices.
12*e5436536SAndroid Build Coastguard Worker 
13*e5436536SAndroid Build Coastguard Worker AAC's HE-AAC and HE-AAC v2 versions are regarded as today's most efficient
14*e5436536SAndroid Build Coastguard Worker general perceptual audio codecs. AAC-ELD is considered the best-performing
15*e5436536SAndroid Build Coastguard Worker full-bandwidth communications codec by independent studies and is widely
16*e5436536SAndroid Build Coastguard Worker deployed. AAC has been standardized by ISO and IEC as part of the MPEG
17*e5436536SAndroid Build Coastguard Worker specifications.
18*e5436536SAndroid Build Coastguard Worker 
19*e5436536SAndroid Build Coastguard Worker Patent licenses for necessary patent claims for the FDK AAC Codec (including
20*e5436536SAndroid Build Coastguard Worker those of Fraunhofer) may be obtained through Via Licensing
21*e5436536SAndroid Build Coastguard Worker (www.vialicensing.com) or through the respective patent owners individually for
22*e5436536SAndroid Build Coastguard Worker the purpose of encoding or decoding bit streams in products that are compliant
23*e5436536SAndroid Build Coastguard Worker with the ISO/IEC MPEG audio standards. Please note that most manufacturers of
24*e5436536SAndroid Build Coastguard Worker Android devices already license these patent claims through Via Licensing or
25*e5436536SAndroid Build Coastguard Worker directly from the patent owners, and therefore FDK AAC Codec software may
26*e5436536SAndroid Build Coastguard Worker already be covered under those patent licenses when it is used for those
27*e5436536SAndroid Build Coastguard Worker licensed purposes only.
28*e5436536SAndroid Build Coastguard Worker 
29*e5436536SAndroid Build Coastguard Worker Commercially-licensed AAC software libraries, including floating-point versions
30*e5436536SAndroid Build Coastguard Worker with enhanced sound quality, are also available from Fraunhofer. Users are
31*e5436536SAndroid Build Coastguard Worker encouraged to check the Fraunhofer website for additional applications
32*e5436536SAndroid Build Coastguard Worker information and documentation.
33*e5436536SAndroid Build Coastguard Worker 
34*e5436536SAndroid Build Coastguard Worker 2.    COPYRIGHT LICENSE
35*e5436536SAndroid Build Coastguard Worker 
36*e5436536SAndroid Build Coastguard Worker Redistribution and use in source and binary forms, with or without modification,
37*e5436536SAndroid Build Coastguard Worker are permitted without payment of copyright license fees provided that you
38*e5436536SAndroid Build Coastguard Worker satisfy the following conditions:
39*e5436536SAndroid Build Coastguard Worker 
40*e5436536SAndroid Build Coastguard Worker You must retain the complete text of this software license in redistributions of
41*e5436536SAndroid Build Coastguard Worker the FDK AAC Codec or your modifications thereto in source code form.
42*e5436536SAndroid Build Coastguard Worker 
43*e5436536SAndroid Build Coastguard Worker You must retain the complete text of this software license in the documentation
44*e5436536SAndroid Build Coastguard Worker and/or other materials provided with redistributions of the FDK AAC Codec or
45*e5436536SAndroid Build Coastguard Worker your modifications thereto in binary form. You must make available free of
46*e5436536SAndroid Build Coastguard Worker charge copies of the complete source code of the FDK AAC Codec and your
47*e5436536SAndroid Build Coastguard Worker modifications thereto to recipients of copies in binary form.
48*e5436536SAndroid Build Coastguard Worker 
49*e5436536SAndroid Build Coastguard Worker The name of Fraunhofer may not be used to endorse or promote products derived
50*e5436536SAndroid Build Coastguard Worker from this library without prior written permission.
51*e5436536SAndroid Build Coastguard Worker 
52*e5436536SAndroid Build Coastguard Worker You may not charge copyright license fees for anyone to use, copy or distribute
53*e5436536SAndroid Build Coastguard Worker the FDK AAC Codec software or your modifications thereto.
54*e5436536SAndroid Build Coastguard Worker 
55*e5436536SAndroid Build Coastguard Worker Your modified versions of the FDK AAC Codec must carry prominent notices stating
56*e5436536SAndroid Build Coastguard Worker that you changed the software and the date of any change. For modified versions
57*e5436536SAndroid Build Coastguard Worker of the FDK AAC Codec, the term "Fraunhofer FDK AAC Codec Library for Android"
58*e5436536SAndroid Build Coastguard Worker must be replaced by the term "Third-Party Modified Version of the Fraunhofer FDK
59*e5436536SAndroid Build Coastguard Worker AAC Codec Library for Android."
60*e5436536SAndroid Build Coastguard Worker 
61*e5436536SAndroid Build Coastguard Worker 3.    NO PATENT LICENSE
62*e5436536SAndroid Build Coastguard Worker 
63*e5436536SAndroid Build Coastguard Worker NO EXPRESS OR IMPLIED LICENSES TO ANY PATENT CLAIMS, including without
64*e5436536SAndroid Build Coastguard Worker limitation the patents of Fraunhofer, ARE GRANTED BY THIS SOFTWARE LICENSE.
65*e5436536SAndroid Build Coastguard Worker Fraunhofer provides no warranty of patent non-infringement with respect to this
66*e5436536SAndroid Build Coastguard Worker software.
67*e5436536SAndroid Build Coastguard Worker 
68*e5436536SAndroid Build Coastguard Worker You may use this FDK AAC Codec software or modifications thereto only for
69*e5436536SAndroid Build Coastguard Worker purposes that are authorized by appropriate patent licenses.
70*e5436536SAndroid Build Coastguard Worker 
71*e5436536SAndroid Build Coastguard Worker 4.    DISCLAIMER
72*e5436536SAndroid Build Coastguard Worker 
73*e5436536SAndroid Build Coastguard Worker This FDK AAC Codec software is provided by Fraunhofer on behalf of the copyright
74*e5436536SAndroid Build Coastguard Worker holders and contributors "AS IS" and WITHOUT ANY EXPRESS OR IMPLIED WARRANTIES,
75*e5436536SAndroid Build Coastguard Worker including but not limited to the implied warranties of merchantability and
76*e5436536SAndroid Build Coastguard Worker fitness for a particular purpose. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
77*e5436536SAndroid Build Coastguard Worker CONTRIBUTORS BE LIABLE for any direct, indirect, incidental, special, exemplary,
78*e5436536SAndroid Build Coastguard Worker or consequential damages, including but not limited to procurement of substitute
79*e5436536SAndroid Build Coastguard Worker goods or services; loss of use, data, or profits, or business interruption,
80*e5436536SAndroid Build Coastguard Worker however caused and on any theory of liability, whether in contract, strict
81*e5436536SAndroid Build Coastguard Worker liability, or tort (including negligence), arising in any way out of the use of
82*e5436536SAndroid Build Coastguard Worker this software, even if advised of the possibility of such damage.
83*e5436536SAndroid Build Coastguard Worker 
84*e5436536SAndroid Build Coastguard Worker 5.    CONTACT INFORMATION
85*e5436536SAndroid Build Coastguard Worker 
86*e5436536SAndroid Build Coastguard Worker Fraunhofer Institute for Integrated Circuits IIS
87*e5436536SAndroid Build Coastguard Worker Attention: Audio and Multimedia Departments - FDK AAC LL
88*e5436536SAndroid Build Coastguard Worker Am Wolfsmantel 33
89*e5436536SAndroid Build Coastguard Worker 91058 Erlangen, Germany
90*e5436536SAndroid Build Coastguard Worker 
91*e5436536SAndroid Build Coastguard Worker www.iis.fraunhofer.de/amm
92*e5436536SAndroid Build Coastguard Worker [email protected]
93*e5436536SAndroid Build Coastguard Worker ----------------------------------------------------------------------------- */
94*e5436536SAndroid Build Coastguard Worker 
95*e5436536SAndroid Build Coastguard Worker /******************* Library for basic calculation routines ********************
96*e5436536SAndroid Build Coastguard Worker 
97*e5436536SAndroid Build Coastguard Worker    Author(s):
98*e5436536SAndroid Build Coastguard Worker 
99*e5436536SAndroid Build Coastguard Worker    Description: matrix memory allocation
100*e5436536SAndroid Build Coastguard Worker 
101*e5436536SAndroid Build Coastguard Worker *******************************************************************************/
102*e5436536SAndroid Build Coastguard Worker 
103*e5436536SAndroid Build Coastguard Worker #include "FDK_matrixCalloc.h"
104*e5436536SAndroid Build Coastguard Worker 
105*e5436536SAndroid Build Coastguard Worker #include "genericStds.h"
106*e5436536SAndroid Build Coastguard Worker 
fdkCallocMatrix1D_aligned(UINT dim1,UINT size)107*e5436536SAndroid Build Coastguard Worker void *fdkCallocMatrix1D_aligned(UINT dim1, UINT size) {
108*e5436536SAndroid Build Coastguard Worker   return FDKaalloc(dim1 * size, ALIGNMENT_DEFAULT);
109*e5436536SAndroid Build Coastguard Worker }
110*e5436536SAndroid Build Coastguard Worker 
fdkCallocMatrix1D_int(UINT dim,UINT size,MEMORY_SECTION s)111*e5436536SAndroid Build Coastguard Worker void *fdkCallocMatrix1D_int(UINT dim, UINT size, MEMORY_SECTION s) {
112*e5436536SAndroid Build Coastguard Worker   return FDKcalloc_L(dim, size, s);
113*e5436536SAndroid Build Coastguard Worker }
114*e5436536SAndroid Build Coastguard Worker 
fdkCallocMatrix1D_int_aligned(UINT dim,UINT size,MEMORY_SECTION s)115*e5436536SAndroid Build Coastguard Worker void *fdkCallocMatrix1D_int_aligned(UINT dim, UINT size, MEMORY_SECTION s) {
116*e5436536SAndroid Build Coastguard Worker   return FDKaalloc_L(dim * size, ALIGNMENT_DEFAULT, s);
117*e5436536SAndroid Build Coastguard Worker }
118*e5436536SAndroid Build Coastguard Worker 
fdkFreeMatrix1D(void * p)119*e5436536SAndroid Build Coastguard Worker void fdkFreeMatrix1D(void *p) {
120*e5436536SAndroid Build Coastguard Worker   if (p != NULL) {
121*e5436536SAndroid Build Coastguard Worker     FDKfree_L(p);
122*e5436536SAndroid Build Coastguard Worker   }
123*e5436536SAndroid Build Coastguard Worker }
124*e5436536SAndroid Build Coastguard Worker 
fdkFreeMatrix1D_aligned(void * p)125*e5436536SAndroid Build Coastguard Worker void fdkFreeMatrix1D_aligned(void *p) {
126*e5436536SAndroid Build Coastguard Worker   if (p != NULL) {
127*e5436536SAndroid Build Coastguard Worker     FDKafree_L(p);
128*e5436536SAndroid Build Coastguard Worker   }
129*e5436536SAndroid Build Coastguard Worker }
130*e5436536SAndroid Build Coastguard Worker 
fdkCallocMatrix1D(UINT dim1,UINT size)131*e5436536SAndroid Build Coastguard Worker void *fdkCallocMatrix1D(UINT dim1, UINT size) { return FDKcalloc(dim1, size); }
132*e5436536SAndroid Build Coastguard Worker 
133*e5436536SAndroid Build Coastguard Worker /* 2D */
fdkCallocMatrix2D(UINT dim1,UINT dim2,UINT size)134*e5436536SAndroid Build Coastguard Worker void **fdkCallocMatrix2D(UINT dim1, UINT dim2, UINT size) {
135*e5436536SAndroid Build Coastguard Worker   void **p1;
136*e5436536SAndroid Build Coastguard Worker   UINT i;
137*e5436536SAndroid Build Coastguard Worker   char *p2;
138*e5436536SAndroid Build Coastguard Worker   if (!dim1 || !dim2) return NULL;
139*e5436536SAndroid Build Coastguard Worker   if ((p1 = (void **)fdkCallocMatrix1D(dim1, sizeof(void *))) == NULL) {
140*e5436536SAndroid Build Coastguard Worker     goto bail;
141*e5436536SAndroid Build Coastguard Worker   }
142*e5436536SAndroid Build Coastguard Worker   if ((p2 = (char *)fdkCallocMatrix1D(dim1 * dim2, size)) == NULL) {
143*e5436536SAndroid Build Coastguard Worker     fdkFreeMatrix1D(p1);
144*e5436536SAndroid Build Coastguard Worker     p1 = NULL;
145*e5436536SAndroid Build Coastguard Worker     goto bail;
146*e5436536SAndroid Build Coastguard Worker   }
147*e5436536SAndroid Build Coastguard Worker   for (i = 0; i < dim1; i++) {
148*e5436536SAndroid Build Coastguard Worker     p1[i] = p2;
149*e5436536SAndroid Build Coastguard Worker     p2 += dim2 * size;
150*e5436536SAndroid Build Coastguard Worker   }
151*e5436536SAndroid Build Coastguard Worker bail:
152*e5436536SAndroid Build Coastguard Worker   return p1;
153*e5436536SAndroid Build Coastguard Worker }
154*e5436536SAndroid Build Coastguard Worker 
fdkCallocMatrix2D_aligned(UINT dim1,UINT dim2,UINT size)155*e5436536SAndroid Build Coastguard Worker void **fdkCallocMatrix2D_aligned(UINT dim1, UINT dim2, UINT size) {
156*e5436536SAndroid Build Coastguard Worker   void **p1;
157*e5436536SAndroid Build Coastguard Worker   UINT i;
158*e5436536SAndroid Build Coastguard Worker   char *p2;
159*e5436536SAndroid Build Coastguard Worker   if (!dim1 || !dim2) return NULL;
160*e5436536SAndroid Build Coastguard Worker   if ((p1 = (void **)fdkCallocMatrix1D(dim1, sizeof(void *))) == NULL) {
161*e5436536SAndroid Build Coastguard Worker     goto bail;
162*e5436536SAndroid Build Coastguard Worker   }
163*e5436536SAndroid Build Coastguard Worker   if ((p2 = (char *)fdkCallocMatrix1D_aligned(dim1 * dim2, size)) == NULL) {
164*e5436536SAndroid Build Coastguard Worker     fdkFreeMatrix1D(p1);
165*e5436536SAndroid Build Coastguard Worker     p1 = NULL;
166*e5436536SAndroid Build Coastguard Worker     goto bail;
167*e5436536SAndroid Build Coastguard Worker   }
168*e5436536SAndroid Build Coastguard Worker   for (i = 0; i < dim1; i++) {
169*e5436536SAndroid Build Coastguard Worker     p1[i] = p2;
170*e5436536SAndroid Build Coastguard Worker     p2 += dim2 * size;
171*e5436536SAndroid Build Coastguard Worker   }
172*e5436536SAndroid Build Coastguard Worker bail:
173*e5436536SAndroid Build Coastguard Worker   return p1;
174*e5436536SAndroid Build Coastguard Worker }
175*e5436536SAndroid Build Coastguard Worker 
fdkFreeMatrix2D(void ** p)176*e5436536SAndroid Build Coastguard Worker void fdkFreeMatrix2D(void **p) {
177*e5436536SAndroid Build Coastguard Worker   if (!p) return;
178*e5436536SAndroid Build Coastguard Worker   fdkFreeMatrix1D(p[0]);
179*e5436536SAndroid Build Coastguard Worker   fdkFreeMatrix1D(p);
180*e5436536SAndroid Build Coastguard Worker }
181*e5436536SAndroid Build Coastguard Worker 
fdkFreeMatrix2D_aligned(void ** p)182*e5436536SAndroid Build Coastguard Worker void fdkFreeMatrix2D_aligned(void **p) {
183*e5436536SAndroid Build Coastguard Worker   if (!p) return;
184*e5436536SAndroid Build Coastguard Worker   fdkFreeMatrix1D_aligned(p[0]);
185*e5436536SAndroid Build Coastguard Worker   fdkFreeMatrix1D(p);
186*e5436536SAndroid Build Coastguard Worker }
187*e5436536SAndroid Build Coastguard Worker 
fdkCallocMatrix2D_int(UINT dim1,UINT dim2,UINT size,MEMORY_SECTION s)188*e5436536SAndroid Build Coastguard Worker void **fdkCallocMatrix2D_int(UINT dim1, UINT dim2, UINT size,
189*e5436536SAndroid Build Coastguard Worker                              MEMORY_SECTION s) {
190*e5436536SAndroid Build Coastguard Worker   void **p1;
191*e5436536SAndroid Build Coastguard Worker   UINT i;
192*e5436536SAndroid Build Coastguard Worker   char *p2;
193*e5436536SAndroid Build Coastguard Worker 
194*e5436536SAndroid Build Coastguard Worker   if (!dim1 || !dim2) return NULL;
195*e5436536SAndroid Build Coastguard Worker   if ((p1 = (void **)fdkCallocMatrix1D_int(dim1, sizeof(void *), s)) == NULL) {
196*e5436536SAndroid Build Coastguard Worker     goto bail;
197*e5436536SAndroid Build Coastguard Worker   }
198*e5436536SAndroid Build Coastguard Worker   if ((p2 = (char *)fdkCallocMatrix1D_int(dim1 * dim2, size, s)) == NULL) {
199*e5436536SAndroid Build Coastguard Worker     fdkFreeMatrix1D(p1);
200*e5436536SAndroid Build Coastguard Worker     p1 = NULL;
201*e5436536SAndroid Build Coastguard Worker     goto bail;
202*e5436536SAndroid Build Coastguard Worker   }
203*e5436536SAndroid Build Coastguard Worker   for (i = 0; i < dim1; i++) {
204*e5436536SAndroid Build Coastguard Worker     p1[i] = p2;
205*e5436536SAndroid Build Coastguard Worker     p2 += dim2 * size;
206*e5436536SAndroid Build Coastguard Worker   }
207*e5436536SAndroid Build Coastguard Worker bail:
208*e5436536SAndroid Build Coastguard Worker   return p1;
209*e5436536SAndroid Build Coastguard Worker }
210*e5436536SAndroid Build Coastguard Worker 
fdkCallocMatrix2D_int_aligned(UINT dim1,UINT dim2,UINT size,MEMORY_SECTION s)211*e5436536SAndroid Build Coastguard Worker void **fdkCallocMatrix2D_int_aligned(UINT dim1, UINT dim2, UINT size,
212*e5436536SAndroid Build Coastguard Worker                                      MEMORY_SECTION s) {
213*e5436536SAndroid Build Coastguard Worker   void **p1;
214*e5436536SAndroid Build Coastguard Worker   UINT i;
215*e5436536SAndroid Build Coastguard Worker   char *p2;
216*e5436536SAndroid Build Coastguard Worker 
217*e5436536SAndroid Build Coastguard Worker   if (!dim1 || !dim2) return NULL;
218*e5436536SAndroid Build Coastguard Worker   if ((p1 = (void **)fdkCallocMatrix1D_int(dim1, sizeof(void *), s)) == NULL) {
219*e5436536SAndroid Build Coastguard Worker     goto bail;
220*e5436536SAndroid Build Coastguard Worker   }
221*e5436536SAndroid Build Coastguard Worker   if ((p2 = (char *)fdkCallocMatrix1D_int_aligned(dim1 * dim2, size, s)) ==
222*e5436536SAndroid Build Coastguard Worker       NULL) {
223*e5436536SAndroid Build Coastguard Worker     fdkFreeMatrix1D(p1);
224*e5436536SAndroid Build Coastguard Worker     p1 = NULL;
225*e5436536SAndroid Build Coastguard Worker     goto bail;
226*e5436536SAndroid Build Coastguard Worker   }
227*e5436536SAndroid Build Coastguard Worker   for (i = 0; i < dim1; i++) {
228*e5436536SAndroid Build Coastguard Worker     p1[i] = p2;
229*e5436536SAndroid Build Coastguard Worker     p2 += dim2 * size;
230*e5436536SAndroid Build Coastguard Worker   }
231*e5436536SAndroid Build Coastguard Worker bail:
232*e5436536SAndroid Build Coastguard Worker   return p1;
233*e5436536SAndroid Build Coastguard Worker }
234*e5436536SAndroid Build Coastguard Worker 
235*e5436536SAndroid Build Coastguard Worker /* 3D */
fdkCallocMatrix3D(UINT dim1,UINT dim2,UINT dim3,UINT size)236*e5436536SAndroid Build Coastguard Worker void ***fdkCallocMatrix3D(UINT dim1, UINT dim2, UINT dim3, UINT size) {
237*e5436536SAndroid Build Coastguard Worker   void ***p1;
238*e5436536SAndroid Build Coastguard Worker   UINT i, j;
239*e5436536SAndroid Build Coastguard Worker   void **p2;
240*e5436536SAndroid Build Coastguard Worker   char *p3;
241*e5436536SAndroid Build Coastguard Worker 
242*e5436536SAndroid Build Coastguard Worker   if (!dim1 || !dim2 || !dim3) return NULL;
243*e5436536SAndroid Build Coastguard Worker   if ((p1 = (void ***)fdkCallocMatrix1D(dim1, sizeof(void **))) == NULL) {
244*e5436536SAndroid Build Coastguard Worker     goto bail;
245*e5436536SAndroid Build Coastguard Worker   }
246*e5436536SAndroid Build Coastguard Worker   if ((p2 = (void **)fdkCallocMatrix1D(dim1 * dim2, sizeof(void *))) == NULL) {
247*e5436536SAndroid Build Coastguard Worker     fdkFreeMatrix1D(p1);
248*e5436536SAndroid Build Coastguard Worker     p1 = NULL;
249*e5436536SAndroid Build Coastguard Worker     goto bail;
250*e5436536SAndroid Build Coastguard Worker   }
251*e5436536SAndroid Build Coastguard Worker   p1[0] = p2;
252*e5436536SAndroid Build Coastguard Worker   if ((p3 = (char *)fdkCallocMatrix1D(dim1 * dim2 * dim3, size)) == NULL) {
253*e5436536SAndroid Build Coastguard Worker     fdkFreeMatrix1D(p1);
254*e5436536SAndroid Build Coastguard Worker     fdkFreeMatrix1D(p2);
255*e5436536SAndroid Build Coastguard Worker     p1 = NULL;
256*e5436536SAndroid Build Coastguard Worker     p2 = NULL;
257*e5436536SAndroid Build Coastguard Worker     goto bail;
258*e5436536SAndroid Build Coastguard Worker   }
259*e5436536SAndroid Build Coastguard Worker   for (i = 0; i < dim1; i++) {
260*e5436536SAndroid Build Coastguard Worker     p1[i] = p2;
261*e5436536SAndroid Build Coastguard Worker     for (j = 0; j < dim2; j++) {
262*e5436536SAndroid Build Coastguard Worker       p2[j] = p3;
263*e5436536SAndroid Build Coastguard Worker       p3 += dim3 * size;
264*e5436536SAndroid Build Coastguard Worker     }
265*e5436536SAndroid Build Coastguard Worker     p2 += dim2;
266*e5436536SAndroid Build Coastguard Worker   }
267*e5436536SAndroid Build Coastguard Worker bail:
268*e5436536SAndroid Build Coastguard Worker   return p1;
269*e5436536SAndroid Build Coastguard Worker }
270*e5436536SAndroid Build Coastguard Worker 
fdkFreeMatrix3D(void *** p)271*e5436536SAndroid Build Coastguard Worker void fdkFreeMatrix3D(void ***p) {
272*e5436536SAndroid Build Coastguard Worker   if (!p) return;
273*e5436536SAndroid Build Coastguard Worker   if (p[0] != NULL) fdkFreeMatrix1D(p[0][0]);
274*e5436536SAndroid Build Coastguard Worker   fdkFreeMatrix1D(p[0]);
275*e5436536SAndroid Build Coastguard Worker   fdkFreeMatrix1D(p);
276*e5436536SAndroid Build Coastguard Worker }
277*e5436536SAndroid Build Coastguard Worker 
fdkCallocMatrix3D_int(UINT dim1,UINT dim2,UINT dim3,UINT size,MEMORY_SECTION s)278*e5436536SAndroid Build Coastguard Worker void ***fdkCallocMatrix3D_int(UINT dim1, UINT dim2, UINT dim3, UINT size,
279*e5436536SAndroid Build Coastguard Worker                               MEMORY_SECTION s) {
280*e5436536SAndroid Build Coastguard Worker   void ***p1;
281*e5436536SAndroid Build Coastguard Worker   UINT i, j;
282*e5436536SAndroid Build Coastguard Worker   void **p2;
283*e5436536SAndroid Build Coastguard Worker   char *p3;
284*e5436536SAndroid Build Coastguard Worker 
285*e5436536SAndroid Build Coastguard Worker   if (!dim1 || !dim2 || !dim3) return NULL;
286*e5436536SAndroid Build Coastguard Worker   if ((p1 = (void ***)fdkCallocMatrix1D_int(dim1, sizeof(void **), s)) ==
287*e5436536SAndroid Build Coastguard Worker       NULL) {
288*e5436536SAndroid Build Coastguard Worker     goto bail;
289*e5436536SAndroid Build Coastguard Worker   }
290*e5436536SAndroid Build Coastguard Worker   if ((p2 = (void **)fdkCallocMatrix1D_int(dim1 * dim2, sizeof(void *), s)) ==
291*e5436536SAndroid Build Coastguard Worker       NULL) {
292*e5436536SAndroid Build Coastguard Worker     fdkFreeMatrix1D(p1);
293*e5436536SAndroid Build Coastguard Worker     p1 = NULL;
294*e5436536SAndroid Build Coastguard Worker     goto bail;
295*e5436536SAndroid Build Coastguard Worker   }
296*e5436536SAndroid Build Coastguard Worker   p1[0] = p2;
297*e5436536SAndroid Build Coastguard Worker   if ((p3 = (char *)fdkCallocMatrix1D_int(dim1 * dim2 * dim3, size, s)) ==
298*e5436536SAndroid Build Coastguard Worker       NULL) {
299*e5436536SAndroid Build Coastguard Worker     fdkFreeMatrix1D(p1);
300*e5436536SAndroid Build Coastguard Worker     fdkFreeMatrix1D(p2);
301*e5436536SAndroid Build Coastguard Worker     p1 = NULL;
302*e5436536SAndroid Build Coastguard Worker     p2 = NULL;
303*e5436536SAndroid Build Coastguard Worker     goto bail;
304*e5436536SAndroid Build Coastguard Worker   }
305*e5436536SAndroid Build Coastguard Worker   for (i = 0; i < dim1; i++) {
306*e5436536SAndroid Build Coastguard Worker     p1[i] = p2;
307*e5436536SAndroid Build Coastguard Worker     for (j = 0; j < dim2; j++) {
308*e5436536SAndroid Build Coastguard Worker       p2[j] = p3;
309*e5436536SAndroid Build Coastguard Worker       p3 += dim3 * size;
310*e5436536SAndroid Build Coastguard Worker     }
311*e5436536SAndroid Build Coastguard Worker     p2 += dim2;
312*e5436536SAndroid Build Coastguard Worker   }
313*e5436536SAndroid Build Coastguard Worker bail:
314*e5436536SAndroid Build Coastguard Worker   return p1;
315*e5436536SAndroid Build Coastguard Worker }
316