1*9356374aSAndroid Build Coastguard Worker // Copyright 2017 The Abseil Authors.
2*9356374aSAndroid Build Coastguard Worker //
3*9356374aSAndroid Build Coastguard Worker // Licensed under the Apache License, Version 2.0 (the "License");
4*9356374aSAndroid Build Coastguard Worker // you may not use this file except in compliance with the License.
5*9356374aSAndroid Build Coastguard Worker // You may obtain a copy of the License at
6*9356374aSAndroid Build Coastguard Worker //
7*9356374aSAndroid Build Coastguard Worker // https://www.apache.org/licenses/LICENSE-2.0
8*9356374aSAndroid Build Coastguard Worker //
9*9356374aSAndroid Build Coastguard Worker // Unless required by applicable law or agreed to in writing, software
10*9356374aSAndroid Build Coastguard Worker // distributed under the License is distributed on an "AS IS" BASIS,
11*9356374aSAndroid Build Coastguard Worker // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12*9356374aSAndroid Build Coastguard Worker // See the License for the specific language governing permissions and
13*9356374aSAndroid Build Coastguard Worker // limitations under the License.
14*9356374aSAndroid Build Coastguard Worker
15*9356374aSAndroid Build Coastguard Worker #include <cinttypes>
16*9356374aSAndroid Build Coastguard Worker #include <random>
17*9356374aSAndroid Build Coastguard Worker #include <sstream>
18*9356374aSAndroid Build Coastguard Worker #include <vector>
19*9356374aSAndroid Build Coastguard Worker
20*9356374aSAndroid Build Coastguard Worker #include "gtest/gtest.h"
21*9356374aSAndroid Build Coastguard Worker #include "absl/random/random.h"
22*9356374aSAndroid Build Coastguard Worker
23*9356374aSAndroid Build Coastguard Worker template <typename T>
Use(T)24*9356374aSAndroid Build Coastguard Worker void Use(T) {}
25*9356374aSAndroid Build Coastguard Worker
TEST(Examples,Basic)26*9356374aSAndroid Build Coastguard Worker TEST(Examples, Basic) {
27*9356374aSAndroid Build Coastguard Worker absl::BitGen gen;
28*9356374aSAndroid Build Coastguard Worker std::vector<int> objs = {10, 20, 30, 40, 50};
29*9356374aSAndroid Build Coastguard Worker
30*9356374aSAndroid Build Coastguard Worker // Choose an element from a set.
31*9356374aSAndroid Build Coastguard Worker auto elem = objs[absl::Uniform(gen, 0u, objs.size())];
32*9356374aSAndroid Build Coastguard Worker Use(elem);
33*9356374aSAndroid Build Coastguard Worker
34*9356374aSAndroid Build Coastguard Worker // Generate a uniform value between 1 and 6.
35*9356374aSAndroid Build Coastguard Worker auto dice_roll = absl::Uniform<int>(absl::IntervalClosedClosed, gen, 1, 6);
36*9356374aSAndroid Build Coastguard Worker Use(dice_roll);
37*9356374aSAndroid Build Coastguard Worker
38*9356374aSAndroid Build Coastguard Worker // Generate a random byte.
39*9356374aSAndroid Build Coastguard Worker auto byte = absl::Uniform<uint8_t>(gen);
40*9356374aSAndroid Build Coastguard Worker Use(byte);
41*9356374aSAndroid Build Coastguard Worker
42*9356374aSAndroid Build Coastguard Worker // Generate a fractional value from [0f, 1f).
43*9356374aSAndroid Build Coastguard Worker auto fraction = absl::Uniform<float>(gen, 0, 1);
44*9356374aSAndroid Build Coastguard Worker Use(fraction);
45*9356374aSAndroid Build Coastguard Worker
46*9356374aSAndroid Build Coastguard Worker // Toss a fair coin; 50/50 probability.
47*9356374aSAndroid Build Coastguard Worker bool coin_toss = absl::Bernoulli(gen, 0.5);
48*9356374aSAndroid Build Coastguard Worker Use(coin_toss);
49*9356374aSAndroid Build Coastguard Worker
50*9356374aSAndroid Build Coastguard Worker // Select a file size between 1k and 10MB, biased towards smaller file sizes.
51*9356374aSAndroid Build Coastguard Worker auto file_size = absl::LogUniform<size_t>(gen, 1000, 10 * 1000 * 1000);
52*9356374aSAndroid Build Coastguard Worker Use(file_size);
53*9356374aSAndroid Build Coastguard Worker
54*9356374aSAndroid Build Coastguard Worker // Randomize (shuffle) a collection.
55*9356374aSAndroid Build Coastguard Worker std::shuffle(std::begin(objs), std::end(objs), gen);
56*9356374aSAndroid Build Coastguard Worker }
57*9356374aSAndroid Build Coastguard Worker
TEST(Examples,CreateingCorrelatedVariateSequences)58*9356374aSAndroid Build Coastguard Worker TEST(Examples, CreateingCorrelatedVariateSequences) {
59*9356374aSAndroid Build Coastguard Worker // Unexpected PRNG correlation is often a source of bugs,
60*9356374aSAndroid Build Coastguard Worker // so when using absl::BitGen it must be an intentional choice.
61*9356374aSAndroid Build Coastguard Worker // NOTE: All of these only exhibit process-level stability.
62*9356374aSAndroid Build Coastguard Worker
63*9356374aSAndroid Build Coastguard Worker // Create a correlated sequence from system entropy.
64*9356374aSAndroid Build Coastguard Worker {
65*9356374aSAndroid Build Coastguard Worker auto my_seed = absl::MakeSeedSeq();
66*9356374aSAndroid Build Coastguard Worker
67*9356374aSAndroid Build Coastguard Worker absl::BitGen gen_1(my_seed);
68*9356374aSAndroid Build Coastguard Worker absl::BitGen gen_2(my_seed); // Produces same variates as gen_1.
69*9356374aSAndroid Build Coastguard Worker
70*9356374aSAndroid Build Coastguard Worker EXPECT_EQ(absl::Bernoulli(gen_1, 0.5), absl::Bernoulli(gen_2, 0.5));
71*9356374aSAndroid Build Coastguard Worker EXPECT_EQ(absl::Uniform<uint32_t>(gen_1), absl::Uniform<uint32_t>(gen_2));
72*9356374aSAndroid Build Coastguard Worker }
73*9356374aSAndroid Build Coastguard Worker
74*9356374aSAndroid Build Coastguard Worker // Create a correlated sequence from an existing URBG.
75*9356374aSAndroid Build Coastguard Worker {
76*9356374aSAndroid Build Coastguard Worker absl::BitGen gen;
77*9356374aSAndroid Build Coastguard Worker
78*9356374aSAndroid Build Coastguard Worker auto my_seed = absl::CreateSeedSeqFrom(&gen);
79*9356374aSAndroid Build Coastguard Worker absl::BitGen gen_1(my_seed);
80*9356374aSAndroid Build Coastguard Worker absl::BitGen gen_2(my_seed);
81*9356374aSAndroid Build Coastguard Worker
82*9356374aSAndroid Build Coastguard Worker EXPECT_EQ(absl::Bernoulli(gen_1, 0.5), absl::Bernoulli(gen_2, 0.5));
83*9356374aSAndroid Build Coastguard Worker EXPECT_EQ(absl::Uniform<uint32_t>(gen_1), absl::Uniform<uint32_t>(gen_2));
84*9356374aSAndroid Build Coastguard Worker }
85*9356374aSAndroid Build Coastguard Worker
86*9356374aSAndroid Build Coastguard Worker // An alternate construction which uses user-supplied data
87*9356374aSAndroid Build Coastguard Worker // instead of a random seed.
88*9356374aSAndroid Build Coastguard Worker {
89*9356374aSAndroid Build Coastguard Worker const char kData[] = "A simple seed string";
90*9356374aSAndroid Build Coastguard Worker std::seed_seq my_seed(std::begin(kData), std::end(kData));
91*9356374aSAndroid Build Coastguard Worker
92*9356374aSAndroid Build Coastguard Worker absl::BitGen gen_1(my_seed);
93*9356374aSAndroid Build Coastguard Worker absl::BitGen gen_2(my_seed);
94*9356374aSAndroid Build Coastguard Worker
95*9356374aSAndroid Build Coastguard Worker EXPECT_EQ(absl::Bernoulli(gen_1, 0.5), absl::Bernoulli(gen_2, 0.5));
96*9356374aSAndroid Build Coastguard Worker EXPECT_EQ(absl::Uniform<uint32_t>(gen_1), absl::Uniform<uint32_t>(gen_2));
97*9356374aSAndroid Build Coastguard Worker }
98*9356374aSAndroid Build Coastguard Worker }
99*9356374aSAndroid Build Coastguard Worker
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