1*9356374aSAndroid Build Coastguard Worker // Copyright 2017 The Abseil Authors. 2*9356374aSAndroid Build Coastguard Worker // 3*9356374aSAndroid Build Coastguard Worker // Licensed under the Apache License, Version 2.0 (the "License"); 4*9356374aSAndroid Build Coastguard Worker // you may not use this file except in compliance with the License. 5*9356374aSAndroid Build Coastguard Worker // You may obtain a copy of the License at 6*9356374aSAndroid Build Coastguard Worker // 7*9356374aSAndroid Build Coastguard Worker // https://www.apache.org/licenses/LICENSE-2.0 8*9356374aSAndroid Build Coastguard Worker // 9*9356374aSAndroid Build Coastguard Worker // Unless required by applicable law or agreed to in writing, software 10*9356374aSAndroid Build Coastguard Worker // distributed under the License is distributed on an "AS IS" BASIS, 11*9356374aSAndroid Build Coastguard Worker // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12*9356374aSAndroid Build Coastguard Worker // See the License for the specific language governing permissions and 13*9356374aSAndroid Build Coastguard Worker // limitations under the License. 14*9356374aSAndroid Build Coastguard Worker 15*9356374aSAndroid Build Coastguard Worker #include "absl/strings/internal/memutil.h" 16*9356374aSAndroid Build Coastguard Worker 17*9356374aSAndroid Build Coastguard Worker #include <cstdlib> 18*9356374aSAndroid Build Coastguard Worker 19*9356374aSAndroid Build Coastguard Worker #include "absl/strings/ascii.h" 20*9356374aSAndroid Build Coastguard Worker 21*9356374aSAndroid Build Coastguard Worker namespace absl { 22*9356374aSAndroid Build Coastguard Worker ABSL_NAMESPACE_BEGIN 23*9356374aSAndroid Build Coastguard Worker namespace strings_internal { 24*9356374aSAndroid Build Coastguard Worker memcasecmp(const char * s1,const char * s2,size_t len)25*9356374aSAndroid Build Coastguard Workerint memcasecmp(const char* s1, const char* s2, size_t len) { 26*9356374aSAndroid Build Coastguard Worker const unsigned char* us1 = reinterpret_cast<const unsigned char*>(s1); 27*9356374aSAndroid Build Coastguard Worker const unsigned char* us2 = reinterpret_cast<const unsigned char*>(s2); 28*9356374aSAndroid Build Coastguard Worker 29*9356374aSAndroid Build Coastguard Worker for (size_t i = 0; i < len; i++) { 30*9356374aSAndroid Build Coastguard Worker unsigned char c1 = us1[i]; 31*9356374aSAndroid Build Coastguard Worker unsigned char c2 = us2[i]; 32*9356374aSAndroid Build Coastguard Worker // If bytes are the same, they will be the same when converted to lower. 33*9356374aSAndroid Build Coastguard Worker // So we only need to convert if bytes are not equal. 34*9356374aSAndroid Build Coastguard Worker // NOTE(b/308193381): We do not use `absl::ascii_tolower` here in order 35*9356374aSAndroid Build Coastguard Worker // to avoid its lookup table and improve performance. 36*9356374aSAndroid Build Coastguard Worker if (c1 != c2) { 37*9356374aSAndroid Build Coastguard Worker c1 = c1 >= 'A' && c1 <= 'Z' ? c1 - 'A' + 'a' : c1; 38*9356374aSAndroid Build Coastguard Worker c2 = c2 >= 'A' && c2 <= 'Z' ? c2 - 'A' + 'a' : c2; 39*9356374aSAndroid Build Coastguard Worker const int diff = int{c1} - int{c2}; 40*9356374aSAndroid Build Coastguard Worker if (diff != 0) return diff; 41*9356374aSAndroid Build Coastguard Worker } 42*9356374aSAndroid Build Coastguard Worker } 43*9356374aSAndroid Build Coastguard Worker return 0; 44*9356374aSAndroid Build Coastguard Worker } 45*9356374aSAndroid Build Coastguard Worker 46*9356374aSAndroid Build Coastguard Worker } // namespace strings_internal 47*9356374aSAndroid Build Coastguard Worker ABSL_NAMESPACE_END 48*9356374aSAndroid Build Coastguard Worker } // namespace absl 49