1*9356374aSAndroid Build Coastguard Worker // 2*9356374aSAndroid Build Coastguard Worker // Copyright 2017 The Abseil Authors. 3*9356374aSAndroid Build Coastguard Worker // 4*9356374aSAndroid Build Coastguard Worker // Licensed under the Apache License, Version 2.0 (the "License"); 5*9356374aSAndroid Build Coastguard Worker // you may not use this file except in compliance with the License. 6*9356374aSAndroid Build Coastguard Worker // You may obtain a copy of the License at 7*9356374aSAndroid Build Coastguard Worker // 8*9356374aSAndroid Build Coastguard Worker // https://www.apache.org/licenses/LICENSE-2.0 9*9356374aSAndroid Build Coastguard Worker // 10*9356374aSAndroid Build Coastguard Worker // Unless required by applicable law or agreed to in writing, software 11*9356374aSAndroid Build Coastguard Worker // distributed under the License is distributed on an "AS IS" BASIS, 12*9356374aSAndroid Build Coastguard Worker // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13*9356374aSAndroid Build Coastguard Worker // See the License for the specific language governing permissions and 14*9356374aSAndroid Build Coastguard Worker // limitations under the License. 15*9356374aSAndroid Build Coastguard Worker // 16*9356374aSAndroid Build Coastguard Worker // ----------------------------------------------------------------------------- 17*9356374aSAndroid Build Coastguard Worker // blocking_counter.h 18*9356374aSAndroid Build Coastguard Worker // ----------------------------------------------------------------------------- 19*9356374aSAndroid Build Coastguard Worker 20*9356374aSAndroid Build Coastguard Worker #ifndef ABSL_SYNCHRONIZATION_BLOCKING_COUNTER_H_ 21*9356374aSAndroid Build Coastguard Worker #define ABSL_SYNCHRONIZATION_BLOCKING_COUNTER_H_ 22*9356374aSAndroid Build Coastguard Worker 23*9356374aSAndroid Build Coastguard Worker #include <atomic> 24*9356374aSAndroid Build Coastguard Worker 25*9356374aSAndroid Build Coastguard Worker #include "absl/base/thread_annotations.h" 26*9356374aSAndroid Build Coastguard Worker #include "absl/synchronization/mutex.h" 27*9356374aSAndroid Build Coastguard Worker 28*9356374aSAndroid Build Coastguard Worker namespace absl { 29*9356374aSAndroid Build Coastguard Worker ABSL_NAMESPACE_BEGIN 30*9356374aSAndroid Build Coastguard Worker 31*9356374aSAndroid Build Coastguard Worker // BlockingCounter 32*9356374aSAndroid Build Coastguard Worker // 33*9356374aSAndroid Build Coastguard Worker // This class allows a thread to block for a pre-specified number of actions. 34*9356374aSAndroid Build Coastguard Worker // `BlockingCounter` maintains a single non-negative abstract integer "count" 35*9356374aSAndroid Build Coastguard Worker // with an initial value `initial_count`. A thread can then call `Wait()` on 36*9356374aSAndroid Build Coastguard Worker // this blocking counter to block until the specified number of events occur; 37*9356374aSAndroid Build Coastguard Worker // worker threads then call 'DecrementCount()` on the counter upon completion of 38*9356374aSAndroid Build Coastguard Worker // their work. Once the counter's internal "count" reaches zero, the blocked 39*9356374aSAndroid Build Coastguard Worker // thread unblocks. 40*9356374aSAndroid Build Coastguard Worker // 41*9356374aSAndroid Build Coastguard Worker // A `BlockingCounter` requires the following: 42*9356374aSAndroid Build Coastguard Worker // - its `initial_count` is non-negative. 43*9356374aSAndroid Build Coastguard Worker // - the number of calls to `DecrementCount()` on it is at most 44*9356374aSAndroid Build Coastguard Worker // `initial_count`. 45*9356374aSAndroid Build Coastguard Worker // - `Wait()` is called at most once on it. 46*9356374aSAndroid Build Coastguard Worker // 47*9356374aSAndroid Build Coastguard Worker // Given the above requirements, a `BlockingCounter` provides the following 48*9356374aSAndroid Build Coastguard Worker // guarantees: 49*9356374aSAndroid Build Coastguard Worker // - Once its internal "count" reaches zero, no legal action on the object 50*9356374aSAndroid Build Coastguard Worker // can further change the value of "count". 51*9356374aSAndroid Build Coastguard Worker // - When `Wait()` returns, it is legal to destroy the `BlockingCounter`. 52*9356374aSAndroid Build Coastguard Worker // - When `Wait()` returns, the number of calls to `DecrementCount()` on 53*9356374aSAndroid Build Coastguard Worker // this blocking counter exactly equals `initial_count`. 54*9356374aSAndroid Build Coastguard Worker // 55*9356374aSAndroid Build Coastguard Worker // Example: 56*9356374aSAndroid Build Coastguard Worker // BlockingCounter bcount(N); // there are N items of work 57*9356374aSAndroid Build Coastguard Worker // ... Allow worker threads to start. 58*9356374aSAndroid Build Coastguard Worker // ... On completing each work item, workers do: 59*9356374aSAndroid Build Coastguard Worker // ... bcount.DecrementCount(); // an item of work has been completed 60*9356374aSAndroid Build Coastguard Worker // 61*9356374aSAndroid Build Coastguard Worker // bcount.Wait(); // wait for all work to be complete 62*9356374aSAndroid Build Coastguard Worker // 63*9356374aSAndroid Build Coastguard Worker class BlockingCounter { 64*9356374aSAndroid Build Coastguard Worker public: 65*9356374aSAndroid Build Coastguard Worker explicit BlockingCounter(int initial_count); 66*9356374aSAndroid Build Coastguard Worker 67*9356374aSAndroid Build Coastguard Worker BlockingCounter(const BlockingCounter&) = delete; 68*9356374aSAndroid Build Coastguard Worker BlockingCounter& operator=(const BlockingCounter&) = delete; 69*9356374aSAndroid Build Coastguard Worker 70*9356374aSAndroid Build Coastguard Worker // BlockingCounter::DecrementCount() 71*9356374aSAndroid Build Coastguard Worker // 72*9356374aSAndroid Build Coastguard Worker // Decrements the counter's "count" by one, and return "count == 0". This 73*9356374aSAndroid Build Coastguard Worker // function requires that "count != 0" when it is called. 74*9356374aSAndroid Build Coastguard Worker // 75*9356374aSAndroid Build Coastguard Worker // Memory ordering: For any threads X and Y, any action taken by X 76*9356374aSAndroid Build Coastguard Worker // before it calls `DecrementCount()` is visible to thread Y after 77*9356374aSAndroid Build Coastguard Worker // Y's call to `DecrementCount()`, provided Y's call returns `true`. 78*9356374aSAndroid Build Coastguard Worker bool DecrementCount(); 79*9356374aSAndroid Build Coastguard Worker 80*9356374aSAndroid Build Coastguard Worker // BlockingCounter::Wait() 81*9356374aSAndroid Build Coastguard Worker // 82*9356374aSAndroid Build Coastguard Worker // Blocks until the counter reaches zero. This function may be called at most 83*9356374aSAndroid Build Coastguard Worker // once. On return, `DecrementCount()` will have been called "initial_count" 84*9356374aSAndroid Build Coastguard Worker // times and the blocking counter may be destroyed. 85*9356374aSAndroid Build Coastguard Worker // 86*9356374aSAndroid Build Coastguard Worker // Memory ordering: For any threads X and Y, any action taken by X 87*9356374aSAndroid Build Coastguard Worker // before X calls `DecrementCount()` is visible to Y after Y returns 88*9356374aSAndroid Build Coastguard Worker // from `Wait()`. 89*9356374aSAndroid Build Coastguard Worker void Wait(); 90*9356374aSAndroid Build Coastguard Worker 91*9356374aSAndroid Build Coastguard Worker private: 92*9356374aSAndroid Build Coastguard Worker Mutex lock_; 93*9356374aSAndroid Build Coastguard Worker std::atomic<int> count_; 94*9356374aSAndroid Build Coastguard Worker int num_waiting_ ABSL_GUARDED_BY(lock_); 95*9356374aSAndroid Build Coastguard Worker bool done_ ABSL_GUARDED_BY(lock_); 96*9356374aSAndroid Build Coastguard Worker }; 97*9356374aSAndroid Build Coastguard Worker 98*9356374aSAndroid Build Coastguard Worker ABSL_NAMESPACE_END 99*9356374aSAndroid Build Coastguard Worker } // namespace absl 100*9356374aSAndroid Build Coastguard Worker 101*9356374aSAndroid Build Coastguard Worker #endif // ABSL_SYNCHRONIZATION_BLOCKING_COUNTER_H_ 102