1*8975f5c5SAndroid Build Coastguard Worker #ifndef __gles1_gl_h_ 2*8975f5c5SAndroid Build Coastguard Worker #define __gles1_gl_h_ 1 3*8975f5c5SAndroid Build Coastguard Worker 4*8975f5c5SAndroid Build Coastguard Worker #ifdef __cplusplus 5*8975f5c5SAndroid Build Coastguard Worker extern "C" { 6*8975f5c5SAndroid Build Coastguard Worker #endif 7*8975f5c5SAndroid Build Coastguard Worker 8*8975f5c5SAndroid Build Coastguard Worker /* 9*8975f5c5SAndroid Build Coastguard Worker ** Copyright (c) 2013-2018 The Khronos Group Inc. 10*8975f5c5SAndroid Build Coastguard Worker ** 11*8975f5c5SAndroid Build Coastguard Worker ** Permission is hereby granted, free of charge, to any person obtaining a 12*8975f5c5SAndroid Build Coastguard Worker ** copy of this software and/or associated documentation files (the 13*8975f5c5SAndroid Build Coastguard Worker ** "Materials"), to deal in the Materials without restriction, including 14*8975f5c5SAndroid Build Coastguard Worker ** without limitation the rights to use, copy, modify, merge, publish, 15*8975f5c5SAndroid Build Coastguard Worker ** distribute, sublicense, and/or sell copies of the Materials, and to 16*8975f5c5SAndroid Build Coastguard Worker ** permit persons to whom the Materials are furnished to do so, subject to 17*8975f5c5SAndroid Build Coastguard Worker ** the following conditions: 18*8975f5c5SAndroid Build Coastguard Worker ** 19*8975f5c5SAndroid Build Coastguard Worker ** The above copyright notice and this permission notice shall be included 20*8975f5c5SAndroid Build Coastguard Worker ** in all copies or substantial portions of the Materials. 21*8975f5c5SAndroid Build Coastguard Worker ** 22*8975f5c5SAndroid Build Coastguard Worker ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 23*8975f5c5SAndroid Build Coastguard Worker ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 24*8975f5c5SAndroid Build Coastguard Worker ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 25*8975f5c5SAndroid Build Coastguard Worker ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY 26*8975f5c5SAndroid Build Coastguard Worker ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 27*8975f5c5SAndroid Build Coastguard Worker ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 28*8975f5c5SAndroid Build Coastguard Worker ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. 29*8975f5c5SAndroid Build Coastguard Worker */ 30*8975f5c5SAndroid Build Coastguard Worker /* 31*8975f5c5SAndroid Build Coastguard Worker ** This header is generated from the Khronos OpenGL / OpenGL ES XML 32*8975f5c5SAndroid Build Coastguard Worker ** API Registry. The current version of the Registry, generator scripts 33*8975f5c5SAndroid Build Coastguard Worker ** used to make the header, and the header can be found at 34*8975f5c5SAndroid Build Coastguard Worker ** https://github.com/KhronosGroup/OpenGL-Registry 35*8975f5c5SAndroid Build Coastguard Worker */ 36*8975f5c5SAndroid Build Coastguard Worker 37*8975f5c5SAndroid Build Coastguard Worker #include <GLES/glplatform.h> 38*8975f5c5SAndroid Build Coastguard Worker 39*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_APIENTRYP 40*8975f5c5SAndroid Build Coastguard Worker #define GL_APIENTRYP GL_APIENTRY* 41*8975f5c5SAndroid Build Coastguard Worker #endif 42*8975f5c5SAndroid Build Coastguard Worker 43*8975f5c5SAndroid Build Coastguard Worker /* Generated on date 20181204 */ 44*8975f5c5SAndroid Build Coastguard Worker 45*8975f5c5SAndroid Build Coastguard Worker /* Generated C header for: 46*8975f5c5SAndroid Build Coastguard Worker * API: gles1 47*8975f5c5SAndroid Build Coastguard Worker * Profile: common 48*8975f5c5SAndroid Build Coastguard Worker * Versions considered: .* 49*8975f5c5SAndroid Build Coastguard Worker * Versions emitted: .* 50*8975f5c5SAndroid Build Coastguard Worker * Default extensions included: None 51*8975f5c5SAndroid Build Coastguard Worker * Additional extensions included: ^(GL_OES_read_format|GL_OES_compressed_paletted_texture|GL_OES_point_size_array|GL_OES_point_sprite)$ 52*8975f5c5SAndroid Build Coastguard Worker * Extensions removed: _nomatch_^ 53*8975f5c5SAndroid Build Coastguard Worker */ 54*8975f5c5SAndroid Build Coastguard Worker 55*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_VERSION_ES_CM_1_0 56*8975f5c5SAndroid Build Coastguard Worker #define GL_VERSION_ES_CM_1_0 1 57*8975f5c5SAndroid Build Coastguard Worker #include <KHR/khrplatform.h> 58*8975f5c5SAndroid Build Coastguard Worker typedef khronos_int8_t GLbyte; 59*8975f5c5SAndroid Build Coastguard Worker typedef khronos_float_t GLclampf; 60*8975f5c5SAndroid Build Coastguard Worker typedef khronos_int16_t GLshort; 61*8975f5c5SAndroid Build Coastguard Worker typedef khronos_uint16_t GLushort; 62*8975f5c5SAndroid Build Coastguard Worker typedef void GLvoid; 63*8975f5c5SAndroid Build Coastguard Worker typedef unsigned int GLenum; 64*8975f5c5SAndroid Build Coastguard Worker typedef khronos_float_t GLfloat; 65*8975f5c5SAndroid Build Coastguard Worker typedef khronos_int32_t GLfixed; 66*8975f5c5SAndroid Build Coastguard Worker typedef unsigned int GLuint; 67*8975f5c5SAndroid Build Coastguard Worker typedef khronos_ssize_t GLsizeiptr; 68*8975f5c5SAndroid Build Coastguard Worker typedef khronos_intptr_t GLintptr; 69*8975f5c5SAndroid Build Coastguard Worker typedef unsigned int GLbitfield; 70*8975f5c5SAndroid Build Coastguard Worker typedef int GLint; 71*8975f5c5SAndroid Build Coastguard Worker typedef khronos_uint8_t GLubyte; 72*8975f5c5SAndroid Build Coastguard Worker typedef unsigned char GLboolean; 73*8975f5c5SAndroid Build Coastguard Worker typedef int GLsizei; 74*8975f5c5SAndroid Build Coastguard Worker typedef khronos_int32_t GLclampx; 75*8975f5c5SAndroid Build Coastguard Worker #define GL_VERSION_ES_CL_1_0 1 76*8975f5c5SAndroid Build Coastguard Worker #define GL_VERSION_ES_CM_1_1 1 77*8975f5c5SAndroid Build Coastguard Worker #define GL_VERSION_ES_CL_1_1 1 78*8975f5c5SAndroid Build Coastguard Worker #define GL_DEPTH_BUFFER_BIT 0x00000100 79*8975f5c5SAndroid Build Coastguard Worker #define GL_STENCIL_BUFFER_BIT 0x00000400 80*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_BUFFER_BIT 0x00004000 81*8975f5c5SAndroid Build Coastguard Worker #define GL_FALSE 0 82*8975f5c5SAndroid Build Coastguard Worker #define GL_TRUE 1 83*8975f5c5SAndroid Build Coastguard Worker #define GL_POINTS 0x0000 84*8975f5c5SAndroid Build Coastguard Worker #define GL_LINES 0x0001 85*8975f5c5SAndroid Build Coastguard Worker #define GL_LINE_LOOP 0x0002 86*8975f5c5SAndroid Build Coastguard Worker #define GL_LINE_STRIP 0x0003 87*8975f5c5SAndroid Build Coastguard Worker #define GL_TRIANGLES 0x0004 88*8975f5c5SAndroid Build Coastguard Worker #define GL_TRIANGLE_STRIP 0x0005 89*8975f5c5SAndroid Build Coastguard Worker #define GL_TRIANGLE_FAN 0x0006 90*8975f5c5SAndroid Build Coastguard Worker #define GL_NEVER 0x0200 91*8975f5c5SAndroid Build Coastguard Worker #define GL_LESS 0x0201 92*8975f5c5SAndroid Build Coastguard Worker #define GL_EQUAL 0x0202 93*8975f5c5SAndroid Build Coastguard Worker #define GL_LEQUAL 0x0203 94*8975f5c5SAndroid Build Coastguard Worker #define GL_GREATER 0x0204 95*8975f5c5SAndroid Build Coastguard Worker #define GL_NOTEQUAL 0x0205 96*8975f5c5SAndroid Build Coastguard Worker #define GL_GEQUAL 0x0206 97*8975f5c5SAndroid Build Coastguard Worker #define GL_ALWAYS 0x0207 98*8975f5c5SAndroid Build Coastguard Worker #define GL_ZERO 0 99*8975f5c5SAndroid Build Coastguard Worker #define GL_ONE 1 100*8975f5c5SAndroid Build Coastguard Worker #define GL_SRC_COLOR 0x0300 101*8975f5c5SAndroid Build Coastguard Worker #define GL_ONE_MINUS_SRC_COLOR 0x0301 102*8975f5c5SAndroid Build Coastguard Worker #define GL_SRC_ALPHA 0x0302 103*8975f5c5SAndroid Build Coastguard Worker #define GL_ONE_MINUS_SRC_ALPHA 0x0303 104*8975f5c5SAndroid Build Coastguard Worker #define GL_DST_ALPHA 0x0304 105*8975f5c5SAndroid Build Coastguard Worker #define GL_ONE_MINUS_DST_ALPHA 0x0305 106*8975f5c5SAndroid Build Coastguard Worker #define GL_DST_COLOR 0x0306 107*8975f5c5SAndroid Build Coastguard Worker #define GL_ONE_MINUS_DST_COLOR 0x0307 108*8975f5c5SAndroid Build Coastguard Worker #define GL_SRC_ALPHA_SATURATE 0x0308 109*8975f5c5SAndroid Build Coastguard Worker #define GL_CLIP_PLANE0 0x3000 110*8975f5c5SAndroid Build Coastguard Worker #define GL_CLIP_PLANE1 0x3001 111*8975f5c5SAndroid Build Coastguard Worker #define GL_CLIP_PLANE2 0x3002 112*8975f5c5SAndroid Build Coastguard Worker #define GL_CLIP_PLANE3 0x3003 113*8975f5c5SAndroid Build Coastguard Worker #define GL_CLIP_PLANE4 0x3004 114*8975f5c5SAndroid Build Coastguard Worker #define GL_CLIP_PLANE5 0x3005 115*8975f5c5SAndroid Build Coastguard Worker #define GL_FRONT 0x0404 116*8975f5c5SAndroid Build Coastguard Worker #define GL_BACK 0x0405 117*8975f5c5SAndroid Build Coastguard Worker #define GL_FRONT_AND_BACK 0x0408 118*8975f5c5SAndroid Build Coastguard Worker #define GL_FOG 0x0B60 119*8975f5c5SAndroid Build Coastguard Worker #define GL_LIGHTING 0x0B50 120*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_2D 0x0DE1 121*8975f5c5SAndroid Build Coastguard Worker #define GL_CULL_FACE 0x0B44 122*8975f5c5SAndroid Build Coastguard Worker #define GL_ALPHA_TEST 0x0BC0 123*8975f5c5SAndroid Build Coastguard Worker #define GL_BLEND 0x0BE2 124*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_LOGIC_OP 0x0BF2 125*8975f5c5SAndroid Build Coastguard Worker #define GL_DITHER 0x0BD0 126*8975f5c5SAndroid Build Coastguard Worker #define GL_STENCIL_TEST 0x0B90 127*8975f5c5SAndroid Build Coastguard Worker #define GL_DEPTH_TEST 0x0B71 128*8975f5c5SAndroid Build Coastguard Worker #define GL_POINT_SMOOTH 0x0B10 129*8975f5c5SAndroid Build Coastguard Worker #define GL_LINE_SMOOTH 0x0B20 130*8975f5c5SAndroid Build Coastguard Worker #define GL_SCISSOR_TEST 0x0C11 131*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_MATERIAL 0x0B57 132*8975f5c5SAndroid Build Coastguard Worker #define GL_NORMALIZE 0x0BA1 133*8975f5c5SAndroid Build Coastguard Worker #define GL_RESCALE_NORMAL 0x803A 134*8975f5c5SAndroid Build Coastguard Worker #define GL_VERTEX_ARRAY 0x8074 135*8975f5c5SAndroid Build Coastguard Worker #define GL_NORMAL_ARRAY 0x8075 136*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_ARRAY 0x8076 137*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_COORD_ARRAY 0x8078 138*8975f5c5SAndroid Build Coastguard Worker #define GL_MULTISAMPLE 0x809D 139*8975f5c5SAndroid Build Coastguard Worker #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E 140*8975f5c5SAndroid Build Coastguard Worker #define GL_SAMPLE_ALPHA_TO_ONE 0x809F 141*8975f5c5SAndroid Build Coastguard Worker #define GL_SAMPLE_COVERAGE 0x80A0 142*8975f5c5SAndroid Build Coastguard Worker #define GL_NO_ERROR 0 143*8975f5c5SAndroid Build Coastguard Worker #define GL_INVALID_ENUM 0x0500 144*8975f5c5SAndroid Build Coastguard Worker #define GL_INVALID_VALUE 0x0501 145*8975f5c5SAndroid Build Coastguard Worker #define GL_INVALID_OPERATION 0x0502 146*8975f5c5SAndroid Build Coastguard Worker #define GL_STACK_OVERFLOW 0x0503 147*8975f5c5SAndroid Build Coastguard Worker #define GL_STACK_UNDERFLOW 0x0504 148*8975f5c5SAndroid Build Coastguard Worker #define GL_OUT_OF_MEMORY 0x0505 149*8975f5c5SAndroid Build Coastguard Worker #define GL_EXP 0x0800 150*8975f5c5SAndroid Build Coastguard Worker #define GL_EXP2 0x0801 151*8975f5c5SAndroid Build Coastguard Worker #define GL_FOG_DENSITY 0x0B62 152*8975f5c5SAndroid Build Coastguard Worker #define GL_FOG_START 0x0B63 153*8975f5c5SAndroid Build Coastguard Worker #define GL_FOG_END 0x0B64 154*8975f5c5SAndroid Build Coastguard Worker #define GL_FOG_MODE 0x0B65 155*8975f5c5SAndroid Build Coastguard Worker #define GL_FOG_COLOR 0x0B66 156*8975f5c5SAndroid Build Coastguard Worker #define GL_CW 0x0900 157*8975f5c5SAndroid Build Coastguard Worker #define GL_CCW 0x0901 158*8975f5c5SAndroid Build Coastguard Worker #define GL_CURRENT_COLOR 0x0B00 159*8975f5c5SAndroid Build Coastguard Worker #define GL_CURRENT_NORMAL 0x0B02 160*8975f5c5SAndroid Build Coastguard Worker #define GL_CURRENT_TEXTURE_COORDS 0x0B03 161*8975f5c5SAndroid Build Coastguard Worker #define GL_POINT_SIZE 0x0B11 162*8975f5c5SAndroid Build Coastguard Worker #define GL_POINT_SIZE_MIN 0x8126 163*8975f5c5SAndroid Build Coastguard Worker #define GL_POINT_SIZE_MAX 0x8127 164*8975f5c5SAndroid Build Coastguard Worker #define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 165*8975f5c5SAndroid Build Coastguard Worker #define GL_POINT_DISTANCE_ATTENUATION 0x8129 166*8975f5c5SAndroid Build Coastguard Worker #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 167*8975f5c5SAndroid Build Coastguard Worker #define GL_LINE_WIDTH 0x0B21 168*8975f5c5SAndroid Build Coastguard Worker #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 169*8975f5c5SAndroid Build Coastguard Worker #define GL_ALIASED_POINT_SIZE_RANGE 0x846D 170*8975f5c5SAndroid Build Coastguard Worker #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E 171*8975f5c5SAndroid Build Coastguard Worker #define GL_CULL_FACE_MODE 0x0B45 172*8975f5c5SAndroid Build Coastguard Worker #define GL_FRONT_FACE 0x0B46 173*8975f5c5SAndroid Build Coastguard Worker #define GL_SHADE_MODEL 0x0B54 174*8975f5c5SAndroid Build Coastguard Worker #define GL_DEPTH_RANGE 0x0B70 175*8975f5c5SAndroid Build Coastguard Worker #define GL_DEPTH_WRITEMASK 0x0B72 176*8975f5c5SAndroid Build Coastguard Worker #define GL_DEPTH_CLEAR_VALUE 0x0B73 177*8975f5c5SAndroid Build Coastguard Worker #define GL_DEPTH_FUNC 0x0B74 178*8975f5c5SAndroid Build Coastguard Worker #define GL_STENCIL_CLEAR_VALUE 0x0B91 179*8975f5c5SAndroid Build Coastguard Worker #define GL_STENCIL_FUNC 0x0B92 180*8975f5c5SAndroid Build Coastguard Worker #define GL_STENCIL_VALUE_MASK 0x0B93 181*8975f5c5SAndroid Build Coastguard Worker #define GL_STENCIL_FAIL 0x0B94 182*8975f5c5SAndroid Build Coastguard Worker #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 183*8975f5c5SAndroid Build Coastguard Worker #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 184*8975f5c5SAndroid Build Coastguard Worker #define GL_STENCIL_REF 0x0B97 185*8975f5c5SAndroid Build Coastguard Worker #define GL_STENCIL_WRITEMASK 0x0B98 186*8975f5c5SAndroid Build Coastguard Worker #define GL_MATRIX_MODE 0x0BA0 187*8975f5c5SAndroid Build Coastguard Worker #define GL_VIEWPORT 0x0BA2 188*8975f5c5SAndroid Build Coastguard Worker #define GL_MODELVIEW_STACK_DEPTH 0x0BA3 189*8975f5c5SAndroid Build Coastguard Worker #define GL_PROJECTION_STACK_DEPTH 0x0BA4 190*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_STACK_DEPTH 0x0BA5 191*8975f5c5SAndroid Build Coastguard Worker #define GL_MODELVIEW_MATRIX 0x0BA6 192*8975f5c5SAndroid Build Coastguard Worker #define GL_PROJECTION_MATRIX 0x0BA7 193*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_MATRIX 0x0BA8 194*8975f5c5SAndroid Build Coastguard Worker #define GL_ALPHA_TEST_FUNC 0x0BC1 195*8975f5c5SAndroid Build Coastguard Worker #define GL_ALPHA_TEST_REF 0x0BC2 196*8975f5c5SAndroid Build Coastguard Worker #define GL_BLEND_DST 0x0BE0 197*8975f5c5SAndroid Build Coastguard Worker #define GL_BLEND_SRC 0x0BE1 198*8975f5c5SAndroid Build Coastguard Worker #define GL_LOGIC_OP_MODE 0x0BF0 199*8975f5c5SAndroid Build Coastguard Worker #define GL_SCISSOR_BOX 0x0C10 200*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_CLEAR_VALUE 0x0C22 201*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_WRITEMASK 0x0C23 202*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_LIGHTS 0x0D31 203*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_CLIP_PLANES 0x0D32 204*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_TEXTURE_SIZE 0x0D33 205*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 206*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 207*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 208*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_VIEWPORT_DIMS 0x0D3A 209*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_TEXTURE_UNITS 0x84E2 210*8975f5c5SAndroid Build Coastguard Worker #define GL_SUBPIXEL_BITS 0x0D50 211*8975f5c5SAndroid Build Coastguard Worker #define GL_RED_BITS 0x0D52 212*8975f5c5SAndroid Build Coastguard Worker #define GL_GREEN_BITS 0x0D53 213*8975f5c5SAndroid Build Coastguard Worker #define GL_BLUE_BITS 0x0D54 214*8975f5c5SAndroid Build Coastguard Worker #define GL_ALPHA_BITS 0x0D55 215*8975f5c5SAndroid Build Coastguard Worker #define GL_DEPTH_BITS 0x0D56 216*8975f5c5SAndroid Build Coastguard Worker #define GL_STENCIL_BITS 0x0D57 217*8975f5c5SAndroid Build Coastguard Worker #define GL_POLYGON_OFFSET_UNITS 0x2A00 218*8975f5c5SAndroid Build Coastguard Worker #define GL_POLYGON_OFFSET_FILL 0x8037 219*8975f5c5SAndroid Build Coastguard Worker #define GL_POLYGON_OFFSET_FACTOR 0x8038 220*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_BINDING_2D 0x8069 221*8975f5c5SAndroid Build Coastguard Worker #define GL_VERTEX_ARRAY_SIZE 0x807A 222*8975f5c5SAndroid Build Coastguard Worker #define GL_VERTEX_ARRAY_TYPE 0x807B 223*8975f5c5SAndroid Build Coastguard Worker #define GL_VERTEX_ARRAY_STRIDE 0x807C 224*8975f5c5SAndroid Build Coastguard Worker #define GL_NORMAL_ARRAY_TYPE 0x807E 225*8975f5c5SAndroid Build Coastguard Worker #define GL_NORMAL_ARRAY_STRIDE 0x807F 226*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_ARRAY_SIZE 0x8081 227*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_ARRAY_TYPE 0x8082 228*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_ARRAY_STRIDE 0x8083 229*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 230*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 231*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A 232*8975f5c5SAndroid Build Coastguard Worker #define GL_VERTEX_ARRAY_POINTER 0x808E 233*8975f5c5SAndroid Build Coastguard Worker #define GL_NORMAL_ARRAY_POINTER 0x808F 234*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_ARRAY_POINTER 0x8090 235*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 236*8975f5c5SAndroid Build Coastguard Worker #define GL_SAMPLE_BUFFERS 0x80A8 237*8975f5c5SAndroid Build Coastguard Worker #define GL_SAMPLES 0x80A9 238*8975f5c5SAndroid Build Coastguard Worker #define GL_SAMPLE_COVERAGE_VALUE 0x80AA 239*8975f5c5SAndroid Build Coastguard Worker #define GL_SAMPLE_COVERAGE_INVERT 0x80AB 240*8975f5c5SAndroid Build Coastguard Worker #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 241*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 242*8975f5c5SAndroid Build Coastguard Worker #define GL_DONT_CARE 0x1100 243*8975f5c5SAndroid Build Coastguard Worker #define GL_FASTEST 0x1101 244*8975f5c5SAndroid Build Coastguard Worker #define GL_NICEST 0x1102 245*8975f5c5SAndroid Build Coastguard Worker #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 246*8975f5c5SAndroid Build Coastguard Worker #define GL_POINT_SMOOTH_HINT 0x0C51 247*8975f5c5SAndroid Build Coastguard Worker #define GL_LINE_SMOOTH_HINT 0x0C52 248*8975f5c5SAndroid Build Coastguard Worker #define GL_FOG_HINT 0x0C54 249*8975f5c5SAndroid Build Coastguard Worker #define GL_GENERATE_MIPMAP_HINT 0x8192 250*8975f5c5SAndroid Build Coastguard Worker #define GL_LIGHT_MODEL_AMBIENT 0x0B53 251*8975f5c5SAndroid Build Coastguard Worker #define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 252*8975f5c5SAndroid Build Coastguard Worker #define GL_AMBIENT 0x1200 253*8975f5c5SAndroid Build Coastguard Worker #define GL_DIFFUSE 0x1201 254*8975f5c5SAndroid Build Coastguard Worker #define GL_SPECULAR 0x1202 255*8975f5c5SAndroid Build Coastguard Worker #define GL_POSITION 0x1203 256*8975f5c5SAndroid Build Coastguard Worker #define GL_SPOT_DIRECTION 0x1204 257*8975f5c5SAndroid Build Coastguard Worker #define GL_SPOT_EXPONENT 0x1205 258*8975f5c5SAndroid Build Coastguard Worker #define GL_SPOT_CUTOFF 0x1206 259*8975f5c5SAndroid Build Coastguard Worker #define GL_CONSTANT_ATTENUATION 0x1207 260*8975f5c5SAndroid Build Coastguard Worker #define GL_LINEAR_ATTENUATION 0x1208 261*8975f5c5SAndroid Build Coastguard Worker #define GL_QUADRATIC_ATTENUATION 0x1209 262*8975f5c5SAndroid Build Coastguard Worker #define GL_BYTE 0x1400 263*8975f5c5SAndroid Build Coastguard Worker #define GL_UNSIGNED_BYTE 0x1401 264*8975f5c5SAndroid Build Coastguard Worker #define GL_SHORT 0x1402 265*8975f5c5SAndroid Build Coastguard Worker #define GL_UNSIGNED_SHORT 0x1403 266*8975f5c5SAndroid Build Coastguard Worker #define GL_FLOAT 0x1406 267*8975f5c5SAndroid Build Coastguard Worker #define GL_FIXED 0x140C 268*8975f5c5SAndroid Build Coastguard Worker #define GL_CLEAR 0x1500 269*8975f5c5SAndroid Build Coastguard Worker #define GL_AND 0x1501 270*8975f5c5SAndroid Build Coastguard Worker #define GL_AND_REVERSE 0x1502 271*8975f5c5SAndroid Build Coastguard Worker #define GL_COPY 0x1503 272*8975f5c5SAndroid Build Coastguard Worker #define GL_AND_INVERTED 0x1504 273*8975f5c5SAndroid Build Coastguard Worker #define GL_NOOP 0x1505 274*8975f5c5SAndroid Build Coastguard Worker #define GL_XOR 0x1506 275*8975f5c5SAndroid Build Coastguard Worker #define GL_OR 0x1507 276*8975f5c5SAndroid Build Coastguard Worker #define GL_NOR 0x1508 277*8975f5c5SAndroid Build Coastguard Worker #define GL_EQUIV 0x1509 278*8975f5c5SAndroid Build Coastguard Worker #define GL_INVERT 0x150A 279*8975f5c5SAndroid Build Coastguard Worker #define GL_OR_REVERSE 0x150B 280*8975f5c5SAndroid Build Coastguard Worker #define GL_COPY_INVERTED 0x150C 281*8975f5c5SAndroid Build Coastguard Worker #define GL_OR_INVERTED 0x150D 282*8975f5c5SAndroid Build Coastguard Worker #define GL_NAND 0x150E 283*8975f5c5SAndroid Build Coastguard Worker #define GL_SET 0x150F 284*8975f5c5SAndroid Build Coastguard Worker #define GL_EMISSION 0x1600 285*8975f5c5SAndroid Build Coastguard Worker #define GL_SHININESS 0x1601 286*8975f5c5SAndroid Build Coastguard Worker #define GL_AMBIENT_AND_DIFFUSE 0x1602 287*8975f5c5SAndroid Build Coastguard Worker #define GL_MODELVIEW 0x1700 288*8975f5c5SAndroid Build Coastguard Worker #define GL_PROJECTION 0x1701 289*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE 0x1702 290*8975f5c5SAndroid Build Coastguard Worker #define GL_ALPHA 0x1906 291*8975f5c5SAndroid Build Coastguard Worker #define GL_RGB 0x1907 292*8975f5c5SAndroid Build Coastguard Worker #define GL_RGBA 0x1908 293*8975f5c5SAndroid Build Coastguard Worker #define GL_LUMINANCE 0x1909 294*8975f5c5SAndroid Build Coastguard Worker #define GL_LUMINANCE_ALPHA 0x190A 295*8975f5c5SAndroid Build Coastguard Worker #define GL_UNPACK_ALIGNMENT 0x0CF5 296*8975f5c5SAndroid Build Coastguard Worker #define GL_PACK_ALIGNMENT 0x0D05 297*8975f5c5SAndroid Build Coastguard Worker #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 298*8975f5c5SAndroid Build Coastguard Worker #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 299*8975f5c5SAndroid Build Coastguard Worker #define GL_UNSIGNED_SHORT_5_6_5 0x8363 300*8975f5c5SAndroid Build Coastguard Worker #define GL_FLAT 0x1D00 301*8975f5c5SAndroid Build Coastguard Worker #define GL_SMOOTH 0x1D01 302*8975f5c5SAndroid Build Coastguard Worker #define GL_KEEP 0x1E00 303*8975f5c5SAndroid Build Coastguard Worker #define GL_REPLACE 0x1E01 304*8975f5c5SAndroid Build Coastguard Worker #define GL_INCR 0x1E02 305*8975f5c5SAndroid Build Coastguard Worker #define GL_DECR 0x1E03 306*8975f5c5SAndroid Build Coastguard Worker #define GL_VENDOR 0x1F00 307*8975f5c5SAndroid Build Coastguard Worker #define GL_RENDERER 0x1F01 308*8975f5c5SAndroid Build Coastguard Worker #define GL_VERSION 0x1F02 309*8975f5c5SAndroid Build Coastguard Worker #define GL_EXTENSIONS 0x1F03 310*8975f5c5SAndroid Build Coastguard Worker #define GL_MODULATE 0x2100 311*8975f5c5SAndroid Build Coastguard Worker #define GL_DECAL 0x2101 312*8975f5c5SAndroid Build Coastguard Worker #define GL_ADD 0x0104 313*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_ENV_MODE 0x2200 314*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_ENV_COLOR 0x2201 315*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_ENV 0x2300 316*8975f5c5SAndroid Build Coastguard Worker #define GL_NEAREST 0x2600 317*8975f5c5SAndroid Build Coastguard Worker #define GL_LINEAR 0x2601 318*8975f5c5SAndroid Build Coastguard Worker #define GL_NEAREST_MIPMAP_NEAREST 0x2700 319*8975f5c5SAndroid Build Coastguard Worker #define GL_LINEAR_MIPMAP_NEAREST 0x2701 320*8975f5c5SAndroid Build Coastguard Worker #define GL_NEAREST_MIPMAP_LINEAR 0x2702 321*8975f5c5SAndroid Build Coastguard Worker #define GL_LINEAR_MIPMAP_LINEAR 0x2703 322*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_MAG_FILTER 0x2800 323*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_MIN_FILTER 0x2801 324*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_WRAP_S 0x2802 325*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_WRAP_T 0x2803 326*8975f5c5SAndroid Build Coastguard Worker #define GL_GENERATE_MIPMAP 0x8191 327*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE0 0x84C0 328*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE1 0x84C1 329*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE2 0x84C2 330*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE3 0x84C3 331*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE4 0x84C4 332*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE5 0x84C5 333*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE6 0x84C6 334*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE7 0x84C7 335*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE8 0x84C8 336*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE9 0x84C9 337*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE10 0x84CA 338*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE11 0x84CB 339*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE12 0x84CC 340*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE13 0x84CD 341*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE14 0x84CE 342*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE15 0x84CF 343*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE16 0x84D0 344*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE17 0x84D1 345*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE18 0x84D2 346*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE19 0x84D3 347*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE20 0x84D4 348*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE21 0x84D5 349*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE22 0x84D6 350*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE23 0x84D7 351*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE24 0x84D8 352*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE25 0x84D9 353*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE26 0x84DA 354*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE27 0x84DB 355*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE28 0x84DC 356*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE29 0x84DD 357*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE30 0x84DE 358*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE31 0x84DF 359*8975f5c5SAndroid Build Coastguard Worker #define GL_ACTIVE_TEXTURE 0x84E0 360*8975f5c5SAndroid Build Coastguard Worker #define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 361*8975f5c5SAndroid Build Coastguard Worker #define GL_REPEAT 0x2901 362*8975f5c5SAndroid Build Coastguard Worker #define GL_CLAMP_TO_EDGE 0x812F 363*8975f5c5SAndroid Build Coastguard Worker #define GL_LIGHT0 0x4000 364*8975f5c5SAndroid Build Coastguard Worker #define GL_LIGHT1 0x4001 365*8975f5c5SAndroid Build Coastguard Worker #define GL_LIGHT2 0x4002 366*8975f5c5SAndroid Build Coastguard Worker #define GL_LIGHT3 0x4003 367*8975f5c5SAndroid Build Coastguard Worker #define GL_LIGHT4 0x4004 368*8975f5c5SAndroid Build Coastguard Worker #define GL_LIGHT5 0x4005 369*8975f5c5SAndroid Build Coastguard Worker #define GL_LIGHT6 0x4006 370*8975f5c5SAndroid Build Coastguard Worker #define GL_LIGHT7 0x4007 371*8975f5c5SAndroid Build Coastguard Worker #define GL_ARRAY_BUFFER 0x8892 372*8975f5c5SAndroid Build Coastguard Worker #define GL_ELEMENT_ARRAY_BUFFER 0x8893 373*8975f5c5SAndroid Build Coastguard Worker #define GL_ARRAY_BUFFER_BINDING 0x8894 374*8975f5c5SAndroid Build Coastguard Worker #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 375*8975f5c5SAndroid Build Coastguard Worker #define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 376*8975f5c5SAndroid Build Coastguard Worker #define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 377*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 378*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A 379*8975f5c5SAndroid Build Coastguard Worker #define GL_STATIC_DRAW 0x88E4 380*8975f5c5SAndroid Build Coastguard Worker #define GL_DYNAMIC_DRAW 0x88E8 381*8975f5c5SAndroid Build Coastguard Worker #define GL_BUFFER_SIZE 0x8764 382*8975f5c5SAndroid Build Coastguard Worker #define GL_BUFFER_USAGE 0x8765 383*8975f5c5SAndroid Build Coastguard Worker #define GL_SUBTRACT 0x84E7 384*8975f5c5SAndroid Build Coastguard Worker #define GL_COMBINE 0x8570 385*8975f5c5SAndroid Build Coastguard Worker #define GL_COMBINE_RGB 0x8571 386*8975f5c5SAndroid Build Coastguard Worker #define GL_COMBINE_ALPHA 0x8572 387*8975f5c5SAndroid Build Coastguard Worker #define GL_RGB_SCALE 0x8573 388*8975f5c5SAndroid Build Coastguard Worker #define GL_ADD_SIGNED 0x8574 389*8975f5c5SAndroid Build Coastguard Worker #define GL_INTERPOLATE 0x8575 390*8975f5c5SAndroid Build Coastguard Worker #define GL_CONSTANT 0x8576 391*8975f5c5SAndroid Build Coastguard Worker #define GL_PRIMARY_COLOR 0x8577 392*8975f5c5SAndroid Build Coastguard Worker #define GL_PREVIOUS 0x8578 393*8975f5c5SAndroid Build Coastguard Worker #define GL_OPERAND0_RGB 0x8590 394*8975f5c5SAndroid Build Coastguard Worker #define GL_OPERAND1_RGB 0x8591 395*8975f5c5SAndroid Build Coastguard Worker #define GL_OPERAND2_RGB 0x8592 396*8975f5c5SAndroid Build Coastguard Worker #define GL_OPERAND0_ALPHA 0x8598 397*8975f5c5SAndroid Build Coastguard Worker #define GL_OPERAND1_ALPHA 0x8599 398*8975f5c5SAndroid Build Coastguard Worker #define GL_OPERAND2_ALPHA 0x859A 399*8975f5c5SAndroid Build Coastguard Worker #define GL_ALPHA_SCALE 0x0D1C 400*8975f5c5SAndroid Build Coastguard Worker #define GL_SRC0_RGB 0x8580 401*8975f5c5SAndroid Build Coastguard Worker #define GL_SRC1_RGB 0x8581 402*8975f5c5SAndroid Build Coastguard Worker #define GL_SRC2_RGB 0x8582 403*8975f5c5SAndroid Build Coastguard Worker #define GL_SRC0_ALPHA 0x8588 404*8975f5c5SAndroid Build Coastguard Worker #define GL_SRC1_ALPHA 0x8589 405*8975f5c5SAndroid Build Coastguard Worker #define GL_SRC2_ALPHA 0x858A 406*8975f5c5SAndroid Build Coastguard Worker #define GL_DOT3_RGB 0x86AE 407*8975f5c5SAndroid Build Coastguard Worker #define GL_DOT3_RGBA 0x86AF 408*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLALPHAFUNCPROC) (GLenum func, GLfloat ref); 409*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCLEARCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 410*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCLEARDEPTHFPROC) (GLfloat d); 411*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCLIPPLANEFPROC) (GLenum p, const GLfloat *eqn); 412*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOLOR4FPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 413*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDEPTHRANGEFPROC) (GLfloat n, GLfloat f); 414*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFOGFPROC) (GLenum pname, GLfloat param); 415*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFOGFVPROC) (GLenum pname, const GLfloat *params); 416*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFRUSTUMFPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); 417*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETCLIPPLANEFPROC) (GLenum plane, GLfloat *equation); 418*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETFLOATVPROC) (GLenum pname, GLfloat *data); 419*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETLIGHTFVPROC) (GLenum light, GLenum pname, GLfloat *params); 420*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETMATERIALFVPROC) (GLenum face, GLenum pname, GLfloat *params); 421*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETTEXENVFVPROC) (GLenum target, GLenum pname, GLfloat *params); 422*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); 423*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLLIGHTMODELFPROC) (GLenum pname, GLfloat param); 424*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLLIGHTMODELFVPROC) (GLenum pname, const GLfloat *params); 425*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLLIGHTFPROC) (GLenum light, GLenum pname, GLfloat param); 426*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLLIGHTFVPROC) (GLenum light, GLenum pname, const GLfloat *params); 427*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLLINEWIDTHPROC) (GLfloat width); 428*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLLOADMATRIXFPROC) (const GLfloat *m); 429*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMATERIALFPROC) (GLenum face, GLenum pname, GLfloat param); 430*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMATERIALFVPROC) (GLenum face, GLenum pname, const GLfloat *params); 431*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMULTMATRIXFPROC) (const GLfloat *m); 432*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMULTITEXCOORD4FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); 433*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLNORMAL3FPROC) (GLfloat nx, GLfloat ny, GLfloat nz); 434*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLORTHOFPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); 435*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPOINTPARAMETERFPROC) (GLenum pname, GLfloat param); 436*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPOINTPARAMETERFVPROC) (GLenum pname, const GLfloat *params); 437*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPOINTSIZEPROC) (GLfloat size); 438*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPOLYGONOFFSETPROC) (GLfloat factor, GLfloat units); 439*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLROTATEFPROC) (GLfloat angle, GLfloat x, GLfloat y, GLfloat z); 440*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSCALEFPROC) (GLfloat x, GLfloat y, GLfloat z); 441*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXENVFPROC) (GLenum target, GLenum pname, GLfloat param); 442*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXENVFVPROC) (GLenum target, GLenum pname, const GLfloat *params); 443*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat param); 444*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); 445*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTRANSLATEFPROC) (GLfloat x, GLfloat y, GLfloat z); 446*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture); 447*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLALPHAFUNCXPROC) (GLenum func, GLfixed ref); 448*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer); 449*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture); 450*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBLENDFUNCPROC) (GLenum sfactor, GLenum dfactor); 451*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage); 452*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); 453*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCLEARPROC) (GLbitfield mask); 454*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCLEARCOLORXPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); 455*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCLEARDEPTHXPROC) (GLfixed depth); 456*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCLEARSTENCILPROC) (GLint s); 457*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCLIENTACTIVETEXTUREPROC) (GLenum texture); 458*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCLIPPLANEXPROC) (GLenum plane, const GLfixed *equation); 459*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOLOR4UBPROC) (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); 460*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOLOR4XPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); 461*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOLORMASKPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); 462*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOLORPOINTERPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); 463*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); 464*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); 465*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOPYTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); 466*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); 467*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCULLFACEPROC) (GLenum mode); 468*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers); 469*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint *textures); 470*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDEPTHFUNCPROC) (GLenum func); 471*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDEPTHMASKPROC) (GLboolean flag); 472*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDEPTHRANGEXPROC) (GLfixed n, GLfixed f); 473*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDISABLEPROC) (GLenum cap); 474*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDISABLECLIENTSTATEPROC) (GLenum array); 475*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWARRAYSPROC) (GLenum mode, GLint first, GLsizei count); 476*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices); 477*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLENABLEPROC) (GLenum cap); 478*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLENABLECLIENTSTATEPROC) (GLenum array); 479*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFINISHPROC) (void); 480*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFLUSHPROC) (void); 481*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFOGXPROC) (GLenum pname, GLfixed param); 482*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFOGXVPROC) (GLenum pname, const GLfixed *param); 483*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFRONTFACEPROC) (GLenum mode); 484*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFRUSTUMXPROC) (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); 485*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETBOOLEANVPROC) (GLenum pname, GLboolean *data); 486*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); 487*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETCLIPPLANEXPROC) (GLenum plane, GLfixed *equation); 488*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers); 489*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures); 490*8975f5c5SAndroid Build Coastguard Worker typedef GLenum (GL_APIENTRYP PFNGLGETERRORPROC) (void); 491*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETFIXEDVPROC) (GLenum pname, GLfixed *params); 492*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *data); 493*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETLIGHTXVPROC) (GLenum light, GLenum pname, GLfixed *params); 494*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETMATERIALXVPROC) (GLenum face, GLenum pname, GLfixed *params); 495*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPOINTERVPROC) (GLenum pname, void **params); 496*8975f5c5SAndroid Build Coastguard Worker typedef const GLubyte *(GL_APIENTRYP PFNGLGETSTRINGPROC) (GLenum name); 497*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETTEXENVIVPROC) (GLenum target, GLenum pname, GLint *params); 498*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETTEXENVXVPROC) (GLenum target, GLenum pname, GLfixed *params); 499*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); 500*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERXVPROC) (GLenum target, GLenum pname, GLfixed *params); 501*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLHINTPROC) (GLenum target, GLenum mode); 502*8975f5c5SAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer); 503*8975f5c5SAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDPROC) (GLenum cap); 504*8975f5c5SAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISTEXTUREPROC) (GLuint texture); 505*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLLIGHTMODELXPROC) (GLenum pname, GLfixed param); 506*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLLIGHTMODELXVPROC) (GLenum pname, const GLfixed *param); 507*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLLIGHTXPROC) (GLenum light, GLenum pname, GLfixed param); 508*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLLIGHTXVPROC) (GLenum light, GLenum pname, const GLfixed *params); 509*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLLINEWIDTHXPROC) (GLfixed width); 510*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLLOADIDENTITYPROC) (void); 511*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLLOADMATRIXXPROC) (const GLfixed *m); 512*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLLOGICOPPROC) (GLenum opcode); 513*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMATERIALXPROC) (GLenum face, GLenum pname, GLfixed param); 514*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMATERIALXVPROC) (GLenum face, GLenum pname, const GLfixed *param); 515*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMATRIXMODEPROC) (GLenum mode); 516*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMULTMATRIXXPROC) (const GLfixed *m); 517*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMULTITEXCOORD4XPROC) (GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q); 518*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLNORMAL3XPROC) (GLfixed nx, GLfixed ny, GLfixed nz); 519*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLNORMALPOINTERPROC) (GLenum type, GLsizei stride, const void *pointer); 520*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLORTHOXPROC) (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); 521*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param); 522*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPOINTPARAMETERXPROC) (GLenum pname, GLfixed param); 523*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPOINTPARAMETERXVPROC) (GLenum pname, const GLfixed *params); 524*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPOINTSIZEXPROC) (GLfixed size); 525*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPOLYGONOFFSETXPROC) (GLfixed factor, GLfixed units); 526*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPOPMATRIXPROC) (void); 527*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPUSHMATRIXPROC) (void); 528*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); 529*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLROTATEXPROC) (GLfixed angle, GLfixed x, GLfixed y, GLfixed z); 530*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLfloat value, GLboolean invert); 531*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSAMPLECOVERAGEXPROC) (GLclampx value, GLboolean invert); 532*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSCALEXPROC) (GLfixed x, GLfixed y, GLfixed z); 533*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSCISSORPROC) (GLint x, GLint y, GLsizei width, GLsizei height); 534*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSHADEMODELPROC) (GLenum mode); 535*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSTENCILFUNCPROC) (GLenum func, GLint ref, GLuint mask); 536*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSTENCILMASKPROC) (GLuint mask); 537*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSTENCILOPPROC) (GLenum fail, GLenum zfail, GLenum zpass); 538*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXCOORDPOINTERPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); 539*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXENVIPROC) (GLenum target, GLenum pname, GLint param); 540*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXENVXPROC) (GLenum target, GLenum pname, GLfixed param); 541*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXENVIVPROC) (GLenum target, GLenum pname, const GLint *params); 542*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXENVXVPROC) (GLenum target, GLenum pname, const GLfixed *params); 543*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXIMAGE2DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); 544*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param); 545*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXPARAMETERXPROC) (GLenum target, GLenum pname, GLfixed param); 546*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); 547*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXPARAMETERXVPROC) (GLenum target, GLenum pname, const GLfixed *params); 548*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); 549*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTRANSLATEXPROC) (GLfixed x, GLfixed y, GLfixed z); 550*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXPOINTERPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); 551*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height); 552*8975f5c5SAndroid Build Coastguard Worker #if GL_GLES_PROTOTYPES 553*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glAlphaFunc (GLenum func, GLfloat ref); 554*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 555*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glClearDepthf (GLfloat d); 556*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glClipPlanef (GLenum p, const GLfloat *eqn); 557*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 558*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f); 559*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glFogf (GLenum pname, GLfloat param); 560*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glFogfv (GLenum pname, const GLfloat *params); 561*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glFrustumf (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); 562*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetClipPlanef (GLenum plane, GLfloat *equation); 563*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *data); 564*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params); 565*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params); 566*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params); 567*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params); 568*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glLightModelf (GLenum pname, GLfloat param); 569*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glLightModelfv (GLenum pname, const GLfloat *params); 570*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glLightf (GLenum light, GLenum pname, GLfloat param); 571*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params); 572*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glLineWidth (GLfloat width); 573*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glLoadMatrixf (const GLfloat *m); 574*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param); 575*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params); 576*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glMultMatrixf (const GLfloat *m); 577*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glMultiTexCoord4f (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); 578*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz); 579*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glOrthof (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); 580*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glPointParameterf (GLenum pname, GLfloat param); 581*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glPointParameterfv (GLenum pname, const GLfloat *params); 582*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glPointSize (GLfloat size); 583*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units); 584*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z); 585*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z); 586*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param); 587*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params); 588*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); 589*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params); 590*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z); 591*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glActiveTexture (GLenum texture); 592*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glAlphaFuncx (GLenum func, GLfixed ref); 593*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); 594*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); 595*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); 596*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage); 597*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); 598*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glClear (GLbitfield mask); 599*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glClearColorx (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); 600*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glClearDepthx (GLfixed depth); 601*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glClearStencil (GLint s); 602*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glClientActiveTexture (GLenum texture); 603*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glClipPlanex (GLenum plane, const GLfixed *equation); 604*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); 605*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glColor4x (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); 606*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); 607*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const void *pointer); 608*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); 609*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); 610*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); 611*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); 612*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glCullFace (GLenum mode); 613*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers); 614*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures); 615*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glDepthFunc (GLenum func); 616*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glDepthMask (GLboolean flag); 617*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glDepthRangex (GLfixed n, GLfixed f); 618*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glDisable (GLenum cap); 619*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glDisableClientState (GLenum array); 620*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); 621*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices); 622*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glEnable (GLenum cap); 623*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glEnableClientState (GLenum array); 624*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glFinish (void); 625*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glFlush (void); 626*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glFogx (GLenum pname, GLfixed param); 627*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glFogxv (GLenum pname, const GLfixed *param); 628*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glFrontFace (GLenum mode); 629*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glFrustumx (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); 630*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data); 631*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params); 632*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetClipPlanex (GLenum plane, GLfixed *equation); 633*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers); 634*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures); 635*8975f5c5SAndroid Build Coastguard Worker GL_API GLenum GL_APIENTRY glGetError (void); 636*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetFixedv (GLenum pname, GLfixed *params); 637*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *data); 638*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetLightxv (GLenum light, GLenum pname, GLfixed *params); 639*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetMaterialxv (GLenum face, GLenum pname, GLfixed *params); 640*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetPointerv (GLenum pname, void **params); 641*8975f5c5SAndroid Build Coastguard Worker GL_API const GLubyte *GL_APIENTRY glGetString (GLenum name); 642*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetTexEnviv (GLenum target, GLenum pname, GLint *params); 643*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetTexEnvxv (GLenum target, GLenum pname, GLfixed *params); 644*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params); 645*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetTexParameterxv (GLenum target, GLenum pname, GLfixed *params); 646*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glHint (GLenum target, GLenum mode); 647*8975f5c5SAndroid Build Coastguard Worker GL_API GLboolean GL_APIENTRY glIsBuffer (GLuint buffer); 648*8975f5c5SAndroid Build Coastguard Worker GL_API GLboolean GL_APIENTRY glIsEnabled (GLenum cap); 649*8975f5c5SAndroid Build Coastguard Worker GL_API GLboolean GL_APIENTRY glIsTexture (GLuint texture); 650*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glLightModelx (GLenum pname, GLfixed param); 651*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glLightModelxv (GLenum pname, const GLfixed *param); 652*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glLightx (GLenum light, GLenum pname, GLfixed param); 653*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glLightxv (GLenum light, GLenum pname, const GLfixed *params); 654*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glLineWidthx (GLfixed width); 655*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glLoadIdentity (void); 656*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glLoadMatrixx (const GLfixed *m); 657*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glLogicOp (GLenum opcode); 658*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glMaterialx (GLenum face, GLenum pname, GLfixed param); 659*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glMaterialxv (GLenum face, GLenum pname, const GLfixed *param); 660*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glMatrixMode (GLenum mode); 661*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glMultMatrixx (const GLfixed *m); 662*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glMultiTexCoord4x (GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q); 663*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glNormal3x (GLfixed nx, GLfixed ny, GLfixed nz); 664*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glNormalPointer (GLenum type, GLsizei stride, const void *pointer); 665*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glOrthox (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); 666*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glPixelStorei (GLenum pname, GLint param); 667*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glPointParameterx (GLenum pname, GLfixed param); 668*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glPointParameterxv (GLenum pname, const GLfixed *params); 669*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glPointSizex (GLfixed size); 670*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glPolygonOffsetx (GLfixed factor, GLfixed units); 671*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glPopMatrix (void); 672*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glPushMatrix (void); 673*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); 674*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glRotatex (GLfixed angle, GLfixed x, GLfixed y, GLfixed z); 675*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert); 676*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glSampleCoveragex (GLclampx value, GLboolean invert); 677*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glScalex (GLfixed x, GLfixed y, GLfixed z); 678*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); 679*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glShadeModel (GLenum mode); 680*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); 681*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glStencilMask (GLuint mask); 682*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); 683*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const void *pointer); 684*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glTexEnvi (GLenum target, GLenum pname, GLint param); 685*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glTexEnvx (GLenum target, GLenum pname, GLfixed param); 686*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glTexEnviv (GLenum target, GLenum pname, const GLint *params); 687*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glTexEnvxv (GLenum target, GLenum pname, const GLfixed *params); 688*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); 689*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); 690*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glTexParameterx (GLenum target, GLenum pname, GLfixed param); 691*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params); 692*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glTexParameterxv (GLenum target, GLenum pname, const GLfixed *params); 693*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); 694*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glTranslatex (GLfixed x, GLfixed y, GLfixed z); 695*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const void *pointer); 696*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); 697*8975f5c5SAndroid Build Coastguard Worker #endif 698*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_VERSION_ES_CM_1_0 */ 699*8975f5c5SAndroid Build Coastguard Worker 700*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_compressed_paletted_texture 701*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_compressed_paletted_texture 1 702*8975f5c5SAndroid Build Coastguard Worker #define GL_PALETTE4_RGB8_OES 0x8B90 703*8975f5c5SAndroid Build Coastguard Worker #define GL_PALETTE4_RGBA8_OES 0x8B91 704*8975f5c5SAndroid Build Coastguard Worker #define GL_PALETTE4_R5_G6_B5_OES 0x8B92 705*8975f5c5SAndroid Build Coastguard Worker #define GL_PALETTE4_RGBA4_OES 0x8B93 706*8975f5c5SAndroid Build Coastguard Worker #define GL_PALETTE4_RGB5_A1_OES 0x8B94 707*8975f5c5SAndroid Build Coastguard Worker #define GL_PALETTE8_RGB8_OES 0x8B95 708*8975f5c5SAndroid Build Coastguard Worker #define GL_PALETTE8_RGBA8_OES 0x8B96 709*8975f5c5SAndroid Build Coastguard Worker #define GL_PALETTE8_R5_G6_B5_OES 0x8B97 710*8975f5c5SAndroid Build Coastguard Worker #define GL_PALETTE8_RGBA4_OES 0x8B98 711*8975f5c5SAndroid Build Coastguard Worker #define GL_PALETTE8_RGB5_A1_OES 0x8B99 712*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_compressed_paletted_texture */ 713*8975f5c5SAndroid Build Coastguard Worker 714*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_point_size_array 715*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_point_size_array 1 716*8975f5c5SAndroid Build Coastguard Worker #define GL_POINT_SIZE_ARRAY_OES 0x8B9C 717*8975f5c5SAndroid Build Coastguard Worker #define GL_POINT_SIZE_ARRAY_TYPE_OES 0x898A 718*8975f5c5SAndroid Build Coastguard Worker #define GL_POINT_SIZE_ARRAY_STRIDE_OES 0x898B 719*8975f5c5SAndroid Build Coastguard Worker #define GL_POINT_SIZE_ARRAY_POINTER_OES 0x898C 720*8975f5c5SAndroid Build Coastguard Worker #define GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES 0x8B9F 721*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPOINTSIZEPOINTEROESPROC) (GLenum type, GLsizei stride, const void *pointer); 722*8975f5c5SAndroid Build Coastguard Worker #if GL_GLES_PROTOTYPES 723*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glPointSizePointerOES (GLenum type, GLsizei stride, const void *pointer); 724*8975f5c5SAndroid Build Coastguard Worker #endif 725*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_point_size_array */ 726*8975f5c5SAndroid Build Coastguard Worker 727*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_point_sprite 728*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_point_sprite 1 729*8975f5c5SAndroid Build Coastguard Worker #define GL_POINT_SPRITE_OES 0x8861 730*8975f5c5SAndroid Build Coastguard Worker #define GL_COORD_REPLACE_OES 0x8862 731*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_point_sprite */ 732*8975f5c5SAndroid Build Coastguard Worker 733*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_read_format 734*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_read_format 1 735*8975f5c5SAndroid Build Coastguard Worker #define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A 736*8975f5c5SAndroid Build Coastguard Worker #define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B 737*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_read_format */ 738*8975f5c5SAndroid Build Coastguard Worker 739*8975f5c5SAndroid Build Coastguard Worker #ifdef __cplusplus 740*8975f5c5SAndroid Build Coastguard Worker } 741*8975f5c5SAndroid Build Coastguard Worker #endif 742*8975f5c5SAndroid Build Coastguard Worker 743*8975f5c5SAndroid Build Coastguard Worker #endif 744