xref: /aosp_15_r20/external/angle/include/GLES/gl.h (revision 8975f5c5ed3d1c378011245431ada316dfb6f244)
1*8975f5c5SAndroid Build Coastguard Worker #ifndef __gles1_gl_h_
2*8975f5c5SAndroid Build Coastguard Worker #define __gles1_gl_h_ 1
3*8975f5c5SAndroid Build Coastguard Worker 
4*8975f5c5SAndroid Build Coastguard Worker #ifdef __cplusplus
5*8975f5c5SAndroid Build Coastguard Worker extern "C" {
6*8975f5c5SAndroid Build Coastguard Worker #endif
7*8975f5c5SAndroid Build Coastguard Worker 
8*8975f5c5SAndroid Build Coastguard Worker /*
9*8975f5c5SAndroid Build Coastguard Worker ** Copyright (c) 2013-2018 The Khronos Group Inc.
10*8975f5c5SAndroid Build Coastguard Worker **
11*8975f5c5SAndroid Build Coastguard Worker ** Permission is hereby granted, free of charge, to any person obtaining a
12*8975f5c5SAndroid Build Coastguard Worker ** copy of this software and/or associated documentation files (the
13*8975f5c5SAndroid Build Coastguard Worker ** "Materials"), to deal in the Materials without restriction, including
14*8975f5c5SAndroid Build Coastguard Worker ** without limitation the rights to use, copy, modify, merge, publish,
15*8975f5c5SAndroid Build Coastguard Worker ** distribute, sublicense, and/or sell copies of the Materials, and to
16*8975f5c5SAndroid Build Coastguard Worker ** permit persons to whom the Materials are furnished to do so, subject to
17*8975f5c5SAndroid Build Coastguard Worker ** the following conditions:
18*8975f5c5SAndroid Build Coastguard Worker **
19*8975f5c5SAndroid Build Coastguard Worker ** The above copyright notice and this permission notice shall be included
20*8975f5c5SAndroid Build Coastguard Worker ** in all copies or substantial portions of the Materials.
21*8975f5c5SAndroid Build Coastguard Worker **
22*8975f5c5SAndroid Build Coastguard Worker ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
23*8975f5c5SAndroid Build Coastguard Worker ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
24*8975f5c5SAndroid Build Coastguard Worker ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
25*8975f5c5SAndroid Build Coastguard Worker ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
26*8975f5c5SAndroid Build Coastguard Worker ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
27*8975f5c5SAndroid Build Coastguard Worker ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
28*8975f5c5SAndroid Build Coastguard Worker ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
29*8975f5c5SAndroid Build Coastguard Worker */
30*8975f5c5SAndroid Build Coastguard Worker /*
31*8975f5c5SAndroid Build Coastguard Worker ** This header is generated from the Khronos OpenGL / OpenGL ES XML
32*8975f5c5SAndroid Build Coastguard Worker ** API Registry. The current version of the Registry, generator scripts
33*8975f5c5SAndroid Build Coastguard Worker ** used to make the header, and the header can be found at
34*8975f5c5SAndroid Build Coastguard Worker **   https://github.com/KhronosGroup/OpenGL-Registry
35*8975f5c5SAndroid Build Coastguard Worker */
36*8975f5c5SAndroid Build Coastguard Worker 
37*8975f5c5SAndroid Build Coastguard Worker #include <GLES/glplatform.h>
38*8975f5c5SAndroid Build Coastguard Worker 
39*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_APIENTRYP
40*8975f5c5SAndroid Build Coastguard Worker #define GL_APIENTRYP GL_APIENTRY*
41*8975f5c5SAndroid Build Coastguard Worker #endif
42*8975f5c5SAndroid Build Coastguard Worker 
43*8975f5c5SAndroid Build Coastguard Worker /* Generated on date 20181204 */
44*8975f5c5SAndroid Build Coastguard Worker 
45*8975f5c5SAndroid Build Coastguard Worker /* Generated C header for:
46*8975f5c5SAndroid Build Coastguard Worker  * API: gles1
47*8975f5c5SAndroid Build Coastguard Worker  * Profile: common
48*8975f5c5SAndroid Build Coastguard Worker  * Versions considered: .*
49*8975f5c5SAndroid Build Coastguard Worker  * Versions emitted: .*
50*8975f5c5SAndroid Build Coastguard Worker  * Default extensions included: None
51*8975f5c5SAndroid Build Coastguard Worker  * Additional extensions included: ^(GL_OES_read_format|GL_OES_compressed_paletted_texture|GL_OES_point_size_array|GL_OES_point_sprite)$
52*8975f5c5SAndroid Build Coastguard Worker  * Extensions removed: _nomatch_^
53*8975f5c5SAndroid Build Coastguard Worker  */
54*8975f5c5SAndroid Build Coastguard Worker 
55*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_VERSION_ES_CM_1_0
56*8975f5c5SAndroid Build Coastguard Worker #define GL_VERSION_ES_CM_1_0 1
57*8975f5c5SAndroid Build Coastguard Worker #include <KHR/khrplatform.h>
58*8975f5c5SAndroid Build Coastguard Worker typedef khronos_int8_t GLbyte;
59*8975f5c5SAndroid Build Coastguard Worker typedef khronos_float_t GLclampf;
60*8975f5c5SAndroid Build Coastguard Worker typedef khronos_int16_t GLshort;
61*8975f5c5SAndroid Build Coastguard Worker typedef khronos_uint16_t GLushort;
62*8975f5c5SAndroid Build Coastguard Worker typedef void GLvoid;
63*8975f5c5SAndroid Build Coastguard Worker typedef unsigned int GLenum;
64*8975f5c5SAndroid Build Coastguard Worker typedef khronos_float_t GLfloat;
65*8975f5c5SAndroid Build Coastguard Worker typedef khronos_int32_t GLfixed;
66*8975f5c5SAndroid Build Coastguard Worker typedef unsigned int GLuint;
67*8975f5c5SAndroid Build Coastguard Worker typedef khronos_ssize_t GLsizeiptr;
68*8975f5c5SAndroid Build Coastguard Worker typedef khronos_intptr_t GLintptr;
69*8975f5c5SAndroid Build Coastguard Worker typedef unsigned int GLbitfield;
70*8975f5c5SAndroid Build Coastguard Worker typedef int GLint;
71*8975f5c5SAndroid Build Coastguard Worker typedef khronos_uint8_t GLubyte;
72*8975f5c5SAndroid Build Coastguard Worker typedef unsigned char GLboolean;
73*8975f5c5SAndroid Build Coastguard Worker typedef int GLsizei;
74*8975f5c5SAndroid Build Coastguard Worker typedef khronos_int32_t GLclampx;
75*8975f5c5SAndroid Build Coastguard Worker #define GL_VERSION_ES_CL_1_0              1
76*8975f5c5SAndroid Build Coastguard Worker #define GL_VERSION_ES_CM_1_1              1
77*8975f5c5SAndroid Build Coastguard Worker #define GL_VERSION_ES_CL_1_1              1
78*8975f5c5SAndroid Build Coastguard Worker #define GL_DEPTH_BUFFER_BIT               0x00000100
79*8975f5c5SAndroid Build Coastguard Worker #define GL_STENCIL_BUFFER_BIT             0x00000400
80*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_BUFFER_BIT               0x00004000
81*8975f5c5SAndroid Build Coastguard Worker #define GL_FALSE                          0
82*8975f5c5SAndroid Build Coastguard Worker #define GL_TRUE                           1
83*8975f5c5SAndroid Build Coastguard Worker #define GL_POINTS                         0x0000
84*8975f5c5SAndroid Build Coastguard Worker #define GL_LINES                          0x0001
85*8975f5c5SAndroid Build Coastguard Worker #define GL_LINE_LOOP                      0x0002
86*8975f5c5SAndroid Build Coastguard Worker #define GL_LINE_STRIP                     0x0003
87*8975f5c5SAndroid Build Coastguard Worker #define GL_TRIANGLES                      0x0004
88*8975f5c5SAndroid Build Coastguard Worker #define GL_TRIANGLE_STRIP                 0x0005
89*8975f5c5SAndroid Build Coastguard Worker #define GL_TRIANGLE_FAN                   0x0006
90*8975f5c5SAndroid Build Coastguard Worker #define GL_NEVER                          0x0200
91*8975f5c5SAndroid Build Coastguard Worker #define GL_LESS                           0x0201
92*8975f5c5SAndroid Build Coastguard Worker #define GL_EQUAL                          0x0202
93*8975f5c5SAndroid Build Coastguard Worker #define GL_LEQUAL                         0x0203
94*8975f5c5SAndroid Build Coastguard Worker #define GL_GREATER                        0x0204
95*8975f5c5SAndroid Build Coastguard Worker #define GL_NOTEQUAL                       0x0205
96*8975f5c5SAndroid Build Coastguard Worker #define GL_GEQUAL                         0x0206
97*8975f5c5SAndroid Build Coastguard Worker #define GL_ALWAYS                         0x0207
98*8975f5c5SAndroid Build Coastguard Worker #define GL_ZERO                           0
99*8975f5c5SAndroid Build Coastguard Worker #define GL_ONE                            1
100*8975f5c5SAndroid Build Coastguard Worker #define GL_SRC_COLOR                      0x0300
101*8975f5c5SAndroid Build Coastguard Worker #define GL_ONE_MINUS_SRC_COLOR            0x0301
102*8975f5c5SAndroid Build Coastguard Worker #define GL_SRC_ALPHA                      0x0302
103*8975f5c5SAndroid Build Coastguard Worker #define GL_ONE_MINUS_SRC_ALPHA            0x0303
104*8975f5c5SAndroid Build Coastguard Worker #define GL_DST_ALPHA                      0x0304
105*8975f5c5SAndroid Build Coastguard Worker #define GL_ONE_MINUS_DST_ALPHA            0x0305
106*8975f5c5SAndroid Build Coastguard Worker #define GL_DST_COLOR                      0x0306
107*8975f5c5SAndroid Build Coastguard Worker #define GL_ONE_MINUS_DST_COLOR            0x0307
108*8975f5c5SAndroid Build Coastguard Worker #define GL_SRC_ALPHA_SATURATE             0x0308
109*8975f5c5SAndroid Build Coastguard Worker #define GL_CLIP_PLANE0                    0x3000
110*8975f5c5SAndroid Build Coastguard Worker #define GL_CLIP_PLANE1                    0x3001
111*8975f5c5SAndroid Build Coastguard Worker #define GL_CLIP_PLANE2                    0x3002
112*8975f5c5SAndroid Build Coastguard Worker #define GL_CLIP_PLANE3                    0x3003
113*8975f5c5SAndroid Build Coastguard Worker #define GL_CLIP_PLANE4                    0x3004
114*8975f5c5SAndroid Build Coastguard Worker #define GL_CLIP_PLANE5                    0x3005
115*8975f5c5SAndroid Build Coastguard Worker #define GL_FRONT                          0x0404
116*8975f5c5SAndroid Build Coastguard Worker #define GL_BACK                           0x0405
117*8975f5c5SAndroid Build Coastguard Worker #define GL_FRONT_AND_BACK                 0x0408
118*8975f5c5SAndroid Build Coastguard Worker #define GL_FOG                            0x0B60
119*8975f5c5SAndroid Build Coastguard Worker #define GL_LIGHTING                       0x0B50
120*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_2D                     0x0DE1
121*8975f5c5SAndroid Build Coastguard Worker #define GL_CULL_FACE                      0x0B44
122*8975f5c5SAndroid Build Coastguard Worker #define GL_ALPHA_TEST                     0x0BC0
123*8975f5c5SAndroid Build Coastguard Worker #define GL_BLEND                          0x0BE2
124*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_LOGIC_OP                 0x0BF2
125*8975f5c5SAndroid Build Coastguard Worker #define GL_DITHER                         0x0BD0
126*8975f5c5SAndroid Build Coastguard Worker #define GL_STENCIL_TEST                   0x0B90
127*8975f5c5SAndroid Build Coastguard Worker #define GL_DEPTH_TEST                     0x0B71
128*8975f5c5SAndroid Build Coastguard Worker #define GL_POINT_SMOOTH                   0x0B10
129*8975f5c5SAndroid Build Coastguard Worker #define GL_LINE_SMOOTH                    0x0B20
130*8975f5c5SAndroid Build Coastguard Worker #define GL_SCISSOR_TEST                   0x0C11
131*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_MATERIAL                 0x0B57
132*8975f5c5SAndroid Build Coastguard Worker #define GL_NORMALIZE                      0x0BA1
133*8975f5c5SAndroid Build Coastguard Worker #define GL_RESCALE_NORMAL                 0x803A
134*8975f5c5SAndroid Build Coastguard Worker #define GL_VERTEX_ARRAY                   0x8074
135*8975f5c5SAndroid Build Coastguard Worker #define GL_NORMAL_ARRAY                   0x8075
136*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_ARRAY                    0x8076
137*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_COORD_ARRAY            0x8078
138*8975f5c5SAndroid Build Coastguard Worker #define GL_MULTISAMPLE                    0x809D
139*8975f5c5SAndroid Build Coastguard Worker #define GL_SAMPLE_ALPHA_TO_COVERAGE       0x809E
140*8975f5c5SAndroid Build Coastguard Worker #define GL_SAMPLE_ALPHA_TO_ONE            0x809F
141*8975f5c5SAndroid Build Coastguard Worker #define GL_SAMPLE_COVERAGE                0x80A0
142*8975f5c5SAndroid Build Coastguard Worker #define GL_NO_ERROR                       0
143*8975f5c5SAndroid Build Coastguard Worker #define GL_INVALID_ENUM                   0x0500
144*8975f5c5SAndroid Build Coastguard Worker #define GL_INVALID_VALUE                  0x0501
145*8975f5c5SAndroid Build Coastguard Worker #define GL_INVALID_OPERATION              0x0502
146*8975f5c5SAndroid Build Coastguard Worker #define GL_STACK_OVERFLOW                 0x0503
147*8975f5c5SAndroid Build Coastguard Worker #define GL_STACK_UNDERFLOW                0x0504
148*8975f5c5SAndroid Build Coastguard Worker #define GL_OUT_OF_MEMORY                  0x0505
149*8975f5c5SAndroid Build Coastguard Worker #define GL_EXP                            0x0800
150*8975f5c5SAndroid Build Coastguard Worker #define GL_EXP2                           0x0801
151*8975f5c5SAndroid Build Coastguard Worker #define GL_FOG_DENSITY                    0x0B62
152*8975f5c5SAndroid Build Coastguard Worker #define GL_FOG_START                      0x0B63
153*8975f5c5SAndroid Build Coastguard Worker #define GL_FOG_END                        0x0B64
154*8975f5c5SAndroid Build Coastguard Worker #define GL_FOG_MODE                       0x0B65
155*8975f5c5SAndroid Build Coastguard Worker #define GL_FOG_COLOR                      0x0B66
156*8975f5c5SAndroid Build Coastguard Worker #define GL_CW                             0x0900
157*8975f5c5SAndroid Build Coastguard Worker #define GL_CCW                            0x0901
158*8975f5c5SAndroid Build Coastguard Worker #define GL_CURRENT_COLOR                  0x0B00
159*8975f5c5SAndroid Build Coastguard Worker #define GL_CURRENT_NORMAL                 0x0B02
160*8975f5c5SAndroid Build Coastguard Worker #define GL_CURRENT_TEXTURE_COORDS         0x0B03
161*8975f5c5SAndroid Build Coastguard Worker #define GL_POINT_SIZE                     0x0B11
162*8975f5c5SAndroid Build Coastguard Worker #define GL_POINT_SIZE_MIN                 0x8126
163*8975f5c5SAndroid Build Coastguard Worker #define GL_POINT_SIZE_MAX                 0x8127
164*8975f5c5SAndroid Build Coastguard Worker #define GL_POINT_FADE_THRESHOLD_SIZE      0x8128
165*8975f5c5SAndroid Build Coastguard Worker #define GL_POINT_DISTANCE_ATTENUATION     0x8129
166*8975f5c5SAndroid Build Coastguard Worker #define GL_SMOOTH_POINT_SIZE_RANGE        0x0B12
167*8975f5c5SAndroid Build Coastguard Worker #define GL_LINE_WIDTH                     0x0B21
168*8975f5c5SAndroid Build Coastguard Worker #define GL_SMOOTH_LINE_WIDTH_RANGE        0x0B22
169*8975f5c5SAndroid Build Coastguard Worker #define GL_ALIASED_POINT_SIZE_RANGE       0x846D
170*8975f5c5SAndroid Build Coastguard Worker #define GL_ALIASED_LINE_WIDTH_RANGE       0x846E
171*8975f5c5SAndroid Build Coastguard Worker #define GL_CULL_FACE_MODE                 0x0B45
172*8975f5c5SAndroid Build Coastguard Worker #define GL_FRONT_FACE                     0x0B46
173*8975f5c5SAndroid Build Coastguard Worker #define GL_SHADE_MODEL                    0x0B54
174*8975f5c5SAndroid Build Coastguard Worker #define GL_DEPTH_RANGE                    0x0B70
175*8975f5c5SAndroid Build Coastguard Worker #define GL_DEPTH_WRITEMASK                0x0B72
176*8975f5c5SAndroid Build Coastguard Worker #define GL_DEPTH_CLEAR_VALUE              0x0B73
177*8975f5c5SAndroid Build Coastguard Worker #define GL_DEPTH_FUNC                     0x0B74
178*8975f5c5SAndroid Build Coastguard Worker #define GL_STENCIL_CLEAR_VALUE            0x0B91
179*8975f5c5SAndroid Build Coastguard Worker #define GL_STENCIL_FUNC                   0x0B92
180*8975f5c5SAndroid Build Coastguard Worker #define GL_STENCIL_VALUE_MASK             0x0B93
181*8975f5c5SAndroid Build Coastguard Worker #define GL_STENCIL_FAIL                   0x0B94
182*8975f5c5SAndroid Build Coastguard Worker #define GL_STENCIL_PASS_DEPTH_FAIL        0x0B95
183*8975f5c5SAndroid Build Coastguard Worker #define GL_STENCIL_PASS_DEPTH_PASS        0x0B96
184*8975f5c5SAndroid Build Coastguard Worker #define GL_STENCIL_REF                    0x0B97
185*8975f5c5SAndroid Build Coastguard Worker #define GL_STENCIL_WRITEMASK              0x0B98
186*8975f5c5SAndroid Build Coastguard Worker #define GL_MATRIX_MODE                    0x0BA0
187*8975f5c5SAndroid Build Coastguard Worker #define GL_VIEWPORT                       0x0BA2
188*8975f5c5SAndroid Build Coastguard Worker #define GL_MODELVIEW_STACK_DEPTH          0x0BA3
189*8975f5c5SAndroid Build Coastguard Worker #define GL_PROJECTION_STACK_DEPTH         0x0BA4
190*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_STACK_DEPTH            0x0BA5
191*8975f5c5SAndroid Build Coastguard Worker #define GL_MODELVIEW_MATRIX               0x0BA6
192*8975f5c5SAndroid Build Coastguard Worker #define GL_PROJECTION_MATRIX              0x0BA7
193*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_MATRIX                 0x0BA8
194*8975f5c5SAndroid Build Coastguard Worker #define GL_ALPHA_TEST_FUNC                0x0BC1
195*8975f5c5SAndroid Build Coastguard Worker #define GL_ALPHA_TEST_REF                 0x0BC2
196*8975f5c5SAndroid Build Coastguard Worker #define GL_BLEND_DST                      0x0BE0
197*8975f5c5SAndroid Build Coastguard Worker #define GL_BLEND_SRC                      0x0BE1
198*8975f5c5SAndroid Build Coastguard Worker #define GL_LOGIC_OP_MODE                  0x0BF0
199*8975f5c5SAndroid Build Coastguard Worker #define GL_SCISSOR_BOX                    0x0C10
200*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_CLEAR_VALUE              0x0C22
201*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_WRITEMASK                0x0C23
202*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_LIGHTS                     0x0D31
203*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_CLIP_PLANES                0x0D32
204*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_TEXTURE_SIZE               0x0D33
205*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_MODELVIEW_STACK_DEPTH      0x0D36
206*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_PROJECTION_STACK_DEPTH     0x0D38
207*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_TEXTURE_STACK_DEPTH        0x0D39
208*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_VIEWPORT_DIMS              0x0D3A
209*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_TEXTURE_UNITS              0x84E2
210*8975f5c5SAndroid Build Coastguard Worker #define GL_SUBPIXEL_BITS                  0x0D50
211*8975f5c5SAndroid Build Coastguard Worker #define GL_RED_BITS                       0x0D52
212*8975f5c5SAndroid Build Coastguard Worker #define GL_GREEN_BITS                     0x0D53
213*8975f5c5SAndroid Build Coastguard Worker #define GL_BLUE_BITS                      0x0D54
214*8975f5c5SAndroid Build Coastguard Worker #define GL_ALPHA_BITS                     0x0D55
215*8975f5c5SAndroid Build Coastguard Worker #define GL_DEPTH_BITS                     0x0D56
216*8975f5c5SAndroid Build Coastguard Worker #define GL_STENCIL_BITS                   0x0D57
217*8975f5c5SAndroid Build Coastguard Worker #define GL_POLYGON_OFFSET_UNITS           0x2A00
218*8975f5c5SAndroid Build Coastguard Worker #define GL_POLYGON_OFFSET_FILL            0x8037
219*8975f5c5SAndroid Build Coastguard Worker #define GL_POLYGON_OFFSET_FACTOR          0x8038
220*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_BINDING_2D             0x8069
221*8975f5c5SAndroid Build Coastguard Worker #define GL_VERTEX_ARRAY_SIZE              0x807A
222*8975f5c5SAndroid Build Coastguard Worker #define GL_VERTEX_ARRAY_TYPE              0x807B
223*8975f5c5SAndroid Build Coastguard Worker #define GL_VERTEX_ARRAY_STRIDE            0x807C
224*8975f5c5SAndroid Build Coastguard Worker #define GL_NORMAL_ARRAY_TYPE              0x807E
225*8975f5c5SAndroid Build Coastguard Worker #define GL_NORMAL_ARRAY_STRIDE            0x807F
226*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_ARRAY_SIZE               0x8081
227*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_ARRAY_TYPE               0x8082
228*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_ARRAY_STRIDE             0x8083
229*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_COORD_ARRAY_SIZE       0x8088
230*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_COORD_ARRAY_TYPE       0x8089
231*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_COORD_ARRAY_STRIDE     0x808A
232*8975f5c5SAndroid Build Coastguard Worker #define GL_VERTEX_ARRAY_POINTER           0x808E
233*8975f5c5SAndroid Build Coastguard Worker #define GL_NORMAL_ARRAY_POINTER           0x808F
234*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_ARRAY_POINTER            0x8090
235*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_COORD_ARRAY_POINTER    0x8092
236*8975f5c5SAndroid Build Coastguard Worker #define GL_SAMPLE_BUFFERS                 0x80A8
237*8975f5c5SAndroid Build Coastguard Worker #define GL_SAMPLES                        0x80A9
238*8975f5c5SAndroid Build Coastguard Worker #define GL_SAMPLE_COVERAGE_VALUE          0x80AA
239*8975f5c5SAndroid Build Coastguard Worker #define GL_SAMPLE_COVERAGE_INVERT         0x80AB
240*8975f5c5SAndroid Build Coastguard Worker #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
241*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_TEXTURE_FORMATS     0x86A3
242*8975f5c5SAndroid Build Coastguard Worker #define GL_DONT_CARE                      0x1100
243*8975f5c5SAndroid Build Coastguard Worker #define GL_FASTEST                        0x1101
244*8975f5c5SAndroid Build Coastguard Worker #define GL_NICEST                         0x1102
245*8975f5c5SAndroid Build Coastguard Worker #define GL_PERSPECTIVE_CORRECTION_HINT    0x0C50
246*8975f5c5SAndroid Build Coastguard Worker #define GL_POINT_SMOOTH_HINT              0x0C51
247*8975f5c5SAndroid Build Coastguard Worker #define GL_LINE_SMOOTH_HINT               0x0C52
248*8975f5c5SAndroid Build Coastguard Worker #define GL_FOG_HINT                       0x0C54
249*8975f5c5SAndroid Build Coastguard Worker #define GL_GENERATE_MIPMAP_HINT           0x8192
250*8975f5c5SAndroid Build Coastguard Worker #define GL_LIGHT_MODEL_AMBIENT            0x0B53
251*8975f5c5SAndroid Build Coastguard Worker #define GL_LIGHT_MODEL_TWO_SIDE           0x0B52
252*8975f5c5SAndroid Build Coastguard Worker #define GL_AMBIENT                        0x1200
253*8975f5c5SAndroid Build Coastguard Worker #define GL_DIFFUSE                        0x1201
254*8975f5c5SAndroid Build Coastguard Worker #define GL_SPECULAR                       0x1202
255*8975f5c5SAndroid Build Coastguard Worker #define GL_POSITION                       0x1203
256*8975f5c5SAndroid Build Coastguard Worker #define GL_SPOT_DIRECTION                 0x1204
257*8975f5c5SAndroid Build Coastguard Worker #define GL_SPOT_EXPONENT                  0x1205
258*8975f5c5SAndroid Build Coastguard Worker #define GL_SPOT_CUTOFF                    0x1206
259*8975f5c5SAndroid Build Coastguard Worker #define GL_CONSTANT_ATTENUATION           0x1207
260*8975f5c5SAndroid Build Coastguard Worker #define GL_LINEAR_ATTENUATION             0x1208
261*8975f5c5SAndroid Build Coastguard Worker #define GL_QUADRATIC_ATTENUATION          0x1209
262*8975f5c5SAndroid Build Coastguard Worker #define GL_BYTE                           0x1400
263*8975f5c5SAndroid Build Coastguard Worker #define GL_UNSIGNED_BYTE                  0x1401
264*8975f5c5SAndroid Build Coastguard Worker #define GL_SHORT                          0x1402
265*8975f5c5SAndroid Build Coastguard Worker #define GL_UNSIGNED_SHORT                 0x1403
266*8975f5c5SAndroid Build Coastguard Worker #define GL_FLOAT                          0x1406
267*8975f5c5SAndroid Build Coastguard Worker #define GL_FIXED                          0x140C
268*8975f5c5SAndroid Build Coastguard Worker #define GL_CLEAR                          0x1500
269*8975f5c5SAndroid Build Coastguard Worker #define GL_AND                            0x1501
270*8975f5c5SAndroid Build Coastguard Worker #define GL_AND_REVERSE                    0x1502
271*8975f5c5SAndroid Build Coastguard Worker #define GL_COPY                           0x1503
272*8975f5c5SAndroid Build Coastguard Worker #define GL_AND_INVERTED                   0x1504
273*8975f5c5SAndroid Build Coastguard Worker #define GL_NOOP                           0x1505
274*8975f5c5SAndroid Build Coastguard Worker #define GL_XOR                            0x1506
275*8975f5c5SAndroid Build Coastguard Worker #define GL_OR                             0x1507
276*8975f5c5SAndroid Build Coastguard Worker #define GL_NOR                            0x1508
277*8975f5c5SAndroid Build Coastguard Worker #define GL_EQUIV                          0x1509
278*8975f5c5SAndroid Build Coastguard Worker #define GL_INVERT                         0x150A
279*8975f5c5SAndroid Build Coastguard Worker #define GL_OR_REVERSE                     0x150B
280*8975f5c5SAndroid Build Coastguard Worker #define GL_COPY_INVERTED                  0x150C
281*8975f5c5SAndroid Build Coastguard Worker #define GL_OR_INVERTED                    0x150D
282*8975f5c5SAndroid Build Coastguard Worker #define GL_NAND                           0x150E
283*8975f5c5SAndroid Build Coastguard Worker #define GL_SET                            0x150F
284*8975f5c5SAndroid Build Coastguard Worker #define GL_EMISSION                       0x1600
285*8975f5c5SAndroid Build Coastguard Worker #define GL_SHININESS                      0x1601
286*8975f5c5SAndroid Build Coastguard Worker #define GL_AMBIENT_AND_DIFFUSE            0x1602
287*8975f5c5SAndroid Build Coastguard Worker #define GL_MODELVIEW                      0x1700
288*8975f5c5SAndroid Build Coastguard Worker #define GL_PROJECTION                     0x1701
289*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE                        0x1702
290*8975f5c5SAndroid Build Coastguard Worker #define GL_ALPHA                          0x1906
291*8975f5c5SAndroid Build Coastguard Worker #define GL_RGB                            0x1907
292*8975f5c5SAndroid Build Coastguard Worker #define GL_RGBA                           0x1908
293*8975f5c5SAndroid Build Coastguard Worker #define GL_LUMINANCE                      0x1909
294*8975f5c5SAndroid Build Coastguard Worker #define GL_LUMINANCE_ALPHA                0x190A
295*8975f5c5SAndroid Build Coastguard Worker #define GL_UNPACK_ALIGNMENT               0x0CF5
296*8975f5c5SAndroid Build Coastguard Worker #define GL_PACK_ALIGNMENT                 0x0D05
297*8975f5c5SAndroid Build Coastguard Worker #define GL_UNSIGNED_SHORT_4_4_4_4         0x8033
298*8975f5c5SAndroid Build Coastguard Worker #define GL_UNSIGNED_SHORT_5_5_5_1         0x8034
299*8975f5c5SAndroid Build Coastguard Worker #define GL_UNSIGNED_SHORT_5_6_5           0x8363
300*8975f5c5SAndroid Build Coastguard Worker #define GL_FLAT                           0x1D00
301*8975f5c5SAndroid Build Coastguard Worker #define GL_SMOOTH                         0x1D01
302*8975f5c5SAndroid Build Coastguard Worker #define GL_KEEP                           0x1E00
303*8975f5c5SAndroid Build Coastguard Worker #define GL_REPLACE                        0x1E01
304*8975f5c5SAndroid Build Coastguard Worker #define GL_INCR                           0x1E02
305*8975f5c5SAndroid Build Coastguard Worker #define GL_DECR                           0x1E03
306*8975f5c5SAndroid Build Coastguard Worker #define GL_VENDOR                         0x1F00
307*8975f5c5SAndroid Build Coastguard Worker #define GL_RENDERER                       0x1F01
308*8975f5c5SAndroid Build Coastguard Worker #define GL_VERSION                        0x1F02
309*8975f5c5SAndroid Build Coastguard Worker #define GL_EXTENSIONS                     0x1F03
310*8975f5c5SAndroid Build Coastguard Worker #define GL_MODULATE                       0x2100
311*8975f5c5SAndroid Build Coastguard Worker #define GL_DECAL                          0x2101
312*8975f5c5SAndroid Build Coastguard Worker #define GL_ADD                            0x0104
313*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_ENV_MODE               0x2200
314*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_ENV_COLOR              0x2201
315*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_ENV                    0x2300
316*8975f5c5SAndroid Build Coastguard Worker #define GL_NEAREST                        0x2600
317*8975f5c5SAndroid Build Coastguard Worker #define GL_LINEAR                         0x2601
318*8975f5c5SAndroid Build Coastguard Worker #define GL_NEAREST_MIPMAP_NEAREST         0x2700
319*8975f5c5SAndroid Build Coastguard Worker #define GL_LINEAR_MIPMAP_NEAREST          0x2701
320*8975f5c5SAndroid Build Coastguard Worker #define GL_NEAREST_MIPMAP_LINEAR          0x2702
321*8975f5c5SAndroid Build Coastguard Worker #define GL_LINEAR_MIPMAP_LINEAR           0x2703
322*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_MAG_FILTER             0x2800
323*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_MIN_FILTER             0x2801
324*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_WRAP_S                 0x2802
325*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_WRAP_T                 0x2803
326*8975f5c5SAndroid Build Coastguard Worker #define GL_GENERATE_MIPMAP                0x8191
327*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE0                       0x84C0
328*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE1                       0x84C1
329*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE2                       0x84C2
330*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE3                       0x84C3
331*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE4                       0x84C4
332*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE5                       0x84C5
333*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE6                       0x84C6
334*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE7                       0x84C7
335*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE8                       0x84C8
336*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE9                       0x84C9
337*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE10                      0x84CA
338*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE11                      0x84CB
339*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE12                      0x84CC
340*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE13                      0x84CD
341*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE14                      0x84CE
342*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE15                      0x84CF
343*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE16                      0x84D0
344*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE17                      0x84D1
345*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE18                      0x84D2
346*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE19                      0x84D3
347*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE20                      0x84D4
348*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE21                      0x84D5
349*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE22                      0x84D6
350*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE23                      0x84D7
351*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE24                      0x84D8
352*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE25                      0x84D9
353*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE26                      0x84DA
354*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE27                      0x84DB
355*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE28                      0x84DC
356*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE29                      0x84DD
357*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE30                      0x84DE
358*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE31                      0x84DF
359*8975f5c5SAndroid Build Coastguard Worker #define GL_ACTIVE_TEXTURE                 0x84E0
360*8975f5c5SAndroid Build Coastguard Worker #define GL_CLIENT_ACTIVE_TEXTURE          0x84E1
361*8975f5c5SAndroid Build Coastguard Worker #define GL_REPEAT                         0x2901
362*8975f5c5SAndroid Build Coastguard Worker #define GL_CLAMP_TO_EDGE                  0x812F
363*8975f5c5SAndroid Build Coastguard Worker #define GL_LIGHT0                         0x4000
364*8975f5c5SAndroid Build Coastguard Worker #define GL_LIGHT1                         0x4001
365*8975f5c5SAndroid Build Coastguard Worker #define GL_LIGHT2                         0x4002
366*8975f5c5SAndroid Build Coastguard Worker #define GL_LIGHT3                         0x4003
367*8975f5c5SAndroid Build Coastguard Worker #define GL_LIGHT4                         0x4004
368*8975f5c5SAndroid Build Coastguard Worker #define GL_LIGHT5                         0x4005
369*8975f5c5SAndroid Build Coastguard Worker #define GL_LIGHT6                         0x4006
370*8975f5c5SAndroid Build Coastguard Worker #define GL_LIGHT7                         0x4007
371*8975f5c5SAndroid Build Coastguard Worker #define GL_ARRAY_BUFFER                   0x8892
372*8975f5c5SAndroid Build Coastguard Worker #define GL_ELEMENT_ARRAY_BUFFER           0x8893
373*8975f5c5SAndroid Build Coastguard Worker #define GL_ARRAY_BUFFER_BINDING           0x8894
374*8975f5c5SAndroid Build Coastguard Worker #define GL_ELEMENT_ARRAY_BUFFER_BINDING   0x8895
375*8975f5c5SAndroid Build Coastguard Worker #define GL_VERTEX_ARRAY_BUFFER_BINDING    0x8896
376*8975f5c5SAndroid Build Coastguard Worker #define GL_NORMAL_ARRAY_BUFFER_BINDING    0x8897
377*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_ARRAY_BUFFER_BINDING     0x8898
378*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
379*8975f5c5SAndroid Build Coastguard Worker #define GL_STATIC_DRAW                    0x88E4
380*8975f5c5SAndroid Build Coastguard Worker #define GL_DYNAMIC_DRAW                   0x88E8
381*8975f5c5SAndroid Build Coastguard Worker #define GL_BUFFER_SIZE                    0x8764
382*8975f5c5SAndroid Build Coastguard Worker #define GL_BUFFER_USAGE                   0x8765
383*8975f5c5SAndroid Build Coastguard Worker #define GL_SUBTRACT                       0x84E7
384*8975f5c5SAndroid Build Coastguard Worker #define GL_COMBINE                        0x8570
385*8975f5c5SAndroid Build Coastguard Worker #define GL_COMBINE_RGB                    0x8571
386*8975f5c5SAndroid Build Coastguard Worker #define GL_COMBINE_ALPHA                  0x8572
387*8975f5c5SAndroid Build Coastguard Worker #define GL_RGB_SCALE                      0x8573
388*8975f5c5SAndroid Build Coastguard Worker #define GL_ADD_SIGNED                     0x8574
389*8975f5c5SAndroid Build Coastguard Worker #define GL_INTERPOLATE                    0x8575
390*8975f5c5SAndroid Build Coastguard Worker #define GL_CONSTANT                       0x8576
391*8975f5c5SAndroid Build Coastguard Worker #define GL_PRIMARY_COLOR                  0x8577
392*8975f5c5SAndroid Build Coastguard Worker #define GL_PREVIOUS                       0x8578
393*8975f5c5SAndroid Build Coastguard Worker #define GL_OPERAND0_RGB                   0x8590
394*8975f5c5SAndroid Build Coastguard Worker #define GL_OPERAND1_RGB                   0x8591
395*8975f5c5SAndroid Build Coastguard Worker #define GL_OPERAND2_RGB                   0x8592
396*8975f5c5SAndroid Build Coastguard Worker #define GL_OPERAND0_ALPHA                 0x8598
397*8975f5c5SAndroid Build Coastguard Worker #define GL_OPERAND1_ALPHA                 0x8599
398*8975f5c5SAndroid Build Coastguard Worker #define GL_OPERAND2_ALPHA                 0x859A
399*8975f5c5SAndroid Build Coastguard Worker #define GL_ALPHA_SCALE                    0x0D1C
400*8975f5c5SAndroid Build Coastguard Worker #define GL_SRC0_RGB                       0x8580
401*8975f5c5SAndroid Build Coastguard Worker #define GL_SRC1_RGB                       0x8581
402*8975f5c5SAndroid Build Coastguard Worker #define GL_SRC2_RGB                       0x8582
403*8975f5c5SAndroid Build Coastguard Worker #define GL_SRC0_ALPHA                     0x8588
404*8975f5c5SAndroid Build Coastguard Worker #define GL_SRC1_ALPHA                     0x8589
405*8975f5c5SAndroid Build Coastguard Worker #define GL_SRC2_ALPHA                     0x858A
406*8975f5c5SAndroid Build Coastguard Worker #define GL_DOT3_RGB                       0x86AE
407*8975f5c5SAndroid Build Coastguard Worker #define GL_DOT3_RGBA                      0x86AF
408*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLALPHAFUNCPROC) (GLenum func, GLfloat ref);
409*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCLEARCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
410*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCLEARDEPTHFPROC) (GLfloat d);
411*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCLIPPLANEFPROC) (GLenum p, const GLfloat *eqn);
412*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOLOR4FPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
413*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDEPTHRANGEFPROC) (GLfloat n, GLfloat f);
414*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFOGFPROC) (GLenum pname, GLfloat param);
415*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFOGFVPROC) (GLenum pname, const GLfloat *params);
416*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFRUSTUMFPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f);
417*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETCLIPPLANEFPROC) (GLenum plane, GLfloat *equation);
418*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETFLOATVPROC) (GLenum pname, GLfloat *data);
419*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETLIGHTFVPROC) (GLenum light, GLenum pname, GLfloat *params);
420*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETMATERIALFVPROC) (GLenum face, GLenum pname, GLfloat *params);
421*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETTEXENVFVPROC) (GLenum target, GLenum pname, GLfloat *params);
422*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
423*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLLIGHTMODELFPROC) (GLenum pname, GLfloat param);
424*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLLIGHTMODELFVPROC) (GLenum pname, const GLfloat *params);
425*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLLIGHTFPROC) (GLenum light, GLenum pname, GLfloat param);
426*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLLIGHTFVPROC) (GLenum light, GLenum pname, const GLfloat *params);
427*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLLINEWIDTHPROC) (GLfloat width);
428*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLLOADMATRIXFPROC) (const GLfloat *m);
429*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMATERIALFPROC) (GLenum face, GLenum pname, GLfloat param);
430*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMATERIALFVPROC) (GLenum face, GLenum pname, const GLfloat *params);
431*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMULTMATRIXFPROC) (const GLfloat *m);
432*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMULTITEXCOORD4FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
433*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLNORMAL3FPROC) (GLfloat nx, GLfloat ny, GLfloat nz);
434*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLORTHOFPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f);
435*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPOINTPARAMETERFPROC) (GLenum pname, GLfloat param);
436*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPOINTPARAMETERFVPROC) (GLenum pname, const GLfloat *params);
437*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPOINTSIZEPROC) (GLfloat size);
438*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPOLYGONOFFSETPROC) (GLfloat factor, GLfloat units);
439*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLROTATEFPROC) (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
440*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSCALEFPROC) (GLfloat x, GLfloat y, GLfloat z);
441*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXENVFPROC) (GLenum target, GLenum pname, GLfloat param);
442*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXENVFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
443*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat param);
444*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
445*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTRANSLATEFPROC) (GLfloat x, GLfloat y, GLfloat z);
446*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
447*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLALPHAFUNCXPROC) (GLenum func, GLfixed ref);
448*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer);
449*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture);
450*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBLENDFUNCPROC) (GLenum sfactor, GLenum dfactor);
451*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
452*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
453*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCLEARPROC) (GLbitfield mask);
454*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCLEARCOLORXPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
455*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCLEARDEPTHXPROC) (GLfixed depth);
456*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCLEARSTENCILPROC) (GLint s);
457*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCLIENTACTIVETEXTUREPROC) (GLenum texture);
458*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCLIPPLANEXPROC) (GLenum plane, const GLfixed *equation);
459*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOLOR4UBPROC) (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
460*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOLOR4XPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
461*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOLORMASKPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
462*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOLORPOINTERPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer);
463*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
464*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
465*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOPYTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
466*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
467*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCULLFACEPROC) (GLenum mode);
468*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers);
469*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint *textures);
470*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDEPTHFUNCPROC) (GLenum func);
471*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDEPTHMASKPROC) (GLboolean flag);
472*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDEPTHRANGEXPROC) (GLfixed n, GLfixed f);
473*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDISABLEPROC) (GLenum cap);
474*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDISABLECLIENTSTATEPROC) (GLenum array);
475*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWARRAYSPROC) (GLenum mode, GLint first, GLsizei count);
476*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices);
477*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLENABLEPROC) (GLenum cap);
478*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLENABLECLIENTSTATEPROC) (GLenum array);
479*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFINISHPROC) (void);
480*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFLUSHPROC) (void);
481*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFOGXPROC) (GLenum pname, GLfixed param);
482*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFOGXVPROC) (GLenum pname, const GLfixed *param);
483*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFRONTFACEPROC) (GLenum mode);
484*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFRUSTUMXPROC) (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f);
485*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETBOOLEANVPROC) (GLenum pname, GLboolean *data);
486*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
487*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETCLIPPLANEXPROC) (GLenum plane, GLfixed *equation);
488*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers);
489*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures);
490*8975f5c5SAndroid Build Coastguard Worker typedef GLenum (GL_APIENTRYP PFNGLGETERRORPROC) (void);
491*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETFIXEDVPROC) (GLenum pname, GLfixed *params);
492*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *data);
493*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETLIGHTXVPROC) (GLenum light, GLenum pname, GLfixed *params);
494*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETMATERIALXVPROC) (GLenum face, GLenum pname, GLfixed *params);
495*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPOINTERVPROC) (GLenum pname, void **params);
496*8975f5c5SAndroid Build Coastguard Worker typedef const GLubyte *(GL_APIENTRYP PFNGLGETSTRINGPROC) (GLenum name);
497*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETTEXENVIVPROC) (GLenum target, GLenum pname, GLint *params);
498*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETTEXENVXVPROC) (GLenum target, GLenum pname, GLfixed *params);
499*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
500*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERXVPROC) (GLenum target, GLenum pname, GLfixed *params);
501*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLHINTPROC) (GLenum target, GLenum mode);
502*8975f5c5SAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer);
503*8975f5c5SAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDPROC) (GLenum cap);
504*8975f5c5SAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISTEXTUREPROC) (GLuint texture);
505*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLLIGHTMODELXPROC) (GLenum pname, GLfixed param);
506*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLLIGHTMODELXVPROC) (GLenum pname, const GLfixed *param);
507*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLLIGHTXPROC) (GLenum light, GLenum pname, GLfixed param);
508*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLLIGHTXVPROC) (GLenum light, GLenum pname, const GLfixed *params);
509*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLLINEWIDTHXPROC) (GLfixed width);
510*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLLOADIDENTITYPROC) (void);
511*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLLOADMATRIXXPROC) (const GLfixed *m);
512*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLLOGICOPPROC) (GLenum opcode);
513*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMATERIALXPROC) (GLenum face, GLenum pname, GLfixed param);
514*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMATERIALXVPROC) (GLenum face, GLenum pname, const GLfixed *param);
515*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMATRIXMODEPROC) (GLenum mode);
516*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMULTMATRIXXPROC) (const GLfixed *m);
517*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMULTITEXCOORD4XPROC) (GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
518*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLNORMAL3XPROC) (GLfixed nx, GLfixed ny, GLfixed nz);
519*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLNORMALPOINTERPROC) (GLenum type, GLsizei stride, const void *pointer);
520*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLORTHOXPROC) (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f);
521*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param);
522*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPOINTPARAMETERXPROC) (GLenum pname, GLfixed param);
523*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPOINTPARAMETERXVPROC) (GLenum pname, const GLfixed *params);
524*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPOINTSIZEXPROC) (GLfixed size);
525*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPOLYGONOFFSETXPROC) (GLfixed factor, GLfixed units);
526*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPOPMATRIXPROC) (void);
527*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPUSHMATRIXPROC) (void);
528*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
529*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLROTATEXPROC) (GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
530*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLfloat value, GLboolean invert);
531*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSAMPLECOVERAGEXPROC) (GLclampx value, GLboolean invert);
532*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSCALEXPROC) (GLfixed x, GLfixed y, GLfixed z);
533*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSCISSORPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
534*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSHADEMODELPROC) (GLenum mode);
535*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSTENCILFUNCPROC) (GLenum func, GLint ref, GLuint mask);
536*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSTENCILMASKPROC) (GLuint mask);
537*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSTENCILOPPROC) (GLenum fail, GLenum zfail, GLenum zpass);
538*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXCOORDPOINTERPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer);
539*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXENVIPROC) (GLenum target, GLenum pname, GLint param);
540*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXENVXPROC) (GLenum target, GLenum pname, GLfixed param);
541*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXENVIVPROC) (GLenum target, GLenum pname, const GLint *params);
542*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXENVXVPROC) (GLenum target, GLenum pname, const GLfixed *params);
543*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXIMAGE2DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
544*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param);
545*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXPARAMETERXPROC) (GLenum target, GLenum pname, GLfixed param);
546*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
547*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXPARAMETERXVPROC) (GLenum target, GLenum pname, const GLfixed *params);
548*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
549*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTRANSLATEXPROC) (GLfixed x, GLfixed y, GLfixed z);
550*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXPOINTERPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer);
551*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
552*8975f5c5SAndroid Build Coastguard Worker #if GL_GLES_PROTOTYPES
553*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glAlphaFunc (GLenum func, GLfloat ref);
554*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
555*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glClearDepthf (GLfloat d);
556*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glClipPlanef (GLenum p, const GLfloat *eqn);
557*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
558*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f);
559*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glFogf (GLenum pname, GLfloat param);
560*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glFogfv (GLenum pname, const GLfloat *params);
561*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glFrustumf (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f);
562*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetClipPlanef (GLenum plane, GLfloat *equation);
563*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *data);
564*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params);
565*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params);
566*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params);
567*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
568*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glLightModelf (GLenum pname, GLfloat param);
569*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glLightModelfv (GLenum pname, const GLfloat *params);
570*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glLightf (GLenum light, GLenum pname, GLfloat param);
571*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params);
572*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glLineWidth (GLfloat width);
573*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glLoadMatrixf (const GLfloat *m);
574*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param);
575*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params);
576*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glMultMatrixf (const GLfloat *m);
577*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glMultiTexCoord4f (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
578*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz);
579*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glOrthof (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f);
580*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glPointParameterf (GLenum pname, GLfloat param);
581*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glPointParameterfv (GLenum pname, const GLfloat *params);
582*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glPointSize (GLfloat size);
583*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
584*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
585*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z);
586*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param);
587*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params);
588*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
589*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
590*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z);
591*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glActiveTexture (GLenum texture);
592*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glAlphaFuncx (GLenum func, GLfixed ref);
593*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
594*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
595*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
596*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
597*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
598*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glClear (GLbitfield mask);
599*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glClearColorx (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
600*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glClearDepthx (GLfixed depth);
601*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glClearStencil (GLint s);
602*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glClientActiveTexture (GLenum texture);
603*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glClipPlanex (GLenum plane, const GLfixed *equation);
604*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
605*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glColor4x (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
606*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
607*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const void *pointer);
608*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
609*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
610*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
611*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
612*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glCullFace (GLenum mode);
613*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);
614*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
615*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glDepthFunc (GLenum func);
616*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glDepthMask (GLboolean flag);
617*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glDepthRangex (GLfixed n, GLfixed f);
618*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glDisable (GLenum cap);
619*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glDisableClientState (GLenum array);
620*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
621*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices);
622*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glEnable (GLenum cap);
623*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glEnableClientState (GLenum array);
624*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glFinish (void);
625*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glFlush (void);
626*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glFogx (GLenum pname, GLfixed param);
627*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glFogxv (GLenum pname, const GLfixed *param);
628*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glFrontFace (GLenum mode);
629*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glFrustumx (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f);
630*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data);
631*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params);
632*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetClipPlanex (GLenum plane, GLfixed *equation);
633*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);
634*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures);
635*8975f5c5SAndroid Build Coastguard Worker GL_API GLenum GL_APIENTRY glGetError (void);
636*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetFixedv (GLenum pname, GLfixed *params);
637*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *data);
638*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetLightxv (GLenum light, GLenum pname, GLfixed *params);
639*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetMaterialxv (GLenum face, GLenum pname, GLfixed *params);
640*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetPointerv (GLenum pname, void **params);
641*8975f5c5SAndroid Build Coastguard Worker GL_API const GLubyte *GL_APIENTRY glGetString (GLenum name);
642*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetTexEnviv (GLenum target, GLenum pname, GLint *params);
643*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetTexEnvxv (GLenum target, GLenum pname, GLfixed *params);
644*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
645*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetTexParameterxv (GLenum target, GLenum pname, GLfixed *params);
646*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glHint (GLenum target, GLenum mode);
647*8975f5c5SAndroid Build Coastguard Worker GL_API GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
648*8975f5c5SAndroid Build Coastguard Worker GL_API GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
649*8975f5c5SAndroid Build Coastguard Worker GL_API GLboolean GL_APIENTRY glIsTexture (GLuint texture);
650*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glLightModelx (GLenum pname, GLfixed param);
651*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glLightModelxv (GLenum pname, const GLfixed *param);
652*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glLightx (GLenum light, GLenum pname, GLfixed param);
653*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glLightxv (GLenum light, GLenum pname, const GLfixed *params);
654*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glLineWidthx (GLfixed width);
655*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glLoadIdentity (void);
656*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glLoadMatrixx (const GLfixed *m);
657*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glLogicOp (GLenum opcode);
658*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glMaterialx (GLenum face, GLenum pname, GLfixed param);
659*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glMaterialxv (GLenum face, GLenum pname, const GLfixed *param);
660*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glMatrixMode (GLenum mode);
661*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glMultMatrixx (const GLfixed *m);
662*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glMultiTexCoord4x (GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
663*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glNormal3x (GLfixed nx, GLfixed ny, GLfixed nz);
664*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glNormalPointer (GLenum type, GLsizei stride, const void *pointer);
665*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glOrthox (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f);
666*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
667*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glPointParameterx (GLenum pname, GLfixed param);
668*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glPointParameterxv (GLenum pname, const GLfixed *params);
669*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glPointSizex (GLfixed size);
670*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glPolygonOffsetx (GLfixed factor, GLfixed units);
671*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glPopMatrix (void);
672*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glPushMatrix (void);
673*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
674*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glRotatex (GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
675*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert);
676*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glSampleCoveragex (GLclampx value, GLboolean invert);
677*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glScalex (GLfixed x, GLfixed y, GLfixed z);
678*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
679*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glShadeModel (GLenum mode);
680*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
681*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glStencilMask (GLuint mask);
682*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
683*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const void *pointer);
684*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glTexEnvi (GLenum target, GLenum pname, GLint param);
685*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glTexEnvx (GLenum target, GLenum pname, GLfixed param);
686*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glTexEnviv (GLenum target, GLenum pname, const GLint *params);
687*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glTexEnvxv (GLenum target, GLenum pname, const GLfixed *params);
688*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
689*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
690*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glTexParameterx (GLenum target, GLenum pname, GLfixed param);
691*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
692*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glTexParameterxv (GLenum target, GLenum pname, const GLfixed *params);
693*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
694*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glTranslatex (GLfixed x, GLfixed y, GLfixed z);
695*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const void *pointer);
696*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
697*8975f5c5SAndroid Build Coastguard Worker #endif
698*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_VERSION_ES_CM_1_0 */
699*8975f5c5SAndroid Build Coastguard Worker 
700*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_compressed_paletted_texture
701*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_compressed_paletted_texture 1
702*8975f5c5SAndroid Build Coastguard Worker #define GL_PALETTE4_RGB8_OES              0x8B90
703*8975f5c5SAndroid Build Coastguard Worker #define GL_PALETTE4_RGBA8_OES             0x8B91
704*8975f5c5SAndroid Build Coastguard Worker #define GL_PALETTE4_R5_G6_B5_OES          0x8B92
705*8975f5c5SAndroid Build Coastguard Worker #define GL_PALETTE4_RGBA4_OES             0x8B93
706*8975f5c5SAndroid Build Coastguard Worker #define GL_PALETTE4_RGB5_A1_OES           0x8B94
707*8975f5c5SAndroid Build Coastguard Worker #define GL_PALETTE8_RGB8_OES              0x8B95
708*8975f5c5SAndroid Build Coastguard Worker #define GL_PALETTE8_RGBA8_OES             0x8B96
709*8975f5c5SAndroid Build Coastguard Worker #define GL_PALETTE8_R5_G6_B5_OES          0x8B97
710*8975f5c5SAndroid Build Coastguard Worker #define GL_PALETTE8_RGBA4_OES             0x8B98
711*8975f5c5SAndroid Build Coastguard Worker #define GL_PALETTE8_RGB5_A1_OES           0x8B99
712*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_compressed_paletted_texture */
713*8975f5c5SAndroid Build Coastguard Worker 
714*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_point_size_array
715*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_point_size_array 1
716*8975f5c5SAndroid Build Coastguard Worker #define GL_POINT_SIZE_ARRAY_OES           0x8B9C
717*8975f5c5SAndroid Build Coastguard Worker #define GL_POINT_SIZE_ARRAY_TYPE_OES      0x898A
718*8975f5c5SAndroid Build Coastguard Worker #define GL_POINT_SIZE_ARRAY_STRIDE_OES    0x898B
719*8975f5c5SAndroid Build Coastguard Worker #define GL_POINT_SIZE_ARRAY_POINTER_OES   0x898C
720*8975f5c5SAndroid Build Coastguard Worker #define GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES 0x8B9F
721*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPOINTSIZEPOINTEROESPROC) (GLenum type, GLsizei stride, const void *pointer);
722*8975f5c5SAndroid Build Coastguard Worker #if GL_GLES_PROTOTYPES
723*8975f5c5SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glPointSizePointerOES (GLenum type, GLsizei stride, const void *pointer);
724*8975f5c5SAndroid Build Coastguard Worker #endif
725*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_point_size_array */
726*8975f5c5SAndroid Build Coastguard Worker 
727*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_point_sprite
728*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_point_sprite 1
729*8975f5c5SAndroid Build Coastguard Worker #define GL_POINT_SPRITE_OES               0x8861
730*8975f5c5SAndroid Build Coastguard Worker #define GL_COORD_REPLACE_OES              0x8862
731*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_point_sprite */
732*8975f5c5SAndroid Build Coastguard Worker 
733*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_read_format
734*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_read_format 1
735*8975f5c5SAndroid Build Coastguard Worker #define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A
736*8975f5c5SAndroid Build Coastguard Worker #define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B
737*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_read_format */
738*8975f5c5SAndroid Build Coastguard Worker 
739*8975f5c5SAndroid Build Coastguard Worker #ifdef __cplusplus
740*8975f5c5SAndroid Build Coastguard Worker }
741*8975f5c5SAndroid Build Coastguard Worker #endif
742*8975f5c5SAndroid Build Coastguard Worker 
743*8975f5c5SAndroid Build Coastguard Worker #endif
744