1*8975f5c5SAndroid Build Coastguard Worker #ifndef __gles2_gl2ext_h_ 2*8975f5c5SAndroid Build Coastguard Worker #define __gles2_gl2ext_h_ 1 3*8975f5c5SAndroid Build Coastguard Worker 4*8975f5c5SAndroid Build Coastguard Worker #ifdef __cplusplus 5*8975f5c5SAndroid Build Coastguard Worker extern "C" { 6*8975f5c5SAndroid Build Coastguard Worker #endif 7*8975f5c5SAndroid Build Coastguard Worker 8*8975f5c5SAndroid Build Coastguard Worker /* 9*8975f5c5SAndroid Build Coastguard Worker ** Copyright 2013-2020 The Khronos Group Inc. 10*8975f5c5SAndroid Build Coastguard Worker ** SPDX-License-Identifier: MIT 11*8975f5c5SAndroid Build Coastguard Worker ** 12*8975f5c5SAndroid Build Coastguard Worker ** This header is generated from the Khronos OpenGL / OpenGL ES XML 13*8975f5c5SAndroid Build Coastguard Worker ** API Registry. The current version of the Registry, generator scripts 14*8975f5c5SAndroid Build Coastguard Worker ** used to make the header, and the header can be found at 15*8975f5c5SAndroid Build Coastguard Worker ** https://github.com/KhronosGroup/OpenGL-Registry 16*8975f5c5SAndroid Build Coastguard Worker */ 17*8975f5c5SAndroid Build Coastguard Worker 18*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_APIENTRYP 19*8975f5c5SAndroid Build Coastguard Worker #define GL_APIENTRYP GL_APIENTRY* 20*8975f5c5SAndroid Build Coastguard Worker #endif 21*8975f5c5SAndroid Build Coastguard Worker 22*8975f5c5SAndroid Build Coastguard Worker /* Generated on date 20210107 */ 23*8975f5c5SAndroid Build Coastguard Worker 24*8975f5c5SAndroid Build Coastguard Worker /* Generated C header for: 25*8975f5c5SAndroid Build Coastguard Worker * API: gles2 26*8975f5c5SAndroid Build Coastguard Worker * Profile: common 27*8975f5c5SAndroid Build Coastguard Worker * Versions considered: 2\.[0-9] 28*8975f5c5SAndroid Build Coastguard Worker * Versions emitted: _nomatch_^ 29*8975f5c5SAndroid Build Coastguard Worker * Default extensions included: gles2 30*8975f5c5SAndroid Build Coastguard Worker * Additional extensions included: _nomatch_^ 31*8975f5c5SAndroid Build Coastguard Worker * Extensions removed: _nomatch_^ 32*8975f5c5SAndroid Build Coastguard Worker */ 33*8975f5c5SAndroid Build Coastguard Worker 34*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_KHR_blend_equation_advanced 35*8975f5c5SAndroid Build Coastguard Worker #define GL_KHR_blend_equation_advanced 1 36*8975f5c5SAndroid Build Coastguard Worker #define GL_MULTIPLY_KHR 0x9294 37*8975f5c5SAndroid Build Coastguard Worker #define GL_SCREEN_KHR 0x9295 38*8975f5c5SAndroid Build Coastguard Worker #define GL_OVERLAY_KHR 0x9296 39*8975f5c5SAndroid Build Coastguard Worker #define GL_DARKEN_KHR 0x9297 40*8975f5c5SAndroid Build Coastguard Worker #define GL_LIGHTEN_KHR 0x9298 41*8975f5c5SAndroid Build Coastguard Worker #define GL_COLORDODGE_KHR 0x9299 42*8975f5c5SAndroid Build Coastguard Worker #define GL_COLORBURN_KHR 0x929A 43*8975f5c5SAndroid Build Coastguard Worker #define GL_HARDLIGHT_KHR 0x929B 44*8975f5c5SAndroid Build Coastguard Worker #define GL_SOFTLIGHT_KHR 0x929C 45*8975f5c5SAndroid Build Coastguard Worker #define GL_DIFFERENCE_KHR 0x929E 46*8975f5c5SAndroid Build Coastguard Worker #define GL_EXCLUSION_KHR 0x92A0 47*8975f5c5SAndroid Build Coastguard Worker #define GL_HSL_HUE_KHR 0x92AD 48*8975f5c5SAndroid Build Coastguard Worker #define GL_HSL_SATURATION_KHR 0x92AE 49*8975f5c5SAndroid Build Coastguard Worker #define GL_HSL_COLOR_KHR 0x92AF 50*8975f5c5SAndroid Build Coastguard Worker #define GL_HSL_LUMINOSITY_KHR 0x92B0 51*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBLENDBARRIERKHRPROC) (void); 52*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 53*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBlendBarrierKHR (void); 54*8975f5c5SAndroid Build Coastguard Worker #endif 55*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_KHR_blend_equation_advanced */ 56*8975f5c5SAndroid Build Coastguard Worker 57*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_KHR_blend_equation_advanced_coherent 58*8975f5c5SAndroid Build Coastguard Worker #define GL_KHR_blend_equation_advanced_coherent 1 59*8975f5c5SAndroid Build Coastguard Worker #define GL_BLEND_ADVANCED_COHERENT_KHR 0x9285 60*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_KHR_blend_equation_advanced_coherent */ 61*8975f5c5SAndroid Build Coastguard Worker 62*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_KHR_context_flush_control 63*8975f5c5SAndroid Build Coastguard Worker #define GL_KHR_context_flush_control 1 64*8975f5c5SAndroid Build Coastguard Worker #define GL_CONTEXT_RELEASE_BEHAVIOR_KHR 0x82FB 65*8975f5c5SAndroid Build Coastguard Worker #define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR 0x82FC 66*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_KHR_context_flush_control */ 67*8975f5c5SAndroid Build Coastguard Worker 68*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_KHR_debug 69*8975f5c5SAndroid Build Coastguard Worker #define GL_KHR_debug 1 70*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRY *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); 71*8975f5c5SAndroid Build Coastguard Worker #define GL_SAMPLER 0x82E6 72*8975f5c5SAndroid Build Coastguard Worker #define GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR 0x8242 73*8975f5c5SAndroid Build Coastguard Worker #define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR 0x8243 74*8975f5c5SAndroid Build Coastguard Worker #define GL_DEBUG_CALLBACK_FUNCTION_KHR 0x8244 75*8975f5c5SAndroid Build Coastguard Worker #define GL_DEBUG_CALLBACK_USER_PARAM_KHR 0x8245 76*8975f5c5SAndroid Build Coastguard Worker #define GL_DEBUG_SOURCE_API_KHR 0x8246 77*8975f5c5SAndroid Build Coastguard Worker #define GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR 0x8247 78*8975f5c5SAndroid Build Coastguard Worker #define GL_DEBUG_SOURCE_SHADER_COMPILER_KHR 0x8248 79*8975f5c5SAndroid Build Coastguard Worker #define GL_DEBUG_SOURCE_THIRD_PARTY_KHR 0x8249 80*8975f5c5SAndroid Build Coastguard Worker #define GL_DEBUG_SOURCE_APPLICATION_KHR 0x824A 81*8975f5c5SAndroid Build Coastguard Worker #define GL_DEBUG_SOURCE_OTHER_KHR 0x824B 82*8975f5c5SAndroid Build Coastguard Worker #define GL_DEBUG_TYPE_ERROR_KHR 0x824C 83*8975f5c5SAndroid Build Coastguard Worker #define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR 0x824D 84*8975f5c5SAndroid Build Coastguard Worker #define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR 0x824E 85*8975f5c5SAndroid Build Coastguard Worker #define GL_DEBUG_TYPE_PORTABILITY_KHR 0x824F 86*8975f5c5SAndroid Build Coastguard Worker #define GL_DEBUG_TYPE_PERFORMANCE_KHR 0x8250 87*8975f5c5SAndroid Build Coastguard Worker #define GL_DEBUG_TYPE_OTHER_KHR 0x8251 88*8975f5c5SAndroid Build Coastguard Worker #define GL_DEBUG_TYPE_MARKER_KHR 0x8268 89*8975f5c5SAndroid Build Coastguard Worker #define GL_DEBUG_TYPE_PUSH_GROUP_KHR 0x8269 90*8975f5c5SAndroid Build Coastguard Worker #define GL_DEBUG_TYPE_POP_GROUP_KHR 0x826A 91*8975f5c5SAndroid Build Coastguard Worker #define GL_DEBUG_SEVERITY_NOTIFICATION_KHR 0x826B 92*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR 0x826C 93*8975f5c5SAndroid Build Coastguard Worker #define GL_DEBUG_GROUP_STACK_DEPTH_KHR 0x826D 94*8975f5c5SAndroid Build Coastguard Worker #define GL_BUFFER_KHR 0x82E0 95*8975f5c5SAndroid Build Coastguard Worker #define GL_SHADER_KHR 0x82E1 96*8975f5c5SAndroid Build Coastguard Worker #define GL_PROGRAM_KHR 0x82E2 97*8975f5c5SAndroid Build Coastguard Worker #define GL_VERTEX_ARRAY_KHR 0x8074 98*8975f5c5SAndroid Build Coastguard Worker #define GL_QUERY_KHR 0x82E3 99*8975f5c5SAndroid Build Coastguard Worker #define GL_PROGRAM_PIPELINE_KHR 0x82E4 100*8975f5c5SAndroid Build Coastguard Worker #define GL_SAMPLER_KHR 0x82E6 101*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_LABEL_LENGTH_KHR 0x82E8 102*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_DEBUG_MESSAGE_LENGTH_KHR 0x9143 103*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_DEBUG_LOGGED_MESSAGES_KHR 0x9144 104*8975f5c5SAndroid Build Coastguard Worker #define GL_DEBUG_LOGGED_MESSAGES_KHR 0x9145 105*8975f5c5SAndroid Build Coastguard Worker #define GL_DEBUG_SEVERITY_HIGH_KHR 0x9146 106*8975f5c5SAndroid Build Coastguard Worker #define GL_DEBUG_SEVERITY_MEDIUM_KHR 0x9147 107*8975f5c5SAndroid Build Coastguard Worker #define GL_DEBUG_SEVERITY_LOW_KHR 0x9148 108*8975f5c5SAndroid Build Coastguard Worker #define GL_DEBUG_OUTPUT_KHR 0x92E0 109*8975f5c5SAndroid Build Coastguard Worker #define GL_CONTEXT_FLAG_DEBUG_BIT_KHR 0x00000002 110*8975f5c5SAndroid Build Coastguard Worker #define GL_STACK_OVERFLOW_KHR 0x0503 111*8975f5c5SAndroid Build Coastguard Worker #define GL_STACK_UNDERFLOW_KHR 0x0504 112*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGECONTROLKHRPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); 113*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGEINSERTKHRPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); 114*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGECALLBACKKHRPROC) (GLDEBUGPROCKHR callback, const void *userParam); 115*8975f5c5SAndroid Build Coastguard Worker typedef GLuint (GL_APIENTRYP PFNGLGETDEBUGMESSAGELOGKHRPROC) (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); 116*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPUSHDEBUGGROUPKHRPROC) (GLenum source, GLuint id, GLsizei length, const GLchar *message); 117*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPOPDEBUGGROUPKHRPROC) (void); 118*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLOBJECTLABELKHRPROC) (GLenum identifier, GLuint name, GLsizei length, const GLchar *label); 119*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETOBJECTLABELKHRPROC) (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); 120*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLOBJECTPTRLABELKHRPROC) (const void *ptr, GLsizei length, const GLchar *label); 121*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETOBJECTPTRLABELKHRPROC) (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); 122*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPOINTERVKHRPROC) (GLenum pname, void **params); 123*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 124*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDebugMessageControlKHR (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); 125*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDebugMessageInsertKHR (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); 126*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDebugMessageCallbackKHR (GLDEBUGPROCKHR callback, const void *userParam); 127*8975f5c5SAndroid Build Coastguard Worker GL_APICALL GLuint GL_APIENTRY glGetDebugMessageLogKHR (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); 128*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glPushDebugGroupKHR (GLenum source, GLuint id, GLsizei length, const GLchar *message); 129*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glPopDebugGroupKHR (void); 130*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glObjectLabelKHR (GLenum identifier, GLuint name, GLsizei length, const GLchar *label); 131*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetObjectLabelKHR (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); 132*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glObjectPtrLabelKHR (const void *ptr, GLsizei length, const GLchar *label); 133*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetObjectPtrLabelKHR (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); 134*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetPointervKHR (GLenum pname, void **params); 135*8975f5c5SAndroid Build Coastguard Worker #endif 136*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_KHR_debug */ 137*8975f5c5SAndroid Build Coastguard Worker 138*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_KHR_no_error 139*8975f5c5SAndroid Build Coastguard Worker #define GL_KHR_no_error 1 140*8975f5c5SAndroid Build Coastguard Worker #define GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR 0x00000008 141*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_KHR_no_error */ 142*8975f5c5SAndroid Build Coastguard Worker 143*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_KHR_parallel_shader_compile 144*8975f5c5SAndroid Build Coastguard Worker #define GL_KHR_parallel_shader_compile 1 145*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_SHADER_COMPILER_THREADS_KHR 0x91B0 146*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPLETION_STATUS_KHR 0x91B1 147*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMAXSHADERCOMPILERTHREADSKHRPROC) (GLuint count); 148*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 149*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMaxShaderCompilerThreadsKHR (GLuint count); 150*8975f5c5SAndroid Build Coastguard Worker #endif 151*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_KHR_parallel_shader_compile */ 152*8975f5c5SAndroid Build Coastguard Worker 153*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_KHR_robust_buffer_access_behavior 154*8975f5c5SAndroid Build Coastguard Worker #define GL_KHR_robust_buffer_access_behavior 1 155*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_KHR_robust_buffer_access_behavior */ 156*8975f5c5SAndroid Build Coastguard Worker 157*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_KHR_robustness 158*8975f5c5SAndroid Build Coastguard Worker #define GL_KHR_robustness 1 159*8975f5c5SAndroid Build Coastguard Worker #define GL_CONTEXT_ROBUST_ACCESS_KHR 0x90F3 160*8975f5c5SAndroid Build Coastguard Worker #define GL_LOSE_CONTEXT_ON_RESET_KHR 0x8252 161*8975f5c5SAndroid Build Coastguard Worker #define GL_GUILTY_CONTEXT_RESET_KHR 0x8253 162*8975f5c5SAndroid Build Coastguard Worker #define GL_INNOCENT_CONTEXT_RESET_KHR 0x8254 163*8975f5c5SAndroid Build Coastguard Worker #define GL_UNKNOWN_CONTEXT_RESET_KHR 0x8255 164*8975f5c5SAndroid Build Coastguard Worker #define GL_RESET_NOTIFICATION_STRATEGY_KHR 0x8256 165*8975f5c5SAndroid Build Coastguard Worker #define GL_NO_RESET_NOTIFICATION_KHR 0x8261 166*8975f5c5SAndroid Build Coastguard Worker #define GL_CONTEXT_LOST_KHR 0x0507 167*8975f5c5SAndroid Build Coastguard Worker typedef GLenum (GL_APIENTRYP PFNGLGETGRAPHICSRESETSTATUSKHRPROC) (void); 168*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLREADNPIXELSKHRPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); 169*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETNUNIFORMFVKHRPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); 170*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETNUNIFORMIVKHRPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params); 171*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETNUNIFORMUIVKHRPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint *params); 172*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 173*8975f5c5SAndroid Build Coastguard Worker GL_APICALL GLenum GL_APIENTRY glGetGraphicsResetStatusKHR (void); 174*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glReadnPixelsKHR (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); 175*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetnUniformfvKHR (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); 176*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetnUniformivKHR (GLuint program, GLint location, GLsizei bufSize, GLint *params); 177*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetnUniformuivKHR (GLuint program, GLint location, GLsizei bufSize, GLuint *params); 178*8975f5c5SAndroid Build Coastguard Worker #endif 179*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_KHR_robustness */ 180*8975f5c5SAndroid Build Coastguard Worker 181*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_KHR_shader_subgroup 182*8975f5c5SAndroid Build Coastguard Worker #define GL_KHR_shader_subgroup 1 183*8975f5c5SAndroid Build Coastguard Worker #define GL_SUBGROUP_SIZE_KHR 0x9532 184*8975f5c5SAndroid Build Coastguard Worker #define GL_SUBGROUP_SUPPORTED_STAGES_KHR 0x9533 185*8975f5c5SAndroid Build Coastguard Worker #define GL_SUBGROUP_SUPPORTED_FEATURES_KHR 0x9534 186*8975f5c5SAndroid Build Coastguard Worker #define GL_SUBGROUP_QUAD_ALL_STAGES_KHR 0x9535 187*8975f5c5SAndroid Build Coastguard Worker #define GL_SUBGROUP_FEATURE_BASIC_BIT_KHR 0x00000001 188*8975f5c5SAndroid Build Coastguard Worker #define GL_SUBGROUP_FEATURE_VOTE_BIT_KHR 0x00000002 189*8975f5c5SAndroid Build Coastguard Worker #define GL_SUBGROUP_FEATURE_ARITHMETIC_BIT_KHR 0x00000004 190*8975f5c5SAndroid Build Coastguard Worker #define GL_SUBGROUP_FEATURE_BALLOT_BIT_KHR 0x00000008 191*8975f5c5SAndroid Build Coastguard Worker #define GL_SUBGROUP_FEATURE_SHUFFLE_BIT_KHR 0x00000010 192*8975f5c5SAndroid Build Coastguard Worker #define GL_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT_KHR 0x00000020 193*8975f5c5SAndroid Build Coastguard Worker #define GL_SUBGROUP_FEATURE_CLUSTERED_BIT_KHR 0x00000040 194*8975f5c5SAndroid Build Coastguard Worker #define GL_SUBGROUP_FEATURE_QUAD_BIT_KHR 0x00000080 195*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_KHR_shader_subgroup */ 196*8975f5c5SAndroid Build Coastguard Worker 197*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_KHR_texture_compression_astc_hdr 198*8975f5c5SAndroid Build Coastguard Worker #define GL_KHR_texture_compression_astc_hdr 1 199*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 200*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 201*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 202*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 203*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 204*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 205*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 206*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 207*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 208*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 209*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA 210*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB 211*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC 212*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD 213*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 214*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 215*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 216*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 217*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 218*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 219*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 220*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 221*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 222*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 223*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA 224*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB 225*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC 226*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD 227*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_KHR_texture_compression_astc_hdr */ 228*8975f5c5SAndroid Build Coastguard Worker 229*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_KHR_texture_compression_astc_ldr 230*8975f5c5SAndroid Build Coastguard Worker #define GL_KHR_texture_compression_astc_ldr 1 231*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_KHR_texture_compression_astc_ldr */ 232*8975f5c5SAndroid Build Coastguard Worker 233*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_KHR_texture_compression_astc_sliced_3d 234*8975f5c5SAndroid Build Coastguard Worker #define GL_KHR_texture_compression_astc_sliced_3d 1 235*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_KHR_texture_compression_astc_sliced_3d */ 236*8975f5c5SAndroid Build Coastguard Worker 237*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_EGL_image 238*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_EGL_image 1 239*8975f5c5SAndroid Build Coastguard Worker typedef void *GLeglImageOES; 240*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) (GLenum target, GLeglImageOES image); 241*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLeglImageOES image); 242*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 243*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glEGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image); 244*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glEGLImageTargetRenderbufferStorageOES (GLenum target, GLeglImageOES image); 245*8975f5c5SAndroid Build Coastguard Worker #endif 246*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_EGL_image */ 247*8975f5c5SAndroid Build Coastguard Worker 248*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_EGL_image_external 249*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_EGL_image_external 1 250*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_EXTERNAL_OES 0x8D65 251*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_BINDING_EXTERNAL_OES 0x8D67 252*8975f5c5SAndroid Build Coastguard Worker #define GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES 0x8D68 253*8975f5c5SAndroid Build Coastguard Worker #define GL_SAMPLER_EXTERNAL_OES 0x8D66 254*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_EGL_image_external */ 255*8975f5c5SAndroid Build Coastguard Worker 256*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_EGL_image_external_essl3 257*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_EGL_image_external_essl3 1 258*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_EGL_image_external_essl3 */ 259*8975f5c5SAndroid Build Coastguard Worker 260*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_compressed_ETC1_RGB8_sub_texture 261*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_compressed_ETC1_RGB8_sub_texture 1 262*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_compressed_ETC1_RGB8_sub_texture */ 263*8975f5c5SAndroid Build Coastguard Worker 264*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_compressed_ETC1_RGB8_texture 265*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_compressed_ETC1_RGB8_texture 1 266*8975f5c5SAndroid Build Coastguard Worker #define GL_ETC1_RGB8_OES 0x8D64 267*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_compressed_ETC1_RGB8_texture */ 268*8975f5c5SAndroid Build Coastguard Worker 269*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_compressed_paletted_texture 270*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_compressed_paletted_texture 1 271*8975f5c5SAndroid Build Coastguard Worker #define GL_PALETTE4_RGB8_OES 0x8B90 272*8975f5c5SAndroid Build Coastguard Worker #define GL_PALETTE4_RGBA8_OES 0x8B91 273*8975f5c5SAndroid Build Coastguard Worker #define GL_PALETTE4_R5_G6_B5_OES 0x8B92 274*8975f5c5SAndroid Build Coastguard Worker #define GL_PALETTE4_RGBA4_OES 0x8B93 275*8975f5c5SAndroid Build Coastguard Worker #define GL_PALETTE4_RGB5_A1_OES 0x8B94 276*8975f5c5SAndroid Build Coastguard Worker #define GL_PALETTE8_RGB8_OES 0x8B95 277*8975f5c5SAndroid Build Coastguard Worker #define GL_PALETTE8_RGBA8_OES 0x8B96 278*8975f5c5SAndroid Build Coastguard Worker #define GL_PALETTE8_R5_G6_B5_OES 0x8B97 279*8975f5c5SAndroid Build Coastguard Worker #define GL_PALETTE8_RGBA4_OES 0x8B98 280*8975f5c5SAndroid Build Coastguard Worker #define GL_PALETTE8_RGB5_A1_OES 0x8B99 281*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_compressed_paletted_texture */ 282*8975f5c5SAndroid Build Coastguard Worker 283*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_copy_image 284*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_copy_image 1 285*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOPYIMAGESUBDATAOESPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); 286*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 287*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCopyImageSubDataOES (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); 288*8975f5c5SAndroid Build Coastguard Worker #endif 289*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_copy_image */ 290*8975f5c5SAndroid Build Coastguard Worker 291*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_depth24 292*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_depth24 1 293*8975f5c5SAndroid Build Coastguard Worker #define GL_DEPTH_COMPONENT24_OES 0x81A6 294*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_depth24 */ 295*8975f5c5SAndroid Build Coastguard Worker 296*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_depth32 297*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_depth32 1 298*8975f5c5SAndroid Build Coastguard Worker #define GL_DEPTH_COMPONENT32_OES 0x81A7 299*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_depth32 */ 300*8975f5c5SAndroid Build Coastguard Worker 301*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_depth_texture 302*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_depth_texture 1 303*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_depth_texture */ 304*8975f5c5SAndroid Build Coastguard Worker 305*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_draw_buffers_indexed 306*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_draw_buffers_indexed 1 307*8975f5c5SAndroid Build Coastguard Worker #define GL_MIN 0x8007 308*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX 0x8008 309*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLENABLEIOESPROC) (GLenum target, GLuint index); 310*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDISABLEIOESPROC) (GLenum target, GLuint index); 311*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONIOESPROC) (GLuint buf, GLenum mode); 312*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEIOESPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); 313*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBLENDFUNCIOESPROC) (GLuint buf, GLenum src, GLenum dst); 314*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEIOESPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); 315*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOLORMASKIOESPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); 316*8975f5c5SAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDIOESPROC) (GLenum target, GLuint index); 317*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 318*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glEnableiOES (GLenum target, GLuint index); 319*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDisableiOES (GLenum target, GLuint index); 320*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBlendEquationiOES (GLuint buf, GLenum mode); 321*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBlendEquationSeparateiOES (GLuint buf, GLenum modeRGB, GLenum modeAlpha); 322*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBlendFunciOES (GLuint buf, GLenum src, GLenum dst); 323*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBlendFuncSeparateiOES (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); 324*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glColorMaskiOES (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); 325*8975f5c5SAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsEnablediOES (GLenum target, GLuint index); 326*8975f5c5SAndroid Build Coastguard Worker #endif 327*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_draw_buffers_indexed */ 328*8975f5c5SAndroid Build Coastguard Worker 329*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_draw_elements_base_vertex 330*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_draw_elements_base_vertex 1 331*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXOESPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); 332*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXOESPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); 333*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXOESPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); 334*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount, const GLint *basevertex); 335*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 336*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawElementsBaseVertexOES (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); 337*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawRangeElementsBaseVertexOES (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); 338*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawElementsInstancedBaseVertexOES (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); 339*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMultiDrawElementsBaseVertexEXT (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount, const GLint *basevertex); 340*8975f5c5SAndroid Build Coastguard Worker #endif 341*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_draw_elements_base_vertex */ 342*8975f5c5SAndroid Build Coastguard Worker 343*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_element_index_uint 344*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_element_index_uint 1 345*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_element_index_uint */ 346*8975f5c5SAndroid Build Coastguard Worker 347*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_fbo_render_mipmap 348*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_fbo_render_mipmap 1 349*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_fbo_render_mipmap */ 350*8975f5c5SAndroid Build Coastguard Worker 351*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_fragment_precision_high 352*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_fragment_precision_high 1 353*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_fragment_precision_high */ 354*8975f5c5SAndroid Build Coastguard Worker 355*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_geometry_point_size 356*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_geometry_point_size 1 357*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_geometry_point_size */ 358*8975f5c5SAndroid Build Coastguard Worker 359*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_geometry_shader 360*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_geometry_shader 1 361*8975f5c5SAndroid Build Coastguard Worker #define GL_GEOMETRY_SHADER_OES 0x8DD9 362*8975f5c5SAndroid Build Coastguard Worker #define GL_GEOMETRY_SHADER_BIT_OES 0x00000004 363*8975f5c5SAndroid Build Coastguard Worker #define GL_GEOMETRY_LINKED_VERTICES_OUT_OES 0x8916 364*8975f5c5SAndroid Build Coastguard Worker #define GL_GEOMETRY_LINKED_INPUT_TYPE_OES 0x8917 365*8975f5c5SAndroid Build Coastguard Worker #define GL_GEOMETRY_LINKED_OUTPUT_TYPE_OES 0x8918 366*8975f5c5SAndroid Build Coastguard Worker #define GL_GEOMETRY_SHADER_INVOCATIONS_OES 0x887F 367*8975f5c5SAndroid Build Coastguard Worker #define GL_LAYER_PROVOKING_VERTEX_OES 0x825E 368*8975f5c5SAndroid Build Coastguard Worker #define GL_LINES_ADJACENCY_OES 0x000A 369*8975f5c5SAndroid Build Coastguard Worker #define GL_LINE_STRIP_ADJACENCY_OES 0x000B 370*8975f5c5SAndroid Build Coastguard Worker #define GL_TRIANGLES_ADJACENCY_OES 0x000C 371*8975f5c5SAndroid Build Coastguard Worker #define GL_TRIANGLE_STRIP_ADJACENCY_OES 0x000D 372*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_OES 0x8DDF 373*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_GEOMETRY_UNIFORM_BLOCKS_OES 0x8A2C 374*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_OES 0x8A32 375*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_GEOMETRY_INPUT_COMPONENTS_OES 0x9123 376*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_OES 0x9124 377*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_GEOMETRY_OUTPUT_VERTICES_OES 0x8DE0 378*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_OES 0x8DE1 379*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_GEOMETRY_SHADER_INVOCATIONS_OES 0x8E5A 380*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_OES 0x8C29 381*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_OES 0x92CF 382*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_GEOMETRY_ATOMIC_COUNTERS_OES 0x92D5 383*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_GEOMETRY_IMAGE_UNIFORMS_OES 0x90CD 384*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_OES 0x90D7 385*8975f5c5SAndroid Build Coastguard Worker #define GL_FIRST_VERTEX_CONVENTION_OES 0x8E4D 386*8975f5c5SAndroid Build Coastguard Worker #define GL_LAST_VERTEX_CONVENTION_OES 0x8E4E 387*8975f5c5SAndroid Build Coastguard Worker #define GL_UNDEFINED_VERTEX_OES 0x8260 388*8975f5c5SAndroid Build Coastguard Worker #define GL_PRIMITIVES_GENERATED_OES 0x8C87 389*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_DEFAULT_LAYERS_OES 0x9312 390*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_FRAMEBUFFER_LAYERS_OES 0x9317 391*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_OES 0x8DA8 392*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_OES 0x8DA7 393*8975f5c5SAndroid Build Coastguard Worker #define GL_REFERENCED_BY_GEOMETRY_SHADER_OES 0x9309 394*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTUREOESPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); 395*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 396*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFramebufferTextureOES (GLenum target, GLenum attachment, GLuint texture, GLint level); 397*8975f5c5SAndroid Build Coastguard Worker #endif 398*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_geometry_shader */ 399*8975f5c5SAndroid Build Coastguard Worker 400*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_get_program_binary 401*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_get_program_binary 1 402*8975f5c5SAndroid Build Coastguard Worker #define GL_PROGRAM_BINARY_LENGTH_OES 0x8741 403*8975f5c5SAndroid Build Coastguard Worker #define GL_NUM_PROGRAM_BINARY_FORMATS_OES 0x87FE 404*8975f5c5SAndroid Build Coastguard Worker #define GL_PROGRAM_BINARY_FORMATS_OES 0x87FF 405*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPROGRAMBINARYOESPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); 406*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMBINARYOESPROC) (GLuint program, GLenum binaryFormat, const void *binary, GLint length); 407*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 408*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetProgramBinaryOES (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); 409*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramBinaryOES (GLuint program, GLenum binaryFormat, const void *binary, GLint length); 410*8975f5c5SAndroid Build Coastguard Worker #endif 411*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_get_program_binary */ 412*8975f5c5SAndroid Build Coastguard Worker 413*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_gpu_shader5 414*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_gpu_shader5 1 415*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_gpu_shader5 */ 416*8975f5c5SAndroid Build Coastguard Worker 417*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_mapbuffer 418*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_mapbuffer 1 419*8975f5c5SAndroid Build Coastguard Worker #define GL_WRITE_ONLY_OES 0x88B9 420*8975f5c5SAndroid Build Coastguard Worker #define GL_BUFFER_ACCESS_OES 0x88BB 421*8975f5c5SAndroid Build Coastguard Worker #define GL_BUFFER_MAPPED_OES 0x88BC 422*8975f5c5SAndroid Build Coastguard Worker #define GL_BUFFER_MAP_POINTER_OES 0x88BD 423*8975f5c5SAndroid Build Coastguard Worker typedef void *(GL_APIENTRYP PFNGLMAPBUFFEROESPROC) (GLenum target, GLenum access); 424*8975f5c5SAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLUNMAPBUFFEROESPROC) (GLenum target); 425*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETBUFFERPOINTERVOESPROC) (GLenum target, GLenum pname, void **params); 426*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 427*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void *GL_APIENTRY glMapBufferOES (GLenum target, GLenum access); 428*8975f5c5SAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glUnmapBufferOES (GLenum target); 429*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetBufferPointervOES (GLenum target, GLenum pname, void **params); 430*8975f5c5SAndroid Build Coastguard Worker #endif 431*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_mapbuffer */ 432*8975f5c5SAndroid Build Coastguard Worker 433*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_packed_depth_stencil 434*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_packed_depth_stencil 1 435*8975f5c5SAndroid Build Coastguard Worker #define GL_DEPTH_STENCIL_OES 0x84F9 436*8975f5c5SAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_24_8_OES 0x84FA 437*8975f5c5SAndroid Build Coastguard Worker #define GL_DEPTH24_STENCIL8_OES 0x88F0 438*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_packed_depth_stencil */ 439*8975f5c5SAndroid Build Coastguard Worker 440*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_primitive_bounding_box 441*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_primitive_bounding_box 1 442*8975f5c5SAndroid Build Coastguard Worker #define GL_PRIMITIVE_BOUNDING_BOX_OES 0x92BE 443*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPRIMITIVEBOUNDINGBOXOESPROC) (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW); 444*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 445*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glPrimitiveBoundingBoxOES (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW); 446*8975f5c5SAndroid Build Coastguard Worker #endif 447*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_primitive_bounding_box */ 448*8975f5c5SAndroid Build Coastguard Worker 449*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_required_internalformat 450*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_required_internalformat 1 451*8975f5c5SAndroid Build Coastguard Worker #define GL_ALPHA8_OES 0x803C 452*8975f5c5SAndroid Build Coastguard Worker #define GL_DEPTH_COMPONENT16_OES 0x81A5 453*8975f5c5SAndroid Build Coastguard Worker #define GL_LUMINANCE4_ALPHA4_OES 0x8043 454*8975f5c5SAndroid Build Coastguard Worker #define GL_LUMINANCE8_ALPHA8_OES 0x8045 455*8975f5c5SAndroid Build Coastguard Worker #define GL_LUMINANCE8_OES 0x8040 456*8975f5c5SAndroid Build Coastguard Worker #define GL_RGBA4_OES 0x8056 457*8975f5c5SAndroid Build Coastguard Worker #define GL_RGB5_A1_OES 0x8057 458*8975f5c5SAndroid Build Coastguard Worker #define GL_RGB565_OES 0x8D62 459*8975f5c5SAndroid Build Coastguard Worker #define GL_RGB8_OES 0x8051 460*8975f5c5SAndroid Build Coastguard Worker #define GL_RGBA8_OES 0x8058 461*8975f5c5SAndroid Build Coastguard Worker #define GL_RGB10_EXT 0x8052 462*8975f5c5SAndroid Build Coastguard Worker #define GL_RGB10_A2_EXT 0x8059 463*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_required_internalformat */ 464*8975f5c5SAndroid Build Coastguard Worker 465*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_rgb8_rgba8 466*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_rgb8_rgba8 1 467*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_rgb8_rgba8 */ 468*8975f5c5SAndroid Build Coastguard Worker 469*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_sample_shading 470*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_sample_shading 1 471*8975f5c5SAndroid Build Coastguard Worker #define GL_SAMPLE_SHADING_OES 0x8C36 472*8975f5c5SAndroid Build Coastguard Worker #define GL_MIN_SAMPLE_SHADING_VALUE_OES 0x8C37 473*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMINSAMPLESHADINGOESPROC) (GLfloat value); 474*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 475*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMinSampleShadingOES (GLfloat value); 476*8975f5c5SAndroid Build Coastguard Worker #endif 477*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_sample_shading */ 478*8975f5c5SAndroid Build Coastguard Worker 479*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_sample_variables 480*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_sample_variables 1 481*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_sample_variables */ 482*8975f5c5SAndroid Build Coastguard Worker 483*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_shader_image_atomic 484*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_shader_image_atomic 1 485*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_shader_image_atomic */ 486*8975f5c5SAndroid Build Coastguard Worker 487*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_shader_io_blocks 488*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_shader_io_blocks 1 489*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_shader_io_blocks */ 490*8975f5c5SAndroid Build Coastguard Worker 491*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_shader_multisample_interpolation 492*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_shader_multisample_interpolation 1 493*8975f5c5SAndroid Build Coastguard Worker #define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_OES 0x8E5B 494*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_OES 0x8E5C 495*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS_OES 0x8E5D 496*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_shader_multisample_interpolation */ 497*8975f5c5SAndroid Build Coastguard Worker 498*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_standard_derivatives 499*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_standard_derivatives 1 500*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES 0x8B8B 501*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_standard_derivatives */ 502*8975f5c5SAndroid Build Coastguard Worker 503*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_stencil1 504*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_stencil1 1 505*8975f5c5SAndroid Build Coastguard Worker #define GL_STENCIL_INDEX1_OES 0x8D46 506*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_stencil1 */ 507*8975f5c5SAndroid Build Coastguard Worker 508*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_stencil4 509*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_stencil4 1 510*8975f5c5SAndroid Build Coastguard Worker #define GL_STENCIL_INDEX4_OES 0x8D47 511*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_stencil4 */ 512*8975f5c5SAndroid Build Coastguard Worker 513*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_surfaceless_context 514*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_surfaceless_context 1 515*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_UNDEFINED_OES 0x8219 516*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_surfaceless_context */ 517*8975f5c5SAndroid Build Coastguard Worker 518*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_tessellation_point_size 519*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_tessellation_point_size 1 520*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_tessellation_point_size */ 521*8975f5c5SAndroid Build Coastguard Worker 522*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_tessellation_shader 523*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_tessellation_shader 1 524*8975f5c5SAndroid Build Coastguard Worker #define GL_PATCHES_OES 0x000E 525*8975f5c5SAndroid Build Coastguard Worker #define GL_PATCH_VERTICES_OES 0x8E72 526*8975f5c5SAndroid Build Coastguard Worker #define GL_TESS_CONTROL_OUTPUT_VERTICES_OES 0x8E75 527*8975f5c5SAndroid Build Coastguard Worker #define GL_TESS_GEN_MODE_OES 0x8E76 528*8975f5c5SAndroid Build Coastguard Worker #define GL_TESS_GEN_SPACING_OES 0x8E77 529*8975f5c5SAndroid Build Coastguard Worker #define GL_TESS_GEN_VERTEX_ORDER_OES 0x8E78 530*8975f5c5SAndroid Build Coastguard Worker #define GL_TESS_GEN_POINT_MODE_OES 0x8E79 531*8975f5c5SAndroid Build Coastguard Worker #define GL_ISOLINES_OES 0x8E7A 532*8975f5c5SAndroid Build Coastguard Worker #define GL_QUADS_OES 0x0007 533*8975f5c5SAndroid Build Coastguard Worker #define GL_FRACTIONAL_ODD_OES 0x8E7B 534*8975f5c5SAndroid Build Coastguard Worker #define GL_FRACTIONAL_EVEN_OES 0x8E7C 535*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_PATCH_VERTICES_OES 0x8E7D 536*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_TESS_GEN_LEVEL_OES 0x8E7E 537*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_OES 0x8E7F 538*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_OES 0x8E80 539*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_OES 0x8E81 540*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_OES 0x8E82 541*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_OES 0x8E83 542*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_TESS_PATCH_COMPONENTS_OES 0x8E84 543*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_OES 0x8E85 544*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_OES 0x8E86 545*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_OES 0x8E89 546*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_OES 0x8E8A 547*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_OES 0x886C 548*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_OES 0x886D 549*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_OES 0x8E1E 550*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_OES 0x8E1F 551*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_OES 0x92CD 552*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_OES 0x92CE 553*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_OES 0x92D3 554*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_OES 0x92D4 555*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_OES 0x90CB 556*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_OES 0x90CC 557*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_OES 0x90D8 558*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_OES 0x90D9 559*8975f5c5SAndroid Build Coastguard Worker #define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED_OES 0x8221 560*8975f5c5SAndroid Build Coastguard Worker #define GL_IS_PER_PATCH_OES 0x92E7 561*8975f5c5SAndroid Build Coastguard Worker #define GL_REFERENCED_BY_TESS_CONTROL_SHADER_OES 0x9307 562*8975f5c5SAndroid Build Coastguard Worker #define GL_REFERENCED_BY_TESS_EVALUATION_SHADER_OES 0x9308 563*8975f5c5SAndroid Build Coastguard Worker #define GL_TESS_CONTROL_SHADER_OES 0x8E88 564*8975f5c5SAndroid Build Coastguard Worker #define GL_TESS_EVALUATION_SHADER_OES 0x8E87 565*8975f5c5SAndroid Build Coastguard Worker #define GL_TESS_CONTROL_SHADER_BIT_OES 0x00000008 566*8975f5c5SAndroid Build Coastguard Worker #define GL_TESS_EVALUATION_SHADER_BIT_OES 0x00000010 567*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPATCHPARAMETERIOESPROC) (GLenum pname, GLint value); 568*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 569*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glPatchParameteriOES (GLenum pname, GLint value); 570*8975f5c5SAndroid Build Coastguard Worker #endif 571*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_tessellation_shader */ 572*8975f5c5SAndroid Build Coastguard Worker 573*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_texture_3D 574*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_texture_3D 1 575*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_WRAP_R_OES 0x8072 576*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_3D_OES 0x806F 577*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_BINDING_3D_OES 0x806A 578*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_3D_TEXTURE_SIZE_OES 0x8073 579*8975f5c5SAndroid Build Coastguard Worker #define GL_SAMPLER_3D_OES 0x8B5F 580*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES 0x8CD4 581*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXIMAGE3DOESPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); 582*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); 583*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); 584*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DOESPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); 585*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); 586*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DOESPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); 587*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 588*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexImage3DOES (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); 589*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); 590*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCopyTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); 591*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCompressedTexImage3DOES (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); 592*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCompressedTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); 593*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFramebufferTexture3DOES (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); 594*8975f5c5SAndroid Build Coastguard Worker #endif 595*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_texture_3D */ 596*8975f5c5SAndroid Build Coastguard Worker 597*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_texture_border_clamp 598*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_texture_border_clamp 1 599*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_BORDER_COLOR_OES 0x1004 600*8975f5c5SAndroid Build Coastguard Worker #define GL_CLAMP_TO_BORDER_OES 0x812D 601*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIIVOESPROC) (GLenum target, GLenum pname, const GLint *params); 602*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIUIVOESPROC) (GLenum target, GLenum pname, const GLuint *params); 603*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIIVOESPROC) (GLenum target, GLenum pname, GLint *params); 604*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIUIVOESPROC) (GLenum target, GLenum pname, GLuint *params); 605*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIIVOESPROC) (GLuint sampler, GLenum pname, const GLint *param); 606*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIUIVOESPROC) (GLuint sampler, GLenum pname, const GLuint *param); 607*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIIVOESPROC) (GLuint sampler, GLenum pname, GLint *params); 608*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVOESPROC) (GLuint sampler, GLenum pname, GLuint *params); 609*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 610*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexParameterIivOES (GLenum target, GLenum pname, const GLint *params); 611*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexParameterIuivOES (GLenum target, GLenum pname, const GLuint *params); 612*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetTexParameterIivOES (GLenum target, GLenum pname, GLint *params); 613*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetTexParameterIuivOES (GLenum target, GLenum pname, GLuint *params); 614*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glSamplerParameterIivOES (GLuint sampler, GLenum pname, const GLint *param); 615*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glSamplerParameterIuivOES (GLuint sampler, GLenum pname, const GLuint *param); 616*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetSamplerParameterIivOES (GLuint sampler, GLenum pname, GLint *params); 617*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetSamplerParameterIuivOES (GLuint sampler, GLenum pname, GLuint *params); 618*8975f5c5SAndroid Build Coastguard Worker #endif 619*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_texture_border_clamp */ 620*8975f5c5SAndroid Build Coastguard Worker 621*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_texture_buffer 622*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_texture_buffer 1 623*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_BUFFER_OES 0x8C2A 624*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_BUFFER_BINDING_OES 0x8C2A 625*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_TEXTURE_BUFFER_SIZE_OES 0x8C2B 626*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_BINDING_BUFFER_OES 0x8C2C 627*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_OES 0x8C2D 628*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_OES 0x919F 629*8975f5c5SAndroid Build Coastguard Worker #define GL_SAMPLER_BUFFER_OES 0x8DC2 630*8975f5c5SAndroid Build Coastguard Worker #define GL_INT_SAMPLER_BUFFER_OES 0x8DD0 631*8975f5c5SAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_SAMPLER_BUFFER_OES 0x8DD8 632*8975f5c5SAndroid Build Coastguard Worker #define GL_IMAGE_BUFFER_OES 0x9051 633*8975f5c5SAndroid Build Coastguard Worker #define GL_INT_IMAGE_BUFFER_OES 0x905C 634*8975f5c5SAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_IMAGE_BUFFER_OES 0x9067 635*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_BUFFER_OFFSET_OES 0x919D 636*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_BUFFER_SIZE_OES 0x919E 637*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXBUFFEROESPROC) (GLenum target, GLenum internalformat, GLuint buffer); 638*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXBUFFERRANGEOESPROC) (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); 639*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 640*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexBufferOES (GLenum target, GLenum internalformat, GLuint buffer); 641*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexBufferRangeOES (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); 642*8975f5c5SAndroid Build Coastguard Worker #endif 643*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_texture_buffer */ 644*8975f5c5SAndroid Build Coastguard Worker 645*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_texture_compression_astc 646*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_texture_compression_astc 1 647*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_3x3x3_OES 0x93C0 648*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_4x3x3_OES 0x93C1 649*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_4x4x3_OES 0x93C2 650*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_4x4x4_OES 0x93C3 651*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_5x4x4_OES 0x93C4 652*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_5x5x4_OES 0x93C5 653*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_5x5x5_OES 0x93C6 654*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_6x5x5_OES 0x93C7 655*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_6x6x5_OES 0x93C8 656*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_6x6x6_OES 0x93C9 657*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES 0x93E0 658*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES 0x93E1 659*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES 0x93E2 660*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES 0x93E3 661*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES 0x93E4 662*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES 0x93E5 663*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES 0x93E6 664*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES 0x93E7 665*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES 0x93E8 666*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES 0x93E9 667*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_texture_compression_astc */ 668*8975f5c5SAndroid Build Coastguard Worker 669*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_texture_cube_map_array 670*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_texture_cube_map_array 1 671*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_CUBE_MAP_ARRAY_OES 0x9009 672*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_OES 0x900A 673*8975f5c5SAndroid Build Coastguard Worker #define GL_SAMPLER_CUBE_MAP_ARRAY_OES 0x900C 674*8975f5c5SAndroid Build Coastguard Worker #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_OES 0x900D 675*8975f5c5SAndroid Build Coastguard Worker #define GL_INT_SAMPLER_CUBE_MAP_ARRAY_OES 0x900E 676*8975f5c5SAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_OES 0x900F 677*8975f5c5SAndroid Build Coastguard Worker #define GL_IMAGE_CUBE_MAP_ARRAY_OES 0x9054 678*8975f5c5SAndroid Build Coastguard Worker #define GL_INT_IMAGE_CUBE_MAP_ARRAY_OES 0x905F 679*8975f5c5SAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_OES 0x906A 680*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_texture_cube_map_array */ 681*8975f5c5SAndroid Build Coastguard Worker 682*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_texture_float 683*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_texture_float 1 684*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_texture_float */ 685*8975f5c5SAndroid Build Coastguard Worker 686*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_texture_float_linear 687*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_texture_float_linear 1 688*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_texture_float_linear */ 689*8975f5c5SAndroid Build Coastguard Worker 690*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_texture_half_float 691*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_texture_half_float 1 692*8975f5c5SAndroid Build Coastguard Worker #define GL_HALF_FLOAT_OES 0x8D61 693*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_texture_half_float */ 694*8975f5c5SAndroid Build Coastguard Worker 695*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_texture_half_float_linear 696*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_texture_half_float_linear 1 697*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_texture_half_float_linear */ 698*8975f5c5SAndroid Build Coastguard Worker 699*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_texture_npot 700*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_texture_npot 1 701*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_texture_npot */ 702*8975f5c5SAndroid Build Coastguard Worker 703*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_texture_stencil8 704*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_texture_stencil8 1 705*8975f5c5SAndroid Build Coastguard Worker #define GL_STENCIL_INDEX_OES 0x1901 706*8975f5c5SAndroid Build Coastguard Worker #define GL_STENCIL_INDEX8_OES 0x8D48 707*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_texture_stencil8 */ 708*8975f5c5SAndroid Build Coastguard Worker 709*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_texture_storage_multisample_2d_array 710*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_texture_storage_multisample_2d_array 1 711*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES 0x9102 712*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES 0x9105 713*8975f5c5SAndroid Build Coastguard Worker #define GL_SAMPLER_2D_MULTISAMPLE_ARRAY_OES 0x910B 714*8975f5c5SAndroid Build Coastguard Worker #define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES 0x910C 715*8975f5c5SAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES 0x910D 716*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXSTORAGE3DMULTISAMPLEOESPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); 717*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 718*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexStorage3DMultisampleOES (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); 719*8975f5c5SAndroid Build Coastguard Worker #endif 720*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_texture_storage_multisample_2d_array */ 721*8975f5c5SAndroid Build Coastguard Worker 722*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_texture_view 723*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_texture_view 1 724*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_VIEW_MIN_LEVEL_OES 0x82DB 725*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_VIEW_NUM_LEVELS_OES 0x82DC 726*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_VIEW_MIN_LAYER_OES 0x82DD 727*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_VIEW_NUM_LAYERS_OES 0x82DE 728*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF 729*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXTUREVIEWOESPROC) (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); 730*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 731*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTextureViewOES (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); 732*8975f5c5SAndroid Build Coastguard Worker #endif 733*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_texture_view */ 734*8975f5c5SAndroid Build Coastguard Worker 735*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_vertex_array_object 736*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_vertex_array_object 1 737*8975f5c5SAndroid Build Coastguard Worker #define GL_VERTEX_ARRAY_BINDING_OES 0x85B5 738*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBINDVERTEXARRAYOESPROC) (GLuint array); 739*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETEVERTEXARRAYSOESPROC) (GLsizei n, const GLuint *arrays); 740*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGENVERTEXARRAYSOESPROC) (GLsizei n, GLuint *arrays); 741*8975f5c5SAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISVERTEXARRAYOESPROC) (GLuint array); 742*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 743*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBindVertexArrayOES (GLuint array); 744*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDeleteVertexArraysOES (GLsizei n, const GLuint *arrays); 745*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGenVertexArraysOES (GLsizei n, GLuint *arrays); 746*8975f5c5SAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsVertexArrayOES (GLuint array); 747*8975f5c5SAndroid Build Coastguard Worker #endif 748*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_vertex_array_object */ 749*8975f5c5SAndroid Build Coastguard Worker 750*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_vertex_half_float 751*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_vertex_half_float 1 752*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_vertex_half_float */ 753*8975f5c5SAndroid Build Coastguard Worker 754*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_vertex_type_10_10_10_2 755*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_vertex_type_10_10_10_2 1 756*8975f5c5SAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_10_10_10_2_OES 0x8DF6 757*8975f5c5SAndroid Build Coastguard Worker #define GL_INT_10_10_10_2_OES 0x8DF7 758*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_vertex_type_10_10_10_2 */ 759*8975f5c5SAndroid Build Coastguard Worker 760*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_viewport_array 761*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_viewport_array 1 762*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_VIEWPORTS_OES 0x825B 763*8975f5c5SAndroid Build Coastguard Worker #define GL_VIEWPORT_SUBPIXEL_BITS_OES 0x825C 764*8975f5c5SAndroid Build Coastguard Worker #define GL_VIEWPORT_BOUNDS_RANGE_OES 0x825D 765*8975f5c5SAndroid Build Coastguard Worker #define GL_VIEWPORT_INDEX_PROVOKING_VERTEX_OES 0x825F 766*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVIEWPORTARRAYVOESPROC) (GLuint first, GLsizei count, const GLfloat *v); 767*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVIEWPORTINDEXEDFOESPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); 768*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVIEWPORTINDEXEDFVOESPROC) (GLuint index, const GLfloat *v); 769*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSCISSORARRAYVOESPROC) (GLuint first, GLsizei count, const GLint *v); 770*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSCISSORINDEXEDOESPROC) (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); 771*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSCISSORINDEXEDVOESPROC) (GLuint index, const GLint *v); 772*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDEPTHRANGEARRAYFVOESPROC) (GLuint first, GLsizei count, const GLfloat *v); 773*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDEPTHRANGEINDEXEDFOESPROC) (GLuint index, GLfloat n, GLfloat f); 774*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETFLOATI_VOESPROC) (GLenum target, GLuint index, GLfloat *data); 775*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 776*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glViewportArrayvOES (GLuint first, GLsizei count, const GLfloat *v); 777*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glViewportIndexedfOES (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); 778*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glViewportIndexedfvOES (GLuint index, const GLfloat *v); 779*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glScissorArrayvOES (GLuint first, GLsizei count, const GLint *v); 780*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glScissorIndexedOES (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); 781*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glScissorIndexedvOES (GLuint index, const GLint *v); 782*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDepthRangeArrayfvOES (GLuint first, GLsizei count, const GLfloat *v); 783*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDepthRangeIndexedfOES (GLuint index, GLfloat n, GLfloat f); 784*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetFloati_vOES (GLenum target, GLuint index, GLfloat *data); 785*8975f5c5SAndroid Build Coastguard Worker #endif 786*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_viewport_array */ 787*8975f5c5SAndroid Build Coastguard Worker 788*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_AMD_compressed_3DC_texture 789*8975f5c5SAndroid Build Coastguard Worker #define GL_AMD_compressed_3DC_texture 1 790*8975f5c5SAndroid Build Coastguard Worker #define GL_3DC_X_AMD 0x87F9 791*8975f5c5SAndroid Build Coastguard Worker #define GL_3DC_XY_AMD 0x87FA 792*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_AMD_compressed_3DC_texture */ 793*8975f5c5SAndroid Build Coastguard Worker 794*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_AMD_compressed_ATC_texture 795*8975f5c5SAndroid Build Coastguard Worker #define GL_AMD_compressed_ATC_texture 1 796*8975f5c5SAndroid Build Coastguard Worker #define GL_ATC_RGB_AMD 0x8C92 797*8975f5c5SAndroid Build Coastguard Worker #define GL_ATC_RGBA_EXPLICIT_ALPHA_AMD 0x8C93 798*8975f5c5SAndroid Build Coastguard Worker #define GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD 0x87EE 799*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_AMD_compressed_ATC_texture */ 800*8975f5c5SAndroid Build Coastguard Worker 801*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_AMD_framebuffer_multisample_advanced 802*8975f5c5SAndroid Build Coastguard Worker #define GL_AMD_framebuffer_multisample_advanced 1 803*8975f5c5SAndroid Build Coastguard Worker #define GL_RENDERBUFFER_STORAGE_SAMPLES_AMD 0x91B2 804*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_COLOR_FRAMEBUFFER_SAMPLES_AMD 0x91B3 805*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_COLOR_FRAMEBUFFER_STORAGE_SAMPLES_AMD 0x91B4 806*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_DEPTH_STENCIL_FRAMEBUFFER_SAMPLES_AMD 0x91B5 807*8975f5c5SAndroid Build Coastguard Worker #define GL_NUM_SUPPORTED_MULTISAMPLE_MODES_AMD 0x91B6 808*8975f5c5SAndroid Build Coastguard Worker #define GL_SUPPORTED_MULTISAMPLE_MODES_AMD 0x91B7 809*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC) (GLenum target, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height); 810*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC) (GLuint renderbuffer, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height); 811*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 812*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleAdvancedAMD (GLenum target, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height); 813*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glNamedRenderbufferStorageMultisampleAdvancedAMD (GLuint renderbuffer, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height); 814*8975f5c5SAndroid Build Coastguard Worker #endif 815*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_AMD_framebuffer_multisample_advanced */ 816*8975f5c5SAndroid Build Coastguard Worker 817*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_AMD_performance_monitor 818*8975f5c5SAndroid Build Coastguard Worker #define GL_AMD_performance_monitor 1 819*8975f5c5SAndroid Build Coastguard Worker #define GL_COUNTER_TYPE_AMD 0x8BC0 820*8975f5c5SAndroid Build Coastguard Worker #define GL_COUNTER_RANGE_AMD 0x8BC1 821*8975f5c5SAndroid Build Coastguard Worker #define GL_UNSIGNED_INT64_AMD 0x8BC2 822*8975f5c5SAndroid Build Coastguard Worker #define GL_PERCENTAGE_AMD 0x8BC3 823*8975f5c5SAndroid Build Coastguard Worker #define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4 824*8975f5c5SAndroid Build Coastguard Worker #define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5 825*8975f5c5SAndroid Build Coastguard Worker #define GL_PERFMON_RESULT_AMD 0x8BC6 826*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPERFMONITORGROUPSAMDPROC) (GLint *numGroups, GLsizei groupsSize, GLuint *groups); 827*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERSAMDPROC) (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters); 828*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPERFMONITORGROUPSTRINGAMDPROC) (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString); 829*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString); 830*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERINFOAMDPROC) (GLuint group, GLuint counter, GLenum pname, void *data); 831*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGENPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors); 832*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETEPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors); 833*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList); 834*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBEGINPERFMONITORAMDPROC) (GLuint monitor); 835*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLENDPERFMONITORAMDPROC) (GLuint monitor); 836*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERDATAAMDPROC) (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten); 837*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 838*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetPerfMonitorGroupsAMD (GLint *numGroups, GLsizei groupsSize, GLuint *groups); 839*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetPerfMonitorCountersAMD (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters); 840*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetPerfMonitorGroupStringAMD (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString); 841*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterStringAMD (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString); 842*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterInfoAMD (GLuint group, GLuint counter, GLenum pname, void *data); 843*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGenPerfMonitorsAMD (GLsizei n, GLuint *monitors); 844*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDeletePerfMonitorsAMD (GLsizei n, GLuint *monitors); 845*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glSelectPerfMonitorCountersAMD (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList); 846*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBeginPerfMonitorAMD (GLuint monitor); 847*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glEndPerfMonitorAMD (GLuint monitor); 848*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterDataAMD (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten); 849*8975f5c5SAndroid Build Coastguard Worker #endif 850*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_AMD_performance_monitor */ 851*8975f5c5SAndroid Build Coastguard Worker 852*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_AMD_program_binary_Z400 853*8975f5c5SAndroid Build Coastguard Worker #define GL_AMD_program_binary_Z400 1 854*8975f5c5SAndroid Build Coastguard Worker #define GL_Z400_BINARY_AMD 0x8740 855*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_AMD_program_binary_Z400 */ 856*8975f5c5SAndroid Build Coastguard Worker 857*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_ANDROID_extension_pack_es31a 858*8975f5c5SAndroid Build Coastguard Worker #define GL_ANDROID_extension_pack_es31a 1 859*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_ANDROID_extension_pack_es31a */ 860*8975f5c5SAndroid Build Coastguard Worker 861*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_ANGLE_depth_texture 862*8975f5c5SAndroid Build Coastguard Worker #define GL_ANGLE_depth_texture 1 863*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_ANGLE_depth_texture */ 864*8975f5c5SAndroid Build Coastguard Worker 865*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_ANGLE_framebuffer_blit 866*8975f5c5SAndroid Build Coastguard Worker #define GL_ANGLE_framebuffer_blit 1 867*8975f5c5SAndroid Build Coastguard Worker #define GL_READ_FRAMEBUFFER_ANGLE 0x8CA8 868*8975f5c5SAndroid Build Coastguard Worker #define GL_DRAW_FRAMEBUFFER_ANGLE 0x8CA9 869*8975f5c5SAndroid Build Coastguard Worker #define GL_DRAW_FRAMEBUFFER_BINDING_ANGLE 0x8CA6 870*8975f5c5SAndroid Build Coastguard Worker #define GL_READ_FRAMEBUFFER_BINDING_ANGLE 0x8CAA 871*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBLITFRAMEBUFFERANGLEPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); 872*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 873*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBlitFramebufferANGLE (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); 874*8975f5c5SAndroid Build Coastguard Worker #endif 875*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_ANGLE_framebuffer_blit */ 876*8975f5c5SAndroid Build Coastguard Worker 877*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_ANGLE_framebuffer_multisample 878*8975f5c5SAndroid Build Coastguard Worker #define GL_ANGLE_framebuffer_multisample 1 879*8975f5c5SAndroid Build Coastguard Worker #define GL_RENDERBUFFER_SAMPLES_ANGLE 0x8CAB 880*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE 0x8D56 881*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_SAMPLES_ANGLE 0x8D57 882*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); 883*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 884*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleANGLE (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); 885*8975f5c5SAndroid Build Coastguard Worker #endif 886*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_ANGLE_framebuffer_multisample */ 887*8975f5c5SAndroid Build Coastguard Worker 888*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_ANGLE_instanced_arrays 889*8975f5c5SAndroid Build Coastguard Worker #define GL_ANGLE_instanced_arrays 1 890*8975f5c5SAndroid Build Coastguard Worker #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE 0x88FE 891*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDANGLEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); 892*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDANGLEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); 893*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISORANGLEPROC) (GLuint index, GLuint divisor); 894*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 895*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawArraysInstancedANGLE (GLenum mode, GLint first, GLsizei count, GLsizei primcount); 896*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawElementsInstancedANGLE (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); 897*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttribDivisorANGLE (GLuint index, GLuint divisor); 898*8975f5c5SAndroid Build Coastguard Worker #endif 899*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_ANGLE_instanced_arrays */ 900*8975f5c5SAndroid Build Coastguard Worker 901*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_ANGLE_pack_reverse_row_order 902*8975f5c5SAndroid Build Coastguard Worker #define GL_ANGLE_pack_reverse_row_order 1 903*8975f5c5SAndroid Build Coastguard Worker #define GL_PACK_REVERSE_ROW_ORDER_ANGLE 0x93A4 904*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_ANGLE_pack_reverse_row_order */ 905*8975f5c5SAndroid Build Coastguard Worker 906*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_ANGLE_program_binary 907*8975f5c5SAndroid Build Coastguard Worker #define GL_ANGLE_program_binary 1 908*8975f5c5SAndroid Build Coastguard Worker #define GL_PROGRAM_BINARY_ANGLE 0x93A6 909*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_ANGLE_program_binary */ 910*8975f5c5SAndroid Build Coastguard Worker 911*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_ANGLE_texture_compression_dxt3 912*8975f5c5SAndroid Build Coastguard Worker #define GL_ANGLE_texture_compression_dxt3 1 913*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2 914*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_ANGLE_texture_compression_dxt3 */ 915*8975f5c5SAndroid Build Coastguard Worker 916*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_ANGLE_texture_compression_dxt5 917*8975f5c5SAndroid Build Coastguard Worker #define GL_ANGLE_texture_compression_dxt5 1 918*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3 919*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_ANGLE_texture_compression_dxt5 */ 920*8975f5c5SAndroid Build Coastguard Worker 921*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_ANGLE_texture_usage 922*8975f5c5SAndroid Build Coastguard Worker #define GL_ANGLE_texture_usage 1 923*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_USAGE_ANGLE 0x93A2 924*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_ANGLE 0x93A3 925*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_ANGLE_texture_usage */ 926*8975f5c5SAndroid Build Coastguard Worker 927*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_ANGLE_translated_shader_source 928*8975f5c5SAndroid Build Coastguard Worker #define GL_ANGLE_translated_shader_source 1 929*8975f5c5SAndroid Build Coastguard Worker #define GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE 0x93A0 930*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); 931*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 932*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetTranslatedShaderSourceANGLE (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); 933*8975f5c5SAndroid Build Coastguard Worker #endif 934*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_ANGLE_translated_shader_source */ 935*8975f5c5SAndroid Build Coastguard Worker 936*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_APPLE_clip_distance 937*8975f5c5SAndroid Build Coastguard Worker #define GL_APPLE_clip_distance 1 938*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_CLIP_DISTANCES_APPLE 0x0D32 939*8975f5c5SAndroid Build Coastguard Worker #define GL_CLIP_DISTANCE0_APPLE 0x3000 940*8975f5c5SAndroid Build Coastguard Worker #define GL_CLIP_DISTANCE1_APPLE 0x3001 941*8975f5c5SAndroid Build Coastguard Worker #define GL_CLIP_DISTANCE2_APPLE 0x3002 942*8975f5c5SAndroid Build Coastguard Worker #define GL_CLIP_DISTANCE3_APPLE 0x3003 943*8975f5c5SAndroid Build Coastguard Worker #define GL_CLIP_DISTANCE4_APPLE 0x3004 944*8975f5c5SAndroid Build Coastguard Worker #define GL_CLIP_DISTANCE5_APPLE 0x3005 945*8975f5c5SAndroid Build Coastguard Worker #define GL_CLIP_DISTANCE6_APPLE 0x3006 946*8975f5c5SAndroid Build Coastguard Worker #define GL_CLIP_DISTANCE7_APPLE 0x3007 947*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_APPLE_clip_distance */ 948*8975f5c5SAndroid Build Coastguard Worker 949*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_APPLE_color_buffer_packed_float 950*8975f5c5SAndroid Build Coastguard Worker #define GL_APPLE_color_buffer_packed_float 1 951*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_APPLE_color_buffer_packed_float */ 952*8975f5c5SAndroid Build Coastguard Worker 953*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_APPLE_copy_texture_levels 954*8975f5c5SAndroid Build Coastguard Worker #define GL_APPLE_copy_texture_levels 1 955*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOPYTEXTURELEVELSAPPLEPROC) (GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount); 956*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 957*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCopyTextureLevelsAPPLE (GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount); 958*8975f5c5SAndroid Build Coastguard Worker #endif 959*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_APPLE_copy_texture_levels */ 960*8975f5c5SAndroid Build Coastguard Worker 961*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_APPLE_framebuffer_multisample 962*8975f5c5SAndroid Build Coastguard Worker #define GL_APPLE_framebuffer_multisample 1 963*8975f5c5SAndroid Build Coastguard Worker #define GL_RENDERBUFFER_SAMPLES_APPLE 0x8CAB 964*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE 0x8D56 965*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_SAMPLES_APPLE 0x8D57 966*8975f5c5SAndroid Build Coastguard Worker #define GL_READ_FRAMEBUFFER_APPLE 0x8CA8 967*8975f5c5SAndroid Build Coastguard Worker #define GL_DRAW_FRAMEBUFFER_APPLE 0x8CA9 968*8975f5c5SAndroid Build Coastguard Worker #define GL_DRAW_FRAMEBUFFER_BINDING_APPLE 0x8CA6 969*8975f5c5SAndroid Build Coastguard Worker #define GL_READ_FRAMEBUFFER_BINDING_APPLE 0x8CAA 970*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEAPPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); 971*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLRESOLVEMULTISAMPLEFRAMEBUFFERAPPLEPROC) (void); 972*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 973*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleAPPLE (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); 974*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glResolveMultisampleFramebufferAPPLE (void); 975*8975f5c5SAndroid Build Coastguard Worker #endif 976*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_APPLE_framebuffer_multisample */ 977*8975f5c5SAndroid Build Coastguard Worker 978*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_APPLE_rgb_422 979*8975f5c5SAndroid Build Coastguard Worker #define GL_APPLE_rgb_422 1 980*8975f5c5SAndroid Build Coastguard Worker #define GL_RGB_422_APPLE 0x8A1F 981*8975f5c5SAndroid Build Coastguard Worker #define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA 982*8975f5c5SAndroid Build Coastguard Worker #define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB 983*8975f5c5SAndroid Build Coastguard Worker #define GL_RGB_RAW_422_APPLE 0x8A51 984*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_APPLE_rgb_422 */ 985*8975f5c5SAndroid Build Coastguard Worker 986*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_APPLE_sync 987*8975f5c5SAndroid Build Coastguard Worker #define GL_APPLE_sync 1 988*8975f5c5SAndroid Build Coastguard Worker #define GL_SYNC_OBJECT_APPLE 0x8A53 989*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_SERVER_WAIT_TIMEOUT_APPLE 0x9111 990*8975f5c5SAndroid Build Coastguard Worker #define GL_OBJECT_TYPE_APPLE 0x9112 991*8975f5c5SAndroid Build Coastguard Worker #define GL_SYNC_CONDITION_APPLE 0x9113 992*8975f5c5SAndroid Build Coastguard Worker #define GL_SYNC_STATUS_APPLE 0x9114 993*8975f5c5SAndroid Build Coastguard Worker #define GL_SYNC_FLAGS_APPLE 0x9115 994*8975f5c5SAndroid Build Coastguard Worker #define GL_SYNC_FENCE_APPLE 0x9116 995*8975f5c5SAndroid Build Coastguard Worker #define GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE 0x9117 996*8975f5c5SAndroid Build Coastguard Worker #define GL_UNSIGNALED_APPLE 0x9118 997*8975f5c5SAndroid Build Coastguard Worker #define GL_SIGNALED_APPLE 0x9119 998*8975f5c5SAndroid Build Coastguard Worker #define GL_ALREADY_SIGNALED_APPLE 0x911A 999*8975f5c5SAndroid Build Coastguard Worker #define GL_TIMEOUT_EXPIRED_APPLE 0x911B 1000*8975f5c5SAndroid Build Coastguard Worker #define GL_CONDITION_SATISFIED_APPLE 0x911C 1001*8975f5c5SAndroid Build Coastguard Worker #define GL_WAIT_FAILED_APPLE 0x911D 1002*8975f5c5SAndroid Build Coastguard Worker #define GL_SYNC_FLUSH_COMMANDS_BIT_APPLE 0x00000001 1003*8975f5c5SAndroid Build Coastguard Worker #define GL_TIMEOUT_IGNORED_APPLE 0xFFFFFFFFFFFFFFFFull 1004*8975f5c5SAndroid Build Coastguard Worker typedef GLsync (GL_APIENTRYP PFNGLFENCESYNCAPPLEPROC) (GLenum condition, GLbitfield flags); 1005*8975f5c5SAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISSYNCAPPLEPROC) (GLsync sync); 1006*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETESYNCAPPLEPROC) (GLsync sync); 1007*8975f5c5SAndroid Build Coastguard Worker typedef GLenum (GL_APIENTRYP PFNGLCLIENTWAITSYNCAPPLEPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); 1008*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLWAITSYNCAPPLEPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); 1009*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETINTEGER64VAPPLEPROC) (GLenum pname, GLint64 *params); 1010*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETSYNCIVAPPLEPROC) (GLsync sync, GLenum pname, GLsizei count, GLsizei *length, GLint *values); 1011*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 1012*8975f5c5SAndroid Build Coastguard Worker GL_APICALL GLsync GL_APIENTRY glFenceSyncAPPLE (GLenum condition, GLbitfield flags); 1013*8975f5c5SAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsSyncAPPLE (GLsync sync); 1014*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDeleteSyncAPPLE (GLsync sync); 1015*8975f5c5SAndroid Build Coastguard Worker GL_APICALL GLenum GL_APIENTRY glClientWaitSyncAPPLE (GLsync sync, GLbitfield flags, GLuint64 timeout); 1016*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glWaitSyncAPPLE (GLsync sync, GLbitfield flags, GLuint64 timeout); 1017*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetInteger64vAPPLE (GLenum pname, GLint64 *params); 1018*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetSyncivAPPLE (GLsync sync, GLenum pname, GLsizei count, GLsizei *length, GLint *values); 1019*8975f5c5SAndroid Build Coastguard Worker #endif 1020*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_APPLE_sync */ 1021*8975f5c5SAndroid Build Coastguard Worker 1022*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_APPLE_texture_format_BGRA8888 1023*8975f5c5SAndroid Build Coastguard Worker #define GL_APPLE_texture_format_BGRA8888 1 1024*8975f5c5SAndroid Build Coastguard Worker #define GL_BGRA_EXT 0x80E1 1025*8975f5c5SAndroid Build Coastguard Worker #define GL_BGRA8_EXT 0x93A1 1026*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_APPLE_texture_format_BGRA8888 */ 1027*8975f5c5SAndroid Build Coastguard Worker 1028*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_APPLE_texture_max_level 1029*8975f5c5SAndroid Build Coastguard Worker #define GL_APPLE_texture_max_level 1 1030*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_MAX_LEVEL_APPLE 0x813D 1031*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_APPLE_texture_max_level */ 1032*8975f5c5SAndroid Build Coastguard Worker 1033*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_APPLE_texture_packed_float 1034*8975f5c5SAndroid Build Coastguard Worker #define GL_APPLE_texture_packed_float 1 1035*8975f5c5SAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_10F_11F_11F_REV_APPLE 0x8C3B 1036*8975f5c5SAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_5_9_9_9_REV_APPLE 0x8C3E 1037*8975f5c5SAndroid Build Coastguard Worker #define GL_R11F_G11F_B10F_APPLE 0x8C3A 1038*8975f5c5SAndroid Build Coastguard Worker #define GL_RGB9_E5_APPLE 0x8C3D 1039*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_APPLE_texture_packed_float */ 1040*8975f5c5SAndroid Build Coastguard Worker 1041*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_ARM_mali_program_binary 1042*8975f5c5SAndroid Build Coastguard Worker #define GL_ARM_mali_program_binary 1 1043*8975f5c5SAndroid Build Coastguard Worker #define GL_MALI_PROGRAM_BINARY_ARM 0x8F61 1044*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_ARM_mali_program_binary */ 1045*8975f5c5SAndroid Build Coastguard Worker 1046*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_ARM_mali_shader_binary 1047*8975f5c5SAndroid Build Coastguard Worker #define GL_ARM_mali_shader_binary 1 1048*8975f5c5SAndroid Build Coastguard Worker #define GL_MALI_SHADER_BINARY_ARM 0x8F60 1049*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_ARM_mali_shader_binary */ 1050*8975f5c5SAndroid Build Coastguard Worker 1051*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_ARM_rgba8 1052*8975f5c5SAndroid Build Coastguard Worker #define GL_ARM_rgba8 1 1053*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_ARM_rgba8 */ 1054*8975f5c5SAndroid Build Coastguard Worker 1055*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_ARM_shader_framebuffer_fetch 1056*8975f5c5SAndroid Build Coastguard Worker #define GL_ARM_shader_framebuffer_fetch 1 1057*8975f5c5SAndroid Build Coastguard Worker #define GL_FETCH_PER_SAMPLE_ARM 0x8F65 1058*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM 0x8F66 1059*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_ARM_shader_framebuffer_fetch */ 1060*8975f5c5SAndroid Build Coastguard Worker 1061*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_ARM_shader_framebuffer_fetch_depth_stencil 1062*8975f5c5SAndroid Build Coastguard Worker #define GL_ARM_shader_framebuffer_fetch_depth_stencil 1 1063*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_ARM_shader_framebuffer_fetch_depth_stencil */ 1064*8975f5c5SAndroid Build Coastguard Worker 1065*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_ARM_texture_unnormalized_coordinates 1066*8975f5c5SAndroid Build Coastguard Worker #define GL_ARM_texture_unnormalized_coordinates 1 1067*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_UNNORMALIZED_COORDINATES_ARM 0x8F6A 1068*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_ARM_texture_unnormalized_coordinates */ 1069*8975f5c5SAndroid Build Coastguard Worker 1070*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_DMP_program_binary 1071*8975f5c5SAndroid Build Coastguard Worker #define GL_DMP_program_binary 1 1072*8975f5c5SAndroid Build Coastguard Worker #define GL_SMAPHS30_PROGRAM_BINARY_DMP 0x9251 1073*8975f5c5SAndroid Build Coastguard Worker #define GL_SMAPHS_PROGRAM_BINARY_DMP 0x9252 1074*8975f5c5SAndroid Build Coastguard Worker #define GL_DMP_PROGRAM_BINARY_DMP 0x9253 1075*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_DMP_program_binary */ 1076*8975f5c5SAndroid Build Coastguard Worker 1077*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_DMP_shader_binary 1078*8975f5c5SAndroid Build Coastguard Worker #define GL_DMP_shader_binary 1 1079*8975f5c5SAndroid Build Coastguard Worker #define GL_SHADER_BINARY_DMP 0x9250 1080*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_DMP_shader_binary */ 1081*8975f5c5SAndroid Build Coastguard Worker 1082*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_EGL_image_array 1083*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_EGL_image_array 1 1084*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_EGL_image_array */ 1085*8975f5c5SAndroid Build Coastguard Worker 1086*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_EGL_image_storage 1087*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_EGL_image_storage 1 1088*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC) (GLenum target, GLeglImageOES image, const GLint* attrib_list); 1089*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC) (GLuint texture, GLeglImageOES image, const GLint* attrib_list); 1090*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 1091*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glEGLImageTargetTexStorageEXT (GLenum target, GLeglImageOES image, const GLint* attrib_list); 1092*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glEGLImageTargetTextureStorageEXT (GLuint texture, GLeglImageOES image, const GLint* attrib_list); 1093*8975f5c5SAndroid Build Coastguard Worker #endif 1094*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_EGL_image_storage */ 1095*8975f5c5SAndroid Build Coastguard Worker 1096*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_EGL_image_storage_compression 1097*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_EGL_image_storage_compression 1 1098*8975f5c5SAndroid Build Coastguard Worker #define GL_SURFACE_COMPRESSION_EXT 0x96C0 1099*8975f5c5SAndroid Build Coastguard Worker #define GL_SURFACE_COMPRESSION_FIXED_RATE_NONE_EXT 0x96C1 1100*8975f5c5SAndroid Build Coastguard Worker #define GL_SURFACE_COMPRESSION_FIXED_RATE_DEFAULT_EXT 0x96C2 1101*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_EGL_image_storage_compression */ 1102*8975f5c5SAndroid Build Coastguard Worker 1103*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_YUV_target 1104*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_YUV_target 1 1105*8975f5c5SAndroid Build Coastguard Worker #define GL_SAMPLER_EXTERNAL_2D_Y2Y_EXT 0x8BE7 1106*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_YUV_target */ 1107*8975f5c5SAndroid Build Coastguard Worker 1108*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_base_instance 1109*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_base_instance 1 1110*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEEXTPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance); 1111*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance); 1112*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); 1113*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 1114*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawArraysInstancedBaseInstanceEXT (GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance); 1115*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawElementsInstancedBaseInstanceEXT (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance); 1116*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawElementsInstancedBaseVertexBaseInstanceEXT (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); 1117*8975f5c5SAndroid Build Coastguard Worker #endif 1118*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_base_instance */ 1119*8975f5c5SAndroid Build Coastguard Worker 1120*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_blend_func_extended 1121*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_blend_func_extended 1 1122*8975f5c5SAndroid Build Coastguard Worker #define GL_SRC1_COLOR_EXT 0x88F9 1123*8975f5c5SAndroid Build Coastguard Worker #define GL_SRC1_ALPHA_EXT 0x8589 1124*8975f5c5SAndroid Build Coastguard Worker #define GL_ONE_MINUS_SRC1_COLOR_EXT 0x88FA 1125*8975f5c5SAndroid Build Coastguard Worker #define GL_ONE_MINUS_SRC1_ALPHA_EXT 0x88FB 1126*8975f5c5SAndroid Build Coastguard Worker #define GL_SRC_ALPHA_SATURATE_EXT 0x0308 1127*8975f5c5SAndroid Build Coastguard Worker #define GL_LOCATION_INDEX_EXT 0x930F 1128*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT 0x88FC 1129*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC) (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); 1130*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBINDFRAGDATALOCATIONEXTPROC) (GLuint program, GLuint color, const GLchar *name); 1131*8975f5c5SAndroid Build Coastguard Worker typedef GLint (GL_APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC) (GLuint program, GLenum programInterface, const GLchar *name); 1132*8975f5c5SAndroid Build Coastguard Worker typedef GLint (GL_APIENTRYP PFNGLGETFRAGDATAINDEXEXTPROC) (GLuint program, const GLchar *name); 1133*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 1134*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBindFragDataLocationIndexedEXT (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); 1135*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBindFragDataLocationEXT (GLuint program, GLuint color, const GLchar *name); 1136*8975f5c5SAndroid Build Coastguard Worker GL_APICALL GLint GL_APIENTRY glGetProgramResourceLocationIndexEXT (GLuint program, GLenum programInterface, const GLchar *name); 1137*8975f5c5SAndroid Build Coastguard Worker GL_APICALL GLint GL_APIENTRY glGetFragDataIndexEXT (GLuint program, const GLchar *name); 1138*8975f5c5SAndroid Build Coastguard Worker #endif 1139*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_blend_func_extended */ 1140*8975f5c5SAndroid Build Coastguard Worker 1141*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_blend_minmax 1142*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_blend_minmax 1 1143*8975f5c5SAndroid Build Coastguard Worker #define GL_MIN_EXT 0x8007 1144*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_EXT 0x8008 1145*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_blend_minmax */ 1146*8975f5c5SAndroid Build Coastguard Worker 1147*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_buffer_storage 1148*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_buffer_storage 1 1149*8975f5c5SAndroid Build Coastguard Worker #define GL_MAP_READ_BIT 0x0001 1150*8975f5c5SAndroid Build Coastguard Worker #define GL_MAP_WRITE_BIT 0x0002 1151*8975f5c5SAndroid Build Coastguard Worker #define GL_MAP_PERSISTENT_BIT_EXT 0x0040 1152*8975f5c5SAndroid Build Coastguard Worker #define GL_MAP_COHERENT_BIT_EXT 0x0080 1153*8975f5c5SAndroid Build Coastguard Worker #define GL_DYNAMIC_STORAGE_BIT_EXT 0x0100 1154*8975f5c5SAndroid Build Coastguard Worker #define GL_CLIENT_STORAGE_BIT_EXT 0x0200 1155*8975f5c5SAndroid Build Coastguard Worker #define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT_EXT 0x00004000 1156*8975f5c5SAndroid Build Coastguard Worker #define GL_BUFFER_IMMUTABLE_STORAGE_EXT 0x821F 1157*8975f5c5SAndroid Build Coastguard Worker #define GL_BUFFER_STORAGE_FLAGS_EXT 0x8220 1158*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBUFFERSTORAGEEXTPROC) (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags); 1159*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 1160*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBufferStorageEXT (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags); 1161*8975f5c5SAndroid Build Coastguard Worker #endif 1162*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_buffer_storage */ 1163*8975f5c5SAndroid Build Coastguard Worker 1164*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_clear_texture 1165*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_clear_texture 1 1166*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCLEARTEXIMAGEEXTPROC) (GLuint texture, GLint level, GLenum format, GLenum type, const void *data); 1167*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCLEARTEXSUBIMAGEEXTPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data); 1168*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 1169*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glClearTexImageEXT (GLuint texture, GLint level, GLenum format, GLenum type, const void *data); 1170*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glClearTexSubImageEXT (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data); 1171*8975f5c5SAndroid Build Coastguard Worker #endif 1172*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_clear_texture */ 1173*8975f5c5SAndroid Build Coastguard Worker 1174*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_clip_control 1175*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_clip_control 1 1176*8975f5c5SAndroid Build Coastguard Worker #define GL_LOWER_LEFT_EXT 0x8CA1 1177*8975f5c5SAndroid Build Coastguard Worker #define GL_UPPER_LEFT_EXT 0x8CA2 1178*8975f5c5SAndroid Build Coastguard Worker #define GL_NEGATIVE_ONE_TO_ONE_EXT 0x935E 1179*8975f5c5SAndroid Build Coastguard Worker #define GL_ZERO_TO_ONE_EXT 0x935F 1180*8975f5c5SAndroid Build Coastguard Worker #define GL_CLIP_ORIGIN_EXT 0x935C 1181*8975f5c5SAndroid Build Coastguard Worker #define GL_CLIP_DEPTH_MODE_EXT 0x935D 1182*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCLIPCONTROLEXTPROC) (GLenum origin, GLenum depth); 1183*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 1184*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glClipControlEXT (GLenum origin, GLenum depth); 1185*8975f5c5SAndroid Build Coastguard Worker #endif 1186*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_clip_control */ 1187*8975f5c5SAndroid Build Coastguard Worker 1188*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_clip_cull_distance 1189*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_clip_cull_distance 1 1190*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_CLIP_DISTANCES_EXT 0x0D32 1191*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_CULL_DISTANCES_EXT 0x82F9 1192*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES_EXT 0x82FA 1193*8975f5c5SAndroid Build Coastguard Worker #define GL_CLIP_DISTANCE0_EXT 0x3000 1194*8975f5c5SAndroid Build Coastguard Worker #define GL_CLIP_DISTANCE1_EXT 0x3001 1195*8975f5c5SAndroid Build Coastguard Worker #define GL_CLIP_DISTANCE2_EXT 0x3002 1196*8975f5c5SAndroid Build Coastguard Worker #define GL_CLIP_DISTANCE3_EXT 0x3003 1197*8975f5c5SAndroid Build Coastguard Worker #define GL_CLIP_DISTANCE4_EXT 0x3004 1198*8975f5c5SAndroid Build Coastguard Worker #define GL_CLIP_DISTANCE5_EXT 0x3005 1199*8975f5c5SAndroid Build Coastguard Worker #define GL_CLIP_DISTANCE6_EXT 0x3006 1200*8975f5c5SAndroid Build Coastguard Worker #define GL_CLIP_DISTANCE7_EXT 0x3007 1201*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_clip_cull_distance */ 1202*8975f5c5SAndroid Build Coastguard Worker 1203*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_color_buffer_float 1204*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_color_buffer_float 1 1205*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_color_buffer_float */ 1206*8975f5c5SAndroid Build Coastguard Worker 1207*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_color_buffer_half_float 1208*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_color_buffer_half_float 1 1209*8975f5c5SAndroid Build Coastguard Worker #define GL_RGBA16F_EXT 0x881A 1210*8975f5c5SAndroid Build Coastguard Worker #define GL_RGB16F_EXT 0x881B 1211*8975f5c5SAndroid Build Coastguard Worker #define GL_RG16F_EXT 0x822F 1212*8975f5c5SAndroid Build Coastguard Worker #define GL_R16F_EXT 0x822D 1213*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT 0x8211 1214*8975f5c5SAndroid Build Coastguard Worker #define GL_UNSIGNED_NORMALIZED_EXT 0x8C17 1215*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_color_buffer_half_float */ 1216*8975f5c5SAndroid Build Coastguard Worker 1217*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_conservative_depth 1218*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_conservative_depth 1 1219*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_conservative_depth */ 1220*8975f5c5SAndroid Build Coastguard Worker 1221*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_copy_image 1222*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_copy_image 1 1223*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOPYIMAGESUBDATAEXTPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); 1224*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 1225*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCopyImageSubDataEXT (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); 1226*8975f5c5SAndroid Build Coastguard Worker #endif 1227*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_copy_image */ 1228*8975f5c5SAndroid Build Coastguard Worker 1229*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_debug_label 1230*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_debug_label 1 1231*8975f5c5SAndroid Build Coastguard Worker #define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F 1232*8975f5c5SAndroid Build Coastguard Worker #define GL_PROGRAM_OBJECT_EXT 0x8B40 1233*8975f5c5SAndroid Build Coastguard Worker #define GL_SHADER_OBJECT_EXT 0x8B48 1234*8975f5c5SAndroid Build Coastguard Worker #define GL_BUFFER_OBJECT_EXT 0x9151 1235*8975f5c5SAndroid Build Coastguard Worker #define GL_QUERY_OBJECT_EXT 0x9153 1236*8975f5c5SAndroid Build Coastguard Worker #define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154 1237*8975f5c5SAndroid Build Coastguard Worker #define GL_TRANSFORM_FEEDBACK 0x8E22 1238*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLLABELOBJECTEXTPROC) (GLenum type, GLuint object, GLsizei length, const GLchar *label); 1239*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETOBJECTLABELEXTPROC) (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label); 1240*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 1241*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glLabelObjectEXT (GLenum type, GLuint object, GLsizei length, const GLchar *label); 1242*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetObjectLabelEXT (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label); 1243*8975f5c5SAndroid Build Coastguard Worker #endif 1244*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_debug_label */ 1245*8975f5c5SAndroid Build Coastguard Worker 1246*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_debug_marker 1247*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_debug_marker 1 1248*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLINSERTEVENTMARKEREXTPROC) (GLsizei length, const GLchar *marker); 1249*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPUSHGROUPMARKEREXTPROC) (GLsizei length, const GLchar *marker); 1250*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPOPGROUPMARKEREXTPROC) (void); 1251*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 1252*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glInsertEventMarkerEXT (GLsizei length, const GLchar *marker); 1253*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glPushGroupMarkerEXT (GLsizei length, const GLchar *marker); 1254*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glPopGroupMarkerEXT (void); 1255*8975f5c5SAndroid Build Coastguard Worker #endif 1256*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_debug_marker */ 1257*8975f5c5SAndroid Build Coastguard Worker 1258*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_depth_clamp 1259*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_depth_clamp 1 1260*8975f5c5SAndroid Build Coastguard Worker #define GL_DEPTH_CLAMP_EXT 0x864F 1261*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_depth_clamp */ 1262*8975f5c5SAndroid Build Coastguard Worker 1263*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_discard_framebuffer 1264*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_discard_framebuffer 1 1265*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_EXT 0x1800 1266*8975f5c5SAndroid Build Coastguard Worker #define GL_DEPTH_EXT 0x1801 1267*8975f5c5SAndroid Build Coastguard Worker #define GL_STENCIL_EXT 0x1802 1268*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDISCARDFRAMEBUFFEREXTPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments); 1269*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 1270*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDiscardFramebufferEXT (GLenum target, GLsizei numAttachments, const GLenum *attachments); 1271*8975f5c5SAndroid Build Coastguard Worker #endif 1272*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_discard_framebuffer */ 1273*8975f5c5SAndroid Build Coastguard Worker 1274*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_disjoint_timer_query 1275*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_disjoint_timer_query 1 1276*8975f5c5SAndroid Build Coastguard Worker #define GL_QUERY_COUNTER_BITS_EXT 0x8864 1277*8975f5c5SAndroid Build Coastguard Worker #define GL_CURRENT_QUERY_EXT 0x8865 1278*8975f5c5SAndroid Build Coastguard Worker #define GL_QUERY_RESULT_EXT 0x8866 1279*8975f5c5SAndroid Build Coastguard Worker #define GL_QUERY_RESULT_AVAILABLE_EXT 0x8867 1280*8975f5c5SAndroid Build Coastguard Worker #define GL_TIME_ELAPSED_EXT 0x88BF 1281*8975f5c5SAndroid Build Coastguard Worker #define GL_TIMESTAMP_EXT 0x8E28 1282*8975f5c5SAndroid Build Coastguard Worker #define GL_GPU_DISJOINT_EXT 0x8FBB 1283*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGENQUERIESEXTPROC) (GLsizei n, GLuint *ids); 1284*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETEQUERIESEXTPROC) (GLsizei n, const GLuint *ids); 1285*8975f5c5SAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISQUERYEXTPROC) (GLuint id); 1286*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBEGINQUERYEXTPROC) (GLenum target, GLuint id); 1287*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLENDQUERYEXTPROC) (GLenum target); 1288*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLQUERYCOUNTEREXTPROC) (GLuint id, GLenum target); 1289*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETQUERYIVEXTPROC) (GLenum target, GLenum pname, GLint *params); 1290*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTIVEXTPROC) (GLuint id, GLenum pname, GLint *params); 1291*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUIVEXTPROC) (GLuint id, GLenum pname, GLuint *params); 1292*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTI64VEXTPROC) (GLuint id, GLenum pname, GLint64 *params); 1293*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUI64VEXTPROC) (GLuint id, GLenum pname, GLuint64 *params); 1294*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETINTEGER64VEXTPROC) (GLenum pname, GLint64 *data); 1295*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 1296*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGenQueriesEXT (GLsizei n, GLuint *ids); 1297*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDeleteQueriesEXT (GLsizei n, const GLuint *ids); 1298*8975f5c5SAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsQueryEXT (GLuint id); 1299*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBeginQueryEXT (GLenum target, GLuint id); 1300*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glEndQueryEXT (GLenum target); 1301*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glQueryCounterEXT (GLuint id, GLenum target); 1302*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetQueryivEXT (GLenum target, GLenum pname, GLint *params); 1303*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetQueryObjectivEXT (GLuint id, GLenum pname, GLint *params); 1304*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetQueryObjectuivEXT (GLuint id, GLenum pname, GLuint *params); 1305*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetQueryObjecti64vEXT (GLuint id, GLenum pname, GLint64 *params); 1306*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetQueryObjectui64vEXT (GLuint id, GLenum pname, GLuint64 *params); 1307*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetInteger64vEXT (GLenum pname, GLint64 *data); 1308*8975f5c5SAndroid Build Coastguard Worker #endif 1309*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_disjoint_timer_query */ 1310*8975f5c5SAndroid Build Coastguard Worker 1311*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_draw_buffers 1312*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_draw_buffers 1 1313*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF 1314*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_DRAW_BUFFERS_EXT 0x8824 1315*8975f5c5SAndroid Build Coastguard Worker #define GL_DRAW_BUFFER0_EXT 0x8825 1316*8975f5c5SAndroid Build Coastguard Worker #define GL_DRAW_BUFFER1_EXT 0x8826 1317*8975f5c5SAndroid Build Coastguard Worker #define GL_DRAW_BUFFER2_EXT 0x8827 1318*8975f5c5SAndroid Build Coastguard Worker #define GL_DRAW_BUFFER3_EXT 0x8828 1319*8975f5c5SAndroid Build Coastguard Worker #define GL_DRAW_BUFFER4_EXT 0x8829 1320*8975f5c5SAndroid Build Coastguard Worker #define GL_DRAW_BUFFER5_EXT 0x882A 1321*8975f5c5SAndroid Build Coastguard Worker #define GL_DRAW_BUFFER6_EXT 0x882B 1322*8975f5c5SAndroid Build Coastguard Worker #define GL_DRAW_BUFFER7_EXT 0x882C 1323*8975f5c5SAndroid Build Coastguard Worker #define GL_DRAW_BUFFER8_EXT 0x882D 1324*8975f5c5SAndroid Build Coastguard Worker #define GL_DRAW_BUFFER9_EXT 0x882E 1325*8975f5c5SAndroid Build Coastguard Worker #define GL_DRAW_BUFFER10_EXT 0x882F 1326*8975f5c5SAndroid Build Coastguard Worker #define GL_DRAW_BUFFER11_EXT 0x8830 1327*8975f5c5SAndroid Build Coastguard Worker #define GL_DRAW_BUFFER12_EXT 0x8831 1328*8975f5c5SAndroid Build Coastguard Worker #define GL_DRAW_BUFFER13_EXT 0x8832 1329*8975f5c5SAndroid Build Coastguard Worker #define GL_DRAW_BUFFER14_EXT 0x8833 1330*8975f5c5SAndroid Build Coastguard Worker #define GL_DRAW_BUFFER15_EXT 0x8834 1331*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 1332*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 1333*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 1334*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 1335*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 1336*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 1337*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 1338*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 1339*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 1340*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 1341*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT10_EXT 0x8CEA 1342*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT11_EXT 0x8CEB 1343*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT12_EXT 0x8CEC 1344*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT13_EXT 0x8CED 1345*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT14_EXT 0x8CEE 1346*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT15_EXT 0x8CEF 1347*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSEXTPROC) (GLsizei n, const GLenum *bufs); 1348*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 1349*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawBuffersEXT (GLsizei n, const GLenum *bufs); 1350*8975f5c5SAndroid Build Coastguard Worker #endif 1351*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_draw_buffers */ 1352*8975f5c5SAndroid Build Coastguard Worker 1353*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_draw_buffers_indexed 1354*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_draw_buffers_indexed 1 1355*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLENABLEIEXTPROC) (GLenum target, GLuint index); 1356*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDISABLEIEXTPROC) (GLenum target, GLuint index); 1357*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONIEXTPROC) (GLuint buf, GLenum mode); 1358*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEIEXTPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); 1359*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBLENDFUNCIEXTPROC) (GLuint buf, GLenum src, GLenum dst); 1360*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEIEXTPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); 1361*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOLORMASKIEXTPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); 1362*8975f5c5SAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDIEXTPROC) (GLenum target, GLuint index); 1363*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 1364*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glEnableiEXT (GLenum target, GLuint index); 1365*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDisableiEXT (GLenum target, GLuint index); 1366*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBlendEquationiEXT (GLuint buf, GLenum mode); 1367*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBlendEquationSeparateiEXT (GLuint buf, GLenum modeRGB, GLenum modeAlpha); 1368*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBlendFunciEXT (GLuint buf, GLenum src, GLenum dst); 1369*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBlendFuncSeparateiEXT (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); 1370*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glColorMaskiEXT (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); 1371*8975f5c5SAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsEnablediEXT (GLenum target, GLuint index); 1372*8975f5c5SAndroid Build Coastguard Worker #endif 1373*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_draw_buffers_indexed */ 1374*8975f5c5SAndroid Build Coastguard Worker 1375*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_draw_elements_base_vertex 1376*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_draw_elements_base_vertex 1 1377*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); 1378*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); 1379*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); 1380*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 1381*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawElementsBaseVertexEXT (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); 1382*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawRangeElementsBaseVertexEXT (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); 1383*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawElementsInstancedBaseVertexEXT (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); 1384*8975f5c5SAndroid Build Coastguard Worker #endif 1385*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_draw_elements_base_vertex */ 1386*8975f5c5SAndroid Build Coastguard Worker 1387*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_draw_instanced 1388*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_draw_instanced 1 1389*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDEXTPROC) (GLenum mode, GLint start, GLsizei count, GLsizei primcount); 1390*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); 1391*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 1392*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawArraysInstancedEXT (GLenum mode, GLint start, GLsizei count, GLsizei primcount); 1393*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawElementsInstancedEXT (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); 1394*8975f5c5SAndroid Build Coastguard Worker #endif 1395*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_draw_instanced */ 1396*8975f5c5SAndroid Build Coastguard Worker 1397*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_draw_transform_feedback 1398*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_draw_transform_feedback 1 1399*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKEXTPROC) (GLenum mode, GLuint id); 1400*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDEXTPROC) (GLenum mode, GLuint id, GLsizei instancecount); 1401*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 1402*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawTransformFeedbackEXT (GLenum mode, GLuint id); 1403*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawTransformFeedbackInstancedEXT (GLenum mode, GLuint id, GLsizei instancecount); 1404*8975f5c5SAndroid Build Coastguard Worker #endif 1405*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_draw_transform_feedback */ 1406*8975f5c5SAndroid Build Coastguard Worker 1407*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_external_buffer 1408*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_external_buffer 1 1409*8975f5c5SAndroid Build Coastguard Worker typedef void *GLeglClientBufferEXT; 1410*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBUFFERSTORAGEEXTERNALEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags); 1411*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags); 1412*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 1413*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBufferStorageExternalEXT (GLenum target, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags); 1414*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glNamedBufferStorageExternalEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags); 1415*8975f5c5SAndroid Build Coastguard Worker #endif 1416*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_external_buffer */ 1417*8975f5c5SAndroid Build Coastguard Worker 1418*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_float_blend 1419*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_float_blend 1 1420*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_float_blend */ 1421*8975f5c5SAndroid Build Coastguard Worker 1422*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_geometry_point_size 1423*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_geometry_point_size 1 1424*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_geometry_point_size */ 1425*8975f5c5SAndroid Build Coastguard Worker 1426*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_geometry_shader 1427*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_geometry_shader 1 1428*8975f5c5SAndroid Build Coastguard Worker #define GL_GEOMETRY_SHADER_EXT 0x8DD9 1429*8975f5c5SAndroid Build Coastguard Worker #define GL_GEOMETRY_SHADER_BIT_EXT 0x00000004 1430*8975f5c5SAndroid Build Coastguard Worker #define GL_GEOMETRY_LINKED_VERTICES_OUT_EXT 0x8916 1431*8975f5c5SAndroid Build Coastguard Worker #define GL_GEOMETRY_LINKED_INPUT_TYPE_EXT 0x8917 1432*8975f5c5SAndroid Build Coastguard Worker #define GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT 0x8918 1433*8975f5c5SAndroid Build Coastguard Worker #define GL_GEOMETRY_SHADER_INVOCATIONS_EXT 0x887F 1434*8975f5c5SAndroid Build Coastguard Worker #define GL_LAYER_PROVOKING_VERTEX_EXT 0x825E 1435*8975f5c5SAndroid Build Coastguard Worker #define GL_LINES_ADJACENCY_EXT 0x000A 1436*8975f5c5SAndroid Build Coastguard Worker #define GL_LINE_STRIP_ADJACENCY_EXT 0x000B 1437*8975f5c5SAndroid Build Coastguard Worker #define GL_TRIANGLES_ADJACENCY_EXT 0x000C 1438*8975f5c5SAndroid Build Coastguard Worker #define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D 1439*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF 1440*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT 0x8A2C 1441*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8A32 1442*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT 0x9123 1443*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT 0x9124 1444*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0 1445*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1 1446*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT 0x8E5A 1447*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29 1448*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT 0x92CF 1449*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT 0x92D5 1450*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT 0x90CD 1451*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT 0x90D7 1452*8975f5c5SAndroid Build Coastguard Worker #define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D 1453*8975f5c5SAndroid Build Coastguard Worker #define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E 1454*8975f5c5SAndroid Build Coastguard Worker #define GL_UNDEFINED_VERTEX_EXT 0x8260 1455*8975f5c5SAndroid Build Coastguard Worker #define GL_PRIMITIVES_GENERATED_EXT 0x8C87 1456*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT 0x9312 1457*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_FRAMEBUFFER_LAYERS_EXT 0x9317 1458*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8 1459*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7 1460*8975f5c5SAndroid Build Coastguard Worker #define GL_REFERENCED_BY_GEOMETRY_SHADER_EXT 0x9309 1461*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTUREEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); 1462*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 1463*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFramebufferTextureEXT (GLenum target, GLenum attachment, GLuint texture, GLint level); 1464*8975f5c5SAndroid Build Coastguard Worker #endif 1465*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_geometry_shader */ 1466*8975f5c5SAndroid Build Coastguard Worker 1467*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_gpu_shader5 1468*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_gpu_shader5 1 1469*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_gpu_shader5 */ 1470*8975f5c5SAndroid Build Coastguard Worker 1471*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_instanced_arrays 1472*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_instanced_arrays 1 1473*8975f5c5SAndroid Build Coastguard Worker #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_EXT 0x88FE 1474*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISOREXTPROC) (GLuint index, GLuint divisor); 1475*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 1476*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttribDivisorEXT (GLuint index, GLuint divisor); 1477*8975f5c5SAndroid Build Coastguard Worker #endif 1478*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_instanced_arrays */ 1479*8975f5c5SAndroid Build Coastguard Worker 1480*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_map_buffer_range 1481*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_map_buffer_range 1 1482*8975f5c5SAndroid Build Coastguard Worker #define GL_MAP_READ_BIT_EXT 0x0001 1483*8975f5c5SAndroid Build Coastguard Worker #define GL_MAP_WRITE_BIT_EXT 0x0002 1484*8975f5c5SAndroid Build Coastguard Worker #define GL_MAP_INVALIDATE_RANGE_BIT_EXT 0x0004 1485*8975f5c5SAndroid Build Coastguard Worker #define GL_MAP_INVALIDATE_BUFFER_BIT_EXT 0x0008 1486*8975f5c5SAndroid Build Coastguard Worker #define GL_MAP_FLUSH_EXPLICIT_BIT_EXT 0x0010 1487*8975f5c5SAndroid Build Coastguard Worker #define GL_MAP_UNSYNCHRONIZED_BIT_EXT 0x0020 1488*8975f5c5SAndroid Build Coastguard Worker typedef void *(GL_APIENTRYP PFNGLMAPBUFFERRANGEEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); 1489*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr length); 1490*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 1491*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void *GL_APIENTRY glMapBufferRangeEXT (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); 1492*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFlushMappedBufferRangeEXT (GLenum target, GLintptr offset, GLsizeiptr length); 1493*8975f5c5SAndroid Build Coastguard Worker #endif 1494*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_map_buffer_range */ 1495*8975f5c5SAndroid Build Coastguard Worker 1496*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_memory_object 1497*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_memory_object 1 1498*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_TILING_EXT 0x9580 1499*8975f5c5SAndroid Build Coastguard Worker #define GL_DEDICATED_MEMORY_OBJECT_EXT 0x9581 1500*8975f5c5SAndroid Build Coastguard Worker #define GL_PROTECTED_MEMORY_OBJECT_EXT 0x959B 1501*8975f5c5SAndroid Build Coastguard Worker #define GL_NUM_TILING_TYPES_EXT 0x9582 1502*8975f5c5SAndroid Build Coastguard Worker #define GL_TILING_TYPES_EXT 0x9583 1503*8975f5c5SAndroid Build Coastguard Worker #define GL_OPTIMAL_TILING_EXT 0x9584 1504*8975f5c5SAndroid Build Coastguard Worker #define GL_LINEAR_TILING_EXT 0x9585 1505*8975f5c5SAndroid Build Coastguard Worker #define GL_NUM_DEVICE_UUIDS_EXT 0x9596 1506*8975f5c5SAndroid Build Coastguard Worker #define GL_DEVICE_UUID_EXT 0x9597 1507*8975f5c5SAndroid Build Coastguard Worker #define GL_DRIVER_UUID_EXT 0x9598 1508*8975f5c5SAndroid Build Coastguard Worker #define GL_UUID_SIZE_EXT 16 1509*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETUNSIGNEDBYTEVEXTPROC) (GLenum pname, GLubyte *data); 1510*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETUNSIGNEDBYTEI_VEXTPROC) (GLenum target, GLuint index, GLubyte *data); 1511*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETEMEMORYOBJECTSEXTPROC) (GLsizei n, const GLuint *memoryObjects); 1512*8975f5c5SAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISMEMORYOBJECTEXTPROC) (GLuint memoryObject); 1513*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCREATEMEMORYOBJECTSEXTPROC) (GLsizei n, GLuint *memoryObjects); 1514*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMEMORYOBJECTPARAMETERIVEXTPROC) (GLuint memoryObject, GLenum pname, const GLint *params); 1515*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC) (GLuint memoryObject, GLenum pname, GLint *params); 1516*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXSTORAGEMEM2DEXTPROC) (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset); 1517*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); 1518*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXSTORAGEMEM3DEXTPROC) (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset); 1519*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); 1520*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBUFFERSTORAGEMEMEXTPROC) (GLenum target, GLsizeiptr size, GLuint memory, GLuint64 offset); 1521*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGEMEM2DEXTPROC) (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset); 1522*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC) (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); 1523*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGEMEM3DEXTPROC) (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset); 1524*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC) (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); 1525*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC) (GLuint buffer, GLsizeiptr size, GLuint memory, GLuint64 offset); 1526*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 1527*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetUnsignedBytevEXT (GLenum pname, GLubyte *data); 1528*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetUnsignedBytei_vEXT (GLenum target, GLuint index, GLubyte *data); 1529*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDeleteMemoryObjectsEXT (GLsizei n, const GLuint *memoryObjects); 1530*8975f5c5SAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsMemoryObjectEXT (GLuint memoryObject); 1531*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCreateMemoryObjectsEXT (GLsizei n, GLuint *memoryObjects); 1532*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMemoryObjectParameterivEXT (GLuint memoryObject, GLenum pname, const GLint *params); 1533*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetMemoryObjectParameterivEXT (GLuint memoryObject, GLenum pname, GLint *params); 1534*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexStorageMem2DEXT (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset); 1535*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexStorageMem2DMultisampleEXT (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); 1536*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexStorageMem3DEXT (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset); 1537*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexStorageMem3DMultisampleEXT (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); 1538*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBufferStorageMemEXT (GLenum target, GLsizeiptr size, GLuint memory, GLuint64 offset); 1539*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTextureStorageMem2DEXT (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset); 1540*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTextureStorageMem2DMultisampleEXT (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); 1541*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTextureStorageMem3DEXT (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset); 1542*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTextureStorageMem3DMultisampleEXT (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); 1543*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glNamedBufferStorageMemEXT (GLuint buffer, GLsizeiptr size, GLuint memory, GLuint64 offset); 1544*8975f5c5SAndroid Build Coastguard Worker #endif 1545*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_memory_object */ 1546*8975f5c5SAndroid Build Coastguard Worker 1547*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_memory_object_fd 1548*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_memory_object_fd 1 1549*8975f5c5SAndroid Build Coastguard Worker #define GL_HANDLE_TYPE_OPAQUE_FD_EXT 0x9586 1550*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLIMPORTMEMORYFDEXTPROC) (GLuint memory, GLuint64 size, GLenum handleType, GLint fd); 1551*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 1552*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glImportMemoryFdEXT (GLuint memory, GLuint64 size, GLenum handleType, GLint fd); 1553*8975f5c5SAndroid Build Coastguard Worker #endif 1554*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_memory_object_fd */ 1555*8975f5c5SAndroid Build Coastguard Worker 1556*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_memory_object_win32 1557*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_memory_object_win32 1 1558*8975f5c5SAndroid Build Coastguard Worker #define GL_HANDLE_TYPE_OPAQUE_WIN32_EXT 0x9587 1559*8975f5c5SAndroid Build Coastguard Worker #define GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT 0x9588 1560*8975f5c5SAndroid Build Coastguard Worker #define GL_DEVICE_LUID_EXT 0x9599 1561*8975f5c5SAndroid Build Coastguard Worker #define GL_DEVICE_NODE_MASK_EXT 0x959A 1562*8975f5c5SAndroid Build Coastguard Worker #define GL_LUID_SIZE_EXT 8 1563*8975f5c5SAndroid Build Coastguard Worker #define GL_HANDLE_TYPE_D3D12_TILEPOOL_EXT 0x9589 1564*8975f5c5SAndroid Build Coastguard Worker #define GL_HANDLE_TYPE_D3D12_RESOURCE_EXT 0x958A 1565*8975f5c5SAndroid Build Coastguard Worker #define GL_HANDLE_TYPE_D3D11_IMAGE_EXT 0x958B 1566*8975f5c5SAndroid Build Coastguard Worker #define GL_HANDLE_TYPE_D3D11_IMAGE_KMT_EXT 0x958C 1567*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC) (GLuint memory, GLuint64 size, GLenum handleType, void *handle); 1568*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLIMPORTMEMORYWIN32NAMEEXTPROC) (GLuint memory, GLuint64 size, GLenum handleType, const void *name); 1569*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 1570*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glImportMemoryWin32HandleEXT (GLuint memory, GLuint64 size, GLenum handleType, void *handle); 1571*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glImportMemoryWin32NameEXT (GLuint memory, GLuint64 size, GLenum handleType, const void *name); 1572*8975f5c5SAndroid Build Coastguard Worker #endif 1573*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_memory_object_win32 */ 1574*8975f5c5SAndroid Build Coastguard Worker 1575*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_multi_draw_arrays 1576*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_multi_draw_arrays 1 1577*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); 1578*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount); 1579*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 1580*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMultiDrawArraysEXT (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); 1581*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMultiDrawElementsEXT (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount); 1582*8975f5c5SAndroid Build Coastguard Worker #endif 1583*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_multi_draw_arrays */ 1584*8975f5c5SAndroid Build Coastguard Worker 1585*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_multi_draw_indirect 1586*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_multi_draw_indirect 1 1587*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTEXTPROC) (GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride); 1588*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTEXTPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride); 1589*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 1590*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMultiDrawArraysIndirectEXT (GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride); 1591*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMultiDrawElementsIndirectEXT (GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride); 1592*8975f5c5SAndroid Build Coastguard Worker #endif 1593*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_multi_draw_indirect */ 1594*8975f5c5SAndroid Build Coastguard Worker 1595*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_multisampled_compatibility 1596*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_multisampled_compatibility 1 1597*8975f5c5SAndroid Build Coastguard Worker #define GL_MULTISAMPLE_EXT 0x809D 1598*8975f5c5SAndroid Build Coastguard Worker #define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F 1599*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_multisampled_compatibility */ 1600*8975f5c5SAndroid Build Coastguard Worker 1601*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_multisampled_render_to_texture 1602*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_multisampled_render_to_texture 1 1603*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT 0x8D6C 1604*8975f5c5SAndroid Build Coastguard Worker #define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB 1605*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 1606*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_SAMPLES_EXT 0x8D57 1607*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); 1608*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); 1609*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 1610*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleEXT (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); 1611*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFramebufferTexture2DMultisampleEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); 1612*8975f5c5SAndroid Build Coastguard Worker #endif 1613*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_multisampled_render_to_texture */ 1614*8975f5c5SAndroid Build Coastguard Worker 1615*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_multisampled_render_to_texture2 1616*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_multisampled_render_to_texture2 1 1617*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_multisampled_render_to_texture2 */ 1618*8975f5c5SAndroid Build Coastguard Worker 1619*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_multiview_draw_buffers 1620*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_multiview_draw_buffers 1 1621*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT_EXT 0x90F0 1622*8975f5c5SAndroid Build Coastguard Worker #define GL_MULTIVIEW_EXT 0x90F1 1623*8975f5c5SAndroid Build Coastguard Worker #define GL_DRAW_BUFFER_EXT 0x0C01 1624*8975f5c5SAndroid Build Coastguard Worker #define GL_READ_BUFFER_EXT 0x0C02 1625*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_MULTIVIEW_BUFFERS_EXT 0x90F2 1626*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLREADBUFFERINDEXEDEXTPROC) (GLenum src, GLint index); 1627*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSINDEXEDEXTPROC) (GLint n, const GLenum *location, const GLint *indices); 1628*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETINTEGERI_VEXTPROC) (GLenum target, GLuint index, GLint *data); 1629*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 1630*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glReadBufferIndexedEXT (GLenum src, GLint index); 1631*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawBuffersIndexedEXT (GLint n, const GLenum *location, const GLint *indices); 1632*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetIntegeri_vEXT (GLenum target, GLuint index, GLint *data); 1633*8975f5c5SAndroid Build Coastguard Worker #endif 1634*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_multiview_draw_buffers */ 1635*8975f5c5SAndroid Build Coastguard Worker 1636*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_multiview_tessellation_geometry_shader 1637*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_multiview_tessellation_geometry_shader 1 1638*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_multiview_tessellation_geometry_shader */ 1639*8975f5c5SAndroid Build Coastguard Worker 1640*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_multiview_texture_multisample 1641*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_multiview_texture_multisample 1 1642*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_multiview_texture_multisample */ 1643*8975f5c5SAndroid Build Coastguard Worker 1644*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_multiview_timer_query 1645*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_multiview_timer_query 1 1646*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_multiview_timer_query */ 1647*8975f5c5SAndroid Build Coastguard Worker 1648*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_occlusion_query_boolean 1649*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_occlusion_query_boolean 1 1650*8975f5c5SAndroid Build Coastguard Worker #define GL_ANY_SAMPLES_PASSED_EXT 0x8C2F 1651*8975f5c5SAndroid Build Coastguard Worker #define GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT 0x8D6A 1652*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_occlusion_query_boolean */ 1653*8975f5c5SAndroid Build Coastguard Worker 1654*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_polygon_offset_clamp 1655*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_polygon_offset_clamp 1 1656*8975f5c5SAndroid Build Coastguard Worker #define GL_POLYGON_OFFSET_CLAMP_EXT 0x8E1B 1657*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPOLYGONOFFSETCLAMPEXTPROC) (GLfloat factor, GLfloat units, GLfloat clamp); 1658*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 1659*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glPolygonOffsetClampEXT (GLfloat factor, GLfloat units, GLfloat clamp); 1660*8975f5c5SAndroid Build Coastguard Worker #endif 1661*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_polygon_offset_clamp */ 1662*8975f5c5SAndroid Build Coastguard Worker 1663*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_post_depth_coverage 1664*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_post_depth_coverage 1 1665*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_post_depth_coverage */ 1666*8975f5c5SAndroid Build Coastguard Worker 1667*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_primitive_bounding_box 1668*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_primitive_bounding_box 1 1669*8975f5c5SAndroid Build Coastguard Worker #define GL_PRIMITIVE_BOUNDING_BOX_EXT 0x92BE 1670*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPRIMITIVEBOUNDINGBOXEXTPROC) (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW); 1671*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 1672*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glPrimitiveBoundingBoxEXT (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW); 1673*8975f5c5SAndroid Build Coastguard Worker #endif 1674*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_primitive_bounding_box */ 1675*8975f5c5SAndroid Build Coastguard Worker 1676*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_protected_textures 1677*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_protected_textures 1 1678*8975f5c5SAndroid Build Coastguard Worker #define GL_CONTEXT_FLAG_PROTECTED_CONTENT_BIT_EXT 0x00000010 1679*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_PROTECTED_EXT 0x8BFA 1680*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_protected_textures */ 1681*8975f5c5SAndroid Build Coastguard Worker 1682*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_pvrtc_sRGB 1683*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_pvrtc_sRGB 1 1684*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT 0x8A54 1685*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT 0x8A55 1686*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT 0x8A56 1687*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT 0x8A57 1688*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG 0x93F0 1689*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG 0x93F1 1690*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_pvrtc_sRGB */ 1691*8975f5c5SAndroid Build Coastguard Worker 1692*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_raster_multisample 1693*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_raster_multisample 1 1694*8975f5c5SAndroid Build Coastguard Worker #define GL_RASTER_MULTISAMPLE_EXT 0x9327 1695*8975f5c5SAndroid Build Coastguard Worker #define GL_RASTER_SAMPLES_EXT 0x9328 1696*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_RASTER_SAMPLES_EXT 0x9329 1697*8975f5c5SAndroid Build Coastguard Worker #define GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT 0x932A 1698*8975f5c5SAndroid Build Coastguard Worker #define GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT 0x932B 1699*8975f5c5SAndroid Build Coastguard Worker #define GL_EFFECTIVE_RASTER_SAMPLES_EXT 0x932C 1700*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLRASTERSAMPLESEXTPROC) (GLuint samples, GLboolean fixedsamplelocations); 1701*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 1702*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glRasterSamplesEXT (GLuint samples, GLboolean fixedsamplelocations); 1703*8975f5c5SAndroid Build Coastguard Worker #endif 1704*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_raster_multisample */ 1705*8975f5c5SAndroid Build Coastguard Worker 1706*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_read_format_bgra 1707*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_read_format_bgra 1 1708*8975f5c5SAndroid Build Coastguard Worker #define GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT 0x8365 1709*8975f5c5SAndroid Build Coastguard Worker #define GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT 0x8366 1710*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_read_format_bgra */ 1711*8975f5c5SAndroid Build Coastguard Worker 1712*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_render_snorm 1713*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_render_snorm 1 1714*8975f5c5SAndroid Build Coastguard Worker #define GL_R8_SNORM 0x8F94 1715*8975f5c5SAndroid Build Coastguard Worker #define GL_RG8_SNORM 0x8F95 1716*8975f5c5SAndroid Build Coastguard Worker #define GL_RGBA8_SNORM 0x8F97 1717*8975f5c5SAndroid Build Coastguard Worker #define GL_R16_SNORM_EXT 0x8F98 1718*8975f5c5SAndroid Build Coastguard Worker #define GL_RG16_SNORM_EXT 0x8F99 1719*8975f5c5SAndroid Build Coastguard Worker #define GL_RGBA16_SNORM_EXT 0x8F9B 1720*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_render_snorm */ 1721*8975f5c5SAndroid Build Coastguard Worker 1722*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_robustness 1723*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_robustness 1 1724*8975f5c5SAndroid Build Coastguard Worker #define GL_GUILTY_CONTEXT_RESET_EXT 0x8253 1725*8975f5c5SAndroid Build Coastguard Worker #define GL_INNOCENT_CONTEXT_RESET_EXT 0x8254 1726*8975f5c5SAndroid Build Coastguard Worker #define GL_UNKNOWN_CONTEXT_RESET_EXT 0x8255 1727*8975f5c5SAndroid Build Coastguard Worker #define GL_CONTEXT_ROBUST_ACCESS_EXT 0x90F3 1728*8975f5c5SAndroid Build Coastguard Worker #define GL_RESET_NOTIFICATION_STRATEGY_EXT 0x8256 1729*8975f5c5SAndroid Build Coastguard Worker #define GL_LOSE_CONTEXT_ON_RESET_EXT 0x8252 1730*8975f5c5SAndroid Build Coastguard Worker #define GL_NO_RESET_NOTIFICATION_EXT 0x8261 1731*8975f5c5SAndroid Build Coastguard Worker typedef GLenum (GL_APIENTRYP PFNGLGETGRAPHICSRESETSTATUSEXTPROC) (void); 1732*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLREADNPIXELSEXTPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); 1733*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETNUNIFORMFVEXTPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); 1734*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETNUNIFORMIVEXTPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params); 1735*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 1736*8975f5c5SAndroid Build Coastguard Worker GL_APICALL GLenum GL_APIENTRY glGetGraphicsResetStatusEXT (void); 1737*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glReadnPixelsEXT (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); 1738*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetnUniformfvEXT (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); 1739*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetnUniformivEXT (GLuint program, GLint location, GLsizei bufSize, GLint *params); 1740*8975f5c5SAndroid Build Coastguard Worker #endif 1741*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_robustness */ 1742*8975f5c5SAndroid Build Coastguard Worker 1743*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_sRGB 1744*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_sRGB 1 1745*8975f5c5SAndroid Build Coastguard Worker #define GL_SRGB_EXT 0x8C40 1746*8975f5c5SAndroid Build Coastguard Worker #define GL_SRGB_ALPHA_EXT 0x8C42 1747*8975f5c5SAndroid Build Coastguard Worker #define GL_SRGB8_ALPHA8_EXT 0x8C43 1748*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT 0x8210 1749*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_sRGB */ 1750*8975f5c5SAndroid Build Coastguard Worker 1751*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_sRGB_write_control 1752*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_sRGB_write_control 1 1753*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9 1754*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_sRGB_write_control */ 1755*8975f5c5SAndroid Build Coastguard Worker 1756*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_semaphore 1757*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_semaphore 1 1758*8975f5c5SAndroid Build Coastguard Worker #define GL_LAYOUT_GENERAL_EXT 0x958D 1759*8975f5c5SAndroid Build Coastguard Worker #define GL_LAYOUT_COLOR_ATTACHMENT_EXT 0x958E 1760*8975f5c5SAndroid Build Coastguard Worker #define GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT 0x958F 1761*8975f5c5SAndroid Build Coastguard Worker #define GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT 0x9590 1762*8975f5c5SAndroid Build Coastguard Worker #define GL_LAYOUT_SHADER_READ_ONLY_EXT 0x9591 1763*8975f5c5SAndroid Build Coastguard Worker #define GL_LAYOUT_TRANSFER_SRC_EXT 0x9592 1764*8975f5c5SAndroid Build Coastguard Worker #define GL_LAYOUT_TRANSFER_DST_EXT 0x9593 1765*8975f5c5SAndroid Build Coastguard Worker #define GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT 0x9530 1766*8975f5c5SAndroid Build Coastguard Worker #define GL_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT 0x9531 1767*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGENSEMAPHORESEXTPROC) (GLsizei n, GLuint *semaphores); 1768*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETESEMAPHORESEXTPROC) (GLsizei n, const GLuint *semaphores); 1769*8975f5c5SAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISSEMAPHOREEXTPROC) (GLuint semaphore); 1770*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSEMAPHOREPARAMETERUI64VEXTPROC) (GLuint semaphore, GLenum pname, const GLuint64 *params); 1771*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC) (GLuint semaphore, GLenum pname, GLuint64 *params); 1772*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLWAITSEMAPHOREEXTPROC) (GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *srcLayouts); 1773*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSIGNALSEMAPHOREEXTPROC) (GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *dstLayouts); 1774*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 1775*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGenSemaphoresEXT (GLsizei n, GLuint *semaphores); 1776*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDeleteSemaphoresEXT (GLsizei n, const GLuint *semaphores); 1777*8975f5c5SAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsSemaphoreEXT (GLuint semaphore); 1778*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glSemaphoreParameterui64vEXT (GLuint semaphore, GLenum pname, const GLuint64 *params); 1779*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetSemaphoreParameterui64vEXT (GLuint semaphore, GLenum pname, GLuint64 *params); 1780*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glWaitSemaphoreEXT (GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *srcLayouts); 1781*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glSignalSemaphoreEXT (GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *dstLayouts); 1782*8975f5c5SAndroid Build Coastguard Worker #endif 1783*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_semaphore */ 1784*8975f5c5SAndroid Build Coastguard Worker 1785*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_semaphore_fd 1786*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_semaphore_fd 1 1787*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLIMPORTSEMAPHOREFDEXTPROC) (GLuint semaphore, GLenum handleType, GLint fd); 1788*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 1789*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glImportSemaphoreFdEXT (GLuint semaphore, GLenum handleType, GLint fd); 1790*8975f5c5SAndroid Build Coastguard Worker #endif 1791*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_semaphore_fd */ 1792*8975f5c5SAndroid Build Coastguard Worker 1793*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_semaphore_win32 1794*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_semaphore_win32 1 1795*8975f5c5SAndroid Build Coastguard Worker #define GL_HANDLE_TYPE_D3D12_FENCE_EXT 0x9594 1796*8975f5c5SAndroid Build Coastguard Worker #define GL_D3D12_FENCE_VALUE_EXT 0x9595 1797*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC) (GLuint semaphore, GLenum handleType, void *handle); 1798*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC) (GLuint semaphore, GLenum handleType, const void *name); 1799*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 1800*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glImportSemaphoreWin32HandleEXT (GLuint semaphore, GLenum handleType, void *handle); 1801*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glImportSemaphoreWin32NameEXT (GLuint semaphore, GLenum handleType, const void *name); 1802*8975f5c5SAndroid Build Coastguard Worker #endif 1803*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_semaphore_win32 */ 1804*8975f5c5SAndroid Build Coastguard Worker 1805*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_separate_shader_objects 1806*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_separate_shader_objects 1 1807*8975f5c5SAndroid Build Coastguard Worker #define GL_ACTIVE_PROGRAM_EXT 0x8259 1808*8975f5c5SAndroid Build Coastguard Worker #define GL_VERTEX_SHADER_BIT_EXT 0x00000001 1809*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAGMENT_SHADER_BIT_EXT 0x00000002 1810*8975f5c5SAndroid Build Coastguard Worker #define GL_ALL_SHADER_BITS_EXT 0xFFFFFFFF 1811*8975f5c5SAndroid Build Coastguard Worker #define GL_PROGRAM_SEPARABLE_EXT 0x8258 1812*8975f5c5SAndroid Build Coastguard Worker #define GL_PROGRAM_PIPELINE_BINDING_EXT 0x825A 1813*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLACTIVESHADERPROGRAMEXTPROC) (GLuint pipeline, GLuint program); 1814*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBINDPROGRAMPIPELINEEXTPROC) (GLuint pipeline); 1815*8975f5c5SAndroid Build Coastguard Worker typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROGRAMVEXTPROC) (GLenum type, GLsizei count, const GLchar **strings); 1816*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPIPELINESEXTPROC) (GLsizei n, const GLuint *pipelines); 1817*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGENPROGRAMPIPELINESEXTPROC) (GLsizei n, GLuint *pipelines); 1818*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC) (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); 1819*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPROGRAMPIPELINEIVEXTPROC) (GLuint pipeline, GLenum pname, GLint *params); 1820*8975f5c5SAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPIPELINEEXTPROC) (GLuint pipeline); 1821*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMPARAMETERIEXTPROC) (GLuint program, GLenum pname, GLint value); 1822*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1FEXTPROC) (GLuint program, GLint location, GLfloat v0); 1823*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); 1824*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1IEXTPROC) (GLuint program, GLint location, GLint v0); 1825*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); 1826*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1); 1827*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); 1828*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1); 1829*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); 1830*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); 1831*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); 1832*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); 1833*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); 1834*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); 1835*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); 1836*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); 1837*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); 1838*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1839*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1840*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1841*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUSEPROGRAMSTAGESEXTPROC) (GLuint pipeline, GLbitfield stages, GLuint program); 1842*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEEXTPROC) (GLuint pipeline); 1843*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1UIEXTPROC) (GLuint program, GLint location, GLuint v0); 1844*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1); 1845*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); 1846*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); 1847*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); 1848*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); 1849*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); 1850*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); 1851*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1852*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1853*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1854*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1855*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1856*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1857*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 1858*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glActiveShaderProgramEXT (GLuint pipeline, GLuint program); 1859*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBindProgramPipelineEXT (GLuint pipeline); 1860*8975f5c5SAndroid Build Coastguard Worker GL_APICALL GLuint GL_APIENTRY glCreateShaderProgramvEXT (GLenum type, GLsizei count, const GLchar **strings); 1861*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDeleteProgramPipelinesEXT (GLsizei n, const GLuint *pipelines); 1862*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGenProgramPipelinesEXT (GLsizei n, GLuint *pipelines); 1863*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetProgramPipelineInfoLogEXT (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); 1864*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetProgramPipelineivEXT (GLuint pipeline, GLenum pname, GLint *params); 1865*8975f5c5SAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsProgramPipelineEXT (GLuint pipeline); 1866*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramParameteriEXT (GLuint program, GLenum pname, GLint value); 1867*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform1fEXT (GLuint program, GLint location, GLfloat v0); 1868*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform1fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); 1869*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform1iEXT (GLuint program, GLint location, GLint v0); 1870*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform1ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); 1871*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform2fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1); 1872*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform2fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); 1873*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform2iEXT (GLuint program, GLint location, GLint v0, GLint v1); 1874*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform2ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); 1875*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform3fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); 1876*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform3fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); 1877*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform3iEXT (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); 1878*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform3ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); 1879*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform4fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); 1880*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform4fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); 1881*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform4iEXT (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); 1882*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform4ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); 1883*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniformMatrix2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1884*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniformMatrix3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1885*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniformMatrix4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1886*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUseProgramStagesEXT (GLuint pipeline, GLbitfield stages, GLuint program); 1887*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glValidateProgramPipelineEXT (GLuint pipeline); 1888*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform1uiEXT (GLuint program, GLint location, GLuint v0); 1889*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform2uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1); 1890*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform3uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); 1891*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform4uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); 1892*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform1uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); 1893*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform2uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); 1894*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform3uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); 1895*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform4uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); 1896*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniformMatrix2x3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1897*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniformMatrix3x2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1898*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniformMatrix2x4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1899*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniformMatrix4x2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1900*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniformMatrix3x4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1901*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniformMatrix4x3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1902*8975f5c5SAndroid Build Coastguard Worker #endif 1903*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_separate_shader_objects */ 1904*8975f5c5SAndroid Build Coastguard Worker 1905*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_shader_framebuffer_fetch 1906*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_shader_framebuffer_fetch 1 1907*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT 0x8A52 1908*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_shader_framebuffer_fetch */ 1909*8975f5c5SAndroid Build Coastguard Worker 1910*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_shader_framebuffer_fetch_non_coherent 1911*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_shader_framebuffer_fetch_non_coherent 1 1912*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC) (void); 1913*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 1914*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFramebufferFetchBarrierEXT (void); 1915*8975f5c5SAndroid Build Coastguard Worker #endif 1916*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_shader_framebuffer_fetch_non_coherent */ 1917*8975f5c5SAndroid Build Coastguard Worker 1918*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_shader_group_vote 1919*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_shader_group_vote 1 1920*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_shader_group_vote */ 1921*8975f5c5SAndroid Build Coastguard Worker 1922*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_shader_implicit_conversions 1923*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_shader_implicit_conversions 1 1924*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_shader_implicit_conversions */ 1925*8975f5c5SAndroid Build Coastguard Worker 1926*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_shader_integer_mix 1927*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_shader_integer_mix 1 1928*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_shader_integer_mix */ 1929*8975f5c5SAndroid Build Coastguard Worker 1930*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_shader_io_blocks 1931*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_shader_io_blocks 1 1932*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_shader_io_blocks */ 1933*8975f5c5SAndroid Build Coastguard Worker 1934*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_shader_non_constant_global_initializers 1935*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_shader_non_constant_global_initializers 1 1936*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_shader_non_constant_global_initializers */ 1937*8975f5c5SAndroid Build Coastguard Worker 1938*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_shader_pixel_local_storage 1939*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_shader_pixel_local_storage 1 1940*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT 0x8F63 1941*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT 0x8F67 1942*8975f5c5SAndroid Build Coastguard Worker #define GL_SHADER_PIXEL_LOCAL_STORAGE_EXT 0x8F64 1943*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_shader_pixel_local_storage */ 1944*8975f5c5SAndroid Build Coastguard Worker 1945*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_shader_pixel_local_storage2 1946*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_shader_pixel_local_storage2 1 1947*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_FAST_SIZE_EXT 0x9650 1948*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_SIZE_EXT 0x9651 1949*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_INCOMPLETE_INSUFFICIENT_SHADER_COMBINED_LOCAL_STORAGE_EXT 0x9652 1950*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC) (GLuint target, GLsizei size); 1951*8975f5c5SAndroid Build Coastguard Worker typedef GLsizei (GL_APIENTRYP PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC) (GLuint target); 1952*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCLEARPIXELLOCALSTORAGEUIEXTPROC) (GLsizei offset, GLsizei n, const GLuint *values); 1953*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 1954*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFramebufferPixelLocalStorageSizeEXT (GLuint target, GLsizei size); 1955*8975f5c5SAndroid Build Coastguard Worker GL_APICALL GLsizei GL_APIENTRY glGetFramebufferPixelLocalStorageSizeEXT (GLuint target); 1956*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glClearPixelLocalStorageuiEXT (GLsizei offset, GLsizei n, const GLuint *values); 1957*8975f5c5SAndroid Build Coastguard Worker #endif 1958*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_shader_pixel_local_storage2 */ 1959*8975f5c5SAndroid Build Coastguard Worker 1960*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_shader_texture_lod 1961*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_shader_texture_lod 1 1962*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_shader_texture_lod */ 1963*8975f5c5SAndroid Build Coastguard Worker 1964*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_shadow_samplers 1965*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_shadow_samplers 1 1966*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_COMPARE_MODE_EXT 0x884C 1967*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_COMPARE_FUNC_EXT 0x884D 1968*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPARE_REF_TO_TEXTURE_EXT 0x884E 1969*8975f5c5SAndroid Build Coastguard Worker #define GL_SAMPLER_2D_SHADOW_EXT 0x8B62 1970*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_shadow_samplers */ 1971*8975f5c5SAndroid Build Coastguard Worker 1972*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_sparse_texture 1973*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_sparse_texture 1 1974*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_SPARSE_EXT 0x91A6 1975*8975f5c5SAndroid Build Coastguard Worker #define GL_VIRTUAL_PAGE_SIZE_INDEX_EXT 0x91A7 1976*8975f5c5SAndroid Build Coastguard Worker #define GL_NUM_SPARSE_LEVELS_EXT 0x91AA 1977*8975f5c5SAndroid Build Coastguard Worker #define GL_NUM_VIRTUAL_PAGE_SIZES_EXT 0x91A8 1978*8975f5c5SAndroid Build Coastguard Worker #define GL_VIRTUAL_PAGE_SIZE_X_EXT 0x9195 1979*8975f5c5SAndroid Build Coastguard Worker #define GL_VIRTUAL_PAGE_SIZE_Y_EXT 0x9196 1980*8975f5c5SAndroid Build Coastguard Worker #define GL_VIRTUAL_PAGE_SIZE_Z_EXT 0x9197 1981*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_2D_ARRAY 0x8C1A 1982*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_3D 0x806F 1983*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_SPARSE_TEXTURE_SIZE_EXT 0x9198 1984*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_SPARSE_3D_TEXTURE_SIZE_EXT 0x9199 1985*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_EXT 0x919A 1986*8975f5c5SAndroid Build Coastguard Worker #define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_EXT 0x91A9 1987*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXPAGECOMMITMENTEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); 1988*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 1989*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexPageCommitmentEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); 1990*8975f5c5SAndroid Build Coastguard Worker #endif 1991*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_sparse_texture */ 1992*8975f5c5SAndroid Build Coastguard Worker 1993*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_sparse_texture2 1994*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_sparse_texture2 1 1995*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_sparse_texture2 */ 1996*8975f5c5SAndroid Build Coastguard Worker 1997*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_tessellation_point_size 1998*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_tessellation_point_size 1 1999*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_tessellation_point_size */ 2000*8975f5c5SAndroid Build Coastguard Worker 2001*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_tessellation_shader 2002*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_tessellation_shader 1 2003*8975f5c5SAndroid Build Coastguard Worker #define GL_PATCHES_EXT 0x000E 2004*8975f5c5SAndroid Build Coastguard Worker #define GL_PATCH_VERTICES_EXT 0x8E72 2005*8975f5c5SAndroid Build Coastguard Worker #define GL_TESS_CONTROL_OUTPUT_VERTICES_EXT 0x8E75 2006*8975f5c5SAndroid Build Coastguard Worker #define GL_TESS_GEN_MODE_EXT 0x8E76 2007*8975f5c5SAndroid Build Coastguard Worker #define GL_TESS_GEN_SPACING_EXT 0x8E77 2008*8975f5c5SAndroid Build Coastguard Worker #define GL_TESS_GEN_VERTEX_ORDER_EXT 0x8E78 2009*8975f5c5SAndroid Build Coastguard Worker #define GL_TESS_GEN_POINT_MODE_EXT 0x8E79 2010*8975f5c5SAndroid Build Coastguard Worker #define GL_ISOLINES_EXT 0x8E7A 2011*8975f5c5SAndroid Build Coastguard Worker #define GL_QUADS_EXT 0x0007 2012*8975f5c5SAndroid Build Coastguard Worker #define GL_FRACTIONAL_ODD_EXT 0x8E7B 2013*8975f5c5SAndroid Build Coastguard Worker #define GL_FRACTIONAL_EVEN_EXT 0x8E7C 2014*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_PATCH_VERTICES_EXT 0x8E7D 2015*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_TESS_GEN_LEVEL_EXT 0x8E7E 2016*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_EXT 0x8E7F 2017*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT 0x8E80 2018*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT 0x8E81 2019*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_EXT 0x8E82 2020*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_EXT 0x8E83 2021*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_TESS_PATCH_COMPONENTS_EXT 0x8E84 2022*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_EXT 0x8E85 2023*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_EXT 0x8E86 2024*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_EXT 0x8E89 2025*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT 0x8E8A 2026*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_EXT 0x886C 2027*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_EXT 0x886D 2028*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT 0x8E1E 2029*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT 0x8E1F 2030*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT 0x92CD 2031*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT 0x92CE 2032*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT 0x92D3 2033*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT 0x92D4 2034*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT 0x90CB 2035*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT 0x90CC 2036*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_EXT 0x90D8 2037*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_EXT 0x90D9 2038*8975f5c5SAndroid Build Coastguard Worker #define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221 2039*8975f5c5SAndroid Build Coastguard Worker #define GL_IS_PER_PATCH_EXT 0x92E7 2040*8975f5c5SAndroid Build Coastguard Worker #define GL_REFERENCED_BY_TESS_CONTROL_SHADER_EXT 0x9307 2041*8975f5c5SAndroid Build Coastguard Worker #define GL_REFERENCED_BY_TESS_EVALUATION_SHADER_EXT 0x9308 2042*8975f5c5SAndroid Build Coastguard Worker #define GL_TESS_CONTROL_SHADER_EXT 0x8E88 2043*8975f5c5SAndroid Build Coastguard Worker #define GL_TESS_EVALUATION_SHADER_EXT 0x8E87 2044*8975f5c5SAndroid Build Coastguard Worker #define GL_TESS_CONTROL_SHADER_BIT_EXT 0x00000008 2045*8975f5c5SAndroid Build Coastguard Worker #define GL_TESS_EVALUATION_SHADER_BIT_EXT 0x00000010 2046*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPATCHPARAMETERIEXTPROC) (GLenum pname, GLint value); 2047*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 2048*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glPatchParameteriEXT (GLenum pname, GLint value); 2049*8975f5c5SAndroid Build Coastguard Worker #endif 2050*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_tessellation_shader */ 2051*8975f5c5SAndroid Build Coastguard Worker 2052*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_texture_border_clamp 2053*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_texture_border_clamp 1 2054*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_BORDER_COLOR_EXT 0x1004 2055*8975f5c5SAndroid Build Coastguard Worker #define GL_CLAMP_TO_BORDER_EXT 0x812D 2056*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); 2057*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, const GLuint *params); 2058*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, GLint *params); 2059*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, GLuint *params); 2060*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIIVEXTPROC) (GLuint sampler, GLenum pname, const GLint *param); 2061*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIUIVEXTPROC) (GLuint sampler, GLenum pname, const GLuint *param); 2062*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIIVEXTPROC) (GLuint sampler, GLenum pname, GLint *params); 2063*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVEXTPROC) (GLuint sampler, GLenum pname, GLuint *params); 2064*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 2065*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexParameterIivEXT (GLenum target, GLenum pname, const GLint *params); 2066*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexParameterIuivEXT (GLenum target, GLenum pname, const GLuint *params); 2067*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetTexParameterIivEXT (GLenum target, GLenum pname, GLint *params); 2068*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetTexParameterIuivEXT (GLenum target, GLenum pname, GLuint *params); 2069*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glSamplerParameterIivEXT (GLuint sampler, GLenum pname, const GLint *param); 2070*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glSamplerParameterIuivEXT (GLuint sampler, GLenum pname, const GLuint *param); 2071*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetSamplerParameterIivEXT (GLuint sampler, GLenum pname, GLint *params); 2072*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetSamplerParameterIuivEXT (GLuint sampler, GLenum pname, GLuint *params); 2073*8975f5c5SAndroid Build Coastguard Worker #endif 2074*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_texture_border_clamp */ 2075*8975f5c5SAndroid Build Coastguard Worker 2076*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_texture_buffer 2077*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_texture_buffer 1 2078*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_BUFFER_EXT 0x8C2A 2079*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_BUFFER_BINDING_EXT 0x8C2A 2080*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B 2081*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C 2082*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D 2083*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_EXT 0x919F 2084*8975f5c5SAndroid Build Coastguard Worker #define GL_SAMPLER_BUFFER_EXT 0x8DC2 2085*8975f5c5SAndroid Build Coastguard Worker #define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0 2086*8975f5c5SAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8 2087*8975f5c5SAndroid Build Coastguard Worker #define GL_IMAGE_BUFFER_EXT 0x9051 2088*8975f5c5SAndroid Build Coastguard Worker #define GL_INT_IMAGE_BUFFER_EXT 0x905C 2089*8975f5c5SAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067 2090*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_BUFFER_OFFSET_EXT 0x919D 2091*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_BUFFER_SIZE_EXT 0x919E 2092*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXBUFFEREXTPROC) (GLenum target, GLenum internalformat, GLuint buffer); 2093*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXBUFFERRANGEEXTPROC) (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); 2094*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 2095*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexBufferEXT (GLenum target, GLenum internalformat, GLuint buffer); 2096*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexBufferRangeEXT (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); 2097*8975f5c5SAndroid Build Coastguard Worker #endif 2098*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_texture_buffer */ 2099*8975f5c5SAndroid Build Coastguard Worker 2100*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_texture_compression_astc_decode_mode 2101*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_texture_compression_astc_decode_mode 1 2102*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_ASTC_DECODE_PRECISION_EXT 0x8F69 2103*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_texture_compression_astc_decode_mode */ 2104*8975f5c5SAndroid Build Coastguard Worker 2105*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_texture_compression_bptc 2106*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_texture_compression_bptc 1 2107*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_BPTC_UNORM_EXT 0x8E8C 2108*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT 0x8E8D 2109*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT 0x8E8E 2110*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT 0x8E8F 2111*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_texture_compression_bptc */ 2112*8975f5c5SAndroid Build Coastguard Worker 2113*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_texture_compression_dxt1 2114*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_texture_compression_dxt1 1 2115*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 2116*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 2117*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_texture_compression_dxt1 */ 2118*8975f5c5SAndroid Build Coastguard Worker 2119*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_texture_compression_rgtc 2120*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_texture_compression_rgtc 1 2121*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB 2122*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC 2123*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD 2124*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE 2125*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_texture_compression_rgtc */ 2126*8975f5c5SAndroid Build Coastguard Worker 2127*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_texture_compression_s3tc 2128*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_texture_compression_s3tc 1 2129*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 2130*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 2131*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_texture_compression_s3tc */ 2132*8975f5c5SAndroid Build Coastguard Worker 2133*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_texture_compression_s3tc_srgb 2134*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_texture_compression_s3tc_srgb 1 2135*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C 2136*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D 2137*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E 2138*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F 2139*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_texture_compression_s3tc_srgb */ 2140*8975f5c5SAndroid Build Coastguard Worker 2141*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_texture_cube_map_array 2142*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_texture_cube_map_array 1 2143*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_CUBE_MAP_ARRAY_EXT 0x9009 2144*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT 0x900A 2145*8975f5c5SAndroid Build Coastguard Worker #define GL_SAMPLER_CUBE_MAP_ARRAY_EXT 0x900C 2146*8975f5c5SAndroid Build Coastguard Worker #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT 0x900D 2147*8975f5c5SAndroid Build Coastguard Worker #define GL_INT_SAMPLER_CUBE_MAP_ARRAY_EXT 0x900E 2148*8975f5c5SAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT 0x900F 2149*8975f5c5SAndroid Build Coastguard Worker #define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054 2150*8975f5c5SAndroid Build Coastguard Worker #define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F 2151*8975f5c5SAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A 2152*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_texture_cube_map_array */ 2153*8975f5c5SAndroid Build Coastguard Worker 2154*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_texture_filter_anisotropic 2155*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_texture_filter_anisotropic 1 2156*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE 2157*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF 2158*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_texture_filter_anisotropic */ 2159*8975f5c5SAndroid Build Coastguard Worker 2160*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_texture_filter_minmax 2161*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_texture_filter_minmax 1 2162*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_REDUCTION_MODE_EXT 0x9366 2163*8975f5c5SAndroid Build Coastguard Worker #define GL_WEIGHTED_AVERAGE_EXT 0x9367 2164*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_texture_filter_minmax */ 2165*8975f5c5SAndroid Build Coastguard Worker 2166*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_texture_format_BGRA8888 2167*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_texture_format_BGRA8888 1 2168*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_texture_format_BGRA8888 */ 2169*8975f5c5SAndroid Build Coastguard Worker 2170*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_texture_format_sRGB_override 2171*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_texture_format_sRGB_override 1 2172*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_FORMAT_SRGB_OVERRIDE_EXT 0x8FBF 2173*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_texture_format_sRGB_override */ 2174*8975f5c5SAndroid Build Coastguard Worker 2175*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_texture_mirror_clamp_to_edge 2176*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_texture_mirror_clamp_to_edge 1 2177*8975f5c5SAndroid Build Coastguard Worker #define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743 2178*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_texture_mirror_clamp_to_edge */ 2179*8975f5c5SAndroid Build Coastguard Worker 2180*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_texture_norm16 2181*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_texture_norm16 1 2182*8975f5c5SAndroid Build Coastguard Worker #define GL_R16_EXT 0x822A 2183*8975f5c5SAndroid Build Coastguard Worker #define GL_RG16_EXT 0x822C 2184*8975f5c5SAndroid Build Coastguard Worker #define GL_RGBA16_EXT 0x805B 2185*8975f5c5SAndroid Build Coastguard Worker #define GL_RGB16_EXT 0x8054 2186*8975f5c5SAndroid Build Coastguard Worker #define GL_RGB16_SNORM_EXT 0x8F9A 2187*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_texture_norm16 */ 2188*8975f5c5SAndroid Build Coastguard Worker 2189*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_texture_query_lod 2190*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_texture_query_lod 1 2191*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_texture_query_lod */ 2192*8975f5c5SAndroid Build Coastguard Worker 2193*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_texture_rg 2194*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_texture_rg 1 2195*8975f5c5SAndroid Build Coastguard Worker #define GL_RED_EXT 0x1903 2196*8975f5c5SAndroid Build Coastguard Worker #define GL_RG_EXT 0x8227 2197*8975f5c5SAndroid Build Coastguard Worker #define GL_R8_EXT 0x8229 2198*8975f5c5SAndroid Build Coastguard Worker #define GL_RG8_EXT 0x822B 2199*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_texture_rg */ 2200*8975f5c5SAndroid Build Coastguard Worker 2201*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_texture_sRGB_R8 2202*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_texture_sRGB_R8 1 2203*8975f5c5SAndroid Build Coastguard Worker #define GL_SR8_EXT 0x8FBD 2204*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_texture_sRGB_R8 */ 2205*8975f5c5SAndroid Build Coastguard Worker 2206*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_texture_sRGB_RG8 2207*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_texture_sRGB_RG8 1 2208*8975f5c5SAndroid Build Coastguard Worker #define GL_SRG8_EXT 0x8FBE 2209*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_texture_sRGB_RG8 */ 2210*8975f5c5SAndroid Build Coastguard Worker 2211*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_texture_sRGB_decode 2212*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_texture_sRGB_decode 1 2213*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48 2214*8975f5c5SAndroid Build Coastguard Worker #define GL_DECODE_EXT 0x8A49 2215*8975f5c5SAndroid Build Coastguard Worker #define GL_SKIP_DECODE_EXT 0x8A4A 2216*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_texture_sRGB_decode */ 2217*8975f5c5SAndroid Build Coastguard Worker 2218*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_texture_shadow_lod 2219*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_texture_shadow_lod 1 2220*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_texture_shadow_lod */ 2221*8975f5c5SAndroid Build Coastguard Worker 2222*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_texture_storage 2223*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_texture_storage 1 2224*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_IMMUTABLE_FORMAT_EXT 0x912F 2225*8975f5c5SAndroid Build Coastguard Worker #define GL_ALPHA8_EXT 0x803C 2226*8975f5c5SAndroid Build Coastguard Worker #define GL_LUMINANCE8_EXT 0x8040 2227*8975f5c5SAndroid Build Coastguard Worker #define GL_LUMINANCE8_ALPHA8_EXT 0x8045 2228*8975f5c5SAndroid Build Coastguard Worker #define GL_RGBA32F_EXT 0x8814 2229*8975f5c5SAndroid Build Coastguard Worker #define GL_RGB32F_EXT 0x8815 2230*8975f5c5SAndroid Build Coastguard Worker #define GL_ALPHA32F_EXT 0x8816 2231*8975f5c5SAndroid Build Coastguard Worker #define GL_LUMINANCE32F_EXT 0x8818 2232*8975f5c5SAndroid Build Coastguard Worker #define GL_LUMINANCE_ALPHA32F_EXT 0x8819 2233*8975f5c5SAndroid Build Coastguard Worker #define GL_ALPHA16F_EXT 0x881C 2234*8975f5c5SAndroid Build Coastguard Worker #define GL_LUMINANCE16F_EXT 0x881E 2235*8975f5c5SAndroid Build Coastguard Worker #define GL_LUMINANCE_ALPHA16F_EXT 0x881F 2236*8975f5c5SAndroid Build Coastguard Worker #define GL_R32F_EXT 0x822E 2237*8975f5c5SAndroid Build Coastguard Worker #define GL_RG32F_EXT 0x8230 2238*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXSTORAGE1DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); 2239*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXSTORAGE2DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); 2240*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXSTORAGE3DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); 2241*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE1DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); 2242*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE2DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); 2243*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); 2244*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 2245*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexStorage1DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); 2246*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexStorage2DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); 2247*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexStorage3DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); 2248*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTextureStorage1DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); 2249*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTextureStorage2DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); 2250*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTextureStorage3DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); 2251*8975f5c5SAndroid Build Coastguard Worker #endif 2252*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_texture_storage */ 2253*8975f5c5SAndroid Build Coastguard Worker 2254*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_texture_storage_compression 2255*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_texture_storage_compression 1 2256*8975f5c5SAndroid Build Coastguard Worker #define GL_NUM_SURFACE_COMPRESSION_FIXED_RATES_EXT 0x8F6E 2257*8975f5c5SAndroid Build Coastguard Worker #define GL_SURFACE_COMPRESSION_FIXED_RATE_1BPC_EXT 0x96C4 2258*8975f5c5SAndroid Build Coastguard Worker #define GL_SURFACE_COMPRESSION_FIXED_RATE_2BPC_EXT 0x96C5 2259*8975f5c5SAndroid Build Coastguard Worker #define GL_SURFACE_COMPRESSION_FIXED_RATE_3BPC_EXT 0x96C6 2260*8975f5c5SAndroid Build Coastguard Worker #define GL_SURFACE_COMPRESSION_FIXED_RATE_4BPC_EXT 0x96C7 2261*8975f5c5SAndroid Build Coastguard Worker #define GL_SURFACE_COMPRESSION_FIXED_RATE_5BPC_EXT 0x96C8 2262*8975f5c5SAndroid Build Coastguard Worker #define GL_SURFACE_COMPRESSION_FIXED_RATE_6BPC_EXT 0x96C9 2263*8975f5c5SAndroid Build Coastguard Worker #define GL_SURFACE_COMPRESSION_FIXED_RATE_7BPC_EXT 0x96CA 2264*8975f5c5SAndroid Build Coastguard Worker #define GL_SURFACE_COMPRESSION_FIXED_RATE_8BPC_EXT 0x96CB 2265*8975f5c5SAndroid Build Coastguard Worker #define GL_SURFACE_COMPRESSION_FIXED_RATE_9BPC_EXT 0x96CC 2266*8975f5c5SAndroid Build Coastguard Worker #define GL_SURFACE_COMPRESSION_FIXED_RATE_10BPC_EXT 0x96CD 2267*8975f5c5SAndroid Build Coastguard Worker #define GL_SURFACE_COMPRESSION_FIXED_RATE_11BPC_EXT 0x96CE 2268*8975f5c5SAndroid Build Coastguard Worker #define GL_SURFACE_COMPRESSION_FIXED_RATE_12BPC_EXT 0x96CF 2269*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXSTORAGEATTRIBS2DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, const GLint* attrib_list); 2270*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXSTORAGEATTRIBS3DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, const GLint* attrib_list); 2271*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 2272*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexStorageAttribs2DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, const GLint* attrib_list); 2273*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexStorageAttribs3DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, const GLint* attrib_list); 2274*8975f5c5SAndroid Build Coastguard Worker #endif 2275*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_texture_storage_compression */ 2276*8975f5c5SAndroid Build Coastguard Worker 2277*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_texture_type_2_10_10_10_REV 2278*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_texture_type_2_10_10_10_REV 1 2279*8975f5c5SAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_2_10_10_10_REV_EXT 0x8368 2280*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_texture_type_2_10_10_10_REV */ 2281*8975f5c5SAndroid Build Coastguard Worker 2282*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_texture_view 2283*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_texture_view 1 2284*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_VIEW_MIN_LEVEL_EXT 0x82DB 2285*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_VIEW_NUM_LEVELS_EXT 0x82DC 2286*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_VIEW_MIN_LAYER_EXT 0x82DD 2287*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_VIEW_NUM_LAYERS_EXT 0x82DE 2288*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXTUREVIEWEXTPROC) (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); 2289*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 2290*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTextureViewEXT (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); 2291*8975f5c5SAndroid Build Coastguard Worker #endif 2292*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_texture_view */ 2293*8975f5c5SAndroid Build Coastguard Worker 2294*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_unpack_subimage 2295*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_unpack_subimage 1 2296*8975f5c5SAndroid Build Coastguard Worker #define GL_UNPACK_ROW_LENGTH_EXT 0x0CF2 2297*8975f5c5SAndroid Build Coastguard Worker #define GL_UNPACK_SKIP_ROWS_EXT 0x0CF3 2298*8975f5c5SAndroid Build Coastguard Worker #define GL_UNPACK_SKIP_PIXELS_EXT 0x0CF4 2299*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_unpack_subimage */ 2300*8975f5c5SAndroid Build Coastguard Worker 2301*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_win32_keyed_mutex 2302*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_win32_keyed_mutex 1 2303*8975f5c5SAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC) (GLuint memory, GLuint64 key, GLuint timeout); 2304*8975f5c5SAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC) (GLuint memory, GLuint64 key); 2305*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 2306*8975f5c5SAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glAcquireKeyedMutexWin32EXT (GLuint memory, GLuint64 key, GLuint timeout); 2307*8975f5c5SAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glReleaseKeyedMutexWin32EXT (GLuint memory, GLuint64 key); 2308*8975f5c5SAndroid Build Coastguard Worker #endif 2309*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_win32_keyed_mutex */ 2310*8975f5c5SAndroid Build Coastguard Worker 2311*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_window_rectangles 2312*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_window_rectangles 1 2313*8975f5c5SAndroid Build Coastguard Worker #define GL_INCLUSIVE_EXT 0x8F10 2314*8975f5c5SAndroid Build Coastguard Worker #define GL_EXCLUSIVE_EXT 0x8F11 2315*8975f5c5SAndroid Build Coastguard Worker #define GL_WINDOW_RECTANGLE_EXT 0x8F12 2316*8975f5c5SAndroid Build Coastguard Worker #define GL_WINDOW_RECTANGLE_MODE_EXT 0x8F13 2317*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_WINDOW_RECTANGLES_EXT 0x8F14 2318*8975f5c5SAndroid Build Coastguard Worker #define GL_NUM_WINDOW_RECTANGLES_EXT 0x8F15 2319*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLWINDOWRECTANGLESEXTPROC) (GLenum mode, GLsizei count, const GLint *box); 2320*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 2321*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glWindowRectanglesEXT (GLenum mode, GLsizei count, const GLint *box); 2322*8975f5c5SAndroid Build Coastguard Worker #endif 2323*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_window_rectangles */ 2324*8975f5c5SAndroid Build Coastguard Worker 2325*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_FJ_shader_binary_GCCSO 2326*8975f5c5SAndroid Build Coastguard Worker #define GL_FJ_shader_binary_GCCSO 1 2327*8975f5c5SAndroid Build Coastguard Worker #define GL_GCCSO_SHADER_BINARY_FJ 0x9260 2328*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_FJ_shader_binary_GCCSO */ 2329*8975f5c5SAndroid Build Coastguard Worker 2330*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_IMG_bindless_texture 2331*8975f5c5SAndroid Build Coastguard Worker #define GL_IMG_bindless_texture 1 2332*8975f5c5SAndroid Build Coastguard Worker typedef GLuint64 (GL_APIENTRYP PFNGLGETTEXTUREHANDLEIMGPROC) (GLuint texture); 2333*8975f5c5SAndroid Build Coastguard Worker typedef GLuint64 (GL_APIENTRYP PFNGLGETTEXTURESAMPLERHANDLEIMGPROC) (GLuint texture, GLuint sampler); 2334*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORMHANDLEUI64IMGPROC) (GLint location, GLuint64 value); 2335*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORMHANDLEUI64VIMGPROC) (GLint location, GLsizei count, const GLuint64 *value); 2336*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64IMGPROC) (GLuint program, GLint location, GLuint64 value); 2337*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64VIMGPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *values); 2338*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 2339*8975f5c5SAndroid Build Coastguard Worker GL_APICALL GLuint64 GL_APIENTRY glGetTextureHandleIMG (GLuint texture); 2340*8975f5c5SAndroid Build Coastguard Worker GL_APICALL GLuint64 GL_APIENTRY glGetTextureSamplerHandleIMG (GLuint texture, GLuint sampler); 2341*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniformHandleui64IMG (GLint location, GLuint64 value); 2342*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniformHandleui64vIMG (GLint location, GLsizei count, const GLuint64 *value); 2343*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniformHandleui64IMG (GLuint program, GLint location, GLuint64 value); 2344*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniformHandleui64vIMG (GLuint program, GLint location, GLsizei count, const GLuint64 *values); 2345*8975f5c5SAndroid Build Coastguard Worker #endif 2346*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_IMG_bindless_texture */ 2347*8975f5c5SAndroid Build Coastguard Worker 2348*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_IMG_framebuffer_downsample 2349*8975f5c5SAndroid Build Coastguard Worker #define GL_IMG_framebuffer_downsample 1 2350*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_AND_DOWNSAMPLE_IMG 0x913C 2351*8975f5c5SAndroid Build Coastguard Worker #define GL_NUM_DOWNSAMPLE_SCALES_IMG 0x913D 2352*8975f5c5SAndroid Build Coastguard Worker #define GL_DOWNSAMPLE_SCALES_IMG 0x913E 2353*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SCALE_IMG 0x913F 2354*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DDOWNSAMPLEIMGPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint xscale, GLint yscale); 2355*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERDOWNSAMPLEIMGPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer, GLint xscale, GLint yscale); 2356*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 2357*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFramebufferTexture2DDownsampleIMG (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint xscale, GLint yscale); 2358*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFramebufferTextureLayerDownsampleIMG (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer, GLint xscale, GLint yscale); 2359*8975f5c5SAndroid Build Coastguard Worker #endif 2360*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_IMG_framebuffer_downsample */ 2361*8975f5c5SAndroid Build Coastguard Worker 2362*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_IMG_multisampled_render_to_texture 2363*8975f5c5SAndroid Build Coastguard Worker #define GL_IMG_multisampled_render_to_texture 1 2364*8975f5c5SAndroid Build Coastguard Worker #define GL_RENDERBUFFER_SAMPLES_IMG 0x9133 2365*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG 0x9134 2366*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_SAMPLES_IMG 0x9135 2367*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_SAMPLES_IMG 0x9136 2368*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEIMGPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); 2369*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEIMGPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); 2370*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 2371*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleIMG (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); 2372*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFramebufferTexture2DMultisampleIMG (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); 2373*8975f5c5SAndroid Build Coastguard Worker #endif 2374*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_IMG_multisampled_render_to_texture */ 2375*8975f5c5SAndroid Build Coastguard Worker 2376*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_IMG_program_binary 2377*8975f5c5SAndroid Build Coastguard Worker #define GL_IMG_program_binary 1 2378*8975f5c5SAndroid Build Coastguard Worker #define GL_SGX_PROGRAM_BINARY_IMG 0x9130 2379*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_IMG_program_binary */ 2380*8975f5c5SAndroid Build Coastguard Worker 2381*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_IMG_read_format 2382*8975f5c5SAndroid Build Coastguard Worker #define GL_IMG_read_format 1 2383*8975f5c5SAndroid Build Coastguard Worker #define GL_BGRA_IMG 0x80E1 2384*8975f5c5SAndroid Build Coastguard Worker #define GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG 0x8365 2385*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_IMG_read_format */ 2386*8975f5c5SAndroid Build Coastguard Worker 2387*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_IMG_shader_binary 2388*8975f5c5SAndroid Build Coastguard Worker #define GL_IMG_shader_binary 1 2389*8975f5c5SAndroid Build Coastguard Worker #define GL_SGX_BINARY_IMG 0x8C0A 2390*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_IMG_shader_binary */ 2391*8975f5c5SAndroid Build Coastguard Worker 2392*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_IMG_texture_compression_pvrtc 2393*8975f5c5SAndroid Build Coastguard Worker #define GL_IMG_texture_compression_pvrtc 1 2394*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00 2395*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01 2396*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02 2397*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03 2398*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_IMG_texture_compression_pvrtc */ 2399*8975f5c5SAndroid Build Coastguard Worker 2400*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_IMG_texture_compression_pvrtc2 2401*8975f5c5SAndroid Build Coastguard Worker #define GL_IMG_texture_compression_pvrtc2 1 2402*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG 0x9137 2403*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG 0x9138 2404*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_IMG_texture_compression_pvrtc2 */ 2405*8975f5c5SAndroid Build Coastguard Worker 2406*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_IMG_texture_filter_cubic 2407*8975f5c5SAndroid Build Coastguard Worker #define GL_IMG_texture_filter_cubic 1 2408*8975f5c5SAndroid Build Coastguard Worker #define GL_CUBIC_IMG 0x9139 2409*8975f5c5SAndroid Build Coastguard Worker #define GL_CUBIC_MIPMAP_NEAREST_IMG 0x913A 2410*8975f5c5SAndroid Build Coastguard Worker #define GL_CUBIC_MIPMAP_LINEAR_IMG 0x913B 2411*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_IMG_texture_filter_cubic */ 2412*8975f5c5SAndroid Build Coastguard Worker 2413*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_INTEL_blackhole_render 2414*8975f5c5SAndroid Build Coastguard Worker #define GL_INTEL_blackhole_render 1 2415*8975f5c5SAndroid Build Coastguard Worker #define GL_BLACKHOLE_RENDER_INTEL 0x83FC 2416*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_INTEL_blackhole_render */ 2417*8975f5c5SAndroid Build Coastguard Worker 2418*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_INTEL_conservative_rasterization 2419*8975f5c5SAndroid Build Coastguard Worker #define GL_INTEL_conservative_rasterization 1 2420*8975f5c5SAndroid Build Coastguard Worker #define GL_CONSERVATIVE_RASTERIZATION_INTEL 0x83FE 2421*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_INTEL_conservative_rasterization */ 2422*8975f5c5SAndroid Build Coastguard Worker 2423*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_INTEL_framebuffer_CMAA 2424*8975f5c5SAndroid Build Coastguard Worker #define GL_INTEL_framebuffer_CMAA 1 2425*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTELPROC) (void); 2426*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 2427*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glApplyFramebufferAttachmentCMAAINTEL (void); 2428*8975f5c5SAndroid Build Coastguard Worker #endif 2429*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_INTEL_framebuffer_CMAA */ 2430*8975f5c5SAndroid Build Coastguard Worker 2431*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_INTEL_performance_query 2432*8975f5c5SAndroid Build Coastguard Worker #define GL_INTEL_performance_query 1 2433*8975f5c5SAndroid Build Coastguard Worker #define GL_PERFQUERY_SINGLE_CONTEXT_INTEL 0x00000000 2434*8975f5c5SAndroid Build Coastguard Worker #define GL_PERFQUERY_GLOBAL_CONTEXT_INTEL 0x00000001 2435*8975f5c5SAndroid Build Coastguard Worker #define GL_PERFQUERY_WAIT_INTEL 0x83FB 2436*8975f5c5SAndroid Build Coastguard Worker #define GL_PERFQUERY_FLUSH_INTEL 0x83FA 2437*8975f5c5SAndroid Build Coastguard Worker #define GL_PERFQUERY_DONOT_FLUSH_INTEL 0x83F9 2438*8975f5c5SAndroid Build Coastguard Worker #define GL_PERFQUERY_COUNTER_EVENT_INTEL 0x94F0 2439*8975f5c5SAndroid Build Coastguard Worker #define GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL 0x94F1 2440*8975f5c5SAndroid Build Coastguard Worker #define GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL 0x94F2 2441*8975f5c5SAndroid Build Coastguard Worker #define GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL 0x94F3 2442*8975f5c5SAndroid Build Coastguard Worker #define GL_PERFQUERY_COUNTER_RAW_INTEL 0x94F4 2443*8975f5c5SAndroid Build Coastguard Worker #define GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL 0x94F5 2444*8975f5c5SAndroid Build Coastguard Worker #define GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL 0x94F8 2445*8975f5c5SAndroid Build Coastguard Worker #define GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL 0x94F9 2446*8975f5c5SAndroid Build Coastguard Worker #define GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL 0x94FA 2447*8975f5c5SAndroid Build Coastguard Worker #define GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL 0x94FB 2448*8975f5c5SAndroid Build Coastguard Worker #define GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL 0x94FC 2449*8975f5c5SAndroid Build Coastguard Worker #define GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL 0x94FD 2450*8975f5c5SAndroid Build Coastguard Worker #define GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL 0x94FE 2451*8975f5c5SAndroid Build Coastguard Worker #define GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL 0x94FF 2452*8975f5c5SAndroid Build Coastguard Worker #define GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL 0x9500 2453*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBEGINPERFQUERYINTELPROC) (GLuint queryHandle); 2454*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCREATEPERFQUERYINTELPROC) (GLuint queryId, GLuint *queryHandle); 2455*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETEPERFQUERYINTELPROC) (GLuint queryHandle); 2456*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLENDPERFQUERYINTELPROC) (GLuint queryHandle); 2457*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETFIRSTPERFQUERYIDINTELPROC) (GLuint *queryId); 2458*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETNEXTPERFQUERYIDINTELPROC) (GLuint queryId, GLuint *nextQueryId); 2459*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPERFCOUNTERINFOINTELPROC) (GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar *counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue); 2460*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPERFQUERYDATAINTELPROC) (GLuint queryHandle, GLuint flags, GLsizei dataSize, void *data, GLuint *bytesWritten); 2461*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPERFQUERYIDBYNAMEINTELPROC) (GLchar *queryName, GLuint *queryId); 2462*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPERFQUERYINFOINTELPROC) (GLuint queryId, GLuint queryNameLength, GLchar *queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask); 2463*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 2464*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBeginPerfQueryINTEL (GLuint queryHandle); 2465*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCreatePerfQueryINTEL (GLuint queryId, GLuint *queryHandle); 2466*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDeletePerfQueryINTEL (GLuint queryHandle); 2467*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glEndPerfQueryINTEL (GLuint queryHandle); 2468*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetFirstPerfQueryIdINTEL (GLuint *queryId); 2469*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetNextPerfQueryIdINTEL (GLuint queryId, GLuint *nextQueryId); 2470*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetPerfCounterInfoINTEL (GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar *counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue); 2471*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetPerfQueryDataINTEL (GLuint queryHandle, GLuint flags, GLsizei dataSize, void *data, GLuint *bytesWritten); 2472*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetPerfQueryIdByNameINTEL (GLchar *queryName, GLuint *queryId); 2473*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetPerfQueryInfoINTEL (GLuint queryId, GLuint queryNameLength, GLchar *queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask); 2474*8975f5c5SAndroid Build Coastguard Worker #endif 2475*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_INTEL_performance_query */ 2476*8975f5c5SAndroid Build Coastguard Worker 2477*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_MESA_framebuffer_flip_x 2478*8975f5c5SAndroid Build Coastguard Worker #define GL_MESA_framebuffer_flip_x 1 2479*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_FLIP_X_MESA 0x8BBC 2480*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_MESA_framebuffer_flip_x */ 2481*8975f5c5SAndroid Build Coastguard Worker 2482*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_MESA_framebuffer_flip_y 2483*8975f5c5SAndroid Build Coastguard Worker #define GL_MESA_framebuffer_flip_y 1 2484*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_FLIP_Y_MESA 0x8BBB 2485*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERPARAMETERIMESAPROC) (GLenum target, GLenum pname, GLint param); 2486*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVMESAPROC) (GLenum target, GLenum pname, GLint *params); 2487*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 2488*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFramebufferParameteriMESA (GLenum target, GLenum pname, GLint param); 2489*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetFramebufferParameterivMESA (GLenum target, GLenum pname, GLint *params); 2490*8975f5c5SAndroid Build Coastguard Worker #endif 2491*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_MESA_framebuffer_flip_y */ 2492*8975f5c5SAndroid Build Coastguard Worker 2493*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_MESA_framebuffer_swap_xy 2494*8975f5c5SAndroid Build Coastguard Worker #define GL_MESA_framebuffer_swap_xy 1 2495*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_SWAP_XY_MESA 0x8BBD 2496*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_MESA_framebuffer_swap_xy */ 2497*8975f5c5SAndroid Build Coastguard Worker 2498*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_MESA_program_binary_formats 2499*8975f5c5SAndroid Build Coastguard Worker #define GL_MESA_program_binary_formats 1 2500*8975f5c5SAndroid Build Coastguard Worker #define GL_PROGRAM_BINARY_FORMAT_MESA 0x875F 2501*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_MESA_program_binary_formats */ 2502*8975f5c5SAndroid Build Coastguard Worker 2503*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_MESA_shader_integer_functions 2504*8975f5c5SAndroid Build Coastguard Worker #define GL_MESA_shader_integer_functions 1 2505*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_MESA_shader_integer_functions */ 2506*8975f5c5SAndroid Build Coastguard Worker 2507*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_NVX_blend_equation_advanced_multi_draw_buffers 2508*8975f5c5SAndroid Build Coastguard Worker #define GL_NVX_blend_equation_advanced_multi_draw_buffers 1 2509*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_NVX_blend_equation_advanced_multi_draw_buffers */ 2510*8975f5c5SAndroid Build Coastguard Worker 2511*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_NV_bindless_texture 2512*8975f5c5SAndroid Build Coastguard Worker #define GL_NV_bindless_texture 1 2513*8975f5c5SAndroid Build Coastguard Worker typedef GLuint64 (GL_APIENTRYP PFNGLGETTEXTUREHANDLENVPROC) (GLuint texture); 2514*8975f5c5SAndroid Build Coastguard Worker typedef GLuint64 (GL_APIENTRYP PFNGLGETTEXTURESAMPLERHANDLENVPROC) (GLuint texture, GLuint sampler); 2515*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMAKETEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle); 2516*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC) (GLuint64 handle); 2517*8975f5c5SAndroid Build Coastguard Worker typedef GLuint64 (GL_APIENTRYP PFNGLGETIMAGEHANDLENVPROC) (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); 2518*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMAKEIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle, GLenum access); 2519*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC) (GLuint64 handle); 2520*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORMHANDLEUI64NVPROC) (GLint location, GLuint64 value); 2521*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORMHANDLEUI64VNVPROC) (GLint location, GLsizei count, const GLuint64 *value); 2522*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC) (GLuint program, GLint location, GLuint64 value); 2523*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *values); 2524*8975f5c5SAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISTEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle); 2525*8975f5c5SAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle); 2526*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 2527*8975f5c5SAndroid Build Coastguard Worker GL_APICALL GLuint64 GL_APIENTRY glGetTextureHandleNV (GLuint texture); 2528*8975f5c5SAndroid Build Coastguard Worker GL_APICALL GLuint64 GL_APIENTRY glGetTextureSamplerHandleNV (GLuint texture, GLuint sampler); 2529*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMakeTextureHandleResidentNV (GLuint64 handle); 2530*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMakeTextureHandleNonResidentNV (GLuint64 handle); 2531*8975f5c5SAndroid Build Coastguard Worker GL_APICALL GLuint64 GL_APIENTRY glGetImageHandleNV (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); 2532*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMakeImageHandleResidentNV (GLuint64 handle, GLenum access); 2533*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMakeImageHandleNonResidentNV (GLuint64 handle); 2534*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniformHandleui64NV (GLint location, GLuint64 value); 2535*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniformHandleui64vNV (GLint location, GLsizei count, const GLuint64 *value); 2536*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniformHandleui64NV (GLuint program, GLint location, GLuint64 value); 2537*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniformHandleui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64 *values); 2538*8975f5c5SAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsTextureHandleResidentNV (GLuint64 handle); 2539*8975f5c5SAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsImageHandleResidentNV (GLuint64 handle); 2540*8975f5c5SAndroid Build Coastguard Worker #endif 2541*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_NV_bindless_texture */ 2542*8975f5c5SAndroid Build Coastguard Worker 2543*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_NV_blend_equation_advanced 2544*8975f5c5SAndroid Build Coastguard Worker #define GL_NV_blend_equation_advanced 1 2545*8975f5c5SAndroid Build Coastguard Worker #define GL_BLEND_OVERLAP_NV 0x9281 2546*8975f5c5SAndroid Build Coastguard Worker #define GL_BLEND_PREMULTIPLIED_SRC_NV 0x9280 2547*8975f5c5SAndroid Build Coastguard Worker #define GL_BLUE_NV 0x1905 2548*8975f5c5SAndroid Build Coastguard Worker #define GL_COLORBURN_NV 0x929A 2549*8975f5c5SAndroid Build Coastguard Worker #define GL_COLORDODGE_NV 0x9299 2550*8975f5c5SAndroid Build Coastguard Worker #define GL_CONJOINT_NV 0x9284 2551*8975f5c5SAndroid Build Coastguard Worker #define GL_CONTRAST_NV 0x92A1 2552*8975f5c5SAndroid Build Coastguard Worker #define GL_DARKEN_NV 0x9297 2553*8975f5c5SAndroid Build Coastguard Worker #define GL_DIFFERENCE_NV 0x929E 2554*8975f5c5SAndroid Build Coastguard Worker #define GL_DISJOINT_NV 0x9283 2555*8975f5c5SAndroid Build Coastguard Worker #define GL_DST_ATOP_NV 0x928F 2556*8975f5c5SAndroid Build Coastguard Worker #define GL_DST_IN_NV 0x928B 2557*8975f5c5SAndroid Build Coastguard Worker #define GL_DST_NV 0x9287 2558*8975f5c5SAndroid Build Coastguard Worker #define GL_DST_OUT_NV 0x928D 2559*8975f5c5SAndroid Build Coastguard Worker #define GL_DST_OVER_NV 0x9289 2560*8975f5c5SAndroid Build Coastguard Worker #define GL_EXCLUSION_NV 0x92A0 2561*8975f5c5SAndroid Build Coastguard Worker #define GL_GREEN_NV 0x1904 2562*8975f5c5SAndroid Build Coastguard Worker #define GL_HARDLIGHT_NV 0x929B 2563*8975f5c5SAndroid Build Coastguard Worker #define GL_HARDMIX_NV 0x92A9 2564*8975f5c5SAndroid Build Coastguard Worker #define GL_HSL_COLOR_NV 0x92AF 2565*8975f5c5SAndroid Build Coastguard Worker #define GL_HSL_HUE_NV 0x92AD 2566*8975f5c5SAndroid Build Coastguard Worker #define GL_HSL_LUMINOSITY_NV 0x92B0 2567*8975f5c5SAndroid Build Coastguard Worker #define GL_HSL_SATURATION_NV 0x92AE 2568*8975f5c5SAndroid Build Coastguard Worker #define GL_INVERT_OVG_NV 0x92B4 2569*8975f5c5SAndroid Build Coastguard Worker #define GL_INVERT_RGB_NV 0x92A3 2570*8975f5c5SAndroid Build Coastguard Worker #define GL_LIGHTEN_NV 0x9298 2571*8975f5c5SAndroid Build Coastguard Worker #define GL_LINEARBURN_NV 0x92A5 2572*8975f5c5SAndroid Build Coastguard Worker #define GL_LINEARDODGE_NV 0x92A4 2573*8975f5c5SAndroid Build Coastguard Worker #define GL_LINEARLIGHT_NV 0x92A7 2574*8975f5c5SAndroid Build Coastguard Worker #define GL_MINUS_CLAMPED_NV 0x92B3 2575*8975f5c5SAndroid Build Coastguard Worker #define GL_MINUS_NV 0x929F 2576*8975f5c5SAndroid Build Coastguard Worker #define GL_MULTIPLY_NV 0x9294 2577*8975f5c5SAndroid Build Coastguard Worker #define GL_OVERLAY_NV 0x9296 2578*8975f5c5SAndroid Build Coastguard Worker #define GL_PINLIGHT_NV 0x92A8 2579*8975f5c5SAndroid Build Coastguard Worker #define GL_PLUS_CLAMPED_ALPHA_NV 0x92B2 2580*8975f5c5SAndroid Build Coastguard Worker #define GL_PLUS_CLAMPED_NV 0x92B1 2581*8975f5c5SAndroid Build Coastguard Worker #define GL_PLUS_DARKER_NV 0x9292 2582*8975f5c5SAndroid Build Coastguard Worker #define GL_PLUS_NV 0x9291 2583*8975f5c5SAndroid Build Coastguard Worker #define GL_RED_NV 0x1903 2584*8975f5c5SAndroid Build Coastguard Worker #define GL_SCREEN_NV 0x9295 2585*8975f5c5SAndroid Build Coastguard Worker #define GL_SOFTLIGHT_NV 0x929C 2586*8975f5c5SAndroid Build Coastguard Worker #define GL_SRC_ATOP_NV 0x928E 2587*8975f5c5SAndroid Build Coastguard Worker #define GL_SRC_IN_NV 0x928A 2588*8975f5c5SAndroid Build Coastguard Worker #define GL_SRC_NV 0x9286 2589*8975f5c5SAndroid Build Coastguard Worker #define GL_SRC_OUT_NV 0x928C 2590*8975f5c5SAndroid Build Coastguard Worker #define GL_SRC_OVER_NV 0x9288 2591*8975f5c5SAndroid Build Coastguard Worker #define GL_UNCORRELATED_NV 0x9282 2592*8975f5c5SAndroid Build Coastguard Worker #define GL_VIVIDLIGHT_NV 0x92A6 2593*8975f5c5SAndroid Build Coastguard Worker #define GL_XOR_NV 0x1506 2594*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBLENDPARAMETERINVPROC) (GLenum pname, GLint value); 2595*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBLENDBARRIERNVPROC) (void); 2596*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 2597*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBlendParameteriNV (GLenum pname, GLint value); 2598*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBlendBarrierNV (void); 2599*8975f5c5SAndroid Build Coastguard Worker #endif 2600*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_NV_blend_equation_advanced */ 2601*8975f5c5SAndroid Build Coastguard Worker 2602*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_NV_blend_equation_advanced_coherent 2603*8975f5c5SAndroid Build Coastguard Worker #define GL_NV_blend_equation_advanced_coherent 1 2604*8975f5c5SAndroid Build Coastguard Worker #define GL_BLEND_ADVANCED_COHERENT_NV 0x9285 2605*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_NV_blend_equation_advanced_coherent */ 2606*8975f5c5SAndroid Build Coastguard Worker 2607*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_NV_blend_minmax_factor 2608*8975f5c5SAndroid Build Coastguard Worker #define GL_NV_blend_minmax_factor 1 2609*8975f5c5SAndroid Build Coastguard Worker #define GL_FACTOR_MIN_AMD 0x901C 2610*8975f5c5SAndroid Build Coastguard Worker #define GL_FACTOR_MAX_AMD 0x901D 2611*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_NV_blend_minmax_factor */ 2612*8975f5c5SAndroid Build Coastguard Worker 2613*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_NV_clip_space_w_scaling 2614*8975f5c5SAndroid Build Coastguard Worker #define GL_NV_clip_space_w_scaling 1 2615*8975f5c5SAndroid Build Coastguard Worker #define GL_VIEWPORT_POSITION_W_SCALE_NV 0x937C 2616*8975f5c5SAndroid Build Coastguard Worker #define GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV 0x937D 2617*8975f5c5SAndroid Build Coastguard Worker #define GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV 0x937E 2618*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVIEWPORTPOSITIONWSCALENVPROC) (GLuint index, GLfloat xcoeff, GLfloat ycoeff); 2619*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 2620*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glViewportPositionWScaleNV (GLuint index, GLfloat xcoeff, GLfloat ycoeff); 2621*8975f5c5SAndroid Build Coastguard Worker #endif 2622*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_NV_clip_space_w_scaling */ 2623*8975f5c5SAndroid Build Coastguard Worker 2624*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_NV_compute_shader_derivatives 2625*8975f5c5SAndroid Build Coastguard Worker #define GL_NV_compute_shader_derivatives 1 2626*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_NV_compute_shader_derivatives */ 2627*8975f5c5SAndroid Build Coastguard Worker 2628*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_NV_conditional_render 2629*8975f5c5SAndroid Build Coastguard Worker #define GL_NV_conditional_render 1 2630*8975f5c5SAndroid Build Coastguard Worker #define GL_QUERY_WAIT_NV 0x8E13 2631*8975f5c5SAndroid Build Coastguard Worker #define GL_QUERY_NO_WAIT_NV 0x8E14 2632*8975f5c5SAndroid Build Coastguard Worker #define GL_QUERY_BY_REGION_WAIT_NV 0x8E15 2633*8975f5c5SAndroid Build Coastguard Worker #define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16 2634*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBEGINCONDITIONALRENDERNVPROC) (GLuint id, GLenum mode); 2635*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLENDCONDITIONALRENDERNVPROC) (void); 2636*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 2637*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBeginConditionalRenderNV (GLuint id, GLenum mode); 2638*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glEndConditionalRenderNV (void); 2639*8975f5c5SAndroid Build Coastguard Worker #endif 2640*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_NV_conditional_render */ 2641*8975f5c5SAndroid Build Coastguard Worker 2642*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_NV_conservative_raster 2643*8975f5c5SAndroid Build Coastguard Worker #define GL_NV_conservative_raster 1 2644*8975f5c5SAndroid Build Coastguard Worker #define GL_CONSERVATIVE_RASTERIZATION_NV 0x9346 2645*8975f5c5SAndroid Build Coastguard Worker #define GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV 0x9347 2646*8975f5c5SAndroid Build Coastguard Worker #define GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV 0x9348 2647*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV 0x9349 2648*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSUBPIXELPRECISIONBIASNVPROC) (GLuint xbits, GLuint ybits); 2649*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 2650*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glSubpixelPrecisionBiasNV (GLuint xbits, GLuint ybits); 2651*8975f5c5SAndroid Build Coastguard Worker #endif 2652*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_NV_conservative_raster */ 2653*8975f5c5SAndroid Build Coastguard Worker 2654*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_NV_conservative_raster_pre_snap 2655*8975f5c5SAndroid Build Coastguard Worker #define GL_NV_conservative_raster_pre_snap 1 2656*8975f5c5SAndroid Build Coastguard Worker #define GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_NV 0x9550 2657*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_NV_conservative_raster_pre_snap */ 2658*8975f5c5SAndroid Build Coastguard Worker 2659*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_NV_conservative_raster_pre_snap_triangles 2660*8975f5c5SAndroid Build Coastguard Worker #define GL_NV_conservative_raster_pre_snap_triangles 1 2661*8975f5c5SAndroid Build Coastguard Worker #define GL_CONSERVATIVE_RASTER_MODE_NV 0x954D 2662*8975f5c5SAndroid Build Coastguard Worker #define GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV 0x954E 2663*8975f5c5SAndroid Build Coastguard Worker #define GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV 0x954F 2664*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCONSERVATIVERASTERPARAMETERINVPROC) (GLenum pname, GLint param); 2665*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 2666*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glConservativeRasterParameteriNV (GLenum pname, GLint param); 2667*8975f5c5SAndroid Build Coastguard Worker #endif 2668*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_NV_conservative_raster_pre_snap_triangles */ 2669*8975f5c5SAndroid Build Coastguard Worker 2670*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_NV_copy_buffer 2671*8975f5c5SAndroid Build Coastguard Worker #define GL_NV_copy_buffer 1 2672*8975f5c5SAndroid Build Coastguard Worker #define GL_COPY_READ_BUFFER_NV 0x8F36 2673*8975f5c5SAndroid Build Coastguard Worker #define GL_COPY_WRITE_BUFFER_NV 0x8F37 2674*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOPYBUFFERSUBDATANVPROC) (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); 2675*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 2676*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCopyBufferSubDataNV (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); 2677*8975f5c5SAndroid Build Coastguard Worker #endif 2678*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_NV_copy_buffer */ 2679*8975f5c5SAndroid Build Coastguard Worker 2680*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_NV_coverage_sample 2681*8975f5c5SAndroid Build Coastguard Worker #define GL_NV_coverage_sample 1 2682*8975f5c5SAndroid Build Coastguard Worker #define GL_COVERAGE_COMPONENT_NV 0x8ED0 2683*8975f5c5SAndroid Build Coastguard Worker #define GL_COVERAGE_COMPONENT4_NV 0x8ED1 2684*8975f5c5SAndroid Build Coastguard Worker #define GL_COVERAGE_ATTACHMENT_NV 0x8ED2 2685*8975f5c5SAndroid Build Coastguard Worker #define GL_COVERAGE_BUFFERS_NV 0x8ED3 2686*8975f5c5SAndroid Build Coastguard Worker #define GL_COVERAGE_SAMPLES_NV 0x8ED4 2687*8975f5c5SAndroid Build Coastguard Worker #define GL_COVERAGE_ALL_FRAGMENTS_NV 0x8ED5 2688*8975f5c5SAndroid Build Coastguard Worker #define GL_COVERAGE_EDGE_FRAGMENTS_NV 0x8ED6 2689*8975f5c5SAndroid Build Coastguard Worker #define GL_COVERAGE_AUTOMATIC_NV 0x8ED7 2690*8975f5c5SAndroid Build Coastguard Worker #define GL_COVERAGE_BUFFER_BIT_NV 0x00008000 2691*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOVERAGEMASKNVPROC) (GLboolean mask); 2692*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOVERAGEOPERATIONNVPROC) (GLenum operation); 2693*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 2694*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCoverageMaskNV (GLboolean mask); 2695*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCoverageOperationNV (GLenum operation); 2696*8975f5c5SAndroid Build Coastguard Worker #endif 2697*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_NV_coverage_sample */ 2698*8975f5c5SAndroid Build Coastguard Worker 2699*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_NV_depth_nonlinear 2700*8975f5c5SAndroid Build Coastguard Worker #define GL_NV_depth_nonlinear 1 2701*8975f5c5SAndroid Build Coastguard Worker #define GL_DEPTH_COMPONENT16_NONLINEAR_NV 0x8E2C 2702*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_NV_depth_nonlinear */ 2703*8975f5c5SAndroid Build Coastguard Worker 2704*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_NV_draw_buffers 2705*8975f5c5SAndroid Build Coastguard Worker #define GL_NV_draw_buffers 1 2706*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_DRAW_BUFFERS_NV 0x8824 2707*8975f5c5SAndroid Build Coastguard Worker #define GL_DRAW_BUFFER0_NV 0x8825 2708*8975f5c5SAndroid Build Coastguard Worker #define GL_DRAW_BUFFER1_NV 0x8826 2709*8975f5c5SAndroid Build Coastguard Worker #define GL_DRAW_BUFFER2_NV 0x8827 2710*8975f5c5SAndroid Build Coastguard Worker #define GL_DRAW_BUFFER3_NV 0x8828 2711*8975f5c5SAndroid Build Coastguard Worker #define GL_DRAW_BUFFER4_NV 0x8829 2712*8975f5c5SAndroid Build Coastguard Worker #define GL_DRAW_BUFFER5_NV 0x882A 2713*8975f5c5SAndroid Build Coastguard Worker #define GL_DRAW_BUFFER6_NV 0x882B 2714*8975f5c5SAndroid Build Coastguard Worker #define GL_DRAW_BUFFER7_NV 0x882C 2715*8975f5c5SAndroid Build Coastguard Worker #define GL_DRAW_BUFFER8_NV 0x882D 2716*8975f5c5SAndroid Build Coastguard Worker #define GL_DRAW_BUFFER9_NV 0x882E 2717*8975f5c5SAndroid Build Coastguard Worker #define GL_DRAW_BUFFER10_NV 0x882F 2718*8975f5c5SAndroid Build Coastguard Worker #define GL_DRAW_BUFFER11_NV 0x8830 2719*8975f5c5SAndroid Build Coastguard Worker #define GL_DRAW_BUFFER12_NV 0x8831 2720*8975f5c5SAndroid Build Coastguard Worker #define GL_DRAW_BUFFER13_NV 0x8832 2721*8975f5c5SAndroid Build Coastguard Worker #define GL_DRAW_BUFFER14_NV 0x8833 2722*8975f5c5SAndroid Build Coastguard Worker #define GL_DRAW_BUFFER15_NV 0x8834 2723*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT0_NV 0x8CE0 2724*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT1_NV 0x8CE1 2725*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT2_NV 0x8CE2 2726*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT3_NV 0x8CE3 2727*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT4_NV 0x8CE4 2728*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT5_NV 0x8CE5 2729*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT6_NV 0x8CE6 2730*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT7_NV 0x8CE7 2731*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT8_NV 0x8CE8 2732*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT9_NV 0x8CE9 2733*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT10_NV 0x8CEA 2734*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT11_NV 0x8CEB 2735*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT12_NV 0x8CEC 2736*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT13_NV 0x8CED 2737*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT14_NV 0x8CEE 2738*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT15_NV 0x8CEF 2739*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSNVPROC) (GLsizei n, const GLenum *bufs); 2740*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 2741*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawBuffersNV (GLsizei n, const GLenum *bufs); 2742*8975f5c5SAndroid Build Coastguard Worker #endif 2743*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_NV_draw_buffers */ 2744*8975f5c5SAndroid Build Coastguard Worker 2745*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_NV_draw_instanced 2746*8975f5c5SAndroid Build Coastguard Worker #define GL_NV_draw_instanced 1 2747*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDNVPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); 2748*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDNVPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); 2749*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 2750*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawArraysInstancedNV (GLenum mode, GLint first, GLsizei count, GLsizei primcount); 2751*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawElementsInstancedNV (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); 2752*8975f5c5SAndroid Build Coastguard Worker #endif 2753*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_NV_draw_instanced */ 2754*8975f5c5SAndroid Build Coastguard Worker 2755*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_NV_draw_vulkan_image 2756*8975f5c5SAndroid Build Coastguard Worker #define GL_NV_draw_vulkan_image 1 2757*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRY *GLVULKANPROCNV)(void); 2758*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWVKIMAGENVPROC) (GLuint64 vkImage, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1); 2759*8975f5c5SAndroid Build Coastguard Worker typedef GLVULKANPROCNV (GL_APIENTRYP PFNGLGETVKPROCADDRNVPROC) (const GLchar *name); 2760*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLWAITVKSEMAPHORENVPROC) (GLuint64 vkSemaphore); 2761*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSIGNALVKSEMAPHORENVPROC) (GLuint64 vkSemaphore); 2762*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSIGNALVKFENCENVPROC) (GLuint64 vkFence); 2763*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 2764*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawVkImageNV (GLuint64 vkImage, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1); 2765*8975f5c5SAndroid Build Coastguard Worker GL_APICALL GLVULKANPROCNV GL_APIENTRY glGetVkProcAddrNV (const GLchar *name); 2766*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glWaitVkSemaphoreNV (GLuint64 vkSemaphore); 2767*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glSignalVkSemaphoreNV (GLuint64 vkSemaphore); 2768*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glSignalVkFenceNV (GLuint64 vkFence); 2769*8975f5c5SAndroid Build Coastguard Worker #endif 2770*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_NV_draw_vulkan_image */ 2771*8975f5c5SAndroid Build Coastguard Worker 2772*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_NV_explicit_attrib_location 2773*8975f5c5SAndroid Build Coastguard Worker #define GL_NV_explicit_attrib_location 1 2774*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_NV_explicit_attrib_location */ 2775*8975f5c5SAndroid Build Coastguard Worker 2776*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_NV_fbo_color_attachments 2777*8975f5c5SAndroid Build Coastguard Worker #define GL_NV_fbo_color_attachments 1 2778*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_COLOR_ATTACHMENTS_NV 0x8CDF 2779*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_NV_fbo_color_attachments */ 2780*8975f5c5SAndroid Build Coastguard Worker 2781*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_NV_fence 2782*8975f5c5SAndroid Build Coastguard Worker #define GL_NV_fence 1 2783*8975f5c5SAndroid Build Coastguard Worker #define GL_ALL_COMPLETED_NV 0x84F2 2784*8975f5c5SAndroid Build Coastguard Worker #define GL_FENCE_STATUS_NV 0x84F3 2785*8975f5c5SAndroid Build Coastguard Worker #define GL_FENCE_CONDITION_NV 0x84F4 2786*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint *fences); 2787*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGENFENCESNVPROC) (GLsizei n, GLuint *fences); 2788*8975f5c5SAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISFENCENVPROC) (GLuint fence); 2789*8975f5c5SAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLTESTFENCENVPROC) (GLuint fence); 2790*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint *params); 2791*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFINISHFENCENVPROC) (GLuint fence); 2792*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition); 2793*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 2794*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDeleteFencesNV (GLsizei n, const GLuint *fences); 2795*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGenFencesNV (GLsizei n, GLuint *fences); 2796*8975f5c5SAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsFenceNV (GLuint fence); 2797*8975f5c5SAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glTestFenceNV (GLuint fence); 2798*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetFenceivNV (GLuint fence, GLenum pname, GLint *params); 2799*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFinishFenceNV (GLuint fence); 2800*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glSetFenceNV (GLuint fence, GLenum condition); 2801*8975f5c5SAndroid Build Coastguard Worker #endif 2802*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_NV_fence */ 2803*8975f5c5SAndroid Build Coastguard Worker 2804*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_NV_fill_rectangle 2805*8975f5c5SAndroid Build Coastguard Worker #define GL_NV_fill_rectangle 1 2806*8975f5c5SAndroid Build Coastguard Worker #define GL_FILL_RECTANGLE_NV 0x933C 2807*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_NV_fill_rectangle */ 2808*8975f5c5SAndroid Build Coastguard Worker 2809*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_NV_fragment_coverage_to_color 2810*8975f5c5SAndroid Build Coastguard Worker #define GL_NV_fragment_coverage_to_color 1 2811*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAGMENT_COVERAGE_TO_COLOR_NV 0x92DD 2812*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAGMENT_COVERAGE_COLOR_NV 0x92DE 2813*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFRAGMENTCOVERAGECOLORNVPROC) (GLuint color); 2814*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 2815*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFragmentCoverageColorNV (GLuint color); 2816*8975f5c5SAndroid Build Coastguard Worker #endif 2817*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_NV_fragment_coverage_to_color */ 2818*8975f5c5SAndroid Build Coastguard Worker 2819*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_NV_fragment_shader_barycentric 2820*8975f5c5SAndroid Build Coastguard Worker #define GL_NV_fragment_shader_barycentric 1 2821*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_NV_fragment_shader_barycentric */ 2822*8975f5c5SAndroid Build Coastguard Worker 2823*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_NV_fragment_shader_interlock 2824*8975f5c5SAndroid Build Coastguard Worker #define GL_NV_fragment_shader_interlock 1 2825*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_NV_fragment_shader_interlock */ 2826*8975f5c5SAndroid Build Coastguard Worker 2827*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_NV_framebuffer_blit 2828*8975f5c5SAndroid Build Coastguard Worker #define GL_NV_framebuffer_blit 1 2829*8975f5c5SAndroid Build Coastguard Worker #define GL_READ_FRAMEBUFFER_NV 0x8CA8 2830*8975f5c5SAndroid Build Coastguard Worker #define GL_DRAW_FRAMEBUFFER_NV 0x8CA9 2831*8975f5c5SAndroid Build Coastguard Worker #define GL_DRAW_FRAMEBUFFER_BINDING_NV 0x8CA6 2832*8975f5c5SAndroid Build Coastguard Worker #define GL_READ_FRAMEBUFFER_BINDING_NV 0x8CAA 2833*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBLITFRAMEBUFFERNVPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); 2834*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 2835*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBlitFramebufferNV (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); 2836*8975f5c5SAndroid Build Coastguard Worker #endif 2837*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_NV_framebuffer_blit */ 2838*8975f5c5SAndroid Build Coastguard Worker 2839*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_NV_framebuffer_mixed_samples 2840*8975f5c5SAndroid Build Coastguard Worker #define GL_NV_framebuffer_mixed_samples 1 2841*8975f5c5SAndroid Build Coastguard Worker #define GL_COVERAGE_MODULATION_TABLE_NV 0x9331 2842*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_SAMPLES_NV 0x8E20 2843*8975f5c5SAndroid Build Coastguard Worker #define GL_DEPTH_SAMPLES_NV 0x932D 2844*8975f5c5SAndroid Build Coastguard Worker #define GL_STENCIL_SAMPLES_NV 0x932E 2845*8975f5c5SAndroid Build Coastguard Worker #define GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV 0x932F 2846*8975f5c5SAndroid Build Coastguard Worker #define GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV 0x9330 2847*8975f5c5SAndroid Build Coastguard Worker #define GL_COVERAGE_MODULATION_NV 0x9332 2848*8975f5c5SAndroid Build Coastguard Worker #define GL_COVERAGE_MODULATION_TABLE_SIZE_NV 0x9333 2849*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOVERAGEMODULATIONTABLENVPROC) (GLsizei n, const GLfloat *v); 2850*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETCOVERAGEMODULATIONTABLENVPROC) (GLsizei bufSize, GLfloat *v); 2851*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOVERAGEMODULATIONNVPROC) (GLenum components); 2852*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 2853*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCoverageModulationTableNV (GLsizei n, const GLfloat *v); 2854*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetCoverageModulationTableNV (GLsizei bufSize, GLfloat *v); 2855*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCoverageModulationNV (GLenum components); 2856*8975f5c5SAndroid Build Coastguard Worker #endif 2857*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_NV_framebuffer_mixed_samples */ 2858*8975f5c5SAndroid Build Coastguard Worker 2859*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_NV_framebuffer_multisample 2860*8975f5c5SAndroid Build Coastguard Worker #define GL_NV_framebuffer_multisample 1 2861*8975f5c5SAndroid Build Coastguard Worker #define GL_RENDERBUFFER_SAMPLES_NV 0x8CAB 2862*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV 0x8D56 2863*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_SAMPLES_NV 0x8D57 2864*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLENVPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); 2865*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 2866*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleNV (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); 2867*8975f5c5SAndroid Build Coastguard Worker #endif 2868*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_NV_framebuffer_multisample */ 2869*8975f5c5SAndroid Build Coastguard Worker 2870*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_NV_generate_mipmap_sRGB 2871*8975f5c5SAndroid Build Coastguard Worker #define GL_NV_generate_mipmap_sRGB 1 2872*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_NV_generate_mipmap_sRGB */ 2873*8975f5c5SAndroid Build Coastguard Worker 2874*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_NV_geometry_shader_passthrough 2875*8975f5c5SAndroid Build Coastguard Worker #define GL_NV_geometry_shader_passthrough 1 2876*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_NV_geometry_shader_passthrough */ 2877*8975f5c5SAndroid Build Coastguard Worker 2878*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_NV_gpu_shader5 2879*8975f5c5SAndroid Build Coastguard Worker #define GL_NV_gpu_shader5 1 2880*8975f5c5SAndroid Build Coastguard Worker typedef khronos_int64_t GLint64EXT; 2881*8975f5c5SAndroid Build Coastguard Worker typedef khronos_uint64_t GLuint64EXT; 2882*8975f5c5SAndroid Build Coastguard Worker #define GL_INT64_NV 0x140E 2883*8975f5c5SAndroid Build Coastguard Worker #define GL_UNSIGNED_INT64_NV 0x140F 2884*8975f5c5SAndroid Build Coastguard Worker #define GL_INT8_NV 0x8FE0 2885*8975f5c5SAndroid Build Coastguard Worker #define GL_INT8_VEC2_NV 0x8FE1 2886*8975f5c5SAndroid Build Coastguard Worker #define GL_INT8_VEC3_NV 0x8FE2 2887*8975f5c5SAndroid Build Coastguard Worker #define GL_INT8_VEC4_NV 0x8FE3 2888*8975f5c5SAndroid Build Coastguard Worker #define GL_INT16_NV 0x8FE4 2889*8975f5c5SAndroid Build Coastguard Worker #define GL_INT16_VEC2_NV 0x8FE5 2890*8975f5c5SAndroid Build Coastguard Worker #define GL_INT16_VEC3_NV 0x8FE6 2891*8975f5c5SAndroid Build Coastguard Worker #define GL_INT16_VEC4_NV 0x8FE7 2892*8975f5c5SAndroid Build Coastguard Worker #define GL_INT64_VEC2_NV 0x8FE9 2893*8975f5c5SAndroid Build Coastguard Worker #define GL_INT64_VEC3_NV 0x8FEA 2894*8975f5c5SAndroid Build Coastguard Worker #define GL_INT64_VEC4_NV 0x8FEB 2895*8975f5c5SAndroid Build Coastguard Worker #define GL_UNSIGNED_INT8_NV 0x8FEC 2896*8975f5c5SAndroid Build Coastguard Worker #define GL_UNSIGNED_INT8_VEC2_NV 0x8FED 2897*8975f5c5SAndroid Build Coastguard Worker #define GL_UNSIGNED_INT8_VEC3_NV 0x8FEE 2898*8975f5c5SAndroid Build Coastguard Worker #define GL_UNSIGNED_INT8_VEC4_NV 0x8FEF 2899*8975f5c5SAndroid Build Coastguard Worker #define GL_UNSIGNED_INT16_NV 0x8FF0 2900*8975f5c5SAndroid Build Coastguard Worker #define GL_UNSIGNED_INT16_VEC2_NV 0x8FF1 2901*8975f5c5SAndroid Build Coastguard Worker #define GL_UNSIGNED_INT16_VEC3_NV 0x8FF2 2902*8975f5c5SAndroid Build Coastguard Worker #define GL_UNSIGNED_INT16_VEC4_NV 0x8FF3 2903*8975f5c5SAndroid Build Coastguard Worker #define GL_UNSIGNED_INT64_VEC2_NV 0x8FF5 2904*8975f5c5SAndroid Build Coastguard Worker #define GL_UNSIGNED_INT64_VEC3_NV 0x8FF6 2905*8975f5c5SAndroid Build Coastguard Worker #define GL_UNSIGNED_INT64_VEC4_NV 0x8FF7 2906*8975f5c5SAndroid Build Coastguard Worker #define GL_FLOAT16_NV 0x8FF8 2907*8975f5c5SAndroid Build Coastguard Worker #define GL_FLOAT16_VEC2_NV 0x8FF9 2908*8975f5c5SAndroid Build Coastguard Worker #define GL_FLOAT16_VEC3_NV 0x8FFA 2909*8975f5c5SAndroid Build Coastguard Worker #define GL_FLOAT16_VEC4_NV 0x8FFB 2910*8975f5c5SAndroid Build Coastguard Worker #define GL_PATCHES 0x000E 2911*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM1I64NVPROC) (GLint location, GLint64EXT x); 2912*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM2I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y); 2913*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM3I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); 2914*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM4I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); 2915*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM1I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); 2916*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM2I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); 2917*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM3I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); 2918*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM4I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); 2919*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM1UI64NVPROC) (GLint location, GLuint64EXT x); 2920*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM2UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y); 2921*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM3UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); 2922*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM4UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); 2923*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM1UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); 2924*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM2UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); 2925*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM3UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); 2926*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM4UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); 2927*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETUNIFORMI64VNVPROC) (GLuint program, GLint location, GLint64EXT *params); 2928*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1I64NVPROC) (GLuint program, GLint location, GLint64EXT x); 2929*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y); 2930*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); 2931*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); 2932*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); 2933*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); 2934*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); 2935*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); 2936*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x); 2937*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y); 2938*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); 2939*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); 2940*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); 2941*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); 2942*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); 2943*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); 2944*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 2945*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform1i64NV (GLint location, GLint64EXT x); 2946*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform2i64NV (GLint location, GLint64EXT x, GLint64EXT y); 2947*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform3i64NV (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); 2948*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform4i64NV (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); 2949*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform1i64vNV (GLint location, GLsizei count, const GLint64EXT *value); 2950*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform2i64vNV (GLint location, GLsizei count, const GLint64EXT *value); 2951*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform3i64vNV (GLint location, GLsizei count, const GLint64EXT *value); 2952*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform4i64vNV (GLint location, GLsizei count, const GLint64EXT *value); 2953*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform1ui64NV (GLint location, GLuint64EXT x); 2954*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform2ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y); 2955*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform3ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); 2956*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform4ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); 2957*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform1ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); 2958*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform2ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); 2959*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform3ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); 2960*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform4ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); 2961*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetUniformi64vNV (GLuint program, GLint location, GLint64EXT *params); 2962*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform1i64NV (GLuint program, GLint location, GLint64EXT x); 2963*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform2i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y); 2964*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform3i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); 2965*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform4i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); 2966*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform1i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); 2967*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform2i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); 2968*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform3i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); 2969*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform4i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); 2970*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform1ui64NV (GLuint program, GLint location, GLuint64EXT x); 2971*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform2ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y); 2972*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform3ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); 2973*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform4ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); 2974*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform1ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); 2975*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform2ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); 2976*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform3ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); 2977*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform4ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); 2978*8975f5c5SAndroid Build Coastguard Worker #endif 2979*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_NV_gpu_shader5 */ 2980*8975f5c5SAndroid Build Coastguard Worker 2981*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_NV_image_formats 2982*8975f5c5SAndroid Build Coastguard Worker #define GL_NV_image_formats 1 2983*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_NV_image_formats */ 2984*8975f5c5SAndroid Build Coastguard Worker 2985*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_NV_instanced_arrays 2986*8975f5c5SAndroid Build Coastguard Worker #define GL_NV_instanced_arrays 1 2987*8975f5c5SAndroid Build Coastguard Worker #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV 0x88FE 2988*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISORNVPROC) (GLuint index, GLuint divisor); 2989*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 2990*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttribDivisorNV (GLuint index, GLuint divisor); 2991*8975f5c5SAndroid Build Coastguard Worker #endif 2992*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_NV_instanced_arrays */ 2993*8975f5c5SAndroid Build Coastguard Worker 2994*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_NV_internalformat_sample_query 2995*8975f5c5SAndroid Build Coastguard Worker #define GL_NV_internalformat_sample_query 1 2996*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_2D_MULTISAMPLE 0x9100 2997*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 2998*8975f5c5SAndroid Build Coastguard Worker #define GL_MULTISAMPLES_NV 0x9371 2999*8975f5c5SAndroid Build Coastguard Worker #define GL_SUPERSAMPLE_SCALE_X_NV 0x9372 3000*8975f5c5SAndroid Build Coastguard Worker #define GL_SUPERSAMPLE_SCALE_Y_NV 0x9373 3001*8975f5c5SAndroid Build Coastguard Worker #define GL_CONFORMANT_NV 0x9374 3002*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETINTERNALFORMATSAMPLEIVNVPROC) (GLenum target, GLenum internalformat, GLsizei samples, GLenum pname, GLsizei count, GLint *params); 3003*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 3004*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetInternalformatSampleivNV (GLenum target, GLenum internalformat, GLsizei samples, GLenum pname, GLsizei count, GLint *params); 3005*8975f5c5SAndroid Build Coastguard Worker #endif 3006*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_NV_internalformat_sample_query */ 3007*8975f5c5SAndroid Build Coastguard Worker 3008*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_NV_memory_attachment 3009*8975f5c5SAndroid Build Coastguard Worker #define GL_NV_memory_attachment 1 3010*8975f5c5SAndroid Build Coastguard Worker #define GL_ATTACHED_MEMORY_OBJECT_NV 0x95A4 3011*8975f5c5SAndroid Build Coastguard Worker #define GL_ATTACHED_MEMORY_OFFSET_NV 0x95A5 3012*8975f5c5SAndroid Build Coastguard Worker #define GL_MEMORY_ATTACHABLE_ALIGNMENT_NV 0x95A6 3013*8975f5c5SAndroid Build Coastguard Worker #define GL_MEMORY_ATTACHABLE_SIZE_NV 0x95A7 3014*8975f5c5SAndroid Build Coastguard Worker #define GL_MEMORY_ATTACHABLE_NV 0x95A8 3015*8975f5c5SAndroid Build Coastguard Worker #define GL_DETACHED_MEMORY_INCARNATION_NV 0x95A9 3016*8975f5c5SAndroid Build Coastguard Worker #define GL_DETACHED_TEXTURES_NV 0x95AA 3017*8975f5c5SAndroid Build Coastguard Worker #define GL_DETACHED_BUFFERS_NV 0x95AB 3018*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_DETACHED_TEXTURES_NV 0x95AC 3019*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_DETACHED_BUFFERS_NV 0x95AD 3020*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETMEMORYOBJECTDETACHEDRESOURCESUIVNVPROC) (GLuint memory, GLenum pname, GLint first, GLsizei count, GLuint *params); 3021*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLRESETMEMORYOBJECTPARAMETERNVPROC) (GLuint memory, GLenum pname); 3022*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXATTACHMEMORYNVPROC) (GLenum target, GLuint memory, GLuint64 offset); 3023*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBUFFERATTACHMEMORYNVPROC) (GLenum target, GLuint memory, GLuint64 offset); 3024*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXTUREATTACHMEMORYNVPROC) (GLuint texture, GLuint memory, GLuint64 offset); 3025*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLNAMEDBUFFERATTACHMEMORYNVPROC) (GLuint buffer, GLuint memory, GLuint64 offset); 3026*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 3027*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetMemoryObjectDetachedResourcesuivNV (GLuint memory, GLenum pname, GLint first, GLsizei count, GLuint *params); 3028*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glResetMemoryObjectParameterNV (GLuint memory, GLenum pname); 3029*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexAttachMemoryNV (GLenum target, GLuint memory, GLuint64 offset); 3030*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBufferAttachMemoryNV (GLenum target, GLuint memory, GLuint64 offset); 3031*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTextureAttachMemoryNV (GLuint texture, GLuint memory, GLuint64 offset); 3032*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glNamedBufferAttachMemoryNV (GLuint buffer, GLuint memory, GLuint64 offset); 3033*8975f5c5SAndroid Build Coastguard Worker #endif 3034*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_NV_memory_attachment */ 3035*8975f5c5SAndroid Build Coastguard Worker 3036*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_NV_memory_object_sparse 3037*8975f5c5SAndroid Build Coastguard Worker #define GL_NV_memory_object_sparse 1 3038*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBUFFERPAGECOMMITMENTMEMNVPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLuint memory, GLuint64 memOffset, GLboolean commit); 3039*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXPAGECOMMITMENTMEMNVPROC) (GLenum target, GLint layer, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLboolean commit); 3040*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLNAMEDBUFFERPAGECOMMITMENTMEMNVPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, GLuint memory, GLuint64 memOffset, GLboolean commit); 3041*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXTUREPAGECOMMITMENTMEMNVPROC) (GLuint texture, GLint layer, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLboolean commit); 3042*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 3043*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBufferPageCommitmentMemNV (GLenum target, GLintptr offset, GLsizeiptr size, GLuint memory, GLuint64 memOffset, GLboolean commit); 3044*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexPageCommitmentMemNV (GLenum target, GLint layer, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLboolean commit); 3045*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glNamedBufferPageCommitmentMemNV (GLuint buffer, GLintptr offset, GLsizeiptr size, GLuint memory, GLuint64 memOffset, GLboolean commit); 3046*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexturePageCommitmentMemNV (GLuint texture, GLint layer, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLboolean commit); 3047*8975f5c5SAndroid Build Coastguard Worker #endif 3048*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_NV_memory_object_sparse */ 3049*8975f5c5SAndroid Build Coastguard Worker 3050*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_NV_mesh_shader 3051*8975f5c5SAndroid Build Coastguard Worker #define GL_NV_mesh_shader 1 3052*8975f5c5SAndroid Build Coastguard Worker #define GL_MESH_SHADER_NV 0x9559 3053*8975f5c5SAndroid Build Coastguard Worker #define GL_TASK_SHADER_NV 0x955A 3054*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_MESH_UNIFORM_BLOCKS_NV 0x8E60 3055*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_MESH_TEXTURE_IMAGE_UNITS_NV 0x8E61 3056*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_MESH_IMAGE_UNIFORMS_NV 0x8E62 3057*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_MESH_UNIFORM_COMPONENTS_NV 0x8E63 3058*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_MESH_ATOMIC_COUNTER_BUFFERS_NV 0x8E64 3059*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_MESH_ATOMIC_COUNTERS_NV 0x8E65 3060*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_MESH_SHADER_STORAGE_BLOCKS_NV 0x8E66 3061*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_COMBINED_MESH_UNIFORM_COMPONENTS_NV 0x8E67 3062*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_TASK_UNIFORM_BLOCKS_NV 0x8E68 3063*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_TASK_TEXTURE_IMAGE_UNITS_NV 0x8E69 3064*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_TASK_IMAGE_UNIFORMS_NV 0x8E6A 3065*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_TASK_UNIFORM_COMPONENTS_NV 0x8E6B 3066*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_TASK_ATOMIC_COUNTER_BUFFERS_NV 0x8E6C 3067*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_TASK_ATOMIC_COUNTERS_NV 0x8E6D 3068*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_TASK_SHADER_STORAGE_BLOCKS_NV 0x8E6E 3069*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_COMBINED_TASK_UNIFORM_COMPONENTS_NV 0x8E6F 3070*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_MESH_WORK_GROUP_INVOCATIONS_NV 0x95A2 3071*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_TASK_WORK_GROUP_INVOCATIONS_NV 0x95A3 3072*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_MESH_TOTAL_MEMORY_SIZE_NV 0x9536 3073*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_TASK_TOTAL_MEMORY_SIZE_NV 0x9537 3074*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_MESH_OUTPUT_VERTICES_NV 0x9538 3075*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_MESH_OUTPUT_PRIMITIVES_NV 0x9539 3076*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_TASK_OUTPUT_COUNT_NV 0x953A 3077*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_DRAW_MESH_TASKS_COUNT_NV 0x953D 3078*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_MESH_VIEWS_NV 0x9557 3079*8975f5c5SAndroid Build Coastguard Worker #define GL_MESH_OUTPUT_PER_VERTEX_GRANULARITY_NV 0x92DF 3080*8975f5c5SAndroid Build Coastguard Worker #define GL_MESH_OUTPUT_PER_PRIMITIVE_GRANULARITY_NV 0x9543 3081*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_MESH_WORK_GROUP_SIZE_NV 0x953B 3082*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_TASK_WORK_GROUP_SIZE_NV 0x953C 3083*8975f5c5SAndroid Build Coastguard Worker #define GL_MESH_WORK_GROUP_SIZE_NV 0x953E 3084*8975f5c5SAndroid Build Coastguard Worker #define GL_TASK_WORK_GROUP_SIZE_NV 0x953F 3085*8975f5c5SAndroid Build Coastguard Worker #define GL_MESH_VERTICES_OUT_NV 0x9579 3086*8975f5c5SAndroid Build Coastguard Worker #define GL_MESH_PRIMITIVES_OUT_NV 0x957A 3087*8975f5c5SAndroid Build Coastguard Worker #define GL_MESH_OUTPUT_TYPE_NV 0x957B 3088*8975f5c5SAndroid Build Coastguard Worker #define GL_UNIFORM_BLOCK_REFERENCED_BY_MESH_SHADER_NV 0x959C 3089*8975f5c5SAndroid Build Coastguard Worker #define GL_UNIFORM_BLOCK_REFERENCED_BY_TASK_SHADER_NV 0x959D 3090*8975f5c5SAndroid Build Coastguard Worker #define GL_REFERENCED_BY_MESH_SHADER_NV 0x95A0 3091*8975f5c5SAndroid Build Coastguard Worker #define GL_REFERENCED_BY_TASK_SHADER_NV 0x95A1 3092*8975f5c5SAndroid Build Coastguard Worker #define GL_MESH_SHADER_BIT_NV 0x00000040 3093*8975f5c5SAndroid Build Coastguard Worker #define GL_TASK_SHADER_BIT_NV 0x00000080 3094*8975f5c5SAndroid Build Coastguard Worker #define GL_MESH_SUBROUTINE_NV 0x957C 3095*8975f5c5SAndroid Build Coastguard Worker #define GL_TASK_SUBROUTINE_NV 0x957D 3096*8975f5c5SAndroid Build Coastguard Worker #define GL_MESH_SUBROUTINE_UNIFORM_NV 0x957E 3097*8975f5c5SAndroid Build Coastguard Worker #define GL_TASK_SUBROUTINE_UNIFORM_NV 0x957F 3098*8975f5c5SAndroid Build Coastguard Worker #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_MESH_SHADER_NV 0x959E 3099*8975f5c5SAndroid Build Coastguard Worker #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TASK_SHADER_NV 0x959F 3100*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWMESHTASKSNVPROC) (GLuint first, GLuint count); 3101*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWMESHTASKSINDIRECTNVPROC) (GLintptr indirect); 3102*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMULTIDRAWMESHTASKSINDIRECTNVPROC) (GLintptr indirect, GLsizei drawcount, GLsizei stride); 3103*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMULTIDRAWMESHTASKSINDIRECTCOUNTNVPROC) (GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); 3104*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 3105*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawMeshTasksNV (GLuint first, GLuint count); 3106*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawMeshTasksIndirectNV (GLintptr indirect); 3107*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMultiDrawMeshTasksIndirectNV (GLintptr indirect, GLsizei drawcount, GLsizei stride); 3108*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMultiDrawMeshTasksIndirectCountNV (GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); 3109*8975f5c5SAndroid Build Coastguard Worker #endif 3110*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_NV_mesh_shader */ 3111*8975f5c5SAndroid Build Coastguard Worker 3112*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_NV_non_square_matrices 3113*8975f5c5SAndroid Build Coastguard Worker #define GL_NV_non_square_matrices 1 3114*8975f5c5SAndroid Build Coastguard Worker #define GL_FLOAT_MAT2x3_NV 0x8B65 3115*8975f5c5SAndroid Build Coastguard Worker #define GL_FLOAT_MAT2x4_NV 0x8B66 3116*8975f5c5SAndroid Build Coastguard Worker #define GL_FLOAT_MAT3x2_NV 0x8B67 3117*8975f5c5SAndroid Build Coastguard Worker #define GL_FLOAT_MAT3x4_NV 0x8B68 3118*8975f5c5SAndroid Build Coastguard Worker #define GL_FLOAT_MAT4x2_NV 0x8B69 3119*8975f5c5SAndroid Build Coastguard Worker #define GL_FLOAT_MAT4x3_NV 0x8B6A 3120*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2X3FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 3121*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3X2FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 3122*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2X4FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 3123*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4X2FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 3124*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3X4FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 3125*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4X3FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 3126*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 3127*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniformMatrix2x3fvNV (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 3128*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniformMatrix3x2fvNV (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 3129*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniformMatrix2x4fvNV (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 3130*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniformMatrix4x2fvNV (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 3131*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniformMatrix3x4fvNV (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 3132*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniformMatrix4x3fvNV (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 3133*8975f5c5SAndroid Build Coastguard Worker #endif 3134*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_NV_non_square_matrices */ 3135*8975f5c5SAndroid Build Coastguard Worker 3136*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_NV_path_rendering 3137*8975f5c5SAndroid Build Coastguard Worker #define GL_NV_path_rendering 1 3138*8975f5c5SAndroid Build Coastguard Worker typedef double GLdouble; 3139*8975f5c5SAndroid Build Coastguard Worker #define GL_PATH_FORMAT_SVG_NV 0x9070 3140*8975f5c5SAndroid Build Coastguard Worker #define GL_PATH_FORMAT_PS_NV 0x9071 3141*8975f5c5SAndroid Build Coastguard Worker #define GL_STANDARD_FONT_NAME_NV 0x9072 3142*8975f5c5SAndroid Build Coastguard Worker #define GL_SYSTEM_FONT_NAME_NV 0x9073 3143*8975f5c5SAndroid Build Coastguard Worker #define GL_FILE_NAME_NV 0x9074 3144*8975f5c5SAndroid Build Coastguard Worker #define GL_PATH_STROKE_WIDTH_NV 0x9075 3145*8975f5c5SAndroid Build Coastguard Worker #define GL_PATH_END_CAPS_NV 0x9076 3146*8975f5c5SAndroid Build Coastguard Worker #define GL_PATH_INITIAL_END_CAP_NV 0x9077 3147*8975f5c5SAndroid Build Coastguard Worker #define GL_PATH_TERMINAL_END_CAP_NV 0x9078 3148*8975f5c5SAndroid Build Coastguard Worker #define GL_PATH_JOIN_STYLE_NV 0x9079 3149*8975f5c5SAndroid Build Coastguard Worker #define GL_PATH_MITER_LIMIT_NV 0x907A 3150*8975f5c5SAndroid Build Coastguard Worker #define GL_PATH_DASH_CAPS_NV 0x907B 3151*8975f5c5SAndroid Build Coastguard Worker #define GL_PATH_INITIAL_DASH_CAP_NV 0x907C 3152*8975f5c5SAndroid Build Coastguard Worker #define GL_PATH_TERMINAL_DASH_CAP_NV 0x907D 3153*8975f5c5SAndroid Build Coastguard Worker #define GL_PATH_DASH_OFFSET_NV 0x907E 3154*8975f5c5SAndroid Build Coastguard Worker #define GL_PATH_CLIENT_LENGTH_NV 0x907F 3155*8975f5c5SAndroid Build Coastguard Worker #define GL_PATH_FILL_MODE_NV 0x9080 3156*8975f5c5SAndroid Build Coastguard Worker #define GL_PATH_FILL_MASK_NV 0x9081 3157*8975f5c5SAndroid Build Coastguard Worker #define GL_PATH_FILL_COVER_MODE_NV 0x9082 3158*8975f5c5SAndroid Build Coastguard Worker #define GL_PATH_STROKE_COVER_MODE_NV 0x9083 3159*8975f5c5SAndroid Build Coastguard Worker #define GL_PATH_STROKE_MASK_NV 0x9084 3160*8975f5c5SAndroid Build Coastguard Worker #define GL_COUNT_UP_NV 0x9088 3161*8975f5c5SAndroid Build Coastguard Worker #define GL_COUNT_DOWN_NV 0x9089 3162*8975f5c5SAndroid Build Coastguard Worker #define GL_PATH_OBJECT_BOUNDING_BOX_NV 0x908A 3163*8975f5c5SAndroid Build Coastguard Worker #define GL_CONVEX_HULL_NV 0x908B 3164*8975f5c5SAndroid Build Coastguard Worker #define GL_BOUNDING_BOX_NV 0x908D 3165*8975f5c5SAndroid Build Coastguard Worker #define GL_TRANSLATE_X_NV 0x908E 3166*8975f5c5SAndroid Build Coastguard Worker #define GL_TRANSLATE_Y_NV 0x908F 3167*8975f5c5SAndroid Build Coastguard Worker #define GL_TRANSLATE_2D_NV 0x9090 3168*8975f5c5SAndroid Build Coastguard Worker #define GL_TRANSLATE_3D_NV 0x9091 3169*8975f5c5SAndroid Build Coastguard Worker #define GL_AFFINE_2D_NV 0x9092 3170*8975f5c5SAndroid Build Coastguard Worker #define GL_AFFINE_3D_NV 0x9094 3171*8975f5c5SAndroid Build Coastguard Worker #define GL_TRANSPOSE_AFFINE_2D_NV 0x9096 3172*8975f5c5SAndroid Build Coastguard Worker #define GL_TRANSPOSE_AFFINE_3D_NV 0x9098 3173*8975f5c5SAndroid Build Coastguard Worker #define GL_UTF8_NV 0x909A 3174*8975f5c5SAndroid Build Coastguard Worker #define GL_UTF16_NV 0x909B 3175*8975f5c5SAndroid Build Coastguard Worker #define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV 0x909C 3176*8975f5c5SAndroid Build Coastguard Worker #define GL_PATH_COMMAND_COUNT_NV 0x909D 3177*8975f5c5SAndroid Build Coastguard Worker #define GL_PATH_COORD_COUNT_NV 0x909E 3178*8975f5c5SAndroid Build Coastguard Worker #define GL_PATH_DASH_ARRAY_COUNT_NV 0x909F 3179*8975f5c5SAndroid Build Coastguard Worker #define GL_PATH_COMPUTED_LENGTH_NV 0x90A0 3180*8975f5c5SAndroid Build Coastguard Worker #define GL_PATH_FILL_BOUNDING_BOX_NV 0x90A1 3181*8975f5c5SAndroid Build Coastguard Worker #define GL_PATH_STROKE_BOUNDING_BOX_NV 0x90A2 3182*8975f5c5SAndroid Build Coastguard Worker #define GL_SQUARE_NV 0x90A3 3183*8975f5c5SAndroid Build Coastguard Worker #define GL_ROUND_NV 0x90A4 3184*8975f5c5SAndroid Build Coastguard Worker #define GL_TRIANGULAR_NV 0x90A5 3185*8975f5c5SAndroid Build Coastguard Worker #define GL_BEVEL_NV 0x90A6 3186*8975f5c5SAndroid Build Coastguard Worker #define GL_MITER_REVERT_NV 0x90A7 3187*8975f5c5SAndroid Build Coastguard Worker #define GL_MITER_TRUNCATE_NV 0x90A8 3188*8975f5c5SAndroid Build Coastguard Worker #define GL_SKIP_MISSING_GLYPH_NV 0x90A9 3189*8975f5c5SAndroid Build Coastguard Worker #define GL_USE_MISSING_GLYPH_NV 0x90AA 3190*8975f5c5SAndroid Build Coastguard Worker #define GL_PATH_ERROR_POSITION_NV 0x90AB 3191*8975f5c5SAndroid Build Coastguard Worker #define GL_ACCUM_ADJACENT_PAIRS_NV 0x90AD 3192*8975f5c5SAndroid Build Coastguard Worker #define GL_ADJACENT_PAIRS_NV 0x90AE 3193*8975f5c5SAndroid Build Coastguard Worker #define GL_FIRST_TO_REST_NV 0x90AF 3194*8975f5c5SAndroid Build Coastguard Worker #define GL_PATH_GEN_MODE_NV 0x90B0 3195*8975f5c5SAndroid Build Coastguard Worker #define GL_PATH_GEN_COEFF_NV 0x90B1 3196*8975f5c5SAndroid Build Coastguard Worker #define GL_PATH_GEN_COMPONENTS_NV 0x90B3 3197*8975f5c5SAndroid Build Coastguard Worker #define GL_PATH_STENCIL_FUNC_NV 0x90B7 3198*8975f5c5SAndroid Build Coastguard Worker #define GL_PATH_STENCIL_REF_NV 0x90B8 3199*8975f5c5SAndroid Build Coastguard Worker #define GL_PATH_STENCIL_VALUE_MASK_NV 0x90B9 3200*8975f5c5SAndroid Build Coastguard Worker #define GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV 0x90BD 3201*8975f5c5SAndroid Build Coastguard Worker #define GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV 0x90BE 3202*8975f5c5SAndroid Build Coastguard Worker #define GL_PATH_COVER_DEPTH_FUNC_NV 0x90BF 3203*8975f5c5SAndroid Build Coastguard Worker #define GL_PATH_DASH_OFFSET_RESET_NV 0x90B4 3204*8975f5c5SAndroid Build Coastguard Worker #define GL_MOVE_TO_RESETS_NV 0x90B5 3205*8975f5c5SAndroid Build Coastguard Worker #define GL_MOVE_TO_CONTINUES_NV 0x90B6 3206*8975f5c5SAndroid Build Coastguard Worker #define GL_CLOSE_PATH_NV 0x00 3207*8975f5c5SAndroid Build Coastguard Worker #define GL_MOVE_TO_NV 0x02 3208*8975f5c5SAndroid Build Coastguard Worker #define GL_RELATIVE_MOVE_TO_NV 0x03 3209*8975f5c5SAndroid Build Coastguard Worker #define GL_LINE_TO_NV 0x04 3210*8975f5c5SAndroid Build Coastguard Worker #define GL_RELATIVE_LINE_TO_NV 0x05 3211*8975f5c5SAndroid Build Coastguard Worker #define GL_HORIZONTAL_LINE_TO_NV 0x06 3212*8975f5c5SAndroid Build Coastguard Worker #define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07 3213*8975f5c5SAndroid Build Coastguard Worker #define GL_VERTICAL_LINE_TO_NV 0x08 3214*8975f5c5SAndroid Build Coastguard Worker #define GL_RELATIVE_VERTICAL_LINE_TO_NV 0x09 3215*8975f5c5SAndroid Build Coastguard Worker #define GL_QUADRATIC_CURVE_TO_NV 0x0A 3216*8975f5c5SAndroid Build Coastguard Worker #define GL_RELATIVE_QUADRATIC_CURVE_TO_NV 0x0B 3217*8975f5c5SAndroid Build Coastguard Worker #define GL_CUBIC_CURVE_TO_NV 0x0C 3218*8975f5c5SAndroid Build Coastguard Worker #define GL_RELATIVE_CUBIC_CURVE_TO_NV 0x0D 3219*8975f5c5SAndroid Build Coastguard Worker #define GL_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0E 3220*8975f5c5SAndroid Build Coastguard Worker #define GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0F 3221*8975f5c5SAndroid Build Coastguard Worker #define GL_SMOOTH_CUBIC_CURVE_TO_NV 0x10 3222*8975f5c5SAndroid Build Coastguard Worker #define GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV 0x11 3223*8975f5c5SAndroid Build Coastguard Worker #define GL_SMALL_CCW_ARC_TO_NV 0x12 3224*8975f5c5SAndroid Build Coastguard Worker #define GL_RELATIVE_SMALL_CCW_ARC_TO_NV 0x13 3225*8975f5c5SAndroid Build Coastguard Worker #define GL_SMALL_CW_ARC_TO_NV 0x14 3226*8975f5c5SAndroid Build Coastguard Worker #define GL_RELATIVE_SMALL_CW_ARC_TO_NV 0x15 3227*8975f5c5SAndroid Build Coastguard Worker #define GL_LARGE_CCW_ARC_TO_NV 0x16 3228*8975f5c5SAndroid Build Coastguard Worker #define GL_RELATIVE_LARGE_CCW_ARC_TO_NV 0x17 3229*8975f5c5SAndroid Build Coastguard Worker #define GL_LARGE_CW_ARC_TO_NV 0x18 3230*8975f5c5SAndroid Build Coastguard Worker #define GL_RELATIVE_LARGE_CW_ARC_TO_NV 0x19 3231*8975f5c5SAndroid Build Coastguard Worker #define GL_RESTART_PATH_NV 0xF0 3232*8975f5c5SAndroid Build Coastguard Worker #define GL_DUP_FIRST_CUBIC_CURVE_TO_NV 0xF2 3233*8975f5c5SAndroid Build Coastguard Worker #define GL_DUP_LAST_CUBIC_CURVE_TO_NV 0xF4 3234*8975f5c5SAndroid Build Coastguard Worker #define GL_RECT_NV 0xF6 3235*8975f5c5SAndroid Build Coastguard Worker #define GL_CIRCULAR_CCW_ARC_TO_NV 0xF8 3236*8975f5c5SAndroid Build Coastguard Worker #define GL_CIRCULAR_CW_ARC_TO_NV 0xFA 3237*8975f5c5SAndroid Build Coastguard Worker #define GL_CIRCULAR_TANGENT_ARC_TO_NV 0xFC 3238*8975f5c5SAndroid Build Coastguard Worker #define GL_ARC_TO_NV 0xFE 3239*8975f5c5SAndroid Build Coastguard Worker #define GL_RELATIVE_ARC_TO_NV 0xFF 3240*8975f5c5SAndroid Build Coastguard Worker #define GL_BOLD_BIT_NV 0x01 3241*8975f5c5SAndroid Build Coastguard Worker #define GL_ITALIC_BIT_NV 0x02 3242*8975f5c5SAndroid Build Coastguard Worker #define GL_GLYPH_WIDTH_BIT_NV 0x01 3243*8975f5c5SAndroid Build Coastguard Worker #define GL_GLYPH_HEIGHT_BIT_NV 0x02 3244*8975f5c5SAndroid Build Coastguard Worker #define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV 0x04 3245*8975f5c5SAndroid Build Coastguard Worker #define GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV 0x08 3246*8975f5c5SAndroid Build Coastguard Worker #define GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV 0x10 3247*8975f5c5SAndroid Build Coastguard Worker #define GL_GLYPH_VERTICAL_BEARING_X_BIT_NV 0x20 3248*8975f5c5SAndroid Build Coastguard Worker #define GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV 0x40 3249*8975f5c5SAndroid Build Coastguard Worker #define GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV 0x80 3250*8975f5c5SAndroid Build Coastguard Worker #define GL_GLYPH_HAS_KERNING_BIT_NV 0x100 3251*8975f5c5SAndroid Build Coastguard Worker #define GL_FONT_X_MIN_BOUNDS_BIT_NV 0x00010000 3252*8975f5c5SAndroid Build Coastguard Worker #define GL_FONT_Y_MIN_BOUNDS_BIT_NV 0x00020000 3253*8975f5c5SAndroid Build Coastguard Worker #define GL_FONT_X_MAX_BOUNDS_BIT_NV 0x00040000 3254*8975f5c5SAndroid Build Coastguard Worker #define GL_FONT_Y_MAX_BOUNDS_BIT_NV 0x00080000 3255*8975f5c5SAndroid Build Coastguard Worker #define GL_FONT_UNITS_PER_EM_BIT_NV 0x00100000 3256*8975f5c5SAndroid Build Coastguard Worker #define GL_FONT_ASCENDER_BIT_NV 0x00200000 3257*8975f5c5SAndroid Build Coastguard Worker #define GL_FONT_DESCENDER_BIT_NV 0x00400000 3258*8975f5c5SAndroid Build Coastguard Worker #define GL_FONT_HEIGHT_BIT_NV 0x00800000 3259*8975f5c5SAndroid Build Coastguard Worker #define GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV 0x01000000 3260*8975f5c5SAndroid Build Coastguard Worker #define GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV 0x02000000 3261*8975f5c5SAndroid Build Coastguard Worker #define GL_FONT_UNDERLINE_POSITION_BIT_NV 0x04000000 3262*8975f5c5SAndroid Build Coastguard Worker #define GL_FONT_UNDERLINE_THICKNESS_BIT_NV 0x08000000 3263*8975f5c5SAndroid Build Coastguard Worker #define GL_FONT_HAS_KERNING_BIT_NV 0x10000000 3264*8975f5c5SAndroid Build Coastguard Worker #define GL_ROUNDED_RECT_NV 0xE8 3265*8975f5c5SAndroid Build Coastguard Worker #define GL_RELATIVE_ROUNDED_RECT_NV 0xE9 3266*8975f5c5SAndroid Build Coastguard Worker #define GL_ROUNDED_RECT2_NV 0xEA 3267*8975f5c5SAndroid Build Coastguard Worker #define GL_RELATIVE_ROUNDED_RECT2_NV 0xEB 3268*8975f5c5SAndroid Build Coastguard Worker #define GL_ROUNDED_RECT4_NV 0xEC 3269*8975f5c5SAndroid Build Coastguard Worker #define GL_RELATIVE_ROUNDED_RECT4_NV 0xED 3270*8975f5c5SAndroid Build Coastguard Worker #define GL_ROUNDED_RECT8_NV 0xEE 3271*8975f5c5SAndroid Build Coastguard Worker #define GL_RELATIVE_ROUNDED_RECT8_NV 0xEF 3272*8975f5c5SAndroid Build Coastguard Worker #define GL_RELATIVE_RECT_NV 0xF7 3273*8975f5c5SAndroid Build Coastguard Worker #define GL_FONT_GLYPHS_AVAILABLE_NV 0x9368 3274*8975f5c5SAndroid Build Coastguard Worker #define GL_FONT_TARGET_UNAVAILABLE_NV 0x9369 3275*8975f5c5SAndroid Build Coastguard Worker #define GL_FONT_UNAVAILABLE_NV 0x936A 3276*8975f5c5SAndroid Build Coastguard Worker #define GL_FONT_UNINTELLIGIBLE_NV 0x936B 3277*8975f5c5SAndroid Build Coastguard Worker #define GL_CONIC_CURVE_TO_NV 0x1A 3278*8975f5c5SAndroid Build Coastguard Worker #define GL_RELATIVE_CONIC_CURVE_TO_NV 0x1B 3279*8975f5c5SAndroid Build Coastguard Worker #define GL_FONT_NUM_GLYPH_INDICES_BIT_NV 0x20000000 3280*8975f5c5SAndroid Build Coastguard Worker #define GL_STANDARD_FONT_FORMAT_NV 0x936C 3281*8975f5c5SAndroid Build Coastguard Worker #define GL_PATH_PROJECTION_NV 0x1701 3282*8975f5c5SAndroid Build Coastguard Worker #define GL_PATH_MODELVIEW_NV 0x1700 3283*8975f5c5SAndroid Build Coastguard Worker #define GL_PATH_MODELVIEW_STACK_DEPTH_NV 0x0BA3 3284*8975f5c5SAndroid Build Coastguard Worker #define GL_PATH_MODELVIEW_MATRIX_NV 0x0BA6 3285*8975f5c5SAndroid Build Coastguard Worker #define GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV 0x0D36 3286*8975f5c5SAndroid Build Coastguard Worker #define GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV 0x84E3 3287*8975f5c5SAndroid Build Coastguard Worker #define GL_PATH_PROJECTION_STACK_DEPTH_NV 0x0BA4 3288*8975f5c5SAndroid Build Coastguard Worker #define GL_PATH_PROJECTION_MATRIX_NV 0x0BA7 3289*8975f5c5SAndroid Build Coastguard Worker #define GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV 0x0D38 3290*8975f5c5SAndroid Build Coastguard Worker #define GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV 0x84E4 3291*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAGMENT_INPUT_NV 0x936D 3292*8975f5c5SAndroid Build Coastguard Worker typedef GLuint (GL_APIENTRYP PFNGLGENPATHSNVPROC) (GLsizei range); 3293*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETEPATHSNVPROC) (GLuint path, GLsizei range); 3294*8975f5c5SAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISPATHNVPROC) (GLuint path); 3295*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPATHCOMMANDSNVPROC) (GLuint path, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); 3296*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPATHCOORDSNVPROC) (GLuint path, GLsizei numCoords, GLenum coordType, const void *coords); 3297*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPATHSUBCOMMANDSNVPROC) (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); 3298*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPATHSUBCOORDSNVPROC) (GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void *coords); 3299*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPATHSTRINGNVPROC) (GLuint path, GLenum format, GLsizei length, const void *pathString); 3300*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPATHGLYPHSNVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void *charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); 3301*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPATHGLYPHRANGENVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); 3302*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLWEIGHTPATHSNVPROC) (GLuint resultPath, GLsizei numPaths, const GLuint *paths, const GLfloat *weights); 3303*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOPYPATHNVPROC) (GLuint resultPath, GLuint srcPath); 3304*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLINTERPOLATEPATHSNVPROC) (GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight); 3305*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTRANSFORMPATHNVPROC) (GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat *transformValues); 3306*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, const GLint *value); 3307*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPATHPARAMETERINVPROC) (GLuint path, GLenum pname, GLint value); 3308*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, const GLfloat *value); 3309*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPATHPARAMETERFNVPROC) (GLuint path, GLenum pname, GLfloat value); 3310*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPATHDASHARRAYNVPROC) (GLuint path, GLsizei dashCount, const GLfloat *dashArray); 3311*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPATHSTENCILFUNCNVPROC) (GLenum func, GLint ref, GLuint mask); 3312*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPATHSTENCILDEPTHOFFSETNVPROC) (GLfloat factor, GLfloat units); 3313*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSTENCILFILLPATHNVPROC) (GLuint path, GLenum fillMode, GLuint mask); 3314*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSTENCILSTROKEPATHNVPROC) (GLuint path, GLint reference, GLuint mask); 3315*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSTENCILFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues); 3316*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues); 3317*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPATHCOVERDEPTHFUNCNVPROC) (GLenum func); 3318*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOVERFILLPATHNVPROC) (GLuint path, GLenum coverMode); 3319*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOVERSTROKEPATHNVPROC) (GLuint path, GLenum coverMode); 3320*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); 3321*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); 3322*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, GLint *value); 3323*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, GLfloat *value); 3324*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPATHCOMMANDSNVPROC) (GLuint path, GLubyte *commands); 3325*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPATHCOORDSNVPROC) (GLuint path, GLfloat *coords); 3326*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPATHDASHARRAYNVPROC) (GLuint path, GLfloat *dashArray); 3327*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPATHMETRICSNVPROC) (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics); 3328*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPATHMETRICRANGENVPROC) (GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat *metrics); 3329*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPATHSPACINGNVPROC) (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing); 3330*8975f5c5SAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISPOINTINFILLPATHNVPROC) (GLuint path, GLuint mask, GLfloat x, GLfloat y); 3331*8975f5c5SAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISPOINTINSTROKEPATHNVPROC) (GLuint path, GLfloat x, GLfloat y); 3332*8975f5c5SAndroid Build Coastguard Worker typedef GLfloat (GL_APIENTRYP PFNGLGETPATHLENGTHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments); 3333*8975f5c5SAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLPOINTALONGPATHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat *x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY); 3334*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMATRIXLOAD3X2FNVPROC) (GLenum matrixMode, const GLfloat *m); 3335*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMATRIXLOAD3X3FNVPROC) (GLenum matrixMode, const GLfloat *m); 3336*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC) (GLenum matrixMode, const GLfloat *m); 3337*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMATRIXMULT3X2FNVPROC) (GLenum matrixMode, const GLfloat *m); 3338*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMATRIXMULT3X3FNVPROC) (GLenum matrixMode, const GLfloat *m); 3339*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC) (GLenum matrixMode, const GLfloat *m); 3340*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSTENCILTHENCOVERFILLPATHNVPROC) (GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode); 3341*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC) (GLuint path, GLint reference, GLuint mask, GLenum coverMode); 3342*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); 3343*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); 3344*8975f5c5SAndroid Build Coastguard Worker typedef GLenum (GL_APIENTRYP PFNGLPATHGLYPHINDEXRANGENVPROC) (GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint baseAndCount[2]); 3345*8975f5c5SAndroid Build Coastguard Worker typedef GLenum (GL_APIENTRYP PFNGLPATHGLYPHINDEXARRAYNVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); 3346*8975f5c5SAndroid Build Coastguard Worker typedef GLenum (GL_APIENTRYP PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC) (GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void *fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); 3347*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC) (GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat *coeffs); 3348*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPROGRAMRESOURCEFVNVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei count, GLsizei *length, GLfloat *params); 3349*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMATRIXFRUSTUMEXTPROC) (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); 3350*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMATRIXLOADIDENTITYEXTPROC) (GLenum mode); 3351*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMATRIXLOADTRANSPOSEFEXTPROC) (GLenum mode, const GLfloat *m); 3352*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMATRIXLOADTRANSPOSEDEXTPROC) (GLenum mode, const GLdouble *m); 3353*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMATRIXLOADFEXTPROC) (GLenum mode, const GLfloat *m); 3354*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMATRIXLOADDEXTPROC) (GLenum mode, const GLdouble *m); 3355*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMATRIXMULTTRANSPOSEFEXTPROC) (GLenum mode, const GLfloat *m); 3356*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMATRIXMULTTRANSPOSEDEXTPROC) (GLenum mode, const GLdouble *m); 3357*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMATRIXMULTFEXTPROC) (GLenum mode, const GLfloat *m); 3358*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMATRIXMULTDEXTPROC) (GLenum mode, const GLdouble *m); 3359*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMATRIXORTHOEXTPROC) (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); 3360*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMATRIXPOPEXTPROC) (GLenum mode); 3361*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMATRIXPUSHEXTPROC) (GLenum mode); 3362*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMATRIXROTATEFEXTPROC) (GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); 3363*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMATRIXROTATEDEXTPROC) (GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); 3364*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMATRIXSCALEFEXTPROC) (GLenum mode, GLfloat x, GLfloat y, GLfloat z); 3365*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMATRIXSCALEDEXTPROC) (GLenum mode, GLdouble x, GLdouble y, GLdouble z); 3366*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMATRIXTRANSLATEFEXTPROC) (GLenum mode, GLfloat x, GLfloat y, GLfloat z); 3367*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMATRIXTRANSLATEDEXTPROC) (GLenum mode, GLdouble x, GLdouble y, GLdouble z); 3368*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 3369*8975f5c5SAndroid Build Coastguard Worker GL_APICALL GLuint GL_APIENTRY glGenPathsNV (GLsizei range); 3370*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDeletePathsNV (GLuint path, GLsizei range); 3371*8975f5c5SAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsPathNV (GLuint path); 3372*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glPathCommandsNV (GLuint path, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); 3373*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glPathCoordsNV (GLuint path, GLsizei numCoords, GLenum coordType, const void *coords); 3374*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glPathSubCommandsNV (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); 3375*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glPathSubCoordsNV (GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void *coords); 3376*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glPathStringNV (GLuint path, GLenum format, GLsizei length, const void *pathString); 3377*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glPathGlyphsNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void *charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); 3378*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glPathGlyphRangeNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); 3379*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glWeightPathsNV (GLuint resultPath, GLsizei numPaths, const GLuint *paths, const GLfloat *weights); 3380*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCopyPathNV (GLuint resultPath, GLuint srcPath); 3381*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glInterpolatePathsNV (GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight); 3382*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTransformPathNV (GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat *transformValues); 3383*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glPathParameterivNV (GLuint path, GLenum pname, const GLint *value); 3384*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glPathParameteriNV (GLuint path, GLenum pname, GLint value); 3385*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glPathParameterfvNV (GLuint path, GLenum pname, const GLfloat *value); 3386*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glPathParameterfNV (GLuint path, GLenum pname, GLfloat value); 3387*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glPathDashArrayNV (GLuint path, GLsizei dashCount, const GLfloat *dashArray); 3388*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glPathStencilFuncNV (GLenum func, GLint ref, GLuint mask); 3389*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glPathStencilDepthOffsetNV (GLfloat factor, GLfloat units); 3390*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glStencilFillPathNV (GLuint path, GLenum fillMode, GLuint mask); 3391*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glStencilStrokePathNV (GLuint path, GLint reference, GLuint mask); 3392*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glStencilFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues); 3393*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glStencilStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues); 3394*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glPathCoverDepthFuncNV (GLenum func); 3395*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCoverFillPathNV (GLuint path, GLenum coverMode); 3396*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCoverStrokePathNV (GLuint path, GLenum coverMode); 3397*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCoverFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); 3398*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCoverStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); 3399*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetPathParameterivNV (GLuint path, GLenum pname, GLint *value); 3400*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetPathParameterfvNV (GLuint path, GLenum pname, GLfloat *value); 3401*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetPathCommandsNV (GLuint path, GLubyte *commands); 3402*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetPathCoordsNV (GLuint path, GLfloat *coords); 3403*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetPathDashArrayNV (GLuint path, GLfloat *dashArray); 3404*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetPathMetricsNV (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics); 3405*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetPathMetricRangeNV (GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat *metrics); 3406*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetPathSpacingNV (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing); 3407*8975f5c5SAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsPointInFillPathNV (GLuint path, GLuint mask, GLfloat x, GLfloat y); 3408*8975f5c5SAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsPointInStrokePathNV (GLuint path, GLfloat x, GLfloat y); 3409*8975f5c5SAndroid Build Coastguard Worker GL_APICALL GLfloat GL_APIENTRY glGetPathLengthNV (GLuint path, GLsizei startSegment, GLsizei numSegments); 3410*8975f5c5SAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glPointAlongPathNV (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat *x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY); 3411*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMatrixLoad3x2fNV (GLenum matrixMode, const GLfloat *m); 3412*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMatrixLoad3x3fNV (GLenum matrixMode, const GLfloat *m); 3413*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMatrixLoadTranspose3x3fNV (GLenum matrixMode, const GLfloat *m); 3414*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMatrixMult3x2fNV (GLenum matrixMode, const GLfloat *m); 3415*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMatrixMult3x3fNV (GLenum matrixMode, const GLfloat *m); 3416*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMatrixMultTranspose3x3fNV (GLenum matrixMode, const GLfloat *m); 3417*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glStencilThenCoverFillPathNV (GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode); 3418*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glStencilThenCoverStrokePathNV (GLuint path, GLint reference, GLuint mask, GLenum coverMode); 3419*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glStencilThenCoverFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); 3420*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glStencilThenCoverStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); 3421*8975f5c5SAndroid Build Coastguard Worker GL_APICALL GLenum GL_APIENTRY glPathGlyphIndexRangeNV (GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint baseAndCount[2]); 3422*8975f5c5SAndroid Build Coastguard Worker GL_APICALL GLenum GL_APIENTRY glPathGlyphIndexArrayNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); 3423*8975f5c5SAndroid Build Coastguard Worker GL_APICALL GLenum GL_APIENTRY glPathMemoryGlyphIndexArrayNV (GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void *fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); 3424*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramPathFragmentInputGenNV (GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat *coeffs); 3425*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetProgramResourcefvNV (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei count, GLsizei *length, GLfloat *params); 3426*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMatrixFrustumEXT (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); 3427*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMatrixLoadIdentityEXT (GLenum mode); 3428*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMatrixLoadTransposefEXT (GLenum mode, const GLfloat *m); 3429*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMatrixLoadTransposedEXT (GLenum mode, const GLdouble *m); 3430*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMatrixLoadfEXT (GLenum mode, const GLfloat *m); 3431*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMatrixLoaddEXT (GLenum mode, const GLdouble *m); 3432*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMatrixMultTransposefEXT (GLenum mode, const GLfloat *m); 3433*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMatrixMultTransposedEXT (GLenum mode, const GLdouble *m); 3434*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMatrixMultfEXT (GLenum mode, const GLfloat *m); 3435*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMatrixMultdEXT (GLenum mode, const GLdouble *m); 3436*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMatrixOrthoEXT (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); 3437*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMatrixPopEXT (GLenum mode); 3438*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMatrixPushEXT (GLenum mode); 3439*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMatrixRotatefEXT (GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); 3440*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMatrixRotatedEXT (GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); 3441*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMatrixScalefEXT (GLenum mode, GLfloat x, GLfloat y, GLfloat z); 3442*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMatrixScaledEXT (GLenum mode, GLdouble x, GLdouble y, GLdouble z); 3443*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMatrixTranslatefEXT (GLenum mode, GLfloat x, GLfloat y, GLfloat z); 3444*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMatrixTranslatedEXT (GLenum mode, GLdouble x, GLdouble y, GLdouble z); 3445*8975f5c5SAndroid Build Coastguard Worker #endif 3446*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_NV_path_rendering */ 3447*8975f5c5SAndroid Build Coastguard Worker 3448*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_NV_path_rendering_shared_edge 3449*8975f5c5SAndroid Build Coastguard Worker #define GL_NV_path_rendering_shared_edge 1 3450*8975f5c5SAndroid Build Coastguard Worker #define GL_SHARED_EDGE_NV 0xC0 3451*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_NV_path_rendering_shared_edge */ 3452*8975f5c5SAndroid Build Coastguard Worker 3453*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_NV_pixel_buffer_object 3454*8975f5c5SAndroid Build Coastguard Worker #define GL_NV_pixel_buffer_object 1 3455*8975f5c5SAndroid Build Coastguard Worker #define GL_PIXEL_PACK_BUFFER_NV 0x88EB 3456*8975f5c5SAndroid Build Coastguard Worker #define GL_PIXEL_UNPACK_BUFFER_NV 0x88EC 3457*8975f5c5SAndroid Build Coastguard Worker #define GL_PIXEL_PACK_BUFFER_BINDING_NV 0x88ED 3458*8975f5c5SAndroid Build Coastguard Worker #define GL_PIXEL_UNPACK_BUFFER_BINDING_NV 0x88EF 3459*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_NV_pixel_buffer_object */ 3460*8975f5c5SAndroid Build Coastguard Worker 3461*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_NV_polygon_mode 3462*8975f5c5SAndroid Build Coastguard Worker #define GL_NV_polygon_mode 1 3463*8975f5c5SAndroid Build Coastguard Worker #define GL_POLYGON_MODE_NV 0x0B40 3464*8975f5c5SAndroid Build Coastguard Worker #define GL_POLYGON_OFFSET_POINT_NV 0x2A01 3465*8975f5c5SAndroid Build Coastguard Worker #define GL_POLYGON_OFFSET_LINE_NV 0x2A02 3466*8975f5c5SAndroid Build Coastguard Worker #define GL_POINT_NV 0x1B00 3467*8975f5c5SAndroid Build Coastguard Worker #define GL_LINE_NV 0x1B01 3468*8975f5c5SAndroid Build Coastguard Worker #define GL_FILL_NV 0x1B02 3469*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPOLYGONMODENVPROC) (GLenum face, GLenum mode); 3470*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 3471*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glPolygonModeNV (GLenum face, GLenum mode); 3472*8975f5c5SAndroid Build Coastguard Worker #endif 3473*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_NV_polygon_mode */ 3474*8975f5c5SAndroid Build Coastguard Worker 3475*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_NV_primitive_shading_rate 3476*8975f5c5SAndroid Build Coastguard Worker #define GL_NV_primitive_shading_rate 1 3477*8975f5c5SAndroid Build Coastguard Worker #define GL_SHADING_RATE_IMAGE_PER_PRIMITIVE_NV 0x95B1 3478*8975f5c5SAndroid Build Coastguard Worker #define GL_SHADING_RATE_IMAGE_PALETTE_COUNT_NV 0x95B2 3479*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_NV_primitive_shading_rate */ 3480*8975f5c5SAndroid Build Coastguard Worker 3481*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_NV_read_buffer 3482*8975f5c5SAndroid Build Coastguard Worker #define GL_NV_read_buffer 1 3483*8975f5c5SAndroid Build Coastguard Worker #define GL_READ_BUFFER_NV 0x0C02 3484*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLREADBUFFERNVPROC) (GLenum mode); 3485*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 3486*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glReadBufferNV (GLenum mode); 3487*8975f5c5SAndroid Build Coastguard Worker #endif 3488*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_NV_read_buffer */ 3489*8975f5c5SAndroid Build Coastguard Worker 3490*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_NV_read_buffer_front 3491*8975f5c5SAndroid Build Coastguard Worker #define GL_NV_read_buffer_front 1 3492*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_NV_read_buffer_front */ 3493*8975f5c5SAndroid Build Coastguard Worker 3494*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_NV_read_depth 3495*8975f5c5SAndroid Build Coastguard Worker #define GL_NV_read_depth 1 3496*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_NV_read_depth */ 3497*8975f5c5SAndroid Build Coastguard Worker 3498*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_NV_read_depth_stencil 3499*8975f5c5SAndroid Build Coastguard Worker #define GL_NV_read_depth_stencil 1 3500*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_NV_read_depth_stencil */ 3501*8975f5c5SAndroid Build Coastguard Worker 3502*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_NV_read_stencil 3503*8975f5c5SAndroid Build Coastguard Worker #define GL_NV_read_stencil 1 3504*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_NV_read_stencil */ 3505*8975f5c5SAndroid Build Coastguard Worker 3506*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_NV_representative_fragment_test 3507*8975f5c5SAndroid Build Coastguard Worker #define GL_NV_representative_fragment_test 1 3508*8975f5c5SAndroid Build Coastguard Worker #define GL_REPRESENTATIVE_FRAGMENT_TEST_NV 0x937F 3509*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_NV_representative_fragment_test */ 3510*8975f5c5SAndroid Build Coastguard Worker 3511*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_NV_sRGB_formats 3512*8975f5c5SAndroid Build Coastguard Worker #define GL_NV_sRGB_formats 1 3513*8975f5c5SAndroid Build Coastguard Worker #define GL_SLUMINANCE_NV 0x8C46 3514*8975f5c5SAndroid Build Coastguard Worker #define GL_SLUMINANCE_ALPHA_NV 0x8C44 3515*8975f5c5SAndroid Build Coastguard Worker #define GL_SRGB8_NV 0x8C41 3516*8975f5c5SAndroid Build Coastguard Worker #define GL_SLUMINANCE8_NV 0x8C47 3517*8975f5c5SAndroid Build Coastguard Worker #define GL_SLUMINANCE8_ALPHA8_NV 0x8C45 3518*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB_S3TC_DXT1_NV 0x8C4C 3519*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV 0x8C4D 3520*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV 0x8C4E 3521*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV 0x8C4F 3522*8975f5c5SAndroid Build Coastguard Worker #define GL_ETC1_SRGB8_NV 0x88EE 3523*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_NV_sRGB_formats */ 3524*8975f5c5SAndroid Build Coastguard Worker 3525*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_NV_sample_locations 3526*8975f5c5SAndroid Build Coastguard Worker #define GL_NV_sample_locations 1 3527*8975f5c5SAndroid Build Coastguard Worker #define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV 0x933D 3528*8975f5c5SAndroid Build Coastguard Worker #define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV 0x933E 3529*8975f5c5SAndroid Build Coastguard Worker #define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV 0x933F 3530*8975f5c5SAndroid Build Coastguard Worker #define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV 0x9340 3531*8975f5c5SAndroid Build Coastguard Worker #define GL_SAMPLE_LOCATION_NV 0x8E50 3532*8975f5c5SAndroid Build Coastguard Worker #define GL_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9341 3533*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV 0x9342 3534*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV 0x9343 3535*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) (GLenum target, GLuint start, GLsizei count, const GLfloat *v); 3536*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v); 3537*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLRESOLVEDEPTHVALUESNVPROC) (void); 3538*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 3539*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFramebufferSampleLocationsfvNV (GLenum target, GLuint start, GLsizei count, const GLfloat *v); 3540*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glNamedFramebufferSampleLocationsfvNV (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v); 3541*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glResolveDepthValuesNV (void); 3542*8975f5c5SAndroid Build Coastguard Worker #endif 3543*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_NV_sample_locations */ 3544*8975f5c5SAndroid Build Coastguard Worker 3545*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_NV_sample_mask_override_coverage 3546*8975f5c5SAndroid Build Coastguard Worker #define GL_NV_sample_mask_override_coverage 1 3547*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_NV_sample_mask_override_coverage */ 3548*8975f5c5SAndroid Build Coastguard Worker 3549*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_NV_scissor_exclusive 3550*8975f5c5SAndroid Build Coastguard Worker #define GL_NV_scissor_exclusive 1 3551*8975f5c5SAndroid Build Coastguard Worker #define GL_SCISSOR_TEST_EXCLUSIVE_NV 0x9555 3552*8975f5c5SAndroid Build Coastguard Worker #define GL_SCISSOR_BOX_EXCLUSIVE_NV 0x9556 3553*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSCISSOREXCLUSIVENVPROC) (GLint x, GLint y, GLsizei width, GLsizei height); 3554*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSCISSOREXCLUSIVEARRAYVNVPROC) (GLuint first, GLsizei count, const GLint *v); 3555*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 3556*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glScissorExclusiveNV (GLint x, GLint y, GLsizei width, GLsizei height); 3557*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glScissorExclusiveArrayvNV (GLuint first, GLsizei count, const GLint *v); 3558*8975f5c5SAndroid Build Coastguard Worker #endif 3559*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_NV_scissor_exclusive */ 3560*8975f5c5SAndroid Build Coastguard Worker 3561*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_NV_shader_atomic_fp16_vector 3562*8975f5c5SAndroid Build Coastguard Worker #define GL_NV_shader_atomic_fp16_vector 1 3563*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_NV_shader_atomic_fp16_vector */ 3564*8975f5c5SAndroid Build Coastguard Worker 3565*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_NV_shader_noperspective_interpolation 3566*8975f5c5SAndroid Build Coastguard Worker #define GL_NV_shader_noperspective_interpolation 1 3567*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_NV_shader_noperspective_interpolation */ 3568*8975f5c5SAndroid Build Coastguard Worker 3569*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_NV_shader_subgroup_partitioned 3570*8975f5c5SAndroid Build Coastguard Worker #define GL_NV_shader_subgroup_partitioned 1 3571*8975f5c5SAndroid Build Coastguard Worker #define GL_SUBGROUP_FEATURE_PARTITIONED_BIT_NV 0x00000100 3572*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_NV_shader_subgroup_partitioned */ 3573*8975f5c5SAndroid Build Coastguard Worker 3574*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_NV_shader_texture_footprint 3575*8975f5c5SAndroid Build Coastguard Worker #define GL_NV_shader_texture_footprint 1 3576*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_NV_shader_texture_footprint */ 3577*8975f5c5SAndroid Build Coastguard Worker 3578*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_NV_shading_rate_image 3579*8975f5c5SAndroid Build Coastguard Worker #define GL_NV_shading_rate_image 1 3580*8975f5c5SAndroid Build Coastguard Worker #define GL_SHADING_RATE_IMAGE_NV 0x9563 3581*8975f5c5SAndroid Build Coastguard Worker #define GL_SHADING_RATE_NO_INVOCATIONS_NV 0x9564 3582*8975f5c5SAndroid Build Coastguard Worker #define GL_SHADING_RATE_1_INVOCATION_PER_PIXEL_NV 0x9565 3583*8975f5c5SAndroid Build Coastguard Worker #define GL_SHADING_RATE_1_INVOCATION_PER_1X2_PIXELS_NV 0x9566 3584*8975f5c5SAndroid Build Coastguard Worker #define GL_SHADING_RATE_1_INVOCATION_PER_2X1_PIXELS_NV 0x9567 3585*8975f5c5SAndroid Build Coastguard Worker #define GL_SHADING_RATE_1_INVOCATION_PER_2X2_PIXELS_NV 0x9568 3586*8975f5c5SAndroid Build Coastguard Worker #define GL_SHADING_RATE_1_INVOCATION_PER_2X4_PIXELS_NV 0x9569 3587*8975f5c5SAndroid Build Coastguard Worker #define GL_SHADING_RATE_1_INVOCATION_PER_4X2_PIXELS_NV 0x956A 3588*8975f5c5SAndroid Build Coastguard Worker #define GL_SHADING_RATE_1_INVOCATION_PER_4X4_PIXELS_NV 0x956B 3589*8975f5c5SAndroid Build Coastguard Worker #define GL_SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NV 0x956C 3590*8975f5c5SAndroid Build Coastguard Worker #define GL_SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NV 0x956D 3591*8975f5c5SAndroid Build Coastguard Worker #define GL_SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NV 0x956E 3592*8975f5c5SAndroid Build Coastguard Worker #define GL_SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NV 0x956F 3593*8975f5c5SAndroid Build Coastguard Worker #define GL_SHADING_RATE_IMAGE_BINDING_NV 0x955B 3594*8975f5c5SAndroid Build Coastguard Worker #define GL_SHADING_RATE_IMAGE_TEXEL_WIDTH_NV 0x955C 3595*8975f5c5SAndroid Build Coastguard Worker #define GL_SHADING_RATE_IMAGE_TEXEL_HEIGHT_NV 0x955D 3596*8975f5c5SAndroid Build Coastguard Worker #define GL_SHADING_RATE_IMAGE_PALETTE_SIZE_NV 0x955E 3597*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_COARSE_FRAGMENT_SAMPLES_NV 0x955F 3598*8975f5c5SAndroid Build Coastguard Worker #define GL_SHADING_RATE_SAMPLE_ORDER_DEFAULT_NV 0x95AE 3599*8975f5c5SAndroid Build Coastguard Worker #define GL_SHADING_RATE_SAMPLE_ORDER_PIXEL_MAJOR_NV 0x95AF 3600*8975f5c5SAndroid Build Coastguard Worker #define GL_SHADING_RATE_SAMPLE_ORDER_SAMPLE_MAJOR_NV 0x95B0 3601*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBINDSHADINGRATEIMAGENVPROC) (GLuint texture); 3602*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETSHADINGRATEIMAGEPALETTENVPROC) (GLuint viewport, GLuint entry, GLenum *rate); 3603*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETSHADINGRATESAMPLELOCATIONIVNVPROC) (GLenum rate, GLuint samples, GLuint index, GLint *location); 3604*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSHADINGRATEIMAGEBARRIERNVPROC) (GLboolean synchronize); 3605*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSHADINGRATEIMAGEPALETTENVPROC) (GLuint viewport, GLuint first, GLsizei count, const GLenum *rates); 3606*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSHADINGRATESAMPLEORDERNVPROC) (GLenum order); 3607*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSHADINGRATESAMPLEORDERCUSTOMNVPROC) (GLenum rate, GLuint samples, const GLint *locations); 3608*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 3609*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBindShadingRateImageNV (GLuint texture); 3610*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetShadingRateImagePaletteNV (GLuint viewport, GLuint entry, GLenum *rate); 3611*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetShadingRateSampleLocationivNV (GLenum rate, GLuint samples, GLuint index, GLint *location); 3612*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glShadingRateImageBarrierNV (GLboolean synchronize); 3613*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glShadingRateImagePaletteNV (GLuint viewport, GLuint first, GLsizei count, const GLenum *rates); 3614*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glShadingRateSampleOrderNV (GLenum order); 3615*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glShadingRateSampleOrderCustomNV (GLenum rate, GLuint samples, const GLint *locations); 3616*8975f5c5SAndroid Build Coastguard Worker #endif 3617*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_NV_shading_rate_image */ 3618*8975f5c5SAndroid Build Coastguard Worker 3619*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_NV_shadow_samplers_array 3620*8975f5c5SAndroid Build Coastguard Worker #define GL_NV_shadow_samplers_array 1 3621*8975f5c5SAndroid Build Coastguard Worker #define GL_SAMPLER_2D_ARRAY_SHADOW_NV 0x8DC4 3622*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_NV_shadow_samplers_array */ 3623*8975f5c5SAndroid Build Coastguard Worker 3624*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_NV_shadow_samplers_cube 3625*8975f5c5SAndroid Build Coastguard Worker #define GL_NV_shadow_samplers_cube 1 3626*8975f5c5SAndroid Build Coastguard Worker #define GL_SAMPLER_CUBE_SHADOW_NV 0x8DC5 3627*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_NV_shadow_samplers_cube */ 3628*8975f5c5SAndroid Build Coastguard Worker 3629*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_NV_stereo_view_rendering 3630*8975f5c5SAndroid Build Coastguard Worker #define GL_NV_stereo_view_rendering 1 3631*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_NV_stereo_view_rendering */ 3632*8975f5c5SAndroid Build Coastguard Worker 3633*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_NV_texture_border_clamp 3634*8975f5c5SAndroid Build Coastguard Worker #define GL_NV_texture_border_clamp 1 3635*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_BORDER_COLOR_NV 0x1004 3636*8975f5c5SAndroid Build Coastguard Worker #define GL_CLAMP_TO_BORDER_NV 0x812D 3637*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_NV_texture_border_clamp */ 3638*8975f5c5SAndroid Build Coastguard Worker 3639*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_NV_texture_compression_s3tc_update 3640*8975f5c5SAndroid Build Coastguard Worker #define GL_NV_texture_compression_s3tc_update 1 3641*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_NV_texture_compression_s3tc_update */ 3642*8975f5c5SAndroid Build Coastguard Worker 3643*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_NV_texture_npot_2D_mipmap 3644*8975f5c5SAndroid Build Coastguard Worker #define GL_NV_texture_npot_2D_mipmap 1 3645*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_NV_texture_npot_2D_mipmap */ 3646*8975f5c5SAndroid Build Coastguard Worker 3647*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_NV_timeline_semaphore 3648*8975f5c5SAndroid Build Coastguard Worker #define GL_NV_timeline_semaphore 1 3649*8975f5c5SAndroid Build Coastguard Worker #define GL_TIMELINE_SEMAPHORE_VALUE_NV 0x9595 3650*8975f5c5SAndroid Build Coastguard Worker #define GL_SEMAPHORE_TYPE_NV 0x95B3 3651*8975f5c5SAndroid Build Coastguard Worker #define GL_SEMAPHORE_TYPE_BINARY_NV 0x95B4 3652*8975f5c5SAndroid Build Coastguard Worker #define GL_SEMAPHORE_TYPE_TIMELINE_NV 0x95B5 3653*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_TIMELINE_SEMAPHORE_VALUE_DIFFERENCE_NV 0x95B6 3654*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCREATESEMAPHORESNVPROC) (GLsizei n, GLuint *semaphores); 3655*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSEMAPHOREPARAMETERIVNVPROC) (GLuint semaphore, GLenum pname, const GLint *params); 3656*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETSEMAPHOREPARAMETERIVNVPROC) (GLuint semaphore, GLenum pname, GLint *params); 3657*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 3658*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCreateSemaphoresNV (GLsizei n, GLuint *semaphores); 3659*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glSemaphoreParameterivNV (GLuint semaphore, GLenum pname, const GLint *params); 3660*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetSemaphoreParameterivNV (GLuint semaphore, GLenum pname, GLint *params); 3661*8975f5c5SAndroid Build Coastguard Worker #endif 3662*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_NV_timeline_semaphore */ 3663*8975f5c5SAndroid Build Coastguard Worker 3664*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_NV_viewport_array 3665*8975f5c5SAndroid Build Coastguard Worker #define GL_NV_viewport_array 1 3666*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_VIEWPORTS_NV 0x825B 3667*8975f5c5SAndroid Build Coastguard Worker #define GL_VIEWPORT_SUBPIXEL_BITS_NV 0x825C 3668*8975f5c5SAndroid Build Coastguard Worker #define GL_VIEWPORT_BOUNDS_RANGE_NV 0x825D 3669*8975f5c5SAndroid Build Coastguard Worker #define GL_VIEWPORT_INDEX_PROVOKING_VERTEX_NV 0x825F 3670*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVIEWPORTARRAYVNVPROC) (GLuint first, GLsizei count, const GLfloat *v); 3671*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVIEWPORTINDEXEDFNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); 3672*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVIEWPORTINDEXEDFVNVPROC) (GLuint index, const GLfloat *v); 3673*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSCISSORARRAYVNVPROC) (GLuint first, GLsizei count, const GLint *v); 3674*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSCISSORINDEXEDNVPROC) (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); 3675*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSCISSORINDEXEDVNVPROC) (GLuint index, const GLint *v); 3676*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDEPTHRANGEARRAYFVNVPROC) (GLuint first, GLsizei count, const GLfloat *v); 3677*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDEPTHRANGEINDEXEDFNVPROC) (GLuint index, GLfloat n, GLfloat f); 3678*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETFLOATI_VNVPROC) (GLenum target, GLuint index, GLfloat *data); 3679*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLENABLEINVPROC) (GLenum target, GLuint index); 3680*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDISABLEINVPROC) (GLenum target, GLuint index); 3681*8975f5c5SAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDINVPROC) (GLenum target, GLuint index); 3682*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 3683*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glViewportArrayvNV (GLuint first, GLsizei count, const GLfloat *v); 3684*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glViewportIndexedfNV (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); 3685*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glViewportIndexedfvNV (GLuint index, const GLfloat *v); 3686*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glScissorArrayvNV (GLuint first, GLsizei count, const GLint *v); 3687*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glScissorIndexedNV (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); 3688*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glScissorIndexedvNV (GLuint index, const GLint *v); 3689*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDepthRangeArrayfvNV (GLuint first, GLsizei count, const GLfloat *v); 3690*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDepthRangeIndexedfNV (GLuint index, GLfloat n, GLfloat f); 3691*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetFloati_vNV (GLenum target, GLuint index, GLfloat *data); 3692*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glEnableiNV (GLenum target, GLuint index); 3693*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDisableiNV (GLenum target, GLuint index); 3694*8975f5c5SAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsEnablediNV (GLenum target, GLuint index); 3695*8975f5c5SAndroid Build Coastguard Worker #endif 3696*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_NV_viewport_array */ 3697*8975f5c5SAndroid Build Coastguard Worker 3698*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_NV_viewport_array2 3699*8975f5c5SAndroid Build Coastguard Worker #define GL_NV_viewport_array2 1 3700*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_NV_viewport_array2 */ 3701*8975f5c5SAndroid Build Coastguard Worker 3702*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_NV_viewport_swizzle 3703*8975f5c5SAndroid Build Coastguard Worker #define GL_NV_viewport_swizzle 1 3704*8975f5c5SAndroid Build Coastguard Worker #define GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV 0x9350 3705*8975f5c5SAndroid Build Coastguard Worker #define GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV 0x9351 3706*8975f5c5SAndroid Build Coastguard Worker #define GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV 0x9352 3707*8975f5c5SAndroid Build Coastguard Worker #define GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV 0x9353 3708*8975f5c5SAndroid Build Coastguard Worker #define GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV 0x9354 3709*8975f5c5SAndroid Build Coastguard Worker #define GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV 0x9355 3710*8975f5c5SAndroid Build Coastguard Worker #define GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV 0x9356 3711*8975f5c5SAndroid Build Coastguard Worker #define GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV 0x9357 3712*8975f5c5SAndroid Build Coastguard Worker #define GL_VIEWPORT_SWIZZLE_X_NV 0x9358 3713*8975f5c5SAndroid Build Coastguard Worker #define GL_VIEWPORT_SWIZZLE_Y_NV 0x9359 3714*8975f5c5SAndroid Build Coastguard Worker #define GL_VIEWPORT_SWIZZLE_Z_NV 0x935A 3715*8975f5c5SAndroid Build Coastguard Worker #define GL_VIEWPORT_SWIZZLE_W_NV 0x935B 3716*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVIEWPORTSWIZZLENVPROC) (GLuint index, GLenum swizzlex, GLenum swizzley, GLenum swizzlez, GLenum swizzlew); 3717*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 3718*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glViewportSwizzleNV (GLuint index, GLenum swizzlex, GLenum swizzley, GLenum swizzlez, GLenum swizzlew); 3719*8975f5c5SAndroid Build Coastguard Worker #endif 3720*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_NV_viewport_swizzle */ 3721*8975f5c5SAndroid Build Coastguard Worker 3722*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OVR_multiview 3723*8975f5c5SAndroid Build Coastguard Worker #define GL_OVR_multiview 1 3724*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR 0x9630 3725*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR 0x9632 3726*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_VIEWS_OVR 0x9631 3727*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR 0x9633 3728*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews); 3729*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 3730*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFramebufferTextureMultiviewOVR (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews); 3731*8975f5c5SAndroid Build Coastguard Worker #endif 3732*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OVR_multiview */ 3733*8975f5c5SAndroid Build Coastguard Worker 3734*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OVR_multiview2 3735*8975f5c5SAndroid Build Coastguard Worker #define GL_OVR_multiview2 1 3736*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OVR_multiview2 */ 3737*8975f5c5SAndroid Build Coastguard Worker 3738*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OVR_multiview_multisampled_render_to_texture 3739*8975f5c5SAndroid Build Coastguard Worker #define GL_OVR_multiview_multisampled_render_to_texture 1 3740*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTUREMULTISAMPLEMULTIVIEWOVRPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLsizei samples, GLint baseViewIndex, GLsizei numViews); 3741*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 3742*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFramebufferTextureMultisampleMultiviewOVR (GLenum target, GLenum attachment, GLuint texture, GLint level, GLsizei samples, GLint baseViewIndex, GLsizei numViews); 3743*8975f5c5SAndroid Build Coastguard Worker #endif 3744*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OVR_multiview_multisampled_render_to_texture */ 3745*8975f5c5SAndroid Build Coastguard Worker 3746*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_QCOM_YUV_texture_gather 3747*8975f5c5SAndroid Build Coastguard Worker #define GL_QCOM_YUV_texture_gather 1 3748*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_QCOM_YUV_texture_gather */ 3749*8975f5c5SAndroid Build Coastguard Worker 3750*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_QCOM_alpha_test 3751*8975f5c5SAndroid Build Coastguard Worker #define GL_QCOM_alpha_test 1 3752*8975f5c5SAndroid Build Coastguard Worker #define GL_ALPHA_TEST_QCOM 0x0BC0 3753*8975f5c5SAndroid Build Coastguard Worker #define GL_ALPHA_TEST_FUNC_QCOM 0x0BC1 3754*8975f5c5SAndroid Build Coastguard Worker #define GL_ALPHA_TEST_REF_QCOM 0x0BC2 3755*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLALPHAFUNCQCOMPROC) (GLenum func, GLclampf ref); 3756*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 3757*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glAlphaFuncQCOM (GLenum func, GLclampf ref); 3758*8975f5c5SAndroid Build Coastguard Worker #endif 3759*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_QCOM_alpha_test */ 3760*8975f5c5SAndroid Build Coastguard Worker 3761*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_QCOM_binning_control 3762*8975f5c5SAndroid Build Coastguard Worker #define GL_QCOM_binning_control 1 3763*8975f5c5SAndroid Build Coastguard Worker #define GL_BINNING_CONTROL_HINT_QCOM 0x8FB0 3764*8975f5c5SAndroid Build Coastguard Worker #define GL_CPU_OPTIMIZED_QCOM 0x8FB1 3765*8975f5c5SAndroid Build Coastguard Worker #define GL_GPU_OPTIMIZED_QCOM 0x8FB2 3766*8975f5c5SAndroid Build Coastguard Worker #define GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM 0x8FB3 3767*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_QCOM_binning_control */ 3768*8975f5c5SAndroid Build Coastguard Worker 3769*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_QCOM_driver_control 3770*8975f5c5SAndroid Build Coastguard Worker #define GL_QCOM_driver_control 1 3771*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETDRIVERCONTROLSQCOMPROC) (GLint *num, GLsizei size, GLuint *driverControls); 3772*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETDRIVERCONTROLSTRINGQCOMPROC) (GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString); 3773*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLENABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl); 3774*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDISABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl); 3775*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 3776*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetDriverControlsQCOM (GLint *num, GLsizei size, GLuint *driverControls); 3777*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetDriverControlStringQCOM (GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString); 3778*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glEnableDriverControlQCOM (GLuint driverControl); 3779*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDisableDriverControlQCOM (GLuint driverControl); 3780*8975f5c5SAndroid Build Coastguard Worker #endif 3781*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_QCOM_driver_control */ 3782*8975f5c5SAndroid Build Coastguard Worker 3783*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_QCOM_extended_get 3784*8975f5c5SAndroid Build Coastguard Worker #define GL_QCOM_extended_get 1 3785*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_WIDTH_QCOM 0x8BD2 3786*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_HEIGHT_QCOM 0x8BD3 3787*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_DEPTH_QCOM 0x8BD4 3788*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_INTERNAL_FORMAT_QCOM 0x8BD5 3789*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_FORMAT_QCOM 0x8BD6 3790*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_TYPE_QCOM 0x8BD7 3791*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_IMAGE_VALID_QCOM 0x8BD8 3792*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_NUM_LEVELS_QCOM 0x8BD9 3793*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_TARGET_QCOM 0x8BDA 3794*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_OBJECT_VALID_QCOM 0x8BDB 3795*8975f5c5SAndroid Build Coastguard Worker #define GL_STATE_RESTORE 0x8BDC 3796*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLEXTGETTEXTURESQCOMPROC) (GLuint *textures, GLint maxTextures, GLint *numTextures); 3797*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLEXTGETBUFFERSQCOMPROC) (GLuint *buffers, GLint maxBuffers, GLint *numBuffers); 3798*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLEXTGETRENDERBUFFERSQCOMPROC) (GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers); 3799*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLEXTGETFRAMEBUFFERSQCOMPROC) (GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers); 3800*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLEXTGETTEXLEVELPARAMETERIVQCOMPROC) (GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params); 3801*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLEXTTEXOBJECTSTATEOVERRIDEIQCOMPROC) (GLenum target, GLenum pname, GLint param); 3802*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLEXTGETTEXSUBIMAGEQCOMPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void *texels); 3803*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLEXTGETBUFFERPOINTERVQCOMPROC) (GLenum target, void **params); 3804*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 3805*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glExtGetTexturesQCOM (GLuint *textures, GLint maxTextures, GLint *numTextures); 3806*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glExtGetBuffersQCOM (GLuint *buffers, GLint maxBuffers, GLint *numBuffers); 3807*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glExtGetRenderbuffersQCOM (GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers); 3808*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glExtGetFramebuffersQCOM (GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers); 3809*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glExtGetTexLevelParameterivQCOM (GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params); 3810*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glExtTexObjectStateOverrideiQCOM (GLenum target, GLenum pname, GLint param); 3811*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glExtGetTexSubImageQCOM (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void *texels); 3812*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glExtGetBufferPointervQCOM (GLenum target, void **params); 3813*8975f5c5SAndroid Build Coastguard Worker #endif 3814*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_QCOM_extended_get */ 3815*8975f5c5SAndroid Build Coastguard Worker 3816*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_QCOM_extended_get2 3817*8975f5c5SAndroid Build Coastguard Worker #define GL_QCOM_extended_get2 1 3818*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLEXTGETSHADERSQCOMPROC) (GLuint *shaders, GLint maxShaders, GLint *numShaders); 3819*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLEXTGETPROGRAMSQCOMPROC) (GLuint *programs, GLint maxPrograms, GLint *numPrograms); 3820*8975f5c5SAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLEXTISPROGRAMBINARYQCOMPROC) (GLuint program); 3821*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLEXTGETPROGRAMBINARYSOURCEQCOMPROC) (GLuint program, GLenum shadertype, GLchar *source, GLint *length); 3822*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 3823*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glExtGetShadersQCOM (GLuint *shaders, GLint maxShaders, GLint *numShaders); 3824*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glExtGetProgramsQCOM (GLuint *programs, GLint maxPrograms, GLint *numPrograms); 3825*8975f5c5SAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glExtIsProgramBinaryQCOM (GLuint program); 3826*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glExtGetProgramBinarySourceQCOM (GLuint program, GLenum shadertype, GLchar *source, GLint *length); 3827*8975f5c5SAndroid Build Coastguard Worker #endif 3828*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_QCOM_extended_get2 */ 3829*8975f5c5SAndroid Build Coastguard Worker 3830*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_QCOM_frame_extrapolation 3831*8975f5c5SAndroid Build Coastguard Worker #define GL_QCOM_frame_extrapolation 1 3832*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLEXTRAPOLATETEX2DQCOMPROC) (GLuint src1, GLuint src2, GLuint output, GLfloat scaleFactor); 3833*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 3834*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glExtrapolateTex2DQCOM (GLuint src1, GLuint src2, GLuint output, GLfloat scaleFactor); 3835*8975f5c5SAndroid Build Coastguard Worker #endif 3836*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_QCOM_frame_extrapolation */ 3837*8975f5c5SAndroid Build Coastguard Worker 3838*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_QCOM_framebuffer_foveated 3839*8975f5c5SAndroid Build Coastguard Worker #define GL_QCOM_framebuffer_foveated 1 3840*8975f5c5SAndroid Build Coastguard Worker #define GL_FOVEATION_ENABLE_BIT_QCOM 0x00000001 3841*8975f5c5SAndroid Build Coastguard Worker #define GL_FOVEATION_SCALED_BIN_METHOD_BIT_QCOM 0x00000002 3842*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERFOVEATIONCONFIGQCOMPROC) (GLuint framebuffer, GLuint numLayers, GLuint focalPointsPerLayer, GLuint requestedFeatures, GLuint *providedFeatures); 3843*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERFOVEATIONPARAMETERSQCOMPROC) (GLuint framebuffer, GLuint layer, GLuint focalPoint, GLfloat focalX, GLfloat focalY, GLfloat gainX, GLfloat gainY, GLfloat foveaArea); 3844*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 3845*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFramebufferFoveationConfigQCOM (GLuint framebuffer, GLuint numLayers, GLuint focalPointsPerLayer, GLuint requestedFeatures, GLuint *providedFeatures); 3846*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFramebufferFoveationParametersQCOM (GLuint framebuffer, GLuint layer, GLuint focalPoint, GLfloat focalX, GLfloat focalY, GLfloat gainX, GLfloat gainY, GLfloat foveaArea); 3847*8975f5c5SAndroid Build Coastguard Worker #endif 3848*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_QCOM_framebuffer_foveated */ 3849*8975f5c5SAndroid Build Coastguard Worker 3850*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_QCOM_motion_estimation 3851*8975f5c5SAndroid Build Coastguard Worker #define GL_QCOM_motion_estimation 1 3852*8975f5c5SAndroid Build Coastguard Worker #define GL_MOTION_ESTIMATION_SEARCH_BLOCK_X_QCOM 0x8C90 3853*8975f5c5SAndroid Build Coastguard Worker #define GL_MOTION_ESTIMATION_SEARCH_BLOCK_Y_QCOM 0x8C91 3854*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXESTIMATEMOTIONQCOMPROC) (GLuint ref, GLuint target, GLuint output); 3855*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXESTIMATEMOTIONREGIONSQCOMPROC) (GLuint ref, GLuint target, GLuint output, GLuint mask); 3856*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 3857*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexEstimateMotionQCOM (GLuint ref, GLuint target, GLuint output); 3858*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexEstimateMotionRegionsQCOM (GLuint ref, GLuint target, GLuint output, GLuint mask); 3859*8975f5c5SAndroid Build Coastguard Worker #endif 3860*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_QCOM_motion_estimation */ 3861*8975f5c5SAndroid Build Coastguard Worker 3862*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_QCOM_perfmon_global_mode 3863*8975f5c5SAndroid Build Coastguard Worker #define GL_QCOM_perfmon_global_mode 1 3864*8975f5c5SAndroid Build Coastguard Worker #define GL_PERFMON_GLOBAL_MODE_QCOM 0x8FA0 3865*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_QCOM_perfmon_global_mode */ 3866*8975f5c5SAndroid Build Coastguard Worker 3867*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_QCOM_shader_framebuffer_fetch_noncoherent 3868*8975f5c5SAndroid Build Coastguard Worker #define GL_QCOM_shader_framebuffer_fetch_noncoherent 1 3869*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_FETCH_NONCOHERENT_QCOM 0x96A2 3870*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERFETCHBARRIERQCOMPROC) (void); 3871*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 3872*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFramebufferFetchBarrierQCOM (void); 3873*8975f5c5SAndroid Build Coastguard Worker #endif 3874*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_QCOM_shader_framebuffer_fetch_noncoherent */ 3875*8975f5c5SAndroid Build Coastguard Worker 3876*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_QCOM_shader_framebuffer_fetch_rate 3877*8975f5c5SAndroid Build Coastguard Worker #define GL_QCOM_shader_framebuffer_fetch_rate 1 3878*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_QCOM_shader_framebuffer_fetch_rate */ 3879*8975f5c5SAndroid Build Coastguard Worker 3880*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_QCOM_shading_rate 3881*8975f5c5SAndroid Build Coastguard Worker #define GL_QCOM_shading_rate 1 3882*8975f5c5SAndroid Build Coastguard Worker #define GL_SHADING_RATE_QCOM 0x96A4 3883*8975f5c5SAndroid Build Coastguard Worker #define GL_SHADING_RATE_PRESERVE_ASPECT_RATIO_QCOM 0x96A5 3884*8975f5c5SAndroid Build Coastguard Worker #define GL_SHADING_RATE_1X1_PIXELS_QCOM 0x96A6 3885*8975f5c5SAndroid Build Coastguard Worker #define GL_SHADING_RATE_1X2_PIXELS_QCOM 0x96A7 3886*8975f5c5SAndroid Build Coastguard Worker #define GL_SHADING_RATE_2X1_PIXELS_QCOM 0x96A8 3887*8975f5c5SAndroid Build Coastguard Worker #define GL_SHADING_RATE_2X2_PIXELS_QCOM 0x96A9 3888*8975f5c5SAndroid Build Coastguard Worker #define GL_SHADING_RATE_4X2_PIXELS_QCOM 0x96AC 3889*8975f5c5SAndroid Build Coastguard Worker #define GL_SHADING_RATE_4X4_PIXELS_QCOM 0x96AE 3890*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSHADINGRATEQCOMPROC) (GLenum rate); 3891*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 3892*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glShadingRateQCOM (GLenum rate); 3893*8975f5c5SAndroid Build Coastguard Worker #endif 3894*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_QCOM_shading_rate */ 3895*8975f5c5SAndroid Build Coastguard Worker 3896*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_QCOM_texture_foveated 3897*8975f5c5SAndroid Build Coastguard Worker #define GL_QCOM_texture_foveated 1 3898*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_FOVEATED_FEATURE_BITS_QCOM 0x8BFB 3899*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_FOVEATED_MIN_PIXEL_DENSITY_QCOM 0x8BFC 3900*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_FOVEATED_FEATURE_QUERY_QCOM 0x8BFD 3901*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_FOVEATED_NUM_FOCAL_POINTS_QUERY_QCOM 0x8BFE 3902*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_INCOMPLETE_FOVEATION_QCOM 0x8BFF 3903*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXTUREFOVEATIONPARAMETERSQCOMPROC) (GLuint texture, GLuint layer, GLuint focalPoint, GLfloat focalX, GLfloat focalY, GLfloat gainX, GLfloat gainY, GLfloat foveaArea); 3904*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 3905*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTextureFoveationParametersQCOM (GLuint texture, GLuint layer, GLuint focalPoint, GLfloat focalX, GLfloat focalY, GLfloat gainX, GLfloat gainY, GLfloat foveaArea); 3906*8975f5c5SAndroid Build Coastguard Worker #endif 3907*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_QCOM_texture_foveated */ 3908*8975f5c5SAndroid Build Coastguard Worker 3909*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_QCOM_texture_foveated2 3910*8975f5c5SAndroid Build Coastguard Worker #define GL_QCOM_texture_foveated2 1 3911*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_FOVEATED_CUTOFF_DENSITY_QCOM 0x96A0 3912*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_QCOM_texture_foveated2 */ 3913*8975f5c5SAndroid Build Coastguard Worker 3914*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_QCOM_texture_foveated_subsampled_layout 3915*8975f5c5SAndroid Build Coastguard Worker #define GL_QCOM_texture_foveated_subsampled_layout 1 3916*8975f5c5SAndroid Build Coastguard Worker #define GL_FOVEATION_SUBSAMPLED_LAYOUT_METHOD_BIT_QCOM 0x00000004 3917*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_SHADER_SUBSAMPLED_IMAGE_UNITS_QCOM 0x8FA1 3918*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_QCOM_texture_foveated_subsampled_layout */ 3919*8975f5c5SAndroid Build Coastguard Worker 3920*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_QCOM_tiled_rendering 3921*8975f5c5SAndroid Build Coastguard Worker #define GL_QCOM_tiled_rendering 1 3922*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_BUFFER_BIT0_QCOM 0x00000001 3923*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_BUFFER_BIT1_QCOM 0x00000002 3924*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_BUFFER_BIT2_QCOM 0x00000004 3925*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_BUFFER_BIT3_QCOM 0x00000008 3926*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_BUFFER_BIT4_QCOM 0x00000010 3927*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_BUFFER_BIT5_QCOM 0x00000020 3928*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_BUFFER_BIT6_QCOM 0x00000040 3929*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_BUFFER_BIT7_QCOM 0x00000080 3930*8975f5c5SAndroid Build Coastguard Worker #define GL_DEPTH_BUFFER_BIT0_QCOM 0x00000100 3931*8975f5c5SAndroid Build Coastguard Worker #define GL_DEPTH_BUFFER_BIT1_QCOM 0x00000200 3932*8975f5c5SAndroid Build Coastguard Worker #define GL_DEPTH_BUFFER_BIT2_QCOM 0x00000400 3933*8975f5c5SAndroid Build Coastguard Worker #define GL_DEPTH_BUFFER_BIT3_QCOM 0x00000800 3934*8975f5c5SAndroid Build Coastguard Worker #define GL_DEPTH_BUFFER_BIT4_QCOM 0x00001000 3935*8975f5c5SAndroid Build Coastguard Worker #define GL_DEPTH_BUFFER_BIT5_QCOM 0x00002000 3936*8975f5c5SAndroid Build Coastguard Worker #define GL_DEPTH_BUFFER_BIT6_QCOM 0x00004000 3937*8975f5c5SAndroid Build Coastguard Worker #define GL_DEPTH_BUFFER_BIT7_QCOM 0x00008000 3938*8975f5c5SAndroid Build Coastguard Worker #define GL_STENCIL_BUFFER_BIT0_QCOM 0x00010000 3939*8975f5c5SAndroid Build Coastguard Worker #define GL_STENCIL_BUFFER_BIT1_QCOM 0x00020000 3940*8975f5c5SAndroid Build Coastguard Worker #define GL_STENCIL_BUFFER_BIT2_QCOM 0x00040000 3941*8975f5c5SAndroid Build Coastguard Worker #define GL_STENCIL_BUFFER_BIT3_QCOM 0x00080000 3942*8975f5c5SAndroid Build Coastguard Worker #define GL_STENCIL_BUFFER_BIT4_QCOM 0x00100000 3943*8975f5c5SAndroid Build Coastguard Worker #define GL_STENCIL_BUFFER_BIT5_QCOM 0x00200000 3944*8975f5c5SAndroid Build Coastguard Worker #define GL_STENCIL_BUFFER_BIT6_QCOM 0x00400000 3945*8975f5c5SAndroid Build Coastguard Worker #define GL_STENCIL_BUFFER_BIT7_QCOM 0x00800000 3946*8975f5c5SAndroid Build Coastguard Worker #define GL_MULTISAMPLE_BUFFER_BIT0_QCOM 0x01000000 3947*8975f5c5SAndroid Build Coastguard Worker #define GL_MULTISAMPLE_BUFFER_BIT1_QCOM 0x02000000 3948*8975f5c5SAndroid Build Coastguard Worker #define GL_MULTISAMPLE_BUFFER_BIT2_QCOM 0x04000000 3949*8975f5c5SAndroid Build Coastguard Worker #define GL_MULTISAMPLE_BUFFER_BIT3_QCOM 0x08000000 3950*8975f5c5SAndroid Build Coastguard Worker #define GL_MULTISAMPLE_BUFFER_BIT4_QCOM 0x10000000 3951*8975f5c5SAndroid Build Coastguard Worker #define GL_MULTISAMPLE_BUFFER_BIT5_QCOM 0x20000000 3952*8975f5c5SAndroid Build Coastguard Worker #define GL_MULTISAMPLE_BUFFER_BIT6_QCOM 0x40000000 3953*8975f5c5SAndroid Build Coastguard Worker #define GL_MULTISAMPLE_BUFFER_BIT7_QCOM 0x80000000 3954*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSTARTTILINGQCOMPROC) (GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask); 3955*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLENDTILINGQCOMPROC) (GLbitfield preserveMask); 3956*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 3957*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glStartTilingQCOM (GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask); 3958*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glEndTilingQCOM (GLbitfield preserveMask); 3959*8975f5c5SAndroid Build Coastguard Worker #endif 3960*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_QCOM_tiled_rendering */ 3961*8975f5c5SAndroid Build Coastguard Worker 3962*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_QCOM_writeonly_rendering 3963*8975f5c5SAndroid Build Coastguard Worker #define GL_QCOM_writeonly_rendering 1 3964*8975f5c5SAndroid Build Coastguard Worker #define GL_WRITEONLY_RENDERING_QCOM 0x8823 3965*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_QCOM_writeonly_rendering */ 3966*8975f5c5SAndroid Build Coastguard Worker 3967*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_VIV_shader_binary 3968*8975f5c5SAndroid Build Coastguard Worker #define GL_VIV_shader_binary 1 3969*8975f5c5SAndroid Build Coastguard Worker #define GL_SHADER_BINARY_VIV 0x8FC4 3970*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_VIV_shader_binary */ 3971*8975f5c5SAndroid Build Coastguard Worker 3972*8975f5c5SAndroid Build Coastguard Worker /* ANGLE GLES2 extensions */ 3973*8975f5c5SAndroid Build Coastguard Worker #include "gl2ext_angle.h" 3974*8975f5c5SAndroid Build Coastguard Worker 3975*8975f5c5SAndroid Build Coastguard Worker #ifdef __cplusplus 3976*8975f5c5SAndroid Build Coastguard Worker } 3977*8975f5c5SAndroid Build Coastguard Worker #endif 3978*8975f5c5SAndroid Build Coastguard Worker 3979*8975f5c5SAndroid Build Coastguard Worker #endif 3980