xref: /aosp_15_r20/external/angle/include/GLES2/gl2ext.h (revision 8975f5c5ed3d1c378011245431ada316dfb6f244)
1*8975f5c5SAndroid Build Coastguard Worker #ifndef __gles2_gl2ext_h_
2*8975f5c5SAndroid Build Coastguard Worker #define __gles2_gl2ext_h_ 1
3*8975f5c5SAndroid Build Coastguard Worker 
4*8975f5c5SAndroid Build Coastguard Worker #ifdef __cplusplus
5*8975f5c5SAndroid Build Coastguard Worker extern "C" {
6*8975f5c5SAndroid Build Coastguard Worker #endif
7*8975f5c5SAndroid Build Coastguard Worker 
8*8975f5c5SAndroid Build Coastguard Worker /*
9*8975f5c5SAndroid Build Coastguard Worker ** Copyright 2013-2020 The Khronos Group Inc.
10*8975f5c5SAndroid Build Coastguard Worker ** SPDX-License-Identifier: MIT
11*8975f5c5SAndroid Build Coastguard Worker **
12*8975f5c5SAndroid Build Coastguard Worker ** This header is generated from the Khronos OpenGL / OpenGL ES XML
13*8975f5c5SAndroid Build Coastguard Worker ** API Registry. The current version of the Registry, generator scripts
14*8975f5c5SAndroid Build Coastguard Worker ** used to make the header, and the header can be found at
15*8975f5c5SAndroid Build Coastguard Worker **   https://github.com/KhronosGroup/OpenGL-Registry
16*8975f5c5SAndroid Build Coastguard Worker */
17*8975f5c5SAndroid Build Coastguard Worker 
18*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_APIENTRYP
19*8975f5c5SAndroid Build Coastguard Worker #define GL_APIENTRYP GL_APIENTRY*
20*8975f5c5SAndroid Build Coastguard Worker #endif
21*8975f5c5SAndroid Build Coastguard Worker 
22*8975f5c5SAndroid Build Coastguard Worker /* Generated on date 20210107 */
23*8975f5c5SAndroid Build Coastguard Worker 
24*8975f5c5SAndroid Build Coastguard Worker /* Generated C header for:
25*8975f5c5SAndroid Build Coastguard Worker  * API: gles2
26*8975f5c5SAndroid Build Coastguard Worker  * Profile: common
27*8975f5c5SAndroid Build Coastguard Worker  * Versions considered: 2\.[0-9]
28*8975f5c5SAndroid Build Coastguard Worker  * Versions emitted: _nomatch_^
29*8975f5c5SAndroid Build Coastguard Worker  * Default extensions included: gles2
30*8975f5c5SAndroid Build Coastguard Worker  * Additional extensions included: _nomatch_^
31*8975f5c5SAndroid Build Coastguard Worker  * Extensions removed: _nomatch_^
32*8975f5c5SAndroid Build Coastguard Worker  */
33*8975f5c5SAndroid Build Coastguard Worker 
34*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_KHR_blend_equation_advanced
35*8975f5c5SAndroid Build Coastguard Worker #define GL_KHR_blend_equation_advanced 1
36*8975f5c5SAndroid Build Coastguard Worker #define GL_MULTIPLY_KHR                   0x9294
37*8975f5c5SAndroid Build Coastguard Worker #define GL_SCREEN_KHR                     0x9295
38*8975f5c5SAndroid Build Coastguard Worker #define GL_OVERLAY_KHR                    0x9296
39*8975f5c5SAndroid Build Coastguard Worker #define GL_DARKEN_KHR                     0x9297
40*8975f5c5SAndroid Build Coastguard Worker #define GL_LIGHTEN_KHR                    0x9298
41*8975f5c5SAndroid Build Coastguard Worker #define GL_COLORDODGE_KHR                 0x9299
42*8975f5c5SAndroid Build Coastguard Worker #define GL_COLORBURN_KHR                  0x929A
43*8975f5c5SAndroid Build Coastguard Worker #define GL_HARDLIGHT_KHR                  0x929B
44*8975f5c5SAndroid Build Coastguard Worker #define GL_SOFTLIGHT_KHR                  0x929C
45*8975f5c5SAndroid Build Coastguard Worker #define GL_DIFFERENCE_KHR                 0x929E
46*8975f5c5SAndroid Build Coastguard Worker #define GL_EXCLUSION_KHR                  0x92A0
47*8975f5c5SAndroid Build Coastguard Worker #define GL_HSL_HUE_KHR                    0x92AD
48*8975f5c5SAndroid Build Coastguard Worker #define GL_HSL_SATURATION_KHR             0x92AE
49*8975f5c5SAndroid Build Coastguard Worker #define GL_HSL_COLOR_KHR                  0x92AF
50*8975f5c5SAndroid Build Coastguard Worker #define GL_HSL_LUMINOSITY_KHR             0x92B0
51*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBLENDBARRIERKHRPROC) (void);
52*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
53*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBlendBarrierKHR (void);
54*8975f5c5SAndroid Build Coastguard Worker #endif
55*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_KHR_blend_equation_advanced */
56*8975f5c5SAndroid Build Coastguard Worker 
57*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_KHR_blend_equation_advanced_coherent
58*8975f5c5SAndroid Build Coastguard Worker #define GL_KHR_blend_equation_advanced_coherent 1
59*8975f5c5SAndroid Build Coastguard Worker #define GL_BLEND_ADVANCED_COHERENT_KHR    0x9285
60*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_KHR_blend_equation_advanced_coherent */
61*8975f5c5SAndroid Build Coastguard Worker 
62*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_KHR_context_flush_control
63*8975f5c5SAndroid Build Coastguard Worker #define GL_KHR_context_flush_control 1
64*8975f5c5SAndroid Build Coastguard Worker #define GL_CONTEXT_RELEASE_BEHAVIOR_KHR   0x82FB
65*8975f5c5SAndroid Build Coastguard Worker #define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR 0x82FC
66*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_KHR_context_flush_control */
67*8975f5c5SAndroid Build Coastguard Worker 
68*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_KHR_debug
69*8975f5c5SAndroid Build Coastguard Worker #define GL_KHR_debug 1
70*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRY  *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
71*8975f5c5SAndroid Build Coastguard Worker #define GL_SAMPLER                        0x82E6
72*8975f5c5SAndroid Build Coastguard Worker #define GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR   0x8242
73*8975f5c5SAndroid Build Coastguard Worker #define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR 0x8243
74*8975f5c5SAndroid Build Coastguard Worker #define GL_DEBUG_CALLBACK_FUNCTION_KHR    0x8244
75*8975f5c5SAndroid Build Coastguard Worker #define GL_DEBUG_CALLBACK_USER_PARAM_KHR  0x8245
76*8975f5c5SAndroid Build Coastguard Worker #define GL_DEBUG_SOURCE_API_KHR           0x8246
77*8975f5c5SAndroid Build Coastguard Worker #define GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR 0x8247
78*8975f5c5SAndroid Build Coastguard Worker #define GL_DEBUG_SOURCE_SHADER_COMPILER_KHR 0x8248
79*8975f5c5SAndroid Build Coastguard Worker #define GL_DEBUG_SOURCE_THIRD_PARTY_KHR   0x8249
80*8975f5c5SAndroid Build Coastguard Worker #define GL_DEBUG_SOURCE_APPLICATION_KHR   0x824A
81*8975f5c5SAndroid Build Coastguard Worker #define GL_DEBUG_SOURCE_OTHER_KHR         0x824B
82*8975f5c5SAndroid Build Coastguard Worker #define GL_DEBUG_TYPE_ERROR_KHR           0x824C
83*8975f5c5SAndroid Build Coastguard Worker #define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR 0x824D
84*8975f5c5SAndroid Build Coastguard Worker #define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR 0x824E
85*8975f5c5SAndroid Build Coastguard Worker #define GL_DEBUG_TYPE_PORTABILITY_KHR     0x824F
86*8975f5c5SAndroid Build Coastguard Worker #define GL_DEBUG_TYPE_PERFORMANCE_KHR     0x8250
87*8975f5c5SAndroid Build Coastguard Worker #define GL_DEBUG_TYPE_OTHER_KHR           0x8251
88*8975f5c5SAndroid Build Coastguard Worker #define GL_DEBUG_TYPE_MARKER_KHR          0x8268
89*8975f5c5SAndroid Build Coastguard Worker #define GL_DEBUG_TYPE_PUSH_GROUP_KHR      0x8269
90*8975f5c5SAndroid Build Coastguard Worker #define GL_DEBUG_TYPE_POP_GROUP_KHR       0x826A
91*8975f5c5SAndroid Build Coastguard Worker #define GL_DEBUG_SEVERITY_NOTIFICATION_KHR 0x826B
92*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR 0x826C
93*8975f5c5SAndroid Build Coastguard Worker #define GL_DEBUG_GROUP_STACK_DEPTH_KHR    0x826D
94*8975f5c5SAndroid Build Coastguard Worker #define GL_BUFFER_KHR                     0x82E0
95*8975f5c5SAndroid Build Coastguard Worker #define GL_SHADER_KHR                     0x82E1
96*8975f5c5SAndroid Build Coastguard Worker #define GL_PROGRAM_KHR                    0x82E2
97*8975f5c5SAndroid Build Coastguard Worker #define GL_VERTEX_ARRAY_KHR               0x8074
98*8975f5c5SAndroid Build Coastguard Worker #define GL_QUERY_KHR                      0x82E3
99*8975f5c5SAndroid Build Coastguard Worker #define GL_PROGRAM_PIPELINE_KHR           0x82E4
100*8975f5c5SAndroid Build Coastguard Worker #define GL_SAMPLER_KHR                    0x82E6
101*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_LABEL_LENGTH_KHR           0x82E8
102*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_DEBUG_MESSAGE_LENGTH_KHR   0x9143
103*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_DEBUG_LOGGED_MESSAGES_KHR  0x9144
104*8975f5c5SAndroid Build Coastguard Worker #define GL_DEBUG_LOGGED_MESSAGES_KHR      0x9145
105*8975f5c5SAndroid Build Coastguard Worker #define GL_DEBUG_SEVERITY_HIGH_KHR        0x9146
106*8975f5c5SAndroid Build Coastguard Worker #define GL_DEBUG_SEVERITY_MEDIUM_KHR      0x9147
107*8975f5c5SAndroid Build Coastguard Worker #define GL_DEBUG_SEVERITY_LOW_KHR         0x9148
108*8975f5c5SAndroid Build Coastguard Worker #define GL_DEBUG_OUTPUT_KHR               0x92E0
109*8975f5c5SAndroid Build Coastguard Worker #define GL_CONTEXT_FLAG_DEBUG_BIT_KHR     0x00000002
110*8975f5c5SAndroid Build Coastguard Worker #define GL_STACK_OVERFLOW_KHR             0x0503
111*8975f5c5SAndroid Build Coastguard Worker #define GL_STACK_UNDERFLOW_KHR            0x0504
112*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGECONTROLKHRPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);
113*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGEINSERTKHRPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);
114*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGECALLBACKKHRPROC) (GLDEBUGPROCKHR callback, const void *userParam);
115*8975f5c5SAndroid Build Coastguard Worker typedef GLuint (GL_APIENTRYP PFNGLGETDEBUGMESSAGELOGKHRPROC) (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);
116*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPUSHDEBUGGROUPKHRPROC) (GLenum source, GLuint id, GLsizei length, const GLchar *message);
117*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPOPDEBUGGROUPKHRPROC) (void);
118*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLOBJECTLABELKHRPROC) (GLenum identifier, GLuint name, GLsizei length, const GLchar *label);
119*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETOBJECTLABELKHRPROC) (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label);
120*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLOBJECTPTRLABELKHRPROC) (const void *ptr, GLsizei length, const GLchar *label);
121*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETOBJECTPTRLABELKHRPROC) (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label);
122*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPOINTERVKHRPROC) (GLenum pname, void **params);
123*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
124*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDebugMessageControlKHR (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);
125*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDebugMessageInsertKHR (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);
126*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDebugMessageCallbackKHR (GLDEBUGPROCKHR callback, const void *userParam);
127*8975f5c5SAndroid Build Coastguard Worker GL_APICALL GLuint GL_APIENTRY glGetDebugMessageLogKHR (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);
128*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glPushDebugGroupKHR (GLenum source, GLuint id, GLsizei length, const GLchar *message);
129*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glPopDebugGroupKHR (void);
130*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glObjectLabelKHR (GLenum identifier, GLuint name, GLsizei length, const GLchar *label);
131*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetObjectLabelKHR (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label);
132*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glObjectPtrLabelKHR (const void *ptr, GLsizei length, const GLchar *label);
133*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetObjectPtrLabelKHR (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label);
134*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetPointervKHR (GLenum pname, void **params);
135*8975f5c5SAndroid Build Coastguard Worker #endif
136*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_KHR_debug */
137*8975f5c5SAndroid Build Coastguard Worker 
138*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_KHR_no_error
139*8975f5c5SAndroid Build Coastguard Worker #define GL_KHR_no_error 1
140*8975f5c5SAndroid Build Coastguard Worker #define GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR  0x00000008
141*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_KHR_no_error */
142*8975f5c5SAndroid Build Coastguard Worker 
143*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_KHR_parallel_shader_compile
144*8975f5c5SAndroid Build Coastguard Worker #define GL_KHR_parallel_shader_compile 1
145*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_SHADER_COMPILER_THREADS_KHR 0x91B0
146*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPLETION_STATUS_KHR          0x91B1
147*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMAXSHADERCOMPILERTHREADSKHRPROC) (GLuint count);
148*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
149*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMaxShaderCompilerThreadsKHR (GLuint count);
150*8975f5c5SAndroid Build Coastguard Worker #endif
151*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_KHR_parallel_shader_compile */
152*8975f5c5SAndroid Build Coastguard Worker 
153*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_KHR_robust_buffer_access_behavior
154*8975f5c5SAndroid Build Coastguard Worker #define GL_KHR_robust_buffer_access_behavior 1
155*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_KHR_robust_buffer_access_behavior */
156*8975f5c5SAndroid Build Coastguard Worker 
157*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_KHR_robustness
158*8975f5c5SAndroid Build Coastguard Worker #define GL_KHR_robustness 1
159*8975f5c5SAndroid Build Coastguard Worker #define GL_CONTEXT_ROBUST_ACCESS_KHR      0x90F3
160*8975f5c5SAndroid Build Coastguard Worker #define GL_LOSE_CONTEXT_ON_RESET_KHR      0x8252
161*8975f5c5SAndroid Build Coastguard Worker #define GL_GUILTY_CONTEXT_RESET_KHR       0x8253
162*8975f5c5SAndroid Build Coastguard Worker #define GL_INNOCENT_CONTEXT_RESET_KHR     0x8254
163*8975f5c5SAndroid Build Coastguard Worker #define GL_UNKNOWN_CONTEXT_RESET_KHR      0x8255
164*8975f5c5SAndroid Build Coastguard Worker #define GL_RESET_NOTIFICATION_STRATEGY_KHR 0x8256
165*8975f5c5SAndroid Build Coastguard Worker #define GL_NO_RESET_NOTIFICATION_KHR      0x8261
166*8975f5c5SAndroid Build Coastguard Worker #define GL_CONTEXT_LOST_KHR               0x0507
167*8975f5c5SAndroid Build Coastguard Worker typedef GLenum (GL_APIENTRYP PFNGLGETGRAPHICSRESETSTATUSKHRPROC) (void);
168*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLREADNPIXELSKHRPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data);
169*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETNUNIFORMFVKHRPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat *params);
170*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETNUNIFORMIVKHRPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params);
171*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETNUNIFORMUIVKHRPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint *params);
172*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
173*8975f5c5SAndroid Build Coastguard Worker GL_APICALL GLenum GL_APIENTRY glGetGraphicsResetStatusKHR (void);
174*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glReadnPixelsKHR (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data);
175*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetnUniformfvKHR (GLuint program, GLint location, GLsizei bufSize, GLfloat *params);
176*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetnUniformivKHR (GLuint program, GLint location, GLsizei bufSize, GLint *params);
177*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetnUniformuivKHR (GLuint program, GLint location, GLsizei bufSize, GLuint *params);
178*8975f5c5SAndroid Build Coastguard Worker #endif
179*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_KHR_robustness */
180*8975f5c5SAndroid Build Coastguard Worker 
181*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_KHR_shader_subgroup
182*8975f5c5SAndroid Build Coastguard Worker #define GL_KHR_shader_subgroup 1
183*8975f5c5SAndroid Build Coastguard Worker #define GL_SUBGROUP_SIZE_KHR              0x9532
184*8975f5c5SAndroid Build Coastguard Worker #define GL_SUBGROUP_SUPPORTED_STAGES_KHR  0x9533
185*8975f5c5SAndroid Build Coastguard Worker #define GL_SUBGROUP_SUPPORTED_FEATURES_KHR 0x9534
186*8975f5c5SAndroid Build Coastguard Worker #define GL_SUBGROUP_QUAD_ALL_STAGES_KHR   0x9535
187*8975f5c5SAndroid Build Coastguard Worker #define GL_SUBGROUP_FEATURE_BASIC_BIT_KHR 0x00000001
188*8975f5c5SAndroid Build Coastguard Worker #define GL_SUBGROUP_FEATURE_VOTE_BIT_KHR  0x00000002
189*8975f5c5SAndroid Build Coastguard Worker #define GL_SUBGROUP_FEATURE_ARITHMETIC_BIT_KHR 0x00000004
190*8975f5c5SAndroid Build Coastguard Worker #define GL_SUBGROUP_FEATURE_BALLOT_BIT_KHR 0x00000008
191*8975f5c5SAndroid Build Coastguard Worker #define GL_SUBGROUP_FEATURE_SHUFFLE_BIT_KHR 0x00000010
192*8975f5c5SAndroid Build Coastguard Worker #define GL_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT_KHR 0x00000020
193*8975f5c5SAndroid Build Coastguard Worker #define GL_SUBGROUP_FEATURE_CLUSTERED_BIT_KHR 0x00000040
194*8975f5c5SAndroid Build Coastguard Worker #define GL_SUBGROUP_FEATURE_QUAD_BIT_KHR  0x00000080
195*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_KHR_shader_subgroup */
196*8975f5c5SAndroid Build Coastguard Worker 
197*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_KHR_texture_compression_astc_hdr
198*8975f5c5SAndroid Build Coastguard Worker #define GL_KHR_texture_compression_astc_hdr 1
199*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_4x4_KHR   0x93B0
200*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_5x4_KHR   0x93B1
201*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_5x5_KHR   0x93B2
202*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_6x5_KHR   0x93B3
203*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_6x6_KHR   0x93B4
204*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_8x5_KHR   0x93B5
205*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_8x6_KHR   0x93B6
206*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_8x8_KHR   0x93B7
207*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_10x5_KHR  0x93B8
208*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_10x6_KHR  0x93B9
209*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_10x8_KHR  0x93BA
210*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB
211*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC
212*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD
213*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0
214*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1
215*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2
216*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3
217*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4
218*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5
219*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6
220*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7
221*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8
222*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9
223*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA
224*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB
225*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC
226*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD
227*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_KHR_texture_compression_astc_hdr */
228*8975f5c5SAndroid Build Coastguard Worker 
229*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_KHR_texture_compression_astc_ldr
230*8975f5c5SAndroid Build Coastguard Worker #define GL_KHR_texture_compression_astc_ldr 1
231*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_KHR_texture_compression_astc_ldr */
232*8975f5c5SAndroid Build Coastguard Worker 
233*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_KHR_texture_compression_astc_sliced_3d
234*8975f5c5SAndroid Build Coastguard Worker #define GL_KHR_texture_compression_astc_sliced_3d 1
235*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_KHR_texture_compression_astc_sliced_3d */
236*8975f5c5SAndroid Build Coastguard Worker 
237*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_EGL_image
238*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_EGL_image 1
239*8975f5c5SAndroid Build Coastguard Worker typedef void *GLeglImageOES;
240*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) (GLenum target, GLeglImageOES image);
241*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLeglImageOES image);
242*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
243*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glEGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image);
244*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glEGLImageTargetRenderbufferStorageOES (GLenum target, GLeglImageOES image);
245*8975f5c5SAndroid Build Coastguard Worker #endif
246*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_EGL_image */
247*8975f5c5SAndroid Build Coastguard Worker 
248*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_EGL_image_external
249*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_EGL_image_external 1
250*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_EXTERNAL_OES           0x8D65
251*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_BINDING_EXTERNAL_OES   0x8D67
252*8975f5c5SAndroid Build Coastguard Worker #define GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES 0x8D68
253*8975f5c5SAndroid Build Coastguard Worker #define GL_SAMPLER_EXTERNAL_OES           0x8D66
254*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_EGL_image_external */
255*8975f5c5SAndroid Build Coastguard Worker 
256*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_EGL_image_external_essl3
257*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_EGL_image_external_essl3 1
258*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_EGL_image_external_essl3 */
259*8975f5c5SAndroid Build Coastguard Worker 
260*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_compressed_ETC1_RGB8_sub_texture
261*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_compressed_ETC1_RGB8_sub_texture 1
262*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_compressed_ETC1_RGB8_sub_texture */
263*8975f5c5SAndroid Build Coastguard Worker 
264*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_compressed_ETC1_RGB8_texture
265*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_compressed_ETC1_RGB8_texture 1
266*8975f5c5SAndroid Build Coastguard Worker #define GL_ETC1_RGB8_OES                  0x8D64
267*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_compressed_ETC1_RGB8_texture */
268*8975f5c5SAndroid Build Coastguard Worker 
269*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_compressed_paletted_texture
270*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_compressed_paletted_texture 1
271*8975f5c5SAndroid Build Coastguard Worker #define GL_PALETTE4_RGB8_OES              0x8B90
272*8975f5c5SAndroid Build Coastguard Worker #define GL_PALETTE4_RGBA8_OES             0x8B91
273*8975f5c5SAndroid Build Coastguard Worker #define GL_PALETTE4_R5_G6_B5_OES          0x8B92
274*8975f5c5SAndroid Build Coastguard Worker #define GL_PALETTE4_RGBA4_OES             0x8B93
275*8975f5c5SAndroid Build Coastguard Worker #define GL_PALETTE4_RGB5_A1_OES           0x8B94
276*8975f5c5SAndroid Build Coastguard Worker #define GL_PALETTE8_RGB8_OES              0x8B95
277*8975f5c5SAndroid Build Coastguard Worker #define GL_PALETTE8_RGBA8_OES             0x8B96
278*8975f5c5SAndroid Build Coastguard Worker #define GL_PALETTE8_R5_G6_B5_OES          0x8B97
279*8975f5c5SAndroid Build Coastguard Worker #define GL_PALETTE8_RGBA4_OES             0x8B98
280*8975f5c5SAndroid Build Coastguard Worker #define GL_PALETTE8_RGB5_A1_OES           0x8B99
281*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_compressed_paletted_texture */
282*8975f5c5SAndroid Build Coastguard Worker 
283*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_copy_image
284*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_copy_image 1
285*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOPYIMAGESUBDATAOESPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth);
286*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
287*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCopyImageSubDataOES (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth);
288*8975f5c5SAndroid Build Coastguard Worker #endif
289*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_copy_image */
290*8975f5c5SAndroid Build Coastguard Worker 
291*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_depth24
292*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_depth24 1
293*8975f5c5SAndroid Build Coastguard Worker #define GL_DEPTH_COMPONENT24_OES          0x81A6
294*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_depth24 */
295*8975f5c5SAndroid Build Coastguard Worker 
296*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_depth32
297*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_depth32 1
298*8975f5c5SAndroid Build Coastguard Worker #define GL_DEPTH_COMPONENT32_OES          0x81A7
299*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_depth32 */
300*8975f5c5SAndroid Build Coastguard Worker 
301*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_depth_texture
302*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_depth_texture 1
303*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_depth_texture */
304*8975f5c5SAndroid Build Coastguard Worker 
305*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_draw_buffers_indexed
306*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_draw_buffers_indexed 1
307*8975f5c5SAndroid Build Coastguard Worker #define GL_MIN                            0x8007
308*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX                            0x8008
309*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLENABLEIOESPROC) (GLenum target, GLuint index);
310*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDISABLEIOESPROC) (GLenum target, GLuint index);
311*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONIOESPROC) (GLuint buf, GLenum mode);
312*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEIOESPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha);
313*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBLENDFUNCIOESPROC) (GLuint buf, GLenum src, GLenum dst);
314*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEIOESPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
315*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOLORMASKIOESPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
316*8975f5c5SAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDIOESPROC) (GLenum target, GLuint index);
317*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
318*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glEnableiOES (GLenum target, GLuint index);
319*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDisableiOES (GLenum target, GLuint index);
320*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBlendEquationiOES (GLuint buf, GLenum mode);
321*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBlendEquationSeparateiOES (GLuint buf, GLenum modeRGB, GLenum modeAlpha);
322*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBlendFunciOES (GLuint buf, GLenum src, GLenum dst);
323*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBlendFuncSeparateiOES (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
324*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glColorMaskiOES (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
325*8975f5c5SAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsEnablediOES (GLenum target, GLuint index);
326*8975f5c5SAndroid Build Coastguard Worker #endif
327*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_draw_buffers_indexed */
328*8975f5c5SAndroid Build Coastguard Worker 
329*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_draw_elements_base_vertex
330*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_draw_elements_base_vertex 1
331*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXOESPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex);
332*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXOESPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex);
333*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXOESPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex);
334*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount, const GLint *basevertex);
335*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
336*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawElementsBaseVertexOES (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex);
337*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawRangeElementsBaseVertexOES (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex);
338*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawElementsInstancedBaseVertexOES (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex);
339*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMultiDrawElementsBaseVertexEXT (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount, const GLint *basevertex);
340*8975f5c5SAndroid Build Coastguard Worker #endif
341*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_draw_elements_base_vertex */
342*8975f5c5SAndroid Build Coastguard Worker 
343*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_element_index_uint
344*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_element_index_uint 1
345*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_element_index_uint */
346*8975f5c5SAndroid Build Coastguard Worker 
347*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_fbo_render_mipmap
348*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_fbo_render_mipmap 1
349*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_fbo_render_mipmap */
350*8975f5c5SAndroid Build Coastguard Worker 
351*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_fragment_precision_high
352*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_fragment_precision_high 1
353*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_fragment_precision_high */
354*8975f5c5SAndroid Build Coastguard Worker 
355*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_geometry_point_size
356*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_geometry_point_size 1
357*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_geometry_point_size */
358*8975f5c5SAndroid Build Coastguard Worker 
359*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_geometry_shader
360*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_geometry_shader 1
361*8975f5c5SAndroid Build Coastguard Worker #define GL_GEOMETRY_SHADER_OES            0x8DD9
362*8975f5c5SAndroid Build Coastguard Worker #define GL_GEOMETRY_SHADER_BIT_OES        0x00000004
363*8975f5c5SAndroid Build Coastguard Worker #define GL_GEOMETRY_LINKED_VERTICES_OUT_OES 0x8916
364*8975f5c5SAndroid Build Coastguard Worker #define GL_GEOMETRY_LINKED_INPUT_TYPE_OES 0x8917
365*8975f5c5SAndroid Build Coastguard Worker #define GL_GEOMETRY_LINKED_OUTPUT_TYPE_OES 0x8918
366*8975f5c5SAndroid Build Coastguard Worker #define GL_GEOMETRY_SHADER_INVOCATIONS_OES 0x887F
367*8975f5c5SAndroid Build Coastguard Worker #define GL_LAYER_PROVOKING_VERTEX_OES     0x825E
368*8975f5c5SAndroid Build Coastguard Worker #define GL_LINES_ADJACENCY_OES            0x000A
369*8975f5c5SAndroid Build Coastguard Worker #define GL_LINE_STRIP_ADJACENCY_OES       0x000B
370*8975f5c5SAndroid Build Coastguard Worker #define GL_TRIANGLES_ADJACENCY_OES        0x000C
371*8975f5c5SAndroid Build Coastguard Worker #define GL_TRIANGLE_STRIP_ADJACENCY_OES   0x000D
372*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_OES 0x8DDF
373*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_GEOMETRY_UNIFORM_BLOCKS_OES 0x8A2C
374*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_OES 0x8A32
375*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_GEOMETRY_INPUT_COMPONENTS_OES 0x9123
376*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_OES 0x9124
377*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_GEOMETRY_OUTPUT_VERTICES_OES 0x8DE0
378*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_OES 0x8DE1
379*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_GEOMETRY_SHADER_INVOCATIONS_OES 0x8E5A
380*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_OES 0x8C29
381*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_OES 0x92CF
382*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_GEOMETRY_ATOMIC_COUNTERS_OES 0x92D5
383*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_GEOMETRY_IMAGE_UNIFORMS_OES 0x90CD
384*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_OES 0x90D7
385*8975f5c5SAndroid Build Coastguard Worker #define GL_FIRST_VERTEX_CONVENTION_OES    0x8E4D
386*8975f5c5SAndroid Build Coastguard Worker #define GL_LAST_VERTEX_CONVENTION_OES     0x8E4E
387*8975f5c5SAndroid Build Coastguard Worker #define GL_UNDEFINED_VERTEX_OES           0x8260
388*8975f5c5SAndroid Build Coastguard Worker #define GL_PRIMITIVES_GENERATED_OES       0x8C87
389*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_DEFAULT_LAYERS_OES 0x9312
390*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_FRAMEBUFFER_LAYERS_OES     0x9317
391*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_OES 0x8DA8
392*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_OES 0x8DA7
393*8975f5c5SAndroid Build Coastguard Worker #define GL_REFERENCED_BY_GEOMETRY_SHADER_OES 0x9309
394*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTUREOESPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level);
395*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
396*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFramebufferTextureOES (GLenum target, GLenum attachment, GLuint texture, GLint level);
397*8975f5c5SAndroid Build Coastguard Worker #endif
398*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_geometry_shader */
399*8975f5c5SAndroid Build Coastguard Worker 
400*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_get_program_binary
401*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_get_program_binary 1
402*8975f5c5SAndroid Build Coastguard Worker #define GL_PROGRAM_BINARY_LENGTH_OES      0x8741
403*8975f5c5SAndroid Build Coastguard Worker #define GL_NUM_PROGRAM_BINARY_FORMATS_OES 0x87FE
404*8975f5c5SAndroid Build Coastguard Worker #define GL_PROGRAM_BINARY_FORMATS_OES     0x87FF
405*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPROGRAMBINARYOESPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary);
406*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMBINARYOESPROC) (GLuint program, GLenum binaryFormat, const void *binary, GLint length);
407*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
408*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetProgramBinaryOES (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary);
409*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramBinaryOES (GLuint program, GLenum binaryFormat, const void *binary, GLint length);
410*8975f5c5SAndroid Build Coastguard Worker #endif
411*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_get_program_binary */
412*8975f5c5SAndroid Build Coastguard Worker 
413*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_gpu_shader5
414*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_gpu_shader5 1
415*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_gpu_shader5 */
416*8975f5c5SAndroid Build Coastguard Worker 
417*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_mapbuffer
418*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_mapbuffer 1
419*8975f5c5SAndroid Build Coastguard Worker #define GL_WRITE_ONLY_OES                 0x88B9
420*8975f5c5SAndroid Build Coastguard Worker #define GL_BUFFER_ACCESS_OES              0x88BB
421*8975f5c5SAndroid Build Coastguard Worker #define GL_BUFFER_MAPPED_OES              0x88BC
422*8975f5c5SAndroid Build Coastguard Worker #define GL_BUFFER_MAP_POINTER_OES         0x88BD
423*8975f5c5SAndroid Build Coastguard Worker typedef void *(GL_APIENTRYP PFNGLMAPBUFFEROESPROC) (GLenum target, GLenum access);
424*8975f5c5SAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLUNMAPBUFFEROESPROC) (GLenum target);
425*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETBUFFERPOINTERVOESPROC) (GLenum target, GLenum pname, void **params);
426*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
427*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void *GL_APIENTRY glMapBufferOES (GLenum target, GLenum access);
428*8975f5c5SAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glUnmapBufferOES (GLenum target);
429*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetBufferPointervOES (GLenum target, GLenum pname, void **params);
430*8975f5c5SAndroid Build Coastguard Worker #endif
431*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_mapbuffer */
432*8975f5c5SAndroid Build Coastguard Worker 
433*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_packed_depth_stencil
434*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_packed_depth_stencil 1
435*8975f5c5SAndroid Build Coastguard Worker #define GL_DEPTH_STENCIL_OES              0x84F9
436*8975f5c5SAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_24_8_OES          0x84FA
437*8975f5c5SAndroid Build Coastguard Worker #define GL_DEPTH24_STENCIL8_OES           0x88F0
438*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_packed_depth_stencil */
439*8975f5c5SAndroid Build Coastguard Worker 
440*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_primitive_bounding_box
441*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_primitive_bounding_box 1
442*8975f5c5SAndroid Build Coastguard Worker #define GL_PRIMITIVE_BOUNDING_BOX_OES     0x92BE
443*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPRIMITIVEBOUNDINGBOXOESPROC) (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW);
444*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
445*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glPrimitiveBoundingBoxOES (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW);
446*8975f5c5SAndroid Build Coastguard Worker #endif
447*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_primitive_bounding_box */
448*8975f5c5SAndroid Build Coastguard Worker 
449*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_required_internalformat
450*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_required_internalformat 1
451*8975f5c5SAndroid Build Coastguard Worker #define GL_ALPHA8_OES                     0x803C
452*8975f5c5SAndroid Build Coastguard Worker #define GL_DEPTH_COMPONENT16_OES          0x81A5
453*8975f5c5SAndroid Build Coastguard Worker #define GL_LUMINANCE4_ALPHA4_OES          0x8043
454*8975f5c5SAndroid Build Coastguard Worker #define GL_LUMINANCE8_ALPHA8_OES          0x8045
455*8975f5c5SAndroid Build Coastguard Worker #define GL_LUMINANCE8_OES                 0x8040
456*8975f5c5SAndroid Build Coastguard Worker #define GL_RGBA4_OES                      0x8056
457*8975f5c5SAndroid Build Coastguard Worker #define GL_RGB5_A1_OES                    0x8057
458*8975f5c5SAndroid Build Coastguard Worker #define GL_RGB565_OES                     0x8D62
459*8975f5c5SAndroid Build Coastguard Worker #define GL_RGB8_OES                       0x8051
460*8975f5c5SAndroid Build Coastguard Worker #define GL_RGBA8_OES                      0x8058
461*8975f5c5SAndroid Build Coastguard Worker #define GL_RGB10_EXT                      0x8052
462*8975f5c5SAndroid Build Coastguard Worker #define GL_RGB10_A2_EXT                   0x8059
463*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_required_internalformat */
464*8975f5c5SAndroid Build Coastguard Worker 
465*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_rgb8_rgba8
466*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_rgb8_rgba8 1
467*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_rgb8_rgba8 */
468*8975f5c5SAndroid Build Coastguard Worker 
469*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_sample_shading
470*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_sample_shading 1
471*8975f5c5SAndroid Build Coastguard Worker #define GL_SAMPLE_SHADING_OES             0x8C36
472*8975f5c5SAndroid Build Coastguard Worker #define GL_MIN_SAMPLE_SHADING_VALUE_OES   0x8C37
473*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMINSAMPLESHADINGOESPROC) (GLfloat value);
474*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
475*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMinSampleShadingOES (GLfloat value);
476*8975f5c5SAndroid Build Coastguard Worker #endif
477*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_sample_shading */
478*8975f5c5SAndroid Build Coastguard Worker 
479*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_sample_variables
480*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_sample_variables 1
481*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_sample_variables */
482*8975f5c5SAndroid Build Coastguard Worker 
483*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_shader_image_atomic
484*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_shader_image_atomic 1
485*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_shader_image_atomic */
486*8975f5c5SAndroid Build Coastguard Worker 
487*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_shader_io_blocks
488*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_shader_io_blocks 1
489*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_shader_io_blocks */
490*8975f5c5SAndroid Build Coastguard Worker 
491*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_shader_multisample_interpolation
492*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_shader_multisample_interpolation 1
493*8975f5c5SAndroid Build Coastguard Worker #define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_OES 0x8E5B
494*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_OES 0x8E5C
495*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS_OES 0x8E5D
496*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_shader_multisample_interpolation */
497*8975f5c5SAndroid Build Coastguard Worker 
498*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_standard_derivatives
499*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_standard_derivatives 1
500*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES 0x8B8B
501*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_standard_derivatives */
502*8975f5c5SAndroid Build Coastguard Worker 
503*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_stencil1
504*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_stencil1 1
505*8975f5c5SAndroid Build Coastguard Worker #define GL_STENCIL_INDEX1_OES             0x8D46
506*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_stencil1 */
507*8975f5c5SAndroid Build Coastguard Worker 
508*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_stencil4
509*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_stencil4 1
510*8975f5c5SAndroid Build Coastguard Worker #define GL_STENCIL_INDEX4_OES             0x8D47
511*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_stencil4 */
512*8975f5c5SAndroid Build Coastguard Worker 
513*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_surfaceless_context
514*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_surfaceless_context 1
515*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_UNDEFINED_OES      0x8219
516*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_surfaceless_context */
517*8975f5c5SAndroid Build Coastguard Worker 
518*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_tessellation_point_size
519*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_tessellation_point_size 1
520*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_tessellation_point_size */
521*8975f5c5SAndroid Build Coastguard Worker 
522*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_tessellation_shader
523*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_tessellation_shader 1
524*8975f5c5SAndroid Build Coastguard Worker #define GL_PATCHES_OES                    0x000E
525*8975f5c5SAndroid Build Coastguard Worker #define GL_PATCH_VERTICES_OES             0x8E72
526*8975f5c5SAndroid Build Coastguard Worker #define GL_TESS_CONTROL_OUTPUT_VERTICES_OES 0x8E75
527*8975f5c5SAndroid Build Coastguard Worker #define GL_TESS_GEN_MODE_OES              0x8E76
528*8975f5c5SAndroid Build Coastguard Worker #define GL_TESS_GEN_SPACING_OES           0x8E77
529*8975f5c5SAndroid Build Coastguard Worker #define GL_TESS_GEN_VERTEX_ORDER_OES      0x8E78
530*8975f5c5SAndroid Build Coastguard Worker #define GL_TESS_GEN_POINT_MODE_OES        0x8E79
531*8975f5c5SAndroid Build Coastguard Worker #define GL_ISOLINES_OES                   0x8E7A
532*8975f5c5SAndroid Build Coastguard Worker #define GL_QUADS_OES                      0x0007
533*8975f5c5SAndroid Build Coastguard Worker #define GL_FRACTIONAL_ODD_OES             0x8E7B
534*8975f5c5SAndroid Build Coastguard Worker #define GL_FRACTIONAL_EVEN_OES            0x8E7C
535*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_PATCH_VERTICES_OES         0x8E7D
536*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_TESS_GEN_LEVEL_OES         0x8E7E
537*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_OES 0x8E7F
538*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_OES 0x8E80
539*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_OES 0x8E81
540*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_OES 0x8E82
541*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_OES 0x8E83
542*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_TESS_PATCH_COMPONENTS_OES  0x8E84
543*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_OES 0x8E85
544*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_OES 0x8E86
545*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_OES 0x8E89
546*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_OES 0x8E8A
547*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_OES 0x886C
548*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_OES 0x886D
549*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_OES 0x8E1E
550*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_OES 0x8E1F
551*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_OES 0x92CD
552*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_OES 0x92CE
553*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_OES 0x92D3
554*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_OES 0x92D4
555*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_OES 0x90CB
556*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_OES 0x90CC
557*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_OES 0x90D8
558*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_OES 0x90D9
559*8975f5c5SAndroid Build Coastguard Worker #define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED_OES 0x8221
560*8975f5c5SAndroid Build Coastguard Worker #define GL_IS_PER_PATCH_OES               0x92E7
561*8975f5c5SAndroid Build Coastguard Worker #define GL_REFERENCED_BY_TESS_CONTROL_SHADER_OES 0x9307
562*8975f5c5SAndroid Build Coastguard Worker #define GL_REFERENCED_BY_TESS_EVALUATION_SHADER_OES 0x9308
563*8975f5c5SAndroid Build Coastguard Worker #define GL_TESS_CONTROL_SHADER_OES        0x8E88
564*8975f5c5SAndroid Build Coastguard Worker #define GL_TESS_EVALUATION_SHADER_OES     0x8E87
565*8975f5c5SAndroid Build Coastguard Worker #define GL_TESS_CONTROL_SHADER_BIT_OES    0x00000008
566*8975f5c5SAndroid Build Coastguard Worker #define GL_TESS_EVALUATION_SHADER_BIT_OES 0x00000010
567*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPATCHPARAMETERIOESPROC) (GLenum pname, GLint value);
568*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
569*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glPatchParameteriOES (GLenum pname, GLint value);
570*8975f5c5SAndroid Build Coastguard Worker #endif
571*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_tessellation_shader */
572*8975f5c5SAndroid Build Coastguard Worker 
573*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_texture_3D
574*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_texture_3D 1
575*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_WRAP_R_OES             0x8072
576*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_3D_OES                 0x806F
577*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_BINDING_3D_OES         0x806A
578*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_3D_TEXTURE_SIZE_OES        0x8073
579*8975f5c5SAndroid Build Coastguard Worker #define GL_SAMPLER_3D_OES                 0x8B5F
580*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES 0x8CD4
581*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXIMAGE3DOESPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
582*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
583*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
584*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DOESPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
585*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
586*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DOESPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
587*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
588*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexImage3DOES (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
589*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
590*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCopyTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
591*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCompressedTexImage3DOES (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
592*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCompressedTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
593*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFramebufferTexture3DOES (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
594*8975f5c5SAndroid Build Coastguard Worker #endif
595*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_texture_3D */
596*8975f5c5SAndroid Build Coastguard Worker 
597*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_texture_border_clamp
598*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_texture_border_clamp 1
599*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_BORDER_COLOR_OES       0x1004
600*8975f5c5SAndroid Build Coastguard Worker #define GL_CLAMP_TO_BORDER_OES            0x812D
601*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIIVOESPROC) (GLenum target, GLenum pname, const GLint *params);
602*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIUIVOESPROC) (GLenum target, GLenum pname, const GLuint *params);
603*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIIVOESPROC) (GLenum target, GLenum pname, GLint *params);
604*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIUIVOESPROC) (GLenum target, GLenum pname, GLuint *params);
605*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIIVOESPROC) (GLuint sampler, GLenum pname, const GLint *param);
606*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIUIVOESPROC) (GLuint sampler, GLenum pname, const GLuint *param);
607*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIIVOESPROC) (GLuint sampler, GLenum pname, GLint *params);
608*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVOESPROC) (GLuint sampler, GLenum pname, GLuint *params);
609*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
610*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexParameterIivOES (GLenum target, GLenum pname, const GLint *params);
611*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexParameterIuivOES (GLenum target, GLenum pname, const GLuint *params);
612*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetTexParameterIivOES (GLenum target, GLenum pname, GLint *params);
613*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetTexParameterIuivOES (GLenum target, GLenum pname, GLuint *params);
614*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glSamplerParameterIivOES (GLuint sampler, GLenum pname, const GLint *param);
615*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glSamplerParameterIuivOES (GLuint sampler, GLenum pname, const GLuint *param);
616*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetSamplerParameterIivOES (GLuint sampler, GLenum pname, GLint *params);
617*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetSamplerParameterIuivOES (GLuint sampler, GLenum pname, GLuint *params);
618*8975f5c5SAndroid Build Coastguard Worker #endif
619*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_texture_border_clamp */
620*8975f5c5SAndroid Build Coastguard Worker 
621*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_texture_buffer
622*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_texture_buffer 1
623*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_BUFFER_OES             0x8C2A
624*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_BUFFER_BINDING_OES     0x8C2A
625*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_TEXTURE_BUFFER_SIZE_OES    0x8C2B
626*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_BINDING_BUFFER_OES     0x8C2C
627*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_OES 0x8C2D
628*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_OES 0x919F
629*8975f5c5SAndroid Build Coastguard Worker #define GL_SAMPLER_BUFFER_OES             0x8DC2
630*8975f5c5SAndroid Build Coastguard Worker #define GL_INT_SAMPLER_BUFFER_OES         0x8DD0
631*8975f5c5SAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_SAMPLER_BUFFER_OES 0x8DD8
632*8975f5c5SAndroid Build Coastguard Worker #define GL_IMAGE_BUFFER_OES               0x9051
633*8975f5c5SAndroid Build Coastguard Worker #define GL_INT_IMAGE_BUFFER_OES           0x905C
634*8975f5c5SAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_IMAGE_BUFFER_OES  0x9067
635*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_BUFFER_OFFSET_OES      0x919D
636*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_BUFFER_SIZE_OES        0x919E
637*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXBUFFEROESPROC) (GLenum target, GLenum internalformat, GLuint buffer);
638*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXBUFFERRANGEOESPROC) (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
639*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
640*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexBufferOES (GLenum target, GLenum internalformat, GLuint buffer);
641*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexBufferRangeOES (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
642*8975f5c5SAndroid Build Coastguard Worker #endif
643*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_texture_buffer */
644*8975f5c5SAndroid Build Coastguard Worker 
645*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_texture_compression_astc
646*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_texture_compression_astc 1
647*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_3x3x3_OES 0x93C0
648*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_4x3x3_OES 0x93C1
649*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_4x4x3_OES 0x93C2
650*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_4x4x4_OES 0x93C3
651*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_5x4x4_OES 0x93C4
652*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_5x5x4_OES 0x93C5
653*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_5x5x5_OES 0x93C6
654*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_6x5x5_OES 0x93C7
655*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_6x6x5_OES 0x93C8
656*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_6x6x6_OES 0x93C9
657*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES 0x93E0
658*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES 0x93E1
659*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES 0x93E2
660*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES 0x93E3
661*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES 0x93E4
662*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES 0x93E5
663*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES 0x93E6
664*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES 0x93E7
665*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES 0x93E8
666*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES 0x93E9
667*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_texture_compression_astc */
668*8975f5c5SAndroid Build Coastguard Worker 
669*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_texture_cube_map_array
670*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_texture_cube_map_array 1
671*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_CUBE_MAP_ARRAY_OES     0x9009
672*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_OES 0x900A
673*8975f5c5SAndroid Build Coastguard Worker #define GL_SAMPLER_CUBE_MAP_ARRAY_OES     0x900C
674*8975f5c5SAndroid Build Coastguard Worker #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_OES 0x900D
675*8975f5c5SAndroid Build Coastguard Worker #define GL_INT_SAMPLER_CUBE_MAP_ARRAY_OES 0x900E
676*8975f5c5SAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_OES 0x900F
677*8975f5c5SAndroid Build Coastguard Worker #define GL_IMAGE_CUBE_MAP_ARRAY_OES       0x9054
678*8975f5c5SAndroid Build Coastguard Worker #define GL_INT_IMAGE_CUBE_MAP_ARRAY_OES   0x905F
679*8975f5c5SAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_OES 0x906A
680*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_texture_cube_map_array */
681*8975f5c5SAndroid Build Coastguard Worker 
682*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_texture_float
683*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_texture_float 1
684*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_texture_float */
685*8975f5c5SAndroid Build Coastguard Worker 
686*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_texture_float_linear
687*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_texture_float_linear 1
688*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_texture_float_linear */
689*8975f5c5SAndroid Build Coastguard Worker 
690*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_texture_half_float
691*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_texture_half_float 1
692*8975f5c5SAndroid Build Coastguard Worker #define GL_HALF_FLOAT_OES                 0x8D61
693*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_texture_half_float */
694*8975f5c5SAndroid Build Coastguard Worker 
695*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_texture_half_float_linear
696*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_texture_half_float_linear 1
697*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_texture_half_float_linear */
698*8975f5c5SAndroid Build Coastguard Worker 
699*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_texture_npot
700*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_texture_npot 1
701*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_texture_npot */
702*8975f5c5SAndroid Build Coastguard Worker 
703*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_texture_stencil8
704*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_texture_stencil8 1
705*8975f5c5SAndroid Build Coastguard Worker #define GL_STENCIL_INDEX_OES              0x1901
706*8975f5c5SAndroid Build Coastguard Worker #define GL_STENCIL_INDEX8_OES             0x8D48
707*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_texture_stencil8 */
708*8975f5c5SAndroid Build Coastguard Worker 
709*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_texture_storage_multisample_2d_array
710*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_texture_storage_multisample_2d_array 1
711*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES 0x9102
712*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES 0x9105
713*8975f5c5SAndroid Build Coastguard Worker #define GL_SAMPLER_2D_MULTISAMPLE_ARRAY_OES 0x910B
714*8975f5c5SAndroid Build Coastguard Worker #define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES 0x910C
715*8975f5c5SAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES 0x910D
716*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXSTORAGE3DMULTISAMPLEOESPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
717*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
718*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexStorage3DMultisampleOES (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
719*8975f5c5SAndroid Build Coastguard Worker #endif
720*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_texture_storage_multisample_2d_array */
721*8975f5c5SAndroid Build Coastguard Worker 
722*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_texture_view
723*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_texture_view 1
724*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_VIEW_MIN_LEVEL_OES     0x82DB
725*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_VIEW_NUM_LEVELS_OES    0x82DC
726*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_VIEW_MIN_LAYER_OES     0x82DD
727*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_VIEW_NUM_LAYERS_OES    0x82DE
728*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_IMMUTABLE_LEVELS       0x82DF
729*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXTUREVIEWOESPROC) (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers);
730*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
731*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTextureViewOES (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers);
732*8975f5c5SAndroid Build Coastguard Worker #endif
733*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_texture_view */
734*8975f5c5SAndroid Build Coastguard Worker 
735*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_vertex_array_object
736*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_vertex_array_object 1
737*8975f5c5SAndroid Build Coastguard Worker #define GL_VERTEX_ARRAY_BINDING_OES       0x85B5
738*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBINDVERTEXARRAYOESPROC) (GLuint array);
739*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETEVERTEXARRAYSOESPROC) (GLsizei n, const GLuint *arrays);
740*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGENVERTEXARRAYSOESPROC) (GLsizei n, GLuint *arrays);
741*8975f5c5SAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISVERTEXARRAYOESPROC) (GLuint array);
742*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
743*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBindVertexArrayOES (GLuint array);
744*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDeleteVertexArraysOES (GLsizei n, const GLuint *arrays);
745*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGenVertexArraysOES (GLsizei n, GLuint *arrays);
746*8975f5c5SAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsVertexArrayOES (GLuint array);
747*8975f5c5SAndroid Build Coastguard Worker #endif
748*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_vertex_array_object */
749*8975f5c5SAndroid Build Coastguard Worker 
750*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_vertex_half_float
751*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_vertex_half_float 1
752*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_vertex_half_float */
753*8975f5c5SAndroid Build Coastguard Worker 
754*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_vertex_type_10_10_10_2
755*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_vertex_type_10_10_10_2 1
756*8975f5c5SAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_10_10_10_2_OES    0x8DF6
757*8975f5c5SAndroid Build Coastguard Worker #define GL_INT_10_10_10_2_OES             0x8DF7
758*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_vertex_type_10_10_10_2 */
759*8975f5c5SAndroid Build Coastguard Worker 
760*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OES_viewport_array
761*8975f5c5SAndroid Build Coastguard Worker #define GL_OES_viewport_array 1
762*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_VIEWPORTS_OES              0x825B
763*8975f5c5SAndroid Build Coastguard Worker #define GL_VIEWPORT_SUBPIXEL_BITS_OES     0x825C
764*8975f5c5SAndroid Build Coastguard Worker #define GL_VIEWPORT_BOUNDS_RANGE_OES      0x825D
765*8975f5c5SAndroid Build Coastguard Worker #define GL_VIEWPORT_INDEX_PROVOKING_VERTEX_OES 0x825F
766*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVIEWPORTARRAYVOESPROC) (GLuint first, GLsizei count, const GLfloat *v);
767*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVIEWPORTINDEXEDFOESPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h);
768*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVIEWPORTINDEXEDFVOESPROC) (GLuint index, const GLfloat *v);
769*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSCISSORARRAYVOESPROC) (GLuint first, GLsizei count, const GLint *v);
770*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSCISSORINDEXEDOESPROC) (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height);
771*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSCISSORINDEXEDVOESPROC) (GLuint index, const GLint *v);
772*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDEPTHRANGEARRAYFVOESPROC) (GLuint first, GLsizei count, const GLfloat *v);
773*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDEPTHRANGEINDEXEDFOESPROC) (GLuint index, GLfloat n, GLfloat f);
774*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETFLOATI_VOESPROC) (GLenum target, GLuint index, GLfloat *data);
775*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
776*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glViewportArrayvOES (GLuint first, GLsizei count, const GLfloat *v);
777*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glViewportIndexedfOES (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h);
778*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glViewportIndexedfvOES (GLuint index, const GLfloat *v);
779*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glScissorArrayvOES (GLuint first, GLsizei count, const GLint *v);
780*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glScissorIndexedOES (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height);
781*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glScissorIndexedvOES (GLuint index, const GLint *v);
782*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDepthRangeArrayfvOES (GLuint first, GLsizei count, const GLfloat *v);
783*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDepthRangeIndexedfOES (GLuint index, GLfloat n, GLfloat f);
784*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetFloati_vOES (GLenum target, GLuint index, GLfloat *data);
785*8975f5c5SAndroid Build Coastguard Worker #endif
786*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OES_viewport_array */
787*8975f5c5SAndroid Build Coastguard Worker 
788*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_AMD_compressed_3DC_texture
789*8975f5c5SAndroid Build Coastguard Worker #define GL_AMD_compressed_3DC_texture 1
790*8975f5c5SAndroid Build Coastguard Worker #define GL_3DC_X_AMD                      0x87F9
791*8975f5c5SAndroid Build Coastguard Worker #define GL_3DC_XY_AMD                     0x87FA
792*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_AMD_compressed_3DC_texture */
793*8975f5c5SAndroid Build Coastguard Worker 
794*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_AMD_compressed_ATC_texture
795*8975f5c5SAndroid Build Coastguard Worker #define GL_AMD_compressed_ATC_texture 1
796*8975f5c5SAndroid Build Coastguard Worker #define GL_ATC_RGB_AMD                    0x8C92
797*8975f5c5SAndroid Build Coastguard Worker #define GL_ATC_RGBA_EXPLICIT_ALPHA_AMD    0x8C93
798*8975f5c5SAndroid Build Coastguard Worker #define GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD 0x87EE
799*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_AMD_compressed_ATC_texture */
800*8975f5c5SAndroid Build Coastguard Worker 
801*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_AMD_framebuffer_multisample_advanced
802*8975f5c5SAndroid Build Coastguard Worker #define GL_AMD_framebuffer_multisample_advanced 1
803*8975f5c5SAndroid Build Coastguard Worker #define GL_RENDERBUFFER_STORAGE_SAMPLES_AMD 0x91B2
804*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_COLOR_FRAMEBUFFER_SAMPLES_AMD 0x91B3
805*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_COLOR_FRAMEBUFFER_STORAGE_SAMPLES_AMD 0x91B4
806*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_DEPTH_STENCIL_FRAMEBUFFER_SAMPLES_AMD 0x91B5
807*8975f5c5SAndroid Build Coastguard Worker #define GL_NUM_SUPPORTED_MULTISAMPLE_MODES_AMD 0x91B6
808*8975f5c5SAndroid Build Coastguard Worker #define GL_SUPPORTED_MULTISAMPLE_MODES_AMD 0x91B7
809*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC) (GLenum target, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height);
810*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC) (GLuint renderbuffer, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height);
811*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
812*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleAdvancedAMD (GLenum target, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height);
813*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glNamedRenderbufferStorageMultisampleAdvancedAMD (GLuint renderbuffer, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height);
814*8975f5c5SAndroid Build Coastguard Worker #endif
815*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_AMD_framebuffer_multisample_advanced */
816*8975f5c5SAndroid Build Coastguard Worker 
817*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_AMD_performance_monitor
818*8975f5c5SAndroid Build Coastguard Worker #define GL_AMD_performance_monitor 1
819*8975f5c5SAndroid Build Coastguard Worker #define GL_COUNTER_TYPE_AMD               0x8BC0
820*8975f5c5SAndroid Build Coastguard Worker #define GL_COUNTER_RANGE_AMD              0x8BC1
821*8975f5c5SAndroid Build Coastguard Worker #define GL_UNSIGNED_INT64_AMD             0x8BC2
822*8975f5c5SAndroid Build Coastguard Worker #define GL_PERCENTAGE_AMD                 0x8BC3
823*8975f5c5SAndroid Build Coastguard Worker #define GL_PERFMON_RESULT_AVAILABLE_AMD   0x8BC4
824*8975f5c5SAndroid Build Coastguard Worker #define GL_PERFMON_RESULT_SIZE_AMD        0x8BC5
825*8975f5c5SAndroid Build Coastguard Worker #define GL_PERFMON_RESULT_AMD             0x8BC6
826*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPERFMONITORGROUPSAMDPROC) (GLint *numGroups, GLsizei groupsSize, GLuint *groups);
827*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERSAMDPROC) (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters);
828*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPERFMONITORGROUPSTRINGAMDPROC) (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString);
829*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString);
830*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERINFOAMDPROC) (GLuint group, GLuint counter, GLenum pname, void *data);
831*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGENPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors);
832*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETEPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors);
833*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList);
834*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBEGINPERFMONITORAMDPROC) (GLuint monitor);
835*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLENDPERFMONITORAMDPROC) (GLuint monitor);
836*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERDATAAMDPROC) (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten);
837*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
838*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetPerfMonitorGroupsAMD (GLint *numGroups, GLsizei groupsSize, GLuint *groups);
839*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetPerfMonitorCountersAMD (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters);
840*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetPerfMonitorGroupStringAMD (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString);
841*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterStringAMD (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString);
842*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterInfoAMD (GLuint group, GLuint counter, GLenum pname, void *data);
843*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGenPerfMonitorsAMD (GLsizei n, GLuint *monitors);
844*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDeletePerfMonitorsAMD (GLsizei n, GLuint *monitors);
845*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glSelectPerfMonitorCountersAMD (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList);
846*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBeginPerfMonitorAMD (GLuint monitor);
847*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glEndPerfMonitorAMD (GLuint monitor);
848*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterDataAMD (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten);
849*8975f5c5SAndroid Build Coastguard Worker #endif
850*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_AMD_performance_monitor */
851*8975f5c5SAndroid Build Coastguard Worker 
852*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_AMD_program_binary_Z400
853*8975f5c5SAndroid Build Coastguard Worker #define GL_AMD_program_binary_Z400 1
854*8975f5c5SAndroid Build Coastguard Worker #define GL_Z400_BINARY_AMD                0x8740
855*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_AMD_program_binary_Z400 */
856*8975f5c5SAndroid Build Coastguard Worker 
857*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_ANDROID_extension_pack_es31a
858*8975f5c5SAndroid Build Coastguard Worker #define GL_ANDROID_extension_pack_es31a 1
859*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_ANDROID_extension_pack_es31a */
860*8975f5c5SAndroid Build Coastguard Worker 
861*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_ANGLE_depth_texture
862*8975f5c5SAndroid Build Coastguard Worker #define GL_ANGLE_depth_texture 1
863*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_ANGLE_depth_texture */
864*8975f5c5SAndroid Build Coastguard Worker 
865*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_ANGLE_framebuffer_blit
866*8975f5c5SAndroid Build Coastguard Worker #define GL_ANGLE_framebuffer_blit 1
867*8975f5c5SAndroid Build Coastguard Worker #define GL_READ_FRAMEBUFFER_ANGLE         0x8CA8
868*8975f5c5SAndroid Build Coastguard Worker #define GL_DRAW_FRAMEBUFFER_ANGLE         0x8CA9
869*8975f5c5SAndroid Build Coastguard Worker #define GL_DRAW_FRAMEBUFFER_BINDING_ANGLE 0x8CA6
870*8975f5c5SAndroid Build Coastguard Worker #define GL_READ_FRAMEBUFFER_BINDING_ANGLE 0x8CAA
871*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBLITFRAMEBUFFERANGLEPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
872*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
873*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBlitFramebufferANGLE (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
874*8975f5c5SAndroid Build Coastguard Worker #endif
875*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_ANGLE_framebuffer_blit */
876*8975f5c5SAndroid Build Coastguard Worker 
877*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_ANGLE_framebuffer_multisample
878*8975f5c5SAndroid Build Coastguard Worker #define GL_ANGLE_framebuffer_multisample 1
879*8975f5c5SAndroid Build Coastguard Worker #define GL_RENDERBUFFER_SAMPLES_ANGLE     0x8CAB
880*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE 0x8D56
881*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_SAMPLES_ANGLE              0x8D57
882*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
883*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
884*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleANGLE (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
885*8975f5c5SAndroid Build Coastguard Worker #endif
886*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_ANGLE_framebuffer_multisample */
887*8975f5c5SAndroid Build Coastguard Worker 
888*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_ANGLE_instanced_arrays
889*8975f5c5SAndroid Build Coastguard Worker #define GL_ANGLE_instanced_arrays 1
890*8975f5c5SAndroid Build Coastguard Worker #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE 0x88FE
891*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDANGLEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
892*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDANGLEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount);
893*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISORANGLEPROC) (GLuint index, GLuint divisor);
894*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
895*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawArraysInstancedANGLE (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
896*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawElementsInstancedANGLE (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount);
897*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttribDivisorANGLE (GLuint index, GLuint divisor);
898*8975f5c5SAndroid Build Coastguard Worker #endif
899*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_ANGLE_instanced_arrays */
900*8975f5c5SAndroid Build Coastguard Worker 
901*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_ANGLE_pack_reverse_row_order
902*8975f5c5SAndroid Build Coastguard Worker #define GL_ANGLE_pack_reverse_row_order 1
903*8975f5c5SAndroid Build Coastguard Worker #define GL_PACK_REVERSE_ROW_ORDER_ANGLE   0x93A4
904*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_ANGLE_pack_reverse_row_order */
905*8975f5c5SAndroid Build Coastguard Worker 
906*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_ANGLE_program_binary
907*8975f5c5SAndroid Build Coastguard Worker #define GL_ANGLE_program_binary 1
908*8975f5c5SAndroid Build Coastguard Worker #define GL_PROGRAM_BINARY_ANGLE           0x93A6
909*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_ANGLE_program_binary */
910*8975f5c5SAndroid Build Coastguard Worker 
911*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_ANGLE_texture_compression_dxt3
912*8975f5c5SAndroid Build Coastguard Worker #define GL_ANGLE_texture_compression_dxt3 1
913*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2
914*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_ANGLE_texture_compression_dxt3 */
915*8975f5c5SAndroid Build Coastguard Worker 
916*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_ANGLE_texture_compression_dxt5
917*8975f5c5SAndroid Build Coastguard Worker #define GL_ANGLE_texture_compression_dxt5 1
918*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3
919*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_ANGLE_texture_compression_dxt5 */
920*8975f5c5SAndroid Build Coastguard Worker 
921*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_ANGLE_texture_usage
922*8975f5c5SAndroid Build Coastguard Worker #define GL_ANGLE_texture_usage 1
923*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_USAGE_ANGLE            0x93A2
924*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_ANGLE   0x93A3
925*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_ANGLE_texture_usage */
926*8975f5c5SAndroid Build Coastguard Worker 
927*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_ANGLE_translated_shader_source
928*8975f5c5SAndroid Build Coastguard Worker #define GL_ANGLE_translated_shader_source 1
929*8975f5c5SAndroid Build Coastguard Worker #define GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE 0x93A0
930*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
931*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
932*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetTranslatedShaderSourceANGLE (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
933*8975f5c5SAndroid Build Coastguard Worker #endif
934*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_ANGLE_translated_shader_source */
935*8975f5c5SAndroid Build Coastguard Worker 
936*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_APPLE_clip_distance
937*8975f5c5SAndroid Build Coastguard Worker #define GL_APPLE_clip_distance 1
938*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_CLIP_DISTANCES_APPLE       0x0D32
939*8975f5c5SAndroid Build Coastguard Worker #define GL_CLIP_DISTANCE0_APPLE           0x3000
940*8975f5c5SAndroid Build Coastguard Worker #define GL_CLIP_DISTANCE1_APPLE           0x3001
941*8975f5c5SAndroid Build Coastguard Worker #define GL_CLIP_DISTANCE2_APPLE           0x3002
942*8975f5c5SAndroid Build Coastguard Worker #define GL_CLIP_DISTANCE3_APPLE           0x3003
943*8975f5c5SAndroid Build Coastguard Worker #define GL_CLIP_DISTANCE4_APPLE           0x3004
944*8975f5c5SAndroid Build Coastguard Worker #define GL_CLIP_DISTANCE5_APPLE           0x3005
945*8975f5c5SAndroid Build Coastguard Worker #define GL_CLIP_DISTANCE6_APPLE           0x3006
946*8975f5c5SAndroid Build Coastguard Worker #define GL_CLIP_DISTANCE7_APPLE           0x3007
947*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_APPLE_clip_distance */
948*8975f5c5SAndroid Build Coastguard Worker 
949*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_APPLE_color_buffer_packed_float
950*8975f5c5SAndroid Build Coastguard Worker #define GL_APPLE_color_buffer_packed_float 1
951*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_APPLE_color_buffer_packed_float */
952*8975f5c5SAndroid Build Coastguard Worker 
953*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_APPLE_copy_texture_levels
954*8975f5c5SAndroid Build Coastguard Worker #define GL_APPLE_copy_texture_levels 1
955*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOPYTEXTURELEVELSAPPLEPROC) (GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount);
956*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
957*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCopyTextureLevelsAPPLE (GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount);
958*8975f5c5SAndroid Build Coastguard Worker #endif
959*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_APPLE_copy_texture_levels */
960*8975f5c5SAndroid Build Coastguard Worker 
961*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_APPLE_framebuffer_multisample
962*8975f5c5SAndroid Build Coastguard Worker #define GL_APPLE_framebuffer_multisample 1
963*8975f5c5SAndroid Build Coastguard Worker #define GL_RENDERBUFFER_SAMPLES_APPLE     0x8CAB
964*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE 0x8D56
965*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_SAMPLES_APPLE              0x8D57
966*8975f5c5SAndroid Build Coastguard Worker #define GL_READ_FRAMEBUFFER_APPLE         0x8CA8
967*8975f5c5SAndroid Build Coastguard Worker #define GL_DRAW_FRAMEBUFFER_APPLE         0x8CA9
968*8975f5c5SAndroid Build Coastguard Worker #define GL_DRAW_FRAMEBUFFER_BINDING_APPLE 0x8CA6
969*8975f5c5SAndroid Build Coastguard Worker #define GL_READ_FRAMEBUFFER_BINDING_APPLE 0x8CAA
970*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEAPPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
971*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLRESOLVEMULTISAMPLEFRAMEBUFFERAPPLEPROC) (void);
972*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
973*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleAPPLE (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
974*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glResolveMultisampleFramebufferAPPLE (void);
975*8975f5c5SAndroid Build Coastguard Worker #endif
976*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_APPLE_framebuffer_multisample */
977*8975f5c5SAndroid Build Coastguard Worker 
978*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_APPLE_rgb_422
979*8975f5c5SAndroid Build Coastguard Worker #define GL_APPLE_rgb_422 1
980*8975f5c5SAndroid Build Coastguard Worker #define GL_RGB_422_APPLE                  0x8A1F
981*8975f5c5SAndroid Build Coastguard Worker #define GL_UNSIGNED_SHORT_8_8_APPLE       0x85BA
982*8975f5c5SAndroid Build Coastguard Worker #define GL_UNSIGNED_SHORT_8_8_REV_APPLE   0x85BB
983*8975f5c5SAndroid Build Coastguard Worker #define GL_RGB_RAW_422_APPLE              0x8A51
984*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_APPLE_rgb_422 */
985*8975f5c5SAndroid Build Coastguard Worker 
986*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_APPLE_sync
987*8975f5c5SAndroid Build Coastguard Worker #define GL_APPLE_sync 1
988*8975f5c5SAndroid Build Coastguard Worker #define GL_SYNC_OBJECT_APPLE              0x8A53
989*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_SERVER_WAIT_TIMEOUT_APPLE  0x9111
990*8975f5c5SAndroid Build Coastguard Worker #define GL_OBJECT_TYPE_APPLE              0x9112
991*8975f5c5SAndroid Build Coastguard Worker #define GL_SYNC_CONDITION_APPLE           0x9113
992*8975f5c5SAndroid Build Coastguard Worker #define GL_SYNC_STATUS_APPLE              0x9114
993*8975f5c5SAndroid Build Coastguard Worker #define GL_SYNC_FLAGS_APPLE               0x9115
994*8975f5c5SAndroid Build Coastguard Worker #define GL_SYNC_FENCE_APPLE               0x9116
995*8975f5c5SAndroid Build Coastguard Worker #define GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE 0x9117
996*8975f5c5SAndroid Build Coastguard Worker #define GL_UNSIGNALED_APPLE               0x9118
997*8975f5c5SAndroid Build Coastguard Worker #define GL_SIGNALED_APPLE                 0x9119
998*8975f5c5SAndroid Build Coastguard Worker #define GL_ALREADY_SIGNALED_APPLE         0x911A
999*8975f5c5SAndroid Build Coastguard Worker #define GL_TIMEOUT_EXPIRED_APPLE          0x911B
1000*8975f5c5SAndroid Build Coastguard Worker #define GL_CONDITION_SATISFIED_APPLE      0x911C
1001*8975f5c5SAndroid Build Coastguard Worker #define GL_WAIT_FAILED_APPLE              0x911D
1002*8975f5c5SAndroid Build Coastguard Worker #define GL_SYNC_FLUSH_COMMANDS_BIT_APPLE  0x00000001
1003*8975f5c5SAndroid Build Coastguard Worker #define GL_TIMEOUT_IGNORED_APPLE          0xFFFFFFFFFFFFFFFFull
1004*8975f5c5SAndroid Build Coastguard Worker typedef GLsync (GL_APIENTRYP PFNGLFENCESYNCAPPLEPROC) (GLenum condition, GLbitfield flags);
1005*8975f5c5SAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISSYNCAPPLEPROC) (GLsync sync);
1006*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETESYNCAPPLEPROC) (GLsync sync);
1007*8975f5c5SAndroid Build Coastguard Worker typedef GLenum (GL_APIENTRYP PFNGLCLIENTWAITSYNCAPPLEPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout);
1008*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLWAITSYNCAPPLEPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout);
1009*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETINTEGER64VAPPLEPROC) (GLenum pname, GLint64 *params);
1010*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETSYNCIVAPPLEPROC) (GLsync sync, GLenum pname, GLsizei count, GLsizei *length, GLint *values);
1011*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
1012*8975f5c5SAndroid Build Coastguard Worker GL_APICALL GLsync GL_APIENTRY glFenceSyncAPPLE (GLenum condition, GLbitfield flags);
1013*8975f5c5SAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsSyncAPPLE (GLsync sync);
1014*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDeleteSyncAPPLE (GLsync sync);
1015*8975f5c5SAndroid Build Coastguard Worker GL_APICALL GLenum GL_APIENTRY glClientWaitSyncAPPLE (GLsync sync, GLbitfield flags, GLuint64 timeout);
1016*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glWaitSyncAPPLE (GLsync sync, GLbitfield flags, GLuint64 timeout);
1017*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetInteger64vAPPLE (GLenum pname, GLint64 *params);
1018*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetSyncivAPPLE (GLsync sync, GLenum pname, GLsizei count, GLsizei *length, GLint *values);
1019*8975f5c5SAndroid Build Coastguard Worker #endif
1020*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_APPLE_sync */
1021*8975f5c5SAndroid Build Coastguard Worker 
1022*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_APPLE_texture_format_BGRA8888
1023*8975f5c5SAndroid Build Coastguard Worker #define GL_APPLE_texture_format_BGRA8888 1
1024*8975f5c5SAndroid Build Coastguard Worker #define GL_BGRA_EXT                       0x80E1
1025*8975f5c5SAndroid Build Coastguard Worker #define GL_BGRA8_EXT                      0x93A1
1026*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_APPLE_texture_format_BGRA8888 */
1027*8975f5c5SAndroid Build Coastguard Worker 
1028*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_APPLE_texture_max_level
1029*8975f5c5SAndroid Build Coastguard Worker #define GL_APPLE_texture_max_level 1
1030*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_MAX_LEVEL_APPLE        0x813D
1031*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_APPLE_texture_max_level */
1032*8975f5c5SAndroid Build Coastguard Worker 
1033*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_APPLE_texture_packed_float
1034*8975f5c5SAndroid Build Coastguard Worker #define GL_APPLE_texture_packed_float 1
1035*8975f5c5SAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_10F_11F_11F_REV_APPLE 0x8C3B
1036*8975f5c5SAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_5_9_9_9_REV_APPLE 0x8C3E
1037*8975f5c5SAndroid Build Coastguard Worker #define GL_R11F_G11F_B10F_APPLE           0x8C3A
1038*8975f5c5SAndroid Build Coastguard Worker #define GL_RGB9_E5_APPLE                  0x8C3D
1039*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_APPLE_texture_packed_float */
1040*8975f5c5SAndroid Build Coastguard Worker 
1041*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_ARM_mali_program_binary
1042*8975f5c5SAndroid Build Coastguard Worker #define GL_ARM_mali_program_binary 1
1043*8975f5c5SAndroid Build Coastguard Worker #define GL_MALI_PROGRAM_BINARY_ARM        0x8F61
1044*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_ARM_mali_program_binary */
1045*8975f5c5SAndroid Build Coastguard Worker 
1046*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_ARM_mali_shader_binary
1047*8975f5c5SAndroid Build Coastguard Worker #define GL_ARM_mali_shader_binary 1
1048*8975f5c5SAndroid Build Coastguard Worker #define GL_MALI_SHADER_BINARY_ARM         0x8F60
1049*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_ARM_mali_shader_binary */
1050*8975f5c5SAndroid Build Coastguard Worker 
1051*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_ARM_rgba8
1052*8975f5c5SAndroid Build Coastguard Worker #define GL_ARM_rgba8 1
1053*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_ARM_rgba8 */
1054*8975f5c5SAndroid Build Coastguard Worker 
1055*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_ARM_shader_framebuffer_fetch
1056*8975f5c5SAndroid Build Coastguard Worker #define GL_ARM_shader_framebuffer_fetch 1
1057*8975f5c5SAndroid Build Coastguard Worker #define GL_FETCH_PER_SAMPLE_ARM           0x8F65
1058*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM 0x8F66
1059*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_ARM_shader_framebuffer_fetch */
1060*8975f5c5SAndroid Build Coastguard Worker 
1061*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_ARM_shader_framebuffer_fetch_depth_stencil
1062*8975f5c5SAndroid Build Coastguard Worker #define GL_ARM_shader_framebuffer_fetch_depth_stencil 1
1063*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_ARM_shader_framebuffer_fetch_depth_stencil */
1064*8975f5c5SAndroid Build Coastguard Worker 
1065*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_ARM_texture_unnormalized_coordinates
1066*8975f5c5SAndroid Build Coastguard Worker #define GL_ARM_texture_unnormalized_coordinates 1
1067*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_UNNORMALIZED_COORDINATES_ARM 0x8F6A
1068*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_ARM_texture_unnormalized_coordinates */
1069*8975f5c5SAndroid Build Coastguard Worker 
1070*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_DMP_program_binary
1071*8975f5c5SAndroid Build Coastguard Worker #define GL_DMP_program_binary 1
1072*8975f5c5SAndroid Build Coastguard Worker #define GL_SMAPHS30_PROGRAM_BINARY_DMP    0x9251
1073*8975f5c5SAndroid Build Coastguard Worker #define GL_SMAPHS_PROGRAM_BINARY_DMP      0x9252
1074*8975f5c5SAndroid Build Coastguard Worker #define GL_DMP_PROGRAM_BINARY_DMP         0x9253
1075*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_DMP_program_binary */
1076*8975f5c5SAndroid Build Coastguard Worker 
1077*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_DMP_shader_binary
1078*8975f5c5SAndroid Build Coastguard Worker #define GL_DMP_shader_binary 1
1079*8975f5c5SAndroid Build Coastguard Worker #define GL_SHADER_BINARY_DMP              0x9250
1080*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_DMP_shader_binary */
1081*8975f5c5SAndroid Build Coastguard Worker 
1082*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_EGL_image_array
1083*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_EGL_image_array 1
1084*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_EGL_image_array */
1085*8975f5c5SAndroid Build Coastguard Worker 
1086*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_EGL_image_storage
1087*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_EGL_image_storage 1
1088*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC) (GLenum target, GLeglImageOES image, const GLint* attrib_list);
1089*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC) (GLuint texture, GLeglImageOES image, const GLint* attrib_list);
1090*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
1091*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glEGLImageTargetTexStorageEXT (GLenum target, GLeglImageOES image, const GLint* attrib_list);
1092*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glEGLImageTargetTextureStorageEXT (GLuint texture, GLeglImageOES image, const GLint* attrib_list);
1093*8975f5c5SAndroid Build Coastguard Worker #endif
1094*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_EGL_image_storage */
1095*8975f5c5SAndroid Build Coastguard Worker 
1096*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_EGL_image_storage_compression
1097*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_EGL_image_storage_compression 1
1098*8975f5c5SAndroid Build Coastguard Worker #define GL_SURFACE_COMPRESSION_EXT        0x96C0
1099*8975f5c5SAndroid Build Coastguard Worker #define GL_SURFACE_COMPRESSION_FIXED_RATE_NONE_EXT 0x96C1
1100*8975f5c5SAndroid Build Coastguard Worker #define GL_SURFACE_COMPRESSION_FIXED_RATE_DEFAULT_EXT 0x96C2
1101*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_EGL_image_storage_compression */
1102*8975f5c5SAndroid Build Coastguard Worker 
1103*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_YUV_target
1104*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_YUV_target 1
1105*8975f5c5SAndroid Build Coastguard Worker #define GL_SAMPLER_EXTERNAL_2D_Y2Y_EXT    0x8BE7
1106*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_YUV_target */
1107*8975f5c5SAndroid Build Coastguard Worker 
1108*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_base_instance
1109*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_base_instance 1
1110*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEEXTPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance);
1111*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance);
1112*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance);
1113*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
1114*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawArraysInstancedBaseInstanceEXT (GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance);
1115*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawElementsInstancedBaseInstanceEXT (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance);
1116*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawElementsInstancedBaseVertexBaseInstanceEXT (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance);
1117*8975f5c5SAndroid Build Coastguard Worker #endif
1118*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_base_instance */
1119*8975f5c5SAndroid Build Coastguard Worker 
1120*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_blend_func_extended
1121*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_blend_func_extended 1
1122*8975f5c5SAndroid Build Coastguard Worker #define GL_SRC1_COLOR_EXT                 0x88F9
1123*8975f5c5SAndroid Build Coastguard Worker #define GL_SRC1_ALPHA_EXT                 0x8589
1124*8975f5c5SAndroid Build Coastguard Worker #define GL_ONE_MINUS_SRC1_COLOR_EXT       0x88FA
1125*8975f5c5SAndroid Build Coastguard Worker #define GL_ONE_MINUS_SRC1_ALPHA_EXT       0x88FB
1126*8975f5c5SAndroid Build Coastguard Worker #define GL_SRC_ALPHA_SATURATE_EXT         0x0308
1127*8975f5c5SAndroid Build Coastguard Worker #define GL_LOCATION_INDEX_EXT             0x930F
1128*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT 0x88FC
1129*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC) (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name);
1130*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBINDFRAGDATALOCATIONEXTPROC) (GLuint program, GLuint color, const GLchar *name);
1131*8975f5c5SAndroid Build Coastguard Worker typedef GLint (GL_APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC) (GLuint program, GLenum programInterface, const GLchar *name);
1132*8975f5c5SAndroid Build Coastguard Worker typedef GLint (GL_APIENTRYP PFNGLGETFRAGDATAINDEXEXTPROC) (GLuint program, const GLchar *name);
1133*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
1134*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBindFragDataLocationIndexedEXT (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name);
1135*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBindFragDataLocationEXT (GLuint program, GLuint color, const GLchar *name);
1136*8975f5c5SAndroid Build Coastguard Worker GL_APICALL GLint GL_APIENTRY glGetProgramResourceLocationIndexEXT (GLuint program, GLenum programInterface, const GLchar *name);
1137*8975f5c5SAndroid Build Coastguard Worker GL_APICALL GLint GL_APIENTRY glGetFragDataIndexEXT (GLuint program, const GLchar *name);
1138*8975f5c5SAndroid Build Coastguard Worker #endif
1139*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_blend_func_extended */
1140*8975f5c5SAndroid Build Coastguard Worker 
1141*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_blend_minmax
1142*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_blend_minmax 1
1143*8975f5c5SAndroid Build Coastguard Worker #define GL_MIN_EXT                        0x8007
1144*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_EXT                        0x8008
1145*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_blend_minmax */
1146*8975f5c5SAndroid Build Coastguard Worker 
1147*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_buffer_storage
1148*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_buffer_storage 1
1149*8975f5c5SAndroid Build Coastguard Worker #define GL_MAP_READ_BIT                   0x0001
1150*8975f5c5SAndroid Build Coastguard Worker #define GL_MAP_WRITE_BIT                  0x0002
1151*8975f5c5SAndroid Build Coastguard Worker #define GL_MAP_PERSISTENT_BIT_EXT         0x0040
1152*8975f5c5SAndroid Build Coastguard Worker #define GL_MAP_COHERENT_BIT_EXT           0x0080
1153*8975f5c5SAndroid Build Coastguard Worker #define GL_DYNAMIC_STORAGE_BIT_EXT        0x0100
1154*8975f5c5SAndroid Build Coastguard Worker #define GL_CLIENT_STORAGE_BIT_EXT         0x0200
1155*8975f5c5SAndroid Build Coastguard Worker #define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT_EXT 0x00004000
1156*8975f5c5SAndroid Build Coastguard Worker #define GL_BUFFER_IMMUTABLE_STORAGE_EXT   0x821F
1157*8975f5c5SAndroid Build Coastguard Worker #define GL_BUFFER_STORAGE_FLAGS_EXT       0x8220
1158*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBUFFERSTORAGEEXTPROC) (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags);
1159*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
1160*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBufferStorageEXT (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags);
1161*8975f5c5SAndroid Build Coastguard Worker #endif
1162*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_buffer_storage */
1163*8975f5c5SAndroid Build Coastguard Worker 
1164*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_clear_texture
1165*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_clear_texture 1
1166*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCLEARTEXIMAGEEXTPROC) (GLuint texture, GLint level, GLenum format, GLenum type, const void *data);
1167*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCLEARTEXSUBIMAGEEXTPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data);
1168*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
1169*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glClearTexImageEXT (GLuint texture, GLint level, GLenum format, GLenum type, const void *data);
1170*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glClearTexSubImageEXT (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data);
1171*8975f5c5SAndroid Build Coastguard Worker #endif
1172*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_clear_texture */
1173*8975f5c5SAndroid Build Coastguard Worker 
1174*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_clip_control
1175*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_clip_control 1
1176*8975f5c5SAndroid Build Coastguard Worker #define GL_LOWER_LEFT_EXT                 0x8CA1
1177*8975f5c5SAndroid Build Coastguard Worker #define GL_UPPER_LEFT_EXT                 0x8CA2
1178*8975f5c5SAndroid Build Coastguard Worker #define GL_NEGATIVE_ONE_TO_ONE_EXT        0x935E
1179*8975f5c5SAndroid Build Coastguard Worker #define GL_ZERO_TO_ONE_EXT                0x935F
1180*8975f5c5SAndroid Build Coastguard Worker #define GL_CLIP_ORIGIN_EXT                0x935C
1181*8975f5c5SAndroid Build Coastguard Worker #define GL_CLIP_DEPTH_MODE_EXT            0x935D
1182*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCLIPCONTROLEXTPROC) (GLenum origin, GLenum depth);
1183*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
1184*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glClipControlEXT (GLenum origin, GLenum depth);
1185*8975f5c5SAndroid Build Coastguard Worker #endif
1186*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_clip_control */
1187*8975f5c5SAndroid Build Coastguard Worker 
1188*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_clip_cull_distance
1189*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_clip_cull_distance 1
1190*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_CLIP_DISTANCES_EXT         0x0D32
1191*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_CULL_DISTANCES_EXT         0x82F9
1192*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES_EXT 0x82FA
1193*8975f5c5SAndroid Build Coastguard Worker #define GL_CLIP_DISTANCE0_EXT             0x3000
1194*8975f5c5SAndroid Build Coastguard Worker #define GL_CLIP_DISTANCE1_EXT             0x3001
1195*8975f5c5SAndroid Build Coastguard Worker #define GL_CLIP_DISTANCE2_EXT             0x3002
1196*8975f5c5SAndroid Build Coastguard Worker #define GL_CLIP_DISTANCE3_EXT             0x3003
1197*8975f5c5SAndroid Build Coastguard Worker #define GL_CLIP_DISTANCE4_EXT             0x3004
1198*8975f5c5SAndroid Build Coastguard Worker #define GL_CLIP_DISTANCE5_EXT             0x3005
1199*8975f5c5SAndroid Build Coastguard Worker #define GL_CLIP_DISTANCE6_EXT             0x3006
1200*8975f5c5SAndroid Build Coastguard Worker #define GL_CLIP_DISTANCE7_EXT             0x3007
1201*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_clip_cull_distance */
1202*8975f5c5SAndroid Build Coastguard Worker 
1203*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_color_buffer_float
1204*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_color_buffer_float 1
1205*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_color_buffer_float */
1206*8975f5c5SAndroid Build Coastguard Worker 
1207*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_color_buffer_half_float
1208*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_color_buffer_half_float 1
1209*8975f5c5SAndroid Build Coastguard Worker #define GL_RGBA16F_EXT                    0x881A
1210*8975f5c5SAndroid Build Coastguard Worker #define GL_RGB16F_EXT                     0x881B
1211*8975f5c5SAndroid Build Coastguard Worker #define GL_RG16F_EXT                      0x822F
1212*8975f5c5SAndroid Build Coastguard Worker #define GL_R16F_EXT                       0x822D
1213*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT 0x8211
1214*8975f5c5SAndroid Build Coastguard Worker #define GL_UNSIGNED_NORMALIZED_EXT        0x8C17
1215*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_color_buffer_half_float */
1216*8975f5c5SAndroid Build Coastguard Worker 
1217*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_conservative_depth
1218*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_conservative_depth 1
1219*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_conservative_depth */
1220*8975f5c5SAndroid Build Coastguard Worker 
1221*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_copy_image
1222*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_copy_image 1
1223*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOPYIMAGESUBDATAEXTPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth);
1224*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
1225*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCopyImageSubDataEXT (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth);
1226*8975f5c5SAndroid Build Coastguard Worker #endif
1227*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_copy_image */
1228*8975f5c5SAndroid Build Coastguard Worker 
1229*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_debug_label
1230*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_debug_label 1
1231*8975f5c5SAndroid Build Coastguard Worker #define GL_PROGRAM_PIPELINE_OBJECT_EXT    0x8A4F
1232*8975f5c5SAndroid Build Coastguard Worker #define GL_PROGRAM_OBJECT_EXT             0x8B40
1233*8975f5c5SAndroid Build Coastguard Worker #define GL_SHADER_OBJECT_EXT              0x8B48
1234*8975f5c5SAndroid Build Coastguard Worker #define GL_BUFFER_OBJECT_EXT              0x9151
1235*8975f5c5SAndroid Build Coastguard Worker #define GL_QUERY_OBJECT_EXT               0x9153
1236*8975f5c5SAndroid Build Coastguard Worker #define GL_VERTEX_ARRAY_OBJECT_EXT        0x9154
1237*8975f5c5SAndroid Build Coastguard Worker #define GL_TRANSFORM_FEEDBACK             0x8E22
1238*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLLABELOBJECTEXTPROC) (GLenum type, GLuint object, GLsizei length, const GLchar *label);
1239*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETOBJECTLABELEXTPROC) (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label);
1240*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
1241*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glLabelObjectEXT (GLenum type, GLuint object, GLsizei length, const GLchar *label);
1242*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetObjectLabelEXT (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label);
1243*8975f5c5SAndroid Build Coastguard Worker #endif
1244*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_debug_label */
1245*8975f5c5SAndroid Build Coastguard Worker 
1246*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_debug_marker
1247*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_debug_marker 1
1248*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLINSERTEVENTMARKEREXTPROC) (GLsizei length, const GLchar *marker);
1249*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPUSHGROUPMARKEREXTPROC) (GLsizei length, const GLchar *marker);
1250*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPOPGROUPMARKEREXTPROC) (void);
1251*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
1252*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glInsertEventMarkerEXT (GLsizei length, const GLchar *marker);
1253*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glPushGroupMarkerEXT (GLsizei length, const GLchar *marker);
1254*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glPopGroupMarkerEXT (void);
1255*8975f5c5SAndroid Build Coastguard Worker #endif
1256*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_debug_marker */
1257*8975f5c5SAndroid Build Coastguard Worker 
1258*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_depth_clamp
1259*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_depth_clamp 1
1260*8975f5c5SAndroid Build Coastguard Worker #define GL_DEPTH_CLAMP_EXT                0x864F
1261*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_depth_clamp */
1262*8975f5c5SAndroid Build Coastguard Worker 
1263*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_discard_framebuffer
1264*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_discard_framebuffer 1
1265*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_EXT                      0x1800
1266*8975f5c5SAndroid Build Coastguard Worker #define GL_DEPTH_EXT                      0x1801
1267*8975f5c5SAndroid Build Coastguard Worker #define GL_STENCIL_EXT                    0x1802
1268*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDISCARDFRAMEBUFFEREXTPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments);
1269*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
1270*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDiscardFramebufferEXT (GLenum target, GLsizei numAttachments, const GLenum *attachments);
1271*8975f5c5SAndroid Build Coastguard Worker #endif
1272*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_discard_framebuffer */
1273*8975f5c5SAndroid Build Coastguard Worker 
1274*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_disjoint_timer_query
1275*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_disjoint_timer_query 1
1276*8975f5c5SAndroid Build Coastguard Worker #define GL_QUERY_COUNTER_BITS_EXT         0x8864
1277*8975f5c5SAndroid Build Coastguard Worker #define GL_CURRENT_QUERY_EXT              0x8865
1278*8975f5c5SAndroid Build Coastguard Worker #define GL_QUERY_RESULT_EXT               0x8866
1279*8975f5c5SAndroid Build Coastguard Worker #define GL_QUERY_RESULT_AVAILABLE_EXT     0x8867
1280*8975f5c5SAndroid Build Coastguard Worker #define GL_TIME_ELAPSED_EXT               0x88BF
1281*8975f5c5SAndroid Build Coastguard Worker #define GL_TIMESTAMP_EXT                  0x8E28
1282*8975f5c5SAndroid Build Coastguard Worker #define GL_GPU_DISJOINT_EXT               0x8FBB
1283*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGENQUERIESEXTPROC) (GLsizei n, GLuint *ids);
1284*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETEQUERIESEXTPROC) (GLsizei n, const GLuint *ids);
1285*8975f5c5SAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISQUERYEXTPROC) (GLuint id);
1286*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBEGINQUERYEXTPROC) (GLenum target, GLuint id);
1287*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLENDQUERYEXTPROC) (GLenum target);
1288*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLQUERYCOUNTEREXTPROC) (GLuint id, GLenum target);
1289*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETQUERYIVEXTPROC) (GLenum target, GLenum pname, GLint *params);
1290*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTIVEXTPROC) (GLuint id, GLenum pname, GLint *params);
1291*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUIVEXTPROC) (GLuint id, GLenum pname, GLuint *params);
1292*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTI64VEXTPROC) (GLuint id, GLenum pname, GLint64 *params);
1293*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUI64VEXTPROC) (GLuint id, GLenum pname, GLuint64 *params);
1294*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETINTEGER64VEXTPROC) (GLenum pname, GLint64 *data);
1295*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
1296*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGenQueriesEXT (GLsizei n, GLuint *ids);
1297*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDeleteQueriesEXT (GLsizei n, const GLuint *ids);
1298*8975f5c5SAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsQueryEXT (GLuint id);
1299*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBeginQueryEXT (GLenum target, GLuint id);
1300*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glEndQueryEXT (GLenum target);
1301*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glQueryCounterEXT (GLuint id, GLenum target);
1302*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetQueryivEXT (GLenum target, GLenum pname, GLint *params);
1303*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetQueryObjectivEXT (GLuint id, GLenum pname, GLint *params);
1304*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetQueryObjectuivEXT (GLuint id, GLenum pname, GLuint *params);
1305*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetQueryObjecti64vEXT (GLuint id, GLenum pname, GLint64 *params);
1306*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetQueryObjectui64vEXT (GLuint id, GLenum pname, GLuint64 *params);
1307*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetInteger64vEXT (GLenum pname, GLint64 *data);
1308*8975f5c5SAndroid Build Coastguard Worker #endif
1309*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_disjoint_timer_query */
1310*8975f5c5SAndroid Build Coastguard Worker 
1311*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_draw_buffers
1312*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_draw_buffers 1
1313*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_COLOR_ATTACHMENTS_EXT      0x8CDF
1314*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_DRAW_BUFFERS_EXT           0x8824
1315*8975f5c5SAndroid Build Coastguard Worker #define GL_DRAW_BUFFER0_EXT               0x8825
1316*8975f5c5SAndroid Build Coastguard Worker #define GL_DRAW_BUFFER1_EXT               0x8826
1317*8975f5c5SAndroid Build Coastguard Worker #define GL_DRAW_BUFFER2_EXT               0x8827
1318*8975f5c5SAndroid Build Coastguard Worker #define GL_DRAW_BUFFER3_EXT               0x8828
1319*8975f5c5SAndroid Build Coastguard Worker #define GL_DRAW_BUFFER4_EXT               0x8829
1320*8975f5c5SAndroid Build Coastguard Worker #define GL_DRAW_BUFFER5_EXT               0x882A
1321*8975f5c5SAndroid Build Coastguard Worker #define GL_DRAW_BUFFER6_EXT               0x882B
1322*8975f5c5SAndroid Build Coastguard Worker #define GL_DRAW_BUFFER7_EXT               0x882C
1323*8975f5c5SAndroid Build Coastguard Worker #define GL_DRAW_BUFFER8_EXT               0x882D
1324*8975f5c5SAndroid Build Coastguard Worker #define GL_DRAW_BUFFER9_EXT               0x882E
1325*8975f5c5SAndroid Build Coastguard Worker #define GL_DRAW_BUFFER10_EXT              0x882F
1326*8975f5c5SAndroid Build Coastguard Worker #define GL_DRAW_BUFFER11_EXT              0x8830
1327*8975f5c5SAndroid Build Coastguard Worker #define GL_DRAW_BUFFER12_EXT              0x8831
1328*8975f5c5SAndroid Build Coastguard Worker #define GL_DRAW_BUFFER13_EXT              0x8832
1329*8975f5c5SAndroid Build Coastguard Worker #define GL_DRAW_BUFFER14_EXT              0x8833
1330*8975f5c5SAndroid Build Coastguard Worker #define GL_DRAW_BUFFER15_EXT              0x8834
1331*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT0_EXT          0x8CE0
1332*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT1_EXT          0x8CE1
1333*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT2_EXT          0x8CE2
1334*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT3_EXT          0x8CE3
1335*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT4_EXT          0x8CE4
1336*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT5_EXT          0x8CE5
1337*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT6_EXT          0x8CE6
1338*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT7_EXT          0x8CE7
1339*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT8_EXT          0x8CE8
1340*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT9_EXT          0x8CE9
1341*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT10_EXT         0x8CEA
1342*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT11_EXT         0x8CEB
1343*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT12_EXT         0x8CEC
1344*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT13_EXT         0x8CED
1345*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT14_EXT         0x8CEE
1346*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT15_EXT         0x8CEF
1347*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSEXTPROC) (GLsizei n, const GLenum *bufs);
1348*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
1349*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawBuffersEXT (GLsizei n, const GLenum *bufs);
1350*8975f5c5SAndroid Build Coastguard Worker #endif
1351*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_draw_buffers */
1352*8975f5c5SAndroid Build Coastguard Worker 
1353*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_draw_buffers_indexed
1354*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_draw_buffers_indexed 1
1355*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLENABLEIEXTPROC) (GLenum target, GLuint index);
1356*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDISABLEIEXTPROC) (GLenum target, GLuint index);
1357*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONIEXTPROC) (GLuint buf, GLenum mode);
1358*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEIEXTPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha);
1359*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBLENDFUNCIEXTPROC) (GLuint buf, GLenum src, GLenum dst);
1360*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEIEXTPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
1361*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOLORMASKIEXTPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
1362*8975f5c5SAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDIEXTPROC) (GLenum target, GLuint index);
1363*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
1364*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glEnableiEXT (GLenum target, GLuint index);
1365*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDisableiEXT (GLenum target, GLuint index);
1366*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBlendEquationiEXT (GLuint buf, GLenum mode);
1367*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBlendEquationSeparateiEXT (GLuint buf, GLenum modeRGB, GLenum modeAlpha);
1368*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBlendFunciEXT (GLuint buf, GLenum src, GLenum dst);
1369*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBlendFuncSeparateiEXT (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
1370*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glColorMaskiEXT (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
1371*8975f5c5SAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsEnablediEXT (GLenum target, GLuint index);
1372*8975f5c5SAndroid Build Coastguard Worker #endif
1373*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_draw_buffers_indexed */
1374*8975f5c5SAndroid Build Coastguard Worker 
1375*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_draw_elements_base_vertex
1376*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_draw_elements_base_vertex 1
1377*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex);
1378*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex);
1379*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex);
1380*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
1381*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawElementsBaseVertexEXT (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex);
1382*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawRangeElementsBaseVertexEXT (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex);
1383*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawElementsInstancedBaseVertexEXT (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex);
1384*8975f5c5SAndroid Build Coastguard Worker #endif
1385*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_draw_elements_base_vertex */
1386*8975f5c5SAndroid Build Coastguard Worker 
1387*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_draw_instanced
1388*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_draw_instanced 1
1389*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDEXTPROC) (GLenum mode, GLint start, GLsizei count, GLsizei primcount);
1390*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount);
1391*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
1392*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawArraysInstancedEXT (GLenum mode, GLint start, GLsizei count, GLsizei primcount);
1393*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawElementsInstancedEXT (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount);
1394*8975f5c5SAndroid Build Coastguard Worker #endif
1395*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_draw_instanced */
1396*8975f5c5SAndroid Build Coastguard Worker 
1397*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_draw_transform_feedback
1398*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_draw_transform_feedback 1
1399*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKEXTPROC) (GLenum mode, GLuint id);
1400*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDEXTPROC) (GLenum mode, GLuint id, GLsizei instancecount);
1401*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
1402*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawTransformFeedbackEXT (GLenum mode, GLuint id);
1403*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawTransformFeedbackInstancedEXT (GLenum mode, GLuint id, GLsizei instancecount);
1404*8975f5c5SAndroid Build Coastguard Worker #endif
1405*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_draw_transform_feedback */
1406*8975f5c5SAndroid Build Coastguard Worker 
1407*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_external_buffer
1408*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_external_buffer 1
1409*8975f5c5SAndroid Build Coastguard Worker typedef void *GLeglClientBufferEXT;
1410*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBUFFERSTORAGEEXTERNALEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags);
1411*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags);
1412*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
1413*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBufferStorageExternalEXT (GLenum target, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags);
1414*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glNamedBufferStorageExternalEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags);
1415*8975f5c5SAndroid Build Coastguard Worker #endif
1416*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_external_buffer */
1417*8975f5c5SAndroid Build Coastguard Worker 
1418*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_float_blend
1419*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_float_blend 1
1420*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_float_blend */
1421*8975f5c5SAndroid Build Coastguard Worker 
1422*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_geometry_point_size
1423*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_geometry_point_size 1
1424*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_geometry_point_size */
1425*8975f5c5SAndroid Build Coastguard Worker 
1426*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_geometry_shader
1427*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_geometry_shader 1
1428*8975f5c5SAndroid Build Coastguard Worker #define GL_GEOMETRY_SHADER_EXT            0x8DD9
1429*8975f5c5SAndroid Build Coastguard Worker #define GL_GEOMETRY_SHADER_BIT_EXT        0x00000004
1430*8975f5c5SAndroid Build Coastguard Worker #define GL_GEOMETRY_LINKED_VERTICES_OUT_EXT 0x8916
1431*8975f5c5SAndroid Build Coastguard Worker #define GL_GEOMETRY_LINKED_INPUT_TYPE_EXT 0x8917
1432*8975f5c5SAndroid Build Coastguard Worker #define GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT 0x8918
1433*8975f5c5SAndroid Build Coastguard Worker #define GL_GEOMETRY_SHADER_INVOCATIONS_EXT 0x887F
1434*8975f5c5SAndroid Build Coastguard Worker #define GL_LAYER_PROVOKING_VERTEX_EXT     0x825E
1435*8975f5c5SAndroid Build Coastguard Worker #define GL_LINES_ADJACENCY_EXT            0x000A
1436*8975f5c5SAndroid Build Coastguard Worker #define GL_LINE_STRIP_ADJACENCY_EXT       0x000B
1437*8975f5c5SAndroid Build Coastguard Worker #define GL_TRIANGLES_ADJACENCY_EXT        0x000C
1438*8975f5c5SAndroid Build Coastguard Worker #define GL_TRIANGLE_STRIP_ADJACENCY_EXT   0x000D
1439*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF
1440*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT 0x8A2C
1441*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8A32
1442*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT 0x9123
1443*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT 0x9124
1444*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0
1445*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1
1446*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT 0x8E5A
1447*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29
1448*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT 0x92CF
1449*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT 0x92D5
1450*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT 0x90CD
1451*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT 0x90D7
1452*8975f5c5SAndroid Build Coastguard Worker #define GL_FIRST_VERTEX_CONVENTION_EXT    0x8E4D
1453*8975f5c5SAndroid Build Coastguard Worker #define GL_LAST_VERTEX_CONVENTION_EXT     0x8E4E
1454*8975f5c5SAndroid Build Coastguard Worker #define GL_UNDEFINED_VERTEX_EXT           0x8260
1455*8975f5c5SAndroid Build Coastguard Worker #define GL_PRIMITIVES_GENERATED_EXT       0x8C87
1456*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT 0x9312
1457*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_FRAMEBUFFER_LAYERS_EXT     0x9317
1458*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8
1459*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7
1460*8975f5c5SAndroid Build Coastguard Worker #define GL_REFERENCED_BY_GEOMETRY_SHADER_EXT 0x9309
1461*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTUREEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level);
1462*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
1463*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFramebufferTextureEXT (GLenum target, GLenum attachment, GLuint texture, GLint level);
1464*8975f5c5SAndroid Build Coastguard Worker #endif
1465*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_geometry_shader */
1466*8975f5c5SAndroid Build Coastguard Worker 
1467*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_gpu_shader5
1468*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_gpu_shader5 1
1469*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_gpu_shader5 */
1470*8975f5c5SAndroid Build Coastguard Worker 
1471*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_instanced_arrays
1472*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_instanced_arrays 1
1473*8975f5c5SAndroid Build Coastguard Worker #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_EXT 0x88FE
1474*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISOREXTPROC) (GLuint index, GLuint divisor);
1475*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
1476*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttribDivisorEXT (GLuint index, GLuint divisor);
1477*8975f5c5SAndroid Build Coastguard Worker #endif
1478*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_instanced_arrays */
1479*8975f5c5SAndroid Build Coastguard Worker 
1480*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_map_buffer_range
1481*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_map_buffer_range 1
1482*8975f5c5SAndroid Build Coastguard Worker #define GL_MAP_READ_BIT_EXT               0x0001
1483*8975f5c5SAndroid Build Coastguard Worker #define GL_MAP_WRITE_BIT_EXT              0x0002
1484*8975f5c5SAndroid Build Coastguard Worker #define GL_MAP_INVALIDATE_RANGE_BIT_EXT   0x0004
1485*8975f5c5SAndroid Build Coastguard Worker #define GL_MAP_INVALIDATE_BUFFER_BIT_EXT  0x0008
1486*8975f5c5SAndroid Build Coastguard Worker #define GL_MAP_FLUSH_EXPLICIT_BIT_EXT     0x0010
1487*8975f5c5SAndroid Build Coastguard Worker #define GL_MAP_UNSYNCHRONIZED_BIT_EXT     0x0020
1488*8975f5c5SAndroid Build Coastguard Worker typedef void *(GL_APIENTRYP PFNGLMAPBUFFERRANGEEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
1489*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr length);
1490*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
1491*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void *GL_APIENTRY glMapBufferRangeEXT (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
1492*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFlushMappedBufferRangeEXT (GLenum target, GLintptr offset, GLsizeiptr length);
1493*8975f5c5SAndroid Build Coastguard Worker #endif
1494*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_map_buffer_range */
1495*8975f5c5SAndroid Build Coastguard Worker 
1496*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_memory_object
1497*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_memory_object 1
1498*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_TILING_EXT             0x9580
1499*8975f5c5SAndroid Build Coastguard Worker #define GL_DEDICATED_MEMORY_OBJECT_EXT    0x9581
1500*8975f5c5SAndroid Build Coastguard Worker #define GL_PROTECTED_MEMORY_OBJECT_EXT    0x959B
1501*8975f5c5SAndroid Build Coastguard Worker #define GL_NUM_TILING_TYPES_EXT           0x9582
1502*8975f5c5SAndroid Build Coastguard Worker #define GL_TILING_TYPES_EXT               0x9583
1503*8975f5c5SAndroid Build Coastguard Worker #define GL_OPTIMAL_TILING_EXT             0x9584
1504*8975f5c5SAndroid Build Coastguard Worker #define GL_LINEAR_TILING_EXT              0x9585
1505*8975f5c5SAndroid Build Coastguard Worker #define GL_NUM_DEVICE_UUIDS_EXT           0x9596
1506*8975f5c5SAndroid Build Coastguard Worker #define GL_DEVICE_UUID_EXT                0x9597
1507*8975f5c5SAndroid Build Coastguard Worker #define GL_DRIVER_UUID_EXT                0x9598
1508*8975f5c5SAndroid Build Coastguard Worker #define GL_UUID_SIZE_EXT                  16
1509*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETUNSIGNEDBYTEVEXTPROC) (GLenum pname, GLubyte *data);
1510*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETUNSIGNEDBYTEI_VEXTPROC) (GLenum target, GLuint index, GLubyte *data);
1511*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETEMEMORYOBJECTSEXTPROC) (GLsizei n, const GLuint *memoryObjects);
1512*8975f5c5SAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISMEMORYOBJECTEXTPROC) (GLuint memoryObject);
1513*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCREATEMEMORYOBJECTSEXTPROC) (GLsizei n, GLuint *memoryObjects);
1514*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMEMORYOBJECTPARAMETERIVEXTPROC) (GLuint memoryObject, GLenum pname, const GLint *params);
1515*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC) (GLuint memoryObject, GLenum pname, GLint *params);
1516*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXSTORAGEMEM2DEXTPROC) (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset);
1517*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset);
1518*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXSTORAGEMEM3DEXTPROC) (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset);
1519*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset);
1520*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBUFFERSTORAGEMEMEXTPROC) (GLenum target, GLsizeiptr size, GLuint memory, GLuint64 offset);
1521*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGEMEM2DEXTPROC) (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset);
1522*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC) (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset);
1523*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGEMEM3DEXTPROC) (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset);
1524*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC) (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset);
1525*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC) (GLuint buffer, GLsizeiptr size, GLuint memory, GLuint64 offset);
1526*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
1527*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetUnsignedBytevEXT (GLenum pname, GLubyte *data);
1528*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetUnsignedBytei_vEXT (GLenum target, GLuint index, GLubyte *data);
1529*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDeleteMemoryObjectsEXT (GLsizei n, const GLuint *memoryObjects);
1530*8975f5c5SAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsMemoryObjectEXT (GLuint memoryObject);
1531*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCreateMemoryObjectsEXT (GLsizei n, GLuint *memoryObjects);
1532*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMemoryObjectParameterivEXT (GLuint memoryObject, GLenum pname, const GLint *params);
1533*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetMemoryObjectParameterivEXT (GLuint memoryObject, GLenum pname, GLint *params);
1534*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexStorageMem2DEXT (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset);
1535*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexStorageMem2DMultisampleEXT (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset);
1536*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexStorageMem3DEXT (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset);
1537*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexStorageMem3DMultisampleEXT (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset);
1538*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBufferStorageMemEXT (GLenum target, GLsizeiptr size, GLuint memory, GLuint64 offset);
1539*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTextureStorageMem2DEXT (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset);
1540*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTextureStorageMem2DMultisampleEXT (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset);
1541*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTextureStorageMem3DEXT (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset);
1542*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTextureStorageMem3DMultisampleEXT (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset);
1543*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glNamedBufferStorageMemEXT (GLuint buffer, GLsizeiptr size, GLuint memory, GLuint64 offset);
1544*8975f5c5SAndroid Build Coastguard Worker #endif
1545*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_memory_object */
1546*8975f5c5SAndroid Build Coastguard Worker 
1547*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_memory_object_fd
1548*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_memory_object_fd 1
1549*8975f5c5SAndroid Build Coastguard Worker #define GL_HANDLE_TYPE_OPAQUE_FD_EXT      0x9586
1550*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLIMPORTMEMORYFDEXTPROC) (GLuint memory, GLuint64 size, GLenum handleType, GLint fd);
1551*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
1552*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glImportMemoryFdEXT (GLuint memory, GLuint64 size, GLenum handleType, GLint fd);
1553*8975f5c5SAndroid Build Coastguard Worker #endif
1554*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_memory_object_fd */
1555*8975f5c5SAndroid Build Coastguard Worker 
1556*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_memory_object_win32
1557*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_memory_object_win32 1
1558*8975f5c5SAndroid Build Coastguard Worker #define GL_HANDLE_TYPE_OPAQUE_WIN32_EXT   0x9587
1559*8975f5c5SAndroid Build Coastguard Worker #define GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT 0x9588
1560*8975f5c5SAndroid Build Coastguard Worker #define GL_DEVICE_LUID_EXT                0x9599
1561*8975f5c5SAndroid Build Coastguard Worker #define GL_DEVICE_NODE_MASK_EXT           0x959A
1562*8975f5c5SAndroid Build Coastguard Worker #define GL_LUID_SIZE_EXT                  8
1563*8975f5c5SAndroid Build Coastguard Worker #define GL_HANDLE_TYPE_D3D12_TILEPOOL_EXT 0x9589
1564*8975f5c5SAndroid Build Coastguard Worker #define GL_HANDLE_TYPE_D3D12_RESOURCE_EXT 0x958A
1565*8975f5c5SAndroid Build Coastguard Worker #define GL_HANDLE_TYPE_D3D11_IMAGE_EXT    0x958B
1566*8975f5c5SAndroid Build Coastguard Worker #define GL_HANDLE_TYPE_D3D11_IMAGE_KMT_EXT 0x958C
1567*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC) (GLuint memory, GLuint64 size, GLenum handleType, void *handle);
1568*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLIMPORTMEMORYWIN32NAMEEXTPROC) (GLuint memory, GLuint64 size, GLenum handleType, const void *name);
1569*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
1570*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glImportMemoryWin32HandleEXT (GLuint memory, GLuint64 size, GLenum handleType, void *handle);
1571*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glImportMemoryWin32NameEXT (GLuint memory, GLuint64 size, GLenum handleType, const void *name);
1572*8975f5c5SAndroid Build Coastguard Worker #endif
1573*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_memory_object_win32 */
1574*8975f5c5SAndroid Build Coastguard Worker 
1575*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_multi_draw_arrays
1576*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_multi_draw_arrays 1
1577*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);
1578*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount);
1579*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
1580*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMultiDrawArraysEXT (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);
1581*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMultiDrawElementsEXT (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount);
1582*8975f5c5SAndroid Build Coastguard Worker #endif
1583*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_multi_draw_arrays */
1584*8975f5c5SAndroid Build Coastguard Worker 
1585*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_multi_draw_indirect
1586*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_multi_draw_indirect 1
1587*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTEXTPROC) (GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride);
1588*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTEXTPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride);
1589*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
1590*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMultiDrawArraysIndirectEXT (GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride);
1591*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMultiDrawElementsIndirectEXT (GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride);
1592*8975f5c5SAndroid Build Coastguard Worker #endif
1593*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_multi_draw_indirect */
1594*8975f5c5SAndroid Build Coastguard Worker 
1595*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_multisampled_compatibility
1596*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_multisampled_compatibility 1
1597*8975f5c5SAndroid Build Coastguard Worker #define GL_MULTISAMPLE_EXT                0x809D
1598*8975f5c5SAndroid Build Coastguard Worker #define GL_SAMPLE_ALPHA_TO_ONE_EXT        0x809F
1599*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_multisampled_compatibility */
1600*8975f5c5SAndroid Build Coastguard Worker 
1601*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_multisampled_render_to_texture
1602*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_multisampled_render_to_texture 1
1603*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT 0x8D6C
1604*8975f5c5SAndroid Build Coastguard Worker #define GL_RENDERBUFFER_SAMPLES_EXT       0x8CAB
1605*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56
1606*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_SAMPLES_EXT                0x8D57
1607*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
1608*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
1609*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
1610*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleEXT (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
1611*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFramebufferTexture2DMultisampleEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
1612*8975f5c5SAndroid Build Coastguard Worker #endif
1613*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_multisampled_render_to_texture */
1614*8975f5c5SAndroid Build Coastguard Worker 
1615*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_multisampled_render_to_texture2
1616*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_multisampled_render_to_texture2 1
1617*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_multisampled_render_to_texture2 */
1618*8975f5c5SAndroid Build Coastguard Worker 
1619*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_multiview_draw_buffers
1620*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_multiview_draw_buffers 1
1621*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT_EXT           0x90F0
1622*8975f5c5SAndroid Build Coastguard Worker #define GL_MULTIVIEW_EXT                  0x90F1
1623*8975f5c5SAndroid Build Coastguard Worker #define GL_DRAW_BUFFER_EXT                0x0C01
1624*8975f5c5SAndroid Build Coastguard Worker #define GL_READ_BUFFER_EXT                0x0C02
1625*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_MULTIVIEW_BUFFERS_EXT      0x90F2
1626*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLREADBUFFERINDEXEDEXTPROC) (GLenum src, GLint index);
1627*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSINDEXEDEXTPROC) (GLint n, const GLenum *location, const GLint *indices);
1628*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETINTEGERI_VEXTPROC) (GLenum target, GLuint index, GLint *data);
1629*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
1630*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glReadBufferIndexedEXT (GLenum src, GLint index);
1631*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawBuffersIndexedEXT (GLint n, const GLenum *location, const GLint *indices);
1632*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetIntegeri_vEXT (GLenum target, GLuint index, GLint *data);
1633*8975f5c5SAndroid Build Coastguard Worker #endif
1634*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_multiview_draw_buffers */
1635*8975f5c5SAndroid Build Coastguard Worker 
1636*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_multiview_tessellation_geometry_shader
1637*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_multiview_tessellation_geometry_shader 1
1638*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_multiview_tessellation_geometry_shader */
1639*8975f5c5SAndroid Build Coastguard Worker 
1640*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_multiview_texture_multisample
1641*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_multiview_texture_multisample 1
1642*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_multiview_texture_multisample */
1643*8975f5c5SAndroid Build Coastguard Worker 
1644*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_multiview_timer_query
1645*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_multiview_timer_query 1
1646*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_multiview_timer_query */
1647*8975f5c5SAndroid Build Coastguard Worker 
1648*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_occlusion_query_boolean
1649*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_occlusion_query_boolean 1
1650*8975f5c5SAndroid Build Coastguard Worker #define GL_ANY_SAMPLES_PASSED_EXT         0x8C2F
1651*8975f5c5SAndroid Build Coastguard Worker #define GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT 0x8D6A
1652*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_occlusion_query_boolean */
1653*8975f5c5SAndroid Build Coastguard Worker 
1654*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_polygon_offset_clamp
1655*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_polygon_offset_clamp 1
1656*8975f5c5SAndroid Build Coastguard Worker #define GL_POLYGON_OFFSET_CLAMP_EXT       0x8E1B
1657*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPOLYGONOFFSETCLAMPEXTPROC) (GLfloat factor, GLfloat units, GLfloat clamp);
1658*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
1659*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glPolygonOffsetClampEXT (GLfloat factor, GLfloat units, GLfloat clamp);
1660*8975f5c5SAndroid Build Coastguard Worker #endif
1661*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_polygon_offset_clamp */
1662*8975f5c5SAndroid Build Coastguard Worker 
1663*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_post_depth_coverage
1664*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_post_depth_coverage 1
1665*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_post_depth_coverage */
1666*8975f5c5SAndroid Build Coastguard Worker 
1667*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_primitive_bounding_box
1668*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_primitive_bounding_box 1
1669*8975f5c5SAndroid Build Coastguard Worker #define GL_PRIMITIVE_BOUNDING_BOX_EXT     0x92BE
1670*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPRIMITIVEBOUNDINGBOXEXTPROC) (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW);
1671*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
1672*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glPrimitiveBoundingBoxEXT (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW);
1673*8975f5c5SAndroid Build Coastguard Worker #endif
1674*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_primitive_bounding_box */
1675*8975f5c5SAndroid Build Coastguard Worker 
1676*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_protected_textures
1677*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_protected_textures 1
1678*8975f5c5SAndroid Build Coastguard Worker #define GL_CONTEXT_FLAG_PROTECTED_CONTENT_BIT_EXT 0x00000010
1679*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_PROTECTED_EXT          0x8BFA
1680*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_protected_textures */
1681*8975f5c5SAndroid Build Coastguard Worker 
1682*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_pvrtc_sRGB
1683*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_pvrtc_sRGB 1
1684*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT 0x8A54
1685*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT 0x8A55
1686*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT 0x8A56
1687*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT 0x8A57
1688*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG 0x93F0
1689*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG 0x93F1
1690*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_pvrtc_sRGB */
1691*8975f5c5SAndroid Build Coastguard Worker 
1692*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_raster_multisample
1693*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_raster_multisample 1
1694*8975f5c5SAndroid Build Coastguard Worker #define GL_RASTER_MULTISAMPLE_EXT         0x9327
1695*8975f5c5SAndroid Build Coastguard Worker #define GL_RASTER_SAMPLES_EXT             0x9328
1696*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_RASTER_SAMPLES_EXT         0x9329
1697*8975f5c5SAndroid Build Coastguard Worker #define GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT 0x932A
1698*8975f5c5SAndroid Build Coastguard Worker #define GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT 0x932B
1699*8975f5c5SAndroid Build Coastguard Worker #define GL_EFFECTIVE_RASTER_SAMPLES_EXT   0x932C
1700*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLRASTERSAMPLESEXTPROC) (GLuint samples, GLboolean fixedsamplelocations);
1701*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
1702*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glRasterSamplesEXT (GLuint samples, GLboolean fixedsamplelocations);
1703*8975f5c5SAndroid Build Coastguard Worker #endif
1704*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_raster_multisample */
1705*8975f5c5SAndroid Build Coastguard Worker 
1706*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_read_format_bgra
1707*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_read_format_bgra 1
1708*8975f5c5SAndroid Build Coastguard Worker #define GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT 0x8365
1709*8975f5c5SAndroid Build Coastguard Worker #define GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT 0x8366
1710*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_read_format_bgra */
1711*8975f5c5SAndroid Build Coastguard Worker 
1712*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_render_snorm
1713*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_render_snorm 1
1714*8975f5c5SAndroid Build Coastguard Worker #define GL_R8_SNORM                       0x8F94
1715*8975f5c5SAndroid Build Coastguard Worker #define GL_RG8_SNORM                      0x8F95
1716*8975f5c5SAndroid Build Coastguard Worker #define GL_RGBA8_SNORM                    0x8F97
1717*8975f5c5SAndroid Build Coastguard Worker #define GL_R16_SNORM_EXT                  0x8F98
1718*8975f5c5SAndroid Build Coastguard Worker #define GL_RG16_SNORM_EXT                 0x8F99
1719*8975f5c5SAndroid Build Coastguard Worker #define GL_RGBA16_SNORM_EXT               0x8F9B
1720*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_render_snorm */
1721*8975f5c5SAndroid Build Coastguard Worker 
1722*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_robustness
1723*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_robustness 1
1724*8975f5c5SAndroid Build Coastguard Worker #define GL_GUILTY_CONTEXT_RESET_EXT       0x8253
1725*8975f5c5SAndroid Build Coastguard Worker #define GL_INNOCENT_CONTEXT_RESET_EXT     0x8254
1726*8975f5c5SAndroid Build Coastguard Worker #define GL_UNKNOWN_CONTEXT_RESET_EXT      0x8255
1727*8975f5c5SAndroid Build Coastguard Worker #define GL_CONTEXT_ROBUST_ACCESS_EXT      0x90F3
1728*8975f5c5SAndroid Build Coastguard Worker #define GL_RESET_NOTIFICATION_STRATEGY_EXT 0x8256
1729*8975f5c5SAndroid Build Coastguard Worker #define GL_LOSE_CONTEXT_ON_RESET_EXT      0x8252
1730*8975f5c5SAndroid Build Coastguard Worker #define GL_NO_RESET_NOTIFICATION_EXT      0x8261
1731*8975f5c5SAndroid Build Coastguard Worker typedef GLenum (GL_APIENTRYP PFNGLGETGRAPHICSRESETSTATUSEXTPROC) (void);
1732*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLREADNPIXELSEXTPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data);
1733*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETNUNIFORMFVEXTPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat *params);
1734*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETNUNIFORMIVEXTPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params);
1735*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
1736*8975f5c5SAndroid Build Coastguard Worker GL_APICALL GLenum GL_APIENTRY glGetGraphicsResetStatusEXT (void);
1737*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glReadnPixelsEXT (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data);
1738*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetnUniformfvEXT (GLuint program, GLint location, GLsizei bufSize, GLfloat *params);
1739*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetnUniformivEXT (GLuint program, GLint location, GLsizei bufSize, GLint *params);
1740*8975f5c5SAndroid Build Coastguard Worker #endif
1741*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_robustness */
1742*8975f5c5SAndroid Build Coastguard Worker 
1743*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_sRGB
1744*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_sRGB 1
1745*8975f5c5SAndroid Build Coastguard Worker #define GL_SRGB_EXT                       0x8C40
1746*8975f5c5SAndroid Build Coastguard Worker #define GL_SRGB_ALPHA_EXT                 0x8C42
1747*8975f5c5SAndroid Build Coastguard Worker #define GL_SRGB8_ALPHA8_EXT               0x8C43
1748*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT 0x8210
1749*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_sRGB */
1750*8975f5c5SAndroid Build Coastguard Worker 
1751*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_sRGB_write_control
1752*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_sRGB_write_control 1
1753*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_SRGB_EXT           0x8DB9
1754*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_sRGB_write_control */
1755*8975f5c5SAndroid Build Coastguard Worker 
1756*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_semaphore
1757*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_semaphore 1
1758*8975f5c5SAndroid Build Coastguard Worker #define GL_LAYOUT_GENERAL_EXT             0x958D
1759*8975f5c5SAndroid Build Coastguard Worker #define GL_LAYOUT_COLOR_ATTACHMENT_EXT    0x958E
1760*8975f5c5SAndroid Build Coastguard Worker #define GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT 0x958F
1761*8975f5c5SAndroid Build Coastguard Worker #define GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT 0x9590
1762*8975f5c5SAndroid Build Coastguard Worker #define GL_LAYOUT_SHADER_READ_ONLY_EXT    0x9591
1763*8975f5c5SAndroid Build Coastguard Worker #define GL_LAYOUT_TRANSFER_SRC_EXT        0x9592
1764*8975f5c5SAndroid Build Coastguard Worker #define GL_LAYOUT_TRANSFER_DST_EXT        0x9593
1765*8975f5c5SAndroid Build Coastguard Worker #define GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT 0x9530
1766*8975f5c5SAndroid Build Coastguard Worker #define GL_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT 0x9531
1767*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGENSEMAPHORESEXTPROC) (GLsizei n, GLuint *semaphores);
1768*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETESEMAPHORESEXTPROC) (GLsizei n, const GLuint *semaphores);
1769*8975f5c5SAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISSEMAPHOREEXTPROC) (GLuint semaphore);
1770*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSEMAPHOREPARAMETERUI64VEXTPROC) (GLuint semaphore, GLenum pname, const GLuint64 *params);
1771*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC) (GLuint semaphore, GLenum pname, GLuint64 *params);
1772*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLWAITSEMAPHOREEXTPROC) (GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *srcLayouts);
1773*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSIGNALSEMAPHOREEXTPROC) (GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *dstLayouts);
1774*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
1775*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGenSemaphoresEXT (GLsizei n, GLuint *semaphores);
1776*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDeleteSemaphoresEXT (GLsizei n, const GLuint *semaphores);
1777*8975f5c5SAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsSemaphoreEXT (GLuint semaphore);
1778*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glSemaphoreParameterui64vEXT (GLuint semaphore, GLenum pname, const GLuint64 *params);
1779*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetSemaphoreParameterui64vEXT (GLuint semaphore, GLenum pname, GLuint64 *params);
1780*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glWaitSemaphoreEXT (GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *srcLayouts);
1781*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glSignalSemaphoreEXT (GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *dstLayouts);
1782*8975f5c5SAndroid Build Coastguard Worker #endif
1783*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_semaphore */
1784*8975f5c5SAndroid Build Coastguard Worker 
1785*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_semaphore_fd
1786*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_semaphore_fd 1
1787*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLIMPORTSEMAPHOREFDEXTPROC) (GLuint semaphore, GLenum handleType, GLint fd);
1788*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
1789*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glImportSemaphoreFdEXT (GLuint semaphore, GLenum handleType, GLint fd);
1790*8975f5c5SAndroid Build Coastguard Worker #endif
1791*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_semaphore_fd */
1792*8975f5c5SAndroid Build Coastguard Worker 
1793*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_semaphore_win32
1794*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_semaphore_win32 1
1795*8975f5c5SAndroid Build Coastguard Worker #define GL_HANDLE_TYPE_D3D12_FENCE_EXT    0x9594
1796*8975f5c5SAndroid Build Coastguard Worker #define GL_D3D12_FENCE_VALUE_EXT          0x9595
1797*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC) (GLuint semaphore, GLenum handleType, void *handle);
1798*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC) (GLuint semaphore, GLenum handleType, const void *name);
1799*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
1800*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glImportSemaphoreWin32HandleEXT (GLuint semaphore, GLenum handleType, void *handle);
1801*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glImportSemaphoreWin32NameEXT (GLuint semaphore, GLenum handleType, const void *name);
1802*8975f5c5SAndroid Build Coastguard Worker #endif
1803*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_semaphore_win32 */
1804*8975f5c5SAndroid Build Coastguard Worker 
1805*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_separate_shader_objects
1806*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_separate_shader_objects 1
1807*8975f5c5SAndroid Build Coastguard Worker #define GL_ACTIVE_PROGRAM_EXT             0x8259
1808*8975f5c5SAndroid Build Coastguard Worker #define GL_VERTEX_SHADER_BIT_EXT          0x00000001
1809*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAGMENT_SHADER_BIT_EXT        0x00000002
1810*8975f5c5SAndroid Build Coastguard Worker #define GL_ALL_SHADER_BITS_EXT            0xFFFFFFFF
1811*8975f5c5SAndroid Build Coastguard Worker #define GL_PROGRAM_SEPARABLE_EXT          0x8258
1812*8975f5c5SAndroid Build Coastguard Worker #define GL_PROGRAM_PIPELINE_BINDING_EXT   0x825A
1813*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLACTIVESHADERPROGRAMEXTPROC) (GLuint pipeline, GLuint program);
1814*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBINDPROGRAMPIPELINEEXTPROC) (GLuint pipeline);
1815*8975f5c5SAndroid Build Coastguard Worker typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROGRAMVEXTPROC) (GLenum type, GLsizei count, const GLchar **strings);
1816*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPIPELINESEXTPROC) (GLsizei n, const GLuint *pipelines);
1817*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGENPROGRAMPIPELINESEXTPROC) (GLsizei n, GLuint *pipelines);
1818*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC) (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
1819*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPROGRAMPIPELINEIVEXTPROC) (GLuint pipeline, GLenum pname, GLint *params);
1820*8975f5c5SAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPIPELINEEXTPROC) (GLuint pipeline);
1821*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMPARAMETERIEXTPROC) (GLuint program, GLenum pname, GLint value);
1822*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1FEXTPROC) (GLuint program, GLint location, GLfloat v0);
1823*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
1824*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1IEXTPROC) (GLuint program, GLint location, GLint v0);
1825*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
1826*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1);
1827*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
1828*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1);
1829*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
1830*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
1831*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
1832*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
1833*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
1834*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
1835*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
1836*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
1837*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
1838*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1839*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1840*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1841*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUSEPROGRAMSTAGESEXTPROC) (GLuint pipeline, GLbitfield stages, GLuint program);
1842*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEEXTPROC) (GLuint pipeline);
1843*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1UIEXTPROC) (GLuint program, GLint location, GLuint v0);
1844*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1);
1845*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
1846*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
1847*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value);
1848*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value);
1849*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value);
1850*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value);
1851*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1852*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1853*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1854*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1855*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1856*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1857*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
1858*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glActiveShaderProgramEXT (GLuint pipeline, GLuint program);
1859*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBindProgramPipelineEXT (GLuint pipeline);
1860*8975f5c5SAndroid Build Coastguard Worker GL_APICALL GLuint GL_APIENTRY glCreateShaderProgramvEXT (GLenum type, GLsizei count, const GLchar **strings);
1861*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDeleteProgramPipelinesEXT (GLsizei n, const GLuint *pipelines);
1862*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGenProgramPipelinesEXT (GLsizei n, GLuint *pipelines);
1863*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetProgramPipelineInfoLogEXT (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
1864*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetProgramPipelineivEXT (GLuint pipeline, GLenum pname, GLint *params);
1865*8975f5c5SAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsProgramPipelineEXT (GLuint pipeline);
1866*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramParameteriEXT (GLuint program, GLenum pname, GLint value);
1867*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform1fEXT (GLuint program, GLint location, GLfloat v0);
1868*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform1fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value);
1869*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform1iEXT (GLuint program, GLint location, GLint v0);
1870*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform1ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value);
1871*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform2fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1);
1872*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform2fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value);
1873*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform2iEXT (GLuint program, GLint location, GLint v0, GLint v1);
1874*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform2ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value);
1875*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform3fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
1876*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform3fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value);
1877*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform3iEXT (GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
1878*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform3ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value);
1879*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform4fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
1880*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform4fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value);
1881*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform4iEXT (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
1882*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform4ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value);
1883*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniformMatrix2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1884*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniformMatrix3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1885*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniformMatrix4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1886*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUseProgramStagesEXT (GLuint pipeline, GLbitfield stages, GLuint program);
1887*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glValidateProgramPipelineEXT (GLuint pipeline);
1888*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform1uiEXT (GLuint program, GLint location, GLuint v0);
1889*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform2uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1);
1890*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform3uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
1891*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform4uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
1892*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform1uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value);
1893*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform2uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value);
1894*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform3uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value);
1895*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform4uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value);
1896*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniformMatrix2x3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1897*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniformMatrix3x2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1898*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniformMatrix2x4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1899*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniformMatrix4x2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1900*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniformMatrix3x4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1901*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniformMatrix4x3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1902*8975f5c5SAndroid Build Coastguard Worker #endif
1903*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_separate_shader_objects */
1904*8975f5c5SAndroid Build Coastguard Worker 
1905*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_shader_framebuffer_fetch
1906*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_shader_framebuffer_fetch 1
1907*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT 0x8A52
1908*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_shader_framebuffer_fetch */
1909*8975f5c5SAndroid Build Coastguard Worker 
1910*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_shader_framebuffer_fetch_non_coherent
1911*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_shader_framebuffer_fetch_non_coherent 1
1912*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC) (void);
1913*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
1914*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFramebufferFetchBarrierEXT (void);
1915*8975f5c5SAndroid Build Coastguard Worker #endif
1916*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_shader_framebuffer_fetch_non_coherent */
1917*8975f5c5SAndroid Build Coastguard Worker 
1918*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_shader_group_vote
1919*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_shader_group_vote 1
1920*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_shader_group_vote */
1921*8975f5c5SAndroid Build Coastguard Worker 
1922*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_shader_implicit_conversions
1923*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_shader_implicit_conversions 1
1924*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_shader_implicit_conversions */
1925*8975f5c5SAndroid Build Coastguard Worker 
1926*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_shader_integer_mix
1927*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_shader_integer_mix 1
1928*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_shader_integer_mix */
1929*8975f5c5SAndroid Build Coastguard Worker 
1930*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_shader_io_blocks
1931*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_shader_io_blocks 1
1932*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_shader_io_blocks */
1933*8975f5c5SAndroid Build Coastguard Worker 
1934*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_shader_non_constant_global_initializers
1935*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_shader_non_constant_global_initializers 1
1936*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_shader_non_constant_global_initializers */
1937*8975f5c5SAndroid Build Coastguard Worker 
1938*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_shader_pixel_local_storage
1939*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_shader_pixel_local_storage 1
1940*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT 0x8F63
1941*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT 0x8F67
1942*8975f5c5SAndroid Build Coastguard Worker #define GL_SHADER_PIXEL_LOCAL_STORAGE_EXT 0x8F64
1943*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_shader_pixel_local_storage */
1944*8975f5c5SAndroid Build Coastguard Worker 
1945*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_shader_pixel_local_storage2
1946*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_shader_pixel_local_storage2 1
1947*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_FAST_SIZE_EXT 0x9650
1948*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_SIZE_EXT 0x9651
1949*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_INCOMPLETE_INSUFFICIENT_SHADER_COMBINED_LOCAL_STORAGE_EXT 0x9652
1950*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC) (GLuint target, GLsizei size);
1951*8975f5c5SAndroid Build Coastguard Worker typedef GLsizei (GL_APIENTRYP PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC) (GLuint target);
1952*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCLEARPIXELLOCALSTORAGEUIEXTPROC) (GLsizei offset, GLsizei n, const GLuint *values);
1953*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
1954*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFramebufferPixelLocalStorageSizeEXT (GLuint target, GLsizei size);
1955*8975f5c5SAndroid Build Coastguard Worker GL_APICALL GLsizei GL_APIENTRY glGetFramebufferPixelLocalStorageSizeEXT (GLuint target);
1956*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glClearPixelLocalStorageuiEXT (GLsizei offset, GLsizei n, const GLuint *values);
1957*8975f5c5SAndroid Build Coastguard Worker #endif
1958*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_shader_pixel_local_storage2 */
1959*8975f5c5SAndroid Build Coastguard Worker 
1960*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_shader_texture_lod
1961*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_shader_texture_lod 1
1962*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_shader_texture_lod */
1963*8975f5c5SAndroid Build Coastguard Worker 
1964*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_shadow_samplers
1965*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_shadow_samplers 1
1966*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_COMPARE_MODE_EXT       0x884C
1967*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_COMPARE_FUNC_EXT       0x884D
1968*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPARE_REF_TO_TEXTURE_EXT     0x884E
1969*8975f5c5SAndroid Build Coastguard Worker #define GL_SAMPLER_2D_SHADOW_EXT          0x8B62
1970*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_shadow_samplers */
1971*8975f5c5SAndroid Build Coastguard Worker 
1972*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_sparse_texture
1973*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_sparse_texture 1
1974*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_SPARSE_EXT             0x91A6
1975*8975f5c5SAndroid Build Coastguard Worker #define GL_VIRTUAL_PAGE_SIZE_INDEX_EXT    0x91A7
1976*8975f5c5SAndroid Build Coastguard Worker #define GL_NUM_SPARSE_LEVELS_EXT          0x91AA
1977*8975f5c5SAndroid Build Coastguard Worker #define GL_NUM_VIRTUAL_PAGE_SIZES_EXT     0x91A8
1978*8975f5c5SAndroid Build Coastguard Worker #define GL_VIRTUAL_PAGE_SIZE_X_EXT        0x9195
1979*8975f5c5SAndroid Build Coastguard Worker #define GL_VIRTUAL_PAGE_SIZE_Y_EXT        0x9196
1980*8975f5c5SAndroid Build Coastguard Worker #define GL_VIRTUAL_PAGE_SIZE_Z_EXT        0x9197
1981*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_2D_ARRAY               0x8C1A
1982*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_3D                     0x806F
1983*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_SPARSE_TEXTURE_SIZE_EXT    0x9198
1984*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_SPARSE_3D_TEXTURE_SIZE_EXT 0x9199
1985*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_EXT 0x919A
1986*8975f5c5SAndroid Build Coastguard Worker #define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_EXT 0x91A9
1987*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXPAGECOMMITMENTEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit);
1988*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
1989*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexPageCommitmentEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit);
1990*8975f5c5SAndroid Build Coastguard Worker #endif
1991*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_sparse_texture */
1992*8975f5c5SAndroid Build Coastguard Worker 
1993*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_sparse_texture2
1994*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_sparse_texture2 1
1995*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_sparse_texture2 */
1996*8975f5c5SAndroid Build Coastguard Worker 
1997*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_tessellation_point_size
1998*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_tessellation_point_size 1
1999*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_tessellation_point_size */
2000*8975f5c5SAndroid Build Coastguard Worker 
2001*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_tessellation_shader
2002*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_tessellation_shader 1
2003*8975f5c5SAndroid Build Coastguard Worker #define GL_PATCHES_EXT                    0x000E
2004*8975f5c5SAndroid Build Coastguard Worker #define GL_PATCH_VERTICES_EXT             0x8E72
2005*8975f5c5SAndroid Build Coastguard Worker #define GL_TESS_CONTROL_OUTPUT_VERTICES_EXT 0x8E75
2006*8975f5c5SAndroid Build Coastguard Worker #define GL_TESS_GEN_MODE_EXT              0x8E76
2007*8975f5c5SAndroid Build Coastguard Worker #define GL_TESS_GEN_SPACING_EXT           0x8E77
2008*8975f5c5SAndroid Build Coastguard Worker #define GL_TESS_GEN_VERTEX_ORDER_EXT      0x8E78
2009*8975f5c5SAndroid Build Coastguard Worker #define GL_TESS_GEN_POINT_MODE_EXT        0x8E79
2010*8975f5c5SAndroid Build Coastguard Worker #define GL_ISOLINES_EXT                   0x8E7A
2011*8975f5c5SAndroid Build Coastguard Worker #define GL_QUADS_EXT                      0x0007
2012*8975f5c5SAndroid Build Coastguard Worker #define GL_FRACTIONAL_ODD_EXT             0x8E7B
2013*8975f5c5SAndroid Build Coastguard Worker #define GL_FRACTIONAL_EVEN_EXT            0x8E7C
2014*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_PATCH_VERTICES_EXT         0x8E7D
2015*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_TESS_GEN_LEVEL_EXT         0x8E7E
2016*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_EXT 0x8E7F
2017*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT 0x8E80
2018*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT 0x8E81
2019*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_EXT 0x8E82
2020*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_EXT 0x8E83
2021*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_TESS_PATCH_COMPONENTS_EXT  0x8E84
2022*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_EXT 0x8E85
2023*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_EXT 0x8E86
2024*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_EXT 0x8E89
2025*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT 0x8E8A
2026*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_EXT 0x886C
2027*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_EXT 0x886D
2028*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT 0x8E1E
2029*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT 0x8E1F
2030*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT 0x92CD
2031*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT 0x92CE
2032*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT 0x92D3
2033*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT 0x92D4
2034*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT 0x90CB
2035*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT 0x90CC
2036*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_EXT 0x90D8
2037*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_EXT 0x90D9
2038*8975f5c5SAndroid Build Coastguard Worker #define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221
2039*8975f5c5SAndroid Build Coastguard Worker #define GL_IS_PER_PATCH_EXT               0x92E7
2040*8975f5c5SAndroid Build Coastguard Worker #define GL_REFERENCED_BY_TESS_CONTROL_SHADER_EXT 0x9307
2041*8975f5c5SAndroid Build Coastguard Worker #define GL_REFERENCED_BY_TESS_EVALUATION_SHADER_EXT 0x9308
2042*8975f5c5SAndroid Build Coastguard Worker #define GL_TESS_CONTROL_SHADER_EXT        0x8E88
2043*8975f5c5SAndroid Build Coastguard Worker #define GL_TESS_EVALUATION_SHADER_EXT     0x8E87
2044*8975f5c5SAndroid Build Coastguard Worker #define GL_TESS_CONTROL_SHADER_BIT_EXT    0x00000008
2045*8975f5c5SAndroid Build Coastguard Worker #define GL_TESS_EVALUATION_SHADER_BIT_EXT 0x00000010
2046*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPATCHPARAMETERIEXTPROC) (GLenum pname, GLint value);
2047*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
2048*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glPatchParameteriEXT (GLenum pname, GLint value);
2049*8975f5c5SAndroid Build Coastguard Worker #endif
2050*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_tessellation_shader */
2051*8975f5c5SAndroid Build Coastguard Worker 
2052*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_texture_border_clamp
2053*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_texture_border_clamp 1
2054*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_BORDER_COLOR_EXT       0x1004
2055*8975f5c5SAndroid Build Coastguard Worker #define GL_CLAMP_TO_BORDER_EXT            0x812D
2056*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, const GLint *params);
2057*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, const GLuint *params);
2058*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, GLint *params);
2059*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, GLuint *params);
2060*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIIVEXTPROC) (GLuint sampler, GLenum pname, const GLint *param);
2061*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIUIVEXTPROC) (GLuint sampler, GLenum pname, const GLuint *param);
2062*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIIVEXTPROC) (GLuint sampler, GLenum pname, GLint *params);
2063*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVEXTPROC) (GLuint sampler, GLenum pname, GLuint *params);
2064*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
2065*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexParameterIivEXT (GLenum target, GLenum pname, const GLint *params);
2066*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexParameterIuivEXT (GLenum target, GLenum pname, const GLuint *params);
2067*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetTexParameterIivEXT (GLenum target, GLenum pname, GLint *params);
2068*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetTexParameterIuivEXT (GLenum target, GLenum pname, GLuint *params);
2069*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glSamplerParameterIivEXT (GLuint sampler, GLenum pname, const GLint *param);
2070*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glSamplerParameterIuivEXT (GLuint sampler, GLenum pname, const GLuint *param);
2071*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetSamplerParameterIivEXT (GLuint sampler, GLenum pname, GLint *params);
2072*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetSamplerParameterIuivEXT (GLuint sampler, GLenum pname, GLuint *params);
2073*8975f5c5SAndroid Build Coastguard Worker #endif
2074*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_texture_border_clamp */
2075*8975f5c5SAndroid Build Coastguard Worker 
2076*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_texture_buffer
2077*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_texture_buffer 1
2078*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_BUFFER_EXT             0x8C2A
2079*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_BUFFER_BINDING_EXT     0x8C2A
2080*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_TEXTURE_BUFFER_SIZE_EXT    0x8C2B
2081*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_BINDING_BUFFER_EXT     0x8C2C
2082*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D
2083*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_EXT 0x919F
2084*8975f5c5SAndroid Build Coastguard Worker #define GL_SAMPLER_BUFFER_EXT             0x8DC2
2085*8975f5c5SAndroid Build Coastguard Worker #define GL_INT_SAMPLER_BUFFER_EXT         0x8DD0
2086*8975f5c5SAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8
2087*8975f5c5SAndroid Build Coastguard Worker #define GL_IMAGE_BUFFER_EXT               0x9051
2088*8975f5c5SAndroid Build Coastguard Worker #define GL_INT_IMAGE_BUFFER_EXT           0x905C
2089*8975f5c5SAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT  0x9067
2090*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_BUFFER_OFFSET_EXT      0x919D
2091*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_BUFFER_SIZE_EXT        0x919E
2092*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXBUFFEREXTPROC) (GLenum target, GLenum internalformat, GLuint buffer);
2093*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXBUFFERRANGEEXTPROC) (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
2094*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
2095*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexBufferEXT (GLenum target, GLenum internalformat, GLuint buffer);
2096*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexBufferRangeEXT (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
2097*8975f5c5SAndroid Build Coastguard Worker #endif
2098*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_texture_buffer */
2099*8975f5c5SAndroid Build Coastguard Worker 
2100*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_texture_compression_astc_decode_mode
2101*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_texture_compression_astc_decode_mode 1
2102*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_ASTC_DECODE_PRECISION_EXT 0x8F69
2103*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_texture_compression_astc_decode_mode */
2104*8975f5c5SAndroid Build Coastguard Worker 
2105*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_texture_compression_bptc
2106*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_texture_compression_bptc 1
2107*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_BPTC_UNORM_EXT 0x8E8C
2108*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT 0x8E8D
2109*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT 0x8E8E
2110*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT 0x8E8F
2111*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_texture_compression_bptc */
2112*8975f5c5SAndroid Build Coastguard Worker 
2113*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_texture_compression_dxt1
2114*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_texture_compression_dxt1 1
2115*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_RGB_S3TC_DXT1_EXT   0x83F0
2116*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT  0x83F1
2117*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_texture_compression_dxt1 */
2118*8975f5c5SAndroid Build Coastguard Worker 
2119*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_texture_compression_rgtc
2120*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_texture_compression_rgtc 1
2121*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_RED_RGTC1_EXT       0x8DBB
2122*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC
2123*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD
2124*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE
2125*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_texture_compression_rgtc */
2126*8975f5c5SAndroid Build Coastguard Worker 
2127*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_texture_compression_s3tc
2128*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_texture_compression_s3tc 1
2129*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT  0x83F2
2130*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT  0x83F3
2131*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_texture_compression_s3tc */
2132*8975f5c5SAndroid Build Coastguard Worker 
2133*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_texture_compression_s3tc_srgb
2134*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_texture_compression_s3tc_srgb 1
2135*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT  0x8C4C
2136*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D
2137*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E
2138*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F
2139*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_texture_compression_s3tc_srgb */
2140*8975f5c5SAndroid Build Coastguard Worker 
2141*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_texture_cube_map_array
2142*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_texture_cube_map_array 1
2143*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_CUBE_MAP_ARRAY_EXT     0x9009
2144*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT 0x900A
2145*8975f5c5SAndroid Build Coastguard Worker #define GL_SAMPLER_CUBE_MAP_ARRAY_EXT     0x900C
2146*8975f5c5SAndroid Build Coastguard Worker #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT 0x900D
2147*8975f5c5SAndroid Build Coastguard Worker #define GL_INT_SAMPLER_CUBE_MAP_ARRAY_EXT 0x900E
2148*8975f5c5SAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT 0x900F
2149*8975f5c5SAndroid Build Coastguard Worker #define GL_IMAGE_CUBE_MAP_ARRAY_EXT       0x9054
2150*8975f5c5SAndroid Build Coastguard Worker #define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT   0x905F
2151*8975f5c5SAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A
2152*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_texture_cube_map_array */
2153*8975f5c5SAndroid Build Coastguard Worker 
2154*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_texture_filter_anisotropic
2155*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_texture_filter_anisotropic 1
2156*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_MAX_ANISOTROPY_EXT     0x84FE
2157*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
2158*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_texture_filter_anisotropic */
2159*8975f5c5SAndroid Build Coastguard Worker 
2160*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_texture_filter_minmax
2161*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_texture_filter_minmax 1
2162*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_REDUCTION_MODE_EXT     0x9366
2163*8975f5c5SAndroid Build Coastguard Worker #define GL_WEIGHTED_AVERAGE_EXT           0x9367
2164*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_texture_filter_minmax */
2165*8975f5c5SAndroid Build Coastguard Worker 
2166*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_texture_format_BGRA8888
2167*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_texture_format_BGRA8888 1
2168*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_texture_format_BGRA8888 */
2169*8975f5c5SAndroid Build Coastguard Worker 
2170*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_texture_format_sRGB_override
2171*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_texture_format_sRGB_override 1
2172*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_FORMAT_SRGB_OVERRIDE_EXT 0x8FBF
2173*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_texture_format_sRGB_override */
2174*8975f5c5SAndroid Build Coastguard Worker 
2175*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_texture_mirror_clamp_to_edge
2176*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_texture_mirror_clamp_to_edge 1
2177*8975f5c5SAndroid Build Coastguard Worker #define GL_MIRROR_CLAMP_TO_EDGE_EXT       0x8743
2178*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_texture_mirror_clamp_to_edge */
2179*8975f5c5SAndroid Build Coastguard Worker 
2180*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_texture_norm16
2181*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_texture_norm16 1
2182*8975f5c5SAndroid Build Coastguard Worker #define GL_R16_EXT                        0x822A
2183*8975f5c5SAndroid Build Coastguard Worker #define GL_RG16_EXT                       0x822C
2184*8975f5c5SAndroid Build Coastguard Worker #define GL_RGBA16_EXT                     0x805B
2185*8975f5c5SAndroid Build Coastguard Worker #define GL_RGB16_EXT                      0x8054
2186*8975f5c5SAndroid Build Coastguard Worker #define GL_RGB16_SNORM_EXT                0x8F9A
2187*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_texture_norm16 */
2188*8975f5c5SAndroid Build Coastguard Worker 
2189*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_texture_query_lod
2190*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_texture_query_lod 1
2191*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_texture_query_lod */
2192*8975f5c5SAndroid Build Coastguard Worker 
2193*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_texture_rg
2194*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_texture_rg 1
2195*8975f5c5SAndroid Build Coastguard Worker #define GL_RED_EXT                        0x1903
2196*8975f5c5SAndroid Build Coastguard Worker #define GL_RG_EXT                         0x8227
2197*8975f5c5SAndroid Build Coastguard Worker #define GL_R8_EXT                         0x8229
2198*8975f5c5SAndroid Build Coastguard Worker #define GL_RG8_EXT                        0x822B
2199*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_texture_rg */
2200*8975f5c5SAndroid Build Coastguard Worker 
2201*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_texture_sRGB_R8
2202*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_texture_sRGB_R8 1
2203*8975f5c5SAndroid Build Coastguard Worker #define GL_SR8_EXT                        0x8FBD
2204*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_texture_sRGB_R8 */
2205*8975f5c5SAndroid Build Coastguard Worker 
2206*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_texture_sRGB_RG8
2207*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_texture_sRGB_RG8 1
2208*8975f5c5SAndroid Build Coastguard Worker #define GL_SRG8_EXT                       0x8FBE
2209*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_texture_sRGB_RG8 */
2210*8975f5c5SAndroid Build Coastguard Worker 
2211*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_texture_sRGB_decode
2212*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_texture_sRGB_decode 1
2213*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_SRGB_DECODE_EXT        0x8A48
2214*8975f5c5SAndroid Build Coastguard Worker #define GL_DECODE_EXT                     0x8A49
2215*8975f5c5SAndroid Build Coastguard Worker #define GL_SKIP_DECODE_EXT                0x8A4A
2216*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_texture_sRGB_decode */
2217*8975f5c5SAndroid Build Coastguard Worker 
2218*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_texture_shadow_lod
2219*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_texture_shadow_lod 1
2220*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_texture_shadow_lod */
2221*8975f5c5SAndroid Build Coastguard Worker 
2222*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_texture_storage
2223*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_texture_storage 1
2224*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_IMMUTABLE_FORMAT_EXT   0x912F
2225*8975f5c5SAndroid Build Coastguard Worker #define GL_ALPHA8_EXT                     0x803C
2226*8975f5c5SAndroid Build Coastguard Worker #define GL_LUMINANCE8_EXT                 0x8040
2227*8975f5c5SAndroid Build Coastguard Worker #define GL_LUMINANCE8_ALPHA8_EXT          0x8045
2228*8975f5c5SAndroid Build Coastguard Worker #define GL_RGBA32F_EXT                    0x8814
2229*8975f5c5SAndroid Build Coastguard Worker #define GL_RGB32F_EXT                     0x8815
2230*8975f5c5SAndroid Build Coastguard Worker #define GL_ALPHA32F_EXT                   0x8816
2231*8975f5c5SAndroid Build Coastguard Worker #define GL_LUMINANCE32F_EXT               0x8818
2232*8975f5c5SAndroid Build Coastguard Worker #define GL_LUMINANCE_ALPHA32F_EXT         0x8819
2233*8975f5c5SAndroid Build Coastguard Worker #define GL_ALPHA16F_EXT                   0x881C
2234*8975f5c5SAndroid Build Coastguard Worker #define GL_LUMINANCE16F_EXT               0x881E
2235*8975f5c5SAndroid Build Coastguard Worker #define GL_LUMINANCE_ALPHA16F_EXT         0x881F
2236*8975f5c5SAndroid Build Coastguard Worker #define GL_R32F_EXT                       0x822E
2237*8975f5c5SAndroid Build Coastguard Worker #define GL_RG32F_EXT                      0x8230
2238*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXSTORAGE1DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
2239*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXSTORAGE2DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
2240*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXSTORAGE3DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
2241*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE1DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
2242*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE2DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
2243*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
2244*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
2245*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexStorage1DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
2246*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexStorage2DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
2247*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexStorage3DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
2248*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTextureStorage1DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
2249*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTextureStorage2DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
2250*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTextureStorage3DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
2251*8975f5c5SAndroid Build Coastguard Worker #endif
2252*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_texture_storage */
2253*8975f5c5SAndroid Build Coastguard Worker 
2254*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_texture_storage_compression
2255*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_texture_storage_compression 1
2256*8975f5c5SAndroid Build Coastguard Worker #define GL_NUM_SURFACE_COMPRESSION_FIXED_RATES_EXT 0x8F6E
2257*8975f5c5SAndroid Build Coastguard Worker #define GL_SURFACE_COMPRESSION_FIXED_RATE_1BPC_EXT 0x96C4
2258*8975f5c5SAndroid Build Coastguard Worker #define GL_SURFACE_COMPRESSION_FIXED_RATE_2BPC_EXT 0x96C5
2259*8975f5c5SAndroid Build Coastguard Worker #define GL_SURFACE_COMPRESSION_FIXED_RATE_3BPC_EXT 0x96C6
2260*8975f5c5SAndroid Build Coastguard Worker #define GL_SURFACE_COMPRESSION_FIXED_RATE_4BPC_EXT 0x96C7
2261*8975f5c5SAndroid Build Coastguard Worker #define GL_SURFACE_COMPRESSION_FIXED_RATE_5BPC_EXT 0x96C8
2262*8975f5c5SAndroid Build Coastguard Worker #define GL_SURFACE_COMPRESSION_FIXED_RATE_6BPC_EXT 0x96C9
2263*8975f5c5SAndroid Build Coastguard Worker #define GL_SURFACE_COMPRESSION_FIXED_RATE_7BPC_EXT 0x96CA
2264*8975f5c5SAndroid Build Coastguard Worker #define GL_SURFACE_COMPRESSION_FIXED_RATE_8BPC_EXT 0x96CB
2265*8975f5c5SAndroid Build Coastguard Worker #define GL_SURFACE_COMPRESSION_FIXED_RATE_9BPC_EXT 0x96CC
2266*8975f5c5SAndroid Build Coastguard Worker #define GL_SURFACE_COMPRESSION_FIXED_RATE_10BPC_EXT 0x96CD
2267*8975f5c5SAndroid Build Coastguard Worker #define GL_SURFACE_COMPRESSION_FIXED_RATE_11BPC_EXT 0x96CE
2268*8975f5c5SAndroid Build Coastguard Worker #define GL_SURFACE_COMPRESSION_FIXED_RATE_12BPC_EXT 0x96CF
2269*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXSTORAGEATTRIBS2DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, const GLint* attrib_list);
2270*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXSTORAGEATTRIBS3DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, const GLint* attrib_list);
2271*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
2272*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexStorageAttribs2DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, const GLint* attrib_list);
2273*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexStorageAttribs3DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, const GLint* attrib_list);
2274*8975f5c5SAndroid Build Coastguard Worker #endif
2275*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_texture_storage_compression */
2276*8975f5c5SAndroid Build Coastguard Worker 
2277*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_texture_type_2_10_10_10_REV
2278*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_texture_type_2_10_10_10_REV 1
2279*8975f5c5SAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_2_10_10_10_REV_EXT 0x8368
2280*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_texture_type_2_10_10_10_REV */
2281*8975f5c5SAndroid Build Coastguard Worker 
2282*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_texture_view
2283*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_texture_view 1
2284*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_VIEW_MIN_LEVEL_EXT     0x82DB
2285*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_VIEW_NUM_LEVELS_EXT    0x82DC
2286*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_VIEW_MIN_LAYER_EXT     0x82DD
2287*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_VIEW_NUM_LAYERS_EXT    0x82DE
2288*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXTUREVIEWEXTPROC) (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers);
2289*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
2290*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTextureViewEXT (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers);
2291*8975f5c5SAndroid Build Coastguard Worker #endif
2292*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_texture_view */
2293*8975f5c5SAndroid Build Coastguard Worker 
2294*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_unpack_subimage
2295*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_unpack_subimage 1
2296*8975f5c5SAndroid Build Coastguard Worker #define GL_UNPACK_ROW_LENGTH_EXT          0x0CF2
2297*8975f5c5SAndroid Build Coastguard Worker #define GL_UNPACK_SKIP_ROWS_EXT           0x0CF3
2298*8975f5c5SAndroid Build Coastguard Worker #define GL_UNPACK_SKIP_PIXELS_EXT         0x0CF4
2299*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_unpack_subimage */
2300*8975f5c5SAndroid Build Coastguard Worker 
2301*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_win32_keyed_mutex
2302*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_win32_keyed_mutex 1
2303*8975f5c5SAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC) (GLuint memory, GLuint64 key, GLuint timeout);
2304*8975f5c5SAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC) (GLuint memory, GLuint64 key);
2305*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
2306*8975f5c5SAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glAcquireKeyedMutexWin32EXT (GLuint memory, GLuint64 key, GLuint timeout);
2307*8975f5c5SAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glReleaseKeyedMutexWin32EXT (GLuint memory, GLuint64 key);
2308*8975f5c5SAndroid Build Coastguard Worker #endif
2309*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_win32_keyed_mutex */
2310*8975f5c5SAndroid Build Coastguard Worker 
2311*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_EXT_window_rectangles
2312*8975f5c5SAndroid Build Coastguard Worker #define GL_EXT_window_rectangles 1
2313*8975f5c5SAndroid Build Coastguard Worker #define GL_INCLUSIVE_EXT                  0x8F10
2314*8975f5c5SAndroid Build Coastguard Worker #define GL_EXCLUSIVE_EXT                  0x8F11
2315*8975f5c5SAndroid Build Coastguard Worker #define GL_WINDOW_RECTANGLE_EXT           0x8F12
2316*8975f5c5SAndroid Build Coastguard Worker #define GL_WINDOW_RECTANGLE_MODE_EXT      0x8F13
2317*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_WINDOW_RECTANGLES_EXT      0x8F14
2318*8975f5c5SAndroid Build Coastguard Worker #define GL_NUM_WINDOW_RECTANGLES_EXT      0x8F15
2319*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLWINDOWRECTANGLESEXTPROC) (GLenum mode, GLsizei count, const GLint *box);
2320*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
2321*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glWindowRectanglesEXT (GLenum mode, GLsizei count, const GLint *box);
2322*8975f5c5SAndroid Build Coastguard Worker #endif
2323*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_EXT_window_rectangles */
2324*8975f5c5SAndroid Build Coastguard Worker 
2325*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_FJ_shader_binary_GCCSO
2326*8975f5c5SAndroid Build Coastguard Worker #define GL_FJ_shader_binary_GCCSO 1
2327*8975f5c5SAndroid Build Coastguard Worker #define GL_GCCSO_SHADER_BINARY_FJ         0x9260
2328*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_FJ_shader_binary_GCCSO */
2329*8975f5c5SAndroid Build Coastguard Worker 
2330*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_IMG_bindless_texture
2331*8975f5c5SAndroid Build Coastguard Worker #define GL_IMG_bindless_texture 1
2332*8975f5c5SAndroid Build Coastguard Worker typedef GLuint64 (GL_APIENTRYP PFNGLGETTEXTUREHANDLEIMGPROC) (GLuint texture);
2333*8975f5c5SAndroid Build Coastguard Worker typedef GLuint64 (GL_APIENTRYP PFNGLGETTEXTURESAMPLERHANDLEIMGPROC) (GLuint texture, GLuint sampler);
2334*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORMHANDLEUI64IMGPROC) (GLint location, GLuint64 value);
2335*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORMHANDLEUI64VIMGPROC) (GLint location, GLsizei count, const GLuint64 *value);
2336*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64IMGPROC) (GLuint program, GLint location, GLuint64 value);
2337*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64VIMGPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *values);
2338*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
2339*8975f5c5SAndroid Build Coastguard Worker GL_APICALL GLuint64 GL_APIENTRY glGetTextureHandleIMG (GLuint texture);
2340*8975f5c5SAndroid Build Coastguard Worker GL_APICALL GLuint64 GL_APIENTRY glGetTextureSamplerHandleIMG (GLuint texture, GLuint sampler);
2341*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniformHandleui64IMG (GLint location, GLuint64 value);
2342*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniformHandleui64vIMG (GLint location, GLsizei count, const GLuint64 *value);
2343*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniformHandleui64IMG (GLuint program, GLint location, GLuint64 value);
2344*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniformHandleui64vIMG (GLuint program, GLint location, GLsizei count, const GLuint64 *values);
2345*8975f5c5SAndroid Build Coastguard Worker #endif
2346*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_IMG_bindless_texture */
2347*8975f5c5SAndroid Build Coastguard Worker 
2348*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_IMG_framebuffer_downsample
2349*8975f5c5SAndroid Build Coastguard Worker #define GL_IMG_framebuffer_downsample 1
2350*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_AND_DOWNSAMPLE_IMG 0x913C
2351*8975f5c5SAndroid Build Coastguard Worker #define GL_NUM_DOWNSAMPLE_SCALES_IMG      0x913D
2352*8975f5c5SAndroid Build Coastguard Worker #define GL_DOWNSAMPLE_SCALES_IMG          0x913E
2353*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SCALE_IMG 0x913F
2354*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DDOWNSAMPLEIMGPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint xscale, GLint yscale);
2355*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERDOWNSAMPLEIMGPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer, GLint xscale, GLint yscale);
2356*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
2357*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFramebufferTexture2DDownsampleIMG (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint xscale, GLint yscale);
2358*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFramebufferTextureLayerDownsampleIMG (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer, GLint xscale, GLint yscale);
2359*8975f5c5SAndroid Build Coastguard Worker #endif
2360*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_IMG_framebuffer_downsample */
2361*8975f5c5SAndroid Build Coastguard Worker 
2362*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_IMG_multisampled_render_to_texture
2363*8975f5c5SAndroid Build Coastguard Worker #define GL_IMG_multisampled_render_to_texture 1
2364*8975f5c5SAndroid Build Coastguard Worker #define GL_RENDERBUFFER_SAMPLES_IMG       0x9133
2365*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG 0x9134
2366*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_SAMPLES_IMG                0x9135
2367*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_SAMPLES_IMG            0x9136
2368*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEIMGPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
2369*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEIMGPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
2370*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
2371*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleIMG (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
2372*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFramebufferTexture2DMultisampleIMG (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
2373*8975f5c5SAndroid Build Coastguard Worker #endif
2374*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_IMG_multisampled_render_to_texture */
2375*8975f5c5SAndroid Build Coastguard Worker 
2376*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_IMG_program_binary
2377*8975f5c5SAndroid Build Coastguard Worker #define GL_IMG_program_binary 1
2378*8975f5c5SAndroid Build Coastguard Worker #define GL_SGX_PROGRAM_BINARY_IMG         0x9130
2379*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_IMG_program_binary */
2380*8975f5c5SAndroid Build Coastguard Worker 
2381*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_IMG_read_format
2382*8975f5c5SAndroid Build Coastguard Worker #define GL_IMG_read_format 1
2383*8975f5c5SAndroid Build Coastguard Worker #define GL_BGRA_IMG                       0x80E1
2384*8975f5c5SAndroid Build Coastguard Worker #define GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG 0x8365
2385*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_IMG_read_format */
2386*8975f5c5SAndroid Build Coastguard Worker 
2387*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_IMG_shader_binary
2388*8975f5c5SAndroid Build Coastguard Worker #define GL_IMG_shader_binary 1
2389*8975f5c5SAndroid Build Coastguard Worker #define GL_SGX_BINARY_IMG                 0x8C0A
2390*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_IMG_shader_binary */
2391*8975f5c5SAndroid Build Coastguard Worker 
2392*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_IMG_texture_compression_pvrtc
2393*8975f5c5SAndroid Build Coastguard Worker #define GL_IMG_texture_compression_pvrtc 1
2394*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00
2395*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01
2396*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02
2397*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03
2398*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_IMG_texture_compression_pvrtc */
2399*8975f5c5SAndroid Build Coastguard Worker 
2400*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_IMG_texture_compression_pvrtc2
2401*8975f5c5SAndroid Build Coastguard Worker #define GL_IMG_texture_compression_pvrtc2 1
2402*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG 0x9137
2403*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG 0x9138
2404*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_IMG_texture_compression_pvrtc2 */
2405*8975f5c5SAndroid Build Coastguard Worker 
2406*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_IMG_texture_filter_cubic
2407*8975f5c5SAndroid Build Coastguard Worker #define GL_IMG_texture_filter_cubic 1
2408*8975f5c5SAndroid Build Coastguard Worker #define GL_CUBIC_IMG                      0x9139
2409*8975f5c5SAndroid Build Coastguard Worker #define GL_CUBIC_MIPMAP_NEAREST_IMG       0x913A
2410*8975f5c5SAndroid Build Coastguard Worker #define GL_CUBIC_MIPMAP_LINEAR_IMG        0x913B
2411*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_IMG_texture_filter_cubic */
2412*8975f5c5SAndroid Build Coastguard Worker 
2413*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_INTEL_blackhole_render
2414*8975f5c5SAndroid Build Coastguard Worker #define GL_INTEL_blackhole_render 1
2415*8975f5c5SAndroid Build Coastguard Worker #define GL_BLACKHOLE_RENDER_INTEL         0x83FC
2416*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_INTEL_blackhole_render */
2417*8975f5c5SAndroid Build Coastguard Worker 
2418*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_INTEL_conservative_rasterization
2419*8975f5c5SAndroid Build Coastguard Worker #define GL_INTEL_conservative_rasterization 1
2420*8975f5c5SAndroid Build Coastguard Worker #define GL_CONSERVATIVE_RASTERIZATION_INTEL 0x83FE
2421*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_INTEL_conservative_rasterization */
2422*8975f5c5SAndroid Build Coastguard Worker 
2423*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_INTEL_framebuffer_CMAA
2424*8975f5c5SAndroid Build Coastguard Worker #define GL_INTEL_framebuffer_CMAA 1
2425*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTELPROC) (void);
2426*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
2427*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glApplyFramebufferAttachmentCMAAINTEL (void);
2428*8975f5c5SAndroid Build Coastguard Worker #endif
2429*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_INTEL_framebuffer_CMAA */
2430*8975f5c5SAndroid Build Coastguard Worker 
2431*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_INTEL_performance_query
2432*8975f5c5SAndroid Build Coastguard Worker #define GL_INTEL_performance_query 1
2433*8975f5c5SAndroid Build Coastguard Worker #define GL_PERFQUERY_SINGLE_CONTEXT_INTEL 0x00000000
2434*8975f5c5SAndroid Build Coastguard Worker #define GL_PERFQUERY_GLOBAL_CONTEXT_INTEL 0x00000001
2435*8975f5c5SAndroid Build Coastguard Worker #define GL_PERFQUERY_WAIT_INTEL           0x83FB
2436*8975f5c5SAndroid Build Coastguard Worker #define GL_PERFQUERY_FLUSH_INTEL          0x83FA
2437*8975f5c5SAndroid Build Coastguard Worker #define GL_PERFQUERY_DONOT_FLUSH_INTEL    0x83F9
2438*8975f5c5SAndroid Build Coastguard Worker #define GL_PERFQUERY_COUNTER_EVENT_INTEL  0x94F0
2439*8975f5c5SAndroid Build Coastguard Worker #define GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL 0x94F1
2440*8975f5c5SAndroid Build Coastguard Worker #define GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL 0x94F2
2441*8975f5c5SAndroid Build Coastguard Worker #define GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL 0x94F3
2442*8975f5c5SAndroid Build Coastguard Worker #define GL_PERFQUERY_COUNTER_RAW_INTEL    0x94F4
2443*8975f5c5SAndroid Build Coastguard Worker #define GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL 0x94F5
2444*8975f5c5SAndroid Build Coastguard Worker #define GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL 0x94F8
2445*8975f5c5SAndroid Build Coastguard Worker #define GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL 0x94F9
2446*8975f5c5SAndroid Build Coastguard Worker #define GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL 0x94FA
2447*8975f5c5SAndroid Build Coastguard Worker #define GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL 0x94FB
2448*8975f5c5SAndroid Build Coastguard Worker #define GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL 0x94FC
2449*8975f5c5SAndroid Build Coastguard Worker #define GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL 0x94FD
2450*8975f5c5SAndroid Build Coastguard Worker #define GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL 0x94FE
2451*8975f5c5SAndroid Build Coastguard Worker #define GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL 0x94FF
2452*8975f5c5SAndroid Build Coastguard Worker #define GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL 0x9500
2453*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBEGINPERFQUERYINTELPROC) (GLuint queryHandle);
2454*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCREATEPERFQUERYINTELPROC) (GLuint queryId, GLuint *queryHandle);
2455*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETEPERFQUERYINTELPROC) (GLuint queryHandle);
2456*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLENDPERFQUERYINTELPROC) (GLuint queryHandle);
2457*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETFIRSTPERFQUERYIDINTELPROC) (GLuint *queryId);
2458*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETNEXTPERFQUERYIDINTELPROC) (GLuint queryId, GLuint *nextQueryId);
2459*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPERFCOUNTERINFOINTELPROC) (GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar *counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue);
2460*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPERFQUERYDATAINTELPROC) (GLuint queryHandle, GLuint flags, GLsizei dataSize, void *data, GLuint *bytesWritten);
2461*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPERFQUERYIDBYNAMEINTELPROC) (GLchar *queryName, GLuint *queryId);
2462*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPERFQUERYINFOINTELPROC) (GLuint queryId, GLuint queryNameLength, GLchar *queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask);
2463*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
2464*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBeginPerfQueryINTEL (GLuint queryHandle);
2465*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCreatePerfQueryINTEL (GLuint queryId, GLuint *queryHandle);
2466*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDeletePerfQueryINTEL (GLuint queryHandle);
2467*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glEndPerfQueryINTEL (GLuint queryHandle);
2468*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetFirstPerfQueryIdINTEL (GLuint *queryId);
2469*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetNextPerfQueryIdINTEL (GLuint queryId, GLuint *nextQueryId);
2470*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetPerfCounterInfoINTEL (GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar *counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue);
2471*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetPerfQueryDataINTEL (GLuint queryHandle, GLuint flags, GLsizei dataSize, void *data, GLuint *bytesWritten);
2472*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetPerfQueryIdByNameINTEL (GLchar *queryName, GLuint *queryId);
2473*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetPerfQueryInfoINTEL (GLuint queryId, GLuint queryNameLength, GLchar *queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask);
2474*8975f5c5SAndroid Build Coastguard Worker #endif
2475*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_INTEL_performance_query */
2476*8975f5c5SAndroid Build Coastguard Worker 
2477*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_MESA_framebuffer_flip_x
2478*8975f5c5SAndroid Build Coastguard Worker #define GL_MESA_framebuffer_flip_x 1
2479*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_FLIP_X_MESA        0x8BBC
2480*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_MESA_framebuffer_flip_x */
2481*8975f5c5SAndroid Build Coastguard Worker 
2482*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_MESA_framebuffer_flip_y
2483*8975f5c5SAndroid Build Coastguard Worker #define GL_MESA_framebuffer_flip_y 1
2484*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_FLIP_Y_MESA        0x8BBB
2485*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERPARAMETERIMESAPROC) (GLenum target, GLenum pname, GLint param);
2486*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVMESAPROC) (GLenum target, GLenum pname, GLint *params);
2487*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
2488*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFramebufferParameteriMESA (GLenum target, GLenum pname, GLint param);
2489*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetFramebufferParameterivMESA (GLenum target, GLenum pname, GLint *params);
2490*8975f5c5SAndroid Build Coastguard Worker #endif
2491*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_MESA_framebuffer_flip_y */
2492*8975f5c5SAndroid Build Coastguard Worker 
2493*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_MESA_framebuffer_swap_xy
2494*8975f5c5SAndroid Build Coastguard Worker #define GL_MESA_framebuffer_swap_xy 1
2495*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_SWAP_XY_MESA       0x8BBD
2496*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_MESA_framebuffer_swap_xy */
2497*8975f5c5SAndroid Build Coastguard Worker 
2498*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_MESA_program_binary_formats
2499*8975f5c5SAndroid Build Coastguard Worker #define GL_MESA_program_binary_formats 1
2500*8975f5c5SAndroid Build Coastguard Worker #define GL_PROGRAM_BINARY_FORMAT_MESA     0x875F
2501*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_MESA_program_binary_formats */
2502*8975f5c5SAndroid Build Coastguard Worker 
2503*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_MESA_shader_integer_functions
2504*8975f5c5SAndroid Build Coastguard Worker #define GL_MESA_shader_integer_functions 1
2505*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_MESA_shader_integer_functions */
2506*8975f5c5SAndroid Build Coastguard Worker 
2507*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_NVX_blend_equation_advanced_multi_draw_buffers
2508*8975f5c5SAndroid Build Coastguard Worker #define GL_NVX_blend_equation_advanced_multi_draw_buffers 1
2509*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_NVX_blend_equation_advanced_multi_draw_buffers */
2510*8975f5c5SAndroid Build Coastguard Worker 
2511*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_NV_bindless_texture
2512*8975f5c5SAndroid Build Coastguard Worker #define GL_NV_bindless_texture 1
2513*8975f5c5SAndroid Build Coastguard Worker typedef GLuint64 (GL_APIENTRYP PFNGLGETTEXTUREHANDLENVPROC) (GLuint texture);
2514*8975f5c5SAndroid Build Coastguard Worker typedef GLuint64 (GL_APIENTRYP PFNGLGETTEXTURESAMPLERHANDLENVPROC) (GLuint texture, GLuint sampler);
2515*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMAKETEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle);
2516*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC) (GLuint64 handle);
2517*8975f5c5SAndroid Build Coastguard Worker typedef GLuint64 (GL_APIENTRYP PFNGLGETIMAGEHANDLENVPROC) (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format);
2518*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMAKEIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle, GLenum access);
2519*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC) (GLuint64 handle);
2520*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORMHANDLEUI64NVPROC) (GLint location, GLuint64 value);
2521*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORMHANDLEUI64VNVPROC) (GLint location, GLsizei count, const GLuint64 *value);
2522*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC) (GLuint program, GLint location, GLuint64 value);
2523*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *values);
2524*8975f5c5SAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISTEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle);
2525*8975f5c5SAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle);
2526*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
2527*8975f5c5SAndroid Build Coastguard Worker GL_APICALL GLuint64 GL_APIENTRY glGetTextureHandleNV (GLuint texture);
2528*8975f5c5SAndroid Build Coastguard Worker GL_APICALL GLuint64 GL_APIENTRY glGetTextureSamplerHandleNV (GLuint texture, GLuint sampler);
2529*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMakeTextureHandleResidentNV (GLuint64 handle);
2530*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMakeTextureHandleNonResidentNV (GLuint64 handle);
2531*8975f5c5SAndroid Build Coastguard Worker GL_APICALL GLuint64 GL_APIENTRY glGetImageHandleNV (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format);
2532*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMakeImageHandleResidentNV (GLuint64 handle, GLenum access);
2533*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMakeImageHandleNonResidentNV (GLuint64 handle);
2534*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniformHandleui64NV (GLint location, GLuint64 value);
2535*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniformHandleui64vNV (GLint location, GLsizei count, const GLuint64 *value);
2536*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniformHandleui64NV (GLuint program, GLint location, GLuint64 value);
2537*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniformHandleui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64 *values);
2538*8975f5c5SAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsTextureHandleResidentNV (GLuint64 handle);
2539*8975f5c5SAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsImageHandleResidentNV (GLuint64 handle);
2540*8975f5c5SAndroid Build Coastguard Worker #endif
2541*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_NV_bindless_texture */
2542*8975f5c5SAndroid Build Coastguard Worker 
2543*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_NV_blend_equation_advanced
2544*8975f5c5SAndroid Build Coastguard Worker #define GL_NV_blend_equation_advanced 1
2545*8975f5c5SAndroid Build Coastguard Worker #define GL_BLEND_OVERLAP_NV               0x9281
2546*8975f5c5SAndroid Build Coastguard Worker #define GL_BLEND_PREMULTIPLIED_SRC_NV     0x9280
2547*8975f5c5SAndroid Build Coastguard Worker #define GL_BLUE_NV                        0x1905
2548*8975f5c5SAndroid Build Coastguard Worker #define GL_COLORBURN_NV                   0x929A
2549*8975f5c5SAndroid Build Coastguard Worker #define GL_COLORDODGE_NV                  0x9299
2550*8975f5c5SAndroid Build Coastguard Worker #define GL_CONJOINT_NV                    0x9284
2551*8975f5c5SAndroid Build Coastguard Worker #define GL_CONTRAST_NV                    0x92A1
2552*8975f5c5SAndroid Build Coastguard Worker #define GL_DARKEN_NV                      0x9297
2553*8975f5c5SAndroid Build Coastguard Worker #define GL_DIFFERENCE_NV                  0x929E
2554*8975f5c5SAndroid Build Coastguard Worker #define GL_DISJOINT_NV                    0x9283
2555*8975f5c5SAndroid Build Coastguard Worker #define GL_DST_ATOP_NV                    0x928F
2556*8975f5c5SAndroid Build Coastguard Worker #define GL_DST_IN_NV                      0x928B
2557*8975f5c5SAndroid Build Coastguard Worker #define GL_DST_NV                         0x9287
2558*8975f5c5SAndroid Build Coastguard Worker #define GL_DST_OUT_NV                     0x928D
2559*8975f5c5SAndroid Build Coastguard Worker #define GL_DST_OVER_NV                    0x9289
2560*8975f5c5SAndroid Build Coastguard Worker #define GL_EXCLUSION_NV                   0x92A0
2561*8975f5c5SAndroid Build Coastguard Worker #define GL_GREEN_NV                       0x1904
2562*8975f5c5SAndroid Build Coastguard Worker #define GL_HARDLIGHT_NV                   0x929B
2563*8975f5c5SAndroid Build Coastguard Worker #define GL_HARDMIX_NV                     0x92A9
2564*8975f5c5SAndroid Build Coastguard Worker #define GL_HSL_COLOR_NV                   0x92AF
2565*8975f5c5SAndroid Build Coastguard Worker #define GL_HSL_HUE_NV                     0x92AD
2566*8975f5c5SAndroid Build Coastguard Worker #define GL_HSL_LUMINOSITY_NV              0x92B0
2567*8975f5c5SAndroid Build Coastguard Worker #define GL_HSL_SATURATION_NV              0x92AE
2568*8975f5c5SAndroid Build Coastguard Worker #define GL_INVERT_OVG_NV                  0x92B4
2569*8975f5c5SAndroid Build Coastguard Worker #define GL_INVERT_RGB_NV                  0x92A3
2570*8975f5c5SAndroid Build Coastguard Worker #define GL_LIGHTEN_NV                     0x9298
2571*8975f5c5SAndroid Build Coastguard Worker #define GL_LINEARBURN_NV                  0x92A5
2572*8975f5c5SAndroid Build Coastguard Worker #define GL_LINEARDODGE_NV                 0x92A4
2573*8975f5c5SAndroid Build Coastguard Worker #define GL_LINEARLIGHT_NV                 0x92A7
2574*8975f5c5SAndroid Build Coastguard Worker #define GL_MINUS_CLAMPED_NV               0x92B3
2575*8975f5c5SAndroid Build Coastguard Worker #define GL_MINUS_NV                       0x929F
2576*8975f5c5SAndroid Build Coastguard Worker #define GL_MULTIPLY_NV                    0x9294
2577*8975f5c5SAndroid Build Coastguard Worker #define GL_OVERLAY_NV                     0x9296
2578*8975f5c5SAndroid Build Coastguard Worker #define GL_PINLIGHT_NV                    0x92A8
2579*8975f5c5SAndroid Build Coastguard Worker #define GL_PLUS_CLAMPED_ALPHA_NV          0x92B2
2580*8975f5c5SAndroid Build Coastguard Worker #define GL_PLUS_CLAMPED_NV                0x92B1
2581*8975f5c5SAndroid Build Coastguard Worker #define GL_PLUS_DARKER_NV                 0x9292
2582*8975f5c5SAndroid Build Coastguard Worker #define GL_PLUS_NV                        0x9291
2583*8975f5c5SAndroid Build Coastguard Worker #define GL_RED_NV                         0x1903
2584*8975f5c5SAndroid Build Coastguard Worker #define GL_SCREEN_NV                      0x9295
2585*8975f5c5SAndroid Build Coastguard Worker #define GL_SOFTLIGHT_NV                   0x929C
2586*8975f5c5SAndroid Build Coastguard Worker #define GL_SRC_ATOP_NV                    0x928E
2587*8975f5c5SAndroid Build Coastguard Worker #define GL_SRC_IN_NV                      0x928A
2588*8975f5c5SAndroid Build Coastguard Worker #define GL_SRC_NV                         0x9286
2589*8975f5c5SAndroid Build Coastguard Worker #define GL_SRC_OUT_NV                     0x928C
2590*8975f5c5SAndroid Build Coastguard Worker #define GL_SRC_OVER_NV                    0x9288
2591*8975f5c5SAndroid Build Coastguard Worker #define GL_UNCORRELATED_NV                0x9282
2592*8975f5c5SAndroid Build Coastguard Worker #define GL_VIVIDLIGHT_NV                  0x92A6
2593*8975f5c5SAndroid Build Coastguard Worker #define GL_XOR_NV                         0x1506
2594*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBLENDPARAMETERINVPROC) (GLenum pname, GLint value);
2595*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBLENDBARRIERNVPROC) (void);
2596*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
2597*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBlendParameteriNV (GLenum pname, GLint value);
2598*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBlendBarrierNV (void);
2599*8975f5c5SAndroid Build Coastguard Worker #endif
2600*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_NV_blend_equation_advanced */
2601*8975f5c5SAndroid Build Coastguard Worker 
2602*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_NV_blend_equation_advanced_coherent
2603*8975f5c5SAndroid Build Coastguard Worker #define GL_NV_blend_equation_advanced_coherent 1
2604*8975f5c5SAndroid Build Coastguard Worker #define GL_BLEND_ADVANCED_COHERENT_NV     0x9285
2605*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_NV_blend_equation_advanced_coherent */
2606*8975f5c5SAndroid Build Coastguard Worker 
2607*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_NV_blend_minmax_factor
2608*8975f5c5SAndroid Build Coastguard Worker #define GL_NV_blend_minmax_factor 1
2609*8975f5c5SAndroid Build Coastguard Worker #define GL_FACTOR_MIN_AMD                 0x901C
2610*8975f5c5SAndroid Build Coastguard Worker #define GL_FACTOR_MAX_AMD                 0x901D
2611*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_NV_blend_minmax_factor */
2612*8975f5c5SAndroid Build Coastguard Worker 
2613*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_NV_clip_space_w_scaling
2614*8975f5c5SAndroid Build Coastguard Worker #define GL_NV_clip_space_w_scaling 1
2615*8975f5c5SAndroid Build Coastguard Worker #define GL_VIEWPORT_POSITION_W_SCALE_NV   0x937C
2616*8975f5c5SAndroid Build Coastguard Worker #define GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV 0x937D
2617*8975f5c5SAndroid Build Coastguard Worker #define GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV 0x937E
2618*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVIEWPORTPOSITIONWSCALENVPROC) (GLuint index, GLfloat xcoeff, GLfloat ycoeff);
2619*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
2620*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glViewportPositionWScaleNV (GLuint index, GLfloat xcoeff, GLfloat ycoeff);
2621*8975f5c5SAndroid Build Coastguard Worker #endif
2622*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_NV_clip_space_w_scaling */
2623*8975f5c5SAndroid Build Coastguard Worker 
2624*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_NV_compute_shader_derivatives
2625*8975f5c5SAndroid Build Coastguard Worker #define GL_NV_compute_shader_derivatives 1
2626*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_NV_compute_shader_derivatives */
2627*8975f5c5SAndroid Build Coastguard Worker 
2628*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_NV_conditional_render
2629*8975f5c5SAndroid Build Coastguard Worker #define GL_NV_conditional_render 1
2630*8975f5c5SAndroid Build Coastguard Worker #define GL_QUERY_WAIT_NV                  0x8E13
2631*8975f5c5SAndroid Build Coastguard Worker #define GL_QUERY_NO_WAIT_NV               0x8E14
2632*8975f5c5SAndroid Build Coastguard Worker #define GL_QUERY_BY_REGION_WAIT_NV        0x8E15
2633*8975f5c5SAndroid Build Coastguard Worker #define GL_QUERY_BY_REGION_NO_WAIT_NV     0x8E16
2634*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBEGINCONDITIONALRENDERNVPROC) (GLuint id, GLenum mode);
2635*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLENDCONDITIONALRENDERNVPROC) (void);
2636*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
2637*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBeginConditionalRenderNV (GLuint id, GLenum mode);
2638*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glEndConditionalRenderNV (void);
2639*8975f5c5SAndroid Build Coastguard Worker #endif
2640*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_NV_conditional_render */
2641*8975f5c5SAndroid Build Coastguard Worker 
2642*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_NV_conservative_raster
2643*8975f5c5SAndroid Build Coastguard Worker #define GL_NV_conservative_raster 1
2644*8975f5c5SAndroid Build Coastguard Worker #define GL_CONSERVATIVE_RASTERIZATION_NV  0x9346
2645*8975f5c5SAndroid Build Coastguard Worker #define GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV 0x9347
2646*8975f5c5SAndroid Build Coastguard Worker #define GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV 0x9348
2647*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV 0x9349
2648*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSUBPIXELPRECISIONBIASNVPROC) (GLuint xbits, GLuint ybits);
2649*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
2650*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glSubpixelPrecisionBiasNV (GLuint xbits, GLuint ybits);
2651*8975f5c5SAndroid Build Coastguard Worker #endif
2652*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_NV_conservative_raster */
2653*8975f5c5SAndroid Build Coastguard Worker 
2654*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_NV_conservative_raster_pre_snap
2655*8975f5c5SAndroid Build Coastguard Worker #define GL_NV_conservative_raster_pre_snap 1
2656*8975f5c5SAndroid Build Coastguard Worker #define GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_NV 0x9550
2657*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_NV_conservative_raster_pre_snap */
2658*8975f5c5SAndroid Build Coastguard Worker 
2659*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_NV_conservative_raster_pre_snap_triangles
2660*8975f5c5SAndroid Build Coastguard Worker #define GL_NV_conservative_raster_pre_snap_triangles 1
2661*8975f5c5SAndroid Build Coastguard Worker #define GL_CONSERVATIVE_RASTER_MODE_NV    0x954D
2662*8975f5c5SAndroid Build Coastguard Worker #define GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV 0x954E
2663*8975f5c5SAndroid Build Coastguard Worker #define GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV 0x954F
2664*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCONSERVATIVERASTERPARAMETERINVPROC) (GLenum pname, GLint param);
2665*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
2666*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glConservativeRasterParameteriNV (GLenum pname, GLint param);
2667*8975f5c5SAndroid Build Coastguard Worker #endif
2668*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_NV_conservative_raster_pre_snap_triangles */
2669*8975f5c5SAndroid Build Coastguard Worker 
2670*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_NV_copy_buffer
2671*8975f5c5SAndroid Build Coastguard Worker #define GL_NV_copy_buffer 1
2672*8975f5c5SAndroid Build Coastguard Worker #define GL_COPY_READ_BUFFER_NV            0x8F36
2673*8975f5c5SAndroid Build Coastguard Worker #define GL_COPY_WRITE_BUFFER_NV           0x8F37
2674*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOPYBUFFERSUBDATANVPROC) (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
2675*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
2676*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCopyBufferSubDataNV (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
2677*8975f5c5SAndroid Build Coastguard Worker #endif
2678*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_NV_copy_buffer */
2679*8975f5c5SAndroid Build Coastguard Worker 
2680*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_NV_coverage_sample
2681*8975f5c5SAndroid Build Coastguard Worker #define GL_NV_coverage_sample 1
2682*8975f5c5SAndroid Build Coastguard Worker #define GL_COVERAGE_COMPONENT_NV          0x8ED0
2683*8975f5c5SAndroid Build Coastguard Worker #define GL_COVERAGE_COMPONENT4_NV         0x8ED1
2684*8975f5c5SAndroid Build Coastguard Worker #define GL_COVERAGE_ATTACHMENT_NV         0x8ED2
2685*8975f5c5SAndroid Build Coastguard Worker #define GL_COVERAGE_BUFFERS_NV            0x8ED3
2686*8975f5c5SAndroid Build Coastguard Worker #define GL_COVERAGE_SAMPLES_NV            0x8ED4
2687*8975f5c5SAndroid Build Coastguard Worker #define GL_COVERAGE_ALL_FRAGMENTS_NV      0x8ED5
2688*8975f5c5SAndroid Build Coastguard Worker #define GL_COVERAGE_EDGE_FRAGMENTS_NV     0x8ED6
2689*8975f5c5SAndroid Build Coastguard Worker #define GL_COVERAGE_AUTOMATIC_NV          0x8ED7
2690*8975f5c5SAndroid Build Coastguard Worker #define GL_COVERAGE_BUFFER_BIT_NV         0x00008000
2691*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOVERAGEMASKNVPROC) (GLboolean mask);
2692*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOVERAGEOPERATIONNVPROC) (GLenum operation);
2693*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
2694*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCoverageMaskNV (GLboolean mask);
2695*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCoverageOperationNV (GLenum operation);
2696*8975f5c5SAndroid Build Coastguard Worker #endif
2697*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_NV_coverage_sample */
2698*8975f5c5SAndroid Build Coastguard Worker 
2699*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_NV_depth_nonlinear
2700*8975f5c5SAndroid Build Coastguard Worker #define GL_NV_depth_nonlinear 1
2701*8975f5c5SAndroid Build Coastguard Worker #define GL_DEPTH_COMPONENT16_NONLINEAR_NV 0x8E2C
2702*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_NV_depth_nonlinear */
2703*8975f5c5SAndroid Build Coastguard Worker 
2704*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_NV_draw_buffers
2705*8975f5c5SAndroid Build Coastguard Worker #define GL_NV_draw_buffers 1
2706*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_DRAW_BUFFERS_NV            0x8824
2707*8975f5c5SAndroid Build Coastguard Worker #define GL_DRAW_BUFFER0_NV                0x8825
2708*8975f5c5SAndroid Build Coastguard Worker #define GL_DRAW_BUFFER1_NV                0x8826
2709*8975f5c5SAndroid Build Coastguard Worker #define GL_DRAW_BUFFER2_NV                0x8827
2710*8975f5c5SAndroid Build Coastguard Worker #define GL_DRAW_BUFFER3_NV                0x8828
2711*8975f5c5SAndroid Build Coastguard Worker #define GL_DRAW_BUFFER4_NV                0x8829
2712*8975f5c5SAndroid Build Coastguard Worker #define GL_DRAW_BUFFER5_NV                0x882A
2713*8975f5c5SAndroid Build Coastguard Worker #define GL_DRAW_BUFFER6_NV                0x882B
2714*8975f5c5SAndroid Build Coastguard Worker #define GL_DRAW_BUFFER7_NV                0x882C
2715*8975f5c5SAndroid Build Coastguard Worker #define GL_DRAW_BUFFER8_NV                0x882D
2716*8975f5c5SAndroid Build Coastguard Worker #define GL_DRAW_BUFFER9_NV                0x882E
2717*8975f5c5SAndroid Build Coastguard Worker #define GL_DRAW_BUFFER10_NV               0x882F
2718*8975f5c5SAndroid Build Coastguard Worker #define GL_DRAW_BUFFER11_NV               0x8830
2719*8975f5c5SAndroid Build Coastguard Worker #define GL_DRAW_BUFFER12_NV               0x8831
2720*8975f5c5SAndroid Build Coastguard Worker #define GL_DRAW_BUFFER13_NV               0x8832
2721*8975f5c5SAndroid Build Coastguard Worker #define GL_DRAW_BUFFER14_NV               0x8833
2722*8975f5c5SAndroid Build Coastguard Worker #define GL_DRAW_BUFFER15_NV               0x8834
2723*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT0_NV           0x8CE0
2724*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT1_NV           0x8CE1
2725*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT2_NV           0x8CE2
2726*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT3_NV           0x8CE3
2727*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT4_NV           0x8CE4
2728*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT5_NV           0x8CE5
2729*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT6_NV           0x8CE6
2730*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT7_NV           0x8CE7
2731*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT8_NV           0x8CE8
2732*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT9_NV           0x8CE9
2733*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT10_NV          0x8CEA
2734*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT11_NV          0x8CEB
2735*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT12_NV          0x8CEC
2736*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT13_NV          0x8CED
2737*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT14_NV          0x8CEE
2738*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT15_NV          0x8CEF
2739*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSNVPROC) (GLsizei n, const GLenum *bufs);
2740*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
2741*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawBuffersNV (GLsizei n, const GLenum *bufs);
2742*8975f5c5SAndroid Build Coastguard Worker #endif
2743*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_NV_draw_buffers */
2744*8975f5c5SAndroid Build Coastguard Worker 
2745*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_NV_draw_instanced
2746*8975f5c5SAndroid Build Coastguard Worker #define GL_NV_draw_instanced 1
2747*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDNVPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
2748*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDNVPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount);
2749*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
2750*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawArraysInstancedNV (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
2751*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawElementsInstancedNV (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount);
2752*8975f5c5SAndroid Build Coastguard Worker #endif
2753*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_NV_draw_instanced */
2754*8975f5c5SAndroid Build Coastguard Worker 
2755*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_NV_draw_vulkan_image
2756*8975f5c5SAndroid Build Coastguard Worker #define GL_NV_draw_vulkan_image 1
2757*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRY  *GLVULKANPROCNV)(void);
2758*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWVKIMAGENVPROC) (GLuint64 vkImage, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1);
2759*8975f5c5SAndroid Build Coastguard Worker typedef GLVULKANPROCNV (GL_APIENTRYP PFNGLGETVKPROCADDRNVPROC) (const GLchar *name);
2760*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLWAITVKSEMAPHORENVPROC) (GLuint64 vkSemaphore);
2761*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSIGNALVKSEMAPHORENVPROC) (GLuint64 vkSemaphore);
2762*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSIGNALVKFENCENVPROC) (GLuint64 vkFence);
2763*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
2764*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawVkImageNV (GLuint64 vkImage, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1);
2765*8975f5c5SAndroid Build Coastguard Worker GL_APICALL GLVULKANPROCNV GL_APIENTRY glGetVkProcAddrNV (const GLchar *name);
2766*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glWaitVkSemaphoreNV (GLuint64 vkSemaphore);
2767*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glSignalVkSemaphoreNV (GLuint64 vkSemaphore);
2768*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glSignalVkFenceNV (GLuint64 vkFence);
2769*8975f5c5SAndroid Build Coastguard Worker #endif
2770*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_NV_draw_vulkan_image */
2771*8975f5c5SAndroid Build Coastguard Worker 
2772*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_NV_explicit_attrib_location
2773*8975f5c5SAndroid Build Coastguard Worker #define GL_NV_explicit_attrib_location 1
2774*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_NV_explicit_attrib_location */
2775*8975f5c5SAndroid Build Coastguard Worker 
2776*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_NV_fbo_color_attachments
2777*8975f5c5SAndroid Build Coastguard Worker #define GL_NV_fbo_color_attachments 1
2778*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_COLOR_ATTACHMENTS_NV       0x8CDF
2779*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_NV_fbo_color_attachments */
2780*8975f5c5SAndroid Build Coastguard Worker 
2781*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_NV_fence
2782*8975f5c5SAndroid Build Coastguard Worker #define GL_NV_fence 1
2783*8975f5c5SAndroid Build Coastguard Worker #define GL_ALL_COMPLETED_NV               0x84F2
2784*8975f5c5SAndroid Build Coastguard Worker #define GL_FENCE_STATUS_NV                0x84F3
2785*8975f5c5SAndroid Build Coastguard Worker #define GL_FENCE_CONDITION_NV             0x84F4
2786*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint *fences);
2787*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGENFENCESNVPROC) (GLsizei n, GLuint *fences);
2788*8975f5c5SAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISFENCENVPROC) (GLuint fence);
2789*8975f5c5SAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLTESTFENCENVPROC) (GLuint fence);
2790*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint *params);
2791*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFINISHFENCENVPROC) (GLuint fence);
2792*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition);
2793*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
2794*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDeleteFencesNV (GLsizei n, const GLuint *fences);
2795*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGenFencesNV (GLsizei n, GLuint *fences);
2796*8975f5c5SAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsFenceNV (GLuint fence);
2797*8975f5c5SAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glTestFenceNV (GLuint fence);
2798*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetFenceivNV (GLuint fence, GLenum pname, GLint *params);
2799*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFinishFenceNV (GLuint fence);
2800*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glSetFenceNV (GLuint fence, GLenum condition);
2801*8975f5c5SAndroid Build Coastguard Worker #endif
2802*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_NV_fence */
2803*8975f5c5SAndroid Build Coastguard Worker 
2804*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_NV_fill_rectangle
2805*8975f5c5SAndroid Build Coastguard Worker #define GL_NV_fill_rectangle 1
2806*8975f5c5SAndroid Build Coastguard Worker #define GL_FILL_RECTANGLE_NV              0x933C
2807*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_NV_fill_rectangle */
2808*8975f5c5SAndroid Build Coastguard Worker 
2809*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_NV_fragment_coverage_to_color
2810*8975f5c5SAndroid Build Coastguard Worker #define GL_NV_fragment_coverage_to_color 1
2811*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAGMENT_COVERAGE_TO_COLOR_NV  0x92DD
2812*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAGMENT_COVERAGE_COLOR_NV     0x92DE
2813*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFRAGMENTCOVERAGECOLORNVPROC) (GLuint color);
2814*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
2815*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFragmentCoverageColorNV (GLuint color);
2816*8975f5c5SAndroid Build Coastguard Worker #endif
2817*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_NV_fragment_coverage_to_color */
2818*8975f5c5SAndroid Build Coastguard Worker 
2819*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_NV_fragment_shader_barycentric
2820*8975f5c5SAndroid Build Coastguard Worker #define GL_NV_fragment_shader_barycentric 1
2821*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_NV_fragment_shader_barycentric */
2822*8975f5c5SAndroid Build Coastguard Worker 
2823*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_NV_fragment_shader_interlock
2824*8975f5c5SAndroid Build Coastguard Worker #define GL_NV_fragment_shader_interlock 1
2825*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_NV_fragment_shader_interlock */
2826*8975f5c5SAndroid Build Coastguard Worker 
2827*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_NV_framebuffer_blit
2828*8975f5c5SAndroid Build Coastguard Worker #define GL_NV_framebuffer_blit 1
2829*8975f5c5SAndroid Build Coastguard Worker #define GL_READ_FRAMEBUFFER_NV            0x8CA8
2830*8975f5c5SAndroid Build Coastguard Worker #define GL_DRAW_FRAMEBUFFER_NV            0x8CA9
2831*8975f5c5SAndroid Build Coastguard Worker #define GL_DRAW_FRAMEBUFFER_BINDING_NV    0x8CA6
2832*8975f5c5SAndroid Build Coastguard Worker #define GL_READ_FRAMEBUFFER_BINDING_NV    0x8CAA
2833*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBLITFRAMEBUFFERNVPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
2834*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
2835*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBlitFramebufferNV (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
2836*8975f5c5SAndroid Build Coastguard Worker #endif
2837*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_NV_framebuffer_blit */
2838*8975f5c5SAndroid Build Coastguard Worker 
2839*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_NV_framebuffer_mixed_samples
2840*8975f5c5SAndroid Build Coastguard Worker #define GL_NV_framebuffer_mixed_samples 1
2841*8975f5c5SAndroid Build Coastguard Worker #define GL_COVERAGE_MODULATION_TABLE_NV   0x9331
2842*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_SAMPLES_NV               0x8E20
2843*8975f5c5SAndroid Build Coastguard Worker #define GL_DEPTH_SAMPLES_NV               0x932D
2844*8975f5c5SAndroid Build Coastguard Worker #define GL_STENCIL_SAMPLES_NV             0x932E
2845*8975f5c5SAndroid Build Coastguard Worker #define GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV 0x932F
2846*8975f5c5SAndroid Build Coastguard Worker #define GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV 0x9330
2847*8975f5c5SAndroid Build Coastguard Worker #define GL_COVERAGE_MODULATION_NV         0x9332
2848*8975f5c5SAndroid Build Coastguard Worker #define GL_COVERAGE_MODULATION_TABLE_SIZE_NV 0x9333
2849*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOVERAGEMODULATIONTABLENVPROC) (GLsizei n, const GLfloat *v);
2850*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETCOVERAGEMODULATIONTABLENVPROC) (GLsizei bufSize, GLfloat *v);
2851*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOVERAGEMODULATIONNVPROC) (GLenum components);
2852*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
2853*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCoverageModulationTableNV (GLsizei n, const GLfloat *v);
2854*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetCoverageModulationTableNV (GLsizei bufSize, GLfloat *v);
2855*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCoverageModulationNV (GLenum components);
2856*8975f5c5SAndroid Build Coastguard Worker #endif
2857*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_NV_framebuffer_mixed_samples */
2858*8975f5c5SAndroid Build Coastguard Worker 
2859*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_NV_framebuffer_multisample
2860*8975f5c5SAndroid Build Coastguard Worker #define GL_NV_framebuffer_multisample 1
2861*8975f5c5SAndroid Build Coastguard Worker #define GL_RENDERBUFFER_SAMPLES_NV        0x8CAB
2862*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV 0x8D56
2863*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_SAMPLES_NV                 0x8D57
2864*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLENVPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
2865*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
2866*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleNV (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
2867*8975f5c5SAndroid Build Coastguard Worker #endif
2868*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_NV_framebuffer_multisample */
2869*8975f5c5SAndroid Build Coastguard Worker 
2870*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_NV_generate_mipmap_sRGB
2871*8975f5c5SAndroid Build Coastguard Worker #define GL_NV_generate_mipmap_sRGB 1
2872*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_NV_generate_mipmap_sRGB */
2873*8975f5c5SAndroid Build Coastguard Worker 
2874*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_NV_geometry_shader_passthrough
2875*8975f5c5SAndroid Build Coastguard Worker #define GL_NV_geometry_shader_passthrough 1
2876*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_NV_geometry_shader_passthrough */
2877*8975f5c5SAndroid Build Coastguard Worker 
2878*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_NV_gpu_shader5
2879*8975f5c5SAndroid Build Coastguard Worker #define GL_NV_gpu_shader5 1
2880*8975f5c5SAndroid Build Coastguard Worker typedef khronos_int64_t GLint64EXT;
2881*8975f5c5SAndroid Build Coastguard Worker typedef khronos_uint64_t GLuint64EXT;
2882*8975f5c5SAndroid Build Coastguard Worker #define GL_INT64_NV                       0x140E
2883*8975f5c5SAndroid Build Coastguard Worker #define GL_UNSIGNED_INT64_NV              0x140F
2884*8975f5c5SAndroid Build Coastguard Worker #define GL_INT8_NV                        0x8FE0
2885*8975f5c5SAndroid Build Coastguard Worker #define GL_INT8_VEC2_NV                   0x8FE1
2886*8975f5c5SAndroid Build Coastguard Worker #define GL_INT8_VEC3_NV                   0x8FE2
2887*8975f5c5SAndroid Build Coastguard Worker #define GL_INT8_VEC4_NV                   0x8FE3
2888*8975f5c5SAndroid Build Coastguard Worker #define GL_INT16_NV                       0x8FE4
2889*8975f5c5SAndroid Build Coastguard Worker #define GL_INT16_VEC2_NV                  0x8FE5
2890*8975f5c5SAndroid Build Coastguard Worker #define GL_INT16_VEC3_NV                  0x8FE6
2891*8975f5c5SAndroid Build Coastguard Worker #define GL_INT16_VEC4_NV                  0x8FE7
2892*8975f5c5SAndroid Build Coastguard Worker #define GL_INT64_VEC2_NV                  0x8FE9
2893*8975f5c5SAndroid Build Coastguard Worker #define GL_INT64_VEC3_NV                  0x8FEA
2894*8975f5c5SAndroid Build Coastguard Worker #define GL_INT64_VEC4_NV                  0x8FEB
2895*8975f5c5SAndroid Build Coastguard Worker #define GL_UNSIGNED_INT8_NV               0x8FEC
2896*8975f5c5SAndroid Build Coastguard Worker #define GL_UNSIGNED_INT8_VEC2_NV          0x8FED
2897*8975f5c5SAndroid Build Coastguard Worker #define GL_UNSIGNED_INT8_VEC3_NV          0x8FEE
2898*8975f5c5SAndroid Build Coastguard Worker #define GL_UNSIGNED_INT8_VEC4_NV          0x8FEF
2899*8975f5c5SAndroid Build Coastguard Worker #define GL_UNSIGNED_INT16_NV              0x8FF0
2900*8975f5c5SAndroid Build Coastguard Worker #define GL_UNSIGNED_INT16_VEC2_NV         0x8FF1
2901*8975f5c5SAndroid Build Coastguard Worker #define GL_UNSIGNED_INT16_VEC3_NV         0x8FF2
2902*8975f5c5SAndroid Build Coastguard Worker #define GL_UNSIGNED_INT16_VEC4_NV         0x8FF3
2903*8975f5c5SAndroid Build Coastguard Worker #define GL_UNSIGNED_INT64_VEC2_NV         0x8FF5
2904*8975f5c5SAndroid Build Coastguard Worker #define GL_UNSIGNED_INT64_VEC3_NV         0x8FF6
2905*8975f5c5SAndroid Build Coastguard Worker #define GL_UNSIGNED_INT64_VEC4_NV         0x8FF7
2906*8975f5c5SAndroid Build Coastguard Worker #define GL_FLOAT16_NV                     0x8FF8
2907*8975f5c5SAndroid Build Coastguard Worker #define GL_FLOAT16_VEC2_NV                0x8FF9
2908*8975f5c5SAndroid Build Coastguard Worker #define GL_FLOAT16_VEC3_NV                0x8FFA
2909*8975f5c5SAndroid Build Coastguard Worker #define GL_FLOAT16_VEC4_NV                0x8FFB
2910*8975f5c5SAndroid Build Coastguard Worker #define GL_PATCHES                        0x000E
2911*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM1I64NVPROC) (GLint location, GLint64EXT x);
2912*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM2I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y);
2913*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM3I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z);
2914*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM4I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);
2915*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM1I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value);
2916*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM2I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value);
2917*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM3I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value);
2918*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM4I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value);
2919*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM1UI64NVPROC) (GLint location, GLuint64EXT x);
2920*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM2UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y);
2921*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM3UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);
2922*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM4UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);
2923*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM1UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value);
2924*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM2UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value);
2925*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM3UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value);
2926*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM4UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value);
2927*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETUNIFORMI64VNVPROC) (GLuint program, GLint location, GLint64EXT *params);
2928*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1I64NVPROC) (GLuint program, GLint location, GLint64EXT x);
2929*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y);
2930*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z);
2931*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);
2932*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value);
2933*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value);
2934*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value);
2935*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value);
2936*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x);
2937*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y);
2938*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);
2939*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);
2940*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value);
2941*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value);
2942*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value);
2943*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value);
2944*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
2945*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform1i64NV (GLint location, GLint64EXT x);
2946*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform2i64NV (GLint location, GLint64EXT x, GLint64EXT y);
2947*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform3i64NV (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z);
2948*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform4i64NV (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);
2949*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform1i64vNV (GLint location, GLsizei count, const GLint64EXT *value);
2950*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform2i64vNV (GLint location, GLsizei count, const GLint64EXT *value);
2951*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform3i64vNV (GLint location, GLsizei count, const GLint64EXT *value);
2952*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform4i64vNV (GLint location, GLsizei count, const GLint64EXT *value);
2953*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform1ui64NV (GLint location, GLuint64EXT x);
2954*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform2ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y);
2955*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform3ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);
2956*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform4ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);
2957*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform1ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value);
2958*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform2ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value);
2959*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform3ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value);
2960*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform4ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value);
2961*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetUniformi64vNV (GLuint program, GLint location, GLint64EXT *params);
2962*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform1i64NV (GLuint program, GLint location, GLint64EXT x);
2963*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform2i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y);
2964*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform3i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z);
2965*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform4i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);
2966*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform1i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value);
2967*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform2i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value);
2968*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform3i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value);
2969*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform4i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value);
2970*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform1ui64NV (GLuint program, GLint location, GLuint64EXT x);
2971*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform2ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y);
2972*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform3ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);
2973*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform4ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);
2974*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform1ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value);
2975*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform2ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value);
2976*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform3ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value);
2977*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform4ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value);
2978*8975f5c5SAndroid Build Coastguard Worker #endif
2979*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_NV_gpu_shader5 */
2980*8975f5c5SAndroid Build Coastguard Worker 
2981*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_NV_image_formats
2982*8975f5c5SAndroid Build Coastguard Worker #define GL_NV_image_formats 1
2983*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_NV_image_formats */
2984*8975f5c5SAndroid Build Coastguard Worker 
2985*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_NV_instanced_arrays
2986*8975f5c5SAndroid Build Coastguard Worker #define GL_NV_instanced_arrays 1
2987*8975f5c5SAndroid Build Coastguard Worker #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV 0x88FE
2988*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISORNVPROC) (GLuint index, GLuint divisor);
2989*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
2990*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttribDivisorNV (GLuint index, GLuint divisor);
2991*8975f5c5SAndroid Build Coastguard Worker #endif
2992*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_NV_instanced_arrays */
2993*8975f5c5SAndroid Build Coastguard Worker 
2994*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_NV_internalformat_sample_query
2995*8975f5c5SAndroid Build Coastguard Worker #define GL_NV_internalformat_sample_query 1
2996*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_2D_MULTISAMPLE         0x9100
2997*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_2D_MULTISAMPLE_ARRAY   0x9102
2998*8975f5c5SAndroid Build Coastguard Worker #define GL_MULTISAMPLES_NV                0x9371
2999*8975f5c5SAndroid Build Coastguard Worker #define GL_SUPERSAMPLE_SCALE_X_NV         0x9372
3000*8975f5c5SAndroid Build Coastguard Worker #define GL_SUPERSAMPLE_SCALE_Y_NV         0x9373
3001*8975f5c5SAndroid Build Coastguard Worker #define GL_CONFORMANT_NV                  0x9374
3002*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETINTERNALFORMATSAMPLEIVNVPROC) (GLenum target, GLenum internalformat, GLsizei samples, GLenum pname, GLsizei count, GLint *params);
3003*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
3004*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetInternalformatSampleivNV (GLenum target, GLenum internalformat, GLsizei samples, GLenum pname, GLsizei count, GLint *params);
3005*8975f5c5SAndroid Build Coastguard Worker #endif
3006*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_NV_internalformat_sample_query */
3007*8975f5c5SAndroid Build Coastguard Worker 
3008*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_NV_memory_attachment
3009*8975f5c5SAndroid Build Coastguard Worker #define GL_NV_memory_attachment 1
3010*8975f5c5SAndroid Build Coastguard Worker #define GL_ATTACHED_MEMORY_OBJECT_NV      0x95A4
3011*8975f5c5SAndroid Build Coastguard Worker #define GL_ATTACHED_MEMORY_OFFSET_NV      0x95A5
3012*8975f5c5SAndroid Build Coastguard Worker #define GL_MEMORY_ATTACHABLE_ALIGNMENT_NV 0x95A6
3013*8975f5c5SAndroid Build Coastguard Worker #define GL_MEMORY_ATTACHABLE_SIZE_NV      0x95A7
3014*8975f5c5SAndroid Build Coastguard Worker #define GL_MEMORY_ATTACHABLE_NV           0x95A8
3015*8975f5c5SAndroid Build Coastguard Worker #define GL_DETACHED_MEMORY_INCARNATION_NV 0x95A9
3016*8975f5c5SAndroid Build Coastguard Worker #define GL_DETACHED_TEXTURES_NV           0x95AA
3017*8975f5c5SAndroid Build Coastguard Worker #define GL_DETACHED_BUFFERS_NV            0x95AB
3018*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_DETACHED_TEXTURES_NV       0x95AC
3019*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_DETACHED_BUFFERS_NV        0x95AD
3020*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETMEMORYOBJECTDETACHEDRESOURCESUIVNVPROC) (GLuint memory, GLenum pname, GLint first, GLsizei count, GLuint *params);
3021*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLRESETMEMORYOBJECTPARAMETERNVPROC) (GLuint memory, GLenum pname);
3022*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXATTACHMEMORYNVPROC) (GLenum target, GLuint memory, GLuint64 offset);
3023*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBUFFERATTACHMEMORYNVPROC) (GLenum target, GLuint memory, GLuint64 offset);
3024*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXTUREATTACHMEMORYNVPROC) (GLuint texture, GLuint memory, GLuint64 offset);
3025*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLNAMEDBUFFERATTACHMEMORYNVPROC) (GLuint buffer, GLuint memory, GLuint64 offset);
3026*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
3027*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetMemoryObjectDetachedResourcesuivNV (GLuint memory, GLenum pname, GLint first, GLsizei count, GLuint *params);
3028*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glResetMemoryObjectParameterNV (GLuint memory, GLenum pname);
3029*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexAttachMemoryNV (GLenum target, GLuint memory, GLuint64 offset);
3030*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBufferAttachMemoryNV (GLenum target, GLuint memory, GLuint64 offset);
3031*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTextureAttachMemoryNV (GLuint texture, GLuint memory, GLuint64 offset);
3032*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glNamedBufferAttachMemoryNV (GLuint buffer, GLuint memory, GLuint64 offset);
3033*8975f5c5SAndroid Build Coastguard Worker #endif
3034*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_NV_memory_attachment */
3035*8975f5c5SAndroid Build Coastguard Worker 
3036*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_NV_memory_object_sparse
3037*8975f5c5SAndroid Build Coastguard Worker #define GL_NV_memory_object_sparse 1
3038*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBUFFERPAGECOMMITMENTMEMNVPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLuint memory, GLuint64 memOffset, GLboolean commit);
3039*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXPAGECOMMITMENTMEMNVPROC) (GLenum target, GLint layer, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLboolean commit);
3040*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLNAMEDBUFFERPAGECOMMITMENTMEMNVPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, GLuint memory, GLuint64 memOffset, GLboolean commit);
3041*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXTUREPAGECOMMITMENTMEMNVPROC) (GLuint texture, GLint layer, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLboolean commit);
3042*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
3043*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBufferPageCommitmentMemNV (GLenum target, GLintptr offset, GLsizeiptr size, GLuint memory, GLuint64 memOffset, GLboolean commit);
3044*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexPageCommitmentMemNV (GLenum target, GLint layer, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLboolean commit);
3045*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glNamedBufferPageCommitmentMemNV (GLuint buffer, GLintptr offset, GLsizeiptr size, GLuint memory, GLuint64 memOffset, GLboolean commit);
3046*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexturePageCommitmentMemNV (GLuint texture, GLint layer, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLboolean commit);
3047*8975f5c5SAndroid Build Coastguard Worker #endif
3048*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_NV_memory_object_sparse */
3049*8975f5c5SAndroid Build Coastguard Worker 
3050*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_NV_mesh_shader
3051*8975f5c5SAndroid Build Coastguard Worker #define GL_NV_mesh_shader 1
3052*8975f5c5SAndroid Build Coastguard Worker #define GL_MESH_SHADER_NV                 0x9559
3053*8975f5c5SAndroid Build Coastguard Worker #define GL_TASK_SHADER_NV                 0x955A
3054*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_MESH_UNIFORM_BLOCKS_NV     0x8E60
3055*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_MESH_TEXTURE_IMAGE_UNITS_NV 0x8E61
3056*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_MESH_IMAGE_UNIFORMS_NV     0x8E62
3057*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_MESH_UNIFORM_COMPONENTS_NV 0x8E63
3058*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_MESH_ATOMIC_COUNTER_BUFFERS_NV 0x8E64
3059*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_MESH_ATOMIC_COUNTERS_NV    0x8E65
3060*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_MESH_SHADER_STORAGE_BLOCKS_NV 0x8E66
3061*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_COMBINED_MESH_UNIFORM_COMPONENTS_NV 0x8E67
3062*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_TASK_UNIFORM_BLOCKS_NV     0x8E68
3063*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_TASK_TEXTURE_IMAGE_UNITS_NV 0x8E69
3064*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_TASK_IMAGE_UNIFORMS_NV     0x8E6A
3065*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_TASK_UNIFORM_COMPONENTS_NV 0x8E6B
3066*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_TASK_ATOMIC_COUNTER_BUFFERS_NV 0x8E6C
3067*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_TASK_ATOMIC_COUNTERS_NV    0x8E6D
3068*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_TASK_SHADER_STORAGE_BLOCKS_NV 0x8E6E
3069*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_COMBINED_TASK_UNIFORM_COMPONENTS_NV 0x8E6F
3070*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_MESH_WORK_GROUP_INVOCATIONS_NV 0x95A2
3071*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_TASK_WORK_GROUP_INVOCATIONS_NV 0x95A3
3072*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_MESH_TOTAL_MEMORY_SIZE_NV  0x9536
3073*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_TASK_TOTAL_MEMORY_SIZE_NV  0x9537
3074*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_MESH_OUTPUT_VERTICES_NV    0x9538
3075*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_MESH_OUTPUT_PRIMITIVES_NV  0x9539
3076*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_TASK_OUTPUT_COUNT_NV       0x953A
3077*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_DRAW_MESH_TASKS_COUNT_NV   0x953D
3078*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_MESH_VIEWS_NV              0x9557
3079*8975f5c5SAndroid Build Coastguard Worker #define GL_MESH_OUTPUT_PER_VERTEX_GRANULARITY_NV 0x92DF
3080*8975f5c5SAndroid Build Coastguard Worker #define GL_MESH_OUTPUT_PER_PRIMITIVE_GRANULARITY_NV 0x9543
3081*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_MESH_WORK_GROUP_SIZE_NV    0x953B
3082*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_TASK_WORK_GROUP_SIZE_NV    0x953C
3083*8975f5c5SAndroid Build Coastguard Worker #define GL_MESH_WORK_GROUP_SIZE_NV        0x953E
3084*8975f5c5SAndroid Build Coastguard Worker #define GL_TASK_WORK_GROUP_SIZE_NV        0x953F
3085*8975f5c5SAndroid Build Coastguard Worker #define GL_MESH_VERTICES_OUT_NV           0x9579
3086*8975f5c5SAndroid Build Coastguard Worker #define GL_MESH_PRIMITIVES_OUT_NV         0x957A
3087*8975f5c5SAndroid Build Coastguard Worker #define GL_MESH_OUTPUT_TYPE_NV            0x957B
3088*8975f5c5SAndroid Build Coastguard Worker #define GL_UNIFORM_BLOCK_REFERENCED_BY_MESH_SHADER_NV 0x959C
3089*8975f5c5SAndroid Build Coastguard Worker #define GL_UNIFORM_BLOCK_REFERENCED_BY_TASK_SHADER_NV 0x959D
3090*8975f5c5SAndroid Build Coastguard Worker #define GL_REFERENCED_BY_MESH_SHADER_NV   0x95A0
3091*8975f5c5SAndroid Build Coastguard Worker #define GL_REFERENCED_BY_TASK_SHADER_NV   0x95A1
3092*8975f5c5SAndroid Build Coastguard Worker #define GL_MESH_SHADER_BIT_NV             0x00000040
3093*8975f5c5SAndroid Build Coastguard Worker #define GL_TASK_SHADER_BIT_NV             0x00000080
3094*8975f5c5SAndroid Build Coastguard Worker #define GL_MESH_SUBROUTINE_NV             0x957C
3095*8975f5c5SAndroid Build Coastguard Worker #define GL_TASK_SUBROUTINE_NV             0x957D
3096*8975f5c5SAndroid Build Coastguard Worker #define GL_MESH_SUBROUTINE_UNIFORM_NV     0x957E
3097*8975f5c5SAndroid Build Coastguard Worker #define GL_TASK_SUBROUTINE_UNIFORM_NV     0x957F
3098*8975f5c5SAndroid Build Coastguard Worker #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_MESH_SHADER_NV 0x959E
3099*8975f5c5SAndroid Build Coastguard Worker #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TASK_SHADER_NV 0x959F
3100*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWMESHTASKSNVPROC) (GLuint first, GLuint count);
3101*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWMESHTASKSINDIRECTNVPROC) (GLintptr indirect);
3102*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMULTIDRAWMESHTASKSINDIRECTNVPROC) (GLintptr indirect, GLsizei drawcount, GLsizei stride);
3103*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMULTIDRAWMESHTASKSINDIRECTCOUNTNVPROC) (GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);
3104*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
3105*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawMeshTasksNV (GLuint first, GLuint count);
3106*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawMeshTasksIndirectNV (GLintptr indirect);
3107*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMultiDrawMeshTasksIndirectNV (GLintptr indirect, GLsizei drawcount, GLsizei stride);
3108*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMultiDrawMeshTasksIndirectCountNV (GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);
3109*8975f5c5SAndroid Build Coastguard Worker #endif
3110*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_NV_mesh_shader */
3111*8975f5c5SAndroid Build Coastguard Worker 
3112*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_NV_non_square_matrices
3113*8975f5c5SAndroid Build Coastguard Worker #define GL_NV_non_square_matrices 1
3114*8975f5c5SAndroid Build Coastguard Worker #define GL_FLOAT_MAT2x3_NV                0x8B65
3115*8975f5c5SAndroid Build Coastguard Worker #define GL_FLOAT_MAT2x4_NV                0x8B66
3116*8975f5c5SAndroid Build Coastguard Worker #define GL_FLOAT_MAT3x2_NV                0x8B67
3117*8975f5c5SAndroid Build Coastguard Worker #define GL_FLOAT_MAT3x4_NV                0x8B68
3118*8975f5c5SAndroid Build Coastguard Worker #define GL_FLOAT_MAT4x2_NV                0x8B69
3119*8975f5c5SAndroid Build Coastguard Worker #define GL_FLOAT_MAT4x3_NV                0x8B6A
3120*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2X3FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
3121*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3X2FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
3122*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2X4FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
3123*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4X2FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
3124*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3X4FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
3125*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4X3FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
3126*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
3127*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniformMatrix2x3fvNV (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
3128*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniformMatrix3x2fvNV (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
3129*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniformMatrix2x4fvNV (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
3130*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniformMatrix4x2fvNV (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
3131*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniformMatrix3x4fvNV (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
3132*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniformMatrix4x3fvNV (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
3133*8975f5c5SAndroid Build Coastguard Worker #endif
3134*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_NV_non_square_matrices */
3135*8975f5c5SAndroid Build Coastguard Worker 
3136*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_NV_path_rendering
3137*8975f5c5SAndroid Build Coastguard Worker #define GL_NV_path_rendering 1
3138*8975f5c5SAndroid Build Coastguard Worker typedef double GLdouble;
3139*8975f5c5SAndroid Build Coastguard Worker #define GL_PATH_FORMAT_SVG_NV             0x9070
3140*8975f5c5SAndroid Build Coastguard Worker #define GL_PATH_FORMAT_PS_NV              0x9071
3141*8975f5c5SAndroid Build Coastguard Worker #define GL_STANDARD_FONT_NAME_NV          0x9072
3142*8975f5c5SAndroid Build Coastguard Worker #define GL_SYSTEM_FONT_NAME_NV            0x9073
3143*8975f5c5SAndroid Build Coastguard Worker #define GL_FILE_NAME_NV                   0x9074
3144*8975f5c5SAndroid Build Coastguard Worker #define GL_PATH_STROKE_WIDTH_NV           0x9075
3145*8975f5c5SAndroid Build Coastguard Worker #define GL_PATH_END_CAPS_NV               0x9076
3146*8975f5c5SAndroid Build Coastguard Worker #define GL_PATH_INITIAL_END_CAP_NV        0x9077
3147*8975f5c5SAndroid Build Coastguard Worker #define GL_PATH_TERMINAL_END_CAP_NV       0x9078
3148*8975f5c5SAndroid Build Coastguard Worker #define GL_PATH_JOIN_STYLE_NV             0x9079
3149*8975f5c5SAndroid Build Coastguard Worker #define GL_PATH_MITER_LIMIT_NV            0x907A
3150*8975f5c5SAndroid Build Coastguard Worker #define GL_PATH_DASH_CAPS_NV              0x907B
3151*8975f5c5SAndroid Build Coastguard Worker #define GL_PATH_INITIAL_DASH_CAP_NV       0x907C
3152*8975f5c5SAndroid Build Coastguard Worker #define GL_PATH_TERMINAL_DASH_CAP_NV      0x907D
3153*8975f5c5SAndroid Build Coastguard Worker #define GL_PATH_DASH_OFFSET_NV            0x907E
3154*8975f5c5SAndroid Build Coastguard Worker #define GL_PATH_CLIENT_LENGTH_NV          0x907F
3155*8975f5c5SAndroid Build Coastguard Worker #define GL_PATH_FILL_MODE_NV              0x9080
3156*8975f5c5SAndroid Build Coastguard Worker #define GL_PATH_FILL_MASK_NV              0x9081
3157*8975f5c5SAndroid Build Coastguard Worker #define GL_PATH_FILL_COVER_MODE_NV        0x9082
3158*8975f5c5SAndroid Build Coastguard Worker #define GL_PATH_STROKE_COVER_MODE_NV      0x9083
3159*8975f5c5SAndroid Build Coastguard Worker #define GL_PATH_STROKE_MASK_NV            0x9084
3160*8975f5c5SAndroid Build Coastguard Worker #define GL_COUNT_UP_NV                    0x9088
3161*8975f5c5SAndroid Build Coastguard Worker #define GL_COUNT_DOWN_NV                  0x9089
3162*8975f5c5SAndroid Build Coastguard Worker #define GL_PATH_OBJECT_BOUNDING_BOX_NV    0x908A
3163*8975f5c5SAndroid Build Coastguard Worker #define GL_CONVEX_HULL_NV                 0x908B
3164*8975f5c5SAndroid Build Coastguard Worker #define GL_BOUNDING_BOX_NV                0x908D
3165*8975f5c5SAndroid Build Coastguard Worker #define GL_TRANSLATE_X_NV                 0x908E
3166*8975f5c5SAndroid Build Coastguard Worker #define GL_TRANSLATE_Y_NV                 0x908F
3167*8975f5c5SAndroid Build Coastguard Worker #define GL_TRANSLATE_2D_NV                0x9090
3168*8975f5c5SAndroid Build Coastguard Worker #define GL_TRANSLATE_3D_NV                0x9091
3169*8975f5c5SAndroid Build Coastguard Worker #define GL_AFFINE_2D_NV                   0x9092
3170*8975f5c5SAndroid Build Coastguard Worker #define GL_AFFINE_3D_NV                   0x9094
3171*8975f5c5SAndroid Build Coastguard Worker #define GL_TRANSPOSE_AFFINE_2D_NV         0x9096
3172*8975f5c5SAndroid Build Coastguard Worker #define GL_TRANSPOSE_AFFINE_3D_NV         0x9098
3173*8975f5c5SAndroid Build Coastguard Worker #define GL_UTF8_NV                        0x909A
3174*8975f5c5SAndroid Build Coastguard Worker #define GL_UTF16_NV                       0x909B
3175*8975f5c5SAndroid Build Coastguard Worker #define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV 0x909C
3176*8975f5c5SAndroid Build Coastguard Worker #define GL_PATH_COMMAND_COUNT_NV          0x909D
3177*8975f5c5SAndroid Build Coastguard Worker #define GL_PATH_COORD_COUNT_NV            0x909E
3178*8975f5c5SAndroid Build Coastguard Worker #define GL_PATH_DASH_ARRAY_COUNT_NV       0x909F
3179*8975f5c5SAndroid Build Coastguard Worker #define GL_PATH_COMPUTED_LENGTH_NV        0x90A0
3180*8975f5c5SAndroid Build Coastguard Worker #define GL_PATH_FILL_BOUNDING_BOX_NV      0x90A1
3181*8975f5c5SAndroid Build Coastguard Worker #define GL_PATH_STROKE_BOUNDING_BOX_NV    0x90A2
3182*8975f5c5SAndroid Build Coastguard Worker #define GL_SQUARE_NV                      0x90A3
3183*8975f5c5SAndroid Build Coastguard Worker #define GL_ROUND_NV                       0x90A4
3184*8975f5c5SAndroid Build Coastguard Worker #define GL_TRIANGULAR_NV                  0x90A5
3185*8975f5c5SAndroid Build Coastguard Worker #define GL_BEVEL_NV                       0x90A6
3186*8975f5c5SAndroid Build Coastguard Worker #define GL_MITER_REVERT_NV                0x90A7
3187*8975f5c5SAndroid Build Coastguard Worker #define GL_MITER_TRUNCATE_NV              0x90A8
3188*8975f5c5SAndroid Build Coastguard Worker #define GL_SKIP_MISSING_GLYPH_NV          0x90A9
3189*8975f5c5SAndroid Build Coastguard Worker #define GL_USE_MISSING_GLYPH_NV           0x90AA
3190*8975f5c5SAndroid Build Coastguard Worker #define GL_PATH_ERROR_POSITION_NV         0x90AB
3191*8975f5c5SAndroid Build Coastguard Worker #define GL_ACCUM_ADJACENT_PAIRS_NV        0x90AD
3192*8975f5c5SAndroid Build Coastguard Worker #define GL_ADJACENT_PAIRS_NV              0x90AE
3193*8975f5c5SAndroid Build Coastguard Worker #define GL_FIRST_TO_REST_NV               0x90AF
3194*8975f5c5SAndroid Build Coastguard Worker #define GL_PATH_GEN_MODE_NV               0x90B0
3195*8975f5c5SAndroid Build Coastguard Worker #define GL_PATH_GEN_COEFF_NV              0x90B1
3196*8975f5c5SAndroid Build Coastguard Worker #define GL_PATH_GEN_COMPONENTS_NV         0x90B3
3197*8975f5c5SAndroid Build Coastguard Worker #define GL_PATH_STENCIL_FUNC_NV           0x90B7
3198*8975f5c5SAndroid Build Coastguard Worker #define GL_PATH_STENCIL_REF_NV            0x90B8
3199*8975f5c5SAndroid Build Coastguard Worker #define GL_PATH_STENCIL_VALUE_MASK_NV     0x90B9
3200*8975f5c5SAndroid Build Coastguard Worker #define GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV 0x90BD
3201*8975f5c5SAndroid Build Coastguard Worker #define GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV 0x90BE
3202*8975f5c5SAndroid Build Coastguard Worker #define GL_PATH_COVER_DEPTH_FUNC_NV       0x90BF
3203*8975f5c5SAndroid Build Coastguard Worker #define GL_PATH_DASH_OFFSET_RESET_NV      0x90B4
3204*8975f5c5SAndroid Build Coastguard Worker #define GL_MOVE_TO_RESETS_NV              0x90B5
3205*8975f5c5SAndroid Build Coastguard Worker #define GL_MOVE_TO_CONTINUES_NV           0x90B6
3206*8975f5c5SAndroid Build Coastguard Worker #define GL_CLOSE_PATH_NV                  0x00
3207*8975f5c5SAndroid Build Coastguard Worker #define GL_MOVE_TO_NV                     0x02
3208*8975f5c5SAndroid Build Coastguard Worker #define GL_RELATIVE_MOVE_TO_NV            0x03
3209*8975f5c5SAndroid Build Coastguard Worker #define GL_LINE_TO_NV                     0x04
3210*8975f5c5SAndroid Build Coastguard Worker #define GL_RELATIVE_LINE_TO_NV            0x05
3211*8975f5c5SAndroid Build Coastguard Worker #define GL_HORIZONTAL_LINE_TO_NV          0x06
3212*8975f5c5SAndroid Build Coastguard Worker #define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07
3213*8975f5c5SAndroid Build Coastguard Worker #define GL_VERTICAL_LINE_TO_NV            0x08
3214*8975f5c5SAndroid Build Coastguard Worker #define GL_RELATIVE_VERTICAL_LINE_TO_NV   0x09
3215*8975f5c5SAndroid Build Coastguard Worker #define GL_QUADRATIC_CURVE_TO_NV          0x0A
3216*8975f5c5SAndroid Build Coastguard Worker #define GL_RELATIVE_QUADRATIC_CURVE_TO_NV 0x0B
3217*8975f5c5SAndroid Build Coastguard Worker #define GL_CUBIC_CURVE_TO_NV              0x0C
3218*8975f5c5SAndroid Build Coastguard Worker #define GL_RELATIVE_CUBIC_CURVE_TO_NV     0x0D
3219*8975f5c5SAndroid Build Coastguard Worker #define GL_SMOOTH_QUADRATIC_CURVE_TO_NV   0x0E
3220*8975f5c5SAndroid Build Coastguard Worker #define GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0F
3221*8975f5c5SAndroid Build Coastguard Worker #define GL_SMOOTH_CUBIC_CURVE_TO_NV       0x10
3222*8975f5c5SAndroid Build Coastguard Worker #define GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV 0x11
3223*8975f5c5SAndroid Build Coastguard Worker #define GL_SMALL_CCW_ARC_TO_NV            0x12
3224*8975f5c5SAndroid Build Coastguard Worker #define GL_RELATIVE_SMALL_CCW_ARC_TO_NV   0x13
3225*8975f5c5SAndroid Build Coastguard Worker #define GL_SMALL_CW_ARC_TO_NV             0x14
3226*8975f5c5SAndroid Build Coastguard Worker #define GL_RELATIVE_SMALL_CW_ARC_TO_NV    0x15
3227*8975f5c5SAndroid Build Coastguard Worker #define GL_LARGE_CCW_ARC_TO_NV            0x16
3228*8975f5c5SAndroid Build Coastguard Worker #define GL_RELATIVE_LARGE_CCW_ARC_TO_NV   0x17
3229*8975f5c5SAndroid Build Coastguard Worker #define GL_LARGE_CW_ARC_TO_NV             0x18
3230*8975f5c5SAndroid Build Coastguard Worker #define GL_RELATIVE_LARGE_CW_ARC_TO_NV    0x19
3231*8975f5c5SAndroid Build Coastguard Worker #define GL_RESTART_PATH_NV                0xF0
3232*8975f5c5SAndroid Build Coastguard Worker #define GL_DUP_FIRST_CUBIC_CURVE_TO_NV    0xF2
3233*8975f5c5SAndroid Build Coastguard Worker #define GL_DUP_LAST_CUBIC_CURVE_TO_NV     0xF4
3234*8975f5c5SAndroid Build Coastguard Worker #define GL_RECT_NV                        0xF6
3235*8975f5c5SAndroid Build Coastguard Worker #define GL_CIRCULAR_CCW_ARC_TO_NV         0xF8
3236*8975f5c5SAndroid Build Coastguard Worker #define GL_CIRCULAR_CW_ARC_TO_NV          0xFA
3237*8975f5c5SAndroid Build Coastguard Worker #define GL_CIRCULAR_TANGENT_ARC_TO_NV     0xFC
3238*8975f5c5SAndroid Build Coastguard Worker #define GL_ARC_TO_NV                      0xFE
3239*8975f5c5SAndroid Build Coastguard Worker #define GL_RELATIVE_ARC_TO_NV             0xFF
3240*8975f5c5SAndroid Build Coastguard Worker #define GL_BOLD_BIT_NV                    0x01
3241*8975f5c5SAndroid Build Coastguard Worker #define GL_ITALIC_BIT_NV                  0x02
3242*8975f5c5SAndroid Build Coastguard Worker #define GL_GLYPH_WIDTH_BIT_NV             0x01
3243*8975f5c5SAndroid Build Coastguard Worker #define GL_GLYPH_HEIGHT_BIT_NV            0x02
3244*8975f5c5SAndroid Build Coastguard Worker #define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV 0x04
3245*8975f5c5SAndroid Build Coastguard Worker #define GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV 0x08
3246*8975f5c5SAndroid Build Coastguard Worker #define GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV 0x10
3247*8975f5c5SAndroid Build Coastguard Worker #define GL_GLYPH_VERTICAL_BEARING_X_BIT_NV 0x20
3248*8975f5c5SAndroid Build Coastguard Worker #define GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV 0x40
3249*8975f5c5SAndroid Build Coastguard Worker #define GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV 0x80
3250*8975f5c5SAndroid Build Coastguard Worker #define GL_GLYPH_HAS_KERNING_BIT_NV       0x100
3251*8975f5c5SAndroid Build Coastguard Worker #define GL_FONT_X_MIN_BOUNDS_BIT_NV       0x00010000
3252*8975f5c5SAndroid Build Coastguard Worker #define GL_FONT_Y_MIN_BOUNDS_BIT_NV       0x00020000
3253*8975f5c5SAndroid Build Coastguard Worker #define GL_FONT_X_MAX_BOUNDS_BIT_NV       0x00040000
3254*8975f5c5SAndroid Build Coastguard Worker #define GL_FONT_Y_MAX_BOUNDS_BIT_NV       0x00080000
3255*8975f5c5SAndroid Build Coastguard Worker #define GL_FONT_UNITS_PER_EM_BIT_NV       0x00100000
3256*8975f5c5SAndroid Build Coastguard Worker #define GL_FONT_ASCENDER_BIT_NV           0x00200000
3257*8975f5c5SAndroid Build Coastguard Worker #define GL_FONT_DESCENDER_BIT_NV          0x00400000
3258*8975f5c5SAndroid Build Coastguard Worker #define GL_FONT_HEIGHT_BIT_NV             0x00800000
3259*8975f5c5SAndroid Build Coastguard Worker #define GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV  0x01000000
3260*8975f5c5SAndroid Build Coastguard Worker #define GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV 0x02000000
3261*8975f5c5SAndroid Build Coastguard Worker #define GL_FONT_UNDERLINE_POSITION_BIT_NV 0x04000000
3262*8975f5c5SAndroid Build Coastguard Worker #define GL_FONT_UNDERLINE_THICKNESS_BIT_NV 0x08000000
3263*8975f5c5SAndroid Build Coastguard Worker #define GL_FONT_HAS_KERNING_BIT_NV        0x10000000
3264*8975f5c5SAndroid Build Coastguard Worker #define GL_ROUNDED_RECT_NV                0xE8
3265*8975f5c5SAndroid Build Coastguard Worker #define GL_RELATIVE_ROUNDED_RECT_NV       0xE9
3266*8975f5c5SAndroid Build Coastguard Worker #define GL_ROUNDED_RECT2_NV               0xEA
3267*8975f5c5SAndroid Build Coastguard Worker #define GL_RELATIVE_ROUNDED_RECT2_NV      0xEB
3268*8975f5c5SAndroid Build Coastguard Worker #define GL_ROUNDED_RECT4_NV               0xEC
3269*8975f5c5SAndroid Build Coastguard Worker #define GL_RELATIVE_ROUNDED_RECT4_NV      0xED
3270*8975f5c5SAndroid Build Coastguard Worker #define GL_ROUNDED_RECT8_NV               0xEE
3271*8975f5c5SAndroid Build Coastguard Worker #define GL_RELATIVE_ROUNDED_RECT8_NV      0xEF
3272*8975f5c5SAndroid Build Coastguard Worker #define GL_RELATIVE_RECT_NV               0xF7
3273*8975f5c5SAndroid Build Coastguard Worker #define GL_FONT_GLYPHS_AVAILABLE_NV       0x9368
3274*8975f5c5SAndroid Build Coastguard Worker #define GL_FONT_TARGET_UNAVAILABLE_NV     0x9369
3275*8975f5c5SAndroid Build Coastguard Worker #define GL_FONT_UNAVAILABLE_NV            0x936A
3276*8975f5c5SAndroid Build Coastguard Worker #define GL_FONT_UNINTELLIGIBLE_NV         0x936B
3277*8975f5c5SAndroid Build Coastguard Worker #define GL_CONIC_CURVE_TO_NV              0x1A
3278*8975f5c5SAndroid Build Coastguard Worker #define GL_RELATIVE_CONIC_CURVE_TO_NV     0x1B
3279*8975f5c5SAndroid Build Coastguard Worker #define GL_FONT_NUM_GLYPH_INDICES_BIT_NV  0x20000000
3280*8975f5c5SAndroid Build Coastguard Worker #define GL_STANDARD_FONT_FORMAT_NV        0x936C
3281*8975f5c5SAndroid Build Coastguard Worker #define GL_PATH_PROJECTION_NV             0x1701
3282*8975f5c5SAndroid Build Coastguard Worker #define GL_PATH_MODELVIEW_NV              0x1700
3283*8975f5c5SAndroid Build Coastguard Worker #define GL_PATH_MODELVIEW_STACK_DEPTH_NV  0x0BA3
3284*8975f5c5SAndroid Build Coastguard Worker #define GL_PATH_MODELVIEW_MATRIX_NV       0x0BA6
3285*8975f5c5SAndroid Build Coastguard Worker #define GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV 0x0D36
3286*8975f5c5SAndroid Build Coastguard Worker #define GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV 0x84E3
3287*8975f5c5SAndroid Build Coastguard Worker #define GL_PATH_PROJECTION_STACK_DEPTH_NV 0x0BA4
3288*8975f5c5SAndroid Build Coastguard Worker #define GL_PATH_PROJECTION_MATRIX_NV      0x0BA7
3289*8975f5c5SAndroid Build Coastguard Worker #define GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV 0x0D38
3290*8975f5c5SAndroid Build Coastguard Worker #define GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV 0x84E4
3291*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAGMENT_INPUT_NV              0x936D
3292*8975f5c5SAndroid Build Coastguard Worker typedef GLuint (GL_APIENTRYP PFNGLGENPATHSNVPROC) (GLsizei range);
3293*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETEPATHSNVPROC) (GLuint path, GLsizei range);
3294*8975f5c5SAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISPATHNVPROC) (GLuint path);
3295*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPATHCOMMANDSNVPROC) (GLuint path, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords);
3296*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPATHCOORDSNVPROC) (GLuint path, GLsizei numCoords, GLenum coordType, const void *coords);
3297*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPATHSUBCOMMANDSNVPROC) (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords);
3298*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPATHSUBCOORDSNVPROC) (GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void *coords);
3299*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPATHSTRINGNVPROC) (GLuint path, GLenum format, GLsizei length, const void *pathString);
3300*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPATHGLYPHSNVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void *charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale);
3301*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPATHGLYPHRANGENVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale);
3302*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLWEIGHTPATHSNVPROC) (GLuint resultPath, GLsizei numPaths, const GLuint *paths, const GLfloat *weights);
3303*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOPYPATHNVPROC) (GLuint resultPath, GLuint srcPath);
3304*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLINTERPOLATEPATHSNVPROC) (GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight);
3305*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTRANSFORMPATHNVPROC) (GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat *transformValues);
3306*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, const GLint *value);
3307*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPATHPARAMETERINVPROC) (GLuint path, GLenum pname, GLint value);
3308*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, const GLfloat *value);
3309*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPATHPARAMETERFNVPROC) (GLuint path, GLenum pname, GLfloat value);
3310*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPATHDASHARRAYNVPROC) (GLuint path, GLsizei dashCount, const GLfloat *dashArray);
3311*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPATHSTENCILFUNCNVPROC) (GLenum func, GLint ref, GLuint mask);
3312*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPATHSTENCILDEPTHOFFSETNVPROC) (GLfloat factor, GLfloat units);
3313*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSTENCILFILLPATHNVPROC) (GLuint path, GLenum fillMode, GLuint mask);
3314*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSTENCILSTROKEPATHNVPROC) (GLuint path, GLint reference, GLuint mask);
3315*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSTENCILFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues);
3316*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues);
3317*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPATHCOVERDEPTHFUNCNVPROC) (GLenum func);
3318*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOVERFILLPATHNVPROC) (GLuint path, GLenum coverMode);
3319*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOVERSTROKEPATHNVPROC) (GLuint path, GLenum coverMode);
3320*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);
3321*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);
3322*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, GLint *value);
3323*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, GLfloat *value);
3324*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPATHCOMMANDSNVPROC) (GLuint path, GLubyte *commands);
3325*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPATHCOORDSNVPROC) (GLuint path, GLfloat *coords);
3326*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPATHDASHARRAYNVPROC) (GLuint path, GLfloat *dashArray);
3327*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPATHMETRICSNVPROC) (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics);
3328*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPATHMETRICRANGENVPROC) (GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat *metrics);
3329*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPATHSPACINGNVPROC) (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing);
3330*8975f5c5SAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISPOINTINFILLPATHNVPROC) (GLuint path, GLuint mask, GLfloat x, GLfloat y);
3331*8975f5c5SAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISPOINTINSTROKEPATHNVPROC) (GLuint path, GLfloat x, GLfloat y);
3332*8975f5c5SAndroid Build Coastguard Worker typedef GLfloat (GL_APIENTRYP PFNGLGETPATHLENGTHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments);
3333*8975f5c5SAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLPOINTALONGPATHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat *x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY);
3334*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMATRIXLOAD3X2FNVPROC) (GLenum matrixMode, const GLfloat *m);
3335*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMATRIXLOAD3X3FNVPROC) (GLenum matrixMode, const GLfloat *m);
3336*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC) (GLenum matrixMode, const GLfloat *m);
3337*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMATRIXMULT3X2FNVPROC) (GLenum matrixMode, const GLfloat *m);
3338*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMATRIXMULT3X3FNVPROC) (GLenum matrixMode, const GLfloat *m);
3339*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC) (GLenum matrixMode, const GLfloat *m);
3340*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSTENCILTHENCOVERFILLPATHNVPROC) (GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode);
3341*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC) (GLuint path, GLint reference, GLuint mask, GLenum coverMode);
3342*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);
3343*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);
3344*8975f5c5SAndroid Build Coastguard Worker typedef GLenum (GL_APIENTRYP PFNGLPATHGLYPHINDEXRANGENVPROC) (GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint baseAndCount[2]);
3345*8975f5c5SAndroid Build Coastguard Worker typedef GLenum (GL_APIENTRYP PFNGLPATHGLYPHINDEXARRAYNVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale);
3346*8975f5c5SAndroid Build Coastguard Worker typedef GLenum (GL_APIENTRYP PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC) (GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void *fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale);
3347*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC) (GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat *coeffs);
3348*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPROGRAMRESOURCEFVNVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei count, GLsizei *length, GLfloat *params);
3349*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMATRIXFRUSTUMEXTPROC) (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
3350*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMATRIXLOADIDENTITYEXTPROC) (GLenum mode);
3351*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMATRIXLOADTRANSPOSEFEXTPROC) (GLenum mode, const GLfloat *m);
3352*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMATRIXLOADTRANSPOSEDEXTPROC) (GLenum mode, const GLdouble *m);
3353*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMATRIXLOADFEXTPROC) (GLenum mode, const GLfloat *m);
3354*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMATRIXLOADDEXTPROC) (GLenum mode, const GLdouble *m);
3355*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMATRIXMULTTRANSPOSEFEXTPROC) (GLenum mode, const GLfloat *m);
3356*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMATRIXMULTTRANSPOSEDEXTPROC) (GLenum mode, const GLdouble *m);
3357*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMATRIXMULTFEXTPROC) (GLenum mode, const GLfloat *m);
3358*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMATRIXMULTDEXTPROC) (GLenum mode, const GLdouble *m);
3359*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMATRIXORTHOEXTPROC) (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
3360*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMATRIXPOPEXTPROC) (GLenum mode);
3361*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMATRIXPUSHEXTPROC) (GLenum mode);
3362*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMATRIXROTATEFEXTPROC) (GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
3363*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMATRIXROTATEDEXTPROC) (GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
3364*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMATRIXSCALEFEXTPROC) (GLenum mode, GLfloat x, GLfloat y, GLfloat z);
3365*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMATRIXSCALEDEXTPROC) (GLenum mode, GLdouble x, GLdouble y, GLdouble z);
3366*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMATRIXTRANSLATEFEXTPROC) (GLenum mode, GLfloat x, GLfloat y, GLfloat z);
3367*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMATRIXTRANSLATEDEXTPROC) (GLenum mode, GLdouble x, GLdouble y, GLdouble z);
3368*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
3369*8975f5c5SAndroid Build Coastguard Worker GL_APICALL GLuint GL_APIENTRY glGenPathsNV (GLsizei range);
3370*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDeletePathsNV (GLuint path, GLsizei range);
3371*8975f5c5SAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsPathNV (GLuint path);
3372*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glPathCommandsNV (GLuint path, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords);
3373*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glPathCoordsNV (GLuint path, GLsizei numCoords, GLenum coordType, const void *coords);
3374*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glPathSubCommandsNV (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords);
3375*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glPathSubCoordsNV (GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void *coords);
3376*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glPathStringNV (GLuint path, GLenum format, GLsizei length, const void *pathString);
3377*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glPathGlyphsNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void *charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale);
3378*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glPathGlyphRangeNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale);
3379*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glWeightPathsNV (GLuint resultPath, GLsizei numPaths, const GLuint *paths, const GLfloat *weights);
3380*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCopyPathNV (GLuint resultPath, GLuint srcPath);
3381*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glInterpolatePathsNV (GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight);
3382*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTransformPathNV (GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat *transformValues);
3383*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glPathParameterivNV (GLuint path, GLenum pname, const GLint *value);
3384*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glPathParameteriNV (GLuint path, GLenum pname, GLint value);
3385*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glPathParameterfvNV (GLuint path, GLenum pname, const GLfloat *value);
3386*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glPathParameterfNV (GLuint path, GLenum pname, GLfloat value);
3387*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glPathDashArrayNV (GLuint path, GLsizei dashCount, const GLfloat *dashArray);
3388*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glPathStencilFuncNV (GLenum func, GLint ref, GLuint mask);
3389*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glPathStencilDepthOffsetNV (GLfloat factor, GLfloat units);
3390*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glStencilFillPathNV (GLuint path, GLenum fillMode, GLuint mask);
3391*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glStencilStrokePathNV (GLuint path, GLint reference, GLuint mask);
3392*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glStencilFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues);
3393*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glStencilStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues);
3394*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glPathCoverDepthFuncNV (GLenum func);
3395*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCoverFillPathNV (GLuint path, GLenum coverMode);
3396*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCoverStrokePathNV (GLuint path, GLenum coverMode);
3397*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCoverFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);
3398*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCoverStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);
3399*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetPathParameterivNV (GLuint path, GLenum pname, GLint *value);
3400*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetPathParameterfvNV (GLuint path, GLenum pname, GLfloat *value);
3401*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetPathCommandsNV (GLuint path, GLubyte *commands);
3402*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetPathCoordsNV (GLuint path, GLfloat *coords);
3403*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetPathDashArrayNV (GLuint path, GLfloat *dashArray);
3404*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetPathMetricsNV (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics);
3405*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetPathMetricRangeNV (GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat *metrics);
3406*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetPathSpacingNV (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing);
3407*8975f5c5SAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsPointInFillPathNV (GLuint path, GLuint mask, GLfloat x, GLfloat y);
3408*8975f5c5SAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsPointInStrokePathNV (GLuint path, GLfloat x, GLfloat y);
3409*8975f5c5SAndroid Build Coastguard Worker GL_APICALL GLfloat GL_APIENTRY glGetPathLengthNV (GLuint path, GLsizei startSegment, GLsizei numSegments);
3410*8975f5c5SAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glPointAlongPathNV (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat *x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY);
3411*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMatrixLoad3x2fNV (GLenum matrixMode, const GLfloat *m);
3412*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMatrixLoad3x3fNV (GLenum matrixMode, const GLfloat *m);
3413*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMatrixLoadTranspose3x3fNV (GLenum matrixMode, const GLfloat *m);
3414*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMatrixMult3x2fNV (GLenum matrixMode, const GLfloat *m);
3415*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMatrixMult3x3fNV (GLenum matrixMode, const GLfloat *m);
3416*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMatrixMultTranspose3x3fNV (GLenum matrixMode, const GLfloat *m);
3417*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glStencilThenCoverFillPathNV (GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode);
3418*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glStencilThenCoverStrokePathNV (GLuint path, GLint reference, GLuint mask, GLenum coverMode);
3419*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glStencilThenCoverFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);
3420*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glStencilThenCoverStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);
3421*8975f5c5SAndroid Build Coastguard Worker GL_APICALL GLenum GL_APIENTRY glPathGlyphIndexRangeNV (GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint baseAndCount[2]);
3422*8975f5c5SAndroid Build Coastguard Worker GL_APICALL GLenum GL_APIENTRY glPathGlyphIndexArrayNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale);
3423*8975f5c5SAndroid Build Coastguard Worker GL_APICALL GLenum GL_APIENTRY glPathMemoryGlyphIndexArrayNV (GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void *fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale);
3424*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramPathFragmentInputGenNV (GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat *coeffs);
3425*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetProgramResourcefvNV (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei count, GLsizei *length, GLfloat *params);
3426*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMatrixFrustumEXT (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
3427*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMatrixLoadIdentityEXT (GLenum mode);
3428*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMatrixLoadTransposefEXT (GLenum mode, const GLfloat *m);
3429*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMatrixLoadTransposedEXT (GLenum mode, const GLdouble *m);
3430*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMatrixLoadfEXT (GLenum mode, const GLfloat *m);
3431*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMatrixLoaddEXT (GLenum mode, const GLdouble *m);
3432*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMatrixMultTransposefEXT (GLenum mode, const GLfloat *m);
3433*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMatrixMultTransposedEXT (GLenum mode, const GLdouble *m);
3434*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMatrixMultfEXT (GLenum mode, const GLfloat *m);
3435*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMatrixMultdEXT (GLenum mode, const GLdouble *m);
3436*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMatrixOrthoEXT (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
3437*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMatrixPopEXT (GLenum mode);
3438*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMatrixPushEXT (GLenum mode);
3439*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMatrixRotatefEXT (GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
3440*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMatrixRotatedEXT (GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
3441*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMatrixScalefEXT (GLenum mode, GLfloat x, GLfloat y, GLfloat z);
3442*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMatrixScaledEXT (GLenum mode, GLdouble x, GLdouble y, GLdouble z);
3443*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMatrixTranslatefEXT (GLenum mode, GLfloat x, GLfloat y, GLfloat z);
3444*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMatrixTranslatedEXT (GLenum mode, GLdouble x, GLdouble y, GLdouble z);
3445*8975f5c5SAndroid Build Coastguard Worker #endif
3446*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_NV_path_rendering */
3447*8975f5c5SAndroid Build Coastguard Worker 
3448*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_NV_path_rendering_shared_edge
3449*8975f5c5SAndroid Build Coastguard Worker #define GL_NV_path_rendering_shared_edge 1
3450*8975f5c5SAndroid Build Coastguard Worker #define GL_SHARED_EDGE_NV                 0xC0
3451*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_NV_path_rendering_shared_edge */
3452*8975f5c5SAndroid Build Coastguard Worker 
3453*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_NV_pixel_buffer_object
3454*8975f5c5SAndroid Build Coastguard Worker #define GL_NV_pixel_buffer_object 1
3455*8975f5c5SAndroid Build Coastguard Worker #define GL_PIXEL_PACK_BUFFER_NV           0x88EB
3456*8975f5c5SAndroid Build Coastguard Worker #define GL_PIXEL_UNPACK_BUFFER_NV         0x88EC
3457*8975f5c5SAndroid Build Coastguard Worker #define GL_PIXEL_PACK_BUFFER_BINDING_NV   0x88ED
3458*8975f5c5SAndroid Build Coastguard Worker #define GL_PIXEL_UNPACK_BUFFER_BINDING_NV 0x88EF
3459*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_NV_pixel_buffer_object */
3460*8975f5c5SAndroid Build Coastguard Worker 
3461*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_NV_polygon_mode
3462*8975f5c5SAndroid Build Coastguard Worker #define GL_NV_polygon_mode 1
3463*8975f5c5SAndroid Build Coastguard Worker #define GL_POLYGON_MODE_NV                0x0B40
3464*8975f5c5SAndroid Build Coastguard Worker #define GL_POLYGON_OFFSET_POINT_NV        0x2A01
3465*8975f5c5SAndroid Build Coastguard Worker #define GL_POLYGON_OFFSET_LINE_NV         0x2A02
3466*8975f5c5SAndroid Build Coastguard Worker #define GL_POINT_NV                       0x1B00
3467*8975f5c5SAndroid Build Coastguard Worker #define GL_LINE_NV                        0x1B01
3468*8975f5c5SAndroid Build Coastguard Worker #define GL_FILL_NV                        0x1B02
3469*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPOLYGONMODENVPROC) (GLenum face, GLenum mode);
3470*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
3471*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glPolygonModeNV (GLenum face, GLenum mode);
3472*8975f5c5SAndroid Build Coastguard Worker #endif
3473*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_NV_polygon_mode */
3474*8975f5c5SAndroid Build Coastguard Worker 
3475*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_NV_primitive_shading_rate
3476*8975f5c5SAndroid Build Coastguard Worker #define GL_NV_primitive_shading_rate 1
3477*8975f5c5SAndroid Build Coastguard Worker #define GL_SHADING_RATE_IMAGE_PER_PRIMITIVE_NV 0x95B1
3478*8975f5c5SAndroid Build Coastguard Worker #define GL_SHADING_RATE_IMAGE_PALETTE_COUNT_NV 0x95B2
3479*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_NV_primitive_shading_rate */
3480*8975f5c5SAndroid Build Coastguard Worker 
3481*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_NV_read_buffer
3482*8975f5c5SAndroid Build Coastguard Worker #define GL_NV_read_buffer 1
3483*8975f5c5SAndroid Build Coastguard Worker #define GL_READ_BUFFER_NV                 0x0C02
3484*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLREADBUFFERNVPROC) (GLenum mode);
3485*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
3486*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glReadBufferNV (GLenum mode);
3487*8975f5c5SAndroid Build Coastguard Worker #endif
3488*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_NV_read_buffer */
3489*8975f5c5SAndroid Build Coastguard Worker 
3490*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_NV_read_buffer_front
3491*8975f5c5SAndroid Build Coastguard Worker #define GL_NV_read_buffer_front 1
3492*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_NV_read_buffer_front */
3493*8975f5c5SAndroid Build Coastguard Worker 
3494*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_NV_read_depth
3495*8975f5c5SAndroid Build Coastguard Worker #define GL_NV_read_depth 1
3496*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_NV_read_depth */
3497*8975f5c5SAndroid Build Coastguard Worker 
3498*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_NV_read_depth_stencil
3499*8975f5c5SAndroid Build Coastguard Worker #define GL_NV_read_depth_stencil 1
3500*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_NV_read_depth_stencil */
3501*8975f5c5SAndroid Build Coastguard Worker 
3502*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_NV_read_stencil
3503*8975f5c5SAndroid Build Coastguard Worker #define GL_NV_read_stencil 1
3504*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_NV_read_stencil */
3505*8975f5c5SAndroid Build Coastguard Worker 
3506*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_NV_representative_fragment_test
3507*8975f5c5SAndroid Build Coastguard Worker #define GL_NV_representative_fragment_test 1
3508*8975f5c5SAndroid Build Coastguard Worker #define GL_REPRESENTATIVE_FRAGMENT_TEST_NV 0x937F
3509*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_NV_representative_fragment_test */
3510*8975f5c5SAndroid Build Coastguard Worker 
3511*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_NV_sRGB_formats
3512*8975f5c5SAndroid Build Coastguard Worker #define GL_NV_sRGB_formats 1
3513*8975f5c5SAndroid Build Coastguard Worker #define GL_SLUMINANCE_NV                  0x8C46
3514*8975f5c5SAndroid Build Coastguard Worker #define GL_SLUMINANCE_ALPHA_NV            0x8C44
3515*8975f5c5SAndroid Build Coastguard Worker #define GL_SRGB8_NV                       0x8C41
3516*8975f5c5SAndroid Build Coastguard Worker #define GL_SLUMINANCE8_NV                 0x8C47
3517*8975f5c5SAndroid Build Coastguard Worker #define GL_SLUMINANCE8_ALPHA8_NV          0x8C45
3518*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB_S3TC_DXT1_NV   0x8C4C
3519*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV 0x8C4D
3520*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV 0x8C4E
3521*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV 0x8C4F
3522*8975f5c5SAndroid Build Coastguard Worker #define GL_ETC1_SRGB8_NV                  0x88EE
3523*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_NV_sRGB_formats */
3524*8975f5c5SAndroid Build Coastguard Worker 
3525*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_NV_sample_locations
3526*8975f5c5SAndroid Build Coastguard Worker #define GL_NV_sample_locations 1
3527*8975f5c5SAndroid Build Coastguard Worker #define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV 0x933D
3528*8975f5c5SAndroid Build Coastguard Worker #define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV 0x933E
3529*8975f5c5SAndroid Build Coastguard Worker #define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV 0x933F
3530*8975f5c5SAndroid Build Coastguard Worker #define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV 0x9340
3531*8975f5c5SAndroid Build Coastguard Worker #define GL_SAMPLE_LOCATION_NV             0x8E50
3532*8975f5c5SAndroid Build Coastguard Worker #define GL_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9341
3533*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV 0x9342
3534*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV 0x9343
3535*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) (GLenum target, GLuint start, GLsizei count, const GLfloat *v);
3536*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v);
3537*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLRESOLVEDEPTHVALUESNVPROC) (void);
3538*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
3539*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFramebufferSampleLocationsfvNV (GLenum target, GLuint start, GLsizei count, const GLfloat *v);
3540*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glNamedFramebufferSampleLocationsfvNV (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v);
3541*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glResolveDepthValuesNV (void);
3542*8975f5c5SAndroid Build Coastguard Worker #endif
3543*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_NV_sample_locations */
3544*8975f5c5SAndroid Build Coastguard Worker 
3545*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_NV_sample_mask_override_coverage
3546*8975f5c5SAndroid Build Coastguard Worker #define GL_NV_sample_mask_override_coverage 1
3547*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_NV_sample_mask_override_coverage */
3548*8975f5c5SAndroid Build Coastguard Worker 
3549*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_NV_scissor_exclusive
3550*8975f5c5SAndroid Build Coastguard Worker #define GL_NV_scissor_exclusive 1
3551*8975f5c5SAndroid Build Coastguard Worker #define GL_SCISSOR_TEST_EXCLUSIVE_NV      0x9555
3552*8975f5c5SAndroid Build Coastguard Worker #define GL_SCISSOR_BOX_EXCLUSIVE_NV       0x9556
3553*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSCISSOREXCLUSIVENVPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
3554*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSCISSOREXCLUSIVEARRAYVNVPROC) (GLuint first, GLsizei count, const GLint *v);
3555*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
3556*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glScissorExclusiveNV (GLint x, GLint y, GLsizei width, GLsizei height);
3557*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glScissorExclusiveArrayvNV (GLuint first, GLsizei count, const GLint *v);
3558*8975f5c5SAndroid Build Coastguard Worker #endif
3559*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_NV_scissor_exclusive */
3560*8975f5c5SAndroid Build Coastguard Worker 
3561*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_NV_shader_atomic_fp16_vector
3562*8975f5c5SAndroid Build Coastguard Worker #define GL_NV_shader_atomic_fp16_vector 1
3563*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_NV_shader_atomic_fp16_vector */
3564*8975f5c5SAndroid Build Coastguard Worker 
3565*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_NV_shader_noperspective_interpolation
3566*8975f5c5SAndroid Build Coastguard Worker #define GL_NV_shader_noperspective_interpolation 1
3567*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_NV_shader_noperspective_interpolation */
3568*8975f5c5SAndroid Build Coastguard Worker 
3569*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_NV_shader_subgroup_partitioned
3570*8975f5c5SAndroid Build Coastguard Worker #define GL_NV_shader_subgroup_partitioned 1
3571*8975f5c5SAndroid Build Coastguard Worker #define GL_SUBGROUP_FEATURE_PARTITIONED_BIT_NV 0x00000100
3572*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_NV_shader_subgroup_partitioned */
3573*8975f5c5SAndroid Build Coastguard Worker 
3574*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_NV_shader_texture_footprint
3575*8975f5c5SAndroid Build Coastguard Worker #define GL_NV_shader_texture_footprint 1
3576*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_NV_shader_texture_footprint */
3577*8975f5c5SAndroid Build Coastguard Worker 
3578*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_NV_shading_rate_image
3579*8975f5c5SAndroid Build Coastguard Worker #define GL_NV_shading_rate_image 1
3580*8975f5c5SAndroid Build Coastguard Worker #define GL_SHADING_RATE_IMAGE_NV          0x9563
3581*8975f5c5SAndroid Build Coastguard Worker #define GL_SHADING_RATE_NO_INVOCATIONS_NV 0x9564
3582*8975f5c5SAndroid Build Coastguard Worker #define GL_SHADING_RATE_1_INVOCATION_PER_PIXEL_NV 0x9565
3583*8975f5c5SAndroid Build Coastguard Worker #define GL_SHADING_RATE_1_INVOCATION_PER_1X2_PIXELS_NV 0x9566
3584*8975f5c5SAndroid Build Coastguard Worker #define GL_SHADING_RATE_1_INVOCATION_PER_2X1_PIXELS_NV 0x9567
3585*8975f5c5SAndroid Build Coastguard Worker #define GL_SHADING_RATE_1_INVOCATION_PER_2X2_PIXELS_NV 0x9568
3586*8975f5c5SAndroid Build Coastguard Worker #define GL_SHADING_RATE_1_INVOCATION_PER_2X4_PIXELS_NV 0x9569
3587*8975f5c5SAndroid Build Coastguard Worker #define GL_SHADING_RATE_1_INVOCATION_PER_4X2_PIXELS_NV 0x956A
3588*8975f5c5SAndroid Build Coastguard Worker #define GL_SHADING_RATE_1_INVOCATION_PER_4X4_PIXELS_NV 0x956B
3589*8975f5c5SAndroid Build Coastguard Worker #define GL_SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NV 0x956C
3590*8975f5c5SAndroid Build Coastguard Worker #define GL_SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NV 0x956D
3591*8975f5c5SAndroid Build Coastguard Worker #define GL_SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NV 0x956E
3592*8975f5c5SAndroid Build Coastguard Worker #define GL_SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NV 0x956F
3593*8975f5c5SAndroid Build Coastguard Worker #define GL_SHADING_RATE_IMAGE_BINDING_NV  0x955B
3594*8975f5c5SAndroid Build Coastguard Worker #define GL_SHADING_RATE_IMAGE_TEXEL_WIDTH_NV 0x955C
3595*8975f5c5SAndroid Build Coastguard Worker #define GL_SHADING_RATE_IMAGE_TEXEL_HEIGHT_NV 0x955D
3596*8975f5c5SAndroid Build Coastguard Worker #define GL_SHADING_RATE_IMAGE_PALETTE_SIZE_NV 0x955E
3597*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_COARSE_FRAGMENT_SAMPLES_NV 0x955F
3598*8975f5c5SAndroid Build Coastguard Worker #define GL_SHADING_RATE_SAMPLE_ORDER_DEFAULT_NV 0x95AE
3599*8975f5c5SAndroid Build Coastguard Worker #define GL_SHADING_RATE_SAMPLE_ORDER_PIXEL_MAJOR_NV 0x95AF
3600*8975f5c5SAndroid Build Coastguard Worker #define GL_SHADING_RATE_SAMPLE_ORDER_SAMPLE_MAJOR_NV 0x95B0
3601*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBINDSHADINGRATEIMAGENVPROC) (GLuint texture);
3602*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETSHADINGRATEIMAGEPALETTENVPROC) (GLuint viewport, GLuint entry, GLenum *rate);
3603*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETSHADINGRATESAMPLELOCATIONIVNVPROC) (GLenum rate, GLuint samples, GLuint index, GLint *location);
3604*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSHADINGRATEIMAGEBARRIERNVPROC) (GLboolean synchronize);
3605*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSHADINGRATEIMAGEPALETTENVPROC) (GLuint viewport, GLuint first, GLsizei count, const GLenum *rates);
3606*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSHADINGRATESAMPLEORDERNVPROC) (GLenum order);
3607*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSHADINGRATESAMPLEORDERCUSTOMNVPROC) (GLenum rate, GLuint samples, const GLint *locations);
3608*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
3609*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBindShadingRateImageNV (GLuint texture);
3610*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetShadingRateImagePaletteNV (GLuint viewport, GLuint entry, GLenum *rate);
3611*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetShadingRateSampleLocationivNV (GLenum rate, GLuint samples, GLuint index, GLint *location);
3612*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glShadingRateImageBarrierNV (GLboolean synchronize);
3613*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glShadingRateImagePaletteNV (GLuint viewport, GLuint first, GLsizei count, const GLenum *rates);
3614*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glShadingRateSampleOrderNV (GLenum order);
3615*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glShadingRateSampleOrderCustomNV (GLenum rate, GLuint samples, const GLint *locations);
3616*8975f5c5SAndroid Build Coastguard Worker #endif
3617*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_NV_shading_rate_image */
3618*8975f5c5SAndroid Build Coastguard Worker 
3619*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_NV_shadow_samplers_array
3620*8975f5c5SAndroid Build Coastguard Worker #define GL_NV_shadow_samplers_array 1
3621*8975f5c5SAndroid Build Coastguard Worker #define GL_SAMPLER_2D_ARRAY_SHADOW_NV     0x8DC4
3622*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_NV_shadow_samplers_array */
3623*8975f5c5SAndroid Build Coastguard Worker 
3624*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_NV_shadow_samplers_cube
3625*8975f5c5SAndroid Build Coastguard Worker #define GL_NV_shadow_samplers_cube 1
3626*8975f5c5SAndroid Build Coastguard Worker #define GL_SAMPLER_CUBE_SHADOW_NV         0x8DC5
3627*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_NV_shadow_samplers_cube */
3628*8975f5c5SAndroid Build Coastguard Worker 
3629*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_NV_stereo_view_rendering
3630*8975f5c5SAndroid Build Coastguard Worker #define GL_NV_stereo_view_rendering 1
3631*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_NV_stereo_view_rendering */
3632*8975f5c5SAndroid Build Coastguard Worker 
3633*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_NV_texture_border_clamp
3634*8975f5c5SAndroid Build Coastguard Worker #define GL_NV_texture_border_clamp 1
3635*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_BORDER_COLOR_NV        0x1004
3636*8975f5c5SAndroid Build Coastguard Worker #define GL_CLAMP_TO_BORDER_NV             0x812D
3637*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_NV_texture_border_clamp */
3638*8975f5c5SAndroid Build Coastguard Worker 
3639*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_NV_texture_compression_s3tc_update
3640*8975f5c5SAndroid Build Coastguard Worker #define GL_NV_texture_compression_s3tc_update 1
3641*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_NV_texture_compression_s3tc_update */
3642*8975f5c5SAndroid Build Coastguard Worker 
3643*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_NV_texture_npot_2D_mipmap
3644*8975f5c5SAndroid Build Coastguard Worker #define GL_NV_texture_npot_2D_mipmap 1
3645*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_NV_texture_npot_2D_mipmap */
3646*8975f5c5SAndroid Build Coastguard Worker 
3647*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_NV_timeline_semaphore
3648*8975f5c5SAndroid Build Coastguard Worker #define GL_NV_timeline_semaphore 1
3649*8975f5c5SAndroid Build Coastguard Worker #define GL_TIMELINE_SEMAPHORE_VALUE_NV    0x9595
3650*8975f5c5SAndroid Build Coastguard Worker #define GL_SEMAPHORE_TYPE_NV              0x95B3
3651*8975f5c5SAndroid Build Coastguard Worker #define GL_SEMAPHORE_TYPE_BINARY_NV       0x95B4
3652*8975f5c5SAndroid Build Coastguard Worker #define GL_SEMAPHORE_TYPE_TIMELINE_NV     0x95B5
3653*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_TIMELINE_SEMAPHORE_VALUE_DIFFERENCE_NV 0x95B6
3654*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCREATESEMAPHORESNVPROC) (GLsizei n, GLuint *semaphores);
3655*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSEMAPHOREPARAMETERIVNVPROC) (GLuint semaphore, GLenum pname, const GLint *params);
3656*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETSEMAPHOREPARAMETERIVNVPROC) (GLuint semaphore, GLenum pname, GLint *params);
3657*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
3658*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCreateSemaphoresNV (GLsizei n, GLuint *semaphores);
3659*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glSemaphoreParameterivNV (GLuint semaphore, GLenum pname, const GLint *params);
3660*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetSemaphoreParameterivNV (GLuint semaphore, GLenum pname, GLint *params);
3661*8975f5c5SAndroid Build Coastguard Worker #endif
3662*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_NV_timeline_semaphore */
3663*8975f5c5SAndroid Build Coastguard Worker 
3664*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_NV_viewport_array
3665*8975f5c5SAndroid Build Coastguard Worker #define GL_NV_viewport_array 1
3666*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_VIEWPORTS_NV               0x825B
3667*8975f5c5SAndroid Build Coastguard Worker #define GL_VIEWPORT_SUBPIXEL_BITS_NV      0x825C
3668*8975f5c5SAndroid Build Coastguard Worker #define GL_VIEWPORT_BOUNDS_RANGE_NV       0x825D
3669*8975f5c5SAndroid Build Coastguard Worker #define GL_VIEWPORT_INDEX_PROVOKING_VERTEX_NV 0x825F
3670*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVIEWPORTARRAYVNVPROC) (GLuint first, GLsizei count, const GLfloat *v);
3671*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVIEWPORTINDEXEDFNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h);
3672*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVIEWPORTINDEXEDFVNVPROC) (GLuint index, const GLfloat *v);
3673*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSCISSORARRAYVNVPROC) (GLuint first, GLsizei count, const GLint *v);
3674*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSCISSORINDEXEDNVPROC) (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height);
3675*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSCISSORINDEXEDVNVPROC) (GLuint index, const GLint *v);
3676*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDEPTHRANGEARRAYFVNVPROC) (GLuint first, GLsizei count, const GLfloat *v);
3677*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDEPTHRANGEINDEXEDFNVPROC) (GLuint index, GLfloat n, GLfloat f);
3678*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETFLOATI_VNVPROC) (GLenum target, GLuint index, GLfloat *data);
3679*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLENABLEINVPROC) (GLenum target, GLuint index);
3680*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDISABLEINVPROC) (GLenum target, GLuint index);
3681*8975f5c5SAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDINVPROC) (GLenum target, GLuint index);
3682*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
3683*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glViewportArrayvNV (GLuint first, GLsizei count, const GLfloat *v);
3684*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glViewportIndexedfNV (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h);
3685*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glViewportIndexedfvNV (GLuint index, const GLfloat *v);
3686*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glScissorArrayvNV (GLuint first, GLsizei count, const GLint *v);
3687*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glScissorIndexedNV (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height);
3688*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glScissorIndexedvNV (GLuint index, const GLint *v);
3689*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDepthRangeArrayfvNV (GLuint first, GLsizei count, const GLfloat *v);
3690*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDepthRangeIndexedfNV (GLuint index, GLfloat n, GLfloat f);
3691*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetFloati_vNV (GLenum target, GLuint index, GLfloat *data);
3692*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glEnableiNV (GLenum target, GLuint index);
3693*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDisableiNV (GLenum target, GLuint index);
3694*8975f5c5SAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsEnablediNV (GLenum target, GLuint index);
3695*8975f5c5SAndroid Build Coastguard Worker #endif
3696*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_NV_viewport_array */
3697*8975f5c5SAndroid Build Coastguard Worker 
3698*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_NV_viewport_array2
3699*8975f5c5SAndroid Build Coastguard Worker #define GL_NV_viewport_array2 1
3700*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_NV_viewport_array2 */
3701*8975f5c5SAndroid Build Coastguard Worker 
3702*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_NV_viewport_swizzle
3703*8975f5c5SAndroid Build Coastguard Worker #define GL_NV_viewport_swizzle 1
3704*8975f5c5SAndroid Build Coastguard Worker #define GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV 0x9350
3705*8975f5c5SAndroid Build Coastguard Worker #define GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV 0x9351
3706*8975f5c5SAndroid Build Coastguard Worker #define GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV 0x9352
3707*8975f5c5SAndroid Build Coastguard Worker #define GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV 0x9353
3708*8975f5c5SAndroid Build Coastguard Worker #define GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV 0x9354
3709*8975f5c5SAndroid Build Coastguard Worker #define GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV 0x9355
3710*8975f5c5SAndroid Build Coastguard Worker #define GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV 0x9356
3711*8975f5c5SAndroid Build Coastguard Worker #define GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV 0x9357
3712*8975f5c5SAndroid Build Coastguard Worker #define GL_VIEWPORT_SWIZZLE_X_NV          0x9358
3713*8975f5c5SAndroid Build Coastguard Worker #define GL_VIEWPORT_SWIZZLE_Y_NV          0x9359
3714*8975f5c5SAndroid Build Coastguard Worker #define GL_VIEWPORT_SWIZZLE_Z_NV          0x935A
3715*8975f5c5SAndroid Build Coastguard Worker #define GL_VIEWPORT_SWIZZLE_W_NV          0x935B
3716*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVIEWPORTSWIZZLENVPROC) (GLuint index, GLenum swizzlex, GLenum swizzley, GLenum swizzlez, GLenum swizzlew);
3717*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
3718*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glViewportSwizzleNV (GLuint index, GLenum swizzlex, GLenum swizzley, GLenum swizzlez, GLenum swizzlew);
3719*8975f5c5SAndroid Build Coastguard Worker #endif
3720*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_NV_viewport_swizzle */
3721*8975f5c5SAndroid Build Coastguard Worker 
3722*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OVR_multiview
3723*8975f5c5SAndroid Build Coastguard Worker #define GL_OVR_multiview 1
3724*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR 0x9630
3725*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR 0x9632
3726*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_VIEWS_OVR                  0x9631
3727*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR 0x9633
3728*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews);
3729*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
3730*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFramebufferTextureMultiviewOVR (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews);
3731*8975f5c5SAndroid Build Coastguard Worker #endif
3732*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OVR_multiview */
3733*8975f5c5SAndroid Build Coastguard Worker 
3734*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OVR_multiview2
3735*8975f5c5SAndroid Build Coastguard Worker #define GL_OVR_multiview2 1
3736*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OVR_multiview2 */
3737*8975f5c5SAndroid Build Coastguard Worker 
3738*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_OVR_multiview_multisampled_render_to_texture
3739*8975f5c5SAndroid Build Coastguard Worker #define GL_OVR_multiview_multisampled_render_to_texture 1
3740*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTUREMULTISAMPLEMULTIVIEWOVRPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLsizei samples, GLint baseViewIndex, GLsizei numViews);
3741*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
3742*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFramebufferTextureMultisampleMultiviewOVR (GLenum target, GLenum attachment, GLuint texture, GLint level, GLsizei samples, GLint baseViewIndex, GLsizei numViews);
3743*8975f5c5SAndroid Build Coastguard Worker #endif
3744*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_OVR_multiview_multisampled_render_to_texture */
3745*8975f5c5SAndroid Build Coastguard Worker 
3746*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_QCOM_YUV_texture_gather
3747*8975f5c5SAndroid Build Coastguard Worker #define GL_QCOM_YUV_texture_gather 1
3748*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_QCOM_YUV_texture_gather */
3749*8975f5c5SAndroid Build Coastguard Worker 
3750*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_QCOM_alpha_test
3751*8975f5c5SAndroid Build Coastguard Worker #define GL_QCOM_alpha_test 1
3752*8975f5c5SAndroid Build Coastguard Worker #define GL_ALPHA_TEST_QCOM                0x0BC0
3753*8975f5c5SAndroid Build Coastguard Worker #define GL_ALPHA_TEST_FUNC_QCOM           0x0BC1
3754*8975f5c5SAndroid Build Coastguard Worker #define GL_ALPHA_TEST_REF_QCOM            0x0BC2
3755*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLALPHAFUNCQCOMPROC) (GLenum func, GLclampf ref);
3756*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
3757*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glAlphaFuncQCOM (GLenum func, GLclampf ref);
3758*8975f5c5SAndroid Build Coastguard Worker #endif
3759*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_QCOM_alpha_test */
3760*8975f5c5SAndroid Build Coastguard Worker 
3761*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_QCOM_binning_control
3762*8975f5c5SAndroid Build Coastguard Worker #define GL_QCOM_binning_control 1
3763*8975f5c5SAndroid Build Coastguard Worker #define GL_BINNING_CONTROL_HINT_QCOM      0x8FB0
3764*8975f5c5SAndroid Build Coastguard Worker #define GL_CPU_OPTIMIZED_QCOM             0x8FB1
3765*8975f5c5SAndroid Build Coastguard Worker #define GL_GPU_OPTIMIZED_QCOM             0x8FB2
3766*8975f5c5SAndroid Build Coastguard Worker #define GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM 0x8FB3
3767*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_QCOM_binning_control */
3768*8975f5c5SAndroid Build Coastguard Worker 
3769*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_QCOM_driver_control
3770*8975f5c5SAndroid Build Coastguard Worker #define GL_QCOM_driver_control 1
3771*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETDRIVERCONTROLSQCOMPROC) (GLint *num, GLsizei size, GLuint *driverControls);
3772*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETDRIVERCONTROLSTRINGQCOMPROC) (GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString);
3773*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLENABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl);
3774*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDISABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl);
3775*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
3776*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetDriverControlsQCOM (GLint *num, GLsizei size, GLuint *driverControls);
3777*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetDriverControlStringQCOM (GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString);
3778*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glEnableDriverControlQCOM (GLuint driverControl);
3779*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDisableDriverControlQCOM (GLuint driverControl);
3780*8975f5c5SAndroid Build Coastguard Worker #endif
3781*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_QCOM_driver_control */
3782*8975f5c5SAndroid Build Coastguard Worker 
3783*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_QCOM_extended_get
3784*8975f5c5SAndroid Build Coastguard Worker #define GL_QCOM_extended_get 1
3785*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_WIDTH_QCOM             0x8BD2
3786*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_HEIGHT_QCOM            0x8BD3
3787*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_DEPTH_QCOM             0x8BD4
3788*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_INTERNAL_FORMAT_QCOM   0x8BD5
3789*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_FORMAT_QCOM            0x8BD6
3790*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_TYPE_QCOM              0x8BD7
3791*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_IMAGE_VALID_QCOM       0x8BD8
3792*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_NUM_LEVELS_QCOM        0x8BD9
3793*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_TARGET_QCOM            0x8BDA
3794*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_OBJECT_VALID_QCOM      0x8BDB
3795*8975f5c5SAndroid Build Coastguard Worker #define GL_STATE_RESTORE                  0x8BDC
3796*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLEXTGETTEXTURESQCOMPROC) (GLuint *textures, GLint maxTextures, GLint *numTextures);
3797*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLEXTGETBUFFERSQCOMPROC) (GLuint *buffers, GLint maxBuffers, GLint *numBuffers);
3798*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLEXTGETRENDERBUFFERSQCOMPROC) (GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers);
3799*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLEXTGETFRAMEBUFFERSQCOMPROC) (GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers);
3800*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLEXTGETTEXLEVELPARAMETERIVQCOMPROC) (GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params);
3801*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLEXTTEXOBJECTSTATEOVERRIDEIQCOMPROC) (GLenum target, GLenum pname, GLint param);
3802*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLEXTGETTEXSUBIMAGEQCOMPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void *texels);
3803*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLEXTGETBUFFERPOINTERVQCOMPROC) (GLenum target, void **params);
3804*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
3805*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glExtGetTexturesQCOM (GLuint *textures, GLint maxTextures, GLint *numTextures);
3806*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glExtGetBuffersQCOM (GLuint *buffers, GLint maxBuffers, GLint *numBuffers);
3807*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glExtGetRenderbuffersQCOM (GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers);
3808*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glExtGetFramebuffersQCOM (GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers);
3809*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glExtGetTexLevelParameterivQCOM (GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params);
3810*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glExtTexObjectStateOverrideiQCOM (GLenum target, GLenum pname, GLint param);
3811*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glExtGetTexSubImageQCOM (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void *texels);
3812*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glExtGetBufferPointervQCOM (GLenum target, void **params);
3813*8975f5c5SAndroid Build Coastguard Worker #endif
3814*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_QCOM_extended_get */
3815*8975f5c5SAndroid Build Coastguard Worker 
3816*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_QCOM_extended_get2
3817*8975f5c5SAndroid Build Coastguard Worker #define GL_QCOM_extended_get2 1
3818*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLEXTGETSHADERSQCOMPROC) (GLuint *shaders, GLint maxShaders, GLint *numShaders);
3819*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLEXTGETPROGRAMSQCOMPROC) (GLuint *programs, GLint maxPrograms, GLint *numPrograms);
3820*8975f5c5SAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLEXTISPROGRAMBINARYQCOMPROC) (GLuint program);
3821*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLEXTGETPROGRAMBINARYSOURCEQCOMPROC) (GLuint program, GLenum shadertype, GLchar *source, GLint *length);
3822*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
3823*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glExtGetShadersQCOM (GLuint *shaders, GLint maxShaders, GLint *numShaders);
3824*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glExtGetProgramsQCOM (GLuint *programs, GLint maxPrograms, GLint *numPrograms);
3825*8975f5c5SAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glExtIsProgramBinaryQCOM (GLuint program);
3826*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glExtGetProgramBinarySourceQCOM (GLuint program, GLenum shadertype, GLchar *source, GLint *length);
3827*8975f5c5SAndroid Build Coastguard Worker #endif
3828*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_QCOM_extended_get2 */
3829*8975f5c5SAndroid Build Coastguard Worker 
3830*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_QCOM_frame_extrapolation
3831*8975f5c5SAndroid Build Coastguard Worker #define GL_QCOM_frame_extrapolation 1
3832*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLEXTRAPOLATETEX2DQCOMPROC) (GLuint src1, GLuint src2, GLuint output, GLfloat scaleFactor);
3833*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
3834*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glExtrapolateTex2DQCOM (GLuint src1, GLuint src2, GLuint output, GLfloat scaleFactor);
3835*8975f5c5SAndroid Build Coastguard Worker #endif
3836*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_QCOM_frame_extrapolation */
3837*8975f5c5SAndroid Build Coastguard Worker 
3838*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_QCOM_framebuffer_foveated
3839*8975f5c5SAndroid Build Coastguard Worker #define GL_QCOM_framebuffer_foveated 1
3840*8975f5c5SAndroid Build Coastguard Worker #define GL_FOVEATION_ENABLE_BIT_QCOM      0x00000001
3841*8975f5c5SAndroid Build Coastguard Worker #define GL_FOVEATION_SCALED_BIN_METHOD_BIT_QCOM 0x00000002
3842*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERFOVEATIONCONFIGQCOMPROC) (GLuint framebuffer, GLuint numLayers, GLuint focalPointsPerLayer, GLuint requestedFeatures, GLuint *providedFeatures);
3843*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERFOVEATIONPARAMETERSQCOMPROC) (GLuint framebuffer, GLuint layer, GLuint focalPoint, GLfloat focalX, GLfloat focalY, GLfloat gainX, GLfloat gainY, GLfloat foveaArea);
3844*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
3845*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFramebufferFoveationConfigQCOM (GLuint framebuffer, GLuint numLayers, GLuint focalPointsPerLayer, GLuint requestedFeatures, GLuint *providedFeatures);
3846*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFramebufferFoveationParametersQCOM (GLuint framebuffer, GLuint layer, GLuint focalPoint, GLfloat focalX, GLfloat focalY, GLfloat gainX, GLfloat gainY, GLfloat foveaArea);
3847*8975f5c5SAndroid Build Coastguard Worker #endif
3848*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_QCOM_framebuffer_foveated */
3849*8975f5c5SAndroid Build Coastguard Worker 
3850*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_QCOM_motion_estimation
3851*8975f5c5SAndroid Build Coastguard Worker #define GL_QCOM_motion_estimation 1
3852*8975f5c5SAndroid Build Coastguard Worker #define GL_MOTION_ESTIMATION_SEARCH_BLOCK_X_QCOM 0x8C90
3853*8975f5c5SAndroid Build Coastguard Worker #define GL_MOTION_ESTIMATION_SEARCH_BLOCK_Y_QCOM 0x8C91
3854*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXESTIMATEMOTIONQCOMPROC) (GLuint ref, GLuint target, GLuint output);
3855*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXESTIMATEMOTIONREGIONSQCOMPROC) (GLuint ref, GLuint target, GLuint output, GLuint mask);
3856*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
3857*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexEstimateMotionQCOM (GLuint ref, GLuint target, GLuint output);
3858*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexEstimateMotionRegionsQCOM (GLuint ref, GLuint target, GLuint output, GLuint mask);
3859*8975f5c5SAndroid Build Coastguard Worker #endif
3860*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_QCOM_motion_estimation */
3861*8975f5c5SAndroid Build Coastguard Worker 
3862*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_QCOM_perfmon_global_mode
3863*8975f5c5SAndroid Build Coastguard Worker #define GL_QCOM_perfmon_global_mode 1
3864*8975f5c5SAndroid Build Coastguard Worker #define GL_PERFMON_GLOBAL_MODE_QCOM       0x8FA0
3865*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_QCOM_perfmon_global_mode */
3866*8975f5c5SAndroid Build Coastguard Worker 
3867*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_QCOM_shader_framebuffer_fetch_noncoherent
3868*8975f5c5SAndroid Build Coastguard Worker #define GL_QCOM_shader_framebuffer_fetch_noncoherent 1
3869*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_FETCH_NONCOHERENT_QCOM 0x96A2
3870*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERFETCHBARRIERQCOMPROC) (void);
3871*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
3872*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFramebufferFetchBarrierQCOM (void);
3873*8975f5c5SAndroid Build Coastguard Worker #endif
3874*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_QCOM_shader_framebuffer_fetch_noncoherent */
3875*8975f5c5SAndroid Build Coastguard Worker 
3876*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_QCOM_shader_framebuffer_fetch_rate
3877*8975f5c5SAndroid Build Coastguard Worker #define GL_QCOM_shader_framebuffer_fetch_rate 1
3878*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_QCOM_shader_framebuffer_fetch_rate */
3879*8975f5c5SAndroid Build Coastguard Worker 
3880*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_QCOM_shading_rate
3881*8975f5c5SAndroid Build Coastguard Worker #define GL_QCOM_shading_rate 1
3882*8975f5c5SAndroid Build Coastguard Worker #define GL_SHADING_RATE_QCOM              0x96A4
3883*8975f5c5SAndroid Build Coastguard Worker #define GL_SHADING_RATE_PRESERVE_ASPECT_RATIO_QCOM 0x96A5
3884*8975f5c5SAndroid Build Coastguard Worker #define GL_SHADING_RATE_1X1_PIXELS_QCOM   0x96A6
3885*8975f5c5SAndroid Build Coastguard Worker #define GL_SHADING_RATE_1X2_PIXELS_QCOM   0x96A7
3886*8975f5c5SAndroid Build Coastguard Worker #define GL_SHADING_RATE_2X1_PIXELS_QCOM   0x96A8
3887*8975f5c5SAndroid Build Coastguard Worker #define GL_SHADING_RATE_2X2_PIXELS_QCOM   0x96A9
3888*8975f5c5SAndroid Build Coastguard Worker #define GL_SHADING_RATE_4X2_PIXELS_QCOM   0x96AC
3889*8975f5c5SAndroid Build Coastguard Worker #define GL_SHADING_RATE_4X4_PIXELS_QCOM   0x96AE
3890*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSHADINGRATEQCOMPROC) (GLenum rate);
3891*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
3892*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glShadingRateQCOM (GLenum rate);
3893*8975f5c5SAndroid Build Coastguard Worker #endif
3894*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_QCOM_shading_rate */
3895*8975f5c5SAndroid Build Coastguard Worker 
3896*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_QCOM_texture_foveated
3897*8975f5c5SAndroid Build Coastguard Worker #define GL_QCOM_texture_foveated 1
3898*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_FOVEATED_FEATURE_BITS_QCOM 0x8BFB
3899*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_FOVEATED_MIN_PIXEL_DENSITY_QCOM 0x8BFC
3900*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_FOVEATED_FEATURE_QUERY_QCOM 0x8BFD
3901*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_FOVEATED_NUM_FOCAL_POINTS_QUERY_QCOM 0x8BFE
3902*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_INCOMPLETE_FOVEATION_QCOM 0x8BFF
3903*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXTUREFOVEATIONPARAMETERSQCOMPROC) (GLuint texture, GLuint layer, GLuint focalPoint, GLfloat focalX, GLfloat focalY, GLfloat gainX, GLfloat gainY, GLfloat foveaArea);
3904*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
3905*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTextureFoveationParametersQCOM (GLuint texture, GLuint layer, GLuint focalPoint, GLfloat focalX, GLfloat focalY, GLfloat gainX, GLfloat gainY, GLfloat foveaArea);
3906*8975f5c5SAndroid Build Coastguard Worker #endif
3907*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_QCOM_texture_foveated */
3908*8975f5c5SAndroid Build Coastguard Worker 
3909*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_QCOM_texture_foveated2
3910*8975f5c5SAndroid Build Coastguard Worker #define GL_QCOM_texture_foveated2 1
3911*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_FOVEATED_CUTOFF_DENSITY_QCOM 0x96A0
3912*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_QCOM_texture_foveated2 */
3913*8975f5c5SAndroid Build Coastguard Worker 
3914*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_QCOM_texture_foveated_subsampled_layout
3915*8975f5c5SAndroid Build Coastguard Worker #define GL_QCOM_texture_foveated_subsampled_layout 1
3916*8975f5c5SAndroid Build Coastguard Worker #define GL_FOVEATION_SUBSAMPLED_LAYOUT_METHOD_BIT_QCOM 0x00000004
3917*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_SHADER_SUBSAMPLED_IMAGE_UNITS_QCOM 0x8FA1
3918*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_QCOM_texture_foveated_subsampled_layout */
3919*8975f5c5SAndroid Build Coastguard Worker 
3920*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_QCOM_tiled_rendering
3921*8975f5c5SAndroid Build Coastguard Worker #define GL_QCOM_tiled_rendering 1
3922*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_BUFFER_BIT0_QCOM         0x00000001
3923*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_BUFFER_BIT1_QCOM         0x00000002
3924*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_BUFFER_BIT2_QCOM         0x00000004
3925*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_BUFFER_BIT3_QCOM         0x00000008
3926*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_BUFFER_BIT4_QCOM         0x00000010
3927*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_BUFFER_BIT5_QCOM         0x00000020
3928*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_BUFFER_BIT6_QCOM         0x00000040
3929*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_BUFFER_BIT7_QCOM         0x00000080
3930*8975f5c5SAndroid Build Coastguard Worker #define GL_DEPTH_BUFFER_BIT0_QCOM         0x00000100
3931*8975f5c5SAndroid Build Coastguard Worker #define GL_DEPTH_BUFFER_BIT1_QCOM         0x00000200
3932*8975f5c5SAndroid Build Coastguard Worker #define GL_DEPTH_BUFFER_BIT2_QCOM         0x00000400
3933*8975f5c5SAndroid Build Coastguard Worker #define GL_DEPTH_BUFFER_BIT3_QCOM         0x00000800
3934*8975f5c5SAndroid Build Coastguard Worker #define GL_DEPTH_BUFFER_BIT4_QCOM         0x00001000
3935*8975f5c5SAndroid Build Coastguard Worker #define GL_DEPTH_BUFFER_BIT5_QCOM         0x00002000
3936*8975f5c5SAndroid Build Coastguard Worker #define GL_DEPTH_BUFFER_BIT6_QCOM         0x00004000
3937*8975f5c5SAndroid Build Coastguard Worker #define GL_DEPTH_BUFFER_BIT7_QCOM         0x00008000
3938*8975f5c5SAndroid Build Coastguard Worker #define GL_STENCIL_BUFFER_BIT0_QCOM       0x00010000
3939*8975f5c5SAndroid Build Coastguard Worker #define GL_STENCIL_BUFFER_BIT1_QCOM       0x00020000
3940*8975f5c5SAndroid Build Coastguard Worker #define GL_STENCIL_BUFFER_BIT2_QCOM       0x00040000
3941*8975f5c5SAndroid Build Coastguard Worker #define GL_STENCIL_BUFFER_BIT3_QCOM       0x00080000
3942*8975f5c5SAndroid Build Coastguard Worker #define GL_STENCIL_BUFFER_BIT4_QCOM       0x00100000
3943*8975f5c5SAndroid Build Coastguard Worker #define GL_STENCIL_BUFFER_BIT5_QCOM       0x00200000
3944*8975f5c5SAndroid Build Coastguard Worker #define GL_STENCIL_BUFFER_BIT6_QCOM       0x00400000
3945*8975f5c5SAndroid Build Coastguard Worker #define GL_STENCIL_BUFFER_BIT7_QCOM       0x00800000
3946*8975f5c5SAndroid Build Coastguard Worker #define GL_MULTISAMPLE_BUFFER_BIT0_QCOM   0x01000000
3947*8975f5c5SAndroid Build Coastguard Worker #define GL_MULTISAMPLE_BUFFER_BIT1_QCOM   0x02000000
3948*8975f5c5SAndroid Build Coastguard Worker #define GL_MULTISAMPLE_BUFFER_BIT2_QCOM   0x04000000
3949*8975f5c5SAndroid Build Coastguard Worker #define GL_MULTISAMPLE_BUFFER_BIT3_QCOM   0x08000000
3950*8975f5c5SAndroid Build Coastguard Worker #define GL_MULTISAMPLE_BUFFER_BIT4_QCOM   0x10000000
3951*8975f5c5SAndroid Build Coastguard Worker #define GL_MULTISAMPLE_BUFFER_BIT5_QCOM   0x20000000
3952*8975f5c5SAndroid Build Coastguard Worker #define GL_MULTISAMPLE_BUFFER_BIT6_QCOM   0x40000000
3953*8975f5c5SAndroid Build Coastguard Worker #define GL_MULTISAMPLE_BUFFER_BIT7_QCOM   0x80000000
3954*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSTARTTILINGQCOMPROC) (GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask);
3955*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLENDTILINGQCOMPROC) (GLbitfield preserveMask);
3956*8975f5c5SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
3957*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glStartTilingQCOM (GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask);
3958*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glEndTilingQCOM (GLbitfield preserveMask);
3959*8975f5c5SAndroid Build Coastguard Worker #endif
3960*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_QCOM_tiled_rendering */
3961*8975f5c5SAndroid Build Coastguard Worker 
3962*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_QCOM_writeonly_rendering
3963*8975f5c5SAndroid Build Coastguard Worker #define GL_QCOM_writeonly_rendering 1
3964*8975f5c5SAndroid Build Coastguard Worker #define GL_WRITEONLY_RENDERING_QCOM       0x8823
3965*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_QCOM_writeonly_rendering */
3966*8975f5c5SAndroid Build Coastguard Worker 
3967*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_VIV_shader_binary
3968*8975f5c5SAndroid Build Coastguard Worker #define GL_VIV_shader_binary 1
3969*8975f5c5SAndroid Build Coastguard Worker #define GL_SHADER_BINARY_VIV              0x8FC4
3970*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_VIV_shader_binary */
3971*8975f5c5SAndroid Build Coastguard Worker 
3972*8975f5c5SAndroid Build Coastguard Worker /* ANGLE GLES2 extensions */
3973*8975f5c5SAndroid Build Coastguard Worker #include "gl2ext_angle.h"
3974*8975f5c5SAndroid Build Coastguard Worker 
3975*8975f5c5SAndroid Build Coastguard Worker #ifdef __cplusplus
3976*8975f5c5SAndroid Build Coastguard Worker }
3977*8975f5c5SAndroid Build Coastguard Worker #endif
3978*8975f5c5SAndroid Build Coastguard Worker 
3979*8975f5c5SAndroid Build Coastguard Worker #endif
3980