1*8975f5c5SAndroid Build Coastguard Worker #ifndef __gles2_gl32_h_ 2*8975f5c5SAndroid Build Coastguard Worker #define __gles2_gl32_h_ 1 3*8975f5c5SAndroid Build Coastguard Worker 4*8975f5c5SAndroid Build Coastguard Worker #ifdef __cplusplus 5*8975f5c5SAndroid Build Coastguard Worker extern "C" { 6*8975f5c5SAndroid Build Coastguard Worker #endif 7*8975f5c5SAndroid Build Coastguard Worker 8*8975f5c5SAndroid Build Coastguard Worker /* 9*8975f5c5SAndroid Build Coastguard Worker ** Copyright 2013-2020 The Khronos Group Inc. 10*8975f5c5SAndroid Build Coastguard Worker ** SPDX-License-Identifier: MIT 11*8975f5c5SAndroid Build Coastguard Worker ** 12*8975f5c5SAndroid Build Coastguard Worker ** This header is generated from the Khronos OpenGL / OpenGL ES XML 13*8975f5c5SAndroid Build Coastguard Worker ** API Registry. The current version of the Registry, generator scripts 14*8975f5c5SAndroid Build Coastguard Worker ** used to make the header, and the header can be found at 15*8975f5c5SAndroid Build Coastguard Worker ** https://github.com/KhronosGroup/OpenGL-Registry 16*8975f5c5SAndroid Build Coastguard Worker */ 17*8975f5c5SAndroid Build Coastguard Worker 18*8975f5c5SAndroid Build Coastguard Worker #include <GLES3/gl3platform.h> 19*8975f5c5SAndroid Build Coastguard Worker 20*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_APIENTRYP 21*8975f5c5SAndroid Build Coastguard Worker #define GL_APIENTRYP GL_APIENTRY* 22*8975f5c5SAndroid Build Coastguard Worker #endif 23*8975f5c5SAndroid Build Coastguard Worker 24*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_GLES_PROTOTYPES 25*8975f5c5SAndroid Build Coastguard Worker #define GL_GLES_PROTOTYPES 1 26*8975f5c5SAndroid Build Coastguard Worker #endif 27*8975f5c5SAndroid Build Coastguard Worker 28*8975f5c5SAndroid Build Coastguard Worker /* Generated on date 20191013 */ 29*8975f5c5SAndroid Build Coastguard Worker 30*8975f5c5SAndroid Build Coastguard Worker /* Generated C header for: 31*8975f5c5SAndroid Build Coastguard Worker * API: gles2 32*8975f5c5SAndroid Build Coastguard Worker * Profile: common 33*8975f5c5SAndroid Build Coastguard Worker * Versions considered: 2\.[0-9]|3\.[012] 34*8975f5c5SAndroid Build Coastguard Worker * Versions emitted: .* 35*8975f5c5SAndroid Build Coastguard Worker * Default extensions included: None 36*8975f5c5SAndroid Build Coastguard Worker * Additional extensions included: _nomatch_^ 37*8975f5c5SAndroid Build Coastguard Worker * Extensions removed: _nomatch_^ 38*8975f5c5SAndroid Build Coastguard Worker */ 39*8975f5c5SAndroid Build Coastguard Worker 40*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_ES_VERSION_2_0 41*8975f5c5SAndroid Build Coastguard Worker #define GL_ES_VERSION_2_0 1 42*8975f5c5SAndroid Build Coastguard Worker #include <KHR/khrplatform.h> 43*8975f5c5SAndroid Build Coastguard Worker typedef khronos_int8_t GLbyte; 44*8975f5c5SAndroid Build Coastguard Worker typedef khronos_float_t GLclampf; 45*8975f5c5SAndroid Build Coastguard Worker typedef khronos_int32_t GLfixed; 46*8975f5c5SAndroid Build Coastguard Worker typedef khronos_int16_t GLshort; 47*8975f5c5SAndroid Build Coastguard Worker typedef khronos_uint16_t GLushort; 48*8975f5c5SAndroid Build Coastguard Worker typedef void GLvoid; 49*8975f5c5SAndroid Build Coastguard Worker typedef struct __GLsync *GLsync; 50*8975f5c5SAndroid Build Coastguard Worker typedef khronos_int64_t GLint64; 51*8975f5c5SAndroid Build Coastguard Worker typedef khronos_uint64_t GLuint64; 52*8975f5c5SAndroid Build Coastguard Worker typedef unsigned int GLenum; 53*8975f5c5SAndroid Build Coastguard Worker typedef unsigned int GLuint; 54*8975f5c5SAndroid Build Coastguard Worker typedef char GLchar; 55*8975f5c5SAndroid Build Coastguard Worker typedef khronos_float_t GLfloat; 56*8975f5c5SAndroid Build Coastguard Worker typedef khronos_ssize_t GLsizeiptr; 57*8975f5c5SAndroid Build Coastguard Worker typedef khronos_intptr_t GLintptr; 58*8975f5c5SAndroid Build Coastguard Worker typedef unsigned int GLbitfield; 59*8975f5c5SAndroid Build Coastguard Worker typedef int GLint; 60*8975f5c5SAndroid Build Coastguard Worker typedef unsigned char GLboolean; 61*8975f5c5SAndroid Build Coastguard Worker typedef int GLsizei; 62*8975f5c5SAndroid Build Coastguard Worker typedef khronos_uint8_t GLubyte; 63*8975f5c5SAndroid Build Coastguard Worker #define GL_DEPTH_BUFFER_BIT 0x00000100 64*8975f5c5SAndroid Build Coastguard Worker #define GL_STENCIL_BUFFER_BIT 0x00000400 65*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_BUFFER_BIT 0x00004000 66*8975f5c5SAndroid Build Coastguard Worker #define GL_FALSE 0 67*8975f5c5SAndroid Build Coastguard Worker #define GL_TRUE 1 68*8975f5c5SAndroid Build Coastguard Worker #define GL_POINTS 0x0000 69*8975f5c5SAndroid Build Coastguard Worker #define GL_LINES 0x0001 70*8975f5c5SAndroid Build Coastguard Worker #define GL_LINE_LOOP 0x0002 71*8975f5c5SAndroid Build Coastguard Worker #define GL_LINE_STRIP 0x0003 72*8975f5c5SAndroid Build Coastguard Worker #define GL_TRIANGLES 0x0004 73*8975f5c5SAndroid Build Coastguard Worker #define GL_TRIANGLE_STRIP 0x0005 74*8975f5c5SAndroid Build Coastguard Worker #define GL_TRIANGLE_FAN 0x0006 75*8975f5c5SAndroid Build Coastguard Worker #define GL_ZERO 0 76*8975f5c5SAndroid Build Coastguard Worker #define GL_ONE 1 77*8975f5c5SAndroid Build Coastguard Worker #define GL_SRC_COLOR 0x0300 78*8975f5c5SAndroid Build Coastguard Worker #define GL_ONE_MINUS_SRC_COLOR 0x0301 79*8975f5c5SAndroid Build Coastguard Worker #define GL_SRC_ALPHA 0x0302 80*8975f5c5SAndroid Build Coastguard Worker #define GL_ONE_MINUS_SRC_ALPHA 0x0303 81*8975f5c5SAndroid Build Coastguard Worker #define GL_DST_ALPHA 0x0304 82*8975f5c5SAndroid Build Coastguard Worker #define GL_ONE_MINUS_DST_ALPHA 0x0305 83*8975f5c5SAndroid Build Coastguard Worker #define GL_DST_COLOR 0x0306 84*8975f5c5SAndroid Build Coastguard Worker #define GL_ONE_MINUS_DST_COLOR 0x0307 85*8975f5c5SAndroid Build Coastguard Worker #define GL_SRC_ALPHA_SATURATE 0x0308 86*8975f5c5SAndroid Build Coastguard Worker #define GL_FUNC_ADD 0x8006 87*8975f5c5SAndroid Build Coastguard Worker #define GL_BLEND_EQUATION 0x8009 88*8975f5c5SAndroid Build Coastguard Worker #define GL_BLEND_EQUATION_RGB 0x8009 89*8975f5c5SAndroid Build Coastguard Worker #define GL_BLEND_EQUATION_ALPHA 0x883D 90*8975f5c5SAndroid Build Coastguard Worker #define GL_FUNC_SUBTRACT 0x800A 91*8975f5c5SAndroid Build Coastguard Worker #define GL_FUNC_REVERSE_SUBTRACT 0x800B 92*8975f5c5SAndroid Build Coastguard Worker #define GL_BLEND_DST_RGB 0x80C8 93*8975f5c5SAndroid Build Coastguard Worker #define GL_BLEND_SRC_RGB 0x80C9 94*8975f5c5SAndroid Build Coastguard Worker #define GL_BLEND_DST_ALPHA 0x80CA 95*8975f5c5SAndroid Build Coastguard Worker #define GL_BLEND_SRC_ALPHA 0x80CB 96*8975f5c5SAndroid Build Coastguard Worker #define GL_CONSTANT_COLOR 0x8001 97*8975f5c5SAndroid Build Coastguard Worker #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 98*8975f5c5SAndroid Build Coastguard Worker #define GL_CONSTANT_ALPHA 0x8003 99*8975f5c5SAndroid Build Coastguard Worker #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 100*8975f5c5SAndroid Build Coastguard Worker #define GL_BLEND_COLOR 0x8005 101*8975f5c5SAndroid Build Coastguard Worker #define GL_ARRAY_BUFFER 0x8892 102*8975f5c5SAndroid Build Coastguard Worker #define GL_ELEMENT_ARRAY_BUFFER 0x8893 103*8975f5c5SAndroid Build Coastguard Worker #define GL_ARRAY_BUFFER_BINDING 0x8894 104*8975f5c5SAndroid Build Coastguard Worker #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 105*8975f5c5SAndroid Build Coastguard Worker #define GL_STREAM_DRAW 0x88E0 106*8975f5c5SAndroid Build Coastguard Worker #define GL_STATIC_DRAW 0x88E4 107*8975f5c5SAndroid Build Coastguard Worker #define GL_DYNAMIC_DRAW 0x88E8 108*8975f5c5SAndroid Build Coastguard Worker #define GL_BUFFER_SIZE 0x8764 109*8975f5c5SAndroid Build Coastguard Worker #define GL_BUFFER_USAGE 0x8765 110*8975f5c5SAndroid Build Coastguard Worker #define GL_CURRENT_VERTEX_ATTRIB 0x8626 111*8975f5c5SAndroid Build Coastguard Worker #define GL_FRONT 0x0404 112*8975f5c5SAndroid Build Coastguard Worker #define GL_BACK 0x0405 113*8975f5c5SAndroid Build Coastguard Worker #define GL_FRONT_AND_BACK 0x0408 114*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_2D 0x0DE1 115*8975f5c5SAndroid Build Coastguard Worker #define GL_CULL_FACE 0x0B44 116*8975f5c5SAndroid Build Coastguard Worker #define GL_BLEND 0x0BE2 117*8975f5c5SAndroid Build Coastguard Worker #define GL_DITHER 0x0BD0 118*8975f5c5SAndroid Build Coastguard Worker #define GL_STENCIL_TEST 0x0B90 119*8975f5c5SAndroid Build Coastguard Worker #define GL_DEPTH_TEST 0x0B71 120*8975f5c5SAndroid Build Coastguard Worker #define GL_SCISSOR_TEST 0x0C11 121*8975f5c5SAndroid Build Coastguard Worker #define GL_POLYGON_OFFSET_FILL 0x8037 122*8975f5c5SAndroid Build Coastguard Worker #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E 123*8975f5c5SAndroid Build Coastguard Worker #define GL_SAMPLE_COVERAGE 0x80A0 124*8975f5c5SAndroid Build Coastguard Worker #define GL_NO_ERROR 0 125*8975f5c5SAndroid Build Coastguard Worker #define GL_INVALID_ENUM 0x0500 126*8975f5c5SAndroid Build Coastguard Worker #define GL_INVALID_VALUE 0x0501 127*8975f5c5SAndroid Build Coastguard Worker #define GL_INVALID_OPERATION 0x0502 128*8975f5c5SAndroid Build Coastguard Worker #define GL_OUT_OF_MEMORY 0x0505 129*8975f5c5SAndroid Build Coastguard Worker #define GL_CW 0x0900 130*8975f5c5SAndroid Build Coastguard Worker #define GL_CCW 0x0901 131*8975f5c5SAndroid Build Coastguard Worker #define GL_LINE_WIDTH 0x0B21 132*8975f5c5SAndroid Build Coastguard Worker #define GL_ALIASED_POINT_SIZE_RANGE 0x846D 133*8975f5c5SAndroid Build Coastguard Worker #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E 134*8975f5c5SAndroid Build Coastguard Worker #define GL_CULL_FACE_MODE 0x0B45 135*8975f5c5SAndroid Build Coastguard Worker #define GL_FRONT_FACE 0x0B46 136*8975f5c5SAndroid Build Coastguard Worker #define GL_DEPTH_RANGE 0x0B70 137*8975f5c5SAndroid Build Coastguard Worker #define GL_DEPTH_WRITEMASK 0x0B72 138*8975f5c5SAndroid Build Coastguard Worker #define GL_DEPTH_CLEAR_VALUE 0x0B73 139*8975f5c5SAndroid Build Coastguard Worker #define GL_DEPTH_FUNC 0x0B74 140*8975f5c5SAndroid Build Coastguard Worker #define GL_STENCIL_CLEAR_VALUE 0x0B91 141*8975f5c5SAndroid Build Coastguard Worker #define GL_STENCIL_FUNC 0x0B92 142*8975f5c5SAndroid Build Coastguard Worker #define GL_STENCIL_FAIL 0x0B94 143*8975f5c5SAndroid Build Coastguard Worker #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 144*8975f5c5SAndroid Build Coastguard Worker #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 145*8975f5c5SAndroid Build Coastguard Worker #define GL_STENCIL_REF 0x0B97 146*8975f5c5SAndroid Build Coastguard Worker #define GL_STENCIL_VALUE_MASK 0x0B93 147*8975f5c5SAndroid Build Coastguard Worker #define GL_STENCIL_WRITEMASK 0x0B98 148*8975f5c5SAndroid Build Coastguard Worker #define GL_STENCIL_BACK_FUNC 0x8800 149*8975f5c5SAndroid Build Coastguard Worker #define GL_STENCIL_BACK_FAIL 0x8801 150*8975f5c5SAndroid Build Coastguard Worker #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 151*8975f5c5SAndroid Build Coastguard Worker #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 152*8975f5c5SAndroid Build Coastguard Worker #define GL_STENCIL_BACK_REF 0x8CA3 153*8975f5c5SAndroid Build Coastguard Worker #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 154*8975f5c5SAndroid Build Coastguard Worker #define GL_STENCIL_BACK_WRITEMASK 0x8CA5 155*8975f5c5SAndroid Build Coastguard Worker #define GL_VIEWPORT 0x0BA2 156*8975f5c5SAndroid Build Coastguard Worker #define GL_SCISSOR_BOX 0x0C10 157*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_CLEAR_VALUE 0x0C22 158*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_WRITEMASK 0x0C23 159*8975f5c5SAndroid Build Coastguard Worker #define GL_UNPACK_ALIGNMENT 0x0CF5 160*8975f5c5SAndroid Build Coastguard Worker #define GL_PACK_ALIGNMENT 0x0D05 161*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_TEXTURE_SIZE 0x0D33 162*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_VIEWPORT_DIMS 0x0D3A 163*8975f5c5SAndroid Build Coastguard Worker #define GL_SUBPIXEL_BITS 0x0D50 164*8975f5c5SAndroid Build Coastguard Worker #define GL_RED_BITS 0x0D52 165*8975f5c5SAndroid Build Coastguard Worker #define GL_GREEN_BITS 0x0D53 166*8975f5c5SAndroid Build Coastguard Worker #define GL_BLUE_BITS 0x0D54 167*8975f5c5SAndroid Build Coastguard Worker #define GL_ALPHA_BITS 0x0D55 168*8975f5c5SAndroid Build Coastguard Worker #define GL_DEPTH_BITS 0x0D56 169*8975f5c5SAndroid Build Coastguard Worker #define GL_STENCIL_BITS 0x0D57 170*8975f5c5SAndroid Build Coastguard Worker #define GL_POLYGON_OFFSET_UNITS 0x2A00 171*8975f5c5SAndroid Build Coastguard Worker #define GL_POLYGON_OFFSET_FACTOR 0x8038 172*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_BINDING_2D 0x8069 173*8975f5c5SAndroid Build Coastguard Worker #define GL_SAMPLE_BUFFERS 0x80A8 174*8975f5c5SAndroid Build Coastguard Worker #define GL_SAMPLES 0x80A9 175*8975f5c5SAndroid Build Coastguard Worker #define GL_SAMPLE_COVERAGE_VALUE 0x80AA 176*8975f5c5SAndroid Build Coastguard Worker #define GL_SAMPLE_COVERAGE_INVERT 0x80AB 177*8975f5c5SAndroid Build Coastguard Worker #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 178*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 179*8975f5c5SAndroid Build Coastguard Worker #define GL_DONT_CARE 0x1100 180*8975f5c5SAndroid Build Coastguard Worker #define GL_FASTEST 0x1101 181*8975f5c5SAndroid Build Coastguard Worker #define GL_NICEST 0x1102 182*8975f5c5SAndroid Build Coastguard Worker #define GL_GENERATE_MIPMAP_HINT 0x8192 183*8975f5c5SAndroid Build Coastguard Worker #define GL_BYTE 0x1400 184*8975f5c5SAndroid Build Coastguard Worker #define GL_UNSIGNED_BYTE 0x1401 185*8975f5c5SAndroid Build Coastguard Worker #define GL_SHORT 0x1402 186*8975f5c5SAndroid Build Coastguard Worker #define GL_UNSIGNED_SHORT 0x1403 187*8975f5c5SAndroid Build Coastguard Worker #define GL_INT 0x1404 188*8975f5c5SAndroid Build Coastguard Worker #define GL_UNSIGNED_INT 0x1405 189*8975f5c5SAndroid Build Coastguard Worker #define GL_FLOAT 0x1406 190*8975f5c5SAndroid Build Coastguard Worker #define GL_FIXED 0x140C 191*8975f5c5SAndroid Build Coastguard Worker #define GL_DEPTH_COMPONENT 0x1902 192*8975f5c5SAndroid Build Coastguard Worker #define GL_ALPHA 0x1906 193*8975f5c5SAndroid Build Coastguard Worker #define GL_RGB 0x1907 194*8975f5c5SAndroid Build Coastguard Worker #define GL_RGBA 0x1908 195*8975f5c5SAndroid Build Coastguard Worker #define GL_LUMINANCE 0x1909 196*8975f5c5SAndroid Build Coastguard Worker #define GL_LUMINANCE_ALPHA 0x190A 197*8975f5c5SAndroid Build Coastguard Worker #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 198*8975f5c5SAndroid Build Coastguard Worker #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 199*8975f5c5SAndroid Build Coastguard Worker #define GL_UNSIGNED_SHORT_5_6_5 0x8363 200*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAGMENT_SHADER 0x8B30 201*8975f5c5SAndroid Build Coastguard Worker #define GL_VERTEX_SHADER 0x8B31 202*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_VERTEX_ATTRIBS 0x8869 203*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB 204*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_VARYING_VECTORS 0x8DFC 205*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D 206*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C 207*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 208*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD 209*8975f5c5SAndroid Build Coastguard Worker #define GL_SHADER_TYPE 0x8B4F 210*8975f5c5SAndroid Build Coastguard Worker #define GL_DELETE_STATUS 0x8B80 211*8975f5c5SAndroid Build Coastguard Worker #define GL_LINK_STATUS 0x8B82 212*8975f5c5SAndroid Build Coastguard Worker #define GL_VALIDATE_STATUS 0x8B83 213*8975f5c5SAndroid Build Coastguard Worker #define GL_ATTACHED_SHADERS 0x8B85 214*8975f5c5SAndroid Build Coastguard Worker #define GL_ACTIVE_UNIFORMS 0x8B86 215*8975f5c5SAndroid Build Coastguard Worker #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 216*8975f5c5SAndroid Build Coastguard Worker #define GL_ACTIVE_ATTRIBUTES 0x8B89 217*8975f5c5SAndroid Build Coastguard Worker #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A 218*8975f5c5SAndroid Build Coastguard Worker #define GL_SHADING_LANGUAGE_VERSION 0x8B8C 219*8975f5c5SAndroid Build Coastguard Worker #define GL_CURRENT_PROGRAM 0x8B8D 220*8975f5c5SAndroid Build Coastguard Worker #define GL_NEVER 0x0200 221*8975f5c5SAndroid Build Coastguard Worker #define GL_LESS 0x0201 222*8975f5c5SAndroid Build Coastguard Worker #define GL_EQUAL 0x0202 223*8975f5c5SAndroid Build Coastguard Worker #define GL_LEQUAL 0x0203 224*8975f5c5SAndroid Build Coastguard Worker #define GL_GREATER 0x0204 225*8975f5c5SAndroid Build Coastguard Worker #define GL_NOTEQUAL 0x0205 226*8975f5c5SAndroid Build Coastguard Worker #define GL_GEQUAL 0x0206 227*8975f5c5SAndroid Build Coastguard Worker #define GL_ALWAYS 0x0207 228*8975f5c5SAndroid Build Coastguard Worker #define GL_KEEP 0x1E00 229*8975f5c5SAndroid Build Coastguard Worker #define GL_REPLACE 0x1E01 230*8975f5c5SAndroid Build Coastguard Worker #define GL_INCR 0x1E02 231*8975f5c5SAndroid Build Coastguard Worker #define GL_DECR 0x1E03 232*8975f5c5SAndroid Build Coastguard Worker #define GL_INVERT 0x150A 233*8975f5c5SAndroid Build Coastguard Worker #define GL_INCR_WRAP 0x8507 234*8975f5c5SAndroid Build Coastguard Worker #define GL_DECR_WRAP 0x8508 235*8975f5c5SAndroid Build Coastguard Worker #define GL_VENDOR 0x1F00 236*8975f5c5SAndroid Build Coastguard Worker #define GL_RENDERER 0x1F01 237*8975f5c5SAndroid Build Coastguard Worker #define GL_VERSION 0x1F02 238*8975f5c5SAndroid Build Coastguard Worker #define GL_EXTENSIONS 0x1F03 239*8975f5c5SAndroid Build Coastguard Worker #define GL_NEAREST 0x2600 240*8975f5c5SAndroid Build Coastguard Worker #define GL_LINEAR 0x2601 241*8975f5c5SAndroid Build Coastguard Worker #define GL_NEAREST_MIPMAP_NEAREST 0x2700 242*8975f5c5SAndroid Build Coastguard Worker #define GL_LINEAR_MIPMAP_NEAREST 0x2701 243*8975f5c5SAndroid Build Coastguard Worker #define GL_NEAREST_MIPMAP_LINEAR 0x2702 244*8975f5c5SAndroid Build Coastguard Worker #define GL_LINEAR_MIPMAP_LINEAR 0x2703 245*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_MAG_FILTER 0x2800 246*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_MIN_FILTER 0x2801 247*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_WRAP_S 0x2802 248*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_WRAP_T 0x2803 249*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE 0x1702 250*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_CUBE_MAP 0x8513 251*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 252*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 253*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 254*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 255*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 256*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 257*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A 258*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C 259*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE0 0x84C0 260*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE1 0x84C1 261*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE2 0x84C2 262*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE3 0x84C3 263*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE4 0x84C4 264*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE5 0x84C5 265*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE6 0x84C6 266*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE7 0x84C7 267*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE8 0x84C8 268*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE9 0x84C9 269*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE10 0x84CA 270*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE11 0x84CB 271*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE12 0x84CC 272*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE13 0x84CD 273*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE14 0x84CE 274*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE15 0x84CF 275*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE16 0x84D0 276*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE17 0x84D1 277*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE18 0x84D2 278*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE19 0x84D3 279*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE20 0x84D4 280*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE21 0x84D5 281*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE22 0x84D6 282*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE23 0x84D7 283*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE24 0x84D8 284*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE25 0x84D9 285*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE26 0x84DA 286*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE27 0x84DB 287*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE28 0x84DC 288*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE29 0x84DD 289*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE30 0x84DE 290*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE31 0x84DF 291*8975f5c5SAndroid Build Coastguard Worker #define GL_ACTIVE_TEXTURE 0x84E0 292*8975f5c5SAndroid Build Coastguard Worker #define GL_REPEAT 0x2901 293*8975f5c5SAndroid Build Coastguard Worker #define GL_CLAMP_TO_EDGE 0x812F 294*8975f5c5SAndroid Build Coastguard Worker #define GL_MIRRORED_REPEAT 0x8370 295*8975f5c5SAndroid Build Coastguard Worker #define GL_FLOAT_VEC2 0x8B50 296*8975f5c5SAndroid Build Coastguard Worker #define GL_FLOAT_VEC3 0x8B51 297*8975f5c5SAndroid Build Coastguard Worker #define GL_FLOAT_VEC4 0x8B52 298*8975f5c5SAndroid Build Coastguard Worker #define GL_INT_VEC2 0x8B53 299*8975f5c5SAndroid Build Coastguard Worker #define GL_INT_VEC3 0x8B54 300*8975f5c5SAndroid Build Coastguard Worker #define GL_INT_VEC4 0x8B55 301*8975f5c5SAndroid Build Coastguard Worker #define GL_BOOL 0x8B56 302*8975f5c5SAndroid Build Coastguard Worker #define GL_BOOL_VEC2 0x8B57 303*8975f5c5SAndroid Build Coastguard Worker #define GL_BOOL_VEC3 0x8B58 304*8975f5c5SAndroid Build Coastguard Worker #define GL_BOOL_VEC4 0x8B59 305*8975f5c5SAndroid Build Coastguard Worker #define GL_FLOAT_MAT2 0x8B5A 306*8975f5c5SAndroid Build Coastguard Worker #define GL_FLOAT_MAT3 0x8B5B 307*8975f5c5SAndroid Build Coastguard Worker #define GL_FLOAT_MAT4 0x8B5C 308*8975f5c5SAndroid Build Coastguard Worker #define GL_SAMPLER_2D 0x8B5E 309*8975f5c5SAndroid Build Coastguard Worker #define GL_SAMPLER_CUBE 0x8B60 310*8975f5c5SAndroid Build Coastguard Worker #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 311*8975f5c5SAndroid Build Coastguard Worker #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 312*8975f5c5SAndroid Build Coastguard Worker #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 313*8975f5c5SAndroid Build Coastguard Worker #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 314*8975f5c5SAndroid Build Coastguard Worker #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A 315*8975f5c5SAndroid Build Coastguard Worker #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 316*8975f5c5SAndroid Build Coastguard Worker #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F 317*8975f5c5SAndroid Build Coastguard Worker #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A 318*8975f5c5SAndroid Build Coastguard Worker #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B 319*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPILE_STATUS 0x8B81 320*8975f5c5SAndroid Build Coastguard Worker #define GL_INFO_LOG_LENGTH 0x8B84 321*8975f5c5SAndroid Build Coastguard Worker #define GL_SHADER_SOURCE_LENGTH 0x8B88 322*8975f5c5SAndroid Build Coastguard Worker #define GL_SHADER_COMPILER 0x8DFA 323*8975f5c5SAndroid Build Coastguard Worker #define GL_SHADER_BINARY_FORMATS 0x8DF8 324*8975f5c5SAndroid Build Coastguard Worker #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 325*8975f5c5SAndroid Build Coastguard Worker #define GL_LOW_FLOAT 0x8DF0 326*8975f5c5SAndroid Build Coastguard Worker #define GL_MEDIUM_FLOAT 0x8DF1 327*8975f5c5SAndroid Build Coastguard Worker #define GL_HIGH_FLOAT 0x8DF2 328*8975f5c5SAndroid Build Coastguard Worker #define GL_LOW_INT 0x8DF3 329*8975f5c5SAndroid Build Coastguard Worker #define GL_MEDIUM_INT 0x8DF4 330*8975f5c5SAndroid Build Coastguard Worker #define GL_HIGH_INT 0x8DF5 331*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER 0x8D40 332*8975f5c5SAndroid Build Coastguard Worker #define GL_RENDERBUFFER 0x8D41 333*8975f5c5SAndroid Build Coastguard Worker #define GL_RGBA4 0x8056 334*8975f5c5SAndroid Build Coastguard Worker #define GL_RGB5_A1 0x8057 335*8975f5c5SAndroid Build Coastguard Worker #define GL_RGB565 0x8D62 336*8975f5c5SAndroid Build Coastguard Worker #define GL_DEPTH_COMPONENT16 0x81A5 337*8975f5c5SAndroid Build Coastguard Worker #define GL_STENCIL_INDEX8 0x8D48 338*8975f5c5SAndroid Build Coastguard Worker #define GL_RENDERBUFFER_WIDTH 0x8D42 339*8975f5c5SAndroid Build Coastguard Worker #define GL_RENDERBUFFER_HEIGHT 0x8D43 340*8975f5c5SAndroid Build Coastguard Worker #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 341*8975f5c5SAndroid Build Coastguard Worker #define GL_RENDERBUFFER_RED_SIZE 0x8D50 342*8975f5c5SAndroid Build Coastguard Worker #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 343*8975f5c5SAndroid Build Coastguard Worker #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 344*8975f5c5SAndroid Build Coastguard Worker #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 345*8975f5c5SAndroid Build Coastguard Worker #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 346*8975f5c5SAndroid Build Coastguard Worker #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 347*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 348*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 349*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 350*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 351*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT0 0x8CE0 352*8975f5c5SAndroid Build Coastguard Worker #define GL_DEPTH_ATTACHMENT 0x8D00 353*8975f5c5SAndroid Build Coastguard Worker #define GL_STENCIL_ATTACHMENT 0x8D20 354*8975f5c5SAndroid Build Coastguard Worker #define GL_NONE 0 355*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_COMPLETE 0x8CD5 356*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 357*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 358*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 359*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD 360*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_BINDING 0x8CA6 361*8975f5c5SAndroid Build Coastguard Worker #define GL_RENDERBUFFER_BINDING 0x8CA7 362*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_RENDERBUFFER_SIZE 0x84E8 363*8975f5c5SAndroid Build Coastguard Worker #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 364*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture); 365*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader); 366*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name); 367*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer); 368*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer); 369*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer); 370*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture); 371*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBLENDCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 372*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode); 373*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha); 374*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBLENDFUNCPROC) (GLenum sfactor, GLenum dfactor); 375*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); 376*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage); 377*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); 378*8975f5c5SAndroid Build Coastguard Worker typedef GLenum (GL_APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target); 379*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCLEARPROC) (GLbitfield mask); 380*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCLEARCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 381*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCLEARDEPTHFPROC) (GLfloat d); 382*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCLEARSTENCILPROC) (GLint s); 383*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOLORMASKPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); 384*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader); 385*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); 386*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); 387*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOPYTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); 388*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); 389*8975f5c5SAndroid Build Coastguard Worker typedef GLuint (GL_APIENTRYP PFNGLCREATEPROGRAMPROC) (void); 390*8975f5c5SAndroid Build Coastguard Worker typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROC) (GLenum type); 391*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCULLFACEPROC) (GLenum mode); 392*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers); 393*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers); 394*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program); 395*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers); 396*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader); 397*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint *textures); 398*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDEPTHFUNCPROC) (GLenum func); 399*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDEPTHMASKPROC) (GLboolean flag); 400*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDEPTHRANGEFPROC) (GLfloat n, GLfloat f); 401*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader); 402*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDISABLEPROC) (GLenum cap); 403*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index); 404*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWARRAYSPROC) (GLenum mode, GLint first, GLsizei count); 405*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices); 406*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLENABLEPROC) (GLenum cap); 407*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index); 408*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFINISHPROC) (void); 409*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFLUSHPROC) (void); 410*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); 411*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); 412*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFRONTFACEPROC) (GLenum mode); 413*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers); 414*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGENERATEMIPMAPPROC) (GLenum target); 415*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers); 416*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers); 417*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures); 418*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); 419*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); 420*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); 421*8975f5c5SAndroid Build Coastguard Worker typedef GLint (GL_APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name); 422*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETBOOLEANVPROC) (GLenum pname, GLboolean *data); 423*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); 424*8975f5c5SAndroid Build Coastguard Worker typedef GLenum (GL_APIENTRYP PFNGLGETERRORPROC) (void); 425*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETFLOATVPROC) (GLenum pname, GLfloat *data); 426*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params); 427*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *data); 428*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params); 429*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); 430*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); 431*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params); 432*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); 433*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); 434*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); 435*8975f5c5SAndroid Build Coastguard Worker typedef const GLubyte *(GL_APIENTRYP PFNGLGETSTRINGPROC) (GLenum name); 436*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); 437*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); 438*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params); 439*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params); 440*8975f5c5SAndroid Build Coastguard Worker typedef GLint (GL_APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name); 441*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params); 442*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params); 443*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void **pointer); 444*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLHINTPROC) (GLenum target, GLenum mode); 445*8975f5c5SAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer); 446*8975f5c5SAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDPROC) (GLenum cap); 447*8975f5c5SAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer); 448*8975f5c5SAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPROC) (GLuint program); 449*8975f5c5SAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer); 450*8975f5c5SAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISSHADERPROC) (GLuint shader); 451*8975f5c5SAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISTEXTUREPROC) (GLuint texture); 452*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLLINEWIDTHPROC) (GLfloat width); 453*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program); 454*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param); 455*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPOLYGONOFFSETPROC) (GLfloat factor, GLfloat units); 456*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); 457*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLRELEASESHADERCOMPILERPROC) (void); 458*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); 459*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLfloat value, GLboolean invert); 460*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSCISSORPROC) (GLint x, GLint y, GLsizei width, GLsizei height); 461*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length); 462*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); 463*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSTENCILFUNCPROC) (GLenum func, GLint ref, GLuint mask); 464*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask); 465*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSTENCILMASKPROC) (GLuint mask); 466*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask); 467*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSTENCILOPPROC) (GLenum fail, GLenum zfail, GLenum zpass); 468*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); 469*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXIMAGE2DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); 470*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat param); 471*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); 472*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param); 473*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); 474*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); 475*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0); 476*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value); 477*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0); 478*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value); 479*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1); 480*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value); 481*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1); 482*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value); 483*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); 484*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value); 485*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2); 486*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value); 487*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); 488*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value); 489*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); 490*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value); 491*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 492*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 493*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 494*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program); 495*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program); 496*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x); 497*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v); 498*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y); 499*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v); 500*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); 501*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v); 502*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); 503*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v); 504*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); 505*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height); 506*8975f5c5SAndroid Build Coastguard Worker #if GL_GLES_PROTOTYPES 507*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); 508*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); 509*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name); 510*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); 511*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); 512*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); 513*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); 514*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 515*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode); 516*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); 517*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); 518*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); 519*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage); 520*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); 521*8975f5c5SAndroid Build Coastguard Worker GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target); 522*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glClear (GLbitfield mask); 523*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 524*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glClearDepthf (GLfloat d); 525*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glClearStencil (GLint s); 526*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); 527*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); 528*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); 529*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); 530*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); 531*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); 532*8975f5c5SAndroid Build Coastguard Worker GL_APICALL GLuint GL_APIENTRY glCreateProgram (void); 533*8975f5c5SAndroid Build Coastguard Worker GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type); 534*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCullFace (GLenum mode); 535*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers); 536*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers); 537*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program); 538*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers); 539*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader); 540*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures); 541*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func); 542*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag); 543*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f); 544*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); 545*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDisable (GLenum cap); 546*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index); 547*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); 548*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices); 549*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glEnable (GLenum cap); 550*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index); 551*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFinish (void); 552*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFlush (void); 553*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); 554*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); 555*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode); 556*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers); 557*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target); 558*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers); 559*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers); 560*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures); 561*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); 562*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); 563*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); 564*8975f5c5SAndroid Build Coastguard Worker GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar *name); 565*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data); 566*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params); 567*8975f5c5SAndroid Build Coastguard Worker GL_APICALL GLenum GL_APIENTRY glGetError (void); 568*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *data); 569*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params); 570*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *data); 571*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params); 572*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); 573*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params); 574*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params); 575*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); 576*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); 577*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); 578*8975f5c5SAndroid Build Coastguard Worker GL_APICALL const GLubyte *GL_APIENTRY glGetString (GLenum name); 579*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params); 580*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params); 581*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params); 582*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params); 583*8975f5c5SAndroid Build Coastguard Worker GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar *name); 584*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params); 585*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params); 586*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer); 587*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode); 588*8975f5c5SAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer); 589*8975f5c5SAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap); 590*8975f5c5SAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer); 591*8975f5c5SAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program); 592*8975f5c5SAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer); 593*8975f5c5SAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader); 594*8975f5c5SAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture); 595*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width); 596*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program); 597*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param); 598*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units); 599*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); 600*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void); 601*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); 602*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert); 603*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); 604*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length); 605*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); 606*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); 607*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask); 608*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask); 609*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask); 610*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); 611*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); 612*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); 613*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); 614*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params); 615*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); 616*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params); 617*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); 618*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat v0); 619*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value); 620*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0); 621*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value); 622*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1); 623*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value); 624*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint v0, GLint v1); 625*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value); 626*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); 627*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value); 628*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2); 629*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value); 630*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); 631*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value); 632*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); 633*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value); 634*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 635*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 636*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 637*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUseProgram (GLuint program); 638*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program); 639*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint index, GLfloat x); 640*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v); 641*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y); 642*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v); 643*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z); 644*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v); 645*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); 646*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v); 647*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); 648*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); 649*8975f5c5SAndroid Build Coastguard Worker #endif 650*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_ES_VERSION_2_0 */ 651*8975f5c5SAndroid Build Coastguard Worker 652*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_ES_VERSION_3_0 653*8975f5c5SAndroid Build Coastguard Worker #define GL_ES_VERSION_3_0 1 654*8975f5c5SAndroid Build Coastguard Worker typedef khronos_uint16_t GLhalf; 655*8975f5c5SAndroid Build Coastguard Worker #define GL_READ_BUFFER 0x0C02 656*8975f5c5SAndroid Build Coastguard Worker #define GL_UNPACK_ROW_LENGTH 0x0CF2 657*8975f5c5SAndroid Build Coastguard Worker #define GL_UNPACK_SKIP_ROWS 0x0CF3 658*8975f5c5SAndroid Build Coastguard Worker #define GL_UNPACK_SKIP_PIXELS 0x0CF4 659*8975f5c5SAndroid Build Coastguard Worker #define GL_PACK_ROW_LENGTH 0x0D02 660*8975f5c5SAndroid Build Coastguard Worker #define GL_PACK_SKIP_ROWS 0x0D03 661*8975f5c5SAndroid Build Coastguard Worker #define GL_PACK_SKIP_PIXELS 0x0D04 662*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR 0x1800 663*8975f5c5SAndroid Build Coastguard Worker #define GL_DEPTH 0x1801 664*8975f5c5SAndroid Build Coastguard Worker #define GL_STENCIL 0x1802 665*8975f5c5SAndroid Build Coastguard Worker #define GL_RED 0x1903 666*8975f5c5SAndroid Build Coastguard Worker #define GL_RGB8 0x8051 667*8975f5c5SAndroid Build Coastguard Worker #define GL_RGBA8 0x8058 668*8975f5c5SAndroid Build Coastguard Worker #define GL_RGB10_A2 0x8059 669*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_BINDING_3D 0x806A 670*8975f5c5SAndroid Build Coastguard Worker #define GL_UNPACK_SKIP_IMAGES 0x806D 671*8975f5c5SAndroid Build Coastguard Worker #define GL_UNPACK_IMAGE_HEIGHT 0x806E 672*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_3D 0x806F 673*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_WRAP_R 0x8072 674*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_3D_TEXTURE_SIZE 0x8073 675*8975f5c5SAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 676*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_ELEMENTS_VERTICES 0x80E8 677*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_ELEMENTS_INDICES 0x80E9 678*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_MIN_LOD 0x813A 679*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_MAX_LOD 0x813B 680*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_BASE_LEVEL 0x813C 681*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_MAX_LEVEL 0x813D 682*8975f5c5SAndroid Build Coastguard Worker #define GL_MIN 0x8007 683*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX 0x8008 684*8975f5c5SAndroid Build Coastguard Worker #define GL_DEPTH_COMPONENT24 0x81A6 685*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD 686*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_COMPARE_MODE 0x884C 687*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_COMPARE_FUNC 0x884D 688*8975f5c5SAndroid Build Coastguard Worker #define GL_CURRENT_QUERY 0x8865 689*8975f5c5SAndroid Build Coastguard Worker #define GL_QUERY_RESULT 0x8866 690*8975f5c5SAndroid Build Coastguard Worker #define GL_QUERY_RESULT_AVAILABLE 0x8867 691*8975f5c5SAndroid Build Coastguard Worker #define GL_BUFFER_MAPPED 0x88BC 692*8975f5c5SAndroid Build Coastguard Worker #define GL_BUFFER_MAP_POINTER 0x88BD 693*8975f5c5SAndroid Build Coastguard Worker #define GL_STREAM_READ 0x88E1 694*8975f5c5SAndroid Build Coastguard Worker #define GL_STREAM_COPY 0x88E2 695*8975f5c5SAndroid Build Coastguard Worker #define GL_STATIC_READ 0x88E5 696*8975f5c5SAndroid Build Coastguard Worker #define GL_STATIC_COPY 0x88E6 697*8975f5c5SAndroid Build Coastguard Worker #define GL_DYNAMIC_READ 0x88E9 698*8975f5c5SAndroid Build Coastguard Worker #define GL_DYNAMIC_COPY 0x88EA 699*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_DRAW_BUFFERS 0x8824 700*8975f5c5SAndroid Build Coastguard Worker #define GL_DRAW_BUFFER0 0x8825 701*8975f5c5SAndroid Build Coastguard Worker #define GL_DRAW_BUFFER1 0x8826 702*8975f5c5SAndroid Build Coastguard Worker #define GL_DRAW_BUFFER2 0x8827 703*8975f5c5SAndroid Build Coastguard Worker #define GL_DRAW_BUFFER3 0x8828 704*8975f5c5SAndroid Build Coastguard Worker #define GL_DRAW_BUFFER4 0x8829 705*8975f5c5SAndroid Build Coastguard Worker #define GL_DRAW_BUFFER5 0x882A 706*8975f5c5SAndroid Build Coastguard Worker #define GL_DRAW_BUFFER6 0x882B 707*8975f5c5SAndroid Build Coastguard Worker #define GL_DRAW_BUFFER7 0x882C 708*8975f5c5SAndroid Build Coastguard Worker #define GL_DRAW_BUFFER8 0x882D 709*8975f5c5SAndroid Build Coastguard Worker #define GL_DRAW_BUFFER9 0x882E 710*8975f5c5SAndroid Build Coastguard Worker #define GL_DRAW_BUFFER10 0x882F 711*8975f5c5SAndroid Build Coastguard Worker #define GL_DRAW_BUFFER11 0x8830 712*8975f5c5SAndroid Build Coastguard Worker #define GL_DRAW_BUFFER12 0x8831 713*8975f5c5SAndroid Build Coastguard Worker #define GL_DRAW_BUFFER13 0x8832 714*8975f5c5SAndroid Build Coastguard Worker #define GL_DRAW_BUFFER14 0x8833 715*8975f5c5SAndroid Build Coastguard Worker #define GL_DRAW_BUFFER15 0x8834 716*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 717*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A 718*8975f5c5SAndroid Build Coastguard Worker #define GL_SAMPLER_3D 0x8B5F 719*8975f5c5SAndroid Build Coastguard Worker #define GL_SAMPLER_2D_SHADOW 0x8B62 720*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B 721*8975f5c5SAndroid Build Coastguard Worker #define GL_PIXEL_PACK_BUFFER 0x88EB 722*8975f5c5SAndroid Build Coastguard Worker #define GL_PIXEL_UNPACK_BUFFER 0x88EC 723*8975f5c5SAndroid Build Coastguard Worker #define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED 724*8975f5c5SAndroid Build Coastguard Worker #define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF 725*8975f5c5SAndroid Build Coastguard Worker #define GL_FLOAT_MAT2x3 0x8B65 726*8975f5c5SAndroid Build Coastguard Worker #define GL_FLOAT_MAT2x4 0x8B66 727*8975f5c5SAndroid Build Coastguard Worker #define GL_FLOAT_MAT3x2 0x8B67 728*8975f5c5SAndroid Build Coastguard Worker #define GL_FLOAT_MAT3x4 0x8B68 729*8975f5c5SAndroid Build Coastguard Worker #define GL_FLOAT_MAT4x2 0x8B69 730*8975f5c5SAndroid Build Coastguard Worker #define GL_FLOAT_MAT4x3 0x8B6A 731*8975f5c5SAndroid Build Coastguard Worker #define GL_SRGB 0x8C40 732*8975f5c5SAndroid Build Coastguard Worker #define GL_SRGB8 0x8C41 733*8975f5c5SAndroid Build Coastguard Worker #define GL_SRGB8_ALPHA8 0x8C43 734*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPARE_REF_TO_TEXTURE 0x884E 735*8975f5c5SAndroid Build Coastguard Worker #define GL_MAJOR_VERSION 0x821B 736*8975f5c5SAndroid Build Coastguard Worker #define GL_MINOR_VERSION 0x821C 737*8975f5c5SAndroid Build Coastguard Worker #define GL_NUM_EXTENSIONS 0x821D 738*8975f5c5SAndroid Build Coastguard Worker #define GL_RGBA32F 0x8814 739*8975f5c5SAndroid Build Coastguard Worker #define GL_RGB32F 0x8815 740*8975f5c5SAndroid Build Coastguard Worker #define GL_RGBA16F 0x881A 741*8975f5c5SAndroid Build Coastguard Worker #define GL_RGB16F 0x881B 742*8975f5c5SAndroid Build Coastguard Worker #define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD 743*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF 744*8975f5c5SAndroid Build Coastguard Worker #define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 745*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 746*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_VARYING_COMPONENTS 0x8B4B 747*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_2D_ARRAY 0x8C1A 748*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D 749*8975f5c5SAndroid Build Coastguard Worker #define GL_R11F_G11F_B10F 0x8C3A 750*8975f5c5SAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B 751*8975f5c5SAndroid Build Coastguard Worker #define GL_RGB9_E5 0x8C3D 752*8975f5c5SAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E 753*8975f5c5SAndroid Build Coastguard Worker #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 754*8975f5c5SAndroid Build Coastguard Worker #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F 755*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 756*8975f5c5SAndroid Build Coastguard Worker #define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 757*8975f5c5SAndroid Build Coastguard Worker #define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 758*8975f5c5SAndroid Build Coastguard Worker #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 759*8975f5c5SAndroid Build Coastguard Worker #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 760*8975f5c5SAndroid Build Coastguard Worker #define GL_RASTERIZER_DISCARD 0x8C89 761*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A 762*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B 763*8975f5c5SAndroid Build Coastguard Worker #define GL_INTERLEAVED_ATTRIBS 0x8C8C 764*8975f5c5SAndroid Build Coastguard Worker #define GL_SEPARATE_ATTRIBS 0x8C8D 765*8975f5c5SAndroid Build Coastguard Worker #define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E 766*8975f5c5SAndroid Build Coastguard Worker #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F 767*8975f5c5SAndroid Build Coastguard Worker #define GL_RGBA32UI 0x8D70 768*8975f5c5SAndroid Build Coastguard Worker #define GL_RGB32UI 0x8D71 769*8975f5c5SAndroid Build Coastguard Worker #define GL_RGBA16UI 0x8D76 770*8975f5c5SAndroid Build Coastguard Worker #define GL_RGB16UI 0x8D77 771*8975f5c5SAndroid Build Coastguard Worker #define GL_RGBA8UI 0x8D7C 772*8975f5c5SAndroid Build Coastguard Worker #define GL_RGB8UI 0x8D7D 773*8975f5c5SAndroid Build Coastguard Worker #define GL_RGBA32I 0x8D82 774*8975f5c5SAndroid Build Coastguard Worker #define GL_RGB32I 0x8D83 775*8975f5c5SAndroid Build Coastguard Worker #define GL_RGBA16I 0x8D88 776*8975f5c5SAndroid Build Coastguard Worker #define GL_RGB16I 0x8D89 777*8975f5c5SAndroid Build Coastguard Worker #define GL_RGBA8I 0x8D8E 778*8975f5c5SAndroid Build Coastguard Worker #define GL_RGB8I 0x8D8F 779*8975f5c5SAndroid Build Coastguard Worker #define GL_RED_INTEGER 0x8D94 780*8975f5c5SAndroid Build Coastguard Worker #define GL_RGB_INTEGER 0x8D98 781*8975f5c5SAndroid Build Coastguard Worker #define GL_RGBA_INTEGER 0x8D99 782*8975f5c5SAndroid Build Coastguard Worker #define GL_SAMPLER_2D_ARRAY 0x8DC1 783*8975f5c5SAndroid Build Coastguard Worker #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 784*8975f5c5SAndroid Build Coastguard Worker #define GL_SAMPLER_CUBE_SHADOW 0x8DC5 785*8975f5c5SAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_VEC2 0x8DC6 786*8975f5c5SAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_VEC3 0x8DC7 787*8975f5c5SAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_VEC4 0x8DC8 788*8975f5c5SAndroid Build Coastguard Worker #define GL_INT_SAMPLER_2D 0x8DCA 789*8975f5c5SAndroid Build Coastguard Worker #define GL_INT_SAMPLER_3D 0x8DCB 790*8975f5c5SAndroid Build Coastguard Worker #define GL_INT_SAMPLER_CUBE 0x8DCC 791*8975f5c5SAndroid Build Coastguard Worker #define GL_INT_SAMPLER_2D_ARRAY 0x8DCF 792*8975f5c5SAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 793*8975f5c5SAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 794*8975f5c5SAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 795*8975f5c5SAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 796*8975f5c5SAndroid Build Coastguard Worker #define GL_BUFFER_ACCESS_FLAGS 0x911F 797*8975f5c5SAndroid Build Coastguard Worker #define GL_BUFFER_MAP_LENGTH 0x9120 798*8975f5c5SAndroid Build Coastguard Worker #define GL_BUFFER_MAP_OFFSET 0x9121 799*8975f5c5SAndroid Build Coastguard Worker #define GL_DEPTH_COMPONENT32F 0x8CAC 800*8975f5c5SAndroid Build Coastguard Worker #define GL_DEPTH32F_STENCIL8 0x8CAD 801*8975f5c5SAndroid Build Coastguard Worker #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD 802*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 803*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 804*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 805*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 806*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 807*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 808*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 809*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 810*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_DEFAULT 0x8218 811*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_UNDEFINED 0x8219 812*8975f5c5SAndroid Build Coastguard Worker #define GL_DEPTH_STENCIL_ATTACHMENT 0x821A 813*8975f5c5SAndroid Build Coastguard Worker #define GL_DEPTH_STENCIL 0x84F9 814*8975f5c5SAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_24_8 0x84FA 815*8975f5c5SAndroid Build Coastguard Worker #define GL_DEPTH24_STENCIL8 0x88F0 816*8975f5c5SAndroid Build Coastguard Worker #define GL_UNSIGNED_NORMALIZED 0x8C17 817*8975f5c5SAndroid Build Coastguard Worker #define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 818*8975f5c5SAndroid Build Coastguard Worker #define GL_READ_FRAMEBUFFER 0x8CA8 819*8975f5c5SAndroid Build Coastguard Worker #define GL_DRAW_FRAMEBUFFER 0x8CA9 820*8975f5c5SAndroid Build Coastguard Worker #define GL_READ_FRAMEBUFFER_BINDING 0x8CAA 821*8975f5c5SAndroid Build Coastguard Worker #define GL_RENDERBUFFER_SAMPLES 0x8CAB 822*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 823*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_COLOR_ATTACHMENTS 0x8CDF 824*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT1 0x8CE1 825*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT2 0x8CE2 826*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT3 0x8CE3 827*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT4 0x8CE4 828*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT5 0x8CE5 829*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT6 0x8CE6 830*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT7 0x8CE7 831*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT8 0x8CE8 832*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT9 0x8CE9 833*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT10 0x8CEA 834*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT11 0x8CEB 835*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT12 0x8CEC 836*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT13 0x8CED 837*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT14 0x8CEE 838*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT15 0x8CEF 839*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT16 0x8CF0 840*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT17 0x8CF1 841*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT18 0x8CF2 842*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT19 0x8CF3 843*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT20 0x8CF4 844*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT21 0x8CF5 845*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT22 0x8CF6 846*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT23 0x8CF7 847*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT24 0x8CF8 848*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT25 0x8CF9 849*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT26 0x8CFA 850*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT27 0x8CFB 851*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT28 0x8CFC 852*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT29 0x8CFD 853*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT30 0x8CFE 854*8975f5c5SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT31 0x8CFF 855*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 856*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_SAMPLES 0x8D57 857*8975f5c5SAndroid Build Coastguard Worker #define GL_HALF_FLOAT 0x140B 858*8975f5c5SAndroid Build Coastguard Worker #define GL_MAP_READ_BIT 0x0001 859*8975f5c5SAndroid Build Coastguard Worker #define GL_MAP_WRITE_BIT 0x0002 860*8975f5c5SAndroid Build Coastguard Worker #define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 861*8975f5c5SAndroid Build Coastguard Worker #define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 862*8975f5c5SAndroid Build Coastguard Worker #define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 863*8975f5c5SAndroid Build Coastguard Worker #define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 864*8975f5c5SAndroid Build Coastguard Worker #define GL_RG 0x8227 865*8975f5c5SAndroid Build Coastguard Worker #define GL_RG_INTEGER 0x8228 866*8975f5c5SAndroid Build Coastguard Worker #define GL_R8 0x8229 867*8975f5c5SAndroid Build Coastguard Worker #define GL_RG8 0x822B 868*8975f5c5SAndroid Build Coastguard Worker #define GL_R16F 0x822D 869*8975f5c5SAndroid Build Coastguard Worker #define GL_R32F 0x822E 870*8975f5c5SAndroid Build Coastguard Worker #define GL_RG16F 0x822F 871*8975f5c5SAndroid Build Coastguard Worker #define GL_RG32F 0x8230 872*8975f5c5SAndroid Build Coastguard Worker #define GL_R8I 0x8231 873*8975f5c5SAndroid Build Coastguard Worker #define GL_R8UI 0x8232 874*8975f5c5SAndroid Build Coastguard Worker #define GL_R16I 0x8233 875*8975f5c5SAndroid Build Coastguard Worker #define GL_R16UI 0x8234 876*8975f5c5SAndroid Build Coastguard Worker #define GL_R32I 0x8235 877*8975f5c5SAndroid Build Coastguard Worker #define GL_R32UI 0x8236 878*8975f5c5SAndroid Build Coastguard Worker #define GL_RG8I 0x8237 879*8975f5c5SAndroid Build Coastguard Worker #define GL_RG8UI 0x8238 880*8975f5c5SAndroid Build Coastguard Worker #define GL_RG16I 0x8239 881*8975f5c5SAndroid Build Coastguard Worker #define GL_RG16UI 0x823A 882*8975f5c5SAndroid Build Coastguard Worker #define GL_RG32I 0x823B 883*8975f5c5SAndroid Build Coastguard Worker #define GL_RG32UI 0x823C 884*8975f5c5SAndroid Build Coastguard Worker #define GL_VERTEX_ARRAY_BINDING 0x85B5 885*8975f5c5SAndroid Build Coastguard Worker #define GL_R8_SNORM 0x8F94 886*8975f5c5SAndroid Build Coastguard Worker #define GL_RG8_SNORM 0x8F95 887*8975f5c5SAndroid Build Coastguard Worker #define GL_RGB8_SNORM 0x8F96 888*8975f5c5SAndroid Build Coastguard Worker #define GL_RGBA8_SNORM 0x8F97 889*8975f5c5SAndroid Build Coastguard Worker #define GL_SIGNED_NORMALIZED 0x8F9C 890*8975f5c5SAndroid Build Coastguard Worker #define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 891*8975f5c5SAndroid Build Coastguard Worker #define GL_COPY_READ_BUFFER 0x8F36 892*8975f5c5SAndroid Build Coastguard Worker #define GL_COPY_WRITE_BUFFER 0x8F37 893*8975f5c5SAndroid Build Coastguard Worker #define GL_COPY_READ_BUFFER_BINDING 0x8F36 894*8975f5c5SAndroid Build Coastguard Worker #define GL_COPY_WRITE_BUFFER_BINDING 0x8F37 895*8975f5c5SAndroid Build Coastguard Worker #define GL_UNIFORM_BUFFER 0x8A11 896*8975f5c5SAndroid Build Coastguard Worker #define GL_UNIFORM_BUFFER_BINDING 0x8A28 897*8975f5c5SAndroid Build Coastguard Worker #define GL_UNIFORM_BUFFER_START 0x8A29 898*8975f5c5SAndroid Build Coastguard Worker #define GL_UNIFORM_BUFFER_SIZE 0x8A2A 899*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B 900*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D 901*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E 902*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F 903*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 904*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 905*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 906*8975f5c5SAndroid Build Coastguard Worker #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 907*8975f5c5SAndroid Build Coastguard Worker #define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 908*8975f5c5SAndroid Build Coastguard Worker #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 909*8975f5c5SAndroid Build Coastguard Worker #define GL_UNIFORM_TYPE 0x8A37 910*8975f5c5SAndroid Build Coastguard Worker #define GL_UNIFORM_SIZE 0x8A38 911*8975f5c5SAndroid Build Coastguard Worker #define GL_UNIFORM_NAME_LENGTH 0x8A39 912*8975f5c5SAndroid Build Coastguard Worker #define GL_UNIFORM_BLOCK_INDEX 0x8A3A 913*8975f5c5SAndroid Build Coastguard Worker #define GL_UNIFORM_OFFSET 0x8A3B 914*8975f5c5SAndroid Build Coastguard Worker #define GL_UNIFORM_ARRAY_STRIDE 0x8A3C 915*8975f5c5SAndroid Build Coastguard Worker #define GL_UNIFORM_MATRIX_STRIDE 0x8A3D 916*8975f5c5SAndroid Build Coastguard Worker #define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E 917*8975f5c5SAndroid Build Coastguard Worker #define GL_UNIFORM_BLOCK_BINDING 0x8A3F 918*8975f5c5SAndroid Build Coastguard Worker #define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 919*8975f5c5SAndroid Build Coastguard Worker #define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 920*8975f5c5SAndroid Build Coastguard Worker #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 921*8975f5c5SAndroid Build Coastguard Worker #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 922*8975f5c5SAndroid Build Coastguard Worker #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 923*8975f5c5SAndroid Build Coastguard Worker #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 924*8975f5c5SAndroid Build Coastguard Worker #define GL_INVALID_INDEX 0xFFFFFFFFu 925*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 926*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 927*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 928*8975f5c5SAndroid Build Coastguard Worker #define GL_OBJECT_TYPE 0x9112 929*8975f5c5SAndroid Build Coastguard Worker #define GL_SYNC_CONDITION 0x9113 930*8975f5c5SAndroid Build Coastguard Worker #define GL_SYNC_STATUS 0x9114 931*8975f5c5SAndroid Build Coastguard Worker #define GL_SYNC_FLAGS 0x9115 932*8975f5c5SAndroid Build Coastguard Worker #define GL_SYNC_FENCE 0x9116 933*8975f5c5SAndroid Build Coastguard Worker #define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 934*8975f5c5SAndroid Build Coastguard Worker #define GL_UNSIGNALED 0x9118 935*8975f5c5SAndroid Build Coastguard Worker #define GL_SIGNALED 0x9119 936*8975f5c5SAndroid Build Coastguard Worker #define GL_ALREADY_SIGNALED 0x911A 937*8975f5c5SAndroid Build Coastguard Worker #define GL_TIMEOUT_EXPIRED 0x911B 938*8975f5c5SAndroid Build Coastguard Worker #define GL_CONDITION_SATISFIED 0x911C 939*8975f5c5SAndroid Build Coastguard Worker #define GL_WAIT_FAILED 0x911D 940*8975f5c5SAndroid Build Coastguard Worker #define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 941*8975f5c5SAndroid Build Coastguard Worker #define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull 942*8975f5c5SAndroid Build Coastguard Worker #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE 943*8975f5c5SAndroid Build Coastguard Worker #define GL_ANY_SAMPLES_PASSED 0x8C2F 944*8975f5c5SAndroid Build Coastguard Worker #define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A 945*8975f5c5SAndroid Build Coastguard Worker #define GL_SAMPLER_BINDING 0x8919 946*8975f5c5SAndroid Build Coastguard Worker #define GL_RGB10_A2UI 0x906F 947*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_SWIZZLE_R 0x8E42 948*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_SWIZZLE_G 0x8E43 949*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_SWIZZLE_B 0x8E44 950*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_SWIZZLE_A 0x8E45 951*8975f5c5SAndroid Build Coastguard Worker #define GL_GREEN 0x1904 952*8975f5c5SAndroid Build Coastguard Worker #define GL_BLUE 0x1905 953*8975f5c5SAndroid Build Coastguard Worker #define GL_INT_2_10_10_10_REV 0x8D9F 954*8975f5c5SAndroid Build Coastguard Worker #define GL_TRANSFORM_FEEDBACK 0x8E22 955*8975f5c5SAndroid Build Coastguard Worker #define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23 956*8975f5c5SAndroid Build Coastguard Worker #define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24 957*8975f5c5SAndroid Build Coastguard Worker #define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 958*8975f5c5SAndroid Build Coastguard Worker #define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 959*8975f5c5SAndroid Build Coastguard Worker #define GL_PROGRAM_BINARY_LENGTH 0x8741 960*8975f5c5SAndroid Build Coastguard Worker #define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE 961*8975f5c5SAndroid Build Coastguard Worker #define GL_PROGRAM_BINARY_FORMATS 0x87FF 962*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_R11_EAC 0x9270 963*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 964*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_RG11_EAC 0x9272 965*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 966*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_RGB8_ETC2 0x9274 967*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ETC2 0x9275 968*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 969*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 970*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 971*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 972*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F 973*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_ELEMENT_INDEX 0x8D6B 974*8975f5c5SAndroid Build Coastguard Worker #define GL_NUM_SAMPLE_COUNTS 0x9380 975*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF 976*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLREADBUFFERPROC) (GLenum src); 977*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); 978*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); 979*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); 980*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); 981*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); 982*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); 983*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGENQUERIESPROC) (GLsizei n, GLuint *ids); 984*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint *ids); 985*8975f5c5SAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISQUERYPROC) (GLuint id); 986*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBEGINQUERYPROC) (GLenum target, GLuint id); 987*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLENDQUERYPROC) (GLenum target); 988*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint *params); 989*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint *params); 990*8975f5c5SAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLUNMAPBUFFERPROC) (GLenum target); 991*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, void **params); 992*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum *bufs); 993*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 994*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 995*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 996*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 997*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 998*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 999*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); 1000*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); 1001*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); 1002*8975f5c5SAndroid Build Coastguard Worker typedef void *(GL_APIENTRYP PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); 1003*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length); 1004*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBINDVERTEXARRAYPROC) (GLuint array); 1005*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint *arrays); 1006*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays); 1007*8975f5c5SAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISVERTEXARRAYPROC) (GLuint array); 1008*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint *data); 1009*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum primitiveMode); 1010*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC) (void); 1011*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); 1012*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer); 1013*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); 1014*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); 1015*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); 1016*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC) (GLuint index, GLenum pname, GLint *params); 1017*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC) (GLuint index, GLenum pname, GLuint *params); 1018*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4IPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w); 1019*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); 1020*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4IVPROC) (GLuint index, const GLint *v); 1021*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC) (GLuint index, const GLuint *v); 1022*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETUNIFORMUIVPROC) (GLuint program, GLint location, GLuint *params); 1023*8975f5c5SAndroid Build Coastguard Worker typedef GLint (GL_APIENTRYP PFNGLGETFRAGDATALOCATIONPROC) (GLuint program, const GLchar *name); 1024*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM1UIPROC) (GLint location, GLuint v0); 1025*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM2UIPROC) (GLint location, GLuint v0, GLuint v1); 1026*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM3UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2); 1027*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM4UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); 1028*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM1UIVPROC) (GLint location, GLsizei count, const GLuint *value); 1029*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM2UIVPROC) (GLint location, GLsizei count, const GLuint *value); 1030*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM3UIVPROC) (GLint location, GLsizei count, const GLuint *value); 1031*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM4UIVPROC) (GLint location, GLsizei count, const GLuint *value); 1032*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCLEARBUFFERIVPROC) (GLenum buffer, GLint drawbuffer, const GLint *value); 1033*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCLEARBUFFERUIVPROC) (GLenum buffer, GLint drawbuffer, const GLuint *value); 1034*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCLEARBUFFERFVPROC) (GLenum buffer, GLint drawbuffer, const GLfloat *value); 1035*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCLEARBUFFERFIPROC) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); 1036*8975f5c5SAndroid Build Coastguard Worker typedef const GLubyte *(GL_APIENTRYP PFNGLGETSTRINGIPROC) (GLenum name, GLuint index); 1037*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC) (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); 1038*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETUNIFORMINDICESPROC) (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices); 1039*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC) (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); 1040*8975f5c5SAndroid Build Coastguard Worker typedef GLuint (GL_APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC) (GLuint program, const GLchar *uniformBlockName); 1041*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVPROC) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); 1042*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); 1043*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); 1044*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount); 1045*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount); 1046*8975f5c5SAndroid Build Coastguard Worker typedef GLsync (GL_APIENTRYP PFNGLFENCESYNCPROC) (GLenum condition, GLbitfield flags); 1047*8975f5c5SAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISSYNCPROC) (GLsync sync); 1048*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETESYNCPROC) (GLsync sync); 1049*8975f5c5SAndroid Build Coastguard Worker typedef GLenum (GL_APIENTRYP PFNGLCLIENTWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); 1050*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); 1051*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETINTEGER64VPROC) (GLenum pname, GLint64 *data); 1052*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETSYNCIVPROC) (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); 1053*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETINTEGER64I_VPROC) (GLenum target, GLuint index, GLint64 *data); 1054*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC) (GLenum target, GLenum pname, GLint64 *params); 1055*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGENSAMPLERSPROC) (GLsizei count, GLuint *samplers); 1056*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETESAMPLERSPROC) (GLsizei count, const GLuint *samplers); 1057*8975f5c5SAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISSAMPLERPROC) (GLuint sampler); 1058*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler); 1059*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIPROC) (GLuint sampler, GLenum pname, GLint param); 1060*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, const GLint *param); 1061*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERFPROC) (GLuint sampler, GLenum pname, GLfloat param); 1062*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, const GLfloat *param); 1063*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, GLint *params); 1064*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, GLfloat *params); 1065*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISORPROC) (GLuint index, GLuint divisor); 1066*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBINDTRANSFORMFEEDBACKPROC) (GLenum target, GLuint id); 1067*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSPROC) (GLsizei n, const GLuint *ids); 1068*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGENTRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint *ids); 1069*8975f5c5SAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISTRANSFORMFEEDBACKPROC) (GLuint id); 1070*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKPROC) (void); 1071*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKPROC) (void); 1072*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPROGRAMBINARYPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); 1073*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMBINARYPROC) (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length); 1074*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMPARAMETERIPROC) (GLuint program, GLenum pname, GLint value); 1075*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLINVALIDATEFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments); 1076*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLINVALIDATESUBFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); 1077*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXSTORAGE2DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); 1078*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXSTORAGE3DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); 1079*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETINTERNALFORMATIVPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params); 1080*8975f5c5SAndroid Build Coastguard Worker #if GL_GLES_PROTOTYPES 1081*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glReadBuffer (GLenum src); 1082*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); 1083*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); 1084*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); 1085*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); 1086*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); 1087*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); 1088*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGenQueries (GLsizei n, GLuint *ids); 1089*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDeleteQueries (GLsizei n, const GLuint *ids); 1090*8975f5c5SAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsQuery (GLuint id); 1091*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBeginQuery (GLenum target, GLuint id); 1092*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glEndQuery (GLenum target); 1093*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetQueryiv (GLenum target, GLenum pname, GLint *params); 1094*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint *params); 1095*8975f5c5SAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glUnmapBuffer (GLenum target); 1096*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetBufferPointerv (GLenum target, GLenum pname, void **params); 1097*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawBuffers (GLsizei n, const GLenum *bufs); 1098*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1099*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1100*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1101*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1102*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1103*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1104*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); 1105*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); 1106*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); 1107*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void *GL_APIENTRY glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); 1108*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length); 1109*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBindVertexArray (GLuint array); 1110*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint *arrays); 1111*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGenVertexArrays (GLsizei n, GLuint *arrays); 1112*8975f5c5SAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsVertexArray (GLuint array); 1113*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetIntegeri_v (GLenum target, GLuint index, GLint *data); 1114*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBeginTransformFeedback (GLenum primitiveMode); 1115*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glEndTransformFeedback (void); 1116*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); 1117*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBindBufferBase (GLenum target, GLuint index, GLuint buffer); 1118*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); 1119*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); 1120*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); 1121*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetVertexAttribIiv (GLuint index, GLenum pname, GLint *params); 1122*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint *params); 1123*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w); 1124*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); 1125*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttribI4iv (GLuint index, const GLint *v); 1126*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttribI4uiv (GLuint index, const GLuint *v); 1127*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetUniformuiv (GLuint program, GLint location, GLuint *params); 1128*8975f5c5SAndroid Build Coastguard Worker GL_APICALL GLint GL_APIENTRY glGetFragDataLocation (GLuint program, const GLchar *name); 1129*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform1ui (GLint location, GLuint v0); 1130*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform2ui (GLint location, GLuint v0, GLuint v1); 1131*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2); 1132*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); 1133*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform1uiv (GLint location, GLsizei count, const GLuint *value); 1134*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform2uiv (GLint location, GLsizei count, const GLuint *value); 1135*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform3uiv (GLint location, GLsizei count, const GLuint *value); 1136*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform4uiv (GLint location, GLsizei count, const GLuint *value); 1137*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint *value); 1138*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint *value); 1139*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat *value); 1140*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); 1141*8975f5c5SAndroid Build Coastguard Worker GL_APICALL const GLubyte *GL_APIENTRY glGetStringi (GLenum name, GLuint index); 1142*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); 1143*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices); 1144*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); 1145*8975f5c5SAndroid Build Coastguard Worker GL_APICALL GLuint GL_APIENTRY glGetUniformBlockIndex (GLuint program, const GLchar *uniformBlockName); 1146*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); 1147*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); 1148*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); 1149*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei instancecount); 1150*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount); 1151*8975f5c5SAndroid Build Coastguard Worker GL_APICALL GLsync GL_APIENTRY glFenceSync (GLenum condition, GLbitfield flags); 1152*8975f5c5SAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsSync (GLsync sync); 1153*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDeleteSync (GLsync sync); 1154*8975f5c5SAndroid Build Coastguard Worker GL_APICALL GLenum GL_APIENTRY glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); 1155*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); 1156*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetInteger64v (GLenum pname, GLint64 *data); 1157*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetSynciv (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); 1158*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetInteger64i_v (GLenum target, GLuint index, GLint64 *data); 1159*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64 *params); 1160*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGenSamplers (GLsizei count, GLuint *samplers); 1161*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDeleteSamplers (GLsizei count, const GLuint *samplers); 1162*8975f5c5SAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsSampler (GLuint sampler); 1163*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBindSampler (GLuint unit, GLuint sampler); 1164*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glSamplerParameteri (GLuint sampler, GLenum pname, GLint param); 1165*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glSamplerParameteriv (GLuint sampler, GLenum pname, const GLint *param); 1166*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param); 1167*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat *param); 1168*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint *params); 1169*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat *params); 1170*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttribDivisor (GLuint index, GLuint divisor); 1171*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBindTransformFeedback (GLenum target, GLuint id); 1172*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDeleteTransformFeedbacks (GLsizei n, const GLuint *ids); 1173*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGenTransformFeedbacks (GLsizei n, GLuint *ids); 1174*8975f5c5SAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsTransformFeedback (GLuint id); 1175*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glPauseTransformFeedback (void); 1176*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glResumeTransformFeedback (void); 1177*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetProgramBinary (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); 1178*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramBinary (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length); 1179*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramParameteri (GLuint program, GLenum pname, GLint value); 1180*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glInvalidateFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments); 1181*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glInvalidateSubFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); 1182*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); 1183*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); 1184*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params); 1185*8975f5c5SAndroid Build Coastguard Worker #endif 1186*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_ES_VERSION_3_0 */ 1187*8975f5c5SAndroid Build Coastguard Worker 1188*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_ES_VERSION_3_1 1189*8975f5c5SAndroid Build Coastguard Worker #define GL_ES_VERSION_3_1 1 1190*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPUTE_SHADER 0x91B9 1191*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB 1192*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC 1193*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD 1194*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262 1195*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263 1196*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264 1197*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265 1198*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266 1199*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB 1200*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE 1201*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF 1202*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPUTE_WORK_GROUP_SIZE 0x8267 1203*8975f5c5SAndroid Build Coastguard Worker #define GL_DISPATCH_INDIRECT_BUFFER 0x90EE 1204*8975f5c5SAndroid Build Coastguard Worker #define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF 1205*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPUTE_SHADER_BIT 0x00000020 1206*8975f5c5SAndroid Build Coastguard Worker #define GL_DRAW_INDIRECT_BUFFER 0x8F3F 1207*8975f5c5SAndroid Build Coastguard Worker #define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 1208*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_UNIFORM_LOCATIONS 0x826E 1209*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310 1210*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311 1211*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313 1212*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314 1213*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_FRAMEBUFFER_WIDTH 0x9315 1214*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316 1215*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318 1216*8975f5c5SAndroid Build Coastguard Worker #define GL_UNIFORM 0x92E1 1217*8975f5c5SAndroid Build Coastguard Worker #define GL_UNIFORM_BLOCK 0x92E2 1218*8975f5c5SAndroid Build Coastguard Worker #define GL_PROGRAM_INPUT 0x92E3 1219*8975f5c5SAndroid Build Coastguard Worker #define GL_PROGRAM_OUTPUT 0x92E4 1220*8975f5c5SAndroid Build Coastguard Worker #define GL_BUFFER_VARIABLE 0x92E5 1221*8975f5c5SAndroid Build Coastguard Worker #define GL_SHADER_STORAGE_BLOCK 0x92E6 1222*8975f5c5SAndroid Build Coastguard Worker #define GL_ATOMIC_COUNTER_BUFFER 0x92C0 1223*8975f5c5SAndroid Build Coastguard Worker #define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4 1224*8975f5c5SAndroid Build Coastguard Worker #define GL_ACTIVE_RESOURCES 0x92F5 1225*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_NAME_LENGTH 0x92F6 1226*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7 1227*8975f5c5SAndroid Build Coastguard Worker #define GL_NAME_LENGTH 0x92F9 1228*8975f5c5SAndroid Build Coastguard Worker #define GL_TYPE 0x92FA 1229*8975f5c5SAndroid Build Coastguard Worker #define GL_ARRAY_SIZE 0x92FB 1230*8975f5c5SAndroid Build Coastguard Worker #define GL_OFFSET 0x92FC 1231*8975f5c5SAndroid Build Coastguard Worker #define GL_BLOCK_INDEX 0x92FD 1232*8975f5c5SAndroid Build Coastguard Worker #define GL_ARRAY_STRIDE 0x92FE 1233*8975f5c5SAndroid Build Coastguard Worker #define GL_MATRIX_STRIDE 0x92FF 1234*8975f5c5SAndroid Build Coastguard Worker #define GL_IS_ROW_MAJOR 0x9300 1235*8975f5c5SAndroid Build Coastguard Worker #define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301 1236*8975f5c5SAndroid Build Coastguard Worker #define GL_BUFFER_BINDING 0x9302 1237*8975f5c5SAndroid Build Coastguard Worker #define GL_BUFFER_DATA_SIZE 0x9303 1238*8975f5c5SAndroid Build Coastguard Worker #define GL_NUM_ACTIVE_VARIABLES 0x9304 1239*8975f5c5SAndroid Build Coastguard Worker #define GL_ACTIVE_VARIABLES 0x9305 1240*8975f5c5SAndroid Build Coastguard Worker #define GL_REFERENCED_BY_VERTEX_SHADER 0x9306 1241*8975f5c5SAndroid Build Coastguard Worker #define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A 1242*8975f5c5SAndroid Build Coastguard Worker #define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B 1243*8975f5c5SAndroid Build Coastguard Worker #define GL_TOP_LEVEL_ARRAY_SIZE 0x930C 1244*8975f5c5SAndroid Build Coastguard Worker #define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D 1245*8975f5c5SAndroid Build Coastguard Worker #define GL_LOCATION 0x930E 1246*8975f5c5SAndroid Build Coastguard Worker #define GL_VERTEX_SHADER_BIT 0x00000001 1247*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAGMENT_SHADER_BIT 0x00000002 1248*8975f5c5SAndroid Build Coastguard Worker #define GL_ALL_SHADER_BITS 0xFFFFFFFF 1249*8975f5c5SAndroid Build Coastguard Worker #define GL_PROGRAM_SEPARABLE 0x8258 1250*8975f5c5SAndroid Build Coastguard Worker #define GL_ACTIVE_PROGRAM 0x8259 1251*8975f5c5SAndroid Build Coastguard Worker #define GL_PROGRAM_PIPELINE_BINDING 0x825A 1252*8975f5c5SAndroid Build Coastguard Worker #define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1 1253*8975f5c5SAndroid Build Coastguard Worker #define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2 1254*8975f5c5SAndroid Build Coastguard Worker #define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3 1255*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC 1256*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0 1257*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1 1258*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2 1259*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6 1260*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7 1261*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8 1262*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC 1263*8975f5c5SAndroid Build Coastguard Worker #define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9 1264*8975f5c5SAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB 1265*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_IMAGE_UNITS 0x8F38 1266*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA 1267*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE 1268*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF 1269*8975f5c5SAndroid Build Coastguard Worker #define GL_IMAGE_BINDING_NAME 0x8F3A 1270*8975f5c5SAndroid Build Coastguard Worker #define GL_IMAGE_BINDING_LEVEL 0x8F3B 1271*8975f5c5SAndroid Build Coastguard Worker #define GL_IMAGE_BINDING_LAYERED 0x8F3C 1272*8975f5c5SAndroid Build Coastguard Worker #define GL_IMAGE_BINDING_LAYER 0x8F3D 1273*8975f5c5SAndroid Build Coastguard Worker #define GL_IMAGE_BINDING_ACCESS 0x8F3E 1274*8975f5c5SAndroid Build Coastguard Worker #define GL_IMAGE_BINDING_FORMAT 0x906E 1275*8975f5c5SAndroid Build Coastguard Worker #define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 1276*8975f5c5SAndroid Build Coastguard Worker #define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002 1277*8975f5c5SAndroid Build Coastguard Worker #define GL_UNIFORM_BARRIER_BIT 0x00000004 1278*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 1279*8975f5c5SAndroid Build Coastguard Worker #define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 1280*8975f5c5SAndroid Build Coastguard Worker #define GL_COMMAND_BARRIER_BIT 0x00000040 1281*8975f5c5SAndroid Build Coastguard Worker #define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080 1282*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100 1283*8975f5c5SAndroid Build Coastguard Worker #define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200 1284*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 1285*8975f5c5SAndroid Build Coastguard Worker #define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800 1286*8975f5c5SAndroid Build Coastguard Worker #define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000 1287*8975f5c5SAndroid Build Coastguard Worker #define GL_ALL_BARRIER_BITS 0xFFFFFFFF 1288*8975f5c5SAndroid Build Coastguard Worker #define GL_IMAGE_2D 0x904D 1289*8975f5c5SAndroid Build Coastguard Worker #define GL_IMAGE_3D 0x904E 1290*8975f5c5SAndroid Build Coastguard Worker #define GL_IMAGE_CUBE 0x9050 1291*8975f5c5SAndroid Build Coastguard Worker #define GL_IMAGE_2D_ARRAY 0x9053 1292*8975f5c5SAndroid Build Coastguard Worker #define GL_INT_IMAGE_2D 0x9058 1293*8975f5c5SAndroid Build Coastguard Worker #define GL_INT_IMAGE_3D 0x9059 1294*8975f5c5SAndroid Build Coastguard Worker #define GL_INT_IMAGE_CUBE 0x905B 1295*8975f5c5SAndroid Build Coastguard Worker #define GL_INT_IMAGE_2D_ARRAY 0x905E 1296*8975f5c5SAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_IMAGE_2D 0x9063 1297*8975f5c5SAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_IMAGE_3D 0x9064 1298*8975f5c5SAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 1299*8975f5c5SAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 1300*8975f5c5SAndroid Build Coastguard Worker #define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7 1301*8975f5c5SAndroid Build Coastguard Worker #define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8 1302*8975f5c5SAndroid Build Coastguard Worker #define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9 1303*8975f5c5SAndroid Build Coastguard Worker #define GL_READ_ONLY 0x88B8 1304*8975f5c5SAndroid Build Coastguard Worker #define GL_WRITE_ONLY 0x88B9 1305*8975f5c5SAndroid Build Coastguard Worker #define GL_READ_WRITE 0x88BA 1306*8975f5c5SAndroid Build Coastguard Worker #define GL_SHADER_STORAGE_BUFFER 0x90D2 1307*8975f5c5SAndroid Build Coastguard Worker #define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3 1308*8975f5c5SAndroid Build Coastguard Worker #define GL_SHADER_STORAGE_BUFFER_START 0x90D4 1309*8975f5c5SAndroid Build Coastguard Worker #define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5 1310*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6 1311*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA 1312*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB 1313*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC 1314*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD 1315*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE 1316*8975f5c5SAndroid Build Coastguard Worker #define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF 1317*8975f5c5SAndroid Build Coastguard Worker #define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000 1318*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39 1319*8975f5c5SAndroid Build Coastguard Worker #define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA 1320*8975f5c5SAndroid Build Coastguard Worker #define GL_STENCIL_INDEX 0x1901 1321*8975f5c5SAndroid Build Coastguard Worker #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E 1322*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F 1323*8975f5c5SAndroid Build Coastguard Worker #define GL_SAMPLE_POSITION 0x8E50 1324*8975f5c5SAndroid Build Coastguard Worker #define GL_SAMPLE_MASK 0x8E51 1325*8975f5c5SAndroid Build Coastguard Worker #define GL_SAMPLE_MASK_VALUE 0x8E52 1326*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_2D_MULTISAMPLE 0x9100 1327*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 1328*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E 1329*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F 1330*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_INTEGER_SAMPLES 0x9110 1331*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 1332*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_SAMPLES 0x9106 1333*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 1334*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_WIDTH 0x1000 1335*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_HEIGHT 0x1001 1336*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_DEPTH 0x8071 1337*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_INTERNAL_FORMAT 0x1003 1338*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_RED_SIZE 0x805C 1339*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_GREEN_SIZE 0x805D 1340*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_BLUE_SIZE 0x805E 1341*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_ALPHA_SIZE 0x805F 1342*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_DEPTH_SIZE 0x884A 1343*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_STENCIL_SIZE 0x88F1 1344*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_SHARED_SIZE 0x8C3F 1345*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_RED_TYPE 0x8C10 1346*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_GREEN_TYPE 0x8C11 1347*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_BLUE_TYPE 0x8C12 1348*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_ALPHA_TYPE 0x8C13 1349*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_DEPTH_TYPE 0x8C16 1350*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_COMPRESSED 0x86A1 1351*8975f5c5SAndroid Build Coastguard Worker #define GL_SAMPLER_2D_MULTISAMPLE 0x9108 1352*8975f5c5SAndroid Build Coastguard Worker #define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 1353*8975f5c5SAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A 1354*8975f5c5SAndroid Build Coastguard Worker #define GL_VERTEX_ATTRIB_BINDING 0x82D4 1355*8975f5c5SAndroid Build Coastguard Worker #define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5 1356*8975f5c5SAndroid Build Coastguard Worker #define GL_VERTEX_BINDING_DIVISOR 0x82D6 1357*8975f5c5SAndroid Build Coastguard Worker #define GL_VERTEX_BINDING_OFFSET 0x82D7 1358*8975f5c5SAndroid Build Coastguard Worker #define GL_VERTEX_BINDING_STRIDE 0x82D8 1359*8975f5c5SAndroid Build Coastguard Worker #define GL_VERTEX_BINDING_BUFFER 0x8F4F 1360*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9 1361*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA 1362*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5 1363*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDISPATCHCOMPUTEPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); 1364*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDISPATCHCOMPUTEINDIRECTPROC) (GLintptr indirect); 1365*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINDIRECTPROC) (GLenum mode, const void *indirect); 1366*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void *indirect); 1367*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERPARAMETERIPROC) (GLenum target, GLenum pname, GLint param); 1368*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); 1369*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPROGRAMINTERFACEIVPROC) (GLuint program, GLenum programInterface, GLenum pname, GLint *params); 1370*8975f5c5SAndroid Build Coastguard Worker typedef GLuint (GL_APIENTRYP PFNGLGETPROGRAMRESOURCEINDEXPROC) (GLuint program, GLenum programInterface, const GLchar *name); 1371*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPROGRAMRESOURCENAMEPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); 1372*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPROGRAMRESOURCEIVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params); 1373*8975f5c5SAndroid Build Coastguard Worker typedef GLint (GL_APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONPROC) (GLuint program, GLenum programInterface, const GLchar *name); 1374*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUSEPROGRAMSTAGESPROC) (GLuint pipeline, GLbitfield stages, GLuint program); 1375*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLACTIVESHADERPROGRAMPROC) (GLuint pipeline, GLuint program); 1376*8975f5c5SAndroid Build Coastguard Worker typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROGRAMVPROC) (GLenum type, GLsizei count, const GLchar *const*strings); 1377*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBINDPROGRAMPIPELINEPROC) (GLuint pipeline); 1378*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPIPELINESPROC) (GLsizei n, const GLuint *pipelines); 1379*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGENPROGRAMPIPELINESPROC) (GLsizei n, GLuint *pipelines); 1380*8975f5c5SAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPIPELINEPROC) (GLuint pipeline); 1381*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPROGRAMPIPELINEIVPROC) (GLuint pipeline, GLenum pname, GLint *params); 1382*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1IPROC) (GLuint program, GLint location, GLint v0); 1383*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2IPROC) (GLuint program, GLint location, GLint v0, GLint v1); 1384*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3IPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); 1385*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4IPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); 1386*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1UIPROC) (GLuint program, GLint location, GLuint v0); 1387*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1); 1388*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); 1389*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); 1390*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1FPROC) (GLuint program, GLint location, GLfloat v0); 1391*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1); 1392*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); 1393*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); 1394*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); 1395*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); 1396*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); 1397*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); 1398*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); 1399*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); 1400*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); 1401*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); 1402*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); 1403*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); 1404*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); 1405*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); 1406*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1407*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1408*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1409*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1410*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1411*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1412*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1413*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1414*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1415*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEPROC) (GLuint pipeline); 1416*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGPROC) (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); 1417*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBINDIMAGETEXTUREPROC) (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); 1418*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETBOOLEANI_VPROC) (GLenum target, GLuint index, GLboolean *data); 1419*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMEMORYBARRIERPROC) (GLbitfield barriers); 1420*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMEMORYBARRIERBYREGIONPROC) (GLbitfield barriers); 1421*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXSTORAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); 1422*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETMULTISAMPLEFVPROC) (GLenum pname, GLuint index, GLfloat *val); 1423*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSAMPLEMASKIPROC) (GLuint maskNumber, GLbitfield mask); 1424*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETTEXLEVELPARAMETERIVPROC) (GLenum target, GLint level, GLenum pname, GLint *params); 1425*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETTEXLEVELPARAMETERFVPROC) (GLenum target, GLint level, GLenum pname, GLfloat *params); 1426*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBINDVERTEXBUFFERPROC) (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); 1427*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); 1428*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBIFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); 1429*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBBINDINGPROC) (GLuint attribindex, GLuint bindingindex); 1430*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXBINDINGDIVISORPROC) (GLuint bindingindex, GLuint divisor); 1431*8975f5c5SAndroid Build Coastguard Worker #if GL_GLES_PROTOTYPES 1432*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDispatchCompute (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); 1433*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDispatchComputeIndirect (GLintptr indirect); 1434*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawArraysIndirect (GLenum mode, const void *indirect); 1435*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawElementsIndirect (GLenum mode, GLenum type, const void *indirect); 1436*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFramebufferParameteri (GLenum target, GLenum pname, GLint param); 1437*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetFramebufferParameteriv (GLenum target, GLenum pname, GLint *params); 1438*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetProgramInterfaceiv (GLuint program, GLenum programInterface, GLenum pname, GLint *params); 1439*8975f5c5SAndroid Build Coastguard Worker GL_APICALL GLuint GL_APIENTRY glGetProgramResourceIndex (GLuint program, GLenum programInterface, const GLchar *name); 1440*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetProgramResourceName (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); 1441*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetProgramResourceiv (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params); 1442*8975f5c5SAndroid Build Coastguard Worker GL_APICALL GLint GL_APIENTRY glGetProgramResourceLocation (GLuint program, GLenum programInterface, const GLchar *name); 1443*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUseProgramStages (GLuint pipeline, GLbitfield stages, GLuint program); 1444*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glActiveShaderProgram (GLuint pipeline, GLuint program); 1445*8975f5c5SAndroid Build Coastguard Worker GL_APICALL GLuint GL_APIENTRY glCreateShaderProgramv (GLenum type, GLsizei count, const GLchar *const*strings); 1446*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBindProgramPipeline (GLuint pipeline); 1447*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDeleteProgramPipelines (GLsizei n, const GLuint *pipelines); 1448*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGenProgramPipelines (GLsizei n, GLuint *pipelines); 1449*8975f5c5SAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsProgramPipeline (GLuint pipeline); 1450*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetProgramPipelineiv (GLuint pipeline, GLenum pname, GLint *params); 1451*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform1i (GLuint program, GLint location, GLint v0); 1452*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform2i (GLuint program, GLint location, GLint v0, GLint v1); 1453*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform3i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); 1454*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform4i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); 1455*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform1ui (GLuint program, GLint location, GLuint v0); 1456*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform2ui (GLuint program, GLint location, GLuint v0, GLuint v1); 1457*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform3ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); 1458*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform4ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); 1459*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform1f (GLuint program, GLint location, GLfloat v0); 1460*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform2f (GLuint program, GLint location, GLfloat v0, GLfloat v1); 1461*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform3f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); 1462*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform4f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); 1463*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform1iv (GLuint program, GLint location, GLsizei count, const GLint *value); 1464*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform2iv (GLuint program, GLint location, GLsizei count, const GLint *value); 1465*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform3iv (GLuint program, GLint location, GLsizei count, const GLint *value); 1466*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform4iv (GLuint program, GLint location, GLsizei count, const GLint *value); 1467*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform1uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); 1468*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform2uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); 1469*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform3uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); 1470*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform4uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); 1471*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform1fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); 1472*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform2fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); 1473*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform3fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); 1474*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform4fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); 1475*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniformMatrix2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1476*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniformMatrix3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1477*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniformMatrix4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1478*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniformMatrix2x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1479*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniformMatrix3x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1480*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniformMatrix2x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1481*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniformMatrix4x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1482*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniformMatrix3x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1483*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniformMatrix4x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1484*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glValidateProgramPipeline (GLuint pipeline); 1485*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetProgramPipelineInfoLog (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); 1486*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBindImageTexture (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); 1487*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetBooleani_v (GLenum target, GLuint index, GLboolean *data); 1488*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMemoryBarrier (GLbitfield barriers); 1489*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMemoryBarrierByRegion (GLbitfield barriers); 1490*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexStorage2DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); 1491*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetMultisamplefv (GLenum pname, GLuint index, GLfloat *val); 1492*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glSampleMaski (GLuint maskNumber, GLbitfield mask); 1493*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params); 1494*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params); 1495*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBindVertexBuffer (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); 1496*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttribFormat (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); 1497*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttribIFormat (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); 1498*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttribBinding (GLuint attribindex, GLuint bindingindex); 1499*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexBindingDivisor (GLuint bindingindex, GLuint divisor); 1500*8975f5c5SAndroid Build Coastguard Worker #endif 1501*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_ES_VERSION_3_1 */ 1502*8975f5c5SAndroid Build Coastguard Worker 1503*8975f5c5SAndroid Build Coastguard Worker #ifndef GL_ES_VERSION_3_2 1504*8975f5c5SAndroid Build Coastguard Worker #define GL_ES_VERSION_3_2 1 1505*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); 1506*8975f5c5SAndroid Build Coastguard Worker #define GL_MULTISAMPLE_LINE_WIDTH_RANGE 0x9381 1507*8975f5c5SAndroid Build Coastguard Worker #define GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY 0x9382 1508*8975f5c5SAndroid Build Coastguard Worker #define GL_MULTIPLY 0x9294 1509*8975f5c5SAndroid Build Coastguard Worker #define GL_SCREEN 0x9295 1510*8975f5c5SAndroid Build Coastguard Worker #define GL_OVERLAY 0x9296 1511*8975f5c5SAndroid Build Coastguard Worker #define GL_DARKEN 0x9297 1512*8975f5c5SAndroid Build Coastguard Worker #define GL_LIGHTEN 0x9298 1513*8975f5c5SAndroid Build Coastguard Worker #define GL_COLORDODGE 0x9299 1514*8975f5c5SAndroid Build Coastguard Worker #define GL_COLORBURN 0x929A 1515*8975f5c5SAndroid Build Coastguard Worker #define GL_HARDLIGHT 0x929B 1516*8975f5c5SAndroid Build Coastguard Worker #define GL_SOFTLIGHT 0x929C 1517*8975f5c5SAndroid Build Coastguard Worker #define GL_DIFFERENCE 0x929E 1518*8975f5c5SAndroid Build Coastguard Worker #define GL_EXCLUSION 0x92A0 1519*8975f5c5SAndroid Build Coastguard Worker #define GL_HSL_HUE 0x92AD 1520*8975f5c5SAndroid Build Coastguard Worker #define GL_HSL_SATURATION 0x92AE 1521*8975f5c5SAndroid Build Coastguard Worker #define GL_HSL_COLOR 0x92AF 1522*8975f5c5SAndroid Build Coastguard Worker #define GL_HSL_LUMINOSITY 0x92B0 1523*8975f5c5SAndroid Build Coastguard Worker #define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 1524*8975f5c5SAndroid Build Coastguard Worker #define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 1525*8975f5c5SAndroid Build Coastguard Worker #define GL_DEBUG_CALLBACK_FUNCTION 0x8244 1526*8975f5c5SAndroid Build Coastguard Worker #define GL_DEBUG_CALLBACK_USER_PARAM 0x8245 1527*8975f5c5SAndroid Build Coastguard Worker #define GL_DEBUG_SOURCE_API 0x8246 1528*8975f5c5SAndroid Build Coastguard Worker #define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 1529*8975f5c5SAndroid Build Coastguard Worker #define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 1530*8975f5c5SAndroid Build Coastguard Worker #define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 1531*8975f5c5SAndroid Build Coastguard Worker #define GL_DEBUG_SOURCE_APPLICATION 0x824A 1532*8975f5c5SAndroid Build Coastguard Worker #define GL_DEBUG_SOURCE_OTHER 0x824B 1533*8975f5c5SAndroid Build Coastguard Worker #define GL_DEBUG_TYPE_ERROR 0x824C 1534*8975f5c5SAndroid Build Coastguard Worker #define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D 1535*8975f5c5SAndroid Build Coastguard Worker #define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E 1536*8975f5c5SAndroid Build Coastguard Worker #define GL_DEBUG_TYPE_PORTABILITY 0x824F 1537*8975f5c5SAndroid Build Coastguard Worker #define GL_DEBUG_TYPE_PERFORMANCE 0x8250 1538*8975f5c5SAndroid Build Coastguard Worker #define GL_DEBUG_TYPE_OTHER 0x8251 1539*8975f5c5SAndroid Build Coastguard Worker #define GL_DEBUG_TYPE_MARKER 0x8268 1540*8975f5c5SAndroid Build Coastguard Worker #define GL_DEBUG_TYPE_PUSH_GROUP 0x8269 1541*8975f5c5SAndroid Build Coastguard Worker #define GL_DEBUG_TYPE_POP_GROUP 0x826A 1542*8975f5c5SAndroid Build Coastguard Worker #define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B 1543*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C 1544*8975f5c5SAndroid Build Coastguard Worker #define GL_DEBUG_GROUP_STACK_DEPTH 0x826D 1545*8975f5c5SAndroid Build Coastguard Worker #define GL_BUFFER 0x82E0 1546*8975f5c5SAndroid Build Coastguard Worker #define GL_SHADER 0x82E1 1547*8975f5c5SAndroid Build Coastguard Worker #define GL_PROGRAM 0x82E2 1548*8975f5c5SAndroid Build Coastguard Worker #define GL_VERTEX_ARRAY 0x8074 1549*8975f5c5SAndroid Build Coastguard Worker #define GL_QUERY 0x82E3 1550*8975f5c5SAndroid Build Coastguard Worker #define GL_PROGRAM_PIPELINE 0x82E4 1551*8975f5c5SAndroid Build Coastguard Worker #define GL_SAMPLER 0x82E6 1552*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_LABEL_LENGTH 0x82E8 1553*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 1554*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 1555*8975f5c5SAndroid Build Coastguard Worker #define GL_DEBUG_LOGGED_MESSAGES 0x9145 1556*8975f5c5SAndroid Build Coastguard Worker #define GL_DEBUG_SEVERITY_HIGH 0x9146 1557*8975f5c5SAndroid Build Coastguard Worker #define GL_DEBUG_SEVERITY_MEDIUM 0x9147 1558*8975f5c5SAndroid Build Coastguard Worker #define GL_DEBUG_SEVERITY_LOW 0x9148 1559*8975f5c5SAndroid Build Coastguard Worker #define GL_DEBUG_OUTPUT 0x92E0 1560*8975f5c5SAndroid Build Coastguard Worker #define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 1561*8975f5c5SAndroid Build Coastguard Worker #define GL_STACK_OVERFLOW 0x0503 1562*8975f5c5SAndroid Build Coastguard Worker #define GL_STACK_UNDERFLOW 0x0504 1563*8975f5c5SAndroid Build Coastguard Worker #define GL_GEOMETRY_SHADER 0x8DD9 1564*8975f5c5SAndroid Build Coastguard Worker #define GL_GEOMETRY_SHADER_BIT 0x00000004 1565*8975f5c5SAndroid Build Coastguard Worker #define GL_GEOMETRY_VERTICES_OUT 0x8916 1566*8975f5c5SAndroid Build Coastguard Worker #define GL_GEOMETRY_INPUT_TYPE 0x8917 1567*8975f5c5SAndroid Build Coastguard Worker #define GL_GEOMETRY_OUTPUT_TYPE 0x8918 1568*8975f5c5SAndroid Build Coastguard Worker #define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F 1569*8975f5c5SAndroid Build Coastguard Worker #define GL_LAYER_PROVOKING_VERTEX 0x825E 1570*8975f5c5SAndroid Build Coastguard Worker #define GL_LINES_ADJACENCY 0x000A 1571*8975f5c5SAndroid Build Coastguard Worker #define GL_LINE_STRIP_ADJACENCY 0x000B 1572*8975f5c5SAndroid Build Coastguard Worker #define GL_TRIANGLES_ADJACENCY 0x000C 1573*8975f5c5SAndroid Build Coastguard Worker #define GL_TRIANGLE_STRIP_ADJACENCY 0x000D 1574*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF 1575*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C 1576*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 1577*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 1578*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 1579*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 1580*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 1581*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A 1582*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 1583*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF 1584*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5 1585*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD 1586*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7 1587*8975f5c5SAndroid Build Coastguard Worker #define GL_FIRST_VERTEX_CONVENTION 0x8E4D 1588*8975f5c5SAndroid Build Coastguard Worker #define GL_LAST_VERTEX_CONVENTION 0x8E4E 1589*8975f5c5SAndroid Build Coastguard Worker #define GL_UNDEFINED_VERTEX 0x8260 1590*8975f5c5SAndroid Build Coastguard Worker #define GL_PRIMITIVES_GENERATED 0x8C87 1591*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312 1592*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_FRAMEBUFFER_LAYERS 0x9317 1593*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 1594*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 1595*8975f5c5SAndroid Build Coastguard Worker #define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309 1596*8975f5c5SAndroid Build Coastguard Worker #define GL_PRIMITIVE_BOUNDING_BOX 0x92BE 1597*8975f5c5SAndroid Build Coastguard Worker #define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT 0x00000004 1598*8975f5c5SAndroid Build Coastguard Worker #define GL_CONTEXT_FLAGS 0x821E 1599*8975f5c5SAndroid Build Coastguard Worker #define GL_LOSE_CONTEXT_ON_RESET 0x8252 1600*8975f5c5SAndroid Build Coastguard Worker #define GL_GUILTY_CONTEXT_RESET 0x8253 1601*8975f5c5SAndroid Build Coastguard Worker #define GL_INNOCENT_CONTEXT_RESET 0x8254 1602*8975f5c5SAndroid Build Coastguard Worker #define GL_UNKNOWN_CONTEXT_RESET 0x8255 1603*8975f5c5SAndroid Build Coastguard Worker #define GL_RESET_NOTIFICATION_STRATEGY 0x8256 1604*8975f5c5SAndroid Build Coastguard Worker #define GL_NO_RESET_NOTIFICATION 0x8261 1605*8975f5c5SAndroid Build Coastguard Worker #define GL_CONTEXT_LOST 0x0507 1606*8975f5c5SAndroid Build Coastguard Worker #define GL_SAMPLE_SHADING 0x8C36 1607*8975f5c5SAndroid Build Coastguard Worker #define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37 1608*8975f5c5SAndroid Build Coastguard Worker #define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B 1609*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C 1610*8975f5c5SAndroid Build Coastguard Worker #define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D 1611*8975f5c5SAndroid Build Coastguard Worker #define GL_PATCHES 0x000E 1612*8975f5c5SAndroid Build Coastguard Worker #define GL_PATCH_VERTICES 0x8E72 1613*8975f5c5SAndroid Build Coastguard Worker #define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75 1614*8975f5c5SAndroid Build Coastguard Worker #define GL_TESS_GEN_MODE 0x8E76 1615*8975f5c5SAndroid Build Coastguard Worker #define GL_TESS_GEN_SPACING 0x8E77 1616*8975f5c5SAndroid Build Coastguard Worker #define GL_TESS_GEN_VERTEX_ORDER 0x8E78 1617*8975f5c5SAndroid Build Coastguard Worker #define GL_TESS_GEN_POINT_MODE 0x8E79 1618*8975f5c5SAndroid Build Coastguard Worker #define GL_ISOLINES 0x8E7A 1619*8975f5c5SAndroid Build Coastguard Worker #define GL_QUADS 0x0007 1620*8975f5c5SAndroid Build Coastguard Worker #define GL_FRACTIONAL_ODD 0x8E7B 1621*8975f5c5SAndroid Build Coastguard Worker #define GL_FRACTIONAL_EVEN 0x8E7C 1622*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_PATCH_VERTICES 0x8E7D 1623*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_TESS_GEN_LEVEL 0x8E7E 1624*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F 1625*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80 1626*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81 1627*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82 1628*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83 1629*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84 1630*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85 1631*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86 1632*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89 1633*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A 1634*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C 1635*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D 1636*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E 1637*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F 1638*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD 1639*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE 1640*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3 1641*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4 1642*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB 1643*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC 1644*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8 1645*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9 1646*8975f5c5SAndroid Build Coastguard Worker #define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221 1647*8975f5c5SAndroid Build Coastguard Worker #define GL_IS_PER_PATCH 0x92E7 1648*8975f5c5SAndroid Build Coastguard Worker #define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307 1649*8975f5c5SAndroid Build Coastguard Worker #define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308 1650*8975f5c5SAndroid Build Coastguard Worker #define GL_TESS_CONTROL_SHADER 0x8E88 1651*8975f5c5SAndroid Build Coastguard Worker #define GL_TESS_EVALUATION_SHADER 0x8E87 1652*8975f5c5SAndroid Build Coastguard Worker #define GL_TESS_CONTROL_SHADER_BIT 0x00000008 1653*8975f5c5SAndroid Build Coastguard Worker #define GL_TESS_EVALUATION_SHADER_BIT 0x00000010 1654*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_BORDER_COLOR 0x1004 1655*8975f5c5SAndroid Build Coastguard Worker #define GL_CLAMP_TO_BORDER 0x812D 1656*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_BUFFER 0x8C2A 1657*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_BUFFER_BINDING 0x8C2A 1658*8975f5c5SAndroid Build Coastguard Worker #define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B 1659*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_BINDING_BUFFER 0x8C2C 1660*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D 1661*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F 1662*8975f5c5SAndroid Build Coastguard Worker #define GL_SAMPLER_BUFFER 0x8DC2 1663*8975f5c5SAndroid Build Coastguard Worker #define GL_INT_SAMPLER_BUFFER 0x8DD0 1664*8975f5c5SAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 1665*8975f5c5SAndroid Build Coastguard Worker #define GL_IMAGE_BUFFER 0x9051 1666*8975f5c5SAndroid Build Coastguard Worker #define GL_INT_IMAGE_BUFFER 0x905C 1667*8975f5c5SAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067 1668*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_BUFFER_OFFSET 0x919D 1669*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_BUFFER_SIZE 0x919E 1670*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_4x4 0x93B0 1671*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_5x4 0x93B1 1672*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_5x5 0x93B2 1673*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_6x5 0x93B3 1674*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_6x6 0x93B4 1675*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_8x5 0x93B5 1676*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_8x6 0x93B6 1677*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_8x8 0x93B7 1678*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_10x5 0x93B8 1679*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_10x6 0x93B9 1680*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_10x8 0x93BA 1681*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_10x10 0x93BB 1682*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_12x10 0x93BC 1683*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_12x12 0x93BD 1684*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4 0x93D0 1685*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4 0x93D1 1686*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5 0x93D2 1687*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5 0x93D3 1688*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6 0x93D4 1689*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5 0x93D5 1690*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6 0x93D6 1691*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8 0x93D7 1692*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5 0x93D8 1693*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6 0x93D9 1694*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8 0x93DA 1695*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10 0x93DB 1696*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10 0x93DC 1697*8975f5c5SAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12 0x93DD 1698*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009 1699*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A 1700*8975f5c5SAndroid Build Coastguard Worker #define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C 1701*8975f5c5SAndroid Build Coastguard Worker #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D 1702*8975f5c5SAndroid Build Coastguard Worker #define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E 1703*8975f5c5SAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F 1704*8975f5c5SAndroid Build Coastguard Worker #define GL_IMAGE_CUBE_MAP_ARRAY 0x9054 1705*8975f5c5SAndroid Build Coastguard Worker #define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F 1706*8975f5c5SAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A 1707*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 1708*8975f5c5SAndroid Build Coastguard Worker #define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 1709*8975f5c5SAndroid Build Coastguard Worker #define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B 1710*8975f5c5SAndroid Build Coastguard Worker #define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C 1711*8975f5c5SAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D 1712*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBLENDBARRIERPROC) (void); 1713*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOPYIMAGESUBDATAPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); 1714*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGECONTROLPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); 1715*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGEINSERTPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); 1716*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGECALLBACKPROC) (GLDEBUGPROC callback, const void *userParam); 1717*8975f5c5SAndroid Build Coastguard Worker typedef GLuint (GL_APIENTRYP PFNGLGETDEBUGMESSAGELOGPROC) (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); 1718*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPUSHDEBUGGROUPPROC) (GLenum source, GLuint id, GLsizei length, const GLchar *message); 1719*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPOPDEBUGGROUPPROC) (void); 1720*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei length, const GLchar *label); 1721*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); 1722*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLOBJECTPTRLABELPROC) (const void *ptr, GLsizei length, const GLchar *label); 1723*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETOBJECTPTRLABELPROC) (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); 1724*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPOINTERVPROC) (GLenum pname, void **params); 1725*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLENABLEIPROC) (GLenum target, GLuint index); 1726*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDISABLEIPROC) (GLenum target, GLuint index); 1727*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONIPROC) (GLuint buf, GLenum mode); 1728*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEIPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); 1729*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBLENDFUNCIPROC) (GLuint buf, GLenum src, GLenum dst); 1730*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEIPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); 1731*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOLORMASKIPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); 1732*8975f5c5SAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDIPROC) (GLenum target, GLuint index); 1733*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); 1734*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); 1735*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); 1736*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTUREPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); 1737*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPRIMITIVEBOUNDINGBOXPROC) (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW); 1738*8975f5c5SAndroid Build Coastguard Worker typedef GLenum (GL_APIENTRYP PFNGLGETGRAPHICSRESETSTATUSPROC) (void); 1739*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLREADNPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); 1740*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETNUNIFORMFVPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); 1741*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETNUNIFORMIVPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params); 1742*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETNUNIFORMUIVPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint *params); 1743*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMINSAMPLESHADINGPROC) (GLfloat value); 1744*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPATCHPARAMETERIPROC) (GLenum pname, GLint value); 1745*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, const GLint *params); 1746*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, const GLuint *params); 1747*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, GLint *params); 1748*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, GLuint *params); 1749*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, const GLint *param); 1750*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, const GLuint *param); 1751*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, GLint *params); 1752*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, GLuint *params); 1753*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXBUFFERPROC) (GLenum target, GLenum internalformat, GLuint buffer); 1754*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXBUFFERRANGEPROC) (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); 1755*8975f5c5SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXSTORAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); 1756*8975f5c5SAndroid Build Coastguard Worker #if GL_GLES_PROTOTYPES 1757*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBlendBarrier (void); 1758*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCopyImageSubData (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); 1759*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDebugMessageControl (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); 1760*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDebugMessageInsert (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); 1761*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDebugMessageCallback (GLDEBUGPROC callback, const void *userParam); 1762*8975f5c5SAndroid Build Coastguard Worker GL_APICALL GLuint GL_APIENTRY glGetDebugMessageLog (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); 1763*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glPushDebugGroup (GLenum source, GLuint id, GLsizei length, const GLchar *message); 1764*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glPopDebugGroup (void); 1765*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glObjectLabel (GLenum identifier, GLuint name, GLsizei length, const GLchar *label); 1766*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetObjectLabel (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); 1767*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glObjectPtrLabel (const void *ptr, GLsizei length, const GLchar *label); 1768*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetObjectPtrLabel (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); 1769*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetPointerv (GLenum pname, void **params); 1770*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glEnablei (GLenum target, GLuint index); 1771*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDisablei (GLenum target, GLuint index); 1772*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBlendEquationi (GLuint buf, GLenum mode); 1773*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBlendEquationSeparatei (GLuint buf, GLenum modeRGB, GLenum modeAlpha); 1774*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBlendFunci (GLuint buf, GLenum src, GLenum dst); 1775*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBlendFuncSeparatei (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); 1776*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glColorMaski (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); 1777*8975f5c5SAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsEnabledi (GLenum target, GLuint index); 1778*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawElementsBaseVertex (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); 1779*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawRangeElementsBaseVertex (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); 1780*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawElementsInstancedBaseVertex (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); 1781*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFramebufferTexture (GLenum target, GLenum attachment, GLuint texture, GLint level); 1782*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glPrimitiveBoundingBox (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW); 1783*8975f5c5SAndroid Build Coastguard Worker GL_APICALL GLenum GL_APIENTRY glGetGraphicsResetStatus (void); 1784*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glReadnPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); 1785*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetnUniformfv (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); 1786*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetnUniformiv (GLuint program, GLint location, GLsizei bufSize, GLint *params); 1787*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetnUniformuiv (GLuint program, GLint location, GLsizei bufSize, GLuint *params); 1788*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMinSampleShading (GLfloat value); 1789*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glPatchParameteri (GLenum pname, GLint value); 1790*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexParameterIiv (GLenum target, GLenum pname, const GLint *params); 1791*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexParameterIuiv (GLenum target, GLenum pname, const GLuint *params); 1792*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetTexParameterIiv (GLenum target, GLenum pname, GLint *params); 1793*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetTexParameterIuiv (GLenum target, GLenum pname, GLuint *params); 1794*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glSamplerParameterIiv (GLuint sampler, GLenum pname, const GLint *param); 1795*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glSamplerParameterIuiv (GLuint sampler, GLenum pname, const GLuint *param); 1796*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetSamplerParameterIiv (GLuint sampler, GLenum pname, GLint *params); 1797*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetSamplerParameterIuiv (GLuint sampler, GLenum pname, GLuint *params); 1798*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexBuffer (GLenum target, GLenum internalformat, GLuint buffer); 1799*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexBufferRange (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); 1800*8975f5c5SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexStorage3DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); 1801*8975f5c5SAndroid Build Coastguard Worker #endif 1802*8975f5c5SAndroid Build Coastguard Worker #endif /* GL_ES_VERSION_3_2 */ 1803*8975f5c5SAndroid Build Coastguard Worker 1804*8975f5c5SAndroid Build Coastguard Worker #ifdef __cplusplus 1805*8975f5c5SAndroid Build Coastguard Worker } 1806*8975f5c5SAndroid Build Coastguard Worker #endif 1807*8975f5c5SAndroid Build Coastguard Worker 1808*8975f5c5SAndroid Build Coastguard Worker #endif 1809