xref: /aosp_15_r20/external/angle/samples/gles1/DrawTexture.cpp (revision 8975f5c5ed3d1c378011245431ada316dfb6f244)
1*8975f5c5SAndroid Build Coastguard Worker //
2*8975f5c5SAndroid Build Coastguard Worker // Copyright 2018 The ANGLE Project Authors. All rights reserved.
3*8975f5c5SAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be
4*8975f5c5SAndroid Build Coastguard Worker // found in the LICENSE file.
5*8975f5c5SAndroid Build Coastguard Worker //
6*8975f5c5SAndroid Build Coastguard Worker 
7*8975f5c5SAndroid Build Coastguard Worker //            Based on Simple_Texture2D.c from
8*8975f5c5SAndroid Build Coastguard Worker // Book:      OpenGL(R) ES 2.0 Programming Guide
9*8975f5c5SAndroid Build Coastguard Worker // Authors:   Aaftab Munshi, Dan Ginsburg, Dave Shreiner
10*8975f5c5SAndroid Build Coastguard Worker // ISBN-10:   0321502795
11*8975f5c5SAndroid Build Coastguard Worker // ISBN-13:   9780321502797
12*8975f5c5SAndroid Build Coastguard Worker // Publisher: Addison-Wesley Professional
13*8975f5c5SAndroid Build Coastguard Worker // URLs:      http://safari.informit.com/9780321563835
14*8975f5c5SAndroid Build Coastguard Worker //            http://www.opengles-book.com
15*8975f5c5SAndroid Build Coastguard Worker 
16*8975f5c5SAndroid Build Coastguard Worker #include "SampleApplication.h"
17*8975f5c5SAndroid Build Coastguard Worker #include "texture_utils.h"
18*8975f5c5SAndroid Build Coastguard Worker #include "util/shader_utils.h"
19*8975f5c5SAndroid Build Coastguard Worker #include "util/test_utils.h"
20*8975f5c5SAndroid Build Coastguard Worker 
21*8975f5c5SAndroid Build Coastguard Worker #include <GLES/gl.h>
22*8975f5c5SAndroid Build Coastguard Worker #include <GLES/glext.h>
23*8975f5c5SAndroid Build Coastguard Worker 
24*8975f5c5SAndroid Build Coastguard Worker class GLES1DrawTextureSample : public SampleApplication
25*8975f5c5SAndroid Build Coastguard Worker {
26*8975f5c5SAndroid Build Coastguard Worker   public:
GLES1DrawTextureSample(int argc,char ** argv)27*8975f5c5SAndroid Build Coastguard Worker     GLES1DrawTextureSample(int argc, char **argv)
28*8975f5c5SAndroid Build Coastguard Worker         : SampleApplication("GLES1DrawTexture", argc, argv, ClientType::ES1, 1280, 800)
29*8975f5c5SAndroid Build Coastguard Worker     {}
30*8975f5c5SAndroid Build Coastguard Worker 
initialize()31*8975f5c5SAndroid Build Coastguard Worker     bool initialize() override
32*8975f5c5SAndroid Build Coastguard Worker     {
33*8975f5c5SAndroid Build Coastguard Worker         // Load the texture
34*8975f5c5SAndroid Build Coastguard Worker         mTexture = CreateSimpleTexture2D();
35*8975f5c5SAndroid Build Coastguard Worker 
36*8975f5c5SAndroid Build Coastguard Worker         glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
37*8975f5c5SAndroid Build Coastguard Worker         glActiveTexture(GL_TEXTURE0);
38*8975f5c5SAndroid Build Coastguard Worker         glEnable(GL_TEXTURE_2D);
39*8975f5c5SAndroid Build Coastguard Worker 
40*8975f5c5SAndroid Build Coastguard Worker         glActiveTexture(GL_TEXTURE0);
41*8975f5c5SAndroid Build Coastguard Worker         glEnable(GL_TEXTURE_2D);
42*8975f5c5SAndroid Build Coastguard Worker         glBindTexture(GL_TEXTURE_2D, mTexture);
43*8975f5c5SAndroid Build Coastguard Worker 
44*8975f5c5SAndroid Build Coastguard Worker         GLint crop[4] = {0, 0, 2, 2};
45*8975f5c5SAndroid Build Coastguard Worker         glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop);
46*8975f5c5SAndroid Build Coastguard Worker         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
47*8975f5c5SAndroid Build Coastguard Worker 
48*8975f5c5SAndroid Build Coastguard Worker         glViewport(0, 0, getWindow()->getWidth(), getWindow()->getHeight());
49*8975f5c5SAndroid Build Coastguard Worker 
50*8975f5c5SAndroid Build Coastguard Worker         return true;
51*8975f5c5SAndroid Build Coastguard Worker     }
52*8975f5c5SAndroid Build Coastguard Worker 
destroy()53*8975f5c5SAndroid Build Coastguard Worker     void destroy() override { glDeleteTextures(1, &mTexture); }
54*8975f5c5SAndroid Build Coastguard Worker 
draw()55*8975f5c5SAndroid Build Coastguard Worker     void draw() override
56*8975f5c5SAndroid Build Coastguard Worker     {
57*8975f5c5SAndroid Build Coastguard Worker         glClear(GL_COLOR_BUFFER_BIT);
58*8975f5c5SAndroid Build Coastguard Worker 
59*8975f5c5SAndroid Build Coastguard Worker         GLint windowWidth  = getWindow()->getWidth();
60*8975f5c5SAndroid Build Coastguard Worker         GLint windowHeight = getWindow()->getHeight();
61*8975f5c5SAndroid Build Coastguard Worker 
62*8975f5c5SAndroid Build Coastguard Worker         glDrawTexiOES(mX, mY, 0, mWidth, mHeight);
63*8975f5c5SAndroid Build Coastguard Worker         glDrawTexiOES(windowWidth - mX, mY, 0, mWidth, mHeight);
64*8975f5c5SAndroid Build Coastguard Worker         glDrawTexiOES(mX, windowHeight - mY, 0, mWidth, mHeight);
65*8975f5c5SAndroid Build Coastguard Worker         glDrawTexiOES(windowWidth - mX, windowHeight - mY, 0, mWidth, mHeight);
66*8975f5c5SAndroid Build Coastguard Worker 
67*8975f5c5SAndroid Build Coastguard Worker         mX += mReverseX ? -1 : 1;
68*8975f5c5SAndroid Build Coastguard Worker         mY += mReverseY ? -1 : 1;
69*8975f5c5SAndroid Build Coastguard Worker 
70*8975f5c5SAndroid Build Coastguard Worker         if (mX + mWidth >= windowWidth)
71*8975f5c5SAndroid Build Coastguard Worker             mReverseX = true;
72*8975f5c5SAndroid Build Coastguard Worker         if (mX < 0)
73*8975f5c5SAndroid Build Coastguard Worker             mReverseX = false;
74*8975f5c5SAndroid Build Coastguard Worker 
75*8975f5c5SAndroid Build Coastguard Worker         if (mY + mHeight >= windowHeight)
76*8975f5c5SAndroid Build Coastguard Worker             mReverseY = true;
77*8975f5c5SAndroid Build Coastguard Worker         if (mY < 0)
78*8975f5c5SAndroid Build Coastguard Worker             mReverseY = false;
79*8975f5c5SAndroid Build Coastguard Worker 
80*8975f5c5SAndroid Build Coastguard Worker         ++mWidth;
81*8975f5c5SAndroid Build Coastguard Worker         ++mHeight;
82*8975f5c5SAndroid Build Coastguard Worker         if (mWidth >= windowWidth)
83*8975f5c5SAndroid Build Coastguard Worker             mWidth = 0;
84*8975f5c5SAndroid Build Coastguard Worker         if (mHeight >= windowHeight)
85*8975f5c5SAndroid Build Coastguard Worker             mHeight = 0;
86*8975f5c5SAndroid Build Coastguard Worker 
87*8975f5c5SAndroid Build Coastguard Worker         angle::Sleep(16);
88*8975f5c5SAndroid Build Coastguard Worker     }
89*8975f5c5SAndroid Build Coastguard Worker 
90*8975f5c5SAndroid Build Coastguard Worker   private:
91*8975f5c5SAndroid Build Coastguard Worker     // Texture handle
92*8975f5c5SAndroid Build Coastguard Worker     GLuint mTexture = 0;
93*8975f5c5SAndroid Build Coastguard Worker 
94*8975f5c5SAndroid Build Coastguard Worker     // Draw texture coordinates and dimensions to loop through
95*8975f5c5SAndroid Build Coastguard Worker     GLint mX      = 0;
96*8975f5c5SAndroid Build Coastguard Worker     GLint mY      = 0;
97*8975f5c5SAndroid Build Coastguard Worker     GLint mWidth  = 0;
98*8975f5c5SAndroid Build Coastguard Worker     GLint mHeight = 0;
99*8975f5c5SAndroid Build Coastguard Worker 
100*8975f5c5SAndroid Build Coastguard Worker     bool mReverseX = false;
101*8975f5c5SAndroid Build Coastguard Worker     bool mReverseY = false;
102*8975f5c5SAndroid Build Coastguard Worker };
103*8975f5c5SAndroid Build Coastguard Worker 
main(int argc,char ** argv)104*8975f5c5SAndroid Build Coastguard Worker int main(int argc, char **argv)
105*8975f5c5SAndroid Build Coastguard Worker {
106*8975f5c5SAndroid Build Coastguard Worker     GLES1DrawTextureSample app(argc, argv);
107*8975f5c5SAndroid Build Coastguard Worker     return app.run();
108*8975f5c5SAndroid Build Coastguard Worker }
109