xref: /aosp_15_r20/external/angle/samples/gles1/FlatShading.cpp (revision 8975f5c5ed3d1c378011245431ada316dfb6f244)
1*8975f5c5SAndroid Build Coastguard Worker //
2*8975f5c5SAndroid Build Coastguard Worker // Copyright 2018 The ANGLE Project Authors. All rights reserved.
3*8975f5c5SAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be
4*8975f5c5SAndroid Build Coastguard Worker // found in the LICENSE file.
5*8975f5c5SAndroid Build Coastguard Worker //
6*8975f5c5SAndroid Build Coastguard Worker 
7*8975f5c5SAndroid Build Coastguard Worker //            Based on Hello_Triangle.c from
8*8975f5c5SAndroid Build Coastguard Worker // Book:      OpenGL(R) ES 2.0 Programming Guide
9*8975f5c5SAndroid Build Coastguard Worker // Authors:   Aaftab Munshi, Dan Ginsburg, Dave Shreiner
10*8975f5c5SAndroid Build Coastguard Worker // ISBN-10:   0321502795
11*8975f5c5SAndroid Build Coastguard Worker // ISBN-13:   9780321502797
12*8975f5c5SAndroid Build Coastguard Worker // Publisher: Addison-Wesley Professional
13*8975f5c5SAndroid Build Coastguard Worker // URLs:      http://safari.informit.com/9780321563835
14*8975f5c5SAndroid Build Coastguard Worker //            http://www.opengles-book.com
15*8975f5c5SAndroid Build Coastguard Worker 
16*8975f5c5SAndroid Build Coastguard Worker #include "SampleApplication.h"
17*8975f5c5SAndroid Build Coastguard Worker 
18*8975f5c5SAndroid Build Coastguard Worker #include <algorithm>
19*8975f5c5SAndroid Build Coastguard Worker 
20*8975f5c5SAndroid Build Coastguard Worker #include "util/gles_loader_autogen.h"
21*8975f5c5SAndroid Build Coastguard Worker 
22*8975f5c5SAndroid Build Coastguard Worker class FlatShadingSample : public SampleApplication
23*8975f5c5SAndroid Build Coastguard Worker {
24*8975f5c5SAndroid Build Coastguard Worker   public:
FlatShadingSample(int argc,char ** argv)25*8975f5c5SAndroid Build Coastguard Worker     FlatShadingSample(int argc, char **argv)
26*8975f5c5SAndroid Build Coastguard Worker         : SampleApplication("FlatShadingSample", argc, argv, ClientType::ES1)
27*8975f5c5SAndroid Build Coastguard Worker     {}
28*8975f5c5SAndroid Build Coastguard Worker 
initialize()29*8975f5c5SAndroid Build Coastguard Worker     bool initialize() override
30*8975f5c5SAndroid Build Coastguard Worker     {
31*8975f5c5SAndroid Build Coastguard Worker         glClearColor(0.1f, 0.1f, 0.2f, 1.0f);
32*8975f5c5SAndroid Build Coastguard Worker         mRotDeg = 0.0f;
33*8975f5c5SAndroid Build Coastguard Worker 
34*8975f5c5SAndroid Build Coastguard Worker         return true;
35*8975f5c5SAndroid Build Coastguard Worker     }
36*8975f5c5SAndroid Build Coastguard Worker 
draw()37*8975f5c5SAndroid Build Coastguard Worker     void draw() override
38*8975f5c5SAndroid Build Coastguard Worker     {
39*8975f5c5SAndroid Build Coastguard Worker         glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
40*8975f5c5SAndroid Build Coastguard Worker 
41*8975f5c5SAndroid Build Coastguard Worker         GLfloat vertices[] = {
42*8975f5c5SAndroid Build Coastguard Worker             -0.5f, 0.5f, 0.0f, -0.5f, -0.5f, 0.0f, 0.5f,  -0.5f,
43*8975f5c5SAndroid Build Coastguard Worker             0.0f,  0.5f, 0.5f, 0.0f,  0.0f,  0.0f, -1.0f,
44*8975f5c5SAndroid Build Coastguard Worker         };
45*8975f5c5SAndroid Build Coastguard Worker 
46*8975f5c5SAndroid Build Coastguard Worker         GLfloat colors[] = {
47*8975f5c5SAndroid Build Coastguard Worker             1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f,
48*8975f5c5SAndroid Build Coastguard Worker             1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f, 1.0f,
49*8975f5c5SAndroid Build Coastguard Worker         };
50*8975f5c5SAndroid Build Coastguard Worker 
51*8975f5c5SAndroid Build Coastguard Worker         GLuint indices[] = {
52*8975f5c5SAndroid Build Coastguard Worker             0, 1, 2, 2, 3, 0,
53*8975f5c5SAndroid Build Coastguard Worker 
54*8975f5c5SAndroid Build Coastguard Worker             4, 1, 0, 4, 2, 1, 4, 3, 2, 4, 0, 3,
55*8975f5c5SAndroid Build Coastguard Worker         };
56*8975f5c5SAndroid Build Coastguard Worker 
57*8975f5c5SAndroid Build Coastguard Worker         glEnable(GL_DEPTH_TEST);
58*8975f5c5SAndroid Build Coastguard Worker 
59*8975f5c5SAndroid Build Coastguard Worker         glEnableClientState(GL_VERTEX_ARRAY);
60*8975f5c5SAndroid Build Coastguard Worker         glEnableClientState(GL_COLOR_ARRAY);
61*8975f5c5SAndroid Build Coastguard Worker         glVertexPointer(3, GL_FLOAT, 0, vertices);
62*8975f5c5SAndroid Build Coastguard Worker         glColorPointer(4, GL_FLOAT, 0, colors);
63*8975f5c5SAndroid Build Coastguard Worker 
64*8975f5c5SAndroid Build Coastguard Worker         for (int i = 0; i < 6; i++)
65*8975f5c5SAndroid Build Coastguard Worker         {
66*8975f5c5SAndroid Build Coastguard Worker             for (int j = 0; j < 6; j++)
67*8975f5c5SAndroid Build Coastguard Worker             {
68*8975f5c5SAndroid Build Coastguard Worker                 if ((i + j * 6) % 2 == 0)
69*8975f5c5SAndroid Build Coastguard Worker                 {
70*8975f5c5SAndroid Build Coastguard Worker                     glShadeModel(GL_FLAT);
71*8975f5c5SAndroid Build Coastguard Worker                 }
72*8975f5c5SAndroid Build Coastguard Worker                 else
73*8975f5c5SAndroid Build Coastguard Worker                 {
74*8975f5c5SAndroid Build Coastguard Worker                     glShadeModel(GL_SMOOTH);
75*8975f5c5SAndroid Build Coastguard Worker                 }
76*8975f5c5SAndroid Build Coastguard Worker 
77*8975f5c5SAndroid Build Coastguard Worker                 glPushMatrix();
78*8975f5c5SAndroid Build Coastguard Worker 
79*8975f5c5SAndroid Build Coastguard Worker                 glTranslatef(-0.7f + i * 0.3f, -0.7f + j * 0.3f, 0.0f);
80*8975f5c5SAndroid Build Coastguard Worker 
81*8975f5c5SAndroid Build Coastguard Worker                 glRotatef(mRotDeg + (5.0f * (6.0f * i + j)), 0.0f, 1.0f, 0.0f);
82*8975f5c5SAndroid Build Coastguard Worker                 glRotatef(20.0f + (10.0f * (6.0f * i + j)), 1.0f, 0.0f, 0.0f);
83*8975f5c5SAndroid Build Coastguard Worker                 GLfloat scale = 0.2f;
84*8975f5c5SAndroid Build Coastguard Worker                 glScalef(scale, scale, scale);
85*8975f5c5SAndroid Build Coastguard Worker                 glDrawElements(GL_TRIANGLES, sizeof(indices) / sizeof(GLuint), GL_UNSIGNED_INT,
86*8975f5c5SAndroid Build Coastguard Worker                                indices);
87*8975f5c5SAndroid Build Coastguard Worker 
88*8975f5c5SAndroid Build Coastguard Worker                 glPopMatrix();
89*8975f5c5SAndroid Build Coastguard Worker             }
90*8975f5c5SAndroid Build Coastguard Worker         }
91*8975f5c5SAndroid Build Coastguard Worker 
92*8975f5c5SAndroid Build Coastguard Worker         mRotDeg += 0.1f;
93*8975f5c5SAndroid Build Coastguard Worker     }
94*8975f5c5SAndroid Build Coastguard Worker 
95*8975f5c5SAndroid Build Coastguard Worker   private:
96*8975f5c5SAndroid Build Coastguard Worker     float mRotDeg = 0.0f;
97*8975f5c5SAndroid Build Coastguard Worker };
98*8975f5c5SAndroid Build Coastguard Worker 
main(int argc,char ** argv)99*8975f5c5SAndroid Build Coastguard Worker int main(int argc, char **argv)
100*8975f5c5SAndroid Build Coastguard Worker {
101*8975f5c5SAndroid Build Coastguard Worker     FlatShadingSample app(argc, argv);
102*8975f5c5SAndroid Build Coastguard Worker     return app.run();
103*8975f5c5SAndroid Build Coastguard Worker }
104