1*8975f5c5SAndroid Build Coastguard Worker //
2*8975f5c5SAndroid Build Coastguard Worker // Copyright 2018 The ANGLE Project Authors. All rights reserved.
3*8975f5c5SAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be
4*8975f5c5SAndroid Build Coastguard Worker // found in the LICENSE file.
5*8975f5c5SAndroid Build Coastguard Worker //
6*8975f5c5SAndroid Build Coastguard Worker
7*8975f5c5SAndroid Build Coastguard Worker // Based on Hello_Triangle.c from
8*8975f5c5SAndroid Build Coastguard Worker // Book: OpenGL(R) ES 2.0 Programming Guide
9*8975f5c5SAndroid Build Coastguard Worker // Authors: Aaftab Munshi, Dan Ginsburg, Dave Shreiner
10*8975f5c5SAndroid Build Coastguard Worker // ISBN-10: 0321502795
11*8975f5c5SAndroid Build Coastguard Worker // ISBN-13: 9780321502797
12*8975f5c5SAndroid Build Coastguard Worker // Publisher: Addison-Wesley Professional
13*8975f5c5SAndroid Build Coastguard Worker // URLs: http://safari.informit.com/9780321563835
14*8975f5c5SAndroid Build Coastguard Worker // http://www.opengles-book.com
15*8975f5c5SAndroid Build Coastguard Worker
16*8975f5c5SAndroid Build Coastguard Worker #include "SampleApplication.h"
17*8975f5c5SAndroid Build Coastguard Worker
18*8975f5c5SAndroid Build Coastguard Worker #include <algorithm>
19*8975f5c5SAndroid Build Coastguard Worker
20*8975f5c5SAndroid Build Coastguard Worker #include "util/gles_loader_autogen.h"
21*8975f5c5SAndroid Build Coastguard Worker
22*8975f5c5SAndroid Build Coastguard Worker class SimpleLightingSample : public SampleApplication
23*8975f5c5SAndroid Build Coastguard Worker {
24*8975f5c5SAndroid Build Coastguard Worker public:
SimpleLightingSample(int argc,char ** argv)25*8975f5c5SAndroid Build Coastguard Worker SimpleLightingSample(int argc, char **argv)
26*8975f5c5SAndroid Build Coastguard Worker : SampleApplication("SimpleLightingSample", argc, argv, ClientType::ES1)
27*8975f5c5SAndroid Build Coastguard Worker {}
28*8975f5c5SAndroid Build Coastguard Worker
initialize()29*8975f5c5SAndroid Build Coastguard Worker bool initialize() override
30*8975f5c5SAndroid Build Coastguard Worker {
31*8975f5c5SAndroid Build Coastguard Worker glClearColor(0.4f, 0.3f, 0.2f, 1.0f);
32*8975f5c5SAndroid Build Coastguard Worker mRotDeg = 0.0f;
33*8975f5c5SAndroid Build Coastguard Worker
34*8975f5c5SAndroid Build Coastguard Worker return true;
35*8975f5c5SAndroid Build Coastguard Worker }
36*8975f5c5SAndroid Build Coastguard Worker
destroy()37*8975f5c5SAndroid Build Coastguard Worker void destroy() override {}
38*8975f5c5SAndroid Build Coastguard Worker
draw()39*8975f5c5SAndroid Build Coastguard Worker void draw() override
40*8975f5c5SAndroid Build Coastguard Worker {
41*8975f5c5SAndroid Build Coastguard Worker
42*8975f5c5SAndroid Build Coastguard Worker glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
43*8975f5c5SAndroid Build Coastguard Worker glColor4f(0.2f, 0.6f, 0.8f, 1.0f);
44*8975f5c5SAndroid Build Coastguard Worker
45*8975f5c5SAndroid Build Coastguard Worker GLfloat mat_ambient[] = {0.7f, 0.4f, 0.2f, 1.0f};
46*8975f5c5SAndroid Build Coastguard Worker GLfloat mat_specular[] = {0.5f, 0.5f, 0.5f, 1.0f};
47*8975f5c5SAndroid Build Coastguard Worker GLfloat mat_diffuse[] = {0.3f, 0.4f, 0.6f, 1.0f};
48*8975f5c5SAndroid Build Coastguard Worker GLfloat lightpos[] = {0.0f, 1.0f, 0.0f, 0.0f};
49*8975f5c5SAndroid Build Coastguard Worker
50*8975f5c5SAndroid Build Coastguard Worker GLfloat normals[] = {
51*8975f5c5SAndroid Build Coastguard Worker -0.4f, 0.4f, -0.4f, -0.4f, -0.4f, -0.4f, 0.2f, 0.0f, -0.4f,
52*8975f5c5SAndroid Build Coastguard Worker
53*8975f5c5SAndroid Build Coastguard Worker -0.4f, 0.4f, 0.4f, -0.4f, -0.4f, 0.4f, 0.2f, 0.0f, 0.4f,
54*8975f5c5SAndroid Build Coastguard Worker };
55*8975f5c5SAndroid Build Coastguard Worker
56*8975f5c5SAndroid Build Coastguard Worker GLfloat vertices[] = {
57*8975f5c5SAndroid Build Coastguard Worker -0.5f, 0.5f, 0.0f, -0.5f, -0.5f, 0.0f, 0.5f, 0.0f, 0.0f,
58*8975f5c5SAndroid Build Coastguard Worker
59*8975f5c5SAndroid Build Coastguard Worker -0.5f, 0.5f, 0.3f, -0.5f, -0.5f, 0.3f, 0.5f, 0.0f, 0.3f,
60*8975f5c5SAndroid Build Coastguard Worker };
61*8975f5c5SAndroid Build Coastguard Worker
62*8975f5c5SAndroid Build Coastguard Worker GLuint indices[] = {
63*8975f5c5SAndroid Build Coastguard Worker 0, 1, 2, 3, 4, 5,
64*8975f5c5SAndroid Build Coastguard Worker
65*8975f5c5SAndroid Build Coastguard Worker 0, 4, 3, 4, 0, 1,
66*8975f5c5SAndroid Build Coastguard Worker
67*8975f5c5SAndroid Build Coastguard Worker 4, 1, 2, 2, 5, 4,
68*8975f5c5SAndroid Build Coastguard Worker
69*8975f5c5SAndroid Build Coastguard Worker 5, 2, 3, 3, 2, 0,
70*8975f5c5SAndroid Build Coastguard Worker };
71*8975f5c5SAndroid Build Coastguard Worker
72*8975f5c5SAndroid Build Coastguard Worker glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, mat_ambient);
73*8975f5c5SAndroid Build Coastguard Worker glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, mat_specular);
74*8975f5c5SAndroid Build Coastguard Worker glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, mat_diffuse);
75*8975f5c5SAndroid Build Coastguard Worker
76*8975f5c5SAndroid Build Coastguard Worker glEnable(GL_DEPTH_TEST);
77*8975f5c5SAndroid Build Coastguard Worker glEnable(GL_LIGHTING);
78*8975f5c5SAndroid Build Coastguard Worker glEnable(GL_LIGHT0);
79*8975f5c5SAndroid Build Coastguard Worker glLightfv(GL_LIGHT0, GL_POSITION, lightpos);
80*8975f5c5SAndroid Build Coastguard Worker
81*8975f5c5SAndroid Build Coastguard Worker glEnableClientState(GL_VERTEX_ARRAY);
82*8975f5c5SAndroid Build Coastguard Worker glEnableClientState(GL_NORMAL_ARRAY);
83*8975f5c5SAndroid Build Coastguard Worker glVertexPointer(3, GL_FLOAT, 0, vertices);
84*8975f5c5SAndroid Build Coastguard Worker glNormalPointer(GL_FLOAT, 0, normals);
85*8975f5c5SAndroid Build Coastguard Worker
86*8975f5c5SAndroid Build Coastguard Worker for (int i = 0; i < 3; i++)
87*8975f5c5SAndroid Build Coastguard Worker {
88*8975f5c5SAndroid Build Coastguard Worker for (int j = 0; j < 3; j++)
89*8975f5c5SAndroid Build Coastguard Worker {
90*8975f5c5SAndroid Build Coastguard Worker glPushMatrix();
91*8975f5c5SAndroid Build Coastguard Worker
92*8975f5c5SAndroid Build Coastguard Worker glTranslatef(-0.6f + i * 0.6f, -0.6f + j * 0.6f, 0.0f);
93*8975f5c5SAndroid Build Coastguard Worker
94*8975f5c5SAndroid Build Coastguard Worker glRotatef(mRotDeg + (10.0f * (3.0f * i + j)), 0.0f, 1.0f, 0.0f);
95*8975f5c5SAndroid Build Coastguard Worker glRotatef(20.0f + (20.0f * (3.0f * i + j)), 1.0f, 0.0f, 0.0f);
96*8975f5c5SAndroid Build Coastguard Worker GLfloat scale = 0.5;
97*8975f5c5SAndroid Build Coastguard Worker glScalef(scale, scale, scale);
98*8975f5c5SAndroid Build Coastguard Worker glDrawElements(GL_TRIANGLES, 3 * 8, GL_UNSIGNED_INT, indices);
99*8975f5c5SAndroid Build Coastguard Worker
100*8975f5c5SAndroid Build Coastguard Worker glPopMatrix();
101*8975f5c5SAndroid Build Coastguard Worker }
102*8975f5c5SAndroid Build Coastguard Worker }
103*8975f5c5SAndroid Build Coastguard Worker
104*8975f5c5SAndroid Build Coastguard Worker mRotDeg += 0.03f;
105*8975f5c5SAndroid Build Coastguard Worker }
106*8975f5c5SAndroid Build Coastguard Worker
107*8975f5c5SAndroid Build Coastguard Worker private:
108*8975f5c5SAndroid Build Coastguard Worker float mRotDeg;
109*8975f5c5SAndroid Build Coastguard Worker };
110*8975f5c5SAndroid Build Coastguard Worker
main(int argc,char ** argv)111*8975f5c5SAndroid Build Coastguard Worker int main(int argc, char **argv)
112*8975f5c5SAndroid Build Coastguard Worker {
113*8975f5c5SAndroid Build Coastguard Worker SimpleLightingSample app(argc, argv);
114*8975f5c5SAndroid Build Coastguard Worker return app.run();
115*8975f5c5SAndroid Build Coastguard Worker }
116