1*8975f5c5SAndroid Build Coastguard Worker //
2*8975f5c5SAndroid Build Coastguard Worker // Copyright 2014 The ANGLE Project Authors. All rights reserved.
3*8975f5c5SAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be
4*8975f5c5SAndroid Build Coastguard Worker // found in the LICENSE file.
5*8975f5c5SAndroid Build Coastguard Worker //
6*8975f5c5SAndroid Build Coastguard Worker
7*8975f5c5SAndroid Build Coastguard Worker // Based on Hello_Triangle.c from
8*8975f5c5SAndroid Build Coastguard Worker // Book: OpenGL(R) ES 2.0 Programming Guide
9*8975f5c5SAndroid Build Coastguard Worker // Authors: Aaftab Munshi, Dan Ginsburg, Dave Shreiner
10*8975f5c5SAndroid Build Coastguard Worker // ISBN-10: 0321502795
11*8975f5c5SAndroid Build Coastguard Worker // ISBN-13: 9780321502797
12*8975f5c5SAndroid Build Coastguard Worker // Publisher: Addison-Wesley Professional
13*8975f5c5SAndroid Build Coastguard Worker // URLs: http://safari.informit.com/9780321563835
14*8975f5c5SAndroid Build Coastguard Worker // http://www.opengles-book.com
15*8975f5c5SAndroid Build Coastguard Worker
16*8975f5c5SAndroid Build Coastguard Worker #include "SampleApplication.h"
17*8975f5c5SAndroid Build Coastguard Worker
18*8975f5c5SAndroid Build Coastguard Worker #include "util/shader_utils.h"
19*8975f5c5SAndroid Build Coastguard Worker
20*8975f5c5SAndroid Build Coastguard Worker class HelloTriangleSample : public SampleApplication
21*8975f5c5SAndroid Build Coastguard Worker {
22*8975f5c5SAndroid Build Coastguard Worker public:
HelloTriangleSample(int argc,char ** argv)23*8975f5c5SAndroid Build Coastguard Worker HelloTriangleSample(int argc, char **argv) : SampleApplication("HelloTriangle", argc, argv) {}
24*8975f5c5SAndroid Build Coastguard Worker
initialize()25*8975f5c5SAndroid Build Coastguard Worker bool initialize() override
26*8975f5c5SAndroid Build Coastguard Worker {
27*8975f5c5SAndroid Build Coastguard Worker constexpr char kVS[] = R"(attribute vec4 vPosition;
28*8975f5c5SAndroid Build Coastguard Worker void main()
29*8975f5c5SAndroid Build Coastguard Worker {
30*8975f5c5SAndroid Build Coastguard Worker gl_Position = vPosition;
31*8975f5c5SAndroid Build Coastguard Worker })";
32*8975f5c5SAndroid Build Coastguard Worker
33*8975f5c5SAndroid Build Coastguard Worker constexpr char kFS[] = R"(precision mediump float;
34*8975f5c5SAndroid Build Coastguard Worker void main()
35*8975f5c5SAndroid Build Coastguard Worker {
36*8975f5c5SAndroid Build Coastguard Worker gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);
37*8975f5c5SAndroid Build Coastguard Worker })";
38*8975f5c5SAndroid Build Coastguard Worker
39*8975f5c5SAndroid Build Coastguard Worker mProgram = CompileProgram(kVS, kFS);
40*8975f5c5SAndroid Build Coastguard Worker if (!mProgram)
41*8975f5c5SAndroid Build Coastguard Worker {
42*8975f5c5SAndroid Build Coastguard Worker return false;
43*8975f5c5SAndroid Build Coastguard Worker }
44*8975f5c5SAndroid Build Coastguard Worker
45*8975f5c5SAndroid Build Coastguard Worker glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
46*8975f5c5SAndroid Build Coastguard Worker
47*8975f5c5SAndroid Build Coastguard Worker return true;
48*8975f5c5SAndroid Build Coastguard Worker }
49*8975f5c5SAndroid Build Coastguard Worker
destroy()50*8975f5c5SAndroid Build Coastguard Worker void destroy() override { glDeleteProgram(mProgram); }
51*8975f5c5SAndroid Build Coastguard Worker
draw()52*8975f5c5SAndroid Build Coastguard Worker void draw() override
53*8975f5c5SAndroid Build Coastguard Worker {
54*8975f5c5SAndroid Build Coastguard Worker GLfloat vertices[] = {
55*8975f5c5SAndroid Build Coastguard Worker 0.0f, 0.5f, 0.0f, -0.5f, -0.5f, 0.0f, 0.5f, -0.5f, 0.0f,
56*8975f5c5SAndroid Build Coastguard Worker };
57*8975f5c5SAndroid Build Coastguard Worker
58*8975f5c5SAndroid Build Coastguard Worker // Set the viewport
59*8975f5c5SAndroid Build Coastguard Worker glViewport(0, 0, getWindow()->getWidth(), getWindow()->getHeight());
60*8975f5c5SAndroid Build Coastguard Worker
61*8975f5c5SAndroid Build Coastguard Worker // Clear the color buffer
62*8975f5c5SAndroid Build Coastguard Worker glClear(GL_COLOR_BUFFER_BIT);
63*8975f5c5SAndroid Build Coastguard Worker
64*8975f5c5SAndroid Build Coastguard Worker // Use the program object
65*8975f5c5SAndroid Build Coastguard Worker glUseProgram(mProgram);
66*8975f5c5SAndroid Build Coastguard Worker
67*8975f5c5SAndroid Build Coastguard Worker // Load the vertex data
68*8975f5c5SAndroid Build Coastguard Worker glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, vertices);
69*8975f5c5SAndroid Build Coastguard Worker glEnableVertexAttribArray(0);
70*8975f5c5SAndroid Build Coastguard Worker
71*8975f5c5SAndroid Build Coastguard Worker glDrawArrays(GL_TRIANGLES, 0, 3);
72*8975f5c5SAndroid Build Coastguard Worker }
73*8975f5c5SAndroid Build Coastguard Worker
74*8975f5c5SAndroid Build Coastguard Worker private:
75*8975f5c5SAndroid Build Coastguard Worker GLuint mProgram;
76*8975f5c5SAndroid Build Coastguard Worker };
77*8975f5c5SAndroid Build Coastguard Worker
main(int argc,char ** argv)78*8975f5c5SAndroid Build Coastguard Worker int main(int argc, char **argv)
79*8975f5c5SAndroid Build Coastguard Worker {
80*8975f5c5SAndroid Build Coastguard Worker HelloTriangleSample app(argc, argv);
81*8975f5c5SAndroid Build Coastguard Worker return app.run();
82*8975f5c5SAndroid Build Coastguard Worker }
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