xref: /aosp_15_r20/external/angle/src/common/gl/cgl/FunctionsCGL.h (revision 8975f5c5ed3d1c378011245431ada316dfb6f244)
1*8975f5c5SAndroid Build Coastguard Worker //
2*8975f5c5SAndroid Build Coastguard Worker // Copyright 2020 The ANGLE Project Authors. All rights reserved.
3*8975f5c5SAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be
4*8975f5c5SAndroid Build Coastguard Worker // found in the LICENSE file.
5*8975f5c5SAndroid Build Coastguard Worker //
6*8975f5c5SAndroid Build Coastguard Worker 
7*8975f5c5SAndroid Build Coastguard Worker // FunctionsCGL.h: Exposing the soft-linked CGL interface.
8*8975f5c5SAndroid Build Coastguard Worker 
9*8975f5c5SAndroid Build Coastguard Worker #ifndef CGL_FUNCTIONS_H_
10*8975f5c5SAndroid Build Coastguard Worker #define CGL_FUNCTIONS_H_
11*8975f5c5SAndroid Build Coastguard Worker 
12*8975f5c5SAndroid Build Coastguard Worker #include <OpenGL/OpenGL.h>
13*8975f5c5SAndroid Build Coastguard Worker 
14*8975f5c5SAndroid Build Coastguard Worker #include "common/apple/SoftLinking.h"
15*8975f5c5SAndroid Build Coastguard Worker 
16*8975f5c5SAndroid Build Coastguard Worker SOFT_LINK_FRAMEWORK_HEADER(OpenGL)
17*8975f5c5SAndroid Build Coastguard Worker 
18*8975f5c5SAndroid Build Coastguard Worker SOFT_LINK_FUNCTION_HEADER(OpenGL,
19*8975f5c5SAndroid Build Coastguard Worker                           CGLChoosePixelFormat,
20*8975f5c5SAndroid Build Coastguard Worker                           CGLError,
21*8975f5c5SAndroid Build Coastguard Worker                           (const CGLPixelFormatAttribute *attribs,
22*8975f5c5SAndroid Build Coastguard Worker                            CGLPixelFormatObj *pix,
23*8975f5c5SAndroid Build Coastguard Worker                            GLint *npix),
24*8975f5c5SAndroid Build Coastguard Worker                           (attribs, pix, npix))
25*8975f5c5SAndroid Build Coastguard Worker SOFT_LINK_FUNCTION_HEADER(OpenGL,
26*8975f5c5SAndroid Build Coastguard Worker                           CGLCreateContext,
27*8975f5c5SAndroid Build Coastguard Worker                           CGLError,
28*8975f5c5SAndroid Build Coastguard Worker                           (CGLPixelFormatObj pix, CGLContextObj share, CGLContextObj *ctx),
29*8975f5c5SAndroid Build Coastguard Worker                           (pix, share, ctx))
30*8975f5c5SAndroid Build Coastguard Worker SOFT_LINK_FUNCTION_HEADER(
31*8975f5c5SAndroid Build Coastguard Worker     OpenGL,
32*8975f5c5SAndroid Build Coastguard Worker     CGLDescribePixelFormat,
33*8975f5c5SAndroid Build Coastguard Worker     CGLError,
34*8975f5c5SAndroid Build Coastguard Worker     (CGLPixelFormatObj pix, GLint pix_num, CGLPixelFormatAttribute attrib, GLint *value),
35*8975f5c5SAndroid Build Coastguard Worker     (pix, pix_num, attrib, value))
36*8975f5c5SAndroid Build Coastguard Worker SOFT_LINK_FUNCTION_HEADER(
37*8975f5c5SAndroid Build Coastguard Worker     OpenGL,
38*8975f5c5SAndroid Build Coastguard Worker     CGLDescribeRenderer,
39*8975f5c5SAndroid Build Coastguard Worker     CGLError,
40*8975f5c5SAndroid Build Coastguard Worker     (CGLRendererInfoObj rend, GLint rend_num, CGLRendererProperty prop, GLint *value),
41*8975f5c5SAndroid Build Coastguard Worker     (rend, rend_num, prop, value))
42*8975f5c5SAndroid Build Coastguard Worker SOFT_LINK_FUNCTION_HEADER(OpenGL, CGLDestroyContext, CGLError, (CGLContextObj ctx), (ctx))
43*8975f5c5SAndroid Build Coastguard Worker SOFT_LINK_FUNCTION_HEADER(OpenGL, CGLDestroyPixelFormat, CGLError, (CGLPixelFormatObj pix), (pix))
44*8975f5c5SAndroid Build Coastguard Worker SOFT_LINK_FUNCTION_HEADER(OpenGL,
45*8975f5c5SAndroid Build Coastguard Worker                           CGLDestroyRendererInfo,
46*8975f5c5SAndroid Build Coastguard Worker                           CGLError,
47*8975f5c5SAndroid Build Coastguard Worker                           (CGLRendererInfoObj rend),
48*8975f5c5SAndroid Build Coastguard Worker                           (rend))
49*8975f5c5SAndroid Build Coastguard Worker SOFT_LINK_FUNCTION_HEADER(OpenGL, CGLErrorString, const char *, (CGLError error), (error))
50*8975f5c5SAndroid Build Coastguard Worker SOFT_LINK_FUNCTION_HEADER(OpenGL,
51*8975f5c5SAndroid Build Coastguard Worker                           CGLQueryRendererInfo,
52*8975f5c5SAndroid Build Coastguard Worker                           CGLError,
53*8975f5c5SAndroid Build Coastguard Worker                           (GLuint display_mask, CGLRendererInfoObj *rend, GLint *nrend),
54*8975f5c5SAndroid Build Coastguard Worker                           (display_mask, rend, nrend))
55*8975f5c5SAndroid Build Coastguard Worker SOFT_LINK_FUNCTION_HEADER(OpenGL, CGLReleaseContext, void, (CGLContextObj ctx), (ctx))
56*8975f5c5SAndroid Build Coastguard Worker SOFT_LINK_FUNCTION_HEADER(OpenGL, CGLGetCurrentContext, CGLContextObj, (void), ())
57*8975f5c5SAndroid Build Coastguard Worker SOFT_LINK_FUNCTION_HEADER(OpenGL, CGLSetCurrentContext, CGLError, (CGLContextObj ctx), (ctx))
58*8975f5c5SAndroid Build Coastguard Worker SOFT_LINK_FUNCTION_HEADER(OpenGL,
59*8975f5c5SAndroid Build Coastguard Worker                           CGLSetVirtualScreen,
60*8975f5c5SAndroid Build Coastguard Worker                           CGLError,
61*8975f5c5SAndroid Build Coastguard Worker                           (CGLContextObj ctx, GLint screen),
62*8975f5c5SAndroid Build Coastguard Worker                           (ctx, screen))
63*8975f5c5SAndroid Build Coastguard Worker SOFT_LINK_FUNCTION_HEADER(
64*8975f5c5SAndroid Build Coastguard Worker     OpenGL,
65*8975f5c5SAndroid Build Coastguard Worker     CGLTexImageIOSurface2D,
66*8975f5c5SAndroid Build Coastguard Worker     CGLError,
67*8975f5c5SAndroid Build Coastguard Worker     (CGLContextObj ctx,
68*8975f5c5SAndroid Build Coastguard Worker      GLenum target,
69*8975f5c5SAndroid Build Coastguard Worker      GLenum internal_format,
70*8975f5c5SAndroid Build Coastguard Worker      GLsizei width,
71*8975f5c5SAndroid Build Coastguard Worker      GLsizei height,
72*8975f5c5SAndroid Build Coastguard Worker      GLenum format,
73*8975f5c5SAndroid Build Coastguard Worker      GLenum type,
74*8975f5c5SAndroid Build Coastguard Worker      IOSurfaceRef ioSurface,
75*8975f5c5SAndroid Build Coastguard Worker      GLuint plane),
76*8975f5c5SAndroid Build Coastguard Worker     (ctx, target, internal_format, width, height, format, type, ioSurface, plane))
77*8975f5c5SAndroid Build Coastguard Worker SOFT_LINK_FUNCTION_HEADER(OpenGL, CGLUpdateContext, CGLError, (CGLContextObj ctx), (ctx))
78*8975f5c5SAndroid Build Coastguard Worker 
79*8975f5c5SAndroid Build Coastguard Worker #endif  // CGL_FUNCTIONS_H_
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