xref: /aosp_15_r20/external/angle/src/libANGLE/Fence.h (revision 8975f5c5ed3d1c378011245431ada316dfb6f244)
1*8975f5c5SAndroid Build Coastguard Worker //
2*8975f5c5SAndroid Build Coastguard Worker // Copyright 2002 The ANGLE Project Authors. All rights reserved.
3*8975f5c5SAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be
4*8975f5c5SAndroid Build Coastguard Worker // found in the LICENSE file.
5*8975f5c5SAndroid Build Coastguard Worker //
6*8975f5c5SAndroid Build Coastguard Worker 
7*8975f5c5SAndroid Build Coastguard Worker // Fence.h: Defines the gl::FenceNV and gl::Sync classes, which support the GL_NV_fence
8*8975f5c5SAndroid Build Coastguard Worker // extension and GLES3 sync objects.
9*8975f5c5SAndroid Build Coastguard Worker 
10*8975f5c5SAndroid Build Coastguard Worker #ifndef LIBANGLE_FENCE_H_
11*8975f5c5SAndroid Build Coastguard Worker #define LIBANGLE_FENCE_H_
12*8975f5c5SAndroid Build Coastguard Worker 
13*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/Debug.h"
14*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/Error.h"
15*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/RefCountObject.h"
16*8975f5c5SAndroid Build Coastguard Worker 
17*8975f5c5SAndroid Build Coastguard Worker #include "common/angleutils.h"
18*8975f5c5SAndroid Build Coastguard Worker 
19*8975f5c5SAndroid Build Coastguard Worker namespace rx
20*8975f5c5SAndroid Build Coastguard Worker {
21*8975f5c5SAndroid Build Coastguard Worker class GLImplFactory;
22*8975f5c5SAndroid Build Coastguard Worker class FenceNVImpl;
23*8975f5c5SAndroid Build Coastguard Worker class SyncImpl;
24*8975f5c5SAndroid Build Coastguard Worker }  // namespace rx
25*8975f5c5SAndroid Build Coastguard Worker 
26*8975f5c5SAndroid Build Coastguard Worker namespace gl
27*8975f5c5SAndroid Build Coastguard Worker {
28*8975f5c5SAndroid Build Coastguard Worker 
29*8975f5c5SAndroid Build Coastguard Worker class FenceNV final : angle::NonCopyable
30*8975f5c5SAndroid Build Coastguard Worker {
31*8975f5c5SAndroid Build Coastguard Worker   public:
32*8975f5c5SAndroid Build Coastguard Worker     explicit FenceNV(rx::GLImplFactory *factory);
33*8975f5c5SAndroid Build Coastguard Worker     virtual ~FenceNV();
34*8975f5c5SAndroid Build Coastguard Worker 
35*8975f5c5SAndroid Build Coastguard Worker     void onDestroy(const gl::Context *context);
36*8975f5c5SAndroid Build Coastguard Worker     angle::Result set(const Context *context, GLenum condition);
37*8975f5c5SAndroid Build Coastguard Worker     angle::Result test(const Context *context, GLboolean *outResult);
38*8975f5c5SAndroid Build Coastguard Worker     angle::Result finish(const Context *context);
39*8975f5c5SAndroid Build Coastguard Worker 
isSet()40*8975f5c5SAndroid Build Coastguard Worker     bool isSet() const { return mIsSet; }
getStatus()41*8975f5c5SAndroid Build Coastguard Worker     GLboolean getStatus() const { return mStatus; }
getCondition()42*8975f5c5SAndroid Build Coastguard Worker     GLenum getCondition() const { return mCondition; }
43*8975f5c5SAndroid Build Coastguard Worker 
44*8975f5c5SAndroid Build Coastguard Worker   private:
45*8975f5c5SAndroid Build Coastguard Worker     rx::FenceNVImpl *mFence;
46*8975f5c5SAndroid Build Coastguard Worker 
47*8975f5c5SAndroid Build Coastguard Worker     bool mIsSet;
48*8975f5c5SAndroid Build Coastguard Worker 
49*8975f5c5SAndroid Build Coastguard Worker     GLboolean mStatus;
50*8975f5c5SAndroid Build Coastguard Worker     GLenum mCondition;
51*8975f5c5SAndroid Build Coastguard Worker };
52*8975f5c5SAndroid Build Coastguard Worker 
53*8975f5c5SAndroid Build Coastguard Worker class Sync final : public RefCountObject<SyncID>, public LabeledObject
54*8975f5c5SAndroid Build Coastguard Worker {
55*8975f5c5SAndroid Build Coastguard Worker   public:
56*8975f5c5SAndroid Build Coastguard Worker     Sync(rx::GLImplFactory *factory, SyncID id);
57*8975f5c5SAndroid Build Coastguard Worker     ~Sync() override;
58*8975f5c5SAndroid Build Coastguard Worker 
59*8975f5c5SAndroid Build Coastguard Worker     void onDestroy(const Context *context) override;
60*8975f5c5SAndroid Build Coastguard Worker 
61*8975f5c5SAndroid Build Coastguard Worker     angle::Result setLabel(const Context *context, const std::string &label) override;
62*8975f5c5SAndroid Build Coastguard Worker     const std::string &getLabel() const override;
63*8975f5c5SAndroid Build Coastguard Worker 
64*8975f5c5SAndroid Build Coastguard Worker     angle::Result set(const Context *context, GLenum condition, GLbitfield flags);
65*8975f5c5SAndroid Build Coastguard Worker     angle::Result clientWait(const Context *context,
66*8975f5c5SAndroid Build Coastguard Worker                              GLbitfield flags,
67*8975f5c5SAndroid Build Coastguard Worker                              GLuint64 timeout,
68*8975f5c5SAndroid Build Coastguard Worker                              GLenum *outResult);
69*8975f5c5SAndroid Build Coastguard Worker     angle::Result serverWait(const Context *context, GLbitfield flags, GLuint64 timeout);
70*8975f5c5SAndroid Build Coastguard Worker     angle::Result getStatus(const Context *context, GLint *outResult) const;
71*8975f5c5SAndroid Build Coastguard Worker 
getCondition()72*8975f5c5SAndroid Build Coastguard Worker     GLenum getCondition() const { return mCondition; }
getFlags()73*8975f5c5SAndroid Build Coastguard Worker     GLbitfield getFlags() const { return mFlags; }
74*8975f5c5SAndroid Build Coastguard Worker 
getImplementation()75*8975f5c5SAndroid Build Coastguard Worker     rx::SyncImpl *getImplementation() const { return mFence; }
76*8975f5c5SAndroid Build Coastguard Worker 
77*8975f5c5SAndroid Build Coastguard Worker   private:
78*8975f5c5SAndroid Build Coastguard Worker     rx::SyncImpl *mFence;
79*8975f5c5SAndroid Build Coastguard Worker 
80*8975f5c5SAndroid Build Coastguard Worker     std::string mLabel;
81*8975f5c5SAndroid Build Coastguard Worker 
82*8975f5c5SAndroid Build Coastguard Worker     GLenum mCondition;
83*8975f5c5SAndroid Build Coastguard Worker     GLbitfield mFlags;
84*8975f5c5SAndroid Build Coastguard Worker };
85*8975f5c5SAndroid Build Coastguard Worker 
86*8975f5c5SAndroid Build Coastguard Worker }  // namespace gl
87*8975f5c5SAndroid Build Coastguard Worker 
88*8975f5c5SAndroid Build Coastguard Worker #endif  // LIBANGLE_FENCE_H_
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