xref: /aosp_15_r20/external/angle/src/libANGLE/MemoryObject.cpp (revision 8975f5c5ed3d1c378011245431ada316dfb6f244)
1*8975f5c5SAndroid Build Coastguard Worker //
2*8975f5c5SAndroid Build Coastguard Worker // Copyright 2019 The ANGLE Project Authors. All rights reserved.
3*8975f5c5SAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be
4*8975f5c5SAndroid Build Coastguard Worker // found in the LICENSE file.
5*8975f5c5SAndroid Build Coastguard Worker //
6*8975f5c5SAndroid Build Coastguard Worker // MemoryObject.h: Implements the gl::MemoryObject class [EXT_external_objects]
7*8975f5c5SAndroid Build Coastguard Worker 
8*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/MemoryObject.h"
9*8975f5c5SAndroid Build Coastguard Worker 
10*8975f5c5SAndroid Build Coastguard Worker #include "common/angleutils.h"
11*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/renderer/GLImplFactory.h"
12*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/renderer/MemoryObjectImpl.h"
13*8975f5c5SAndroid Build Coastguard Worker 
14*8975f5c5SAndroid Build Coastguard Worker namespace gl
15*8975f5c5SAndroid Build Coastguard Worker {
16*8975f5c5SAndroid Build Coastguard Worker 
MemoryObject(rx::GLImplFactory * factory,MemoryObjectID id)17*8975f5c5SAndroid Build Coastguard Worker MemoryObject::MemoryObject(rx::GLImplFactory *factory, MemoryObjectID id)
18*8975f5c5SAndroid Build Coastguard Worker     : RefCountObject(factory->generateSerial(), id),
19*8975f5c5SAndroid Build Coastguard Worker       mImplementation(factory->createMemoryObject()),
20*8975f5c5SAndroid Build Coastguard Worker       mImmutable(false),
21*8975f5c5SAndroid Build Coastguard Worker       mDedicatedMemory(false),
22*8975f5c5SAndroid Build Coastguard Worker       mProtectedMemory(false)
23*8975f5c5SAndroid Build Coastguard Worker {}
24*8975f5c5SAndroid Build Coastguard Worker 
~MemoryObject()25*8975f5c5SAndroid Build Coastguard Worker MemoryObject::~MemoryObject() {}
26*8975f5c5SAndroid Build Coastguard Worker 
onDestroy(const Context * context)27*8975f5c5SAndroid Build Coastguard Worker void MemoryObject::onDestroy(const Context *context)
28*8975f5c5SAndroid Build Coastguard Worker {
29*8975f5c5SAndroid Build Coastguard Worker     mImplementation->onDestroy(context);
30*8975f5c5SAndroid Build Coastguard Worker }
31*8975f5c5SAndroid Build Coastguard Worker 
setDedicatedMemory(const Context * context,bool dedicatedMemory)32*8975f5c5SAndroid Build Coastguard Worker angle::Result MemoryObject::setDedicatedMemory(const Context *context, bool dedicatedMemory)
33*8975f5c5SAndroid Build Coastguard Worker {
34*8975f5c5SAndroid Build Coastguard Worker     ANGLE_TRY(mImplementation->setDedicatedMemory(context, dedicatedMemory));
35*8975f5c5SAndroid Build Coastguard Worker     mDedicatedMemory = dedicatedMemory;
36*8975f5c5SAndroid Build Coastguard Worker     return angle::Result::Continue;
37*8975f5c5SAndroid Build Coastguard Worker }
38*8975f5c5SAndroid Build Coastguard Worker 
setProtectedMemory(const Context * context,bool protectedMemory)39*8975f5c5SAndroid Build Coastguard Worker angle::Result MemoryObject::setProtectedMemory(const Context *context, bool protectedMemory)
40*8975f5c5SAndroid Build Coastguard Worker {
41*8975f5c5SAndroid Build Coastguard Worker     ANGLE_TRY(mImplementation->setProtectedMemory(context, protectedMemory));
42*8975f5c5SAndroid Build Coastguard Worker     mProtectedMemory = protectedMemory;
43*8975f5c5SAndroid Build Coastguard Worker     return angle::Result::Continue;
44*8975f5c5SAndroid Build Coastguard Worker }
45*8975f5c5SAndroid Build Coastguard Worker 
importFd(Context * context,GLuint64 size,HandleType handleType,GLint fd)46*8975f5c5SAndroid Build Coastguard Worker angle::Result MemoryObject::importFd(Context *context,
47*8975f5c5SAndroid Build Coastguard Worker                                      GLuint64 size,
48*8975f5c5SAndroid Build Coastguard Worker                                      HandleType handleType,
49*8975f5c5SAndroid Build Coastguard Worker                                      GLint fd)
50*8975f5c5SAndroid Build Coastguard Worker {
51*8975f5c5SAndroid Build Coastguard Worker     ANGLE_TRY(mImplementation->importFd(context, size, handleType, fd));
52*8975f5c5SAndroid Build Coastguard Worker     mImmutable = true;
53*8975f5c5SAndroid Build Coastguard Worker     return angle::Result::Continue;
54*8975f5c5SAndroid Build Coastguard Worker }
55*8975f5c5SAndroid Build Coastguard Worker 
importZirconHandle(Context * context,GLuint64 size,HandleType handleType,GLuint handle)56*8975f5c5SAndroid Build Coastguard Worker angle::Result MemoryObject::importZirconHandle(Context *context,
57*8975f5c5SAndroid Build Coastguard Worker                                                GLuint64 size,
58*8975f5c5SAndroid Build Coastguard Worker                                                HandleType handleType,
59*8975f5c5SAndroid Build Coastguard Worker                                                GLuint handle)
60*8975f5c5SAndroid Build Coastguard Worker {
61*8975f5c5SAndroid Build Coastguard Worker     ANGLE_TRY(mImplementation->importZirconHandle(context, size, handleType, handle));
62*8975f5c5SAndroid Build Coastguard Worker     mImmutable = true;
63*8975f5c5SAndroid Build Coastguard Worker     return angle::Result::Continue;
64*8975f5c5SAndroid Build Coastguard Worker }
65*8975f5c5SAndroid Build Coastguard Worker 
66*8975f5c5SAndroid Build Coastguard Worker }  // namespace gl
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