1*8975f5c5SAndroid Build Coastguard Worker //
2*8975f5c5SAndroid Build Coastguard Worker // Copyright 2023 The ANGLE Project Authors. All rights reserved.
3*8975f5c5SAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be
4*8975f5c5SAndroid Build Coastguard Worker // found in the LICENSE file.
5*8975f5c5SAndroid Build Coastguard Worker //
6*8975f5c5SAndroid Build Coastguard Worker
7*8975f5c5SAndroid Build Coastguard Worker // context_private_call.cpp:
8*8975f5c5SAndroid Build Coastguard Worker // Helpers that set/get state that is entirely locally accessed by the context.
9*8975f5c5SAndroid Build Coastguard Worker
10*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/context_private_call_autogen.h"
11*8975f5c5SAndroid Build Coastguard Worker
12*8975f5c5SAndroid Build Coastguard Worker #include "common/debug.h"
13*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/queryconversions.h"
14*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/queryutils.h"
15*8975f5c5SAndroid Build Coastguard Worker
16*8975f5c5SAndroid Build Coastguard Worker namespace
17*8975f5c5SAndroid Build Coastguard Worker {
FixedMatrixToMat4(const GLfixed * m)18*8975f5c5SAndroid Build Coastguard Worker angle::Mat4 FixedMatrixToMat4(const GLfixed *m)
19*8975f5c5SAndroid Build Coastguard Worker {
20*8975f5c5SAndroid Build Coastguard Worker angle::Mat4 matrixAsFloat;
21*8975f5c5SAndroid Build Coastguard Worker GLfloat *floatData = matrixAsFloat.data();
22*8975f5c5SAndroid Build Coastguard Worker
23*8975f5c5SAndroid Build Coastguard Worker for (int i = 0; i < 16; i++)
24*8975f5c5SAndroid Build Coastguard Worker {
25*8975f5c5SAndroid Build Coastguard Worker floatData[i] = gl::ConvertFixedToFloat(m[i]);
26*8975f5c5SAndroid Build Coastguard Worker }
27*8975f5c5SAndroid Build Coastguard Worker
28*8975f5c5SAndroid Build Coastguard Worker return matrixAsFloat;
29*8975f5c5SAndroid Build Coastguard Worker }
30*8975f5c5SAndroid Build Coastguard Worker } // namespace
31*8975f5c5SAndroid Build Coastguard Worker
32*8975f5c5SAndroid Build Coastguard Worker namespace gl
33*8975f5c5SAndroid Build Coastguard Worker {
ContextPrivateClearColor(PrivateState * privateState,PrivateStateCache * privateStateCache,GLfloat red,GLfloat green,GLfloat blue,GLfloat alpha)34*8975f5c5SAndroid Build Coastguard Worker void ContextPrivateClearColor(PrivateState *privateState,
35*8975f5c5SAndroid Build Coastguard Worker PrivateStateCache *privateStateCache,
36*8975f5c5SAndroid Build Coastguard Worker GLfloat red,
37*8975f5c5SAndroid Build Coastguard Worker GLfloat green,
38*8975f5c5SAndroid Build Coastguard Worker GLfloat blue,
39*8975f5c5SAndroid Build Coastguard Worker GLfloat alpha)
40*8975f5c5SAndroid Build Coastguard Worker {
41*8975f5c5SAndroid Build Coastguard Worker privateState->setColorClearValue(red, green, blue, alpha);
42*8975f5c5SAndroid Build Coastguard Worker }
43*8975f5c5SAndroid Build Coastguard Worker
ContextPrivateClearDepthf(PrivateState * privateState,PrivateStateCache * privateStateCache,GLfloat depth)44*8975f5c5SAndroid Build Coastguard Worker void ContextPrivateClearDepthf(PrivateState *privateState,
45*8975f5c5SAndroid Build Coastguard Worker PrivateStateCache *privateStateCache,
46*8975f5c5SAndroid Build Coastguard Worker GLfloat depth)
47*8975f5c5SAndroid Build Coastguard Worker {
48*8975f5c5SAndroid Build Coastguard Worker privateState->setDepthClearValue(clamp01(depth));
49*8975f5c5SAndroid Build Coastguard Worker }
50*8975f5c5SAndroid Build Coastguard Worker
ContextPrivateClearStencil(PrivateState * privateState,PrivateStateCache * privateStateCache,GLint stencil)51*8975f5c5SAndroid Build Coastguard Worker void ContextPrivateClearStencil(PrivateState *privateState,
52*8975f5c5SAndroid Build Coastguard Worker PrivateStateCache *privateStateCache,
53*8975f5c5SAndroid Build Coastguard Worker GLint stencil)
54*8975f5c5SAndroid Build Coastguard Worker {
55*8975f5c5SAndroid Build Coastguard Worker privateState->setStencilClearValue(stencil);
56*8975f5c5SAndroid Build Coastguard Worker }
57*8975f5c5SAndroid Build Coastguard Worker
ContextPrivateClearColorx(PrivateState * privateState,PrivateStateCache * privateStateCache,GLfixed red,GLfixed green,GLfixed blue,GLfixed alpha)58*8975f5c5SAndroid Build Coastguard Worker void ContextPrivateClearColorx(PrivateState *privateState,
59*8975f5c5SAndroid Build Coastguard Worker PrivateStateCache *privateStateCache,
60*8975f5c5SAndroid Build Coastguard Worker GLfixed red,
61*8975f5c5SAndroid Build Coastguard Worker GLfixed green,
62*8975f5c5SAndroid Build Coastguard Worker GLfixed blue,
63*8975f5c5SAndroid Build Coastguard Worker GLfixed alpha)
64*8975f5c5SAndroid Build Coastguard Worker {
65*8975f5c5SAndroid Build Coastguard Worker ContextPrivateClearColor(privateState, privateStateCache, ConvertFixedToFloat(red),
66*8975f5c5SAndroid Build Coastguard Worker ConvertFixedToFloat(green), ConvertFixedToFloat(blue),
67*8975f5c5SAndroid Build Coastguard Worker ConvertFixedToFloat(alpha));
68*8975f5c5SAndroid Build Coastguard Worker }
69*8975f5c5SAndroid Build Coastguard Worker
ContextPrivateClearDepthx(PrivateState * privateState,PrivateStateCache * privateStateCache,GLfixed depth)70*8975f5c5SAndroid Build Coastguard Worker void ContextPrivateClearDepthx(PrivateState *privateState,
71*8975f5c5SAndroid Build Coastguard Worker PrivateStateCache *privateStateCache,
72*8975f5c5SAndroid Build Coastguard Worker GLfixed depth)
73*8975f5c5SAndroid Build Coastguard Worker {
74*8975f5c5SAndroid Build Coastguard Worker ContextPrivateClearDepthf(privateState, privateStateCache, ConvertFixedToFloat(depth));
75*8975f5c5SAndroid Build Coastguard Worker }
76*8975f5c5SAndroid Build Coastguard Worker
ContextPrivateColorMask(PrivateState * privateState,PrivateStateCache * privateStateCache,GLboolean red,GLboolean green,GLboolean blue,GLboolean alpha)77*8975f5c5SAndroid Build Coastguard Worker void ContextPrivateColorMask(PrivateState *privateState,
78*8975f5c5SAndroid Build Coastguard Worker PrivateStateCache *privateStateCache,
79*8975f5c5SAndroid Build Coastguard Worker GLboolean red,
80*8975f5c5SAndroid Build Coastguard Worker GLboolean green,
81*8975f5c5SAndroid Build Coastguard Worker GLboolean blue,
82*8975f5c5SAndroid Build Coastguard Worker GLboolean alpha)
83*8975f5c5SAndroid Build Coastguard Worker {
84*8975f5c5SAndroid Build Coastguard Worker privateState->setColorMask(ConvertToBool(red), ConvertToBool(green), ConvertToBool(blue),
85*8975f5c5SAndroid Build Coastguard Worker ConvertToBool(alpha));
86*8975f5c5SAndroid Build Coastguard Worker privateStateCache->onColorMaskChange();
87*8975f5c5SAndroid Build Coastguard Worker }
88*8975f5c5SAndroid Build Coastguard Worker
ContextPrivateColorMaski(PrivateState * privateState,PrivateStateCache * privateStateCache,GLuint index,GLboolean r,GLboolean g,GLboolean b,GLboolean a)89*8975f5c5SAndroid Build Coastguard Worker void ContextPrivateColorMaski(PrivateState *privateState,
90*8975f5c5SAndroid Build Coastguard Worker PrivateStateCache *privateStateCache,
91*8975f5c5SAndroid Build Coastguard Worker GLuint index,
92*8975f5c5SAndroid Build Coastguard Worker GLboolean r,
93*8975f5c5SAndroid Build Coastguard Worker GLboolean g,
94*8975f5c5SAndroid Build Coastguard Worker GLboolean b,
95*8975f5c5SAndroid Build Coastguard Worker GLboolean a)
96*8975f5c5SAndroid Build Coastguard Worker {
97*8975f5c5SAndroid Build Coastguard Worker privateState->setColorMaskIndexed(ConvertToBool(r), ConvertToBool(g), ConvertToBool(b),
98*8975f5c5SAndroid Build Coastguard Worker ConvertToBool(a), index);
99*8975f5c5SAndroid Build Coastguard Worker privateStateCache->onColorMaskChange();
100*8975f5c5SAndroid Build Coastguard Worker }
101*8975f5c5SAndroid Build Coastguard Worker
ContextPrivateDepthMask(PrivateState * privateState,PrivateStateCache * privateStateCache,GLboolean flag)102*8975f5c5SAndroid Build Coastguard Worker void ContextPrivateDepthMask(PrivateState *privateState,
103*8975f5c5SAndroid Build Coastguard Worker PrivateStateCache *privateStateCache,
104*8975f5c5SAndroid Build Coastguard Worker GLboolean flag)
105*8975f5c5SAndroid Build Coastguard Worker {
106*8975f5c5SAndroid Build Coastguard Worker privateState->setDepthMask(ConvertToBool(flag));
107*8975f5c5SAndroid Build Coastguard Worker }
108*8975f5c5SAndroid Build Coastguard Worker
ContextPrivateDisable(PrivateState * privateState,PrivateStateCache * privateStateCache,GLenum cap)109*8975f5c5SAndroid Build Coastguard Worker void ContextPrivateDisable(PrivateState *privateState,
110*8975f5c5SAndroid Build Coastguard Worker PrivateStateCache *privateStateCache,
111*8975f5c5SAndroid Build Coastguard Worker GLenum cap)
112*8975f5c5SAndroid Build Coastguard Worker {
113*8975f5c5SAndroid Build Coastguard Worker privateState->setEnableFeature(cap, false);
114*8975f5c5SAndroid Build Coastguard Worker privateStateCache->onCapChange();
115*8975f5c5SAndroid Build Coastguard Worker }
116*8975f5c5SAndroid Build Coastguard Worker
ContextPrivateDisablei(PrivateState * privateState,PrivateStateCache * privateStateCache,GLenum target,GLuint index)117*8975f5c5SAndroid Build Coastguard Worker void ContextPrivateDisablei(PrivateState *privateState,
118*8975f5c5SAndroid Build Coastguard Worker PrivateStateCache *privateStateCache,
119*8975f5c5SAndroid Build Coastguard Worker GLenum target,
120*8975f5c5SAndroid Build Coastguard Worker GLuint index)
121*8975f5c5SAndroid Build Coastguard Worker {
122*8975f5c5SAndroid Build Coastguard Worker privateState->setEnableFeatureIndexed(target, false, index);
123*8975f5c5SAndroid Build Coastguard Worker privateStateCache->onCapChange();
124*8975f5c5SAndroid Build Coastguard Worker }
125*8975f5c5SAndroid Build Coastguard Worker
ContextPrivateEnable(PrivateState * privateState,PrivateStateCache * privateStateCache,GLenum cap)126*8975f5c5SAndroid Build Coastguard Worker void ContextPrivateEnable(PrivateState *privateState,
127*8975f5c5SAndroid Build Coastguard Worker PrivateStateCache *privateStateCache,
128*8975f5c5SAndroid Build Coastguard Worker GLenum cap)
129*8975f5c5SAndroid Build Coastguard Worker {
130*8975f5c5SAndroid Build Coastguard Worker privateState->setEnableFeature(cap, true);
131*8975f5c5SAndroid Build Coastguard Worker privateStateCache->onCapChange();
132*8975f5c5SAndroid Build Coastguard Worker }
133*8975f5c5SAndroid Build Coastguard Worker
ContextPrivateEnablei(PrivateState * privateState,PrivateStateCache * privateStateCache,GLenum target,GLuint index)134*8975f5c5SAndroid Build Coastguard Worker void ContextPrivateEnablei(PrivateState *privateState,
135*8975f5c5SAndroid Build Coastguard Worker PrivateStateCache *privateStateCache,
136*8975f5c5SAndroid Build Coastguard Worker GLenum target,
137*8975f5c5SAndroid Build Coastguard Worker GLuint index)
138*8975f5c5SAndroid Build Coastguard Worker {
139*8975f5c5SAndroid Build Coastguard Worker privateState->setEnableFeatureIndexed(target, true, index);
140*8975f5c5SAndroid Build Coastguard Worker privateStateCache->onCapChange();
141*8975f5c5SAndroid Build Coastguard Worker }
142*8975f5c5SAndroid Build Coastguard Worker
ContextPrivateActiveTexture(PrivateState * privateState,PrivateStateCache * privateStateCache,GLenum texture)143*8975f5c5SAndroid Build Coastguard Worker void ContextPrivateActiveTexture(PrivateState *privateState,
144*8975f5c5SAndroid Build Coastguard Worker PrivateStateCache *privateStateCache,
145*8975f5c5SAndroid Build Coastguard Worker GLenum texture)
146*8975f5c5SAndroid Build Coastguard Worker {
147*8975f5c5SAndroid Build Coastguard Worker privateState->setActiveSampler(texture - GL_TEXTURE0);
148*8975f5c5SAndroid Build Coastguard Worker }
149*8975f5c5SAndroid Build Coastguard Worker
ContextPrivateCullFace(PrivateState * privateState,PrivateStateCache * privateStateCache,CullFaceMode mode)150*8975f5c5SAndroid Build Coastguard Worker void ContextPrivateCullFace(PrivateState *privateState,
151*8975f5c5SAndroid Build Coastguard Worker PrivateStateCache *privateStateCache,
152*8975f5c5SAndroid Build Coastguard Worker CullFaceMode mode)
153*8975f5c5SAndroid Build Coastguard Worker {
154*8975f5c5SAndroid Build Coastguard Worker privateState->setCullMode(mode);
155*8975f5c5SAndroid Build Coastguard Worker }
156*8975f5c5SAndroid Build Coastguard Worker
ContextPrivateDepthFunc(PrivateState * privateState,PrivateStateCache * privateStateCache,GLenum func)157*8975f5c5SAndroid Build Coastguard Worker void ContextPrivateDepthFunc(PrivateState *privateState,
158*8975f5c5SAndroid Build Coastguard Worker PrivateStateCache *privateStateCache,
159*8975f5c5SAndroid Build Coastguard Worker GLenum func)
160*8975f5c5SAndroid Build Coastguard Worker {
161*8975f5c5SAndroid Build Coastguard Worker privateState->setDepthFunc(func);
162*8975f5c5SAndroid Build Coastguard Worker }
163*8975f5c5SAndroid Build Coastguard Worker
ContextPrivateDepthRangef(PrivateState * privateState,PrivateStateCache * privateStateCache,GLfloat zNear,GLfloat zFar)164*8975f5c5SAndroid Build Coastguard Worker void ContextPrivateDepthRangef(PrivateState *privateState,
165*8975f5c5SAndroid Build Coastguard Worker PrivateStateCache *privateStateCache,
166*8975f5c5SAndroid Build Coastguard Worker GLfloat zNear,
167*8975f5c5SAndroid Build Coastguard Worker GLfloat zFar)
168*8975f5c5SAndroid Build Coastguard Worker {
169*8975f5c5SAndroid Build Coastguard Worker privateState->setDepthRange(clamp01(zNear), clamp01(zFar));
170*8975f5c5SAndroid Build Coastguard Worker }
171*8975f5c5SAndroid Build Coastguard Worker
ContextPrivateDepthRangex(PrivateState * privateState,PrivateStateCache * privateStateCache,GLfixed zNear,GLfixed zFar)172*8975f5c5SAndroid Build Coastguard Worker void ContextPrivateDepthRangex(PrivateState *privateState,
173*8975f5c5SAndroid Build Coastguard Worker PrivateStateCache *privateStateCache,
174*8975f5c5SAndroid Build Coastguard Worker GLfixed zNear,
175*8975f5c5SAndroid Build Coastguard Worker GLfixed zFar)
176*8975f5c5SAndroid Build Coastguard Worker {
177*8975f5c5SAndroid Build Coastguard Worker ContextPrivateDepthRangef(privateState, privateStateCache, ConvertFixedToFloat(zNear),
178*8975f5c5SAndroid Build Coastguard Worker ConvertFixedToFloat(zFar));
179*8975f5c5SAndroid Build Coastguard Worker }
180*8975f5c5SAndroid Build Coastguard Worker
ContextPrivateFrontFace(PrivateState * privateState,PrivateStateCache * privateStateCache,GLenum mode)181*8975f5c5SAndroid Build Coastguard Worker void ContextPrivateFrontFace(PrivateState *privateState,
182*8975f5c5SAndroid Build Coastguard Worker PrivateStateCache *privateStateCache,
183*8975f5c5SAndroid Build Coastguard Worker GLenum mode)
184*8975f5c5SAndroid Build Coastguard Worker {
185*8975f5c5SAndroid Build Coastguard Worker privateState->setFrontFace(mode);
186*8975f5c5SAndroid Build Coastguard Worker }
187*8975f5c5SAndroid Build Coastguard Worker
ContextPrivateLineWidth(PrivateState * privateState,PrivateStateCache * privateStateCache,GLfloat width)188*8975f5c5SAndroid Build Coastguard Worker void ContextPrivateLineWidth(PrivateState *privateState,
189*8975f5c5SAndroid Build Coastguard Worker PrivateStateCache *privateStateCache,
190*8975f5c5SAndroid Build Coastguard Worker GLfloat width)
191*8975f5c5SAndroid Build Coastguard Worker {
192*8975f5c5SAndroid Build Coastguard Worker privateState->setLineWidth(width);
193*8975f5c5SAndroid Build Coastguard Worker }
194*8975f5c5SAndroid Build Coastguard Worker
ContextPrivateLineWidthx(PrivateState * privateState,PrivateStateCache * privateStateCache,GLfixed width)195*8975f5c5SAndroid Build Coastguard Worker void ContextPrivateLineWidthx(PrivateState *privateState,
196*8975f5c5SAndroid Build Coastguard Worker PrivateStateCache *privateStateCache,
197*8975f5c5SAndroid Build Coastguard Worker GLfixed width)
198*8975f5c5SAndroid Build Coastguard Worker {
199*8975f5c5SAndroid Build Coastguard Worker ContextPrivateLineWidth(privateState, privateStateCache, ConvertFixedToFloat(width));
200*8975f5c5SAndroid Build Coastguard Worker }
201*8975f5c5SAndroid Build Coastguard Worker
ContextPrivatePolygonOffset(PrivateState * privateState,PrivateStateCache * privateStateCache,GLfloat factor,GLfloat units)202*8975f5c5SAndroid Build Coastguard Worker void ContextPrivatePolygonOffset(PrivateState *privateState,
203*8975f5c5SAndroid Build Coastguard Worker PrivateStateCache *privateStateCache,
204*8975f5c5SAndroid Build Coastguard Worker GLfloat factor,
205*8975f5c5SAndroid Build Coastguard Worker GLfloat units)
206*8975f5c5SAndroid Build Coastguard Worker {
207*8975f5c5SAndroid Build Coastguard Worker privateState->setPolygonOffsetParams(factor, units, 0.0f);
208*8975f5c5SAndroid Build Coastguard Worker }
209*8975f5c5SAndroid Build Coastguard Worker
ContextPrivatePolygonOffsetClamp(PrivateState * privateState,PrivateStateCache * privateStateCache,GLfloat factor,GLfloat units,GLfloat clamp)210*8975f5c5SAndroid Build Coastguard Worker void ContextPrivatePolygonOffsetClamp(PrivateState *privateState,
211*8975f5c5SAndroid Build Coastguard Worker PrivateStateCache *privateStateCache,
212*8975f5c5SAndroid Build Coastguard Worker GLfloat factor,
213*8975f5c5SAndroid Build Coastguard Worker GLfloat units,
214*8975f5c5SAndroid Build Coastguard Worker GLfloat clamp)
215*8975f5c5SAndroid Build Coastguard Worker {
216*8975f5c5SAndroid Build Coastguard Worker privateState->setPolygonOffsetParams(factor, units, clamp);
217*8975f5c5SAndroid Build Coastguard Worker }
218*8975f5c5SAndroid Build Coastguard Worker
ContextPrivatePolygonOffsetx(PrivateState * privateState,PrivateStateCache * privateStateCache,GLfixed factor,GLfixed units)219*8975f5c5SAndroid Build Coastguard Worker void ContextPrivatePolygonOffsetx(PrivateState *privateState,
220*8975f5c5SAndroid Build Coastguard Worker PrivateStateCache *privateStateCache,
221*8975f5c5SAndroid Build Coastguard Worker GLfixed factor,
222*8975f5c5SAndroid Build Coastguard Worker GLfixed units)
223*8975f5c5SAndroid Build Coastguard Worker {
224*8975f5c5SAndroid Build Coastguard Worker ContextPrivatePolygonOffsetClamp(privateState, privateStateCache, ConvertFixedToFloat(factor),
225*8975f5c5SAndroid Build Coastguard Worker ConvertFixedToFloat(units), 0.0f);
226*8975f5c5SAndroid Build Coastguard Worker }
227*8975f5c5SAndroid Build Coastguard Worker
ContextPrivateSampleCoverage(PrivateState * privateState,PrivateStateCache * privateStateCache,GLfloat value,GLboolean invert)228*8975f5c5SAndroid Build Coastguard Worker void ContextPrivateSampleCoverage(PrivateState *privateState,
229*8975f5c5SAndroid Build Coastguard Worker PrivateStateCache *privateStateCache,
230*8975f5c5SAndroid Build Coastguard Worker GLfloat value,
231*8975f5c5SAndroid Build Coastguard Worker GLboolean invert)
232*8975f5c5SAndroid Build Coastguard Worker {
233*8975f5c5SAndroid Build Coastguard Worker privateState->setSampleCoverageParams(clamp01(value), ConvertToBool(invert));
234*8975f5c5SAndroid Build Coastguard Worker }
235*8975f5c5SAndroid Build Coastguard Worker
ContextPrivateSampleCoveragex(PrivateState * privateState,PrivateStateCache * privateStateCache,GLclampx value,GLboolean invert)236*8975f5c5SAndroid Build Coastguard Worker void ContextPrivateSampleCoveragex(PrivateState *privateState,
237*8975f5c5SAndroid Build Coastguard Worker PrivateStateCache *privateStateCache,
238*8975f5c5SAndroid Build Coastguard Worker GLclampx value,
239*8975f5c5SAndroid Build Coastguard Worker GLboolean invert)
240*8975f5c5SAndroid Build Coastguard Worker {
241*8975f5c5SAndroid Build Coastguard Worker ContextPrivateSampleCoverage(privateState, privateStateCache, ConvertFixedToFloat(value),
242*8975f5c5SAndroid Build Coastguard Worker invert);
243*8975f5c5SAndroid Build Coastguard Worker }
244*8975f5c5SAndroid Build Coastguard Worker
ContextPrivateScissor(PrivateState * privateState,PrivateStateCache * privateStateCache,GLint x,GLint y,GLsizei width,GLsizei height)245*8975f5c5SAndroid Build Coastguard Worker void ContextPrivateScissor(PrivateState *privateState,
246*8975f5c5SAndroid Build Coastguard Worker PrivateStateCache *privateStateCache,
247*8975f5c5SAndroid Build Coastguard Worker GLint x,
248*8975f5c5SAndroid Build Coastguard Worker GLint y,
249*8975f5c5SAndroid Build Coastguard Worker GLsizei width,
250*8975f5c5SAndroid Build Coastguard Worker GLsizei height)
251*8975f5c5SAndroid Build Coastguard Worker {
252*8975f5c5SAndroid Build Coastguard Worker privateState->setScissorParams(x, y, width, height);
253*8975f5c5SAndroid Build Coastguard Worker }
254*8975f5c5SAndroid Build Coastguard Worker
ContextPrivateVertexAttrib1f(PrivateState * privateState,PrivateStateCache * privateStateCache,GLuint index,GLfloat x)255*8975f5c5SAndroid Build Coastguard Worker void ContextPrivateVertexAttrib1f(PrivateState *privateState,
256*8975f5c5SAndroid Build Coastguard Worker PrivateStateCache *privateStateCache,
257*8975f5c5SAndroid Build Coastguard Worker GLuint index,
258*8975f5c5SAndroid Build Coastguard Worker GLfloat x)
259*8975f5c5SAndroid Build Coastguard Worker {
260*8975f5c5SAndroid Build Coastguard Worker GLfloat vals[4] = {x, 0, 0, 1};
261*8975f5c5SAndroid Build Coastguard Worker privateState->setVertexAttribf(index, vals);
262*8975f5c5SAndroid Build Coastguard Worker privateStateCache->onDefaultVertexAttributeChange();
263*8975f5c5SAndroid Build Coastguard Worker }
264*8975f5c5SAndroid Build Coastguard Worker
ContextPrivateVertexAttrib1fv(PrivateState * privateState,PrivateStateCache * privateStateCache,GLuint index,const GLfloat * values)265*8975f5c5SAndroid Build Coastguard Worker void ContextPrivateVertexAttrib1fv(PrivateState *privateState,
266*8975f5c5SAndroid Build Coastguard Worker PrivateStateCache *privateStateCache,
267*8975f5c5SAndroid Build Coastguard Worker GLuint index,
268*8975f5c5SAndroid Build Coastguard Worker const GLfloat *values)
269*8975f5c5SAndroid Build Coastguard Worker {
270*8975f5c5SAndroid Build Coastguard Worker GLfloat vals[4] = {values[0], 0, 0, 1};
271*8975f5c5SAndroid Build Coastguard Worker privateState->setVertexAttribf(index, vals);
272*8975f5c5SAndroid Build Coastguard Worker privateStateCache->onDefaultVertexAttributeChange();
273*8975f5c5SAndroid Build Coastguard Worker }
274*8975f5c5SAndroid Build Coastguard Worker
ContextPrivateVertexAttrib2f(PrivateState * privateState,PrivateStateCache * privateStateCache,GLuint index,GLfloat x,GLfloat y)275*8975f5c5SAndroid Build Coastguard Worker void ContextPrivateVertexAttrib2f(PrivateState *privateState,
276*8975f5c5SAndroid Build Coastguard Worker PrivateStateCache *privateStateCache,
277*8975f5c5SAndroid Build Coastguard Worker GLuint index,
278*8975f5c5SAndroid Build Coastguard Worker GLfloat x,
279*8975f5c5SAndroid Build Coastguard Worker GLfloat y)
280*8975f5c5SAndroid Build Coastguard Worker {
281*8975f5c5SAndroid Build Coastguard Worker GLfloat vals[4] = {x, y, 0, 1};
282*8975f5c5SAndroid Build Coastguard Worker privateState->setVertexAttribf(index, vals);
283*8975f5c5SAndroid Build Coastguard Worker privateStateCache->onDefaultVertexAttributeChange();
284*8975f5c5SAndroid Build Coastguard Worker }
285*8975f5c5SAndroid Build Coastguard Worker
ContextPrivateVertexAttrib2fv(PrivateState * privateState,PrivateStateCache * privateStateCache,GLuint index,const GLfloat * values)286*8975f5c5SAndroid Build Coastguard Worker void ContextPrivateVertexAttrib2fv(PrivateState *privateState,
287*8975f5c5SAndroid Build Coastguard Worker PrivateStateCache *privateStateCache,
288*8975f5c5SAndroid Build Coastguard Worker GLuint index,
289*8975f5c5SAndroid Build Coastguard Worker const GLfloat *values)
290*8975f5c5SAndroid Build Coastguard Worker {
291*8975f5c5SAndroid Build Coastguard Worker GLfloat vals[4] = {values[0], values[1], 0, 1};
292*8975f5c5SAndroid Build Coastguard Worker privateState->setVertexAttribf(index, vals);
293*8975f5c5SAndroid Build Coastguard Worker privateStateCache->onDefaultVertexAttributeChange();
294*8975f5c5SAndroid Build Coastguard Worker }
295*8975f5c5SAndroid Build Coastguard Worker
ContextPrivateVertexAttrib3f(PrivateState * privateState,PrivateStateCache * privateStateCache,GLuint index,GLfloat x,GLfloat y,GLfloat z)296*8975f5c5SAndroid Build Coastguard Worker void ContextPrivateVertexAttrib3f(PrivateState *privateState,
297*8975f5c5SAndroid Build Coastguard Worker PrivateStateCache *privateStateCache,
298*8975f5c5SAndroid Build Coastguard Worker GLuint index,
299*8975f5c5SAndroid Build Coastguard Worker GLfloat x,
300*8975f5c5SAndroid Build Coastguard Worker GLfloat y,
301*8975f5c5SAndroid Build Coastguard Worker GLfloat z)
302*8975f5c5SAndroid Build Coastguard Worker {
303*8975f5c5SAndroid Build Coastguard Worker GLfloat vals[4] = {x, y, z, 1};
304*8975f5c5SAndroid Build Coastguard Worker privateState->setVertexAttribf(index, vals);
305*8975f5c5SAndroid Build Coastguard Worker privateStateCache->onDefaultVertexAttributeChange();
306*8975f5c5SAndroid Build Coastguard Worker }
307*8975f5c5SAndroid Build Coastguard Worker
ContextPrivateVertexAttrib3fv(PrivateState * privateState,PrivateStateCache * privateStateCache,GLuint index,const GLfloat * values)308*8975f5c5SAndroid Build Coastguard Worker void ContextPrivateVertexAttrib3fv(PrivateState *privateState,
309*8975f5c5SAndroid Build Coastguard Worker PrivateStateCache *privateStateCache,
310*8975f5c5SAndroid Build Coastguard Worker GLuint index,
311*8975f5c5SAndroid Build Coastguard Worker const GLfloat *values)
312*8975f5c5SAndroid Build Coastguard Worker {
313*8975f5c5SAndroid Build Coastguard Worker GLfloat vals[4] = {values[0], values[1], values[2], 1};
314*8975f5c5SAndroid Build Coastguard Worker privateState->setVertexAttribf(index, vals);
315*8975f5c5SAndroid Build Coastguard Worker privateStateCache->onDefaultVertexAttributeChange();
316*8975f5c5SAndroid Build Coastguard Worker }
317*8975f5c5SAndroid Build Coastguard Worker
ContextPrivateVertexAttrib4f(PrivateState * privateState,PrivateStateCache * privateStateCache,GLuint index,GLfloat x,GLfloat y,GLfloat z,GLfloat w)318*8975f5c5SAndroid Build Coastguard Worker void ContextPrivateVertexAttrib4f(PrivateState *privateState,
319*8975f5c5SAndroid Build Coastguard Worker PrivateStateCache *privateStateCache,
320*8975f5c5SAndroid Build Coastguard Worker GLuint index,
321*8975f5c5SAndroid Build Coastguard Worker GLfloat x,
322*8975f5c5SAndroid Build Coastguard Worker GLfloat y,
323*8975f5c5SAndroid Build Coastguard Worker GLfloat z,
324*8975f5c5SAndroid Build Coastguard Worker GLfloat w)
325*8975f5c5SAndroid Build Coastguard Worker {
326*8975f5c5SAndroid Build Coastguard Worker GLfloat vals[4] = {x, y, z, w};
327*8975f5c5SAndroid Build Coastguard Worker privateState->setVertexAttribf(index, vals);
328*8975f5c5SAndroid Build Coastguard Worker privateStateCache->onDefaultVertexAttributeChange();
329*8975f5c5SAndroid Build Coastguard Worker }
330*8975f5c5SAndroid Build Coastguard Worker
ContextPrivateVertexAttrib4fv(PrivateState * privateState,PrivateStateCache * privateStateCache,GLuint index,const GLfloat * values)331*8975f5c5SAndroid Build Coastguard Worker void ContextPrivateVertexAttrib4fv(PrivateState *privateState,
332*8975f5c5SAndroid Build Coastguard Worker PrivateStateCache *privateStateCache,
333*8975f5c5SAndroid Build Coastguard Worker GLuint index,
334*8975f5c5SAndroid Build Coastguard Worker const GLfloat *values)
335*8975f5c5SAndroid Build Coastguard Worker {
336*8975f5c5SAndroid Build Coastguard Worker privateState->setVertexAttribf(index, values);
337*8975f5c5SAndroid Build Coastguard Worker privateStateCache->onDefaultVertexAttributeChange();
338*8975f5c5SAndroid Build Coastguard Worker }
339*8975f5c5SAndroid Build Coastguard Worker
ContextPrivateVertexAttribI4i(PrivateState * privateState,PrivateStateCache * privateStateCache,GLuint index,GLint x,GLint y,GLint z,GLint w)340*8975f5c5SAndroid Build Coastguard Worker void ContextPrivateVertexAttribI4i(PrivateState *privateState,
341*8975f5c5SAndroid Build Coastguard Worker PrivateStateCache *privateStateCache,
342*8975f5c5SAndroid Build Coastguard Worker GLuint index,
343*8975f5c5SAndroid Build Coastguard Worker GLint x,
344*8975f5c5SAndroid Build Coastguard Worker GLint y,
345*8975f5c5SAndroid Build Coastguard Worker GLint z,
346*8975f5c5SAndroid Build Coastguard Worker GLint w)
347*8975f5c5SAndroid Build Coastguard Worker {
348*8975f5c5SAndroid Build Coastguard Worker GLint vals[4] = {x, y, z, w};
349*8975f5c5SAndroid Build Coastguard Worker privateState->setVertexAttribi(index, vals);
350*8975f5c5SAndroid Build Coastguard Worker privateStateCache->onDefaultVertexAttributeChange();
351*8975f5c5SAndroid Build Coastguard Worker }
352*8975f5c5SAndroid Build Coastguard Worker
ContextPrivateVertexAttribI4iv(PrivateState * privateState,PrivateStateCache * privateStateCache,GLuint index,const GLint * values)353*8975f5c5SAndroid Build Coastguard Worker void ContextPrivateVertexAttribI4iv(PrivateState *privateState,
354*8975f5c5SAndroid Build Coastguard Worker PrivateStateCache *privateStateCache,
355*8975f5c5SAndroid Build Coastguard Worker GLuint index,
356*8975f5c5SAndroid Build Coastguard Worker const GLint *values)
357*8975f5c5SAndroid Build Coastguard Worker {
358*8975f5c5SAndroid Build Coastguard Worker privateState->setVertexAttribi(index, values);
359*8975f5c5SAndroid Build Coastguard Worker privateStateCache->onDefaultVertexAttributeChange();
360*8975f5c5SAndroid Build Coastguard Worker }
361*8975f5c5SAndroid Build Coastguard Worker
ContextPrivateVertexAttribI4ui(PrivateState * privateState,PrivateStateCache * privateStateCache,GLuint index,GLuint x,GLuint y,GLuint z,GLuint w)362*8975f5c5SAndroid Build Coastguard Worker void ContextPrivateVertexAttribI4ui(PrivateState *privateState,
363*8975f5c5SAndroid Build Coastguard Worker PrivateStateCache *privateStateCache,
364*8975f5c5SAndroid Build Coastguard Worker GLuint index,
365*8975f5c5SAndroid Build Coastguard Worker GLuint x,
366*8975f5c5SAndroid Build Coastguard Worker GLuint y,
367*8975f5c5SAndroid Build Coastguard Worker GLuint z,
368*8975f5c5SAndroid Build Coastguard Worker GLuint w)
369*8975f5c5SAndroid Build Coastguard Worker {
370*8975f5c5SAndroid Build Coastguard Worker GLuint vals[4] = {x, y, z, w};
371*8975f5c5SAndroid Build Coastguard Worker privateState->setVertexAttribu(index, vals);
372*8975f5c5SAndroid Build Coastguard Worker privateStateCache->onDefaultVertexAttributeChange();
373*8975f5c5SAndroid Build Coastguard Worker }
374*8975f5c5SAndroid Build Coastguard Worker
ContextPrivateVertexAttribI4uiv(PrivateState * privateState,PrivateStateCache * privateStateCache,GLuint index,const GLuint * values)375*8975f5c5SAndroid Build Coastguard Worker void ContextPrivateVertexAttribI4uiv(PrivateState *privateState,
376*8975f5c5SAndroid Build Coastguard Worker PrivateStateCache *privateStateCache,
377*8975f5c5SAndroid Build Coastguard Worker GLuint index,
378*8975f5c5SAndroid Build Coastguard Worker const GLuint *values)
379*8975f5c5SAndroid Build Coastguard Worker {
380*8975f5c5SAndroid Build Coastguard Worker privateState->setVertexAttribu(index, values);
381*8975f5c5SAndroid Build Coastguard Worker privateStateCache->onDefaultVertexAttributeChange();
382*8975f5c5SAndroid Build Coastguard Worker }
383*8975f5c5SAndroid Build Coastguard Worker
ContextPrivateViewport(PrivateState * privateState,PrivateStateCache * privateStateCache,GLint x,GLint y,GLsizei width,GLsizei height)384*8975f5c5SAndroid Build Coastguard Worker void ContextPrivateViewport(PrivateState *privateState,
385*8975f5c5SAndroid Build Coastguard Worker PrivateStateCache *privateStateCache,
386*8975f5c5SAndroid Build Coastguard Worker GLint x,
387*8975f5c5SAndroid Build Coastguard Worker GLint y,
388*8975f5c5SAndroid Build Coastguard Worker GLsizei width,
389*8975f5c5SAndroid Build Coastguard Worker GLsizei height)
390*8975f5c5SAndroid Build Coastguard Worker {
391*8975f5c5SAndroid Build Coastguard Worker privateState->setViewportParams(x, y, width, height);
392*8975f5c5SAndroid Build Coastguard Worker }
393*8975f5c5SAndroid Build Coastguard Worker
ContextPrivateSampleMaski(PrivateState * privateState,PrivateStateCache * privateStateCache,GLuint maskNumber,GLbitfield mask)394*8975f5c5SAndroid Build Coastguard Worker void ContextPrivateSampleMaski(PrivateState *privateState,
395*8975f5c5SAndroid Build Coastguard Worker PrivateStateCache *privateStateCache,
396*8975f5c5SAndroid Build Coastguard Worker GLuint maskNumber,
397*8975f5c5SAndroid Build Coastguard Worker GLbitfield mask)
398*8975f5c5SAndroid Build Coastguard Worker {
399*8975f5c5SAndroid Build Coastguard Worker privateState->setSampleMaskParams(maskNumber, mask);
400*8975f5c5SAndroid Build Coastguard Worker }
401*8975f5c5SAndroid Build Coastguard Worker
ContextPrivateMinSampleShading(PrivateState * privateState,PrivateStateCache * privateStateCache,GLfloat value)402*8975f5c5SAndroid Build Coastguard Worker void ContextPrivateMinSampleShading(PrivateState *privateState,
403*8975f5c5SAndroid Build Coastguard Worker PrivateStateCache *privateStateCache,
404*8975f5c5SAndroid Build Coastguard Worker GLfloat value)
405*8975f5c5SAndroid Build Coastguard Worker {
406*8975f5c5SAndroid Build Coastguard Worker privateState->setMinSampleShading(value);
407*8975f5c5SAndroid Build Coastguard Worker }
408*8975f5c5SAndroid Build Coastguard Worker
ContextPrivatePrimitiveBoundingBox(PrivateState * privateState,PrivateStateCache * privateStateCache,GLfloat minX,GLfloat minY,GLfloat minZ,GLfloat minW,GLfloat maxX,GLfloat maxY,GLfloat maxZ,GLfloat maxW)409*8975f5c5SAndroid Build Coastguard Worker void ContextPrivatePrimitiveBoundingBox(PrivateState *privateState,
410*8975f5c5SAndroid Build Coastguard Worker PrivateStateCache *privateStateCache,
411*8975f5c5SAndroid Build Coastguard Worker GLfloat minX,
412*8975f5c5SAndroid Build Coastguard Worker GLfloat minY,
413*8975f5c5SAndroid Build Coastguard Worker GLfloat minZ,
414*8975f5c5SAndroid Build Coastguard Worker GLfloat minW,
415*8975f5c5SAndroid Build Coastguard Worker GLfloat maxX,
416*8975f5c5SAndroid Build Coastguard Worker GLfloat maxY,
417*8975f5c5SAndroid Build Coastguard Worker GLfloat maxZ,
418*8975f5c5SAndroid Build Coastguard Worker GLfloat maxW)
419*8975f5c5SAndroid Build Coastguard Worker {
420*8975f5c5SAndroid Build Coastguard Worker privateState->setBoundingBox(minX, minY, minZ, minW, maxX, maxY, maxZ, maxW);
421*8975f5c5SAndroid Build Coastguard Worker }
422*8975f5c5SAndroid Build Coastguard Worker
ContextPrivateLogicOp(PrivateState * privateState,PrivateStateCache * privateStateCache,LogicalOperation opcode)423*8975f5c5SAndroid Build Coastguard Worker void ContextPrivateLogicOp(PrivateState *privateState,
424*8975f5c5SAndroid Build Coastguard Worker PrivateStateCache *privateStateCache,
425*8975f5c5SAndroid Build Coastguard Worker LogicalOperation opcode)
426*8975f5c5SAndroid Build Coastguard Worker {
427*8975f5c5SAndroid Build Coastguard Worker privateState->getMutableGLES1State()->setLogicOp(opcode);
428*8975f5c5SAndroid Build Coastguard Worker }
429*8975f5c5SAndroid Build Coastguard Worker
ContextPrivateLogicOpANGLE(PrivateState * privateState,PrivateStateCache * privateStateCache,LogicalOperation opcode)430*8975f5c5SAndroid Build Coastguard Worker void ContextPrivateLogicOpANGLE(PrivateState *privateState,
431*8975f5c5SAndroid Build Coastguard Worker PrivateStateCache *privateStateCache,
432*8975f5c5SAndroid Build Coastguard Worker LogicalOperation opcode)
433*8975f5c5SAndroid Build Coastguard Worker {
434*8975f5c5SAndroid Build Coastguard Worker privateState->setLogicOp(opcode);
435*8975f5c5SAndroid Build Coastguard Worker }
436*8975f5c5SAndroid Build Coastguard Worker
ContextPrivatePolygonMode(PrivateState * privateState,PrivateStateCache * privateStateCache,GLenum face,PolygonMode mode)437*8975f5c5SAndroid Build Coastguard Worker void ContextPrivatePolygonMode(PrivateState *privateState,
438*8975f5c5SAndroid Build Coastguard Worker PrivateStateCache *privateStateCache,
439*8975f5c5SAndroid Build Coastguard Worker GLenum face,
440*8975f5c5SAndroid Build Coastguard Worker PolygonMode mode)
441*8975f5c5SAndroid Build Coastguard Worker {
442*8975f5c5SAndroid Build Coastguard Worker ASSERT(face == GL_FRONT_AND_BACK);
443*8975f5c5SAndroid Build Coastguard Worker privateState->setPolygonMode(mode);
444*8975f5c5SAndroid Build Coastguard Worker }
445*8975f5c5SAndroid Build Coastguard Worker
ContextPrivatePolygonModeNV(PrivateState * privateState,PrivateStateCache * privateStateCache,GLenum face,PolygonMode mode)446*8975f5c5SAndroid Build Coastguard Worker void ContextPrivatePolygonModeNV(PrivateState *privateState,
447*8975f5c5SAndroid Build Coastguard Worker PrivateStateCache *privateStateCache,
448*8975f5c5SAndroid Build Coastguard Worker GLenum face,
449*8975f5c5SAndroid Build Coastguard Worker PolygonMode mode)
450*8975f5c5SAndroid Build Coastguard Worker {
451*8975f5c5SAndroid Build Coastguard Worker ContextPrivatePolygonMode(privateState, privateStateCache, face, mode);
452*8975f5c5SAndroid Build Coastguard Worker }
453*8975f5c5SAndroid Build Coastguard Worker
ContextPrivateProvokingVertex(PrivateState * privateState,PrivateStateCache * privateStateCache,ProvokingVertexConvention provokeMode)454*8975f5c5SAndroid Build Coastguard Worker void ContextPrivateProvokingVertex(PrivateState *privateState,
455*8975f5c5SAndroid Build Coastguard Worker PrivateStateCache *privateStateCache,
456*8975f5c5SAndroid Build Coastguard Worker ProvokingVertexConvention provokeMode)
457*8975f5c5SAndroid Build Coastguard Worker {
458*8975f5c5SAndroid Build Coastguard Worker privateState->setProvokingVertex(provokeMode);
459*8975f5c5SAndroid Build Coastguard Worker }
460*8975f5c5SAndroid Build Coastguard Worker
ContextPrivateCoverageModulation(PrivateState * privateState,PrivateStateCache * privateStateCache,GLenum components)461*8975f5c5SAndroid Build Coastguard Worker void ContextPrivateCoverageModulation(PrivateState *privateState,
462*8975f5c5SAndroid Build Coastguard Worker PrivateStateCache *privateStateCache,
463*8975f5c5SAndroid Build Coastguard Worker GLenum components)
464*8975f5c5SAndroid Build Coastguard Worker {
465*8975f5c5SAndroid Build Coastguard Worker privateState->setCoverageModulation(components);
466*8975f5c5SAndroid Build Coastguard Worker }
467*8975f5c5SAndroid Build Coastguard Worker
ContextPrivateClipControl(PrivateState * privateState,PrivateStateCache * privateStateCache,ClipOrigin origin,ClipDepthMode depth)468*8975f5c5SAndroid Build Coastguard Worker void ContextPrivateClipControl(PrivateState *privateState,
469*8975f5c5SAndroid Build Coastguard Worker PrivateStateCache *privateStateCache,
470*8975f5c5SAndroid Build Coastguard Worker ClipOrigin origin,
471*8975f5c5SAndroid Build Coastguard Worker ClipDepthMode depth)
472*8975f5c5SAndroid Build Coastguard Worker {
473*8975f5c5SAndroid Build Coastguard Worker privateState->setClipControl(origin, depth);
474*8975f5c5SAndroid Build Coastguard Worker }
475*8975f5c5SAndroid Build Coastguard Worker
ContextPrivateShadingRate(PrivateState * privateState,PrivateStateCache * privateStateCache,GLenum rate)476*8975f5c5SAndroid Build Coastguard Worker void ContextPrivateShadingRate(PrivateState *privateState,
477*8975f5c5SAndroid Build Coastguard Worker PrivateStateCache *privateStateCache,
478*8975f5c5SAndroid Build Coastguard Worker GLenum rate)
479*8975f5c5SAndroid Build Coastguard Worker {
480*8975f5c5SAndroid Build Coastguard Worker privateState->setShadingRate(rate);
481*8975f5c5SAndroid Build Coastguard Worker }
482*8975f5c5SAndroid Build Coastguard Worker
ContextPrivateBlendColor(PrivateState * privateState,PrivateStateCache * privateStateCache,GLfloat red,GLfloat green,GLfloat blue,GLfloat alpha)483*8975f5c5SAndroid Build Coastguard Worker void ContextPrivateBlendColor(PrivateState *privateState,
484*8975f5c5SAndroid Build Coastguard Worker PrivateStateCache *privateStateCache,
485*8975f5c5SAndroid Build Coastguard Worker GLfloat red,
486*8975f5c5SAndroid Build Coastguard Worker GLfloat green,
487*8975f5c5SAndroid Build Coastguard Worker GLfloat blue,
488*8975f5c5SAndroid Build Coastguard Worker GLfloat alpha)
489*8975f5c5SAndroid Build Coastguard Worker {
490*8975f5c5SAndroid Build Coastguard Worker privateState->setBlendColor(red, green, blue, alpha);
491*8975f5c5SAndroid Build Coastguard Worker }
492*8975f5c5SAndroid Build Coastguard Worker
ContextPrivateBlendEquation(PrivateState * privateState,PrivateStateCache * privateStateCache,GLenum mode)493*8975f5c5SAndroid Build Coastguard Worker void ContextPrivateBlendEquation(PrivateState *privateState,
494*8975f5c5SAndroid Build Coastguard Worker PrivateStateCache *privateStateCache,
495*8975f5c5SAndroid Build Coastguard Worker GLenum mode)
496*8975f5c5SAndroid Build Coastguard Worker {
497*8975f5c5SAndroid Build Coastguard Worker privateState->setBlendEquation(mode, mode);
498*8975f5c5SAndroid Build Coastguard Worker if (privateState->getExtensions().blendEquationAdvancedKHR)
499*8975f5c5SAndroid Build Coastguard Worker {
500*8975f5c5SAndroid Build Coastguard Worker privateStateCache->onBlendEquationOrFuncChange();
501*8975f5c5SAndroid Build Coastguard Worker }
502*8975f5c5SAndroid Build Coastguard Worker }
503*8975f5c5SAndroid Build Coastguard Worker
ContextPrivateBlendEquationi(PrivateState * privateState,PrivateStateCache * privateStateCache,GLuint buf,GLenum mode)504*8975f5c5SAndroid Build Coastguard Worker void ContextPrivateBlendEquationi(PrivateState *privateState,
505*8975f5c5SAndroid Build Coastguard Worker PrivateStateCache *privateStateCache,
506*8975f5c5SAndroid Build Coastguard Worker GLuint buf,
507*8975f5c5SAndroid Build Coastguard Worker GLenum mode)
508*8975f5c5SAndroid Build Coastguard Worker {
509*8975f5c5SAndroid Build Coastguard Worker privateState->setBlendEquationIndexed(mode, mode, buf);
510*8975f5c5SAndroid Build Coastguard Worker if (privateState->getExtensions().blendEquationAdvancedKHR)
511*8975f5c5SAndroid Build Coastguard Worker {
512*8975f5c5SAndroid Build Coastguard Worker privateStateCache->onBlendEquationOrFuncChange();
513*8975f5c5SAndroid Build Coastguard Worker }
514*8975f5c5SAndroid Build Coastguard Worker }
515*8975f5c5SAndroid Build Coastguard Worker
ContextPrivateBlendEquationSeparate(PrivateState * privateState,PrivateStateCache * privateStateCache,GLenum modeRGB,GLenum modeAlpha)516*8975f5c5SAndroid Build Coastguard Worker void ContextPrivateBlendEquationSeparate(PrivateState *privateState,
517*8975f5c5SAndroid Build Coastguard Worker PrivateStateCache *privateStateCache,
518*8975f5c5SAndroid Build Coastguard Worker GLenum modeRGB,
519*8975f5c5SAndroid Build Coastguard Worker GLenum modeAlpha)
520*8975f5c5SAndroid Build Coastguard Worker {
521*8975f5c5SAndroid Build Coastguard Worker privateState->setBlendEquation(modeRGB, modeAlpha);
522*8975f5c5SAndroid Build Coastguard Worker if (privateState->getExtensions().blendEquationAdvancedKHR)
523*8975f5c5SAndroid Build Coastguard Worker {
524*8975f5c5SAndroid Build Coastguard Worker privateStateCache->onBlendEquationOrFuncChange();
525*8975f5c5SAndroid Build Coastguard Worker }
526*8975f5c5SAndroid Build Coastguard Worker }
527*8975f5c5SAndroid Build Coastguard Worker
ContextPrivateBlendEquationSeparatei(PrivateState * privateState,PrivateStateCache * privateStateCache,GLuint buf,GLenum modeRGB,GLenum modeAlpha)528*8975f5c5SAndroid Build Coastguard Worker void ContextPrivateBlendEquationSeparatei(PrivateState *privateState,
529*8975f5c5SAndroid Build Coastguard Worker PrivateStateCache *privateStateCache,
530*8975f5c5SAndroid Build Coastguard Worker GLuint buf,
531*8975f5c5SAndroid Build Coastguard Worker GLenum modeRGB,
532*8975f5c5SAndroid Build Coastguard Worker GLenum modeAlpha)
533*8975f5c5SAndroid Build Coastguard Worker {
534*8975f5c5SAndroid Build Coastguard Worker privateState->setBlendEquationIndexed(modeRGB, modeAlpha, buf);
535*8975f5c5SAndroid Build Coastguard Worker if (privateState->getExtensions().blendEquationAdvancedKHR)
536*8975f5c5SAndroid Build Coastguard Worker {
537*8975f5c5SAndroid Build Coastguard Worker privateStateCache->onBlendEquationOrFuncChange();
538*8975f5c5SAndroid Build Coastguard Worker }
539*8975f5c5SAndroid Build Coastguard Worker }
540*8975f5c5SAndroid Build Coastguard Worker
ContextPrivateBlendFunc(PrivateState * privateState,PrivateStateCache * privateStateCache,GLenum sfactor,GLenum dfactor)541*8975f5c5SAndroid Build Coastguard Worker void ContextPrivateBlendFunc(PrivateState *privateState,
542*8975f5c5SAndroid Build Coastguard Worker PrivateStateCache *privateStateCache,
543*8975f5c5SAndroid Build Coastguard Worker GLenum sfactor,
544*8975f5c5SAndroid Build Coastguard Worker GLenum dfactor)
545*8975f5c5SAndroid Build Coastguard Worker {
546*8975f5c5SAndroid Build Coastguard Worker privateState->setBlendFactors(sfactor, dfactor, sfactor, dfactor);
547*8975f5c5SAndroid Build Coastguard Worker if (privateState->getExtensions().blendFuncExtendedEXT)
548*8975f5c5SAndroid Build Coastguard Worker {
549*8975f5c5SAndroid Build Coastguard Worker privateStateCache->onBlendEquationOrFuncChange();
550*8975f5c5SAndroid Build Coastguard Worker }
551*8975f5c5SAndroid Build Coastguard Worker }
552*8975f5c5SAndroid Build Coastguard Worker
ContextPrivateBlendFunci(PrivateState * privateState,PrivateStateCache * privateStateCache,GLuint buf,GLenum src,GLenum dst)553*8975f5c5SAndroid Build Coastguard Worker void ContextPrivateBlendFunci(PrivateState *privateState,
554*8975f5c5SAndroid Build Coastguard Worker PrivateStateCache *privateStateCache,
555*8975f5c5SAndroid Build Coastguard Worker GLuint buf,
556*8975f5c5SAndroid Build Coastguard Worker GLenum src,
557*8975f5c5SAndroid Build Coastguard Worker GLenum dst)
558*8975f5c5SAndroid Build Coastguard Worker {
559*8975f5c5SAndroid Build Coastguard Worker privateState->setBlendFactorsIndexed(src, dst, src, dst, buf);
560*8975f5c5SAndroid Build Coastguard Worker if (privateState->noSimultaneousConstantColorAndAlphaBlendFunc() ||
561*8975f5c5SAndroid Build Coastguard Worker privateState->getExtensions().blendFuncExtendedEXT)
562*8975f5c5SAndroid Build Coastguard Worker {
563*8975f5c5SAndroid Build Coastguard Worker privateStateCache->onBlendEquationOrFuncChange();
564*8975f5c5SAndroid Build Coastguard Worker }
565*8975f5c5SAndroid Build Coastguard Worker }
566*8975f5c5SAndroid Build Coastguard Worker
ContextPrivateBlendFuncSeparate(PrivateState * privateState,PrivateStateCache * privateStateCache,GLenum srcRGB,GLenum dstRGB,GLenum srcAlpha,GLenum dstAlpha)567*8975f5c5SAndroid Build Coastguard Worker void ContextPrivateBlendFuncSeparate(PrivateState *privateState,
568*8975f5c5SAndroid Build Coastguard Worker PrivateStateCache *privateStateCache,
569*8975f5c5SAndroid Build Coastguard Worker GLenum srcRGB,
570*8975f5c5SAndroid Build Coastguard Worker GLenum dstRGB,
571*8975f5c5SAndroid Build Coastguard Worker GLenum srcAlpha,
572*8975f5c5SAndroid Build Coastguard Worker GLenum dstAlpha)
573*8975f5c5SAndroid Build Coastguard Worker {
574*8975f5c5SAndroid Build Coastguard Worker privateState->setBlendFactors(srcRGB, dstRGB, srcAlpha, dstAlpha);
575*8975f5c5SAndroid Build Coastguard Worker if (privateState->getExtensions().blendFuncExtendedEXT)
576*8975f5c5SAndroid Build Coastguard Worker {
577*8975f5c5SAndroid Build Coastguard Worker privateStateCache->onBlendEquationOrFuncChange();
578*8975f5c5SAndroid Build Coastguard Worker }
579*8975f5c5SAndroid Build Coastguard Worker }
580*8975f5c5SAndroid Build Coastguard Worker
ContextPrivateBlendFuncSeparatei(PrivateState * privateState,PrivateStateCache * privateStateCache,GLuint buf,GLenum srcRGB,GLenum dstRGB,GLenum srcAlpha,GLenum dstAlpha)581*8975f5c5SAndroid Build Coastguard Worker void ContextPrivateBlendFuncSeparatei(PrivateState *privateState,
582*8975f5c5SAndroid Build Coastguard Worker PrivateStateCache *privateStateCache,
583*8975f5c5SAndroid Build Coastguard Worker GLuint buf,
584*8975f5c5SAndroid Build Coastguard Worker GLenum srcRGB,
585*8975f5c5SAndroid Build Coastguard Worker GLenum dstRGB,
586*8975f5c5SAndroid Build Coastguard Worker GLenum srcAlpha,
587*8975f5c5SAndroid Build Coastguard Worker GLenum dstAlpha)
588*8975f5c5SAndroid Build Coastguard Worker {
589*8975f5c5SAndroid Build Coastguard Worker privateState->setBlendFactorsIndexed(srcRGB, dstRGB, srcAlpha, dstAlpha, buf);
590*8975f5c5SAndroid Build Coastguard Worker if (privateState->noSimultaneousConstantColorAndAlphaBlendFunc() ||
591*8975f5c5SAndroid Build Coastguard Worker privateState->getExtensions().blendFuncExtendedEXT)
592*8975f5c5SAndroid Build Coastguard Worker {
593*8975f5c5SAndroid Build Coastguard Worker privateStateCache->onBlendEquationOrFuncChange();
594*8975f5c5SAndroid Build Coastguard Worker }
595*8975f5c5SAndroid Build Coastguard Worker }
596*8975f5c5SAndroid Build Coastguard Worker
ContextPrivateStencilFunc(PrivateState * privateState,PrivateStateCache * privateStateCache,GLenum func,GLint ref,GLuint mask)597*8975f5c5SAndroid Build Coastguard Worker void ContextPrivateStencilFunc(PrivateState *privateState,
598*8975f5c5SAndroid Build Coastguard Worker PrivateStateCache *privateStateCache,
599*8975f5c5SAndroid Build Coastguard Worker GLenum func,
600*8975f5c5SAndroid Build Coastguard Worker GLint ref,
601*8975f5c5SAndroid Build Coastguard Worker GLuint mask)
602*8975f5c5SAndroid Build Coastguard Worker {
603*8975f5c5SAndroid Build Coastguard Worker ContextPrivateStencilFuncSeparate(privateState, privateStateCache, GL_FRONT_AND_BACK, func, ref,
604*8975f5c5SAndroid Build Coastguard Worker mask);
605*8975f5c5SAndroid Build Coastguard Worker }
606*8975f5c5SAndroid Build Coastguard Worker
ContextPrivateStencilFuncSeparate(PrivateState * privateState,PrivateStateCache * privateStateCache,GLenum face,GLenum func,GLint ref,GLuint mask)607*8975f5c5SAndroid Build Coastguard Worker void ContextPrivateStencilFuncSeparate(PrivateState *privateState,
608*8975f5c5SAndroid Build Coastguard Worker PrivateStateCache *privateStateCache,
609*8975f5c5SAndroid Build Coastguard Worker GLenum face,
610*8975f5c5SAndroid Build Coastguard Worker GLenum func,
611*8975f5c5SAndroid Build Coastguard Worker GLint ref,
612*8975f5c5SAndroid Build Coastguard Worker GLuint mask)
613*8975f5c5SAndroid Build Coastguard Worker {
614*8975f5c5SAndroid Build Coastguard Worker GLint clampedRef = gl::clamp(ref, 0, std::numeric_limits<uint8_t>::max());
615*8975f5c5SAndroid Build Coastguard Worker if (face == GL_FRONT || face == GL_FRONT_AND_BACK)
616*8975f5c5SAndroid Build Coastguard Worker {
617*8975f5c5SAndroid Build Coastguard Worker privateState->setStencilParams(func, clampedRef, mask);
618*8975f5c5SAndroid Build Coastguard Worker }
619*8975f5c5SAndroid Build Coastguard Worker
620*8975f5c5SAndroid Build Coastguard Worker if (face == GL_BACK || face == GL_FRONT_AND_BACK)
621*8975f5c5SAndroid Build Coastguard Worker {
622*8975f5c5SAndroid Build Coastguard Worker privateState->setStencilBackParams(func, clampedRef, mask);
623*8975f5c5SAndroid Build Coastguard Worker }
624*8975f5c5SAndroid Build Coastguard Worker
625*8975f5c5SAndroid Build Coastguard Worker privateStateCache->onStencilStateChange();
626*8975f5c5SAndroid Build Coastguard Worker }
627*8975f5c5SAndroid Build Coastguard Worker
ContextPrivateStencilMask(PrivateState * privateState,PrivateStateCache * privateStateCache,GLuint mask)628*8975f5c5SAndroid Build Coastguard Worker void ContextPrivateStencilMask(PrivateState *privateState,
629*8975f5c5SAndroid Build Coastguard Worker PrivateStateCache *privateStateCache,
630*8975f5c5SAndroid Build Coastguard Worker GLuint mask)
631*8975f5c5SAndroid Build Coastguard Worker {
632*8975f5c5SAndroid Build Coastguard Worker ContextPrivateStencilMaskSeparate(privateState, privateStateCache, GL_FRONT_AND_BACK, mask);
633*8975f5c5SAndroid Build Coastguard Worker }
634*8975f5c5SAndroid Build Coastguard Worker
ContextPrivateStencilMaskSeparate(PrivateState * privateState,PrivateStateCache * privateStateCache,GLenum face,GLuint mask)635*8975f5c5SAndroid Build Coastguard Worker void ContextPrivateStencilMaskSeparate(PrivateState *privateState,
636*8975f5c5SAndroid Build Coastguard Worker PrivateStateCache *privateStateCache,
637*8975f5c5SAndroid Build Coastguard Worker GLenum face,
638*8975f5c5SAndroid Build Coastguard Worker GLuint mask)
639*8975f5c5SAndroid Build Coastguard Worker {
640*8975f5c5SAndroid Build Coastguard Worker if (face == GL_FRONT || face == GL_FRONT_AND_BACK)
641*8975f5c5SAndroid Build Coastguard Worker {
642*8975f5c5SAndroid Build Coastguard Worker privateState->setStencilWritemask(mask);
643*8975f5c5SAndroid Build Coastguard Worker }
644*8975f5c5SAndroid Build Coastguard Worker
645*8975f5c5SAndroid Build Coastguard Worker if (face == GL_BACK || face == GL_FRONT_AND_BACK)
646*8975f5c5SAndroid Build Coastguard Worker {
647*8975f5c5SAndroid Build Coastguard Worker privateState->setStencilBackWritemask(mask);
648*8975f5c5SAndroid Build Coastguard Worker }
649*8975f5c5SAndroid Build Coastguard Worker
650*8975f5c5SAndroid Build Coastguard Worker privateStateCache->onStencilStateChange();
651*8975f5c5SAndroid Build Coastguard Worker }
652*8975f5c5SAndroid Build Coastguard Worker
ContextPrivateStencilOp(PrivateState * privateState,PrivateStateCache * privateStateCache,GLenum fail,GLenum zfail,GLenum zpass)653*8975f5c5SAndroid Build Coastguard Worker void ContextPrivateStencilOp(PrivateState *privateState,
654*8975f5c5SAndroid Build Coastguard Worker PrivateStateCache *privateStateCache,
655*8975f5c5SAndroid Build Coastguard Worker GLenum fail,
656*8975f5c5SAndroid Build Coastguard Worker GLenum zfail,
657*8975f5c5SAndroid Build Coastguard Worker GLenum zpass)
658*8975f5c5SAndroid Build Coastguard Worker {
659*8975f5c5SAndroid Build Coastguard Worker ContextPrivateStencilOpSeparate(privateState, privateStateCache, GL_FRONT_AND_BACK, fail, zfail,
660*8975f5c5SAndroid Build Coastguard Worker zpass);
661*8975f5c5SAndroid Build Coastguard Worker }
662*8975f5c5SAndroid Build Coastguard Worker
ContextPrivateStencilOpSeparate(PrivateState * privateState,PrivateStateCache * privateStateCache,GLenum face,GLenum fail,GLenum zfail,GLenum zpass)663*8975f5c5SAndroid Build Coastguard Worker void ContextPrivateStencilOpSeparate(PrivateState *privateState,
664*8975f5c5SAndroid Build Coastguard Worker PrivateStateCache *privateStateCache,
665*8975f5c5SAndroid Build Coastguard Worker GLenum face,
666*8975f5c5SAndroid Build Coastguard Worker GLenum fail,
667*8975f5c5SAndroid Build Coastguard Worker GLenum zfail,
668*8975f5c5SAndroid Build Coastguard Worker GLenum zpass)
669*8975f5c5SAndroid Build Coastguard Worker {
670*8975f5c5SAndroid Build Coastguard Worker if (face == GL_FRONT || face == GL_FRONT_AND_BACK)
671*8975f5c5SAndroid Build Coastguard Worker {
672*8975f5c5SAndroid Build Coastguard Worker privateState->setStencilOperations(fail, zfail, zpass);
673*8975f5c5SAndroid Build Coastguard Worker }
674*8975f5c5SAndroid Build Coastguard Worker
675*8975f5c5SAndroid Build Coastguard Worker if (face == GL_BACK || face == GL_FRONT_AND_BACK)
676*8975f5c5SAndroid Build Coastguard Worker {
677*8975f5c5SAndroid Build Coastguard Worker privateState->setStencilBackOperations(fail, zfail, zpass);
678*8975f5c5SAndroid Build Coastguard Worker }
679*8975f5c5SAndroid Build Coastguard Worker }
680*8975f5c5SAndroid Build Coastguard Worker
ContextPrivatePixelStorei(PrivateState * privateState,PrivateStateCache * privateStateCache,GLenum pname,GLint param)681*8975f5c5SAndroid Build Coastguard Worker void ContextPrivatePixelStorei(PrivateState *privateState,
682*8975f5c5SAndroid Build Coastguard Worker PrivateStateCache *privateStateCache,
683*8975f5c5SAndroid Build Coastguard Worker GLenum pname,
684*8975f5c5SAndroid Build Coastguard Worker GLint param)
685*8975f5c5SAndroid Build Coastguard Worker {
686*8975f5c5SAndroid Build Coastguard Worker switch (pname)
687*8975f5c5SAndroid Build Coastguard Worker {
688*8975f5c5SAndroid Build Coastguard Worker case GL_UNPACK_ALIGNMENT:
689*8975f5c5SAndroid Build Coastguard Worker privateState->setUnpackAlignment(param);
690*8975f5c5SAndroid Build Coastguard Worker break;
691*8975f5c5SAndroid Build Coastguard Worker
692*8975f5c5SAndroid Build Coastguard Worker case GL_PACK_ALIGNMENT:
693*8975f5c5SAndroid Build Coastguard Worker privateState->setPackAlignment(param);
694*8975f5c5SAndroid Build Coastguard Worker break;
695*8975f5c5SAndroid Build Coastguard Worker
696*8975f5c5SAndroid Build Coastguard Worker case GL_PACK_REVERSE_ROW_ORDER_ANGLE:
697*8975f5c5SAndroid Build Coastguard Worker privateState->setPackReverseRowOrder(param != 0);
698*8975f5c5SAndroid Build Coastguard Worker break;
699*8975f5c5SAndroid Build Coastguard Worker
700*8975f5c5SAndroid Build Coastguard Worker case GL_UNPACK_ROW_LENGTH:
701*8975f5c5SAndroid Build Coastguard Worker ASSERT(privateState->getClientMajorVersion() >= 3 ||
702*8975f5c5SAndroid Build Coastguard Worker privateState->getExtensions().unpackSubimageEXT);
703*8975f5c5SAndroid Build Coastguard Worker privateState->setUnpackRowLength(param);
704*8975f5c5SAndroid Build Coastguard Worker break;
705*8975f5c5SAndroid Build Coastguard Worker
706*8975f5c5SAndroid Build Coastguard Worker case GL_UNPACK_IMAGE_HEIGHT:
707*8975f5c5SAndroid Build Coastguard Worker ASSERT(privateState->getClientMajorVersion() >= 3);
708*8975f5c5SAndroid Build Coastguard Worker privateState->setUnpackImageHeight(param);
709*8975f5c5SAndroid Build Coastguard Worker break;
710*8975f5c5SAndroid Build Coastguard Worker
711*8975f5c5SAndroid Build Coastguard Worker case GL_UNPACK_SKIP_IMAGES:
712*8975f5c5SAndroid Build Coastguard Worker ASSERT(privateState->getClientMajorVersion() >= 3);
713*8975f5c5SAndroid Build Coastguard Worker privateState->setUnpackSkipImages(param);
714*8975f5c5SAndroid Build Coastguard Worker break;
715*8975f5c5SAndroid Build Coastguard Worker
716*8975f5c5SAndroid Build Coastguard Worker case GL_UNPACK_SKIP_ROWS:
717*8975f5c5SAndroid Build Coastguard Worker ASSERT((privateState->getClientMajorVersion() >= 3) ||
718*8975f5c5SAndroid Build Coastguard Worker privateState->getExtensions().unpackSubimageEXT);
719*8975f5c5SAndroid Build Coastguard Worker privateState->setUnpackSkipRows(param);
720*8975f5c5SAndroid Build Coastguard Worker break;
721*8975f5c5SAndroid Build Coastguard Worker
722*8975f5c5SAndroid Build Coastguard Worker case GL_UNPACK_SKIP_PIXELS:
723*8975f5c5SAndroid Build Coastguard Worker ASSERT((privateState->getClientMajorVersion() >= 3) ||
724*8975f5c5SAndroid Build Coastguard Worker privateState->getExtensions().unpackSubimageEXT);
725*8975f5c5SAndroid Build Coastguard Worker privateState->setUnpackSkipPixels(param);
726*8975f5c5SAndroid Build Coastguard Worker break;
727*8975f5c5SAndroid Build Coastguard Worker
728*8975f5c5SAndroid Build Coastguard Worker case GL_PACK_ROW_LENGTH:
729*8975f5c5SAndroid Build Coastguard Worker ASSERT((privateState->getClientMajorVersion() >= 3) ||
730*8975f5c5SAndroid Build Coastguard Worker privateState->getExtensions().packSubimageNV);
731*8975f5c5SAndroid Build Coastguard Worker privateState->setPackRowLength(param);
732*8975f5c5SAndroid Build Coastguard Worker break;
733*8975f5c5SAndroid Build Coastguard Worker
734*8975f5c5SAndroid Build Coastguard Worker case GL_PACK_SKIP_ROWS:
735*8975f5c5SAndroid Build Coastguard Worker ASSERT((privateState->getClientMajorVersion() >= 3) ||
736*8975f5c5SAndroid Build Coastguard Worker privateState->getExtensions().packSubimageNV);
737*8975f5c5SAndroid Build Coastguard Worker privateState->setPackSkipRows(param);
738*8975f5c5SAndroid Build Coastguard Worker break;
739*8975f5c5SAndroid Build Coastguard Worker
740*8975f5c5SAndroid Build Coastguard Worker case GL_PACK_SKIP_PIXELS:
741*8975f5c5SAndroid Build Coastguard Worker ASSERT((privateState->getClientMajorVersion() >= 3) ||
742*8975f5c5SAndroid Build Coastguard Worker privateState->getExtensions().packSubimageNV);
743*8975f5c5SAndroid Build Coastguard Worker privateState->setPackSkipPixels(param);
744*8975f5c5SAndroid Build Coastguard Worker break;
745*8975f5c5SAndroid Build Coastguard Worker
746*8975f5c5SAndroid Build Coastguard Worker default:
747*8975f5c5SAndroid Build Coastguard Worker UNREACHABLE();
748*8975f5c5SAndroid Build Coastguard Worker return;
749*8975f5c5SAndroid Build Coastguard Worker }
750*8975f5c5SAndroid Build Coastguard Worker }
751*8975f5c5SAndroid Build Coastguard Worker
ContextPrivateHint(PrivateState * privateState,PrivateStateCache * privateStateCache,GLenum target,GLenum mode)752*8975f5c5SAndroid Build Coastguard Worker void ContextPrivateHint(PrivateState *privateState,
753*8975f5c5SAndroid Build Coastguard Worker PrivateStateCache *privateStateCache,
754*8975f5c5SAndroid Build Coastguard Worker GLenum target,
755*8975f5c5SAndroid Build Coastguard Worker GLenum mode)
756*8975f5c5SAndroid Build Coastguard Worker {
757*8975f5c5SAndroid Build Coastguard Worker switch (target)
758*8975f5c5SAndroid Build Coastguard Worker {
759*8975f5c5SAndroid Build Coastguard Worker case GL_GENERATE_MIPMAP_HINT:
760*8975f5c5SAndroid Build Coastguard Worker privateState->setGenerateMipmapHint(mode);
761*8975f5c5SAndroid Build Coastguard Worker break;
762*8975f5c5SAndroid Build Coastguard Worker
763*8975f5c5SAndroid Build Coastguard Worker case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES:
764*8975f5c5SAndroid Build Coastguard Worker privateState->setFragmentShaderDerivativeHint(mode);
765*8975f5c5SAndroid Build Coastguard Worker break;
766*8975f5c5SAndroid Build Coastguard Worker
767*8975f5c5SAndroid Build Coastguard Worker case GL_PERSPECTIVE_CORRECTION_HINT:
768*8975f5c5SAndroid Build Coastguard Worker case GL_POINT_SMOOTH_HINT:
769*8975f5c5SAndroid Build Coastguard Worker case GL_LINE_SMOOTH_HINT:
770*8975f5c5SAndroid Build Coastguard Worker case GL_FOG_HINT:
771*8975f5c5SAndroid Build Coastguard Worker privateState->getMutableGLES1State()->setHint(target, mode);
772*8975f5c5SAndroid Build Coastguard Worker break;
773*8975f5c5SAndroid Build Coastguard Worker default:
774*8975f5c5SAndroid Build Coastguard Worker UNREACHABLE();
775*8975f5c5SAndroid Build Coastguard Worker return;
776*8975f5c5SAndroid Build Coastguard Worker }
777*8975f5c5SAndroid Build Coastguard Worker }
778*8975f5c5SAndroid Build Coastguard Worker
ContextPrivateIsEnabled(PrivateState * privateState,PrivateStateCache * privateStateCache,GLenum cap)779*8975f5c5SAndroid Build Coastguard Worker GLboolean ContextPrivateIsEnabled(PrivateState *privateState,
780*8975f5c5SAndroid Build Coastguard Worker PrivateStateCache *privateStateCache,
781*8975f5c5SAndroid Build Coastguard Worker GLenum cap)
782*8975f5c5SAndroid Build Coastguard Worker {
783*8975f5c5SAndroid Build Coastguard Worker return privateState->getEnableFeature(cap);
784*8975f5c5SAndroid Build Coastguard Worker }
785*8975f5c5SAndroid Build Coastguard Worker
ContextPrivateIsEnabledi(PrivateState * privateState,PrivateStateCache * privateStateCache,GLenum target,GLuint index)786*8975f5c5SAndroid Build Coastguard Worker GLboolean ContextPrivateIsEnabledi(PrivateState *privateState,
787*8975f5c5SAndroid Build Coastguard Worker PrivateStateCache *privateStateCache,
788*8975f5c5SAndroid Build Coastguard Worker GLenum target,
789*8975f5c5SAndroid Build Coastguard Worker GLuint index)
790*8975f5c5SAndroid Build Coastguard Worker {
791*8975f5c5SAndroid Build Coastguard Worker return privateState->getEnableFeatureIndexed(target, index);
792*8975f5c5SAndroid Build Coastguard Worker }
793*8975f5c5SAndroid Build Coastguard Worker
ContextPrivatePatchParameteri(PrivateState * privateState,PrivateStateCache * privateStateCache,GLenum pname,GLint value)794*8975f5c5SAndroid Build Coastguard Worker void ContextPrivatePatchParameteri(PrivateState *privateState,
795*8975f5c5SAndroid Build Coastguard Worker PrivateStateCache *privateStateCache,
796*8975f5c5SAndroid Build Coastguard Worker GLenum pname,
797*8975f5c5SAndroid Build Coastguard Worker GLint value)
798*8975f5c5SAndroid Build Coastguard Worker {
799*8975f5c5SAndroid Build Coastguard Worker switch (pname)
800*8975f5c5SAndroid Build Coastguard Worker {
801*8975f5c5SAndroid Build Coastguard Worker case GL_PATCH_VERTICES:
802*8975f5c5SAndroid Build Coastguard Worker privateState->setPatchVertices(value);
803*8975f5c5SAndroid Build Coastguard Worker break;
804*8975f5c5SAndroid Build Coastguard Worker default:
805*8975f5c5SAndroid Build Coastguard Worker break;
806*8975f5c5SAndroid Build Coastguard Worker }
807*8975f5c5SAndroid Build Coastguard Worker }
808*8975f5c5SAndroid Build Coastguard Worker
ContextPrivateAlphaFunc(PrivateState * privateState,PrivateStateCache * privateStateCache,AlphaTestFunc func,GLfloat ref)809*8975f5c5SAndroid Build Coastguard Worker void ContextPrivateAlphaFunc(PrivateState *privateState,
810*8975f5c5SAndroid Build Coastguard Worker PrivateStateCache *privateStateCache,
811*8975f5c5SAndroid Build Coastguard Worker AlphaTestFunc func,
812*8975f5c5SAndroid Build Coastguard Worker GLfloat ref)
813*8975f5c5SAndroid Build Coastguard Worker {
814*8975f5c5SAndroid Build Coastguard Worker privateState->getMutableGLES1State()->setAlphaTestParameters(func, ref);
815*8975f5c5SAndroid Build Coastguard Worker }
816*8975f5c5SAndroid Build Coastguard Worker
ContextPrivateAlphaFuncx(PrivateState * privateState,PrivateStateCache * privateStateCache,AlphaTestFunc func,GLfixed ref)817*8975f5c5SAndroid Build Coastguard Worker void ContextPrivateAlphaFuncx(PrivateState *privateState,
818*8975f5c5SAndroid Build Coastguard Worker PrivateStateCache *privateStateCache,
819*8975f5c5SAndroid Build Coastguard Worker AlphaTestFunc func,
820*8975f5c5SAndroid Build Coastguard Worker GLfixed ref)
821*8975f5c5SAndroid Build Coastguard Worker {
822*8975f5c5SAndroid Build Coastguard Worker ContextPrivateAlphaFunc(privateState, privateStateCache, func, ConvertFixedToFloat(ref));
823*8975f5c5SAndroid Build Coastguard Worker }
824*8975f5c5SAndroid Build Coastguard Worker
ContextPrivateClipPlanef(PrivateState * privateState,PrivateStateCache * privateStateCache,GLenum p,const GLfloat * eqn)825*8975f5c5SAndroid Build Coastguard Worker void ContextPrivateClipPlanef(PrivateState *privateState,
826*8975f5c5SAndroid Build Coastguard Worker PrivateStateCache *privateStateCache,
827*8975f5c5SAndroid Build Coastguard Worker GLenum p,
828*8975f5c5SAndroid Build Coastguard Worker const GLfloat *eqn)
829*8975f5c5SAndroid Build Coastguard Worker {
830*8975f5c5SAndroid Build Coastguard Worker privateState->getMutableGLES1State()->setClipPlane(p - GL_CLIP_PLANE0, eqn);
831*8975f5c5SAndroid Build Coastguard Worker }
832*8975f5c5SAndroid Build Coastguard Worker
ContextPrivateClipPlanex(PrivateState * privateState,PrivateStateCache * privateStateCache,GLenum plane,const GLfixed * equation)833*8975f5c5SAndroid Build Coastguard Worker void ContextPrivateClipPlanex(PrivateState *privateState,
834*8975f5c5SAndroid Build Coastguard Worker PrivateStateCache *privateStateCache,
835*8975f5c5SAndroid Build Coastguard Worker GLenum plane,
836*8975f5c5SAndroid Build Coastguard Worker const GLfixed *equation)
837*8975f5c5SAndroid Build Coastguard Worker {
838*8975f5c5SAndroid Build Coastguard Worker const GLfloat equationf[4] = {
839*8975f5c5SAndroid Build Coastguard Worker ConvertFixedToFloat(equation[0]),
840*8975f5c5SAndroid Build Coastguard Worker ConvertFixedToFloat(equation[1]),
841*8975f5c5SAndroid Build Coastguard Worker ConvertFixedToFloat(equation[2]),
842*8975f5c5SAndroid Build Coastguard Worker ConvertFixedToFloat(equation[3]),
843*8975f5c5SAndroid Build Coastguard Worker };
844*8975f5c5SAndroid Build Coastguard Worker
845*8975f5c5SAndroid Build Coastguard Worker ContextPrivateClipPlanef(privateState, privateStateCache, plane, equationf);
846*8975f5c5SAndroid Build Coastguard Worker }
847*8975f5c5SAndroid Build Coastguard Worker
ContextPrivateColor4f(PrivateState * privateState,PrivateStateCache * privateStateCache,GLfloat red,GLfloat green,GLfloat blue,GLfloat alpha)848*8975f5c5SAndroid Build Coastguard Worker void ContextPrivateColor4f(PrivateState *privateState,
849*8975f5c5SAndroid Build Coastguard Worker PrivateStateCache *privateStateCache,
850*8975f5c5SAndroid Build Coastguard Worker GLfloat red,
851*8975f5c5SAndroid Build Coastguard Worker GLfloat green,
852*8975f5c5SAndroid Build Coastguard Worker GLfloat blue,
853*8975f5c5SAndroid Build Coastguard Worker GLfloat alpha)
854*8975f5c5SAndroid Build Coastguard Worker {
855*8975f5c5SAndroid Build Coastguard Worker privateState->getMutableGLES1State()->setCurrentColor({red, green, blue, alpha});
856*8975f5c5SAndroid Build Coastguard Worker }
857*8975f5c5SAndroid Build Coastguard Worker
ContextPrivateColor4ub(PrivateState * privateState,PrivateStateCache * privateStateCache,GLubyte red,GLubyte green,GLubyte blue,GLubyte alpha)858*8975f5c5SAndroid Build Coastguard Worker void ContextPrivateColor4ub(PrivateState *privateState,
859*8975f5c5SAndroid Build Coastguard Worker PrivateStateCache *privateStateCache,
860*8975f5c5SAndroid Build Coastguard Worker GLubyte red,
861*8975f5c5SAndroid Build Coastguard Worker GLubyte green,
862*8975f5c5SAndroid Build Coastguard Worker GLubyte blue,
863*8975f5c5SAndroid Build Coastguard Worker GLubyte alpha)
864*8975f5c5SAndroid Build Coastguard Worker {
865*8975f5c5SAndroid Build Coastguard Worker ContextPrivateColor4f(privateState, privateStateCache, normalizedToFloat<uint8_t>(red),
866*8975f5c5SAndroid Build Coastguard Worker normalizedToFloat<uint8_t>(green), normalizedToFloat<uint8_t>(blue),
867*8975f5c5SAndroid Build Coastguard Worker normalizedToFloat<uint8_t>(alpha));
868*8975f5c5SAndroid Build Coastguard Worker }
869*8975f5c5SAndroid Build Coastguard Worker
ContextPrivateColor4x(PrivateState * privateState,PrivateStateCache * privateStateCache,GLfixed red,GLfixed green,GLfixed blue,GLfixed alpha)870*8975f5c5SAndroid Build Coastguard Worker void ContextPrivateColor4x(PrivateState *privateState,
871*8975f5c5SAndroid Build Coastguard Worker PrivateStateCache *privateStateCache,
872*8975f5c5SAndroid Build Coastguard Worker GLfixed red,
873*8975f5c5SAndroid Build Coastguard Worker GLfixed green,
874*8975f5c5SAndroid Build Coastguard Worker GLfixed blue,
875*8975f5c5SAndroid Build Coastguard Worker GLfixed alpha)
876*8975f5c5SAndroid Build Coastguard Worker {
877*8975f5c5SAndroid Build Coastguard Worker ContextPrivateColor4f(privateState, privateStateCache, ConvertFixedToFloat(red),
878*8975f5c5SAndroid Build Coastguard Worker ConvertFixedToFloat(green), ConvertFixedToFloat(blue),
879*8975f5c5SAndroid Build Coastguard Worker ConvertFixedToFloat(alpha));
880*8975f5c5SAndroid Build Coastguard Worker }
881*8975f5c5SAndroid Build Coastguard Worker
ContextPrivateFogf(PrivateState * privateState,PrivateStateCache * privateStateCache,GLenum pname,GLfloat param)882*8975f5c5SAndroid Build Coastguard Worker void ContextPrivateFogf(PrivateState *privateState,
883*8975f5c5SAndroid Build Coastguard Worker PrivateStateCache *privateStateCache,
884*8975f5c5SAndroid Build Coastguard Worker GLenum pname,
885*8975f5c5SAndroid Build Coastguard Worker GLfloat param)
886*8975f5c5SAndroid Build Coastguard Worker {
887*8975f5c5SAndroid Build Coastguard Worker ContextPrivateFogfv(privateState, privateStateCache, pname, ¶m);
888*8975f5c5SAndroid Build Coastguard Worker }
889*8975f5c5SAndroid Build Coastguard Worker
ContextPrivateFogfv(PrivateState * privateState,PrivateStateCache * privateStateCache,GLenum pname,const GLfloat * params)890*8975f5c5SAndroid Build Coastguard Worker void ContextPrivateFogfv(PrivateState *privateState,
891*8975f5c5SAndroid Build Coastguard Worker PrivateStateCache *privateStateCache,
892*8975f5c5SAndroid Build Coastguard Worker GLenum pname,
893*8975f5c5SAndroid Build Coastguard Worker const GLfloat *params)
894*8975f5c5SAndroid Build Coastguard Worker {
895*8975f5c5SAndroid Build Coastguard Worker SetFogParameters(privateState->getMutableGLES1State(), pname, params);
896*8975f5c5SAndroid Build Coastguard Worker }
897*8975f5c5SAndroid Build Coastguard Worker
ContextPrivateFogx(PrivateState * privateState,PrivateStateCache * privateStateCache,GLenum pname,GLfixed param)898*8975f5c5SAndroid Build Coastguard Worker void ContextPrivateFogx(PrivateState *privateState,
899*8975f5c5SAndroid Build Coastguard Worker PrivateStateCache *privateStateCache,
900*8975f5c5SAndroid Build Coastguard Worker GLenum pname,
901*8975f5c5SAndroid Build Coastguard Worker GLfixed param)
902*8975f5c5SAndroid Build Coastguard Worker {
903*8975f5c5SAndroid Build Coastguard Worker if (GetFogParameterCount(pname) == 1)
904*8975f5c5SAndroid Build Coastguard Worker {
905*8975f5c5SAndroid Build Coastguard Worker GLfloat paramf = pname == GL_FOG_MODE ? ConvertToGLenum(param) : ConvertFixedToFloat(param);
906*8975f5c5SAndroid Build Coastguard Worker ContextPrivateFogfv(privateState, privateStateCache, pname, ¶mf);
907*8975f5c5SAndroid Build Coastguard Worker }
908*8975f5c5SAndroid Build Coastguard Worker else
909*8975f5c5SAndroid Build Coastguard Worker {
910*8975f5c5SAndroid Build Coastguard Worker UNREACHABLE();
911*8975f5c5SAndroid Build Coastguard Worker }
912*8975f5c5SAndroid Build Coastguard Worker }
913*8975f5c5SAndroid Build Coastguard Worker
ContextPrivateFogxv(PrivateState * privateState,PrivateStateCache * privateStateCache,GLenum pname,const GLfixed * params)914*8975f5c5SAndroid Build Coastguard Worker void ContextPrivateFogxv(PrivateState *privateState,
915*8975f5c5SAndroid Build Coastguard Worker PrivateStateCache *privateStateCache,
916*8975f5c5SAndroid Build Coastguard Worker GLenum pname,
917*8975f5c5SAndroid Build Coastguard Worker const GLfixed *params)
918*8975f5c5SAndroid Build Coastguard Worker {
919*8975f5c5SAndroid Build Coastguard Worker int paramCount = GetFogParameterCount(pname);
920*8975f5c5SAndroid Build Coastguard Worker
921*8975f5c5SAndroid Build Coastguard Worker if (paramCount > 0)
922*8975f5c5SAndroid Build Coastguard Worker {
923*8975f5c5SAndroid Build Coastguard Worker GLfloat paramsf[4];
924*8975f5c5SAndroid Build Coastguard Worker for (int i = 0; i < paramCount; i++)
925*8975f5c5SAndroid Build Coastguard Worker {
926*8975f5c5SAndroid Build Coastguard Worker paramsf[i] =
927*8975f5c5SAndroid Build Coastguard Worker pname == GL_FOG_MODE ? ConvertToGLenum(params[i]) : ConvertFixedToFloat(params[i]);
928*8975f5c5SAndroid Build Coastguard Worker }
929*8975f5c5SAndroid Build Coastguard Worker ContextPrivateFogfv(privateState, privateStateCache, pname, paramsf);
930*8975f5c5SAndroid Build Coastguard Worker }
931*8975f5c5SAndroid Build Coastguard Worker else
932*8975f5c5SAndroid Build Coastguard Worker {
933*8975f5c5SAndroid Build Coastguard Worker UNREACHABLE();
934*8975f5c5SAndroid Build Coastguard Worker }
935*8975f5c5SAndroid Build Coastguard Worker }
936*8975f5c5SAndroid Build Coastguard Worker
ContextPrivateFrustumf(PrivateState * privateState,PrivateStateCache * privateStateCache,GLfloat l,GLfloat r,GLfloat b,GLfloat t,GLfloat n,GLfloat f)937*8975f5c5SAndroid Build Coastguard Worker void ContextPrivateFrustumf(PrivateState *privateState,
938*8975f5c5SAndroid Build Coastguard Worker PrivateStateCache *privateStateCache,
939*8975f5c5SAndroid Build Coastguard Worker GLfloat l,
940*8975f5c5SAndroid Build Coastguard Worker GLfloat r,
941*8975f5c5SAndroid Build Coastguard Worker GLfloat b,
942*8975f5c5SAndroid Build Coastguard Worker GLfloat t,
943*8975f5c5SAndroid Build Coastguard Worker GLfloat n,
944*8975f5c5SAndroid Build Coastguard Worker GLfloat f)
945*8975f5c5SAndroid Build Coastguard Worker {
946*8975f5c5SAndroid Build Coastguard Worker privateState->getMutableGLES1State()->multMatrix(angle::Mat4::Frustum(l, r, b, t, n, f));
947*8975f5c5SAndroid Build Coastguard Worker }
948*8975f5c5SAndroid Build Coastguard Worker
ContextPrivateFrustumx(PrivateState * privateState,PrivateStateCache * privateStateCache,GLfixed l,GLfixed r,GLfixed b,GLfixed t,GLfixed n,GLfixed f)949*8975f5c5SAndroid Build Coastguard Worker void ContextPrivateFrustumx(PrivateState *privateState,
950*8975f5c5SAndroid Build Coastguard Worker PrivateStateCache *privateStateCache,
951*8975f5c5SAndroid Build Coastguard Worker GLfixed l,
952*8975f5c5SAndroid Build Coastguard Worker GLfixed r,
953*8975f5c5SAndroid Build Coastguard Worker GLfixed b,
954*8975f5c5SAndroid Build Coastguard Worker GLfixed t,
955*8975f5c5SAndroid Build Coastguard Worker GLfixed n,
956*8975f5c5SAndroid Build Coastguard Worker GLfixed f)
957*8975f5c5SAndroid Build Coastguard Worker {
958*8975f5c5SAndroid Build Coastguard Worker ContextPrivateFrustumf(privateState, privateStateCache, ConvertFixedToFloat(l),
959*8975f5c5SAndroid Build Coastguard Worker ConvertFixedToFloat(r), ConvertFixedToFloat(b), ConvertFixedToFloat(t),
960*8975f5c5SAndroid Build Coastguard Worker ConvertFixedToFloat(n), ConvertFixedToFloat(f));
961*8975f5c5SAndroid Build Coastguard Worker }
962*8975f5c5SAndroid Build Coastguard Worker
ContextPrivateGetClipPlanef(PrivateState * privateState,PrivateStateCache * privateStateCache,GLenum plane,GLfloat * equation)963*8975f5c5SAndroid Build Coastguard Worker void ContextPrivateGetClipPlanef(PrivateState *privateState,
964*8975f5c5SAndroid Build Coastguard Worker PrivateStateCache *privateStateCache,
965*8975f5c5SAndroid Build Coastguard Worker GLenum plane,
966*8975f5c5SAndroid Build Coastguard Worker GLfloat *equation)
967*8975f5c5SAndroid Build Coastguard Worker {
968*8975f5c5SAndroid Build Coastguard Worker privateState->gles1().getClipPlane(plane - GL_CLIP_PLANE0, equation);
969*8975f5c5SAndroid Build Coastguard Worker }
970*8975f5c5SAndroid Build Coastguard Worker
ContextPrivateGetClipPlanex(PrivateState * privateState,PrivateStateCache * privateStateCache,GLenum plane,GLfixed * equation)971*8975f5c5SAndroid Build Coastguard Worker void ContextPrivateGetClipPlanex(PrivateState *privateState,
972*8975f5c5SAndroid Build Coastguard Worker PrivateStateCache *privateStateCache,
973*8975f5c5SAndroid Build Coastguard Worker GLenum plane,
974*8975f5c5SAndroid Build Coastguard Worker GLfixed *equation)
975*8975f5c5SAndroid Build Coastguard Worker {
976*8975f5c5SAndroid Build Coastguard Worker GLfloat equationf[4] = {};
977*8975f5c5SAndroid Build Coastguard Worker
978*8975f5c5SAndroid Build Coastguard Worker ContextPrivateGetClipPlanef(privateState, privateStateCache, plane, equationf);
979*8975f5c5SAndroid Build Coastguard Worker
980*8975f5c5SAndroid Build Coastguard Worker for (int i = 0; i < 4; i++)
981*8975f5c5SAndroid Build Coastguard Worker {
982*8975f5c5SAndroid Build Coastguard Worker equation[i] = ConvertFloatToFixed(equationf[i]);
983*8975f5c5SAndroid Build Coastguard Worker }
984*8975f5c5SAndroid Build Coastguard Worker }
985*8975f5c5SAndroid Build Coastguard Worker
ContextPrivateGetLightfv(PrivateState * privateState,PrivateStateCache * privateStateCache,GLenum light,LightParameter pname,GLfloat * params)986*8975f5c5SAndroid Build Coastguard Worker void ContextPrivateGetLightfv(PrivateState *privateState,
987*8975f5c5SAndroid Build Coastguard Worker PrivateStateCache *privateStateCache,
988*8975f5c5SAndroid Build Coastguard Worker GLenum light,
989*8975f5c5SAndroid Build Coastguard Worker LightParameter pname,
990*8975f5c5SAndroid Build Coastguard Worker GLfloat *params)
991*8975f5c5SAndroid Build Coastguard Worker {
992*8975f5c5SAndroid Build Coastguard Worker GetLightParameters(privateState->getMutableGLES1State(), light, pname, params);
993*8975f5c5SAndroid Build Coastguard Worker }
994*8975f5c5SAndroid Build Coastguard Worker
ContextPrivateGetLightxv(PrivateState * privateState,PrivateStateCache * privateStateCache,GLenum light,LightParameter pname,GLfixed * params)995*8975f5c5SAndroid Build Coastguard Worker void ContextPrivateGetLightxv(PrivateState *privateState,
996*8975f5c5SAndroid Build Coastguard Worker PrivateStateCache *privateStateCache,
997*8975f5c5SAndroid Build Coastguard Worker GLenum light,
998*8975f5c5SAndroid Build Coastguard Worker LightParameter pname,
999*8975f5c5SAndroid Build Coastguard Worker GLfixed *params)
1000*8975f5c5SAndroid Build Coastguard Worker {
1001*8975f5c5SAndroid Build Coastguard Worker GLfloat paramsf[4];
1002*8975f5c5SAndroid Build Coastguard Worker ContextPrivateGetLightfv(privateState, privateStateCache, light, pname, paramsf);
1003*8975f5c5SAndroid Build Coastguard Worker
1004*8975f5c5SAndroid Build Coastguard Worker for (unsigned int i = 0; i < GetLightParameterCount(pname); i++)
1005*8975f5c5SAndroid Build Coastguard Worker {
1006*8975f5c5SAndroid Build Coastguard Worker params[i] = ConvertFloatToFixed(paramsf[i]);
1007*8975f5c5SAndroid Build Coastguard Worker }
1008*8975f5c5SAndroid Build Coastguard Worker }
1009*8975f5c5SAndroid Build Coastguard Worker
ContextPrivateGetMaterialfv(PrivateState * privateState,PrivateStateCache * privateStateCache,GLenum face,MaterialParameter pname,GLfloat * params)1010*8975f5c5SAndroid Build Coastguard Worker void ContextPrivateGetMaterialfv(PrivateState *privateState,
1011*8975f5c5SAndroid Build Coastguard Worker PrivateStateCache *privateStateCache,
1012*8975f5c5SAndroid Build Coastguard Worker GLenum face,
1013*8975f5c5SAndroid Build Coastguard Worker MaterialParameter pname,
1014*8975f5c5SAndroid Build Coastguard Worker GLfloat *params)
1015*8975f5c5SAndroid Build Coastguard Worker {
1016*8975f5c5SAndroid Build Coastguard Worker GetMaterialParameters(privateState->getMutableGLES1State(), face, pname, params);
1017*8975f5c5SAndroid Build Coastguard Worker }
1018*8975f5c5SAndroid Build Coastguard Worker
ContextPrivateGetMaterialxv(PrivateState * privateState,PrivateStateCache * privateStateCache,GLenum face,MaterialParameter pname,GLfixed * params)1019*8975f5c5SAndroid Build Coastguard Worker void ContextPrivateGetMaterialxv(PrivateState *privateState,
1020*8975f5c5SAndroid Build Coastguard Worker PrivateStateCache *privateStateCache,
1021*8975f5c5SAndroid Build Coastguard Worker GLenum face,
1022*8975f5c5SAndroid Build Coastguard Worker MaterialParameter pname,
1023*8975f5c5SAndroid Build Coastguard Worker GLfixed *params)
1024*8975f5c5SAndroid Build Coastguard Worker {
1025*8975f5c5SAndroid Build Coastguard Worker GLfloat paramsf[4];
1026*8975f5c5SAndroid Build Coastguard Worker ContextPrivateGetMaterialfv(privateState, privateStateCache, face, pname, paramsf);
1027*8975f5c5SAndroid Build Coastguard Worker
1028*8975f5c5SAndroid Build Coastguard Worker for (unsigned int i = 0; i < GetMaterialParameterCount(pname); i++)
1029*8975f5c5SAndroid Build Coastguard Worker {
1030*8975f5c5SAndroid Build Coastguard Worker params[i] = ConvertFloatToFixed(paramsf[i]);
1031*8975f5c5SAndroid Build Coastguard Worker }
1032*8975f5c5SAndroid Build Coastguard Worker }
1033*8975f5c5SAndroid Build Coastguard Worker
ContextPrivateGetTexEnvfv(PrivateState * privateState,PrivateStateCache * privateStateCache,TextureEnvTarget target,TextureEnvParameter pname,GLfloat * params)1034*8975f5c5SAndroid Build Coastguard Worker void ContextPrivateGetTexEnvfv(PrivateState *privateState,
1035*8975f5c5SAndroid Build Coastguard Worker PrivateStateCache *privateStateCache,
1036*8975f5c5SAndroid Build Coastguard Worker TextureEnvTarget target,
1037*8975f5c5SAndroid Build Coastguard Worker TextureEnvParameter pname,
1038*8975f5c5SAndroid Build Coastguard Worker GLfloat *params)
1039*8975f5c5SAndroid Build Coastguard Worker {
1040*8975f5c5SAndroid Build Coastguard Worker GetTextureEnv(privateState->getActiveSampler(), privateState->getMutableGLES1State(), target,
1041*8975f5c5SAndroid Build Coastguard Worker pname, params);
1042*8975f5c5SAndroid Build Coastguard Worker }
1043*8975f5c5SAndroid Build Coastguard Worker
ContextPrivateGetTexEnviv(PrivateState * privateState,PrivateStateCache * privateStateCache,TextureEnvTarget target,TextureEnvParameter pname,GLint * params)1044*8975f5c5SAndroid Build Coastguard Worker void ContextPrivateGetTexEnviv(PrivateState *privateState,
1045*8975f5c5SAndroid Build Coastguard Worker PrivateStateCache *privateStateCache,
1046*8975f5c5SAndroid Build Coastguard Worker TextureEnvTarget target,
1047*8975f5c5SAndroid Build Coastguard Worker TextureEnvParameter pname,
1048*8975f5c5SAndroid Build Coastguard Worker GLint *params)
1049*8975f5c5SAndroid Build Coastguard Worker {
1050*8975f5c5SAndroid Build Coastguard Worker GLfloat paramsf[4];
1051*8975f5c5SAndroid Build Coastguard Worker ContextPrivateGetTexEnvfv(privateState, privateStateCache, target, pname, paramsf);
1052*8975f5c5SAndroid Build Coastguard Worker ConvertTextureEnvToInt(pname, paramsf, params);
1053*8975f5c5SAndroid Build Coastguard Worker }
1054*8975f5c5SAndroid Build Coastguard Worker
ContextPrivateGetTexEnvxv(PrivateState * privateState,PrivateStateCache * privateStateCache,TextureEnvTarget target,TextureEnvParameter pname,GLfixed * params)1055*8975f5c5SAndroid Build Coastguard Worker void ContextPrivateGetTexEnvxv(PrivateState *privateState,
1056*8975f5c5SAndroid Build Coastguard Worker PrivateStateCache *privateStateCache,
1057*8975f5c5SAndroid Build Coastguard Worker TextureEnvTarget target,
1058*8975f5c5SAndroid Build Coastguard Worker TextureEnvParameter pname,
1059*8975f5c5SAndroid Build Coastguard Worker GLfixed *params)
1060*8975f5c5SAndroid Build Coastguard Worker {
1061*8975f5c5SAndroid Build Coastguard Worker GLfloat paramsf[4];
1062*8975f5c5SAndroid Build Coastguard Worker ContextPrivateGetTexEnvfv(privateState, privateStateCache, target, pname, paramsf);
1063*8975f5c5SAndroid Build Coastguard Worker ConvertTextureEnvToFixed(pname, paramsf, params);
1064*8975f5c5SAndroid Build Coastguard Worker }
1065*8975f5c5SAndroid Build Coastguard Worker
ContextPrivateLightModelf(PrivateState * privateState,PrivateStateCache * privateStateCache,GLenum pname,GLfloat param)1066*8975f5c5SAndroid Build Coastguard Worker void ContextPrivateLightModelf(PrivateState *privateState,
1067*8975f5c5SAndroid Build Coastguard Worker PrivateStateCache *privateStateCache,
1068*8975f5c5SAndroid Build Coastguard Worker GLenum pname,
1069*8975f5c5SAndroid Build Coastguard Worker GLfloat param)
1070*8975f5c5SAndroid Build Coastguard Worker {
1071*8975f5c5SAndroid Build Coastguard Worker ContextPrivateLightModelfv(privateState, privateStateCache, pname, ¶m);
1072*8975f5c5SAndroid Build Coastguard Worker }
1073*8975f5c5SAndroid Build Coastguard Worker
ContextPrivateLightModelfv(PrivateState * privateState,PrivateStateCache * privateStateCache,GLenum pname,const GLfloat * params)1074*8975f5c5SAndroid Build Coastguard Worker void ContextPrivateLightModelfv(PrivateState *privateState,
1075*8975f5c5SAndroid Build Coastguard Worker PrivateStateCache *privateStateCache,
1076*8975f5c5SAndroid Build Coastguard Worker GLenum pname,
1077*8975f5c5SAndroid Build Coastguard Worker const GLfloat *params)
1078*8975f5c5SAndroid Build Coastguard Worker {
1079*8975f5c5SAndroid Build Coastguard Worker SetLightModelParameters(privateState->getMutableGLES1State(), pname, params);
1080*8975f5c5SAndroid Build Coastguard Worker }
1081*8975f5c5SAndroid Build Coastguard Worker
ContextPrivateLightModelx(PrivateState * privateState,PrivateStateCache * privateStateCache,GLenum pname,GLfixed param)1082*8975f5c5SAndroid Build Coastguard Worker void ContextPrivateLightModelx(PrivateState *privateState,
1083*8975f5c5SAndroid Build Coastguard Worker PrivateStateCache *privateStateCache,
1084*8975f5c5SAndroid Build Coastguard Worker GLenum pname,
1085*8975f5c5SAndroid Build Coastguard Worker GLfixed param)
1086*8975f5c5SAndroid Build Coastguard Worker {
1087*8975f5c5SAndroid Build Coastguard Worker ContextPrivateLightModelf(privateState, privateStateCache, pname, ConvertFixedToFloat(param));
1088*8975f5c5SAndroid Build Coastguard Worker }
1089*8975f5c5SAndroid Build Coastguard Worker
ContextPrivateLightModelxv(PrivateState * privateState,PrivateStateCache * privateStateCache,GLenum pname,const GLfixed * param)1090*8975f5c5SAndroid Build Coastguard Worker void ContextPrivateLightModelxv(PrivateState *privateState,
1091*8975f5c5SAndroid Build Coastguard Worker PrivateStateCache *privateStateCache,
1092*8975f5c5SAndroid Build Coastguard Worker GLenum pname,
1093*8975f5c5SAndroid Build Coastguard Worker const GLfixed *param)
1094*8975f5c5SAndroid Build Coastguard Worker {
1095*8975f5c5SAndroid Build Coastguard Worker GLfloat paramsf[4];
1096*8975f5c5SAndroid Build Coastguard Worker
1097*8975f5c5SAndroid Build Coastguard Worker for (unsigned int i = 0; i < GetLightModelParameterCount(pname); i++)
1098*8975f5c5SAndroid Build Coastguard Worker {
1099*8975f5c5SAndroid Build Coastguard Worker paramsf[i] = ConvertFixedToFloat(param[i]);
1100*8975f5c5SAndroid Build Coastguard Worker }
1101*8975f5c5SAndroid Build Coastguard Worker
1102*8975f5c5SAndroid Build Coastguard Worker ContextPrivateLightModelfv(privateState, privateStateCache, pname, paramsf);
1103*8975f5c5SAndroid Build Coastguard Worker }
1104*8975f5c5SAndroid Build Coastguard Worker
ContextPrivateLightf(PrivateState * privateState,PrivateStateCache * privateStateCache,GLenum light,LightParameter pname,GLfloat param)1105*8975f5c5SAndroid Build Coastguard Worker void ContextPrivateLightf(PrivateState *privateState,
1106*8975f5c5SAndroid Build Coastguard Worker PrivateStateCache *privateStateCache,
1107*8975f5c5SAndroid Build Coastguard Worker GLenum light,
1108*8975f5c5SAndroid Build Coastguard Worker LightParameter pname,
1109*8975f5c5SAndroid Build Coastguard Worker GLfloat param)
1110*8975f5c5SAndroid Build Coastguard Worker {
1111*8975f5c5SAndroid Build Coastguard Worker ContextPrivateLightfv(privateState, privateStateCache, light, pname, ¶m);
1112*8975f5c5SAndroid Build Coastguard Worker }
1113*8975f5c5SAndroid Build Coastguard Worker
ContextPrivateLightfv(PrivateState * privateState,PrivateStateCache * privateStateCache,GLenum light,LightParameter pname,const GLfloat * params)1114*8975f5c5SAndroid Build Coastguard Worker void ContextPrivateLightfv(PrivateState *privateState,
1115*8975f5c5SAndroid Build Coastguard Worker PrivateStateCache *privateStateCache,
1116*8975f5c5SAndroid Build Coastguard Worker GLenum light,
1117*8975f5c5SAndroid Build Coastguard Worker LightParameter pname,
1118*8975f5c5SAndroid Build Coastguard Worker const GLfloat *params)
1119*8975f5c5SAndroid Build Coastguard Worker {
1120*8975f5c5SAndroid Build Coastguard Worker SetLightParameters(privateState->getMutableGLES1State(), light, pname, params);
1121*8975f5c5SAndroid Build Coastguard Worker }
1122*8975f5c5SAndroid Build Coastguard Worker
ContextPrivateLightx(PrivateState * privateState,PrivateStateCache * privateStateCache,GLenum light,LightParameter pname,GLfixed param)1123*8975f5c5SAndroid Build Coastguard Worker void ContextPrivateLightx(PrivateState *privateState,
1124*8975f5c5SAndroid Build Coastguard Worker PrivateStateCache *privateStateCache,
1125*8975f5c5SAndroid Build Coastguard Worker GLenum light,
1126*8975f5c5SAndroid Build Coastguard Worker LightParameter pname,
1127*8975f5c5SAndroid Build Coastguard Worker GLfixed param)
1128*8975f5c5SAndroid Build Coastguard Worker {
1129*8975f5c5SAndroid Build Coastguard Worker ContextPrivateLightf(privateState, privateStateCache, light, pname, ConvertFixedToFloat(param));
1130*8975f5c5SAndroid Build Coastguard Worker }
1131*8975f5c5SAndroid Build Coastguard Worker
ContextPrivateLightxv(PrivateState * privateState,PrivateStateCache * privateStateCache,GLenum light,LightParameter pname,const GLfixed * params)1132*8975f5c5SAndroid Build Coastguard Worker void ContextPrivateLightxv(PrivateState *privateState,
1133*8975f5c5SAndroid Build Coastguard Worker PrivateStateCache *privateStateCache,
1134*8975f5c5SAndroid Build Coastguard Worker GLenum light,
1135*8975f5c5SAndroid Build Coastguard Worker LightParameter pname,
1136*8975f5c5SAndroid Build Coastguard Worker const GLfixed *params)
1137*8975f5c5SAndroid Build Coastguard Worker {
1138*8975f5c5SAndroid Build Coastguard Worker GLfloat paramsf[4];
1139*8975f5c5SAndroid Build Coastguard Worker
1140*8975f5c5SAndroid Build Coastguard Worker for (unsigned int i = 0; i < GetLightParameterCount(pname); i++)
1141*8975f5c5SAndroid Build Coastguard Worker {
1142*8975f5c5SAndroid Build Coastguard Worker paramsf[i] = ConvertFixedToFloat(params[i]);
1143*8975f5c5SAndroid Build Coastguard Worker }
1144*8975f5c5SAndroid Build Coastguard Worker
1145*8975f5c5SAndroid Build Coastguard Worker ContextPrivateLightfv(privateState, privateStateCache, light, pname, paramsf);
1146*8975f5c5SAndroid Build Coastguard Worker }
1147*8975f5c5SAndroid Build Coastguard Worker
ContextPrivateLoadIdentity(PrivateState * privateState,PrivateStateCache * privateStateCache)1148*8975f5c5SAndroid Build Coastguard Worker void ContextPrivateLoadIdentity(PrivateState *privateState, PrivateStateCache *privateStateCache)
1149*8975f5c5SAndroid Build Coastguard Worker {
1150*8975f5c5SAndroid Build Coastguard Worker privateState->getMutableGLES1State()->loadMatrix(angle::Mat4());
1151*8975f5c5SAndroid Build Coastguard Worker }
1152*8975f5c5SAndroid Build Coastguard Worker
ContextPrivateLoadMatrixf(PrivateState * privateState,PrivateStateCache * privateStateCache,const GLfloat * m)1153*8975f5c5SAndroid Build Coastguard Worker void ContextPrivateLoadMatrixf(PrivateState *privateState,
1154*8975f5c5SAndroid Build Coastguard Worker PrivateStateCache *privateStateCache,
1155*8975f5c5SAndroid Build Coastguard Worker const GLfloat *m)
1156*8975f5c5SAndroid Build Coastguard Worker {
1157*8975f5c5SAndroid Build Coastguard Worker privateState->getMutableGLES1State()->loadMatrix(angle::Mat4(m));
1158*8975f5c5SAndroid Build Coastguard Worker }
1159*8975f5c5SAndroid Build Coastguard Worker
ContextPrivateLoadMatrixx(PrivateState * privateState,PrivateStateCache * privateStateCache,const GLfixed * m)1160*8975f5c5SAndroid Build Coastguard Worker void ContextPrivateLoadMatrixx(PrivateState *privateState,
1161*8975f5c5SAndroid Build Coastguard Worker PrivateStateCache *privateStateCache,
1162*8975f5c5SAndroid Build Coastguard Worker const GLfixed *m)
1163*8975f5c5SAndroid Build Coastguard Worker {
1164*8975f5c5SAndroid Build Coastguard Worker privateState->getMutableGLES1State()->loadMatrix(FixedMatrixToMat4(m));
1165*8975f5c5SAndroid Build Coastguard Worker }
1166*8975f5c5SAndroid Build Coastguard Worker
ContextPrivateMaterialf(PrivateState * privateState,PrivateStateCache * privateStateCache,GLenum face,MaterialParameter pname,GLfloat param)1167*8975f5c5SAndroid Build Coastguard Worker void ContextPrivateMaterialf(PrivateState *privateState,
1168*8975f5c5SAndroid Build Coastguard Worker PrivateStateCache *privateStateCache,
1169*8975f5c5SAndroid Build Coastguard Worker GLenum face,
1170*8975f5c5SAndroid Build Coastguard Worker MaterialParameter pname,
1171*8975f5c5SAndroid Build Coastguard Worker GLfloat param)
1172*8975f5c5SAndroid Build Coastguard Worker {
1173*8975f5c5SAndroid Build Coastguard Worker ContextPrivateMaterialfv(privateState, privateStateCache, face, pname, ¶m);
1174*8975f5c5SAndroid Build Coastguard Worker }
1175*8975f5c5SAndroid Build Coastguard Worker
ContextPrivateMaterialfv(PrivateState * privateState,PrivateStateCache * privateStateCache,GLenum face,MaterialParameter pname,const GLfloat * params)1176*8975f5c5SAndroid Build Coastguard Worker void ContextPrivateMaterialfv(PrivateState *privateState,
1177*8975f5c5SAndroid Build Coastguard Worker PrivateStateCache *privateStateCache,
1178*8975f5c5SAndroid Build Coastguard Worker GLenum face,
1179*8975f5c5SAndroid Build Coastguard Worker MaterialParameter pname,
1180*8975f5c5SAndroid Build Coastguard Worker const GLfloat *params)
1181*8975f5c5SAndroid Build Coastguard Worker {
1182*8975f5c5SAndroid Build Coastguard Worker SetMaterialParameters(privateState->getMutableGLES1State(), face, pname, params);
1183*8975f5c5SAndroid Build Coastguard Worker }
1184*8975f5c5SAndroid Build Coastguard Worker
ContextPrivateMaterialx(PrivateState * privateState,PrivateStateCache * privateStateCache,GLenum face,MaterialParameter pname,GLfixed param)1185*8975f5c5SAndroid Build Coastguard Worker void ContextPrivateMaterialx(PrivateState *privateState,
1186*8975f5c5SAndroid Build Coastguard Worker PrivateStateCache *privateStateCache,
1187*8975f5c5SAndroid Build Coastguard Worker GLenum face,
1188*8975f5c5SAndroid Build Coastguard Worker MaterialParameter pname,
1189*8975f5c5SAndroid Build Coastguard Worker GLfixed param)
1190*8975f5c5SAndroid Build Coastguard Worker {
1191*8975f5c5SAndroid Build Coastguard Worker ContextPrivateMaterialf(privateState, privateStateCache, face, pname,
1192*8975f5c5SAndroid Build Coastguard Worker ConvertFixedToFloat(param));
1193*8975f5c5SAndroid Build Coastguard Worker }
1194*8975f5c5SAndroid Build Coastguard Worker
ContextPrivateMaterialxv(PrivateState * privateState,PrivateStateCache * privateStateCache,GLenum face,MaterialParameter pname,const GLfixed * param)1195*8975f5c5SAndroid Build Coastguard Worker void ContextPrivateMaterialxv(PrivateState *privateState,
1196*8975f5c5SAndroid Build Coastguard Worker PrivateStateCache *privateStateCache,
1197*8975f5c5SAndroid Build Coastguard Worker GLenum face,
1198*8975f5c5SAndroid Build Coastguard Worker MaterialParameter pname,
1199*8975f5c5SAndroid Build Coastguard Worker const GLfixed *param)
1200*8975f5c5SAndroid Build Coastguard Worker {
1201*8975f5c5SAndroid Build Coastguard Worker GLfloat paramsf[4];
1202*8975f5c5SAndroid Build Coastguard Worker
1203*8975f5c5SAndroid Build Coastguard Worker for (unsigned int i = 0; i < GetMaterialParameterCount(pname); i++)
1204*8975f5c5SAndroid Build Coastguard Worker {
1205*8975f5c5SAndroid Build Coastguard Worker paramsf[i] = ConvertFixedToFloat(param[i]);
1206*8975f5c5SAndroid Build Coastguard Worker }
1207*8975f5c5SAndroid Build Coastguard Worker
1208*8975f5c5SAndroid Build Coastguard Worker ContextPrivateMaterialfv(privateState, privateStateCache, face, pname, paramsf);
1209*8975f5c5SAndroid Build Coastguard Worker }
1210*8975f5c5SAndroid Build Coastguard Worker
ContextPrivateMatrixMode(PrivateState * privateState,PrivateStateCache * privateStateCache,MatrixType mode)1211*8975f5c5SAndroid Build Coastguard Worker void ContextPrivateMatrixMode(PrivateState *privateState,
1212*8975f5c5SAndroid Build Coastguard Worker PrivateStateCache *privateStateCache,
1213*8975f5c5SAndroid Build Coastguard Worker MatrixType mode)
1214*8975f5c5SAndroid Build Coastguard Worker {
1215*8975f5c5SAndroid Build Coastguard Worker privateState->getMutableGLES1State()->setMatrixMode(mode);
1216*8975f5c5SAndroid Build Coastguard Worker }
1217*8975f5c5SAndroid Build Coastguard Worker
ContextPrivateMultMatrixf(PrivateState * privateState,PrivateStateCache * privateStateCache,const GLfloat * m)1218*8975f5c5SAndroid Build Coastguard Worker void ContextPrivateMultMatrixf(PrivateState *privateState,
1219*8975f5c5SAndroid Build Coastguard Worker PrivateStateCache *privateStateCache,
1220*8975f5c5SAndroid Build Coastguard Worker const GLfloat *m)
1221*8975f5c5SAndroid Build Coastguard Worker {
1222*8975f5c5SAndroid Build Coastguard Worker privateState->getMutableGLES1State()->multMatrix(angle::Mat4(m));
1223*8975f5c5SAndroid Build Coastguard Worker }
1224*8975f5c5SAndroid Build Coastguard Worker
ContextPrivateMultMatrixx(PrivateState * privateState,PrivateStateCache * privateStateCache,const GLfixed * m)1225*8975f5c5SAndroid Build Coastguard Worker void ContextPrivateMultMatrixx(PrivateState *privateState,
1226*8975f5c5SAndroid Build Coastguard Worker PrivateStateCache *privateStateCache,
1227*8975f5c5SAndroid Build Coastguard Worker const GLfixed *m)
1228*8975f5c5SAndroid Build Coastguard Worker {
1229*8975f5c5SAndroid Build Coastguard Worker privateState->getMutableGLES1State()->multMatrix(FixedMatrixToMat4(m));
1230*8975f5c5SAndroid Build Coastguard Worker }
1231*8975f5c5SAndroid Build Coastguard Worker
ContextPrivateMultiTexCoord4f(PrivateState * privateState,PrivateStateCache * privateStateCache,GLenum target,GLfloat s,GLfloat t,GLfloat r,GLfloat q)1232*8975f5c5SAndroid Build Coastguard Worker void ContextPrivateMultiTexCoord4f(PrivateState *privateState,
1233*8975f5c5SAndroid Build Coastguard Worker PrivateStateCache *privateStateCache,
1234*8975f5c5SAndroid Build Coastguard Worker GLenum target,
1235*8975f5c5SAndroid Build Coastguard Worker GLfloat s,
1236*8975f5c5SAndroid Build Coastguard Worker GLfloat t,
1237*8975f5c5SAndroid Build Coastguard Worker GLfloat r,
1238*8975f5c5SAndroid Build Coastguard Worker GLfloat q)
1239*8975f5c5SAndroid Build Coastguard Worker {
1240*8975f5c5SAndroid Build Coastguard Worker unsigned int unit = target - GL_TEXTURE0;
1241*8975f5c5SAndroid Build Coastguard Worker ASSERT(target >= GL_TEXTURE0 && unit < privateState->getCaps().maxMultitextureUnits);
1242*8975f5c5SAndroid Build Coastguard Worker privateState->getMutableGLES1State()->setCurrentTextureCoords(unit, {s, t, r, q});
1243*8975f5c5SAndroid Build Coastguard Worker }
1244*8975f5c5SAndroid Build Coastguard Worker
ContextPrivateMultiTexCoord4x(PrivateState * privateState,PrivateStateCache * privateStateCache,GLenum texture,GLfixed s,GLfixed t,GLfixed r,GLfixed q)1245*8975f5c5SAndroid Build Coastguard Worker void ContextPrivateMultiTexCoord4x(PrivateState *privateState,
1246*8975f5c5SAndroid Build Coastguard Worker PrivateStateCache *privateStateCache,
1247*8975f5c5SAndroid Build Coastguard Worker GLenum texture,
1248*8975f5c5SAndroid Build Coastguard Worker GLfixed s,
1249*8975f5c5SAndroid Build Coastguard Worker GLfixed t,
1250*8975f5c5SAndroid Build Coastguard Worker GLfixed r,
1251*8975f5c5SAndroid Build Coastguard Worker GLfixed q)
1252*8975f5c5SAndroid Build Coastguard Worker {
1253*8975f5c5SAndroid Build Coastguard Worker ContextPrivateMultiTexCoord4f(privateState, privateStateCache, texture, ConvertFixedToFloat(s),
1254*8975f5c5SAndroid Build Coastguard Worker ConvertFixedToFloat(t), ConvertFixedToFloat(r),
1255*8975f5c5SAndroid Build Coastguard Worker ConvertFixedToFloat(q));
1256*8975f5c5SAndroid Build Coastguard Worker }
1257*8975f5c5SAndroid Build Coastguard Worker
ContextPrivateNormal3f(PrivateState * privateState,PrivateStateCache * privateStateCache,GLfloat nx,GLfloat ny,GLfloat nz)1258*8975f5c5SAndroid Build Coastguard Worker void ContextPrivateNormal3f(PrivateState *privateState,
1259*8975f5c5SAndroid Build Coastguard Worker PrivateStateCache *privateStateCache,
1260*8975f5c5SAndroid Build Coastguard Worker GLfloat nx,
1261*8975f5c5SAndroid Build Coastguard Worker GLfloat ny,
1262*8975f5c5SAndroid Build Coastguard Worker GLfloat nz)
1263*8975f5c5SAndroid Build Coastguard Worker {
1264*8975f5c5SAndroid Build Coastguard Worker privateState->getMutableGLES1State()->setCurrentNormal({nx, ny, nz});
1265*8975f5c5SAndroid Build Coastguard Worker }
1266*8975f5c5SAndroid Build Coastguard Worker
ContextPrivateNormal3x(PrivateState * privateState,PrivateStateCache * privateStateCache,GLfixed nx,GLfixed ny,GLfixed nz)1267*8975f5c5SAndroid Build Coastguard Worker void ContextPrivateNormal3x(PrivateState *privateState,
1268*8975f5c5SAndroid Build Coastguard Worker PrivateStateCache *privateStateCache,
1269*8975f5c5SAndroid Build Coastguard Worker GLfixed nx,
1270*8975f5c5SAndroid Build Coastguard Worker GLfixed ny,
1271*8975f5c5SAndroid Build Coastguard Worker GLfixed nz)
1272*8975f5c5SAndroid Build Coastguard Worker {
1273*8975f5c5SAndroid Build Coastguard Worker ContextPrivateNormal3f(privateState, privateStateCache, ConvertFixedToFloat(nx),
1274*8975f5c5SAndroid Build Coastguard Worker ConvertFixedToFloat(ny), ConvertFixedToFloat(nz));
1275*8975f5c5SAndroid Build Coastguard Worker }
1276*8975f5c5SAndroid Build Coastguard Worker
ContextPrivateOrthof(PrivateState * privateState,PrivateStateCache * privateStateCache,GLfloat left,GLfloat right,GLfloat bottom,GLfloat top,GLfloat zNear,GLfloat zFar)1277*8975f5c5SAndroid Build Coastguard Worker void ContextPrivateOrthof(PrivateState *privateState,
1278*8975f5c5SAndroid Build Coastguard Worker PrivateStateCache *privateStateCache,
1279*8975f5c5SAndroid Build Coastguard Worker GLfloat left,
1280*8975f5c5SAndroid Build Coastguard Worker GLfloat right,
1281*8975f5c5SAndroid Build Coastguard Worker GLfloat bottom,
1282*8975f5c5SAndroid Build Coastguard Worker GLfloat top,
1283*8975f5c5SAndroid Build Coastguard Worker GLfloat zNear,
1284*8975f5c5SAndroid Build Coastguard Worker GLfloat zFar)
1285*8975f5c5SAndroid Build Coastguard Worker {
1286*8975f5c5SAndroid Build Coastguard Worker privateState->getMutableGLES1State()->multMatrix(
1287*8975f5c5SAndroid Build Coastguard Worker angle::Mat4::Ortho(left, right, bottom, top, zNear, zFar));
1288*8975f5c5SAndroid Build Coastguard Worker }
1289*8975f5c5SAndroid Build Coastguard Worker
ContextPrivateOrthox(PrivateState * privateState,PrivateStateCache * privateStateCache,GLfixed left,GLfixed right,GLfixed bottom,GLfixed top,GLfixed zNear,GLfixed zFar)1290*8975f5c5SAndroid Build Coastguard Worker void ContextPrivateOrthox(PrivateState *privateState,
1291*8975f5c5SAndroid Build Coastguard Worker PrivateStateCache *privateStateCache,
1292*8975f5c5SAndroid Build Coastguard Worker GLfixed left,
1293*8975f5c5SAndroid Build Coastguard Worker GLfixed right,
1294*8975f5c5SAndroid Build Coastguard Worker GLfixed bottom,
1295*8975f5c5SAndroid Build Coastguard Worker GLfixed top,
1296*8975f5c5SAndroid Build Coastguard Worker GLfixed zNear,
1297*8975f5c5SAndroid Build Coastguard Worker GLfixed zFar)
1298*8975f5c5SAndroid Build Coastguard Worker {
1299*8975f5c5SAndroid Build Coastguard Worker ContextPrivateOrthof(privateState, privateStateCache, ConvertFixedToFloat(left),
1300*8975f5c5SAndroid Build Coastguard Worker ConvertFixedToFloat(right), ConvertFixedToFloat(bottom),
1301*8975f5c5SAndroid Build Coastguard Worker ConvertFixedToFloat(top), ConvertFixedToFloat(zNear),
1302*8975f5c5SAndroid Build Coastguard Worker ConvertFixedToFloat(zFar));
1303*8975f5c5SAndroid Build Coastguard Worker }
1304*8975f5c5SAndroid Build Coastguard Worker
ContextPrivatePointParameterf(PrivateState * privateState,PrivateStateCache * privateStateCache,PointParameter pname,GLfloat param)1305*8975f5c5SAndroid Build Coastguard Worker void ContextPrivatePointParameterf(PrivateState *privateState,
1306*8975f5c5SAndroid Build Coastguard Worker PrivateStateCache *privateStateCache,
1307*8975f5c5SAndroid Build Coastguard Worker PointParameter pname,
1308*8975f5c5SAndroid Build Coastguard Worker GLfloat param)
1309*8975f5c5SAndroid Build Coastguard Worker {
1310*8975f5c5SAndroid Build Coastguard Worker ContextPrivatePointParameterfv(privateState, privateStateCache, pname, ¶m);
1311*8975f5c5SAndroid Build Coastguard Worker }
1312*8975f5c5SAndroid Build Coastguard Worker
ContextPrivatePointParameterfv(PrivateState * privateState,PrivateStateCache * privateStateCache,PointParameter pname,const GLfloat * params)1313*8975f5c5SAndroid Build Coastguard Worker void ContextPrivatePointParameterfv(PrivateState *privateState,
1314*8975f5c5SAndroid Build Coastguard Worker PrivateStateCache *privateStateCache,
1315*8975f5c5SAndroid Build Coastguard Worker PointParameter pname,
1316*8975f5c5SAndroid Build Coastguard Worker const GLfloat *params)
1317*8975f5c5SAndroid Build Coastguard Worker {
1318*8975f5c5SAndroid Build Coastguard Worker SetPointParameter(privateState->getMutableGLES1State(), pname, params);
1319*8975f5c5SAndroid Build Coastguard Worker }
1320*8975f5c5SAndroid Build Coastguard Worker
ContextPrivatePointParameterx(PrivateState * privateState,PrivateStateCache * privateStateCache,PointParameter pname,GLfixed param)1321*8975f5c5SAndroid Build Coastguard Worker void ContextPrivatePointParameterx(PrivateState *privateState,
1322*8975f5c5SAndroid Build Coastguard Worker PrivateStateCache *privateStateCache,
1323*8975f5c5SAndroid Build Coastguard Worker PointParameter pname,
1324*8975f5c5SAndroid Build Coastguard Worker GLfixed param)
1325*8975f5c5SAndroid Build Coastguard Worker {
1326*8975f5c5SAndroid Build Coastguard Worker ContextPrivatePointParameterf(privateState, privateStateCache, pname,
1327*8975f5c5SAndroid Build Coastguard Worker ConvertFixedToFloat(param));
1328*8975f5c5SAndroid Build Coastguard Worker }
1329*8975f5c5SAndroid Build Coastguard Worker
ContextPrivatePointParameterxv(PrivateState * privateState,PrivateStateCache * privateStateCache,PointParameter pname,const GLfixed * params)1330*8975f5c5SAndroid Build Coastguard Worker void ContextPrivatePointParameterxv(PrivateState *privateState,
1331*8975f5c5SAndroid Build Coastguard Worker PrivateStateCache *privateStateCache,
1332*8975f5c5SAndroid Build Coastguard Worker PointParameter pname,
1333*8975f5c5SAndroid Build Coastguard Worker const GLfixed *params)
1334*8975f5c5SAndroid Build Coastguard Worker {
1335*8975f5c5SAndroid Build Coastguard Worker GLfloat paramsf[4] = {};
1336*8975f5c5SAndroid Build Coastguard Worker for (unsigned int i = 0; i < GetPointParameterCount(pname); i++)
1337*8975f5c5SAndroid Build Coastguard Worker {
1338*8975f5c5SAndroid Build Coastguard Worker paramsf[i] = ConvertFixedToFloat(params[i]);
1339*8975f5c5SAndroid Build Coastguard Worker }
1340*8975f5c5SAndroid Build Coastguard Worker ContextPrivatePointParameterfv(privateState, privateStateCache, pname, paramsf);
1341*8975f5c5SAndroid Build Coastguard Worker }
1342*8975f5c5SAndroid Build Coastguard Worker
ContextPrivatePointSize(PrivateState * privateState,PrivateStateCache * privateStateCache,GLfloat size)1343*8975f5c5SAndroid Build Coastguard Worker void ContextPrivatePointSize(PrivateState *privateState,
1344*8975f5c5SAndroid Build Coastguard Worker PrivateStateCache *privateStateCache,
1345*8975f5c5SAndroid Build Coastguard Worker GLfloat size)
1346*8975f5c5SAndroid Build Coastguard Worker {
1347*8975f5c5SAndroid Build Coastguard Worker SetPointSize(privateState->getMutableGLES1State(), size);
1348*8975f5c5SAndroid Build Coastguard Worker }
1349*8975f5c5SAndroid Build Coastguard Worker
ContextPrivatePointSizex(PrivateState * privateState,PrivateStateCache * privateStateCache,GLfixed size)1350*8975f5c5SAndroid Build Coastguard Worker void ContextPrivatePointSizex(PrivateState *privateState,
1351*8975f5c5SAndroid Build Coastguard Worker PrivateStateCache *privateStateCache,
1352*8975f5c5SAndroid Build Coastguard Worker GLfixed size)
1353*8975f5c5SAndroid Build Coastguard Worker {
1354*8975f5c5SAndroid Build Coastguard Worker ContextPrivatePointSize(privateState, privateStateCache, ConvertFixedToFloat(size));
1355*8975f5c5SAndroid Build Coastguard Worker }
1356*8975f5c5SAndroid Build Coastguard Worker
ContextPrivatePopMatrix(PrivateState * privateState,PrivateStateCache * privateStateCache)1357*8975f5c5SAndroid Build Coastguard Worker void ContextPrivatePopMatrix(PrivateState *privateState, PrivateStateCache *privateStateCache)
1358*8975f5c5SAndroid Build Coastguard Worker {
1359*8975f5c5SAndroid Build Coastguard Worker privateState->getMutableGLES1State()->popMatrix();
1360*8975f5c5SAndroid Build Coastguard Worker }
1361*8975f5c5SAndroid Build Coastguard Worker
ContextPrivatePushMatrix(PrivateState * privateState,PrivateStateCache * privateStateCache)1362*8975f5c5SAndroid Build Coastguard Worker void ContextPrivatePushMatrix(PrivateState *privateState, PrivateStateCache *privateStateCache)
1363*8975f5c5SAndroid Build Coastguard Worker {
1364*8975f5c5SAndroid Build Coastguard Worker privateState->getMutableGLES1State()->pushMatrix();
1365*8975f5c5SAndroid Build Coastguard Worker }
1366*8975f5c5SAndroid Build Coastguard Worker
ContextPrivateRotatef(PrivateState * privateState,PrivateStateCache * privateStateCache,GLfloat angle,GLfloat x,GLfloat y,GLfloat z)1367*8975f5c5SAndroid Build Coastguard Worker void ContextPrivateRotatef(PrivateState *privateState,
1368*8975f5c5SAndroid Build Coastguard Worker PrivateStateCache *privateStateCache,
1369*8975f5c5SAndroid Build Coastguard Worker GLfloat angle,
1370*8975f5c5SAndroid Build Coastguard Worker GLfloat x,
1371*8975f5c5SAndroid Build Coastguard Worker GLfloat y,
1372*8975f5c5SAndroid Build Coastguard Worker GLfloat z)
1373*8975f5c5SAndroid Build Coastguard Worker {
1374*8975f5c5SAndroid Build Coastguard Worker privateState->getMutableGLES1State()->multMatrix(
1375*8975f5c5SAndroid Build Coastguard Worker angle::Mat4::Rotate(angle, angle::Vector3(x, y, z)));
1376*8975f5c5SAndroid Build Coastguard Worker }
1377*8975f5c5SAndroid Build Coastguard Worker
ContextPrivateRotatex(PrivateState * privateState,PrivateStateCache * privateStateCache,GLfixed angle,GLfixed x,GLfixed y,GLfixed z)1378*8975f5c5SAndroid Build Coastguard Worker void ContextPrivateRotatex(PrivateState *privateState,
1379*8975f5c5SAndroid Build Coastguard Worker PrivateStateCache *privateStateCache,
1380*8975f5c5SAndroid Build Coastguard Worker GLfixed angle,
1381*8975f5c5SAndroid Build Coastguard Worker GLfixed x,
1382*8975f5c5SAndroid Build Coastguard Worker GLfixed y,
1383*8975f5c5SAndroid Build Coastguard Worker GLfixed z)
1384*8975f5c5SAndroid Build Coastguard Worker {
1385*8975f5c5SAndroid Build Coastguard Worker ContextPrivateRotatef(privateState, privateStateCache, ConvertFixedToFloat(angle),
1386*8975f5c5SAndroid Build Coastguard Worker ConvertFixedToFloat(x), ConvertFixedToFloat(y), ConvertFixedToFloat(z));
1387*8975f5c5SAndroid Build Coastguard Worker }
1388*8975f5c5SAndroid Build Coastguard Worker
ContextPrivateScalef(PrivateState * privateState,PrivateStateCache * privateStateCache,GLfloat x,GLfloat y,GLfloat z)1389*8975f5c5SAndroid Build Coastguard Worker void ContextPrivateScalef(PrivateState *privateState,
1390*8975f5c5SAndroid Build Coastguard Worker PrivateStateCache *privateStateCache,
1391*8975f5c5SAndroid Build Coastguard Worker GLfloat x,
1392*8975f5c5SAndroid Build Coastguard Worker GLfloat y,
1393*8975f5c5SAndroid Build Coastguard Worker GLfloat z)
1394*8975f5c5SAndroid Build Coastguard Worker {
1395*8975f5c5SAndroid Build Coastguard Worker privateState->getMutableGLES1State()->multMatrix(angle::Mat4::Scale(angle::Vector3(x, y, z)));
1396*8975f5c5SAndroid Build Coastguard Worker }
1397*8975f5c5SAndroid Build Coastguard Worker
ContextPrivateScalex(PrivateState * privateState,PrivateStateCache * privateStateCache,GLfixed x,GLfixed y,GLfixed z)1398*8975f5c5SAndroid Build Coastguard Worker void ContextPrivateScalex(PrivateState *privateState,
1399*8975f5c5SAndroid Build Coastguard Worker PrivateStateCache *privateStateCache,
1400*8975f5c5SAndroid Build Coastguard Worker GLfixed x,
1401*8975f5c5SAndroid Build Coastguard Worker GLfixed y,
1402*8975f5c5SAndroid Build Coastguard Worker GLfixed z)
1403*8975f5c5SAndroid Build Coastguard Worker {
1404*8975f5c5SAndroid Build Coastguard Worker ContextPrivateScalef(privateState, privateStateCache, ConvertFixedToFloat(x),
1405*8975f5c5SAndroid Build Coastguard Worker ConvertFixedToFloat(y), ConvertFixedToFloat(z));
1406*8975f5c5SAndroid Build Coastguard Worker }
1407*8975f5c5SAndroid Build Coastguard Worker
ContextPrivateShadeModel(PrivateState * privateState,PrivateStateCache * privateStateCache,ShadingModel model)1408*8975f5c5SAndroid Build Coastguard Worker void ContextPrivateShadeModel(PrivateState *privateState,
1409*8975f5c5SAndroid Build Coastguard Worker PrivateStateCache *privateStateCache,
1410*8975f5c5SAndroid Build Coastguard Worker ShadingModel model)
1411*8975f5c5SAndroid Build Coastguard Worker {
1412*8975f5c5SAndroid Build Coastguard Worker privateState->getMutableGLES1State()->setShadeModel(model);
1413*8975f5c5SAndroid Build Coastguard Worker }
1414*8975f5c5SAndroid Build Coastguard Worker
ContextPrivateTexEnvf(PrivateState * privateState,PrivateStateCache * privateStateCache,TextureEnvTarget target,TextureEnvParameter pname,GLfloat param)1415*8975f5c5SAndroid Build Coastguard Worker void ContextPrivateTexEnvf(PrivateState *privateState,
1416*8975f5c5SAndroid Build Coastguard Worker PrivateStateCache *privateStateCache,
1417*8975f5c5SAndroid Build Coastguard Worker TextureEnvTarget target,
1418*8975f5c5SAndroid Build Coastguard Worker TextureEnvParameter pname,
1419*8975f5c5SAndroid Build Coastguard Worker GLfloat param)
1420*8975f5c5SAndroid Build Coastguard Worker {
1421*8975f5c5SAndroid Build Coastguard Worker ContextPrivateTexEnvfv(privateState, privateStateCache, target, pname, ¶m);
1422*8975f5c5SAndroid Build Coastguard Worker }
1423*8975f5c5SAndroid Build Coastguard Worker
ContextPrivateTexEnvfv(PrivateState * privateState,PrivateStateCache * privateStateCache,TextureEnvTarget target,TextureEnvParameter pname,const GLfloat * params)1424*8975f5c5SAndroid Build Coastguard Worker void ContextPrivateTexEnvfv(PrivateState *privateState,
1425*8975f5c5SAndroid Build Coastguard Worker PrivateStateCache *privateStateCache,
1426*8975f5c5SAndroid Build Coastguard Worker TextureEnvTarget target,
1427*8975f5c5SAndroid Build Coastguard Worker TextureEnvParameter pname,
1428*8975f5c5SAndroid Build Coastguard Worker const GLfloat *params)
1429*8975f5c5SAndroid Build Coastguard Worker {
1430*8975f5c5SAndroid Build Coastguard Worker SetTextureEnv(privateState->getActiveSampler(), privateState->getMutableGLES1State(), target,
1431*8975f5c5SAndroid Build Coastguard Worker pname, params);
1432*8975f5c5SAndroid Build Coastguard Worker }
1433*8975f5c5SAndroid Build Coastguard Worker
ContextPrivateTexEnvi(PrivateState * privateState,PrivateStateCache * privateStateCache,TextureEnvTarget target,TextureEnvParameter pname,GLint param)1434*8975f5c5SAndroid Build Coastguard Worker void ContextPrivateTexEnvi(PrivateState *privateState,
1435*8975f5c5SAndroid Build Coastguard Worker PrivateStateCache *privateStateCache,
1436*8975f5c5SAndroid Build Coastguard Worker TextureEnvTarget target,
1437*8975f5c5SAndroid Build Coastguard Worker TextureEnvParameter pname,
1438*8975f5c5SAndroid Build Coastguard Worker GLint param)
1439*8975f5c5SAndroid Build Coastguard Worker {
1440*8975f5c5SAndroid Build Coastguard Worker ContextPrivateTexEnviv(privateState, privateStateCache, target, pname, ¶m);
1441*8975f5c5SAndroid Build Coastguard Worker }
1442*8975f5c5SAndroid Build Coastguard Worker
ContextPrivateTexEnviv(PrivateState * privateState,PrivateStateCache * privateStateCache,TextureEnvTarget target,TextureEnvParameter pname,const GLint * params)1443*8975f5c5SAndroid Build Coastguard Worker void ContextPrivateTexEnviv(PrivateState *privateState,
1444*8975f5c5SAndroid Build Coastguard Worker PrivateStateCache *privateStateCache,
1445*8975f5c5SAndroid Build Coastguard Worker TextureEnvTarget target,
1446*8975f5c5SAndroid Build Coastguard Worker TextureEnvParameter pname,
1447*8975f5c5SAndroid Build Coastguard Worker const GLint *params)
1448*8975f5c5SAndroid Build Coastguard Worker {
1449*8975f5c5SAndroid Build Coastguard Worker GLfloat paramsf[4] = {};
1450*8975f5c5SAndroid Build Coastguard Worker ConvertTextureEnvFromInt(pname, params, paramsf);
1451*8975f5c5SAndroid Build Coastguard Worker ContextPrivateTexEnvfv(privateState, privateStateCache, target, pname, paramsf);
1452*8975f5c5SAndroid Build Coastguard Worker }
1453*8975f5c5SAndroid Build Coastguard Worker
ContextPrivateTexEnvx(PrivateState * privateState,PrivateStateCache * privateStateCache,TextureEnvTarget target,TextureEnvParameter pname,GLfixed param)1454*8975f5c5SAndroid Build Coastguard Worker void ContextPrivateTexEnvx(PrivateState *privateState,
1455*8975f5c5SAndroid Build Coastguard Worker PrivateStateCache *privateStateCache,
1456*8975f5c5SAndroid Build Coastguard Worker TextureEnvTarget target,
1457*8975f5c5SAndroid Build Coastguard Worker TextureEnvParameter pname,
1458*8975f5c5SAndroid Build Coastguard Worker GLfixed param)
1459*8975f5c5SAndroid Build Coastguard Worker {
1460*8975f5c5SAndroid Build Coastguard Worker ContextPrivateTexEnvxv(privateState, privateStateCache, target, pname, ¶m);
1461*8975f5c5SAndroid Build Coastguard Worker }
1462*8975f5c5SAndroid Build Coastguard Worker
ContextPrivateTexEnvxv(PrivateState * privateState,PrivateStateCache * privateStateCache,TextureEnvTarget target,TextureEnvParameter pname,const GLfixed * params)1463*8975f5c5SAndroid Build Coastguard Worker void ContextPrivateTexEnvxv(PrivateState *privateState,
1464*8975f5c5SAndroid Build Coastguard Worker PrivateStateCache *privateStateCache,
1465*8975f5c5SAndroid Build Coastguard Worker TextureEnvTarget target,
1466*8975f5c5SAndroid Build Coastguard Worker TextureEnvParameter pname,
1467*8975f5c5SAndroid Build Coastguard Worker const GLfixed *params)
1468*8975f5c5SAndroid Build Coastguard Worker {
1469*8975f5c5SAndroid Build Coastguard Worker GLfloat paramsf[4] = {};
1470*8975f5c5SAndroid Build Coastguard Worker ConvertTextureEnvFromFixed(pname, params, paramsf);
1471*8975f5c5SAndroid Build Coastguard Worker ContextPrivateTexEnvfv(privateState, privateStateCache, target, pname, paramsf);
1472*8975f5c5SAndroid Build Coastguard Worker }
1473*8975f5c5SAndroid Build Coastguard Worker
ContextPrivateTranslatef(PrivateState * privateState,PrivateStateCache * privateStateCache,GLfloat x,GLfloat y,GLfloat z)1474*8975f5c5SAndroid Build Coastguard Worker void ContextPrivateTranslatef(PrivateState *privateState,
1475*8975f5c5SAndroid Build Coastguard Worker PrivateStateCache *privateStateCache,
1476*8975f5c5SAndroid Build Coastguard Worker GLfloat x,
1477*8975f5c5SAndroid Build Coastguard Worker GLfloat y,
1478*8975f5c5SAndroid Build Coastguard Worker GLfloat z)
1479*8975f5c5SAndroid Build Coastguard Worker {
1480*8975f5c5SAndroid Build Coastguard Worker privateState->getMutableGLES1State()->multMatrix(
1481*8975f5c5SAndroid Build Coastguard Worker angle::Mat4::Translate(angle::Vector3(x, y, z)));
1482*8975f5c5SAndroid Build Coastguard Worker }
1483*8975f5c5SAndroid Build Coastguard Worker
ContextPrivateTranslatex(PrivateState * privateState,PrivateStateCache * privateStateCache,GLfixed x,GLfixed y,GLfixed z)1484*8975f5c5SAndroid Build Coastguard Worker void ContextPrivateTranslatex(PrivateState *privateState,
1485*8975f5c5SAndroid Build Coastguard Worker PrivateStateCache *privateStateCache,
1486*8975f5c5SAndroid Build Coastguard Worker GLfixed x,
1487*8975f5c5SAndroid Build Coastguard Worker GLfixed y,
1488*8975f5c5SAndroid Build Coastguard Worker GLfixed z)
1489*8975f5c5SAndroid Build Coastguard Worker {
1490*8975f5c5SAndroid Build Coastguard Worker ContextPrivateTranslatef(privateState, privateStateCache, ConvertFixedToFloat(x),
1491*8975f5c5SAndroid Build Coastguard Worker ConvertFixedToFloat(y), ConvertFixedToFloat(z));
1492*8975f5c5SAndroid Build Coastguard Worker }
1493*8975f5c5SAndroid Build Coastguard Worker } // namespace gl
1494