1*8975f5c5SAndroid Build Coastguard Worker //
2*8975f5c5SAndroid Build Coastguard Worker // Copyright 2020 The ANGLE Project Authors. All rights reserved.
3*8975f5c5SAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be
4*8975f5c5SAndroid Build Coastguard Worker // found in the LICENSE file.
5*8975f5c5SAndroid Build Coastguard Worker //
6*8975f5c5SAndroid Build Coastguard Worker
7*8975f5c5SAndroid Build Coastguard Worker // BufferImpl.cpp: Implementation methods rx::BufferImpl class.
8*8975f5c5SAndroid Build Coastguard Worker
9*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/renderer/BufferImpl.h"
10*8975f5c5SAndroid Build Coastguard Worker
11*8975f5c5SAndroid Build Coastguard Worker namespace rx
12*8975f5c5SAndroid Build Coastguard Worker {
13*8975f5c5SAndroid Build Coastguard Worker
getSubData(const gl::Context * context,GLintptr offset,GLsizeiptr size,void * outData)14*8975f5c5SAndroid Build Coastguard Worker angle::Result BufferImpl::getSubData(const gl::Context *context,
15*8975f5c5SAndroid Build Coastguard Worker GLintptr offset,
16*8975f5c5SAndroid Build Coastguard Worker GLsizeiptr size,
17*8975f5c5SAndroid Build Coastguard Worker void *outData)
18*8975f5c5SAndroid Build Coastguard Worker {
19*8975f5c5SAndroid Build Coastguard Worker UNREACHABLE();
20*8975f5c5SAndroid Build Coastguard Worker return angle::Result::Stop;
21*8975f5c5SAndroid Build Coastguard Worker }
22*8975f5c5SAndroid Build Coastguard Worker
setDataWithUsageFlags(const gl::Context * context,gl::BufferBinding target,GLeglClientBufferEXT clientBuffer,const void * data,size_t size,gl::BufferUsage usage,GLbitfield flags)23*8975f5c5SAndroid Build Coastguard Worker angle::Result BufferImpl::setDataWithUsageFlags(const gl::Context *context,
24*8975f5c5SAndroid Build Coastguard Worker gl::BufferBinding target,
25*8975f5c5SAndroid Build Coastguard Worker GLeglClientBufferEXT clientBuffer,
26*8975f5c5SAndroid Build Coastguard Worker const void *data,
27*8975f5c5SAndroid Build Coastguard Worker size_t size,
28*8975f5c5SAndroid Build Coastguard Worker gl::BufferUsage usage,
29*8975f5c5SAndroid Build Coastguard Worker GLbitfield flags)
30*8975f5c5SAndroid Build Coastguard Worker {
31*8975f5c5SAndroid Build Coastguard Worker return setData(context, target, data, size, usage);
32*8975f5c5SAndroid Build Coastguard Worker }
33*8975f5c5SAndroid Build Coastguard Worker
onLabelUpdate(const gl::Context * context)34*8975f5c5SAndroid Build Coastguard Worker angle::Result BufferImpl::onLabelUpdate(const gl::Context *context)
35*8975f5c5SAndroid Build Coastguard Worker {
36*8975f5c5SAndroid Build Coastguard Worker return angle::Result::Continue;
37*8975f5c5SAndroid Build Coastguard Worker }
38*8975f5c5SAndroid Build Coastguard Worker
39*8975f5c5SAndroid Build Coastguard Worker } // namespace rx
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