1*8975f5c5SAndroid Build Coastguard Worker //
2*8975f5c5SAndroid Build Coastguard Worker // Copyright 2016 The ANGLE Project Authors. All rights reserved.
3*8975f5c5SAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be
4*8975f5c5SAndroid Build Coastguard Worker // found in the LICENSE file.
5*8975f5c5SAndroid Build Coastguard Worker //
6*8975f5c5SAndroid Build Coastguard Worker // EGLImplFactory.h:
7*8975f5c5SAndroid Build Coastguard Worker // Factory interface for EGL Impl objects.
8*8975f5c5SAndroid Build Coastguard Worker //
9*8975f5c5SAndroid Build Coastguard Worker
10*8975f5c5SAndroid Build Coastguard Worker #ifndef LIBANGLE_RENDERER_EGLIMPLFACTORY_H_
11*8975f5c5SAndroid Build Coastguard Worker #define LIBANGLE_RENDERER_EGLIMPLFACTORY_H_
12*8975f5c5SAndroid Build Coastguard Worker
13*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/Stream.h"
14*8975f5c5SAndroid Build Coastguard Worker
15*8975f5c5SAndroid Build Coastguard Worker namespace egl
16*8975f5c5SAndroid Build Coastguard Worker {
17*8975f5c5SAndroid Build Coastguard Worker class AttributeMap;
18*8975f5c5SAndroid Build Coastguard Worker struct Config;
19*8975f5c5SAndroid Build Coastguard Worker class ImageSibling;
20*8975f5c5SAndroid Build Coastguard Worker struct ImageState;
21*8975f5c5SAndroid Build Coastguard Worker class ShareGroupState;
22*8975f5c5SAndroid Build Coastguard Worker struct SurfaceState;
23*8975f5c5SAndroid Build Coastguard Worker } // namespace egl
24*8975f5c5SAndroid Build Coastguard Worker
25*8975f5c5SAndroid Build Coastguard Worker namespace gl
26*8975f5c5SAndroid Build Coastguard Worker {
27*8975f5c5SAndroid Build Coastguard Worker class Context;
28*8975f5c5SAndroid Build Coastguard Worker class ErrorSet;
29*8975f5c5SAndroid Build Coastguard Worker class State;
30*8975f5c5SAndroid Build Coastguard Worker } // namespace gl
31*8975f5c5SAndroid Build Coastguard Worker
32*8975f5c5SAndroid Build Coastguard Worker namespace rx
33*8975f5c5SAndroid Build Coastguard Worker {
34*8975f5c5SAndroid Build Coastguard Worker class ContextImpl;
35*8975f5c5SAndroid Build Coastguard Worker class EGLSyncImpl;
36*8975f5c5SAndroid Build Coastguard Worker class ImageImpl;
37*8975f5c5SAndroid Build Coastguard Worker class ExternalImageSiblingImpl;
38*8975f5c5SAndroid Build Coastguard Worker class SurfaceImpl;
39*8975f5c5SAndroid Build Coastguard Worker class ShareGroupImpl;
40*8975f5c5SAndroid Build Coastguard Worker
41*8975f5c5SAndroid Build Coastguard Worker class EGLImplFactory : angle::NonCopyable
42*8975f5c5SAndroid Build Coastguard Worker {
43*8975f5c5SAndroid Build Coastguard Worker public:
EGLImplFactory()44*8975f5c5SAndroid Build Coastguard Worker EGLImplFactory() {}
~EGLImplFactory()45*8975f5c5SAndroid Build Coastguard Worker virtual ~EGLImplFactory() {}
46*8975f5c5SAndroid Build Coastguard Worker
47*8975f5c5SAndroid Build Coastguard Worker virtual SurfaceImpl *createWindowSurface(const egl::SurfaceState &state,
48*8975f5c5SAndroid Build Coastguard Worker EGLNativeWindowType window,
49*8975f5c5SAndroid Build Coastguard Worker const egl::AttributeMap &attribs) = 0;
50*8975f5c5SAndroid Build Coastguard Worker virtual SurfaceImpl *createPbufferSurface(const egl::SurfaceState &state,
51*8975f5c5SAndroid Build Coastguard Worker const egl::AttributeMap &attribs) = 0;
52*8975f5c5SAndroid Build Coastguard Worker virtual SurfaceImpl *createPbufferFromClientBuffer(const egl::SurfaceState &state,
53*8975f5c5SAndroid Build Coastguard Worker EGLenum buftype,
54*8975f5c5SAndroid Build Coastguard Worker EGLClientBuffer clientBuffer,
55*8975f5c5SAndroid Build Coastguard Worker const egl::AttributeMap &attribs) = 0;
56*8975f5c5SAndroid Build Coastguard Worker virtual SurfaceImpl *createPixmapSurface(const egl::SurfaceState &state,
57*8975f5c5SAndroid Build Coastguard Worker NativePixmapType nativePixmap,
58*8975f5c5SAndroid Build Coastguard Worker const egl::AttributeMap &attribs) = 0;
59*8975f5c5SAndroid Build Coastguard Worker
60*8975f5c5SAndroid Build Coastguard Worker virtual ImageImpl *createImage(const egl::ImageState &state,
61*8975f5c5SAndroid Build Coastguard Worker const gl::Context *context,
62*8975f5c5SAndroid Build Coastguard Worker EGLenum target,
63*8975f5c5SAndroid Build Coastguard Worker const egl::AttributeMap &attribs) = 0;
64*8975f5c5SAndroid Build Coastguard Worker
65*8975f5c5SAndroid Build Coastguard Worker virtual ContextImpl *createContext(const gl::State &state,
66*8975f5c5SAndroid Build Coastguard Worker gl::ErrorSet *errorSet,
67*8975f5c5SAndroid Build Coastguard Worker const egl::Config *configuration,
68*8975f5c5SAndroid Build Coastguard Worker const gl::Context *shareContext,
69*8975f5c5SAndroid Build Coastguard Worker const egl::AttributeMap &attribs) = 0;
70*8975f5c5SAndroid Build Coastguard Worker
71*8975f5c5SAndroid Build Coastguard Worker virtual StreamProducerImpl *createStreamProducerD3DTexture(
72*8975f5c5SAndroid Build Coastguard Worker egl::Stream::ConsumerType consumerType,
73*8975f5c5SAndroid Build Coastguard Worker const egl::AttributeMap &attribs) = 0;
74*8975f5c5SAndroid Build Coastguard Worker
75*8975f5c5SAndroid Build Coastguard Worker virtual ExternalImageSiblingImpl *createExternalImageSibling(const gl::Context *context,
76*8975f5c5SAndroid Build Coastguard Worker EGLenum target,
77*8975f5c5SAndroid Build Coastguard Worker EGLClientBuffer buffer,
78*8975f5c5SAndroid Build Coastguard Worker const egl::AttributeMap &attribs);
79*8975f5c5SAndroid Build Coastguard Worker
80*8975f5c5SAndroid Build Coastguard Worker virtual EGLSyncImpl *createSync();
81*8975f5c5SAndroid Build Coastguard Worker
82*8975f5c5SAndroid Build Coastguard Worker virtual ShareGroupImpl *createShareGroup(const egl::ShareGroupState &state) = 0;
83*8975f5c5SAndroid Build Coastguard Worker };
84*8975f5c5SAndroid Build Coastguard Worker
createExternalImageSibling(const gl::Context * context,EGLenum target,EGLClientBuffer buffer,const egl::AttributeMap & attribs)85*8975f5c5SAndroid Build Coastguard Worker inline ExternalImageSiblingImpl *EGLImplFactory::createExternalImageSibling(
86*8975f5c5SAndroid Build Coastguard Worker const gl::Context *context,
87*8975f5c5SAndroid Build Coastguard Worker EGLenum target,
88*8975f5c5SAndroid Build Coastguard Worker EGLClientBuffer buffer,
89*8975f5c5SAndroid Build Coastguard Worker const egl::AttributeMap &attribs)
90*8975f5c5SAndroid Build Coastguard Worker {
91*8975f5c5SAndroid Build Coastguard Worker UNREACHABLE();
92*8975f5c5SAndroid Build Coastguard Worker return nullptr;
93*8975f5c5SAndroid Build Coastguard Worker }
94*8975f5c5SAndroid Build Coastguard Worker
createSync()95*8975f5c5SAndroid Build Coastguard Worker inline EGLSyncImpl *EGLImplFactory::createSync()
96*8975f5c5SAndroid Build Coastguard Worker {
97*8975f5c5SAndroid Build Coastguard Worker UNREACHABLE();
98*8975f5c5SAndroid Build Coastguard Worker return nullptr;
99*8975f5c5SAndroid Build Coastguard Worker }
100*8975f5c5SAndroid Build Coastguard Worker
101*8975f5c5SAndroid Build Coastguard Worker } // namespace rx
102*8975f5c5SAndroid Build Coastguard Worker
103*8975f5c5SAndroid Build Coastguard Worker #endif // LIBANGLE_RENDERER_EGLIMPLFACTORY_H_
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