1*8975f5c5SAndroid Build Coastguard Worker // 2*8975f5c5SAndroid Build Coastguard Worker // Copyright 2019 The ANGLE Project Authors. All rights reserved. 3*8975f5c5SAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be 4*8975f5c5SAndroid Build Coastguard Worker // found in the LICENSE file. 5*8975f5c5SAndroid Build Coastguard Worker // 6*8975f5c5SAndroid Build Coastguard Worker // MemoryObjectImpl.h: Implements the rx::MemoryObjectImpl class [EXT_external_objects] 7*8975f5c5SAndroid Build Coastguard Worker 8*8975f5c5SAndroid Build Coastguard Worker #ifndef LIBANGLE_RENDERER_MEMORYOBJECTIMPL_H_ 9*8975f5c5SAndroid Build Coastguard Worker #define LIBANGLE_RENDERER_MEMORYOBJECTIMPL_H_ 10*8975f5c5SAndroid Build Coastguard Worker 11*8975f5c5SAndroid Build Coastguard Worker #include "angle_gl.h" 12*8975f5c5SAndroid Build Coastguard Worker #include "common/PackedEnums.h" 13*8975f5c5SAndroid Build Coastguard Worker #include "common/angleutils.h" 14*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/Error.h" 15*8975f5c5SAndroid Build Coastguard Worker 16*8975f5c5SAndroid Build Coastguard Worker namespace gl 17*8975f5c5SAndroid Build Coastguard Worker { 18*8975f5c5SAndroid Build Coastguard Worker class Context; 19*8975f5c5SAndroid Build Coastguard Worker class MemoryObject; 20*8975f5c5SAndroid Build Coastguard Worker } // namespace gl 21*8975f5c5SAndroid Build Coastguard Worker 22*8975f5c5SAndroid Build Coastguard Worker namespace rx 23*8975f5c5SAndroid Build Coastguard Worker { 24*8975f5c5SAndroid Build Coastguard Worker 25*8975f5c5SAndroid Build Coastguard Worker class MemoryObjectImpl : angle::NonCopyable 26*8975f5c5SAndroid Build Coastguard Worker { 27*8975f5c5SAndroid Build Coastguard Worker public: ~MemoryObjectImpl()28*8975f5c5SAndroid Build Coastguard Worker virtual ~MemoryObjectImpl() {} 29*8975f5c5SAndroid Build Coastguard Worker 30*8975f5c5SAndroid Build Coastguard Worker virtual void onDestroy(const gl::Context *context) = 0; 31*8975f5c5SAndroid Build Coastguard Worker 32*8975f5c5SAndroid Build Coastguard Worker virtual angle::Result setDedicatedMemory(const gl::Context *context, bool dedicatedMemory) = 0; 33*8975f5c5SAndroid Build Coastguard Worker virtual angle::Result setProtectedMemory(const gl::Context *context, bool protectedMemory) = 0; 34*8975f5c5SAndroid Build Coastguard Worker 35*8975f5c5SAndroid Build Coastguard Worker virtual angle::Result importFd(gl::Context *context, 36*8975f5c5SAndroid Build Coastguard Worker GLuint64 size, 37*8975f5c5SAndroid Build Coastguard Worker gl::HandleType handleType, 38*8975f5c5SAndroid Build Coastguard Worker GLint fd) = 0; 39*8975f5c5SAndroid Build Coastguard Worker virtual angle::Result importZirconHandle(gl::Context *context, 40*8975f5c5SAndroid Build Coastguard Worker GLuint64 size, 41*8975f5c5SAndroid Build Coastguard Worker gl::HandleType handleType, 42*8975f5c5SAndroid Build Coastguard Worker GLuint handle) = 0; 43*8975f5c5SAndroid Build Coastguard Worker }; 44*8975f5c5SAndroid Build Coastguard Worker 45*8975f5c5SAndroid Build Coastguard Worker } // namespace rx 46*8975f5c5SAndroid Build Coastguard Worker 47*8975f5c5SAndroid Build Coastguard Worker #endif // LIBANGLE_RENDERER_MEMORYOBJECTIMPL_H_ 48