xref: /aosp_15_r20/external/angle/src/libANGLE/renderer/MemoryObjectImpl.h (revision 8975f5c5ed3d1c378011245431ada316dfb6f244)
1*8975f5c5SAndroid Build Coastguard Worker //
2*8975f5c5SAndroid Build Coastguard Worker // Copyright 2019 The ANGLE Project Authors. All rights reserved.
3*8975f5c5SAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be
4*8975f5c5SAndroid Build Coastguard Worker // found in the LICENSE file.
5*8975f5c5SAndroid Build Coastguard Worker //
6*8975f5c5SAndroid Build Coastguard Worker // MemoryObjectImpl.h: Implements the rx::MemoryObjectImpl class [EXT_external_objects]
7*8975f5c5SAndroid Build Coastguard Worker 
8*8975f5c5SAndroid Build Coastguard Worker #ifndef LIBANGLE_RENDERER_MEMORYOBJECTIMPL_H_
9*8975f5c5SAndroid Build Coastguard Worker #define LIBANGLE_RENDERER_MEMORYOBJECTIMPL_H_
10*8975f5c5SAndroid Build Coastguard Worker 
11*8975f5c5SAndroid Build Coastguard Worker #include "angle_gl.h"
12*8975f5c5SAndroid Build Coastguard Worker #include "common/PackedEnums.h"
13*8975f5c5SAndroid Build Coastguard Worker #include "common/angleutils.h"
14*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/Error.h"
15*8975f5c5SAndroid Build Coastguard Worker 
16*8975f5c5SAndroid Build Coastguard Worker namespace gl
17*8975f5c5SAndroid Build Coastguard Worker {
18*8975f5c5SAndroid Build Coastguard Worker class Context;
19*8975f5c5SAndroid Build Coastguard Worker class MemoryObject;
20*8975f5c5SAndroid Build Coastguard Worker }  // namespace gl
21*8975f5c5SAndroid Build Coastguard Worker 
22*8975f5c5SAndroid Build Coastguard Worker namespace rx
23*8975f5c5SAndroid Build Coastguard Worker {
24*8975f5c5SAndroid Build Coastguard Worker 
25*8975f5c5SAndroid Build Coastguard Worker class MemoryObjectImpl : angle::NonCopyable
26*8975f5c5SAndroid Build Coastguard Worker {
27*8975f5c5SAndroid Build Coastguard Worker   public:
~MemoryObjectImpl()28*8975f5c5SAndroid Build Coastguard Worker     virtual ~MemoryObjectImpl() {}
29*8975f5c5SAndroid Build Coastguard Worker 
30*8975f5c5SAndroid Build Coastguard Worker     virtual void onDestroy(const gl::Context *context) = 0;
31*8975f5c5SAndroid Build Coastguard Worker 
32*8975f5c5SAndroid Build Coastguard Worker     virtual angle::Result setDedicatedMemory(const gl::Context *context, bool dedicatedMemory) = 0;
33*8975f5c5SAndroid Build Coastguard Worker     virtual angle::Result setProtectedMemory(const gl::Context *context, bool protectedMemory) = 0;
34*8975f5c5SAndroid Build Coastguard Worker 
35*8975f5c5SAndroid Build Coastguard Worker     virtual angle::Result importFd(gl::Context *context,
36*8975f5c5SAndroid Build Coastguard Worker                                    GLuint64 size,
37*8975f5c5SAndroid Build Coastguard Worker                                    gl::HandleType handleType,
38*8975f5c5SAndroid Build Coastguard Worker                                    GLint fd)                = 0;
39*8975f5c5SAndroid Build Coastguard Worker     virtual angle::Result importZirconHandle(gl::Context *context,
40*8975f5c5SAndroid Build Coastguard Worker                                              GLuint64 size,
41*8975f5c5SAndroid Build Coastguard Worker                                              gl::HandleType handleType,
42*8975f5c5SAndroid Build Coastguard Worker                                              GLuint handle) = 0;
43*8975f5c5SAndroid Build Coastguard Worker };
44*8975f5c5SAndroid Build Coastguard Worker 
45*8975f5c5SAndroid Build Coastguard Worker }  // namespace rx
46*8975f5c5SAndroid Build Coastguard Worker 
47*8975f5c5SAndroid Build Coastguard Worker #endif  // LIBANGLE_RENDERER_MEMORYOBJECTIMPL_H_
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