1*8975f5c5SAndroid Build Coastguard Worker // 2*8975f5c5SAndroid Build Coastguard Worker // Copyright 2014 The ANGLE Project Authors. All rights reserved. 3*8975f5c5SAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be 4*8975f5c5SAndroid Build Coastguard Worker // found in the LICENSE file. 5*8975f5c5SAndroid Build Coastguard Worker // 6*8975f5c5SAndroid Build Coastguard Worker 7*8975f5c5SAndroid Build Coastguard Worker // SamplerImpl.h: Defines the abstract rx::SamplerImpl class. 8*8975f5c5SAndroid Build Coastguard Worker 9*8975f5c5SAndroid Build Coastguard Worker #ifndef LIBANGLE_RENDERER_SAMPLERIMPL_H_ 10*8975f5c5SAndroid Build Coastguard Worker #define LIBANGLE_RENDERER_SAMPLERIMPL_H_ 11*8975f5c5SAndroid Build Coastguard Worker 12*8975f5c5SAndroid Build Coastguard Worker #include "common/angleutils.h" 13*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/Error.h" 14*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/Sampler.h" 15*8975f5c5SAndroid Build Coastguard Worker 16*8975f5c5SAndroid Build Coastguard Worker namespace gl 17*8975f5c5SAndroid Build Coastguard Worker { 18*8975f5c5SAndroid Build Coastguard Worker class Context; 19*8975f5c5SAndroid Build Coastguard Worker class SamplerState; 20*8975f5c5SAndroid Build Coastguard Worker } // namespace gl 21*8975f5c5SAndroid Build Coastguard Worker 22*8975f5c5SAndroid Build Coastguard Worker namespace rx 23*8975f5c5SAndroid Build Coastguard Worker { 24*8975f5c5SAndroid Build Coastguard Worker 25*8975f5c5SAndroid Build Coastguard Worker class SamplerImpl : angle::NonCopyable 26*8975f5c5SAndroid Build Coastguard Worker { 27*8975f5c5SAndroid Build Coastguard Worker public: SamplerImpl(const gl::SamplerState & state)28*8975f5c5SAndroid Build Coastguard Worker SamplerImpl(const gl::SamplerState &state) : mState(state) {} ~SamplerImpl()29*8975f5c5SAndroid Build Coastguard Worker virtual ~SamplerImpl() {} 30*8975f5c5SAndroid Build Coastguard Worker onDestroy(const gl::Context * context)31*8975f5c5SAndroid Build Coastguard Worker virtual void onDestroy(const gl::Context *context) 32*8975f5c5SAndroid Build Coastguard Worker { 33*8975f5c5SAndroid Build Coastguard Worker // Default implementation: no-op. 34*8975f5c5SAndroid Build Coastguard Worker } 35*8975f5c5SAndroid Build Coastguard Worker virtual angle::Result syncState(const gl::Context *context, const bool dirty) = 0; 36*8975f5c5SAndroid Build Coastguard Worker onLabelUpdate(const gl::Context * context)37*8975f5c5SAndroid Build Coastguard Worker angle::Result onLabelUpdate(const gl::Context *context) { return angle::Result::Continue; } 38*8975f5c5SAndroid Build Coastguard Worker 39*8975f5c5SAndroid Build Coastguard Worker protected: 40*8975f5c5SAndroid Build Coastguard Worker const gl::SamplerState &mState; 41*8975f5c5SAndroid Build Coastguard Worker }; 42*8975f5c5SAndroid Build Coastguard Worker } // namespace rx 43*8975f5c5SAndroid Build Coastguard Worker 44*8975f5c5SAndroid Build Coastguard Worker #endif // LIBANGLE_RENDERER_SAMPLERIMPL_H_ 45