1*8975f5c5SAndroid Build Coastguard Worker // 2*8975f5c5SAndroid Build Coastguard Worker // Copyright 2019 The ANGLE Project Authors. All rights reserved. 3*8975f5c5SAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be 4*8975f5c5SAndroid Build Coastguard Worker // found in the LICENSE file. 5*8975f5c5SAndroid Build Coastguard Worker // 6*8975f5c5SAndroid Build Coastguard Worker // SemaphoreImpl.h: Implements the rx::SemaphoreImpl class [EXT_external_objects] 7*8975f5c5SAndroid Build Coastguard Worker 8*8975f5c5SAndroid Build Coastguard Worker #ifndef LIBANGLE_RENDERER_SEMAPHOREIMPL_H_ 9*8975f5c5SAndroid Build Coastguard Worker #define LIBANGLE_RENDERER_SEMAPHOREIMPL_H_ 10*8975f5c5SAndroid Build Coastguard Worker 11*8975f5c5SAndroid Build Coastguard Worker #include "angle_gl.h" 12*8975f5c5SAndroid Build Coastguard Worker #include "common/PackedEnums.h" 13*8975f5c5SAndroid Build Coastguard Worker #include "common/angleutils.h" 14*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/Error.h" 15*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/angletypes.h" 16*8975f5c5SAndroid Build Coastguard Worker 17*8975f5c5SAndroid Build Coastguard Worker namespace gl 18*8975f5c5SAndroid Build Coastguard Worker { 19*8975f5c5SAndroid Build Coastguard Worker class Context; 20*8975f5c5SAndroid Build Coastguard Worker class Semaphore; 21*8975f5c5SAndroid Build Coastguard Worker } // namespace gl 22*8975f5c5SAndroid Build Coastguard Worker 23*8975f5c5SAndroid Build Coastguard Worker namespace rx 24*8975f5c5SAndroid Build Coastguard Worker { 25*8975f5c5SAndroid Build Coastguard Worker 26*8975f5c5SAndroid Build Coastguard Worker class SemaphoreImpl : angle::NonCopyable 27*8975f5c5SAndroid Build Coastguard Worker { 28*8975f5c5SAndroid Build Coastguard Worker public: ~SemaphoreImpl()29*8975f5c5SAndroid Build Coastguard Worker virtual ~SemaphoreImpl() {} 30*8975f5c5SAndroid Build Coastguard Worker 31*8975f5c5SAndroid Build Coastguard Worker virtual void onDestroy(const gl::Context *context) = 0; 32*8975f5c5SAndroid Build Coastguard Worker 33*8975f5c5SAndroid Build Coastguard Worker virtual angle::Result importFd(gl::Context *context, gl::HandleType handleType, GLint fd) = 0; 34*8975f5c5SAndroid Build Coastguard Worker 35*8975f5c5SAndroid Build Coastguard Worker virtual angle::Result importZirconHandle(gl::Context *context, 36*8975f5c5SAndroid Build Coastguard Worker gl::HandleType handleType, 37*8975f5c5SAndroid Build Coastguard Worker GLuint handle) = 0; 38*8975f5c5SAndroid Build Coastguard Worker 39*8975f5c5SAndroid Build Coastguard Worker virtual angle::Result wait(gl::Context *context, 40*8975f5c5SAndroid Build Coastguard Worker const gl::BufferBarrierVector &bufferBarriers, 41*8975f5c5SAndroid Build Coastguard Worker const gl::TextureBarrierVector &textureBarriers) = 0; 42*8975f5c5SAndroid Build Coastguard Worker 43*8975f5c5SAndroid Build Coastguard Worker virtual angle::Result signal(gl::Context *context, 44*8975f5c5SAndroid Build Coastguard Worker const gl::BufferBarrierVector &bufferBarriers, 45*8975f5c5SAndroid Build Coastguard Worker const gl::TextureBarrierVector &textureBarriers) = 0; 46*8975f5c5SAndroid Build Coastguard Worker }; 47*8975f5c5SAndroid Build Coastguard Worker 48*8975f5c5SAndroid Build Coastguard Worker } // namespace rx 49*8975f5c5SAndroid Build Coastguard Worker 50*8975f5c5SAndroid Build Coastguard Worker #endif // LIBANGLE_RENDERER_SEMAPHOREIMPL_H_ 51