xref: /aosp_15_r20/external/angle/src/libANGLE/renderer/SemaphoreImpl.h (revision 8975f5c5ed3d1c378011245431ada316dfb6f244)
1*8975f5c5SAndroid Build Coastguard Worker //
2*8975f5c5SAndroid Build Coastguard Worker // Copyright 2019 The ANGLE Project Authors. All rights reserved.
3*8975f5c5SAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be
4*8975f5c5SAndroid Build Coastguard Worker // found in the LICENSE file.
5*8975f5c5SAndroid Build Coastguard Worker //
6*8975f5c5SAndroid Build Coastguard Worker // SemaphoreImpl.h: Implements the rx::SemaphoreImpl class [EXT_external_objects]
7*8975f5c5SAndroid Build Coastguard Worker 
8*8975f5c5SAndroid Build Coastguard Worker #ifndef LIBANGLE_RENDERER_SEMAPHOREIMPL_H_
9*8975f5c5SAndroid Build Coastguard Worker #define LIBANGLE_RENDERER_SEMAPHOREIMPL_H_
10*8975f5c5SAndroid Build Coastguard Worker 
11*8975f5c5SAndroid Build Coastguard Worker #include "angle_gl.h"
12*8975f5c5SAndroid Build Coastguard Worker #include "common/PackedEnums.h"
13*8975f5c5SAndroid Build Coastguard Worker #include "common/angleutils.h"
14*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/Error.h"
15*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/angletypes.h"
16*8975f5c5SAndroid Build Coastguard Worker 
17*8975f5c5SAndroid Build Coastguard Worker namespace gl
18*8975f5c5SAndroid Build Coastguard Worker {
19*8975f5c5SAndroid Build Coastguard Worker class Context;
20*8975f5c5SAndroid Build Coastguard Worker class Semaphore;
21*8975f5c5SAndroid Build Coastguard Worker }  // namespace gl
22*8975f5c5SAndroid Build Coastguard Worker 
23*8975f5c5SAndroid Build Coastguard Worker namespace rx
24*8975f5c5SAndroid Build Coastguard Worker {
25*8975f5c5SAndroid Build Coastguard Worker 
26*8975f5c5SAndroid Build Coastguard Worker class SemaphoreImpl : angle::NonCopyable
27*8975f5c5SAndroid Build Coastguard Worker {
28*8975f5c5SAndroid Build Coastguard Worker   public:
~SemaphoreImpl()29*8975f5c5SAndroid Build Coastguard Worker     virtual ~SemaphoreImpl() {}
30*8975f5c5SAndroid Build Coastguard Worker 
31*8975f5c5SAndroid Build Coastguard Worker     virtual void onDestroy(const gl::Context *context) = 0;
32*8975f5c5SAndroid Build Coastguard Worker 
33*8975f5c5SAndroid Build Coastguard Worker     virtual angle::Result importFd(gl::Context *context, gl::HandleType handleType, GLint fd) = 0;
34*8975f5c5SAndroid Build Coastguard Worker 
35*8975f5c5SAndroid Build Coastguard Worker     virtual angle::Result importZirconHandle(gl::Context *context,
36*8975f5c5SAndroid Build Coastguard Worker                                              gl::HandleType handleType,
37*8975f5c5SAndroid Build Coastguard Worker                                              GLuint handle) = 0;
38*8975f5c5SAndroid Build Coastguard Worker 
39*8975f5c5SAndroid Build Coastguard Worker     virtual angle::Result wait(gl::Context *context,
40*8975f5c5SAndroid Build Coastguard Worker                                const gl::BufferBarrierVector &bufferBarriers,
41*8975f5c5SAndroid Build Coastguard Worker                                const gl::TextureBarrierVector &textureBarriers) = 0;
42*8975f5c5SAndroid Build Coastguard Worker 
43*8975f5c5SAndroid Build Coastguard Worker     virtual angle::Result signal(gl::Context *context,
44*8975f5c5SAndroid Build Coastguard Worker                                  const gl::BufferBarrierVector &bufferBarriers,
45*8975f5c5SAndroid Build Coastguard Worker                                  const gl::TextureBarrierVector &textureBarriers) = 0;
46*8975f5c5SAndroid Build Coastguard Worker };
47*8975f5c5SAndroid Build Coastguard Worker 
48*8975f5c5SAndroid Build Coastguard Worker }  // namespace rx
49*8975f5c5SAndroid Build Coastguard Worker 
50*8975f5c5SAndroid Build Coastguard Worker #endif  // LIBANGLE_RENDERER_SEMAPHOREIMPL_H_
51