xref: /aosp_15_r20/external/angle/src/libANGLE/renderer/ShaderImpl.cpp (revision 8975f5c5ed3d1c378011245431ada316dfb6f244)
1*8975f5c5SAndroid Build Coastguard Worker //
2*8975f5c5SAndroid Build Coastguard Worker // Copyright 2019 The ANGLE Project Authors. All rights reserved.
3*8975f5c5SAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be
4*8975f5c5SAndroid Build Coastguard Worker // found in the LICENSE file.
5*8975f5c5SAndroid Build Coastguard Worker //
6*8975f5c5SAndroid Build Coastguard Worker 
7*8975f5c5SAndroid Build Coastguard Worker // ShaderImpl.cpp: Implementation methods of ShaderImpl
8*8975f5c5SAndroid Build Coastguard Worker 
9*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/renderer/ShaderImpl.h"
10*8975f5c5SAndroid Build Coastguard Worker 
11*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/Context.h"
12*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/trace.h"
13*8975f5c5SAndroid Build Coastguard Worker 
14*8975f5c5SAndroid Build Coastguard Worker namespace rx
15*8975f5c5SAndroid Build Coastguard Worker {
translate(ShHandle compiler,const ShCompileOptions & options,const std::string & source)16*8975f5c5SAndroid Build Coastguard Worker bool ShaderTranslateTask::translate(ShHandle compiler,
17*8975f5c5SAndroid Build Coastguard Worker                                     const ShCompileOptions &options,
18*8975f5c5SAndroid Build Coastguard Worker                                     const std::string &source)
19*8975f5c5SAndroid Build Coastguard Worker {
20*8975f5c5SAndroid Build Coastguard Worker     ANGLE_TRACE_EVENT1("gpu.angle", "ShaderTranslateTask::run", "source", source);
21*8975f5c5SAndroid Build Coastguard Worker     const char *src = source.c_str();
22*8975f5c5SAndroid Build Coastguard Worker     return sh::Compile(compiler, &src, 1, options);
23*8975f5c5SAndroid Build Coastguard Worker }
24*8975f5c5SAndroid Build Coastguard Worker 
onLabelUpdate(const gl::Context * context)25*8975f5c5SAndroid Build Coastguard Worker angle::Result ShaderImpl::onLabelUpdate(const gl::Context *context)
26*8975f5c5SAndroid Build Coastguard Worker {
27*8975f5c5SAndroid Build Coastguard Worker     return angle::Result::Continue;
28*8975f5c5SAndroid Build Coastguard Worker }
29*8975f5c5SAndroid Build Coastguard Worker 
30*8975f5c5SAndroid Build Coastguard Worker }  // namespace rx
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