1*8975f5c5SAndroid Build Coastguard Worker // 2*8975f5c5SAndroid Build Coastguard Worker // Copyright 2016 The ANGLE Project Authors. All rights reserved. 3*8975f5c5SAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be 4*8975f5c5SAndroid Build Coastguard Worker // found in the LICENSE file. 5*8975f5c5SAndroid Build Coastguard Worker // 6*8975f5c5SAndroid Build Coastguard Worker 7*8975f5c5SAndroid Build Coastguard Worker // StreamProducerImpl.h: Defines the abstract rx::StreamProducerImpl class. 8*8975f5c5SAndroid Build Coastguard Worker 9*8975f5c5SAndroid Build Coastguard Worker #ifndef LIBANGLE_RENDERER_STREAMPRODUCERIMPL_H_ 10*8975f5c5SAndroid Build Coastguard Worker #define LIBANGLE_RENDERER_STREAMPRODUCERIMPL_H_ 11*8975f5c5SAndroid Build Coastguard Worker 12*8975f5c5SAndroid Build Coastguard Worker #include "common/angleutils.h" 13*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/Stream.h" 14*8975f5c5SAndroid Build Coastguard Worker 15*8975f5c5SAndroid Build Coastguard Worker namespace rx 16*8975f5c5SAndroid Build Coastguard Worker { 17*8975f5c5SAndroid Build Coastguard Worker 18*8975f5c5SAndroid Build Coastguard Worker class StreamProducerImpl : angle::NonCopyable 19*8975f5c5SAndroid Build Coastguard Worker { 20*8975f5c5SAndroid Build Coastguard Worker public: StreamProducerImpl()21*8975f5c5SAndroid Build Coastguard Worker explicit StreamProducerImpl() {} ~StreamProducerImpl()22*8975f5c5SAndroid Build Coastguard Worker virtual ~StreamProducerImpl() {} 23*8975f5c5SAndroid Build Coastguard Worker 24*8975f5c5SAndroid Build Coastguard Worker // Validates the ability for the producer to accept an arbitrary pointer to a frame. All 25*8975f5c5SAndroid Build Coastguard Worker // pointers should be validated through this function before being used to produce a frame. 26*8975f5c5SAndroid Build Coastguard Worker virtual egl::Error validateD3DTexture(const void *pointer, 27*8975f5c5SAndroid Build Coastguard Worker const egl::AttributeMap &attributes) const = 0; 28*8975f5c5SAndroid Build Coastguard Worker 29*8975f5c5SAndroid Build Coastguard Worker // Constructs a frame from an arbitrary external pointer that points to producer specific frame 30*8975f5c5SAndroid Build Coastguard Worker // data. Replaces the internal frame with the new one. 31*8975f5c5SAndroid Build Coastguard Worker virtual void postD3DTexture(void *pointer, const egl::AttributeMap &attributes) = 0; 32*8975f5c5SAndroid Build Coastguard Worker 33*8975f5c5SAndroid Build Coastguard Worker // Returns an OpenGL texture interpretation of some frame attributes for the purpose of 34*8975f5c5SAndroid Build Coastguard Worker // constructing an OpenGL texture from a frame. Depending on the producer and consumer, some 35*8975f5c5SAndroid Build Coastguard Worker // frames may have multiple "planes" with different OpenGL texture representations. 36*8975f5c5SAndroid Build Coastguard Worker virtual egl::Stream::GLTextureDescription getGLFrameDescription(int planeIndex) = 0; 37*8975f5c5SAndroid Build Coastguard Worker }; 38*8975f5c5SAndroid Build Coastguard Worker } // namespace rx 39*8975f5c5SAndroid Build Coastguard Worker 40*8975f5c5SAndroid Build Coastguard Worker #endif // LIBANGLE_RENDERER_STREAMPRODUCERIMPL_H_ 41