1*8975f5c5SAndroid Build Coastguard Worker // 2*8975f5c5SAndroid Build Coastguard Worker // Copyright 2015 The ANGLE Project Authors. All rights reserved. 3*8975f5c5SAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be 4*8975f5c5SAndroid Build Coastguard Worker // found in the LICENSE file. 5*8975f5c5SAndroid Build Coastguard Worker // 6*8975f5c5SAndroid Build Coastguard Worker 7*8975f5c5SAndroid Build Coastguard Worker // SyncImpl.h: Defines the rx::SyncImpl class. 8*8975f5c5SAndroid Build Coastguard Worker 9*8975f5c5SAndroid Build Coastguard Worker #ifndef LIBANGLE_RENDERER_FENCESYNCIMPL_H_ 10*8975f5c5SAndroid Build Coastguard Worker #define LIBANGLE_RENDERER_FENCESYNCIMPL_H_ 11*8975f5c5SAndroid Build Coastguard Worker 12*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/Error.h" 13*8975f5c5SAndroid Build Coastguard Worker 14*8975f5c5SAndroid Build Coastguard Worker #include "common/angleutils.h" 15*8975f5c5SAndroid Build Coastguard Worker 16*8975f5c5SAndroid Build Coastguard Worker #include "angle_gl.h" 17*8975f5c5SAndroid Build Coastguard Worker 18*8975f5c5SAndroid Build Coastguard Worker namespace gl 19*8975f5c5SAndroid Build Coastguard Worker { 20*8975f5c5SAndroid Build Coastguard Worker class Context; 21*8975f5c5SAndroid Build Coastguard Worker } // namespace gl 22*8975f5c5SAndroid Build Coastguard Worker 23*8975f5c5SAndroid Build Coastguard Worker namespace rx 24*8975f5c5SAndroid Build Coastguard Worker { 25*8975f5c5SAndroid Build Coastguard Worker class SyncImpl : angle::NonCopyable 26*8975f5c5SAndroid Build Coastguard Worker { 27*8975f5c5SAndroid Build Coastguard Worker public: SyncImpl()28*8975f5c5SAndroid Build Coastguard Worker SyncImpl() {} ~SyncImpl()29*8975f5c5SAndroid Build Coastguard Worker virtual ~SyncImpl() {} 30*8975f5c5SAndroid Build Coastguard Worker onDestroy(const gl::Context * context)31*8975f5c5SAndroid Build Coastguard Worker virtual void onDestroy(const gl::Context *context) {} 32*8975f5c5SAndroid Build Coastguard Worker 33*8975f5c5SAndroid Build Coastguard Worker virtual angle::Result set(const gl::Context *context, GLenum condition, GLbitfield flags) = 0; 34*8975f5c5SAndroid Build Coastguard Worker virtual angle::Result clientWait(const gl::Context *context, 35*8975f5c5SAndroid Build Coastguard Worker GLbitfield flags, 36*8975f5c5SAndroid Build Coastguard Worker GLuint64 timeout, 37*8975f5c5SAndroid Build Coastguard Worker GLenum *outResult) = 0; 38*8975f5c5SAndroid Build Coastguard Worker virtual angle::Result serverWait(const gl::Context *context, 39*8975f5c5SAndroid Build Coastguard Worker GLbitfield flags, 40*8975f5c5SAndroid Build Coastguard Worker GLuint64 timeout) = 0; 41*8975f5c5SAndroid Build Coastguard Worker virtual angle::Result getStatus(const gl::Context *context, GLint *outResult) = 0; 42*8975f5c5SAndroid Build Coastguard Worker }; 43*8975f5c5SAndroid Build Coastguard Worker } // namespace rx 44*8975f5c5SAndroid Build Coastguard Worker 45*8975f5c5SAndroid Build Coastguard Worker #endif // LIBANGLE_RENDERER_FENCESYNCIMPL_H_ 46