xref: /aosp_15_r20/external/angle/src/libANGLE/renderer/SyncImpl.h (revision 8975f5c5ed3d1c378011245431ada316dfb6f244)
1*8975f5c5SAndroid Build Coastguard Worker //
2*8975f5c5SAndroid Build Coastguard Worker // Copyright 2015 The ANGLE Project Authors. All rights reserved.
3*8975f5c5SAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be
4*8975f5c5SAndroid Build Coastguard Worker // found in the LICENSE file.
5*8975f5c5SAndroid Build Coastguard Worker //
6*8975f5c5SAndroid Build Coastguard Worker 
7*8975f5c5SAndroid Build Coastguard Worker // SyncImpl.h: Defines the rx::SyncImpl class.
8*8975f5c5SAndroid Build Coastguard Worker 
9*8975f5c5SAndroid Build Coastguard Worker #ifndef LIBANGLE_RENDERER_FENCESYNCIMPL_H_
10*8975f5c5SAndroid Build Coastguard Worker #define LIBANGLE_RENDERER_FENCESYNCIMPL_H_
11*8975f5c5SAndroid Build Coastguard Worker 
12*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/Error.h"
13*8975f5c5SAndroid Build Coastguard Worker 
14*8975f5c5SAndroid Build Coastguard Worker #include "common/angleutils.h"
15*8975f5c5SAndroid Build Coastguard Worker 
16*8975f5c5SAndroid Build Coastguard Worker #include "angle_gl.h"
17*8975f5c5SAndroid Build Coastguard Worker 
18*8975f5c5SAndroid Build Coastguard Worker namespace gl
19*8975f5c5SAndroid Build Coastguard Worker {
20*8975f5c5SAndroid Build Coastguard Worker class Context;
21*8975f5c5SAndroid Build Coastguard Worker }  // namespace gl
22*8975f5c5SAndroid Build Coastguard Worker 
23*8975f5c5SAndroid Build Coastguard Worker namespace rx
24*8975f5c5SAndroid Build Coastguard Worker {
25*8975f5c5SAndroid Build Coastguard Worker class SyncImpl : angle::NonCopyable
26*8975f5c5SAndroid Build Coastguard Worker {
27*8975f5c5SAndroid Build Coastguard Worker   public:
SyncImpl()28*8975f5c5SAndroid Build Coastguard Worker     SyncImpl() {}
~SyncImpl()29*8975f5c5SAndroid Build Coastguard Worker     virtual ~SyncImpl() {}
30*8975f5c5SAndroid Build Coastguard Worker 
onDestroy(const gl::Context * context)31*8975f5c5SAndroid Build Coastguard Worker     virtual void onDestroy(const gl::Context *context) {}
32*8975f5c5SAndroid Build Coastguard Worker 
33*8975f5c5SAndroid Build Coastguard Worker     virtual angle::Result set(const gl::Context *context, GLenum condition, GLbitfield flags) = 0;
34*8975f5c5SAndroid Build Coastguard Worker     virtual angle::Result clientWait(const gl::Context *context,
35*8975f5c5SAndroid Build Coastguard Worker                                      GLbitfield flags,
36*8975f5c5SAndroid Build Coastguard Worker                                      GLuint64 timeout,
37*8975f5c5SAndroid Build Coastguard Worker                                      GLenum *outResult)                                       = 0;
38*8975f5c5SAndroid Build Coastguard Worker     virtual angle::Result serverWait(const gl::Context *context,
39*8975f5c5SAndroid Build Coastguard Worker                                      GLbitfield flags,
40*8975f5c5SAndroid Build Coastguard Worker                                      GLuint64 timeout)                                        = 0;
41*8975f5c5SAndroid Build Coastguard Worker     virtual angle::Result getStatus(const gl::Context *context, GLint *outResult)             = 0;
42*8975f5c5SAndroid Build Coastguard Worker };
43*8975f5c5SAndroid Build Coastguard Worker }  // namespace rx
44*8975f5c5SAndroid Build Coastguard Worker 
45*8975f5c5SAndroid Build Coastguard Worker #endif  // LIBANGLE_RENDERER_FENCESYNCIMPL_H_
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